Faeria - Atmaz
These new Oversky cards are a mouthful.



A lot to swallow

Hungry for more Oversky content?

This week, we'd like to introduce to you a delicious new keyword that we've cooked up for the Oversky expansion.



Swallow: Imprisons a creature inside this. When this dies, the creature is released.

In other words - these guys eat things, then spit them out when they die. When a creature (or structure) has swallowed something, you'll be able to see what's inside its belly by hovering over the unit on the battlefield.

You may recognize Azure Skywhale from the various landscapes and backgrounds we've teased for the Oversky previously. These ubiquitous, lumbering beasts can be found coasting through the floating islands above the clouds. Should you find yourself near the business end of one of these massive creatures, you'll quickly discover whether or not it smells worse on the inside. Make no mistake, at a cost of 8 Wild lands, this creature is meant to make a huge splash when it enters play.

Crystal Flower, on the other hand, is tethered to the ground. This structure allows you to imprison a creature from anywhere on the battlefield, placing it into a sort of "stasis" until it breaks its way free. Hopefully when it pops back out it isn't too angry.

Both of these cards are fully costed in "Wild" lands, which we introduced to you previously. This means that any deck that brings itself to a sufficient number of colored lands will have the option of using these exotic "living prisons".

Sound interesting? Oversky and all of its creatures will be making its way to you this summer. Stay tuned for more.

Game Design contest

After we posted the Game Design contest a few weeks ago - we received a lot of submissions. It's going to take us a bit of time to continue to work through each application and give them the proper amount of attention they deserve. We know many are eager for the results. At this time, we estimate we'll be making decisions on who to interview in the next two weeks. We received so many entrants that we simply won't have time to reply to absolutely everyone, but we'll post an update once we have finished our search.

Monthly Cup XIII Qualifier #2
Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

The following items are available to purchase in the shop this week.



Cosmetic bundles:
  • Magda
  • Ruunin
  • Seifer
Decks of the Week
Helpful Guides

Guides this week are decidedly a shade of chartreuse.
Community Events
Faeria - Atmaz
These new Oversky cards are a mouthful.



A lot to swallow

Hungry for more Oversky content?

This week, we'd like to introduce to you a delicious new keyword that we've cooked up for the Oversky expansion.



Swallow: Imprisons a creature inside this. When this dies, the creature is released.

In other words - these guys eat things, then spit them out when they die. When a creature (or structure) has swallowed something, you'll be able to see what's inside its belly by hovering over the unit on the battlefield.

You may recognize Azure Skywhale from the various landscapes and backgrounds we've teased for the Oversky previously. These ubiquitous, lumbering beasts can be found coasting through the floating islands above the clouds. Should you find yourself near the business end of one of these massive creatures, you'll quickly discover whether or not it smells worse on the inside. Make no mistake, at a cost of 8 Wild lands, this creature is meant to make a huge splash when it enters play.

Crystal Flower, on the other hand, is tethered to the ground. This structure allows you to imprison a creature from anywhere on the battlefield, placing it into a sort of "stasis" until it breaks its way free. Hopefully when it pops back out it isn't too angry.

Both of these cards are fully costed in "Wild" lands, which we introduced to you previously. This means that any deck that brings itself to a sufficient number of colored lands will have the option of using these exotic "living prisons".

Sound interesting? Oversky and all of its creatures will be making its way to you this summer. Stay tuned for more.

Game Design contest

After we posted the Game Design contest a few weeks ago - we received a lot of submissions. It's going to take us a bit of time to continue to work through each application and give them the proper amount of attention they deserve. We know many are eager for the results. At this time, we estimate we'll be making decisions on who to interview in the next two weeks. We received so many entrants that we simply won't have time to reply to absolutely everyone, but we'll post an update once we have finished our search.

Monthly Cup XIII Qualifier #2
Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

The following items are available to purchase in the shop this week.



Cosmetic bundles:
  • Magda
  • Ruunin
  • Seifer
Decks of the Week
Helpful Guides

Guides this week are decidedly a shade of chartreuse.
Community Events
Faeria - Atmaz
We have a pair of colorful Oversky cards to share with you today. Keep an eye on the skies.



