Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! Earlier this month, we released an important update focusing on balancing, improvements, fixes and optimization. We think players like the quality of life improvements. In the meantime, we have another announcement to make.

Content update 4
In our previous blog we announced the Scorched Earth DLC, but there is more in the pipeline! Content update 4 will be a FREE UPDATE and we plan to release it around the same time as the Scorched Earth DLC. This update will add new content to the original Ostfront release and will add another layer of value for all players.


HD Link

HD Link

Content
The update adds:
  • 8 new vehicles
  • 6 new MP maps.
  • Improved parachute mechanics
  • New buildings and other assets
  • Several updated humanskins
  • Improvements to some of the existing models.
Because this will be a free update, this will be available to all players!

Upcoming sound overhaul
We are also working on a major sound overhaul, which won’t arrive in time for Content update 4, but will still be released for free in the future.

Throughout the project, we have improved in all areas of the game, and the audio is no exception. Although Call to Arms - Gates of Hell has been critically acclaimed for its audio, we keep looking for ways to make it even better. The planned implementation introduces new technology; it was made in collaboration with Hang ‘Em High, who designed some of the most popular mods currently available. The sound overhaul will completely redefine the way our game sounds and feels. Our goal is to create the most immersive and realistic soundscape of any WWII RTS game, and make it a future-proof audio experience. We’ll keep you posted on progress via the #developer-telegraph channel on our official Discord server.


HD Link

HD Link

We are quite sure you will be pleased with this free update!
We will announce the exact content of Content update 4 and Scorched Earth DLC as soon as we can. Have you wishlisted Scorched Earth yet?

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/

Did you know?
  • Content Update 4 is the 5th free update for GoH
  • Earlier, we released 3 free content updates and a free community update.
  • The quickest way to get answers to any questions is on our Discord server.

Oct 3, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 28: V 1.025

Change Log
  • Added (TALVISOTA) 75mm_k44, 105mm_h33, 105mm_k43, t3476_41_fin, kv1_40e_fin to Finland conquest
  • Added (TALVISOTA) new finnish houses
  • Added resupply syncronisation to multiplayer (addresses several inventory issues and crashes online)
  • Added 37mm 1-K cannon, implemented in early war USSR as a cheap standard AT gun
  • Added minimap indicators for medium and small mortars firing
  • Added chroma key entities for artists/modders in editor
  • Added different colour for the engineering resupply radius, so to not be confused with the ammo resupply
  • Added missing localization for conquest's "lose battle on exit" option
  • Added new ground dust fx for 600mm
  • Added huge gun muzzle FX
  • Added missing localization for Multiplayer weather settings on new maps in Russian language
  • Added missing hatch sound to finnish light tanks
  • Added fire sounds to the fire fx on map 2v2_shaforovo
  • Added a purchase limit of 2 for the Finnish Heavy Engineer squad
  • Added ability to hide roof/top floors for several of the generic_ruin buildings when infantry enter bottom floor
  • Added roof to be hide-able for generic_ruin_11
  • Added T-34 M1942 to regular buy menu for USSR Mid war
  • Added turret basket to Panzer 3 J/1
  • Added Urban Fence X model,
  • Added a version of the concrete_block_01 with land bone so units can travel on top of it.
  • Added auto cannon AP/APCR ammo to be able to shoot at infantry, after HE shells and standard bullets in priority.
  • Added better 1st person view to T20 vehicle
  • Added zis2 late variant with APCR ammunition and added it to late war roster.

