Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Hotfix 1

  • Fixed "Hills of St. Lo" aircraft failing mission
  • Fixed missing Pointe du Hoc lines
  • Fixed crash on conquest USA when trying to use the recon P47.
Call to Arms - Gates of Hell: Ostfront - Herr Flick


“Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: you are about to embark upon the Great Crusade!”

Release
Community members! Today we proudly announce the release of Call to Arms - Gates of Hell: Liberation!
This DLC introduces the western front action in 1944, featuring the US faction, as well as German western front content.
A year and a half of working non- stop has resulted in our biggest DLC to date. We would like to thank everyone that supported us while we were developing this love baby, and now it’s time to release it!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Release the Kraken
We’ve had a lot of positive feedback from the content creators we asked to showcase Liberation; they confirm the Western Front with its Bocages and other unique features make for a different feel to gameplay altogether. This is not the Eastern Front!
It’s not like we’ve actually released the Kraken but after you’ve tried it, you’ll probably agree that this is something quite different. It ought to be; the sheer number of maps, assets and models make for a package that is indeed a whole new front. It’s larger than its base game was, when it was released in 2021!

HD Link

Units
Yes, Liberation is our largest DLC package to date. This clearly shows, everywhere you look. Aside from all the editor assets and maps, we have a pretty long list of vehicles that come with Liberation. This would be obvious perhaps; the US army wasn’t short on variety!

HD Link

The Liberation DLC contains:
  • 10 US single player missions, including 4 US skirmishes
  • 6 German single player missions
  • 150+ new US and German vehicles, cannon, ships, aircraft and tanks
  • 50 new small arms
  • 500+ new humanskins
  • 20 new MP maps
  • 25 new DCG (Conquest) maps
  • 500+ new editor assets for the western European theater.

HD Link

Novice players
Call to Arms - Gates of Hell is a fairly realistic game. The sheer amount of units, game mechanics and gimmicks of the game can sometimes appear daunting to new players. Experience tells us that if you’re switching in from another RTT/ RTS game, you run into the learning curve unexpectedly, and you might be kicking yourself after a while for not having watched our official tutorials on YouTube, or not having played the in- game tutorial missions. So that definitely comes recommended. Alternatively one can dive into the Game manual or our FanWiki to get to know more about Call to Arms - Gates of Hell as well. And for those that prefer asking the community, there’s always our Discord server.

Additions
Some of the material will become available in the days after launch, and we will update the game for this in the coming week, or as soon as these items become available. These are the briefing videos for the German singleplayer campaign and some parts of localisation.

Available worldwide now!
So without further ado, get “Liberation”, hit the beaches, and dive into the most immersive RTS depiction of the Western Front you have ever tried:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

Nov 29, 2023
Call to Arms - Gates of Hell: Ostfront - Culee
Update 40: V 1.034.0

Change Log

Highlights
  • Added Liberation DLC with all the US and German content
  • Added new MOCAP death animations
  • Added t28e to sov midwar mp roster
  • Added t35_late to sov midwar mp roster
  • Added AA MG to lend lease stuarts

  • Fixed towed guns not spawning attached to towing vehicle in Multiplayer

Everything else

  • Added new 15mm HE FX and adjusted 15mm tracers
  • Added 30 second cooldown to all squad_2_recon that had it at 0
  • Added localization for hvap ammo type.
  • Added ability to shoot off light bulbs with bullets
  • Added poses to m3 stuart and m3a1 stuart
  • Added turret speed defines for more consistent final turret traverse speeds
  • Added new portraits

  • Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
  • Updated zones on 1v1 losheim gap for both gamemodes
  • Updated some localizations
  • Updated P47 texture
  • Updated zones on 4v4 hill 331 for both gamemodes
  • Updated sov sherman mp cost consistency with usa shermans

