Call to Arms - Gates of Hell: Ostfront - Instinct


Merry Christmas and Happy Holidays!

We wish you a wonderful time with your friends and family. ːcta_emo1ː

It's a great opportunity to fill up your game libraries with some exciting coop gameplay to enjoy.

Have fun!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Nov 26, 2022
Call to Arms - Gates of Hell: Ostfront - Instinct
Nov 23, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 31: V 1.026.2

Change Log

  • Fixed crashes when loading and playing a save game in Conquest.
Nov 20, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 30: V 1.026.1

Change Log

  • Fixed Crash when starting Conquest in COOP mode for newly created conquests only. We are still working on Fix for existing conquest saves.
  • Fixed DLC missions from being locked in main menu in most cases
  • Fixes for Mission: Street to Street (kiev)
    - Improved Intro
    - Fixed issue in CooP where starting vehicles were cloned but not controlable

  • Fixes for Mission: Clash at Narva
    - Fixed deletion of vehicles in rare instance
    - Fixed fallback timer from being hidden when player
Call to Arms - Gates of Hell: Ostfront - Instinct

New expansion pack!

In celebration of the release of Call to Arms - Gates of Hell: Scorched Earth, the Call to Arms franchise is on sale. Enjoy this exciting new expansion pack and save big on the entire franchise! ːcta_emo10ː

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/?curator_clanid=1560170
https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/
https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members and strategy lovers, we are proud to announce the release of Scorched Earth!
That’s not all, because at the same time, all current owners will get content update 4 today.
The Scorched Earth DLC expands the Eastern front scope with another bundle of battles and big equipment.
Likewise, content update 4 adds to the “Ostfront” experience.
Keep reading to get up to speed on both!
A big shout out to our Closed Beta testers today, they have done a tremendous job! The past weeks have been really busy for the testers - a great effort.

Scorched Earth
It is with great pleasure that we announce the release of the next title in the Gates of Hell saga. Scorched Earth deepens the eastern front experience like nothing else will; enjoy the new recon plane mechanics and the brand new units, missions and everything else.
Scorched Earth also introduces weaponry that has been requested by countless users; surely you already spotted at least one of them in the images we’ve shared. If not, get Scorched Earth today, and you’ll find out very soon! What does it contain? You can find it on the store page:

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

Game version (important!)
To make sure the Scorched Earth DLC works as intended, your game must be on the latest version (1.026.0) before you add Scorched Earth to your library. This is essential to avoid issues.
So if you have switched to a legacy version, you should change that to 1.026.0 first.


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Content Update 4
Content Update 4 adds a number of new things, which is “a bit of everything”. We will detail every change in the usual changelog; but aside from a long list of fixes and QoL additions, here’s a few headlines (this is not all):

Vehicles and Weapons
We added a number of vehicles:
  • 7.5cm Pak 97/38
  • KV-1 M1942
  • M3 Stuart (Late)
  • M4A2 Sherman (Late)
  • M4A276W Sherman (Early)
  • OT-34-85 M1944
  • Sd.Kfz. 234/1
  • Sd.Kfz. 250/1
  • T-50 (for Soviets)

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Maps
For multiplayer, 6 new maps are now available:
  • 1v1 Oryol
  • 1v1 Workshop
  • 2v2 Countryside
  • 2v2 Kavichy Factory
  • 3v3 King Of The Hill
  • 3v3 Lakeside Airfield

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Besides this, there’s a lot more that comes with this update! The changelog will be posted as soon as possible. We think you’ll like it!