  • Updated (TALVISOTA) skirmishes with new unit purchases and historical accuracy improvements
  • Updated (TALVISOTA) skirmish scripts with AI improvements
  • Updated (TALVISOTA) conquest FIN dcg maps were winter texmods for planes and altitudes for airstrikes.
  • Updated (TALVISOTA) conquest when enemy ai is finland, blenheim_mk1 will be used for airstrikes.
  • Updated localizations of several vehicles for historical accuracy
  • Updated KV1-s 3D model for historical accuracy
  • Updated artillery signaler to have flare pistol in hand by default
  • Updated conquest support for more nations for use airstrikes.
  • Updated conquest rewrite & improvement of user nation/team/enemy nation detection.
  • Updated conquest ai_air_chance changes.
  • Updated german MG penetration to use SmK L'spur cartridge values
  • Updated rocket artillery tail fire fx
  • Updated some map objects with impregnability "full" to "harmless"
  • Updated Germany Mid War Doctrine Buy 2x 15cm sFH18 into a single 15cm sFH 18 for 35DP
  • Updated T-34 M1942 in USSR mid War Irregular Doctrine with OT-34
  • Updated some bot routines on PvE
  • Updated PatherID for BA-64 to be like other armored cars and not like trucks
  • Updated Panzer 2 Ausf. L to have recon vision
  • Updated interaction code for cannon class vehicles when runover by tanks and vehicles
  • Updated M1A1 Bazooka penetration to be 3" at 30° impact which equals 88mm at 0° impact
  • Updated wooden fence armor so that when hit by a piercing type of tank shell (28mm caliber and above) the fence is destroyed
  • Updated 600mm FX
  • Updated mid war panzer-pionier DP to include correct number of men, 2x driver + squad of 14 = 16 total
  • Updated properties for x cars/btrs x models

  • Fixed (TALVISOTA) Finnish campaign bugs on Stalin's Big Guns and other minor fixes on other missions
  • Fixed (TALVISOTA) MP Reka, MP Tormasenvaara, DCG Tormasenvaara, MP Forssa dam: Put rocks around cliffs for better vehicle pathing
  • Fixed (TALVISOTA) Raate road: moved some tents to improve pathing
  • Fixed (TALVISOTA) MP Kirjavala, DCG Kirjavala & Kirjavala_winter: broken polys
  • Fixed (TALVISOTA) MP Ivanovka: buildings not being properly aligned with the ground
  • Fixed (TALVISOTA) MP suishka flagzones
  • Fixed (TALVISOTA) MP hakola flagzones
  • Fixed (TALVISOTA) DCG Kylmapuro & Kylmapuro winter: broken texture transitions
  • Fixed (TALVISOTA) DCG & MP Vainikalan: re-aligned train tracks properly to fit the models more closely
  • Fixed (TALVISOTA) DCG lakhta, DCG Lakhta winter: floating water FX under bridges
  • Fixed (TALVISOTA) DCG Lasniemi: old horse models
  • Fixed (TALVISOTA) DCG pohuksen: some broken ground texture transition
  • Fixed (TALVISOTA) DCG karvola missing wall and spawns
  • Fixed (TALVISOTA) Ilomantsi: deleted grass from a road
  • Fixed 'Lose on exit' not working properly on conquest
  • Fixed inventory crashes on the editor
  • Fixed online netcode issues with flashing inventory weapon bug
  • Fixed online netcode emit door desync
  • Fixed online netcode issues with soldiers bugging out when dissolving a squad
  • Fixed numerous memory leaks, improved performance
  • Fixed tank gun armor thickness to match standards for their caliber
  • Fixed motorcycles from being destroyed when small cannon class vehicles like ammo crates walk into them
  • Fixed numerous small glitches with vehicle 3d models
  • Fixed repair icon being stuck over humans heads when killed but revivable
  • Fixed railway cars from being destroyed by 1 bullet
  • Fixed Su-152 right track break animation
  • Fixed KV-85 right track break animation
  • Fixed missing weather selection for 2v2_katrinovo and 2v2_stalingrad for battle zones game mode
  • Fixed several small text corrections
  • Fixed several issues in localizations
  • Fixed several wood buildings' collision, crushability and pathing
  • Fixed ammo burn fx on FT-17 to go out of the back turret hatch instead of top of turret
  • Fixed price for early war german artillery signaler (from 35 to 30) to be consistent with other nations/time periods
  • Fixed Finnish T37a to allow passengers
  • Fixed 21cm Nebelwerfer 1st person view
  • Fixed crash when buying German mid war doctrine Panzer-pioniere
  • Fixed some minimaps
  • Fixed Moto class vehicles from being able to run over medical tents
  • Fixed several vehicles whos hatches would remain open / in broken state after vehicle was repaired
  • Fixed head lights for: ISU152 and T26E
  • Fixed Russian localization of Finnish late war AT support inf
  • Fixed for several cannons, the position of crew when cannon is being towed
  • Fixed squad portrait in conquest for Soviet AT and AP miners to not have body armor
  • Fixed ammo explosion for open top vehicles would not trigger FX when ammo cookoff event played
  • Fixed missing names for several conquest maps
  • Fixed units missing winter textures on 4v4_Sikovitsy
  • Fixed battle zones mismatches/mislocations of flag_points vs zone id/order for release 1v1 maps.
  • Fixed some signal issues in multiplayer music playlist scripts
  • Fixed roofs of buildings that have x models not breaking when hit with blast damage
  • Fixed soviet 37mm tank gun from not being able to auto-resupply
  • Fixed russian_wooden_house so tanks can drive through it
  • Fixed finnish_hut so tanks can drive through it
  • Fixed several wooden buildings to break when burned
  • Fixed a wall that humans could walk through for the karelian_barn
  • Fixed volumes and obstacles on bailey_bridge series of entities
  • Fixed for cannon crew being killed when cannon is moving or being towed and contacts an object
  • Fixed textures for finnish buildings
  • Fixed MG stands from being able to mount a 2nd MG
  • Fixed Opel Maultier to resupply ammo and not engineering resources
  • Fixed grossdeutschland and officer limits not be coupled on germany mid war
  • Fixed Finland Early War Offensive Doctrine, Motorised Jaegers Timer to match other Tier 2 Doctrine time, instead of Tier 1.
  • Fixed crash for Team A spawn point in battlezones game mode on 4v4_hanhijarvi
  • Fixed non-updated skirmishes and localizations
  • Fixed crew count for Sdkfz 6/2 in early war German Doctrine
  • Fixed soviet_rural_house1 windows to be destroyable
  • Fixed MP Niemen: broken poly
  • Fixed SC Bagration: removed grass from foxholes and trenches
  • Fixed tank_recrew/invalidate script use in missions checks for pre_cookoff/ammo_cooked case.
  • Fixed bootcamp training - not possible to win and lose simultaneously. Also removed fades later on.
  • Fixed icon over "goliath" to be a generic tank icon
  • Fixed typo for shells to break fences