  • Fixed that mid war soviet semiauto single buy is SVT40
  • Fixed some issues on Stalin's big guns (Talvisota)
  • Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
  • Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
  • Fixed house garrison ending up underground on MP Sikovitsy
  • Fixed reinforcement buttons being stretched
  • Fixed issue with sdkfz6/2 pointing gun straight up
  • Fixed WP and instant smoke shell FX hitting water terrain
  • Fixed to squad names (ua/ru localization)
  • Fixed price of avt40 in MP
  • Fixed zis6 texture
  • Fixed cossacks cp being too high
  • Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
  • Fixed target class for goliath tanks
  • Fixed rear wheel for BF109 G6
  • Fixed crew issues with panzer35s
  • Fixed missing thickness volumes for Il-2
  • Fixed German parka uniforms.
  • Fixed icon_small for mid war fallschirm offensive squad
  • Fixed texpoly texture issues with file dependencies

  • Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
  • Increased reload time for 82mm_bm8_48 by 30s
  • Increased cost of panzer4f1 by 40 mp
  • Increased cost of kv1_40 by 45 mp

  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360
  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360s
  • Reduced CP cost of Panzer 4 F1 in conquest by 5
  • Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
  • Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp

  • Removed bazooka from defensive pre spawned humans for conquest AI
Nov 28, 2023
Call to Arms - Gates of Hell: Ostfront - Herr Flick
Call to Arms - Gates of Hell: Ostfront - Culee


Dear players, the Steam Autumn sale is drawing to an end, so use this opportunity to get your hands on the game and all the DLCs!

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

And the closing of the sale means the coming of the Liberation DLC. Here are some pictures of the testing of the US campaign. Incredible visuals and historically accurate scenarios await you. Have you wishlisted it yet? Stay tuned for more news like this one!





https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Open Beta
We will be updating Open Beta today with more juicy fixes and improvements. Thanks to everybody who reported feedback to us.

Nov 26, 2023
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! We have passed another threshold, and it seems the momentum is really there. Our community is growing and, helped by a very handsome sale, we passed 5.000 concurrent users today.

With our "Liberation" DLC just around the corner, it does seem to be a good moment to get started on Call to Arms - Gates of Hell; the discount will not get higher, and there's only a few days left to take advantage of the situation. Tell all your friends!

https://store.steampowered.com/app/400750

In the meantime, with its release scheduled for November 29th, have you put “Liberation” on your wishlist yet? Do it now!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! As we stated in development update 137, we want to put the spotlight on yet another single player mission from the “Liberation” single player campaign.
In this edition, we will shed some light on a mission that is part of the US campaign.
Since the campaign takes you from the Normandy landings all the way into Germany in 1945, missions take place in several different countries. The mission we highlight today took place quite long after D-Day, as you will see.

By the way, have you seen the sale that’s going on?

https://store.steampowered.com/app/400750/

Beyond Normandy
The US single player campaign in “Liberation” will be slightly different from its German counterpart. Early on, we decided to add 4 skirmishes to the US faction. We also decided to “weave” these into the single player campaign, carefully choosing the battles to be part of the overall storyline. That means the US campaign will feature a total of 10 missions! These missions will take you through the liberation of western Europe, from France through Belgium and right into Germany, which is where today’s story takes place.
This particular mission is a single player mission, not a skirmish.
You may have heard about this battle, which was fought in the ruins of the largest German city on the river Rhine.

Cologne
When the western allies approached Cologne, 8 months had already passed since the Normandy landings. Taking Cologne, the fourth largest city in Germany, was going to be quite a milestone; however, the allies anticipated fierce resistance here. The city had been bombed many times, and most of its streets were littered with debris. Buildings were still collapsing and burning; and inside the city, the German army was still present.
The 3rd armored division - the unit you fight for during the campaign - approached Cologne from the direction of Pulheim on March 5th, 1945. While other regiments closed off potential escape routes north and south of Cologne, the 32nd regiment’s E and F companies formed the central spearhead that entered the city the next day, with orders to drive to the cathedral and capture the “Hohenzollern” bridge over the river Rhine.



E and F companies were followed into Cologne by a group of embedded journalists, photographers and cameramen. They are the reason why we know as much as we do about the famous clash that was to follow, later in the day.
They documented the fighting on film, and combined with the division’s reports, they paint a fairly clear picture of what happened.

