Jun 22, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 6: V 1.004.0
  • Added voice-overs for some missions
  • Fixed freezes in multiplayer (they were linked to connection issues with Steam chat)
  • Fixed mod load re-setting
Jun 21, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 5: V 1.003.0
  • Added game version in localization
  • Added ability to destroy cannons when running them over with tanks if velocity at least 10kph
  • Added German voice-over for "The Big Prize"
  • Added Vet Crew to Tiger I Hunt late war Doctrine unit
  • Fixed several inventory related crashes
  • Fixed bullet spawn crash
  • Fixed artillery flares to work on water terrains
  • Fixed CP values of artillery to be consistent across nations and year settings
  • Fixed destroyed Panzer 4 F1 turret texture
  • Fixed localization for ger/late/antitank_3 in English
  • Fixed dcg_glushkovo haze altitude
  • Fixed Aces of swords pilot not instantly discovered
  • Fixed to CH localization and font
  • Fixed localization for Yak weapons
  • Fixed train/wagon1 volumes (can shoot through opening now)
  • Fixed missing road terrain for Mp and DCG Pinsk Marshes
  • Fixed crew count for Ferdinand (late war)
  • Fixed altitude for aircraft in missions so they don't crash into trees
  • Fixed helmets and body armor not showing for mid war assault sappers
  • Fixed sdkfz303b (goliath) to not be able to capture flags
  • Updated 3v3 Glushkovo Terrain, Spawn and Cap zone balance changes (West Side)
  • Updated player level panel
  • Updated credits page
  • Updated Tiger family of tanks reverse speeds to be in line with gearing ratios
  • Increased accuracy of rpg class weapons slightly at max range
  • Increased 150mm_nebelwerfer reload time from 45s to 60s and reduced range to 275
  • Increased Aimtolerance for Heavy AA guns 85mm_52k, and 88mm_flak36 so help them engage aircraft better
  • Decreased Accuracy of HE shells when fired beyond intended max range
  • Decreased Accuracy of rocket artillery when fired beyond intended max range
  • Decreased cost of Tiger I Hunt from 50 to 40 DP (late war)
  • Decreased range of aircraft MG's slightly
  • Disabled RPG class weapons to be used against infantry (AI was preferring them over small arms)
  • Removed flag capture ability from wheeled vehicles
Jun 18, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 4: V 1.002.0
 
  • Added Yak-1 Series 69, and added this soviet fighter to the missions. On one cutscene it's still missing, we will hotfix this tonight.
  • Added RU localized videos for mission briefings.
  • Added a more complex AI airstrike logic for conquest.

  • Improved "Ace of Swords" mission and numerous map fixes.
  • Improved vaulting, tasks and camera on tutorial
  • Improved binocular and sniper spotting capabilities.

  • Fixed AA guns targetting planes
  • Fixed crashes to desktop in multiplayer from inventory exchanges.
  • Fixed rare black screen on "Operation Bustard Hunt"
  • Fixed CP in conquest for BA-20 to be inline with other MG armored cars
  • Fixed CP in conquest for T37A to be inline with other MG tanks
  • Fixed IL2 body from being torn from basis
  • Fixed T-26 mod.33 enumerator
  • Fixed crater sizes in Wotan
  • Fixed all deep water in Fall
  • Fixed Swamp: fixed missing non passable terrain
  • Fixed Industry: removed problematic tree for better pathing
  • Fixed Runway: added non passable terrain around big rocks
  • Fixed weather sound on Blizzard and Barrikady
  • Fixed track bugs T34-57/41

  • Increased AA gun turning speeds to achieve aim faster and augment time for firing.
  • Reduced DsHK stand cost from 180 to 150MP.
Jun 15, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 3: V 1.001.0

  • Added destroyed models for 2cm Flak 30 and 30cm Nebelwerfer 42
  • Added vehicle view for Flak 18
  • Added voice-over for tutorial
  • Added straw (hay) fx material in generic.inc
  • Added ability for AI to target wheels on armored cars with bullet class weapons
  • Added winter texmods for items

  • Improved (redesigned) "Ace of Swords"
  • Improved "Among the Heavens"
  • Improved "Operation Bustard Hunt"
  • Improved "Winter Storm"
  • Improved tutorial
  • Improved Su-152 texture
  • Improved (optimized) several explosion fx
  • Improved ownership of CtA basic edition missing message
  • Improved difficulty health rebalance