  • Increased Ammo points earned for winning battles in conquest
  • Increased accuracy at max range slightly of Finnish 203mm H17
  • Increased plane bomb fall spread slightly
  • Increased rate of fire of MP40 from 500 to 550 and lowered it's spreading profile
  • Increased health of mid war german tier 3 squad (veterans) from 250 to 300hp to be in line with other tier 3 infantry
  • Increased rotation speed of 76mm_m1933 when in firing position to match other cannons of same size
  • Increased light intensity for several vehicle fire related FX
  • Increased cost of Heavy Airstrikes from 10DP to 15DP
  • Increased cooldown timer for Heavy Airstrikes from 4min to 6min
  • Increased CP cost to all airstrikes: +25CP
  • Increased score of airstrikes from 50 to 100 (score = amount of points a team loses when their plane is shotdown)
  • Increased the height of the hearing visor on vehicles from the bottom of the vehicle to the top to avoid bushes and other obstacles interfering
  • Increased distance cannons remain visible, once spotted
  • Increased 3rd person camera rotation limit for Sturmtiger
  • Increased blast energy and radius of goliath's to be more inline with HE shells of similar size

  • Decreased thickness of wood fences so that MG's can penetrate them even at high angles of attack and still go relatively straight through
  • Decreased detection range for ammo trailers
  • Decreased Cost of Finnish 203mm artillery from 65DP to 60DP in early and 55DP in Mid and Late settings.
  • Decreased Cost of Finnish 122mm M1910 artillery from 35DP to 30DP in Mid and Late settings.
  • Decreased Cost of BA64 by 10MP
  • Decreased ricochet chances on wood material
  • Decreased cost of German mid war doctrine Panzer-pioniere from 20DP to 15DP
  • Decreased wind affect on trees to be within reasonable levels for Multiplayer environments
  • Decreased cost of Finnish early war artillery signaller from 35DP to 30DP to match other nations/time periods

  • Removed wagon_cistern and wagon_platform as they are obsolete models that have been replaced.
  • Removed spaced armor from the mantlet of the Panzer 3 N
  • Removed old non-functioning bridge: bailey_bridge_1
  • Removed sniper from unit icon of mid war gd
  • Removed ammo from destroyed vehicles on map 4v4_Vahikkala
  • Removed rocks blocking defensive guns firing arc in Finnish Campaign Mission 1 (Summa)

If you haven't yet, check our latest devblog - more news there!
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members, we have some news to share and an announcement to make! We have exciting plans for the near future, and this blog reveals what will happen in the next couple of days and weeks.