Shermans of the 3rd armored division advance through Cologne, March 6th, 1945.


The mission in Gates of Hell
This mission takes place after the 32nd regiment has fought its way through the suburbs, having rested for the night on the outskirts of the city proper. The mission briefing clearly states that “street fighting is a different story altogether, and we have to take all of Cologne on this side of the Rhine without really knowing the enemy’s strength. They likely have orders to defend the town to the last man and the last bullet”.
You’ll have to be cautious indeed, how many tanks does the enemy have here? Where are his infantry units? Will there be snipers?
You will find the answers to these questions as you slowly fight your way to the cathedral, eliminating enemy resistance as you go along.

”E” company’s Pershing tank advancing through Cologne. Note the towers of the Cathedral in the distance.

You will command both E and F companies, allowing you to advance in 2 streets simultaneously. Fortunately for you, one of the tanks under your command is the M26 Pershing; this tank ought to be able to knock out most German tanks. Using the 1st person view, you can put yourself in the shoes of Sergeant Bob Early, who commanded it in real life.
You will have to keep it safe under all circumstances, it’s the “ace up your sleeve” in this duel!


HD Link
HD Link

The duel
As expected, the enemy does not simply surrender. The fighting continues all the time; the remnants of the 363rd Volksgrenadier Division are not prepared to give up the city just yet. At some point, the spearhead on the southern street even gets stopped. A German tank starts firing at your tank column. You’re taking losses!
You will need to act immediately if you want to prevent your column of Shermans from being decimated. What’s your next move? You need to decide on the spot, and you need to do it quickly! If you want to push E company forward, you will have to make sure any hidden dangers in the street and the adjacent buildings are eliminated first.

HD Link

HD Link

You’ve found the remnants of the 106th Panzer brigade “Feldherrnhalle”. They have rolled into Cologne in the morning, only to find that the bridges behind them are blown up by German pioneers. They can’t retreat, but you will find out they are prepared to fight! Having taken up position in a tunnel at Cologne central station, they have been waiting for you to arrive.
Now that they have opened fire at F company’s Shermans, you’ll need to be quick, or face having to write a very gloomy report later. What’s your next move going to be?

HD Link

HD Link

History
The amount of documentation on this particular battle is larger than is usually the case, and even then, a few details of this particular battle are lost to history. Nonetheless, we wanted to recreate this battle as detailed as possible, so you can find out just how much the men of the 3rd armored division had to be on edge when they were in this situation.
We have succeeded in recreating the battleground fairly precisely for this mission, and it will be up to you to re- enact this story for yourself. We predict that we’ll see some very good “then and now” screenshots emerge as a result. Do you know which situation we mean? Let us know in the comments!


HD Link

HD Link

In the meantime, you’ve just read about yet another reason to put “Liberation” on your wishlist. Do it today!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Did you know?
  • The first batch of T26E3 Pershing tanks were given to the 3rd and 9th armored divisions only
  • The T26E3 designation was changed to M26 in march of 1945
  • Production of the Pershing started in November 1944
  • Only 10 were produced in the first month

That’s it for now, thanks for your time and see you on the battlefield!


Nov 24, 2023
Call to Arms - Gates of Hell: Ostfront - Culee

New concurrent player record

Our concurrent player record has been surpassed and we are now sitting at 4000 simultaneous players! We are confident that with every update we make the game better and more attractive to both our players and new players that may want to hop on. It is delightful to see the evolution of our community and our game, and increasing the playerbase is always a good sign for us. We hope that with Content Update 5 and Liberation we will be able to bring back players who want to get a fresh experience playing the improved game with the new faction and new content.

Ongoing sale

Don't miss this chance to get all our DLCs at a huge discount!

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/


Liberation is nigh

#Discussions_QuoteBlock_Author
Soldiers, Sailors, and Airmen of the Allied Expeditionary Force!

You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world.
[...]
I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory!

Good luck! And let us beseech the blessing of Almighty God upon this great and noble undertaking.