  • Fixed crash on conquest load
  • Fixed crash on vehicle destruction
  • Fixed tutorial tank repair
  • Fixed black screen on "Winter Storm"
  • Fixed spawn on barrikadiy
  • Fixed volume on pointer
  • Fixed designation for 100mm APHEBC ammo to be BR-412B
  • Fixed armor thickness for MG port on T-34 series
  • Fixed "underwater" terrain fx
  • Fixed pathfinding and obstacles on several maps
  • Fixed obstacle ID's on all vehicle xx models
  • Fixed armor setup for sdkfz221
  • Fixed armor setup for kv85
  • Fixed armor setup for is1_43
  • Fixed armor settings for panzer4d and panzer4g
  • Fixed vehicles with wheel ripped off are not recoverable for next conquest mission
  • Fixed AT mines trigger radius
  • Fixed gunner/commander crew bug for kubelwagen_mg
  • Fixed obstacles for soviet_rural_house1
  • Fixed obstacles for _rural/environment/planks
  • Fixed crew count and type for T34-85, ZIS30 SU76, SU85, SU100, SU122, SU152
  • Fixed resupply for german 30mm autocannon ammo

  • Removed conquest loss after exiting the game
  • Removed capture ability from Panzer 1 Ausf. F
  • Removed service item that wasn't used and caused a crash when attempting to spawn.

  • Increased AT mines blast damage

  • Reduced artillery accuracy at max range
  • Reduced conquest unarmed transport trucks CP from 4 to 2
  • Reduced wheel durability for ba64
  • Reduced width of ba64 gunner vision
  • Reduced defender resources at start of conquest on easy difficulty
  • Reduced braking distance for wheeled vehicles (especially heavy ones)
  • Reduced cost of soviet late war defensive doctrine Heavy Marines from 20 to 15 DP
  • Reduced cost of soviet late war irregular doctrine Heavy Recon from 20 to 15 DP
Jun 13, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 2: V 1.000.2
 
  • Added destroyed models for KV-85
  • Added destroyed models to MG emplacements for conquest AI
  • Added improvements for "Among the heavens" mission
  • Fixed Ba-64 mobility
  • Fixed SGrW 42 accuracy
  • Fixed Autosave on bootcamp (disabled it temporarily)
  • Fixed out of sync bkg explosion sound
  • Fixed Sturmtiger from exploding endlessly
  • Fixed Sturmtiger rocket to not be visible or destructible when it is being reloaded
  • Fixed (reduced) frequency of "cover_enter" emotes from humans
Jun 12, 2021
Call to Arms - Gates of Hell: Ostfront - Instinct
Update 1: V 1.000.1

  • Added autoassingn (coop) troops for part3 of Elbrus mission
  • Added improvements for Kerch mission
  • Added new vehicle views for 203mm_b4 and 85mm_52k cannons
  • Added new vehicle views for gaz67 and gaz67b
  • Added new vehicle view for Tiger I
  • Added panzer742r x models
  • Increased cost of panzer1f doctrine unit (late war) and increased it's cool down timer
  • Increased accuracy of 120mm mortars
  • Decreased accuracy of 80mm mortars at max range
  • Decreased frequency for human "alert" emotes by 50%
  • Fixed more crashes: note worthy one is conquest coop when attacking
  • Fixed localization of 45mm_m37
  • Fixed marder3m crew, reload, armor, and recoil animation
  • Fixed panzer5g missing cookoff fx
  • Fixed sturmpanzer4 missing cookoff fx
  • Fixed t26 38 turret lights
  • Fixed icons for pak36 late and pak38 late
  • Fixed starting position of 88mm_flak18 in vyazma mission now that they rotate 180° upon changing firing stance
  • Fixed enumerators for KV1 series
  • Fixed ba64 model when engine breaks
Call to Arms - Gates of Hell: Ostfront - Herr Flick
Release
We are proud to announce that Call to Arms - Gates of Hell: Ostfront has just been released!
“The time has come to experience the hell that soldiers endured”. Are you ready for it?
This RTT/ RTS DLC to Call to Arms will blow your mind with its dedication to history, immersive and unparalleled vehicle combat and switchable top down, direct control and third person views in real time.