Update
Before we talk about adding content, let’s take a look at what comes first. In the coming days we will be pushing another game update; it contains some new units, a number of fixes and improvements, balancing changes, and optimization.
You’ll always find us working on fixes in parallel with the development of new content, as the two are rather unrelated. As always we will list all the changes in a detailed changelog, which will be posted when the update drops. Stay tuned!

Scorched Earth
We are proud to announce the next DLC for Call to Arms - Gates of Hell. It’s called “Scorched Earth” and it will be available soon!
During the development of Ostfront we were quite aware that it was impossible to tell the whole story of the Eastern Front in the initial release, due to the sheer amount of battles and the length of the conflict. However, our work in building the eastern front did not finish on release, we kept working to recreate more of the battlegrounds that defined the brutal eastern front. We released a lot of new units, maps and missions for free in three separate content updates, but some of the longer and more costly work has been kept in storage for this good occasion.

Scorched Earth consists of a mass of singleplayer and multiplayer content. There are new assets, vehicles, units, maps and missions, you name it. The singleplayer missions will expand the original German and USSR campaigns. The new multiplayer content will make its way through new doctrines available for Germany and the USSR. All in all, it adds a ton of new content to complete the bigger picture of the eastern front, the most vast and brutal theater of operations of WWII.

Click on the link below to view the description, and hit that wishlist button:

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth

Integration
The integration of Scorched Earth will be like the Talvisota integration. That means DLC owners get access to its contents - units, missions and doctrines. Players who don’t own the DLC can always play alongside or against the new units in PvP/PvE. In the future, we will maintain these principles. As you may know, we’re developing the next faction in parallel - which is going to be a huge package as well - and we intend to integrate that along the same lines, when the time comes.


Pavlov’s house HD Link


Ostwind HD Link


Street fighting in Fastov, 1943 HD Link

Testing
Scorched Earth testing has started. That means the finish line is already in sight, but there’s quite a bit to be done still. We’ll keep you posted on progress; we don’t have a date for release yet but we’ll tell you more in one of our next updates.
As a matter of fact, we are currently recruiting new testers. If you want to see the DLC early, be sure to sign up as a tester on our Discord server! You can find the form in the #developer-telegraph channel.

Did you know?
  • To apply as a tester, or to get support, join our Discord server.
  • Likewise, you can find a wealth of information on our FanWiki.
Thanks for stopping by, stay tuned and see you on the battlefield!

Sep 3, 2022
Call to Arms - Gates of Hell: Ostfront - Instinct
Aug 30, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 27: V 1.024

Change Log
  • Added late war stage for Finland
  • Added remaining Talvisota DLC finnish skirmishes
  • Added 75mm K44
  • Added 105mm H33
  • Added 105mm K34
  • Added Some more soviet captured vehicles for finland
  • Added "lose battle on exit" option to conquest creation screen, which now is a user-setting
  • Added new conquest map for Talvisota owners: Mannerheim
  • Added new conquest map for Talvisota owners: Tormasenvaara
  • Added New Map 1v1 Farmstead
  • Added New Map 2v2 Invanovka
  • Added New Map 2v2 Olshanka
  • Added New Map 2v2 Shaforovo
  • Added New Map 2v2 Suishka
  • Added New Map 3v3 Elanskaya
  • Added New Map 3v3 Posenov
  • Added New Map 4v4 Grassland
  • Added New Map 4v4 Sikovitsy
  • Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
  • Added size4 WP smoke FX and logic
  • Added optional versions of concrete_block fortifications to not block vision.
  • Added randomize ger/fin airplane if fin used by bots.
  • Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
  • Added cursor for API rounds
  • Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
  • Added cursor for HVAP rounds
  • Added new ground hit fx for bullet size3 API rounds
  • Added new metal hit fx for bullet size3 non-API rounds
  • Added tier3 cooldown for finnish marskmen
  • Added finland mission briefings in RU subtitles
  • Added WP shell targeting against infantry if already loaded
  • Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
  • Added starting cooldown to tier 1 finnish squads of 120s
  • Added cooldown to finnish tier 2 infantry
  • Added a limit of 1 to 210mm nebelwerfer 42
  • Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
  • Added preview loading screens for Finnish PvP maps
  • Added dx11 shader cache files
  • Added fragment pattern effect to several explosion FX