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Our greatest DLC is less than one week away from release.

Spread the news, get your friends to buy the game at the huge discount and be prepared to enter the western front. The future of our game, the future of Europe in 1944, and the future of our ever growing awesome community, is about to unfold.





Future Plans

In the development update 136 we outlined some of our future plans. In 2024 we plan to add new gamemodes, new Mo-Cap animations, upgrade destructibility of our older models, continue evolving Conquest, and we will also be adding the second half of the critically acclaimed sound overhaul. and obviously we will be developing the next addition to the game. What will it be?

Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! There's a lot happening today; we will be releasing Content Update 5 to the public, and as you may already know, the Autumn Sale just started as well!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

Content update 5
In the past days we've had this big free update as an open beta test. We'd like to thank everyone that tested it with us; we have now released the patch to the public.
This update is definitely one of the bigger ones. The amount of changes is huge and we saw the community received it very positively.
We think you will appreciate the changes and the additional equipment; you can find the complete log HERE.

Prepare for Liberation
The Steam Autumn Sale just started! Was there ever a better moment to gift the most immersive RTS to a friend? The discount is up to 75% off! We conclude that the next couple of days will be the perfect time to prepare yourself and your friends for our Liberation DLC.
So, make sure you get that discount while you can and join the club!

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

Steam Awards
We have decided to enter Call to Arms - Gates of Hell for the Steam Awards!
We will be in the “Labour of Love” category and that’s where you come in. If you agree that our game is a labor of love, a love for the genre and the theme, vote for us!
We’ll announce it in detail as soon as we can.

If you haven't done it yet, put Liberation on your wishlist today:

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Did you know?
  • Content Update 5 makes “Ostfront” twice the size it had when published in 2021
  • We did a developer Q&A which is available on YouTube
  • Novice players will benefit massively from checking our Tutorial videos on YouTube

That’s it for now, thanks for your time and see you on the battlefield!


Call to Arms - Gates of Hell: Ostfront - Culee
Update 39: V 1.032.0
"Content Update 5"

Change Log

Highlights
  • Added Yag-10 29K
  • Added ZIS6-BM13-16
  • Added T-60 BM8-24
  • Added 300mm BM-30
  • Added 300mm BM-31
  • Added 76mm M1938 (29K)
  • Added M3A1 Stuart Lend-Lease
  • Added M3 Lee Lend-Lease
  • Added M4A2 Sherman 76W (Late)Lend-Lease
  • Added M4A2 Sherman 75 (Early) Lend-Lease
  • Added Wespe
  • Added Jagdpanzer IV L/48 Early
  • Added Jagdpanzer IV L/48
  • Added Sd.kfz.251/1 Ausf. D
  • Added Sd.kfz.251/2 Ausf. D (Stuka Zu Fuss)
  • Added new sdkfz8 flak18 model
  • Added schwimmwagen
  • Added STG-44 Scoped
  • Added FG-42 Scoped
  • Added ZB-26 and its ammo.
  • Added M1928A1 thompson.
  • Added new ba6 for finland
  • Added new skydomes
  • Added new tree destruction logic
  • Added doctrine preview page into MP lobby
  • Added suppression fire button to "mag dump" on designated location

  • Added ability for host to choose bots doctine
  • If opposing team has players, those player can choose their friendly bots doctrine and not host

  • Added initial setup of Doctrines 2.0
  • Changed Doctrine Points scale from 100 to 200 points per player
  • Added new RUS doctrine to MID war (LendLease)
  • Added new squads for all Nation, time periods and doctrines that change per doctrine selection
  • Updated lend-lease doctrines into their own class of doctrine.

  • Infantry redesign:
  • Defined more clearly infantry tiers 1..4 without the numerous exceptions of health/stamina for very specific squads.
  • Removed snipers from squads.
  • Defined new infantry squad roles which bring unique perks.
    -> Standard squads have the traditional characteristics.
    -> Recon squads, which existed until now, have extra speed and stamina on top of their existing reduced HP and increased view range.
    -> Defense squads have slower movement speed but higher health regeneration, ideal for remaining behind cover.
    -> Stealth squads (irregular doctrine) have even lower detection range, more speed, and can use captured sniper weapons.
    -> Veteran squads have overall better stats and are marked with a "+" on their tier, but also come at a higher cost.
  • Icons of infantry updated to reflect the 'squad role' (not all are updated yet)
  • Fixed multiple pricing issues with squads due to small inconsistencies over time.