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An aeronautical engineer, a closet salesman, a gas fitter, an ex- air force mechanic, a retired pornstar and a collection of students and professionals from all walks of life joined forces in Barbedwire studios to create their first ever product, and now it’s ready!
We want to thank Digitalmindsoft for their great support and expertise; without them, this project would not have been finished.
We also want to thank our closed beta testers for completing a huge task; without them, this would not have been possible. They have done a fantastic job.

This project has received tremendous support from the community. Be it sharing historical sources and knowledge, sharing ideas or helping us answer countless questions, the support came from all sides.
To all of those who supported us along the way; thank you!


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Release version
Our release version will offer much more than the open beta, and we plan for a first update to expand on the initial content soon after release.
On release, there will be Conquest, PvP and SP content.
We will initially offer 10 SP missions, to be expanded by 2 more which are to be published after release. Furthermore there will be 20 multiplayer maps and 18 conquest maps.


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What’s next?
After release, we will focus on the 2 SP missions to be added to the Ostfront experience.
These will practically end that development cycle and will be added as soon as possible. When that is done, the next development cycle will start.
In the course of the years ahead we want to expand Call to Arms - Gates of Hell until many different theatres have been covered.

Did you know?
  • In 5,5 years, we published 100 official development updates and about 25 blog posts, each in 2 languages, almost averaging 2 per month.
  • The winners of the “guerilla quiz” and the 2019 “Stalingrad” competition will receive their product key as soon as possible.
If you’re still in here reading, well done! But now, surely you want run off to put Call to Arms: Gates of Hell in your library using our STORE PAGE.

See you on the battlefield!
Call to Arms - Gates of Hell: Ostfront - Culee
Dear community members!
The Open Beta playtest is over. Did you like our demo? Did you have some fun?
We want to thank everyone that took part; there was very useful feedback, and it’s now time to use it and prepare for imminent release.
In this update we want to tell you about what to expect from the release, and about what happens after.


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Release
We are in this for the long term. We are confident that we will be able to develop and improve Call to Arms: Gates of Hell for years to come and we feel the community will support us in achieving our goals.
In part, this is based on the detailed feedback we got from the community during the open beta. We have tackled the most important issues, such as fixing crashes, improving pathfinding, and fixing other issues that were found. For multiplayer improved the fog of war experience among other things. We will continue to improve after release.

“Release Roderick” (Pontius Pilatus)

Release Content
In our initial version, you get the following:
  • 2 Training missions
  • 10 SP missions
  • 18 Conquest maps
  • 20 MP maps
  • 180 vehicles
  • Mid and late war multiplayer settings
  • Switchable 1P and 3P views for vehicles
  • 3P view for infantry
  • One multiplayer gamemode (Battle Zones) with fully customisable settings
  • Editor

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Updates
After release, we will continue updating the game by fixing bugs, adjusting game balance and preparing large content updates.

Infantry and realistic squad overhaul, uniforms changing by season, additional missions and much more are among the updates to expect after release.


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The next module
As we have announced, we will be developing a number of modules to add new factions, each with their own history, equipment, campaigns and new features. These will be paid expansions. Work on the next module has already started. It’s important to get a head start, so we don’t take too long between new releases. We will keep you posted on progress of course.

Did you know?
  • The quickest way of asking us anything is our official Discord server. We have a very helpful community.
  • You can read about our methods in the blog on our Company website.
  • You can still check the meta game questions and answers HERE.
Jun 2, 2021
Call to Arms - Gates of Hell: Ostfront - Culee

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Dear community,

We have updated the beta with some of the upgrades we've been working through before our upcoming release, which will come much closer than you think. Some very needed improvements will also arrive with the release package as they need more time.

Some of these changes came from your feedback! I hope you have enjoyed this ride with us thus far and we'll be around listening to your feedback until the last day of the beta. See you on the battlefield!