  • Updated localizations
  • Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
  • Updated finnish bots
  • Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
  • Updated targeting tag for HE shells to "all_he" to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
  • Updated finnish bot scripts with new units
  • Updated auto-reloading on idle to happen when the magazine is below 75% capacity
  • Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
  • Updated small text corrections on skirmish /story texts
  • Updated wooden fence blast armor so that most AP grenades can destroy them
  • Updated fading on rain fx
  • Updated tank and cannon main gun vision to match the weapon range changes from previous update
  • Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
  • Updated bazooka ground hit explosion FX
  • Updated smoke shell FX
  • Updated name and logic and visuals for FX WP bursting smoke shells
  • Updated 3v3_lakhta E flag balance
  • Updated WP medium and big FX
  • Updated hmgun_rus localization to state B-30 rounds (AP)
  • Updated some german camo textures
  • Updated moved all c3 localization into main localization files for standard english language
  • Updated ä with ae in skirmish/mission reinforcements localization
  • Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate

  • Fixed max range on T3485 HE
  • Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
  • Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
  • Fixed and improved russian translation in skirmish
  • Fixed WP grenades not being deleted after detonating
  • Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
  • Fixed cursor for APDS had one wrong image
  • Fixed some textures
  • Fixed some jaeger to jäger localization for finland
  • Fixed auto-rifle damage to be in-line with other rifles
  • Fixed texture of sdkfz250 variants' wheels (alpha channel problems)
  • Fixed ammo boxes from exploding when run over
  • Fixed bazooka blastwaves sometimes occurring twice or not at all
  • Fixed CP of T3485 and Churchill III
  • Fixed (conquest) Shaforovo - arming the mines
  • Fixed that non-finland owners being able to play as finland on specific-nation games.
  • Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
  • Fixed white death not taking CP in mid war
  • Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
  • Fixed mem leak on conquest end
  • Fixed skipping the Byte Order Mark in localization files
  • Fixed some frequent crashes
  • Fixed [inventory] repair kits disappearing on repair attempt when soldier's inventory is full
  • Fixed memory leak in KitExchange order
  • Fixed prevent players from joining slots if they don't have the appropriate dlc
  • Fixed [multiplayer] squad commander selection desync
  • Fixed repeating win msg in conquest
  • Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
  • Fixed MP Lysovo: made bridges broader for easier vehicle pathing
  • Fixed DCG Tormasenvaara: fixed map borders polys
  • Fixed Other small issues on maps made after the bug report form
  • Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
  • Fixed rain night fx
  • Fixed vision for Sdkfz 221 and Sdkfz 222
  • Fixed volumes and armor settings for Marder 2 base and xx model
  • Fixed vision settings for the Marder2
  • Fixed armor thickness for barrel on the Marder3
  • Fixed SP Polarfox: water FX on the river
  • Fixed SP Ilomantsi: pathing around the bridge
  • Fixed MP Glushkovo: foxholes that didn't generate cover
  • Fixed MP Kirjavala: small visual issues
  • Fixed vision range on soviet vehicles with 85mm gun to match gun range
  • Fixed 1944_07-fin_ilomantsi - tankcrew pathing issue
  • Fixed 1941_08-fin_polar_fox_alakurtti - fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
  • Fixed 1943_02-ger_kharkov - fixed lefh18 hero buy

  • Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
  • Increased price of finnish marksmen
  • Increased price of kfz13 from 110 to 130 MP
  • Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
  • Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
  • Increased price of finnish tier 1 riflemen from 6MP to 7MP
  • Increased price of finnish tier 2 riflemen from 8MP to 9MP
  • Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
  • Increased slightly the walking speed of Russian shields
  • Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
  • Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
  • Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
  • Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
  • Increased capture power of finnish tier 1 soldiers from 0.1 to 1
  • Increased capture power of finnish tier 2 soldiers from 1 to 1.5
  • Increased range of 170mm minenwerfer
  • Increased accuracy of 170mm minenwerfer
  • Increased accuracy of 200mm ladungswerfer
  • Increased range of 200mm ladungswerfer
  • Increased reload time of 210mm nebelwerfer from 90 to 120s
  • Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells

  • Decreased price of T-34/85 from 765MP to 700MP
  • Decreased price of DsHK truck from 170 to 150 MP
  • Decreased price of Maxim x4 truck from 150 to 130 MP
  • Decreased price of FAI-M from 155 to 135 MP
  • Decreased tier (2->1) of 37mm flak37 on doctrine late war
  • Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
  • Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
  • Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
  • Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
  • Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
  • Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
  • Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
  • Decreased price of flamethrowers from 90 to 60MP
  • Decreased price of T70 from 20DP to 15DP
  • Decreased price of 170mm minenwerfer from 35dp to 30dp
  • Decreased price of brummbar from 35dp to 30dp
  • Decreased price of Sturmtiger from 60DP to 50DP
  • Decreased ammo boxes durability slightly so AT grenades can destroy them easier
  • Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
  • Decreased interval of tier 4 finnish cooldowns from 200 to 120s
  • Decreased accuracy of 210mm nebelwerfer by 10%
  • Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
  • Decreased accuracy of Finnish cannon 84mm K18

  • Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
  • Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
  • Removed flak88 on berlin skirmish due to script spawning guns there.
Aug 30, 2022
Call to Arms - Gates of Hell: Ostfront - Culee


Community members! Time for a short message about a few topics.
We want to have a look at the update and also at what’s happening on Steam.

Update
You’ve probably been waiting for our update to drop. Well, it’s here!
Now that it’s here, we’ve specified all the changes in a changelog. We’ve implemented a lot of improvements and fixes throughout, which will make this update very appealing to all players, from PvP competitive players to the singleplayer lovers.

The testing stage of this update took longer than usual, and this is because we decided to add 9 !! new maps to enjoy in PvP and PvE. This will be a welcome addition to those players who are willing to try new locations and experiences, and we’re always keen to add to the game content for our awesome community.


HD Link


HD Link


HD Link


HD Link


HD Link


HD Link


HD Link


HD Link


HD Link

If you’re curious about the details, you can find the complete changelog HERE.

Sale
The second thing to announce is the fact that Call to Arms - Gates of Hell is on sale for a whole week!
So tell all your friends, get them to play with you at an insanely reduced price - everyone wins! For the first time, the Talvisota DLC is on discount as well. This sale will run for a week and so there is a bit of time in which to spread the news and expand the player base. With all the new features of the update, like new maps and the greatly anticipated late-war period for Finland, this is a great opportunity to get started on the Finnish conflicts as well.
We have exciting times ahead!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Did you know?
  • “Talvisota” comes with 12 skirmishes, unlike “Ostfront”
  • The quickest way to get answers to any questions is on our Discord server.
  • There will be more announcements soon

Call to Arms - Gates of Hell: Ostfront - Herr Flick


Hi everyone, we’ve got some news to share about current development, and about what’s coming to Call to Arms - Gates of Hell in the near future. There’s something here for everyone!
First of all, we are about to release another free update in the coming days. Besides that, work on the next faction continues at a good pace. At the same time we’ve been hunting bugs of course- in fact, we’re always busy on 3 fronts at any time. So let’s see what’s going on right now!

Conquest
Several improvements will be added to conquest; when the update is pushed, we will detail all the changes for you. We are continuously developing Conquest and exciting times are ahead. There are always plans to do more, and it’s actually safe to say that with these changes, we don’t think the development of conquest is finished at all. You can expect many more changes and additions to come to conquest in the future.

Multiplayer
Talking about multiplayer - we’ve made a number of changes & tweaks for balance reasons. These will be detailed in the changelog, as will the fixes.