  • Updated Create Conquest Screen and added ability to choose theatre of operations and opposing nation

Everything Else
  • Added new 3d models for sandbag, boxes, craters, tree logs
  • Added some high quality stamps to replace specific older ones
  • Added one more shell to Karl gerät inventory
  • Added new minimap icon for mortars
  • Added flamethrower ammo can now be refueled by Fuel truck's auto-resupply
  • Added ammo selector to weapon library (fixes issues like rifle grenade showing massive range)
  • Added new squad icons with squad role
  • Added new single-buy infantry options to MP (rifleman, SMG, Semi-auto rifleman)
  • Added indicator of towing capability to the unit icons
  • Added limit of 4 to all DP command vehicles
  • Added new sounds for MG 26(t)
  • Added new model for soviet MG ammo
  • Added new model for USA HMG ammo
  • Added New soviet and german units to conquest
  • Added new guidance law for chasing vehicles to throw AT grenades
  • Added "chance" check to crew shock time when vehicle is penetrated to stop crew shock when chance = 0
  • Added camo texture for SiG 33
  • Added camo texture for Opel Blitz
  • Added camo texture for Pak 97/38
  • Added BATTLE state to AI that will prompt soldiers to reload if the ammo is too low (not empty, there's other checks for that) AND the soldier is holding fire
  • Added limit of 1 to su100y (Shared with bm30 rack)
  • Added APCR and more HEAT shells to stug3G late to better compare against Hetzer which is now an MP buy.
  • Added squad disbanding button
  • Added some squad overhead icons (still need breed assignation)
  • Added missing dx11 shader cache files
  • Added bazooka detailed ammo versions
  • Added ammo variant of sdkfz6 for resupply
  • Added proper kriegsmarine portrait
  • Added new snow hit fx
  • Added FX for tree leaf shedding
  • Added M24 smoke supplies grenade
  • Added M1928A1 thompson to soviet-US lend lease tank commanders
  • Added mg34_belt_long and mg42_belt_long entities with 300rds to German mg stands and Halftracks
  • Added passengers to Panzer 35(t)
  • Added limit of 1 to doctrine_pz756r to be consistent with other irregular doctrine

  • Updated separated chassis movement data sync when executing the path order from placemnt sync by physics; this should fixe the "overshoot" on reaching destination or cancelling order
  • Updated many MP and DCG maps for balancing tweaks
  • Updated timers of all squads
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated German MG ammo box to hold 300rds instead of 250rds. We are aware they'd really hold 296rds but for games sake, we rounded to 300.
  • Updated snipers and suppressed weapon signal setup
  • Updated Opel Maultier textures
  • Updated ba6 textures
  • Updated bottom right interface panel to allocate more buttons
  • Updated buttons on the bottom right interface panel to be more intuitive
  • Updated bot purchase priorities
  • Updated positioning of MP/CP and name labels in buy icons
  • Updated DP units ordered by cost (Reverted order by unit role/class)
  • Updated interaction code for multi-barrel looping
  • Updated mp bot setup/tracking optimized (reference tags instead of using entire zone searching for props every time). Sync mp script to latest dcg bot tracking.
  • Updated 3rd person camera position on kubelwagen_mg and kubelwagen_dak
  • Updated 3rd person camera position on MG emplacements
  • Updated Price and timer tweaks for t60
  • Updated BM-8 minimum barrage count to 1/2 of a full rocket load
  • Updated armor hint on vehicles: Now the dialogue displays values for hull, turret and additional armour separately.
  • Updated LOD distances
  • Updated Early war DP cost for some units
  • Updated (swapped) Early war kv1_39 of all-round with kv1_40 from offensive doctrine, to make more sense in picking them and other similar units of same tier (t34 and kv2) due to their cost difference
  • Updated blast damage define for karl thor shells and reduced the blast damage radius for killing tanks
  • Updated blast damage for 100-250kg bombs, 280mm BR5 and Goliaths to fall inline with new maximum blast radius set by karl thor changes
  • Updated (optimized) flamethrower fx
  • Updated entitymanager with new building parts/slicers
  • Updated hit marker to show when in Direct control modes
  • Updated hit marker to be 1/2 size
  • Updated (swapped) StuG IIIG and StuG IIIG Late as MP buy option for Germany late war.
  • Updated blast damage thresholds for ammo components in tanks
  • Updated inventory cell colours, adding a green highlight on compatible ammunition.
  • Updated sov motorised sappers to come with an extra miner of each type, removed one engineer and rifleman to make room
  • Updated weapon stats for assault rifle class weapons (STG)
  • Decreased range from 110m to 100m
  • Decreased base damage value from 70 to 65
  • Added unique bullet damage curve (stats are in between rifles and smgs)