Back to the main message of today, which is to Get Scorched Earth now:

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

See you on the battlefield!
Call to Arms - Gates of Hell: Ostfront - [GoH] Ty
Scorched Earth DLC is released

Changelog

  • Added 2cm Flak 38
  • Added 8.8cm Pak 43/31
  • Added 17cm K18 Mörserlafette
  • Added 305mm MB-2-12 Coastal Artillery
  • Added 60cm Gerät Nr. III "Thor"
  • Added FI-156 Recon Plane
  • Added FlakPz.IV Ostwind
  • Added FlakPz.IV Wirbelwind
  • Added Grille Ausf. K (15cm)
  • Added IS-2 M1945 (Berlin with DSHK)
  • Added Jagdtiger
  • Added KV-8 (Flame)
  • Added SU-26
  • Added SU-85M
  • Added Sdkfz 234/3
  • Added Sdkfz 234/4
  • Added Sdkfz 250/9
  • Added Sdkfz 6 (Cargo)
  • Added Sdkfz 7/2
  • Added Shielded T-34
  • Added T-34-85 M1944 (Berlin with Metal Grate)
  • Added T-34-85 M1944 (Berlin with Sandbags)
  • Added OT-34-85 M1944 (Flame) (Berlin with Sandbags)
  • Added U-2 Recon Plane (aka PO-2)
  • Added human skins and headgear for Cossacks

  • Added "Support" Doctrine to Germans and Soviets for Early, Mid and Late War (6 Total)

  • Added German Campaign Mission - The Siege of Sevastopol 06/42
  • Added German Campaign Mission - Clash at Narva 03/44
  • Added German Campaign Mission - Carpathian Turmoil 09/44
  • Added German Campaign Mission - The Final Offensive 03/45
  • Added Soviet Campaign Mission - Pavlov's House 09/42
  • Added Soviet Campaign Mission - The Citadel 07/43
  • Added Soviet Campaign Mission - Street to Street 11/43
  • Added Soviet Campaign Mission - The Königsberg Cauldron 04/45


(FREE) Update 29: V 1.026.0 "Content Update 4"

Change Log

New Units and Buildings
  • Added 7.5cm Pak 97/38 (Germans)
  • Added KV-1 M1942 (Soviets)
  • Added M3 Stuart (Late)
  • Added M4A2 Sherman (Late)
  • Added M4A276W Sherman (Early)
  • Added OT-34-85 M1944
  • Added Sdkfz 234/1
  • Added Sdkfz 250/1
  • Added T-50 (Soviets)
  • Added captured soviet version of the train engine drg class75
  • Added pavlovs house
  • Added zobolotny house
  • Added brest gate
  • Added brest wall-building
Conquest
  • Added new units from Content Update 4 and Scorched earth to Conquest
  • Added panzernest_krab, 150mm_sw34 searchlight, and pz38h_w40 to german conquest unit roster
  • Added DLC ownership check for units in conquest

  • Improved Conquest Research Tree Window with following features:
    - Changed the window to resize and fill most of users screen
    - Added horizontal (left and right) scrolling
    - Added click and drag with mouse cursor for easier navagation
    - Added "remember last position" when closing and opening research window
    - Added new format to research game files for easier read-ability for unit requirments and grid position

  • Fixed camera boundaries and spawns to not have units spawn outside the play area on DCG map Vyazma
  • Fixed grass and snow inside few buildings on DCG map Narofominsk
  • Fixed crash on loading some conquest saves due to map points
  • Fixed Conquest menu text "Battle Location:" not being localized
Multiplayer
  • Added MP Map 1v1 Oryol
  • Added MP Map 1v1 Workshop
  • Added MP Map 2v2 Countryside
  • Added MP Map 2v2 Kavichy Factory
  • Added MP Map 3v3 King Of The Hill
  • Added MP Map 3v3 Lakeside Airfield
  • Added rocks around cliffs on DCG & MP maps Natramala & Natramala winter to help with vehicle pathing
  • Added sdkfz234/1 to German late war allround doctrine tier 1
  • Added new units to Soviet Late War Lend Lease Doctrine
  • Added human selection talks to preload in MP (helps reduce lag when buying first squad of an MP game)
  • Added unit icons in buy menue to preload in MP (helps reduce lag when buying first squad of an MP game)
  • Added 120 second cool down to Finland Midwar Marksmen squad

  • Increased cost of all Doctrines Heavy Indirect Fire Artillery and Rocket Artillery by 5DP
  • Increased cost of Finnish heavy Engineers from 15 to 20DP
  • Increased Finnish T-50 price from 10 to 15DP
  • Increased Doctrine Points price of Finnish 21cm Nebelwerfer 42 from 45 to 50