Talvisota
We also have some additions specifically for Talvisota DLC owners. We’re very glad to announce that Finland will be added to the “late war” multiplayer period! Talvisota owners will be able to fight in some completely different settings with this addition.


HD Link


HD Link


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HD Link

We also add 2 more skirmishes to the Talvisota package; this duo of missions completes the Talvisota skirmish set.
We’re quite sure you’ll have a great time playing these, they’re an absolute blast!
All in all, the Talvisota now has 12 skirmishes available. If you’d like to try them - or the singleplayer and dynamic campaigns - check the Talvisota store page by clicking below:
https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

Did you know?
  • Our bug hunting team is always active. Use our
    Discord server to report any issue.
  • You can make sure you don’t miss anything by subscribing to our social platforms.
  • We will publish a basic preview version of our game manual in the coming week.
That’s it for the moment, thanks for stopping by and we’ll see you on the battlefield!


Call to Arms - Gates of Hell: Ostfront - Herr Flick


Community members! We’ve successfully worked our way through the heatwave, sweating it out while development has to continue regardless.
As you will have noticed by now, we have updated the game, and there’s more to tell & show. Here we go.

Update
As we do with every update, we published a complete change log separately. In this update we’ll just skim the surface; the highlights are:
  • Several new mechanics introduced like AT grenade vehicle-throw intercepting, or conquest not ending instantly which allows for a lot of post-battle looting to happen.
  • Added 4 more skirmishes to the Talvisota DLC.
  • A lot of community feedback was processed to improve existing skirmishes & more
  • Some cool new additions to prepare for the arrival of late-war Finland
  • Many bugs were squashed
The bug fixes, however, are always part of our process, regardless of what else is under development.

You’ll also see that we’ve added more voice lines. These were all done by native Finnish speakers, because we truly believe that’s the way it ought to be done.
One of the sets of soldier voice lines was done by Christoffer Weiss. We feel very lucky to have been able to cast him; after all, if there is one voice actor who is not only a true actor, but who is also steeped in Finnish ww2 history, it's him. He starred in the 2004 movie “Beyond the Front Line” (Framom främsta linjen) which is set right in the middle of the Talvisota DLC theme. No wonder his voice lines turned out brilliantly. Have you heard them yet?

Development
We’re progressing very well into the next milestones. Dozens of new 3D models and assets are already out of the pipeline and there’s a lot more to come. We’re also contemplating some surprises in the future, but we can’t tell you yet - for obvious reasons. We are working on more than just the next nation - several new projects are being developed.
What we can show you is some more maps we’re working on, the use of which is under discussion internally, but we’ll let you know what we will use these for at some point in the future.
Have a look - and remember this is work in progress:


HD Link


HD Link


HD Link


HD Link


HD Link

Did you know?
  • We just published chapter 3 of our video tutorial series
  • The tutorials are bundled in a separate YouTube playlist
  • We came close to being banned from a Hollywood job site because we were looking for “male voice actors only” for our Finnish soldier voice lines
  • The London Underground is NOT a political movement
That’s it for this short blog, see you on the battlefield!
Jul 28, 2022
Call to Arms - Gates of Hell: Ostfront - Culee
Update 26: V 1.023

(It still says version 1.021 in-game, it will be changed soon).

Change Log

  • Added skirmish for Talvisota DLC owners: Seelow
  • Added skirmish for Talvisota DLC owners: Smolensk
  • Added skirmish for Talvisota DLC owners: Petrozavodsk
  • Added skirmish for Talvisota DLC owners: Berlin
  • Added post-win/lose stage in conquest so the battles do not end instantly.
  • Added panzerfaust 30 for upcoming late war finland
  • Added mission narration for the finnish officer in Talvisota DLC missions
  • Added more briefing videos to Talvisota DLC missions
  • Added Christoffer Weiss to the finnish unit voices
  • Added HEAT shells to new blast system
  • Added more early war breeds for mission purposes
  • Added 1-min timer to light tanks and armoured cars on early war.
  • Added ba10 to finland in early war.
  • Added missing clay outlate var ground texture bump
  • Added reload_if_low ammo to idle state
  • Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
  • Added upscaled textures for Shellholes
  • Added size 7 explosion FX
  • Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)

  • Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
  • Updated Kharkov German Skirmision mission units for the correct time period.
  • Updated some vehicle localizations for historical accuracy and consistency
  • Updated finnish unit portraits
  • Updated finnish squad icons added/updated
  • Updated skirmish logics
  • Updated some tank textures to be more homologous in colour
  • Updated size 5 explosions
  • Updated fire rate of quad flak38
  • Updated WP projectile terrain and object triggers
  • Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
  • Updated russian localization
    *updated code for mines, grenades and colliders for future weapons
  • Updated Finnish Tanker model weights

  • Fixed several issues of the The Bridge Too Far mission
  • Fixed several bugs with the finnish skirmish mission
  • Fixed several skirmish scripts
  • Fixed cutscenes on Stalin's Big Guns mission to make them coop-friendly
  • Fixed Summa: madsens not supplied by ammo crates
  • Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
  • Fixed Raate road: Bergmanns not supplied by ammo crates
  • Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
  • Fixed Ino station: fixed issues with the sea not being considered as water
  • Fixed Raate Road: fixed firepits being indestructible
  • Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
  • Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
  • Fixed many issues with the skirmishes
  • Fixed MP Tikhvin: added cover on central flag for balance
  • Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
  • Fixed SP Raate Road: fixed two motorcycles being superimposed
  • Fixed MP Mikli: fixed props wrecks being able to be repaired
  • Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
  • Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
  • Fixed motorcycles hitting friendly mines and flipping
  • Fixed apcr velocity for 76mm m1933
  • Fixed MG and rifle range curve to scale properly with AP ammunition
  • Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
  • Fixed MG13 to only be able to use MG13 magazines
  • Fixed MG15 to only be able to use doubledrum magazines
  • Fixed camp_fire_pot from moving when shot by small arms
  • Fixed spelling on Monastery from Monastary in some of the localizations
  • Fixed su122 playing the body break animation when only the mantlet was broken
  • Fixed localization issues
  • Fixed line breaks in summa story text
  • Fixed line breaks in moscow french story text
  • Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
  • Fixed AP mines to be collectable after being de-mined with mine detector
  • Fixed Lysovo bridges
  • Fixed Karvola spawn
  • Fixed Hanhijarvi pathing
  • Fixed tracks in t35 vehicle view
  • Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
  • Fixed 120mm pm38 winter texture
  • Fixed hakola battlezones flags
  • Fixed MP Kainuo: fixed missing water
  • Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
  • Fixed humans being able to walk through windows of finnish_rural_house2
  • Fixed Ger GD. Panzergren squad mid war doesn't have the tied cooldown and limit with the single buy sniper
  • Fixed for mission desk text color

  • Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
  • Increased increased heavy engineer price to 10dp for finland mid war
  • Increased slightly the walking speed of Russian shields

  • Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
  • Decreased the third person control accuracy buff for humans (from 100% to 50%)
  • Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
  • Decreased max range of 152mm br2 from 610 to 550m
  • Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.

  • Removed spreadpower accuracy setting from mortars
  • Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
  • Removed unused code in metal hit pen fx
Call to Arms - Gates of Hell: Ostfront - Herr Flick


Commanders!
Are you aware that we’re in the middle of a sale?
Besides that, do you want to find out more about our current development? Keep reading!

Steam Summer Sale
We’re part of the summer sale, as you may have noticed. Since we have published Talvisota, online activity has increased dramatically as a result, and we’re not nearly done yet (the sale will run for a few more days).
We see the community growing every day and this motivates us to keep going down the path we have been on with our game. And as we have stated in earlier updates, there is a lot more to come. So if ever you had a really good reason to prepare for the future, surely this is the time to seize the opportunity and get the RTS you know you want!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Just another day at the office
At the moment, we are contemplating possibilities to expand the existing factions even further, weighing our options while we keep working on the next faction.
In the meantime, the images in this blog show you what happens on any given day in our office, when our level designers are doing what they do best: create something realistic that offers some serious replay value.
Here’s a few images from a random new map, which is the result of “just another day at the office”, the integration and purpose of which will be announced later:


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The next milestone
We have already been working on the next milestone for a while. Development runs in parallel with the usual process of support for the existing packages. We will announce our plans soon.
If you want to be among the first to find out, be sure to stay tuned!


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