  • Fixed inconsistent placement sync state on server (possibility for incomplete data sending after movement restart)
  • Fixed [bullet] effects and fly-trough sync for synchronized bullets
  • Fixed [weapon] autoreload locks weapon after human rendered unconscious
  • Fixed crash if weapon vanishes during advance/attack order
  • Fixed squad being deselected upon commander death (still issue when knocked down)
  • Fixed some tank destroyed models not having thickness on hitboxes
  • Fixed humans being thrown out of manual when crawling down extreme inclines (like into trenches)
  • Fixed [explosive shells] added sync of bullet detonation state to preven it flying on clients beyond hit target that caused a detonation
  • Fixed bullet exit from volume to deduct bullet energy.
  • Fixed LOD view of 20mm_l39 magazine
  • Fixed MP bot AI ignoring re-crewing his own assets and using friendly user items instead.
  • Fixed pz38h_w40 manpower (score) cost to be consistent with other heavy rocket vehicles (from 800 to 1600
  • heavy katy cost/score which is easier to kill)
  • Fixed range/accuracy modifier for 37mm_kwk146f (pz38h_735 tank gun)
  • Fixed german tanks sometimes not having a voice
  • Fixed fences desintegrating and not displaying broken pieces correctly
  • Fixed hull mg rotation limits on lend lease Shermans (was too narrow)
  • Fixed off-map strikes not working in conquest
  • Fixed position of blenheim_mk1 engine's supercharger intakes
  • Fixed conquest buy menu not rendering fully for wide screens
  • Fixed rocket weapons to show in secondary window of vehicles that have a tank gun as primary
  • Fixed Friendslist and other windows of lobby interface clipping the borders.
  • Fixed SU-76 to be able to tow
  • Fixed a tree in the middle of a road on DCG Puhoksen
  • Fixed a pathing issue with a cliff on DCG Karvola winter
  • Fixed flying objects on MP Ladoga
  • Fixed pathing issue with a wooden board on MP brozha
  • Fixed Assault rifle class weapons (STGs) missing spreading modifier when shooting in burst
  • Fixed submaster not being set at the beginning of the session
  • Fixed human animation standing up when exchanging items
  • Fixed dir for flame weapon sound fx
  • Fixed some icons
  • Fixed some unit compositions and localization
  • Fixed some localization inconsistencies
  • Fixed [tanks] turning in wrong direction after turn order cancellation
  • Fixed crash (weapons unlinking from hands back into inventory, LinkStuffView from inventory tries to link back to owner that is in the process of being deleted)
  • Fixed amphibious vehicles being able to leave map play area in MP
  • Fixed charger crew of jagdpanther from leaving vehicle on spotting enemy when controlled by AI
  • Fixed auto cannon vehicles weapon accuracy from being reduced by the recoil animation of the main gun
  • Fixed zeroing accuracy on sdkfz234_2 (Puma)
  • Fixed missing transmission component for gaz76 and gaz67b
  • Fixed missing zeroing time for PZ38h W40
  • Fixed missing stealth trait for Soviet MP Sniper breed
  • Fixed "talks" for cannons and tanks to play properly
  • Fixed DSHK AA to be moveable with only 1 crew (same as standard DSHK Stand)
  • Fixed texture transitions on DCG Natramala winter
  • Fixed texture transitions on SP Bagration
  • Fixed flagpoint A collision on 4v4_kylmapuro Battlezones
  • Fixed missing road terrain on DCG Wasteland
  • Fixed make squad on cover leave cover immediately when move order comes