  • Reduced cost of SdKfz 251/2 from 20DP to 15DP
  • Reduced DP of Luchs from 15 to 10DP
  • Reduced DP of Panzer1f from 20 to 15DP

  • Fixed mp to not crash on eIASpawnCommand when the spawning entity can not be found
  • Fixed player doctrine selection not updating when host changes time period in MP lobby in alliance selection mode
  • Fixed wrong CP for tankmen in early war
  • Fixed wrong CP for pilots in late war
  • Fixed for car/trucks counting in MP towards score in MP when destroyed by extra large blast
  • Fixed spawn positions and camera boundaries to not have units spawn outside the fov on MP map 4v4_grassland
  • Fixed grass from inside he houses and aligned them properly with the ground on MP map 1v1_crossing
  • Fixed units going prone under water on MP Map 1v1_crossing
  • Fixed traincars neutral so they do not appear in the killfeed on MP Map Kavichy factory
  • Fixed music script in MP matches
  • Fixed fence from inside the barn on MP Map 2v2_kainuo
  • Fixed many enumerator .mtl files to not give errors in multiplayer

  • Replaced T-27 with T-20 for Soviet MID and Late War time periods
  • Removed obelisk that allowed soldiers to get inside and become invincible on MP map 2v2_suburbs


Single Player
  • Updated progression of all Campaigns so players can choose what order they'd like to play them without having to complete previous missions. Missions are still listed in chronological order
  • General fixes, balance adjustments, historical adjustments, improved purchasable unit selection, etc for the Soviet Skirmish missions

  • Fixed terrains and no pass settings around cliffs on Soviet Skirmish "No Land Beyond the Volga!"
  • Fixed broken stamp and ground texture transition on German Skirmish "Downfall"
  • Fixed wrong terrain type on 1942_01_vyazma
  • Fixed helper spawn command sync (caused crashes in SP missions while playing CooP)


Everything Else
  • Added new minimap Icon for ammo crates
  • Added RGD-1 Supply drop smoke grenade
  • Added paradrop ammo crates
  • Added heat damage when aircraft body catches on fire while flying (ejecting pilots/crew can catch fire)
  • Added new parachute behavior that attaches to humans when ejecting from planes (SP modes Only)
    - Parachute uses Physics instead of premade animation
    - Parachute will fall all the way to the ground, no matter the altitude crew eject
    - Crew stay attached to parachute when dying until reaching the ground
    - Parachutes can catch fire from crew being on fire

  • Added ability for humans to climb over urban_fence_2_destroyed and metal_railing entity series
  • Added ability for humans to climb over concrete_low_01 and concrete_low_02
  • Added short stun to humans when hit with half or more of the blastwave energy from most grenades

  • Added alignable roadway curbs with new textures
  • Added new textures for ff_fountain
  • Added X model for bridge 205
  • Added service fx entities for HE size 2 to 5
  • Added fragment patterns to several explosion vFX
  • Added 2inch WP smoke rounds, changed smoke effect for 2inch smoke rounds
  • Added passenger seats to panzer 38t Ausf G and panzer731r
  • Added new slope multipliers based on individual calibers and penetration ranges

  • Updated 75mm Pak 97/38 to have HEAT shells instead of AP shells
  • Updated Destruction of Bridge 207
  • Updated detect prop of mountain guns so they get spotten when attacking like other AT guns (direct fire)
  • Updated fragments on explosion FX
  • Updated various metal hit FX
  • Updated standard human AI advance ratio to make them more aggressive when on free-move mode
  • Updated Chinese translations
  • Updated chatwheel with new visual style

  • Fixed several localization issues and unit descriptions
  • Fixed 57mm_zis2 from showing twice in library
  • Fixed vehicle type description for SU series

  • Fixed some of the garrison positions on the generic_ruin_07 to be more aligned with openings/windows
  • Fixed some concrete walls that could be destroyed by fire
  • Fixed some stone fences from not being destroyed by blast damage when they should have
  • Fixed volumes and obstacles on wood_bridge_205