Multiplayer
  • Added rifle grenade ammo for rifle grenade squad assistant.
  • Standadised win score at 1000
  • Fixed crew type on 4.7cm pak
  • Fixed crash when hiding UI at end of match (Ctrl + Alt + Shift + D)
  • Reduced price and CP of kubel MG
  • Reduced capture weight of German pioneers from 6 to 4
  • Reduced health of tank crew
  • Reduced human double click speed from 19kmh to 18kmh
  • Reduced building supply cost for hedgehog, barbed wire, barricades
  • Removed grenades from tank commanders
Conquest
  • Fixed numerous crashes on co-op.
  • Fixed tanks spawning on fire or other mishaps
  • Fixed AI issue with starting on Easy difficulty
  • Improved Attacking AI to not have a CP limit. Units should attack more in groups/waves instead of a trickle
Maps
  • Various improvements to maps
  • Fixed dcp_pinsk environment settings to use summer weathers instead of spring(snow)
General
  • Added new pathfinding model for wheeled vehicles, they won't get stuck on small slopes nor they will bug out and stop mid-route. Their route will be calculated at once and displayed on the minimap correctly (even if it's a long one) after ordering the movement.
  • Improved vehicle mobility formulae and responsiveness
  • Improved detection and spotting rules (fog of war delay still needs to be fixed, but after a unit is spotted the rules for re-fogging are now more intuitive and streamlined).
  • Improved HDR shading
  • Improved Panzer V Ausf. A
  • Improved German officer cap to show infantry colour.
  • Improved various infantry model textures
  • Improved AI when shooting on the move.
  • Improved crash FX for aircraft
  • Increased rifle grenade HE accuracy
  • Increased blast damage of 132mm bm13 rockets (katyusha)
  • Increased bullet damages at range by ~10%
  • Increased Vehicle component break sound volume
  • Increased human chassis rotation speeds
  • Fixed german officer specular texture
  • Fixed flares from disappearing when hitting trees
  • Fixed LOD position on bm13_studebaker
  • Fixed spelling of "Battalion" in localization
  • Fixed third person control for blitz3_6_flak30
  • Removed blastwaves from muzzle to prevent units from damaging themselves


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May 29, 2021
Call to Arms - Gates of Hell: Ostfront - Culee

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Dear community,

One week has passed since the start of Phase 2, but we collected a lot of feedback and a lot of improvements and fixes are underway. We have decided to update the test with some of the changes that have been finalised last week. As you can see, the work is going at full speed. There is still plenty of work going on to address all of the feedback, and the entire package of changes and new additions will arrive for the release.

