What if, instead of action figures and comic books, our favourite video games inspired classic, dog-eared works of literature instead?
These images by A. J. Hateley show us just such a scenario, taking some fairly random games - a little Half-Life 2 here, a little Deadly Premonition there - and basing torn old books on their stories and worlds. Some are literal interpretations - much like those we all so enjoyed back in 2009 - while others go a little further, becoming pieces of fiction merely based upon (or inspired by) the source material.
As a man who has allergic reactions these days to heady works of literature, I think I might just settle in with a glass of wine and that "Green Influenza" survival guide. You never know when it'll come in handy!
Wilderness As A Girl [AJ Hateley, via it 8-bit]
Not officially, mind you, but then unofficial unions in PC gaming can often be better than the "real" thing anyway.
Eugenio "Motanum" Roman put this thing together, which recreates the Aperture Science Labs from Portal (at least in spirit) and makes a passable Team Fortress 2 map out of them. While you can't use a portal gun, GLaDOS features, as do those little balls of energy that killed you instantly in Portal (and they kill you instantly here as well).
The map is available here as a 34MB download.
Don't expect a polished affair from it - it's a little long and a little bland in spots - but hey, it's free, and it's a Portal map in Team Fortress 2. There are plenty of people who a combination like that will appeal to.
[via PC Gamer]
On Valve's website sits a profile page, and on that profile page sits an entry for Left 4 Dead writer Chet Faliszek. It reads: "We are all still trying to figure out exactly what it is that Chet does at Valve, but at the very least he occupies office space on the 11th floor as self-proclaimed Mr. Awesome."
Mr. Awesome? Where does that come from?
"So our old HR person wrote that for me, and it was the example of a really bad profile to put up," Mr. Awesome told Eurogamer. "Then she wouldn't let me change it."
"The day of Half-Life: Episode 1," he continued, "that's where it came from. They were handing out recognition for Episode 1. No one knew what to say, so the first three or four people fumbled around. I just went up and I thanked myself for being awesome.
"Then other people who didn't know what to say just thanked me for being awesome."
So, what does Mr. Awesome do, apart from co-write alongside Erik Wolpaw on games such as Half-Life 2: Episode Two, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and the upcoming Portal 2?
"That description came after Half-Life: Episode 1. A lot of people didn't understand the part I played in that, with the response rules speech, which is on the fly speech.
"It was semi-accurate at the time. Now people know what I do. I walk around the hall with my iron fist, keeping people in line."
The Mr. Awesome description has been on Valve's website for five years. "I have to re-write it," Mr. Awesome said. "We don't even have an 11th floor anymore. We've moved buildings. But I don't want people to be able to find me."
Faliszek and writing partner Erik Wolpaw have been with Valve for six-and-a-half years. The duo, who grew up together, were hired after bumping into Valve through their website Old Man Murray.
"Out of the blue, in 2004, Gabe [Newell, Valve boss] just emailed us and said, do you want to come work for Valve?" Faliszek revealed.
"Gabe's initial email really was one line. We asked, can you explain more? "No. Just come out."
"I figured, what the hell," Wolpaw added. "We were just like, we'll just give it a shot and see what it's like. Seven years later, it's fine."