  • Fixed medium and heavy cannons getting stuck on small objects while in direct control that they should crush
  • Fixed obstacle ID for chimney_ruin entity (caused pathing issues)
  • Fixed soviet rural house 1 obstacle ID to match other buildings its size
  • Fixed vehicles getting stuck on post_algere1 after it being knocked down
  • Fixed cannons from getting stuck on logs_02 entity
  • Fixed artic_post series of poles to be crushable by tanks/vehicles

  • Fixed missing thickness to spare tracks on rear of StuG 3G
  • Fixed BA-6 missing turret hatch animation
  • Fixed Panzer 3 Ausf.H winter textures
  • Fixed enumerators on Sdkfz 7 and Marder 3 Ausf M
  • Fixed missing AA mgs for Panzer 4 J (German and Finland)
  • Fixed spare tracks placement on panzer4j to not clip through the hull/turret
  • Fixed KV1S external fuel containers pivots
  • Fixed Tiger 1 E Hull gunner hatch from staying open after repairing hull
  • Fixed passenger positions on Marder 2
  • Fixed visual bug with panzer3m when turret shields broke
  • Fixed Panthers displaying as heavy tanks on mini map
  • Fixed missing obstacles for 20mm_flak30 when in firing position
  • Fixed Panzer4 F1's barrel not moving in the fire animation
  • Fixed armor layout for the superstructure of Stu IG 33
  • Fixed smoke mortar rounds in valentine and churchill to HC smoke instead of WP smoke
  • Fixed fauna (horses, cows, etc) not causing HE shells to detonate when hit by them
  • Fixed target selector for L62, zis5_dshk, so they can target aircraft better
  • Fixed vision for vehicles with open style hulls so they can see objects above them better like aircraft

  • Fixed issue where health damage done to humans through larger blast hits was unintentionally being reduced by ~30%

  • Increased time vehicles are spotted when attacking
  • Increased rotation speed and elevation limit for dshk aa and zis5 dshk
  • Increased ammo for sdkfz 250/2 mortar halftrack
  • Increased accuracy of 3.7cm Flak 43
  • Increased penetration of 3.7cm flak 37/43
  • Increased damage Anti Personnel grenades due to humans at extreme close ranges so most grenades can kill a tier 3 health soldier if close enough to blast

  • Increased off road speed of all vehicles to be at least 50% of the vehicles max speed (should help AI pathing to not prefer roads less)
  • Increased pathing cost for construction objects for wheeled vehicles so they'll avoid them more
  • Increased vehicle pathing/speed modifier in forest terrains from 0 to 0.1 so AI can navigate it

  • Reduced distance goliath tracks and engine sounds are heard
  • Reduced distance goliath is spotted

  • Reduced blast threshold to throw humans on blast hit so that when hit with the max energy from most grenades, they are thrown to the ground if they survive the blast (aka tier 4 infantry)
  • Reduced distance that some anti-personnel grenades can be thrown by 1-2 meters

  • Reduced halo strength on large muzzle FX

  • Removed old para ammo and parachute inventory service entities that were not in use
  • Removed custom action "plant" (no proper sync implemented)

r10329-10845
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! As we have in the past, with the Scorched Earth expansion on the way, we’d like to detail some of the future content. As usual, we mix in some studio news as well.

SP campaign
The Scorched Earth SP missions (4 for USSR, 4 for Germany) can be added to the Ostfront campaign. As you may know, we want our SP missions to be like re- enactments; we use the historical locations for each of the battles, and satellite data for the height maps. A blogpost on our website reveals just how we work to get these missions as historically accurate as we possibly can.
In this blog, we re- visit a sort of tradition of ours, which is to dive into the history of one of the missions. Today, we will show you a new Soviet SP campaign mission.

Königsberg
East of the Gdansk bay, at the estuary of the Prgolja river, lies modern day Kaliningrad. If you were to take a walk in the center of town, there is little that reminds you of what happened here in 1945; there is no trace of the utter destruction that followed one of the bloodiest sieges ever, and yet it took place here, in early 1945.
Kaliningrad was called Königsberg then, and it was the capital of East Prussia. It had already been heavily damaged in allied bombing raids in 1944; and in spite of everything that had happened in the weeks and months before the red army arrived, the local “Gauleiter” had not organized any civilian evacuation. When the red army arrived in january 1945, the city was crammed with at least 100 to 120K refugees. Once the city was encircled, there was no way out at first. But when a German counteroffensive from the direction of Pillau punched a corridor in the Soviet- held territory, many refugees were able to get away to Pillau by road. Pillau was still in German hands and evacuation by ship was the only way to escape the hell of Königsberg.