Multiplayer
  • Added session view Chat
  • Added new model to game and multiplayer: Gaz-AAA 72K
  • Added Zis-5 into MP to replace Gaz-AAA (more capacity)
  • Slowed down the accumluation of points from captured flags to increase total game time
  • Increased DP cost of Doctrine unit Panzer38t_g (15 to 20) and increased cooldown time (240 to 300)
  • Increased standard resources from 2500 to 2800
  • Reduced cost of armoured cars
  • Reduced cooldown time for Airstrikes in Doctrines in MP (480 to 240) (cooldown = time to rebuy)
Conquest
  • Added fuel trucks to both nations research tree
  • Increased GlobalMaxCP. Allows for more units in the veterans section (reserve)
  • Increased ammo points (AP) earned for wins
  • Increased attacking AI CP limits so they can field more units at any given time, when player is defending
  • Increased point collection rate when player controls all flags as defender in Conquest: 20min game instead of 25min
  • Fixed crew count for flak36
  • Fixed cost of sdkfz_flak18
  • Fixed humans spawning on fire and uncontrollable
  • Fixed vehicles that had been burned from fire or engine destruction from being recoverable and spawning in next match on fire/setting crew of fire.
  • Fixed scripts that were causing all vehicels to spawn sandbags shortly after mission start
  • Fixed pz38t_A CP for conquest
  • Reduced MP and CP cost of Kubelwagen variants
  • Reduced cost to repair vehicles. Should be closer to the cost of buying a new vehicle.
  • Reduced cost of T37a
  • Removed mining teams from AI bot buy menu
  • Removed tier 1 infantry from AI Bots menu after first few rounds (partisans, osttruppen, etc)
  • Removed ability to crew enemy AI defender MG empalcements to prevent them from being captureable.
  • Removed medics from bots buy menu in conquest
Sounds
  • Updated explosion sounds from HEAT shells
  • General sound mixing and adjustments
  • Fixed Sdkfz 10 w/ Pak38 to have rotate sound
  • MG 34 & 42 sound revision
  • MG Interior sound adjustment
Maps
  • Many minor fixes for most maps: tex mods, terrains, some pathing
  • DCG Pinsk: fixed pathfinding and ocean issues.
  • Updated environment/weath setting's sounds to match on-screen FX (i.e. Rain)
UI
  • Added veterancy icons 6-8 for unit icon small
  • Updated bt2 icons
  • Updated cursors
  • Updated Veterancy icons for conquest
  • Updated localization for A19 cannon (mid doctrine)
  • Fixed human at rifle icon for conquest
  • Fixed roman numeral from VI to IV for stage 4 icon in conquest
  • Fixed several localization issues
General
  • Added better randomization to off map artillery barrages
  • Added RUS V3 Voice Lines
  • Added fire damage radius around flamethrower stream
  • Added armor volumes for T34 Hull MG and Driver hatch
  • Added support for BR-350B 76mm shell (aphebc2)
  • Added support for HEAT HL/A/B/C shells
  • Added APCR ammo to sdkfz8_flak18
  • Added blitz truck engineering version x and xx models
  • Added sandbags to all Mortars and DSHK AA stand
  • Fixed net code sync with fire damage on ground and object
  • Fixed net code sync with humans being revivable from bullet death
  • Fixed net code sync with vehicles crews being killed from damage to vehicle
  • Fixed syncing of various interaction events for multiplayer/coop
  • Fixed shell casings from howitzers and guns to dissapear in fog of war
  • Fixed rotation of LOD's for shell_cannon_auto
  • Fixed flamethrower containers to on the back of humans
  • Fixed portraits
  • Fixed obstacles for several cannon x models
  • Fixed firing angle/gravity for bm13 (katusha) so it can fire its full range even on varying terrain
  • Fixed localization for soviet MG ammo
  • Fixed visual bug with IL2 destroyed model
  • Fixed goliath crater spawning
  • Fixed awkward line on dust fx
  • Fixed stug3g not being able to reload main gun, when MG gunner is told to hide/close hatch
  • Fixed vehicle engine sound still playing when engine toggled of while moving
  • Fixed armor for t26_39 turret
  • Fixed Auto Cannons HE shell to cause as much damage on a direct hit to human health as AP ammo does. (It was causing only blast damage before)
  • Fixed 20mm_flak30 sometimes not wanting to fire after reload or ammo type switch
  • Fixed fences to be destructible by auto cannon HE shells
  • Fixed pz1B enumerator problem after repairing turret
  • Fixed vehicle view for kv85
  • Fixed pz4 variants enumerator "direction of numbers"
  • Fixed pz35t x and xx model winter textures
  • Fixed dshk_stan armor, volumes, components, break/repair animations
  • Fixed panzer4f2 Hull and Coax MG's being reversed
  • Fixed sdkfz8_flak winter texture
  • Fixed direction that sandbags built by cannons face. Still have rotation issue on uneven ground.
  • Fixed smoke grenades blinking light during night
  • Updated fire fx on burning wooden objects
  • Updated detection time (reveal time) for enemy units in fog, based on unit type and distance
  • Updated grenade throw animation to take less time to release grenade
  • Updated Player AI to be able to use AT-rifles against infantry. Will switch to pistol when in range.
  • Updated German rifle grenade to have HE grenade preloaded instead HEAT grenade
  • Updated fx choice for anti-tank rifle grenades
  • Updated many explosion fx
  • Updated infantry that have both a helmet and cap, to wear helmet by default.
  • Updated loadouts of several vehicles for new HEAT or APHEBC shell types or historical loadouts
  • Updated flag texture
  • Updated Gebirgsjagers human skins
  • Updated partizan headwear
  • Updated partizan headwear textures
  • Updated other humanskins
  • Updated tracer fx light intensity during night
  • Increased slightly AT Rifle accuracy and longer ranges
  • Increased blast damage for the 300mm nebelwerfer rockets
  • Increased accuracy of Plane MG's
  • Increased plane forward vision
  • Increased accuracy and damage of IL2 rockets
  • Increased armor for T34 57 & 76 series hull nose on vehicles where it was thicker
  • Increased base accuracy of sniper rifles to match standard rifles. Adjusted aim shot settings accordingly.
  • Reduced Soviet 76mm HE blast damage to be more inline with German 75mm HE shell
  • Reduced resupply cost of small arms ammunition
  • Reduced mortar accuracy beyond max range to help prevent accurate farshooting in 3rd person mode
  • Reduced mortar range
  • Reduced melee range
  • Removed sound from spheredust_wood FX because it plays way too often when wood logs break
  • Removed feature that crew of ammo crate would leave when setting crate down. Now they will stay on, until player orders them off.

If you haven’t already, this is your last chance to partake in the testing as the beta is on it’s final passages. stagesSteam Store page!


You can join in 2 clicks


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Community-made screenshots from our Discord channel by Kleis, Will G and IvanFrit!

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