Multi-color in Oversky

We're really excited about pushing more multi-color deck options with the Oversky expansion. The new wild land mechanic was created with this goal in mind, but it does not mean we will be completely doing away with cards that require certain amounts of specific special lands. For example:



Say hello to Shifting Octopus and Sky Yak.

Shifting Octopus is one of the new creatures discovered in the strange world of the Oversky. How is it that these animals can walk on the land? This intelligent creature is able to shift its form in order to overcome a wide variety of challenges. In case you're wondering - yes, you can choose the same option twice, if you'd like.

Sky Yaks tend to travel in small squadrons. It's no secret that yaks have difficulty navigating the floating islands of the Oversky without mechanical assistance. Knock one of these pesky beasts out of the air, and you'll often find they somehow keep finding their way back to you.

Both of these new cards will be making their way to Faeria this summer as part of the Oversky expansion. Stay tuned for more!

Monthly Cup XIII Qualifier

The first of two qualifiers for this month's $3300 Faeria Cup takes place tomorrow!
Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

For technical reasons, cosmetic items in the shop will not be rotating this week.

Decks of the Week
Helpful Guides
Community Events
Faeria - Atmaz
We have a pair of colorful Oversky cards to share with you today. Keep an eye on the skies.



Multi-color in Oversky

We're really excited about pushing more multi-color deck options with the Oversky expansion. The new wild land mechanic was created with this goal in mind, but it does not mean we will be completely doing away with cards that require certain amounts of specific special lands. For example:



Say hello to Shifting Octopus and Sky Yak.

Shifting Octopus is one of the new creatures discovered in the strange world of the Oversky. How is it that these animals can walk on the land? This intelligent creature is able to shift its form in order to overcome a wide variety of challenges. In case you're wondering - yes, you can choose the same option twice, if you'd like.

Sky Yaks tend to travel in small squadrons. It's no secret that yaks have difficulty navigating the floating islands of the Oversky without mechanical assistance. Knock one of these pesky beasts out of the air, and you'll often find they somehow keep finding their way back to you.

Both of these new cards will be making their way to Faeria this summer as part of the Oversky expansion. Stay tuned for more!

Monthly Cup XIII Qualifier

The first of two qualifiers for this month's $3300 Faeria Cup takes place tomorrow!
Playing in the qualifiers is one of three ways you can qualify for the Monthly Cup. You can also earn a spot through ladder placements or community votes.

If you've never participated in an official Faeria tournament before, check out this helpful guide.

Deals of the Week

For technical reasons, cosmetic items in the shop will not be rotating this week.

Decks of the Week
Helpful Guides
Community Events
Faeria - Atmaz
It's dangerous to go alone! Take this.



Reaching for the Oversky

In case you missed it, we revealed the first four cards from Oversky last weekend, and applied a balance patch on Tuesday.

We are now, and have been for some time, pushing full steam ahead into the Oversky.

The Oversky is an untouched tropical paradise floating high above the clouds. Players will have the opportunity to explore this new environment where they can encounter new creatures, habitats, and resources never before discovered by the rest of the world.

To assist you in your exploration, you might also want some tools to help you navigate your way through the skies.

Let's help you out with that, by introducing the Grappling Hook:



The Grappling Hook will be a new card introduced in the Oversky that can allow your creatures to both attack from afar and close the distance at the same time. Seems like the perfect tool to have in your pocket when you're running around on some floating islands, right?

The Grappling Hook will be yet another card that features the new "Wild" land requirement, which we discussed last update.

As we continue to gradually reveal cards up until the release of Oversky, we want to make it clear we do not plan to reveal every single one before they become available on live servers - that just wouldn't be as fun. Remember, numbers such as cost, attack, and life may be subject to change after vigorous amounts of testing by our team of specially trained yaks.