Refugees boarding a ship in Pillau, 1945

The Königsberg garrison was left behind, and ordered to fight to the last bullet and the last man, as usual in those days. They built barricades, using rubble from destroyed houses, and manned the forts.
The forts were not entirely modern, but usable for the defense. There were several concentric rings of interconnected forts and fortifications, all built in 1888, a total of 15 forts defending the inner city.
The Soviets brought plenty of artillery to the siege; in some places they had 250 guns in a single kilometer of frontline. For no less than 4 days they pounded the city. Then, on April 6th, the bombardment stopped. What was to follow was hell on earth, fought in ruined streets and against fanatical opposition.


ZIS-3 in action in Königsberg

The battle in Gates of Hell
This mission will - as always - come with a briefing to set the scene for what’s to come.


The lagoon south- west of Königsberg is called “Frisches Haff”

On to the mission itself then.
It’s April, and the stranglehold on Königsberg is getting tighter every day. The massive attacks on the outer defense lines have been short but fierce. Now, the city proper lies ahead; your sector is on the edge of the built- up area around the central railway station.
Your commanding officer tells you that your orders are clear; fight your way to the central station, clear the entire area of enemies, then link up with 31st guards rifle division who are advancing on your right flank.


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You will have to deal with those barricades and built- up defenses first! You have a choice of equipment at the start; if you pick the right doctrine you get equipped with our latest tanks and assault guns. Your assault sappers are armed to the teeth and several of them carry flamethrowers.
This should be sufficient to get you to the station, but don’t take anything for granted! Those fascists seem to grow more fanatical every day, and they will take every opportunity to slow you down.


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Once you have established contact with 31st guards and cleared out the station area, you will probably need artillery support to take on the fortified redoubt Haberberg, which dominates the other side of the station. As soon as you have neutralized the entire area, Stavka will allocate a heavy artillery unit to you. Smash them to pieces!


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Once the Haberberg position is neutralized, you cautiously advance into the city center to achieve your main objective for today, which is to take control of the greater Thorner Strasse and central station area, to clear the way for the assault wave, which will attack across the river.
Write your farewell letters and get going….


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Development
We’ve got our heads down to test the Scorched Earth package in our CBT, and as you can see in this blog, this is ongoing right now. It follows the work & CBT we did on Content Update 4, which has already been tested.
In parallel, we’re working on the next faction.
As always, we continue to work on quality at the same time; your input is appreciated & we use it to constantly improve the game!
On another note, we have translated our manual. It is now available in Russian as well. You can find it on the Ostfront store page, check the image below:



That’s it for the moment. If you want to be among the first to play the missions, be sure to wishlist the Scorched Earth expansion; for now, thanks for stopping by, and see you on the battlefield!

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

Did you know?
  • The 3rd Belorussian front deployed no less than 1.500.000 men to East Prussia
  • Many refugees chose to cross the frozen “Frisches Haff” on foot, only to find there was no friendly territory on the other end anymore.
  • The ships that took refugees out of Königsberg and Pillau usually returned with supplies for the army
  • Unlike bedsprings, AT meshes offer some protection against AT projectiles.
  • We regularly discuss battles like the Königsberg siege on our Discord server.


Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! Earlier this month, we released an important update focusing on balancing, improvements, fixes and optimization. We think players like the quality of life improvements. In the meantime, we have another announcement to make.

Content update 4
In our previous blog we announced the Scorched Earth DLC, but there is more in the pipeline! Content update 4 will be a FREE UPDATE and we plan to release it around the same time as the Scorched Earth DLC. This update will add new content to the original Ostfront release and will add another layer of value for all players.