  • Increased (worsened) aim time of Hetzer to replicate the cramped crew conditions
  • Increased accuracy of sniper rifle when not performing aimed shot.
  • Increased reload time of Artillery Signaler pistol from 60s to 120s
  • Increased resupply cost of flamethrower ammo from standard ammo crates/trucks in MP only
  • Increased cost of STG-44 from 18 to 20 MP
  • Increased cost of FG-42 from 18 to 22 MP
  • Increased resources for bots on Heroic difficulty in MP to make them more challenging
  • Increased (conquest) research Points gained per win, loss, and map bonuses
  • Increased Hetzer price from 530 to 550 MP.
  • Increased max CP in conquest from 350 to 500 and adjusted the Stages accordingly. {StageCP 60 80 100 120 140}
  • Increased Conquest max global CP to include support tab CP + the 5 normal stages CP (550)
  • Increased reload time of all rocket artillery
  • Increased zeroing time for rocket artillery 6s to 10s
  • Increased the amount of blast energy required to potentially stun Armored Car class vehicles
  • Increased initial timer of all transport trucks from 0 to 60 seconds, to balance match openings due to faction trucks having different speed values and maps having roads near certain spawns
  • Increased starting CP in conquest match to be able to call player waves in sooner
  • Increased limit of fin doctrine engineering squad from 4 to 5
  • Increased limit of ger eng kettenkrad from 4 to 5

  • Decreased traverse and track grip of Hetzer
  • Decreased spotting distance of stealth infantry from 100 to 75 (standing motion) and from 30 to 20 (crawling)
  • Decreased cost of early war stug3b from 50 to 45
  • Decreased cost of Volkssturm (tier 0 infantry) by 1 MP
  • Decreased Interface music volume in default settings
  • Decreased cannon body component thickness by 2mm-4mm depending on class
  • Decreased rocket artillery rate of fire (time between each rocket shot) to be more inline with historic values
  • Decreased damage done to armor by at rifles due to bug that causes them to penetrate 2x with each shot
  • Decreased Marder III M price from 510 to 500 MP.
  • Decreased 150-210mm towed cannon command point cost to 30 for those that were above that
  • Decreased tier 0 infantry (Tier 1 with no weapon skills, currently Volkssturm only) by 1MP each
  • Decreased price of M31 Suomi (Stick) by 2 MP
  • Decreased price of M31 Suomi (drum) by 1 MP
  • Decreased price of Thompson M1928 (drum) by 1 MP
  • Decreased price of PPSH 41 (stick) by 3 MP
  • Decreased price of PPSH 41 (drum) by 2 MP
  • Decreased price of PPD 40 by 2 MP
  • Decreased price of double barrel shotgun by 2 MP
  • Decreased reload time of 30mm mk103 from 20 to 10s
  • Decreased the radius that rocket artillery does maximum blast damage
  • Decreased Plane MG and Cannon range in MP slightly (10-20m)
  • Decreased Plane MG and Cannon rotation limits (left to right) in MP
  • Decreased Airstrike Plane vision distance and width in MP (Recon plane not affected)
  • Decreased MG34 and MG42 belt versions from 250 to 100 rds
  • Decreased cost of German infantry with belt MG by 5 MP

  • Removed sniper ability from stealth
  • Removed non-functional actions from control panel
  • Removed re-equip of 'rocketlauncher' tagged weapons after using a panzerfaust
  • Removed question mark from coop loading screen summary
...