HD Link

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Content
The update adds:
  • 8 new vehicles
  • 6 new MP maps.
  • Improved parachute mechanics
  • New buildings and other assets
  • Several updated humanskins
  • Improvements to some of the existing models.
Because this will be a free update, this will be available to all players!

Upcoming sound overhaul
We are also working on a major sound overhaul, which won’t arrive in time for Content update 4, but will still be released for free in the future.

Throughout the project, we have improved in all areas of the game, and the audio is no exception. Although Call to Arms - Gates of Hell has been critically acclaimed for its audio, we keep looking for ways to make it even better. The planned implementation introduces new technology; it was made in collaboration with Hang ‘Em High, who designed some of the most popular mods currently available. The sound overhaul will completely redefine the way our game sounds and feels. Our goal is to create the most immersive and realistic soundscape of any WWII RTS game, and make it a future-proof audio experience. We’ll keep you posted on progress via the #developer-telegraph channel on our official Discord server.


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We are quite sure you will be pleased with this free update!
We will announce the exact content of Content update 4 and Scorched Earth DLC as soon as we can. Have you wishlisted Scorched Earth yet?

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

Did you know?
  • Content Update 4 is the 5th free update for GoH
  • Earlier, we released 3 free content updates and a free community update.
  • The quickest way to get answers to any questions is on our Discord server.

Oct 3, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 28: V 1.025

Change Log
  • Added (TALVISOTA) 75mm_k44, 105mm_h33, 105mm_k43, t3476_41_fin, kv1_40e_fin to Finland conquest
  • Added (TALVISOTA) new finnish houses
  • Added resupply syncronisation to multiplayer (addresses several inventory issues and crashes online)
  • Added 37mm 1-K cannon, implemented in early war USSR as a cheap standard AT gun
  • Added minimap indicators for medium and small mortars firing
  • Added chroma key entities for artists/modders in editor
  • Added different colour for the engineering resupply radius, so to not be confused with the ammo resupply
  • Added missing localization for conquest's "lose battle on exit" option
  • Added new ground dust fx for 600mm
  • Added huge gun muzzle FX
  • Added missing localization for Multiplayer weather settings on new maps in Russian language
  • Added missing hatch sound to finnish light tanks
  • Added fire sounds to the fire fx on map 2v2_shaforovo
  • Added a purchase limit of 2 for the Finnish Heavy Engineer squad
  • Added ability to hide roof/top floors for several of the generic_ruin buildings when infantry enter bottom floor
  • Added roof to be hide-able for generic_ruin_11
  • Added T-34 M1942 to regular buy menu for USSR Mid war
  • Added turret basket to Panzer 3 J/1
  • Added Urban Fence X model,
  • Added a version of the concrete_block_01 with land bone so units can travel on top of it.
  • Added auto cannon AP/APCR ammo to be able to shoot at infantry, after HE shells and standard bullets in priority.
  • Added better 1st person view to T20 vehicle
  • Added zis2 late variant with APCR ammunition and added it to late war roster.

  • Updated (TALVISOTA) skirmishes with new unit purchases and historical accuracy improvements
  • Updated (TALVISOTA) skirmish scripts with AI improvements
  • Updated (TALVISOTA) conquest FIN dcg maps were winter texmods for planes and altitudes for airstrikes.
  • Updated (TALVISOTA) conquest when enemy ai is finland, blenheim_mk1 will be used for airstrikes.
  • Updated localizations of several vehicles for historical accuracy
  • Updated KV1-s 3D model for historical accuracy
  • Updated artillery signaler to have flare pistol in hand by default
  • Updated conquest support for more nations for use airstrikes.
  • Updated conquest rewrite & improvement of user nation/team/enemy nation detection.
  • Updated conquest ai_air_chance changes.
  • Updated german MG penetration to use SmK L'spur cartridge values
  • Updated rocket artillery tail fire fx
  • Updated some map objects with impregnability "full" to "harmless"
  • Updated Germany Mid War Doctrine Buy 2x 15cm sFH18 into a single 15cm sFH 18 for 35DP
  • Updated T-34 M1942 in USSR mid War Irregular Doctrine with OT-34
  • Updated some bot routines on PvE
  • Updated PatherID for BA-64 to be like other armored cars and not like trucks
  • Updated Panzer 2 Ausf. L to have recon vision
  • Updated interaction code for cannon class vehicles when runover by tanks and vehicles
  • Updated M1A1 Bazooka penetration to be 3" at 30° impact which equals 88mm at 0° impact
  • Updated wooden fence armor so that when hit by a piercing type of tank shell (28mm caliber and above) the fence is destroyed
  • Updated 600mm FX
  • Updated mid war panzer-pionier DP to include correct number of men, 2x driver + squad of 14 = 16 total
  • Updated properties for x cars/btrs x models

  • Fixed (TALVISOTA) Finnish campaign bugs on Stalin's Big Guns and other minor fixes on other missions
  • Fixed (TALVISOTA) MP Reka, MP Tormasenvaara, DCG Tormasenvaara, MP Forssa dam: Put rocks around cliffs for better vehicle pathing
  • Fixed (TALVISOTA) Raate road: moved some tents to improve pathing
  • Fixed (TALVISOTA) MP Kirjavala, DCG Kirjavala & Kirjavala_winter: broken polys
  • Fixed (TALVISOTA) MP Ivanovka: buildings not being properly aligned with the ground
  • Fixed (TALVISOTA) MP suishka flagzones
  • Fixed (TALVISOTA) MP hakola flagzones
  • Fixed (TALVISOTA) DCG Kylmapuro & Kylmapuro winter: broken texture transitions
  • Fixed (TALVISOTA) DCG & MP Vainikalan: re-aligned train tracks properly to fit the models more closely
  • Fixed (TALVISOTA) DCG lakhta, DCG Lakhta winter: floating water FX under bridges
  • Fixed (TALVISOTA) DCG Lasniemi: old horse models
  • Fixed (TALVISOTA) DCG pohuksen: some broken ground texture transition
  • Fixed (TALVISOTA) DCG karvola missing wall and spawns
  • Fixed (TALVISOTA) Ilomantsi: deleted grass from a road
  • Fixed 'Lose on exit' not working properly on conquest
  • Fixed inventory crashes on the editor
  • Fixed online netcode issues with flashing inventory weapon bug
  • Fixed online netcode emit door desync
  • Fixed online netcode issues with soldiers bugging out when dissolving a squad
  • Fixed numerous memory leaks, improved performance
  • Fixed tank gun armor thickness to match standards for their caliber
  • Fixed motorcycles from being destroyed when small cannon class vehicles like ammo crates walk into them
  • Fixed numerous small glitches with vehicle 3d models
  • Fixed repair icon being stuck over humans heads when killed but revivable
  • Fixed railway cars from being destroyed by 1 bullet
  • Fixed Su-152 right track break animation
  • Fixed KV-85 right track break animation
  • Fixed missing weather selection for 2v2_katrinovo and 2v2_stalingrad for battle zones game mode
  • Fixed several small text corrections
  • Fixed several issues in localizations
  • Fixed several wood buildings' collision, crushability and pathing
  • Fixed ammo burn fx on FT-17 to go out of the back turret hatch instead of top of turret
  • Fixed price for early war german artillery signaler (from 35 to 30) to be consistent with other nations/time periods
  • Fixed Finnish T37a to allow passengers
  • Fixed 21cm Nebelwerfer 1st person view
  • Fixed crash when buying German mid war doctrine Panzer-pioniere
  • Fixed some minimaps
  • Fixed Moto class vehicles from being able to run over medical tents
  • Fixed several vehicles whos hatches would remain open / in broken state after vehicle was repaired
  • Fixed head lights for: ISU152 and T26E
  • Fixed Russian localization of Finnish late war AT support inf
  • Fixed for several cannons, the position of crew when cannon is being towed
  • Fixed squad portrait in conquest for Soviet AT and AP miners to not have body armor
  • Fixed ammo explosion for open top vehicles would not trigger FX when ammo cookoff event played
  • Fixed missing names for several conquest maps
  • Fixed units missing winter textures on 4v4_Sikovitsy
  • Fixed battle zones mismatches/mislocations of flag_points vs zone id/order for release 1v1 maps.
  • Fixed some signal issues in multiplayer music playlist scripts
  • Fixed roofs of buildings that have x models not breaking when hit with blast damage
  • Fixed soviet 37mm tank gun from not being able to auto-resupply
  • Fixed russian_wooden_house so tanks can drive through it
  • Fixed finnish_hut so tanks can drive through it
  • Fixed several wooden buildings to break when burned
  • Fixed a wall that humans could walk through for the karelian_barn
  • Fixed volumes and obstacles on bailey_bridge series of entities
  • Fixed for cannon crew being killed when cannon is moving or being towed and contacts an object
  • Fixed textures for finnish buildings
  • Fixed MG stands from being able to mount a 2nd MG
  • Fixed Opel Maultier to resupply ammo and not engineering resources
  • Fixed grossdeutschland and officer limits not be coupled on germany mid war
  • Fixed Finland Early War Offensive Doctrine, Motorised Jaegers Timer to match other Tier 2 Doctrine time, instead of Tier 1.
  • Fixed crash for Team A spawn point in battlezones game mode on 4v4_hanhijarvi
  • Fixed non-updated skirmishes and localizations
  • Fixed crew count for Sdkfz 6/2 in early war German Doctrine
  • Fixed soviet_rural_house1 windows to be destroyable
  • Fixed MP Niemen: broken poly
  • Fixed SC Bagration: removed grass from foxholes and trenches
  • Fixed tank_recrew/invalidate script use in missions checks for pre_cookoff/ammo_cooked case.
  • Fixed bootcamp training - not possible to win and lose simultaneously. Also removed fades later on.
  • Fixed icon over "goliath" to be a generic tank icon
  • Fixed typo for shells to break fences

  • Increased Ammo points earned for winning battles in conquest
  • Increased accuracy at max range slightly of Finnish 203mm H17
  • Increased plane bomb fall spread slightly
  • Increased rate of fire of MP40 from 500 to 550 and lowered it's spreading profile
  • Increased health of mid war german tier 3 squad (veterans) from 250 to 300hp to be in line with other tier 3 infantry
  • Increased rotation speed of 76mm_m1933 when in firing position to match other cannons of same size
  • Increased light intensity for several vehicle fire related FX
  • Increased cost of Heavy Airstrikes from 10DP to 15DP
  • Increased cooldown timer for Heavy Airstrikes from 4min to 6min
  • Increased CP cost to all airstrikes: +25CP
  • Increased score of airstrikes from 50 to 100 (score = amount of points a team loses when their plane is shotdown)
  • Increased the height of the hearing visor on vehicles from the bottom of the vehicle to the top to avoid bushes and other obstacles interfering
  • Increased distance cannons remain visible, once spotted
  • Increased 3rd person camera rotation limit for Sturmtiger
  • Increased blast energy and radius of goliath's to be more inline with HE shells of similar size

  • Decreased thickness of wood fences so that MG's can penetrate them even at high angles of attack and still go relatively straight through
  • Decreased detection range for ammo trailers
  • Decreased Cost of Finnish 203mm artillery from 65DP to 60DP in early and 55DP in Mid and Late settings.
  • Decreased Cost of Finnish 122mm M1910 artillery from 35DP to 30DP in Mid and Late settings.
  • Decreased Cost of BA64 by 10MP
  • Decreased ricochet chances on wood material
  • Decreased cost of German mid war doctrine Panzer-pioniere from 20DP to 15DP
  • Decreased wind affect on trees to be within reasonable levels for Multiplayer environments
  • Decreased cost of Finnish early war artillery signaller from 35DP to 30DP to match other nations/time periods

  • Removed wagon_cistern and wagon_platform as they are obsolete models that have been replaced.
  • Removed spaced armor from the mantlet of the Panzer 3 N
  • Removed old non-functioning bridge: bailey_bridge_1
  • Removed sniper from unit icon of mid war gd
  • Removed ammo from destroyed vehicles on map 4v4_Vahikkala
  • Removed rocks blocking defensive guns firing arc in Finnish Campaign Mission 1 (Summa)

If you haven't yet, check our latest devblog - more news there!
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