Monthly Cup XII Recap



One year of Monthly Cups are behind us. In case you missed it last weekend, we've put together a comprehensive recap with everything you would want to know.
  • Bracket results
  • Videos for all matches
  • Deck lists
It's all right here!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Krog
  • Tarum
  • Seifer

Decks of the Week

The most recent Metashaker deckbuilding contest results are in! This edition's challenge: Soulbound Sagami

Popular decks this week:

Helpful Guides
Community Events
Faeria - Atmaz
It's dangerous to go alone! Take this.



Reaching for the Oversky

In case you missed it, we revealed the first four cards from Oversky last weekend, and applied a balance patch on Tuesday.

We are now, and have been for some time, pushing full steam ahead into the Oversky.

The Oversky is an untouched tropical paradise floating high above the clouds. Players will have the opportunity to explore this new environment where they can encounter new creatures, habitats, and resources never before discovered by the rest of the world.

To assist you in your exploration, you might also want some tools to help you navigate your way through the skies.

Let's help you out with that, by introducing the Grappling Hook:



The Grappling Hook will be a new card introduced in the Oversky that can allow your creatures to both attack from afar and close the distance at the same time. Seems like the perfect tool to have in your pocket when you're running around on some floating islands, right?

The Grappling Hook will be yet another card that features the new "Wild" land requirement, which we discussed last update.

As we continue to gradually reveal cards up until the release of Oversky, we want to make it clear we do not plan to reveal every single one before they become available on live servers - that just wouldn't be as fun. Remember, numbers such as cost, attack, and life may be subject to change after vigorous amounts of testing by our team of specially trained yaks.

Monthly Cup XII Recap



One year of Monthly Cups are behind us. In case you missed it last weekend, we've put together a comprehensive recap with everything you would want to know.
  • Bracket results
  • Videos for all matches
  • Deck lists
It's all right here!

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Krog
  • Tarum
  • Seifer

Decks of the Week

The most recent Metashaker deckbuilding contest results are in! This edition's challenge: Soulbound Sagami

Popular decks this week:

Helpful Guides
Community Events
Faeria - Atmaz
We are implementing a set of balance changes today. We'd also like to officially share the Oversky cards that were revealed during the Monthly Cup last Saturday and explain a little more about the new incoming Wild mechanic.



Balance changes

While we believe the state of balance in Faeria is in a relatively good spot, as evidenced by a diverse set of decks being seen in the past three Monthly Cups and the meta of the ladder shifting slightly week to week, we do recognize that there are a few specific cards that can be adjusted in order to limit the occurrence of punishing early-game swings.

Community feedback along with our own observations has led us to decide to make sweeping changes to our "Star Legend" characters, as well as a few movement tricks that often make an appearance in early turns that can sometimes snowball out of control.

In addition to this, we include a couple more experimental changes that can potentially open new deck-building options.

Star legends

While we'd like to maintain the high power level and flavor of our Star Legends, we aim to limit the instances where an appearance of one of these powerhouses in the early turns can create overly appropriate swings in tempo or board control. An increase land requirement of one should provide an extra turn for opponents to develop a wider array of answers before one of these legends begin to surface.

Seifer, Blood Tyrant
  • Mountain cost increased from 2 to 3.
Aurora, Myth Maker
  • Lake cost increased from 2 to 3.
Khalim, Sky Prodigy
  • Desert cost increased from 2 to 3.
Ruunin, the Relentless
  • Forest cost increased from 2 to 3.
  • Faeria cost reduced from 6 to 5.
Ruunin will follow suit in order to keep our Star Legends' land requirements uniform, but will be given a discount in Faeria. Ruunin does not tend to suffer from the issues of the other legends, and we'd like to see her continue to be a viable card in some decks.

Movement tricks

Prophet of Tides
  • Is now 4/2, up from 3/1.
  • Can now only move the land it is summoned on.
Sagami Grovecaller
  • Forest cost increased from 2 to 3.
While Prophet of Tides receives a more robust redesign, we only deepen the color requirement of Grovecaller. These two cards are being adjusted for many of the reasons mentioned above regarding early-game pressure and seemingly unpreventable swings in tempo.

We recognize this changes the flavor of Prophet of Tides by quite a lot, and we will of course be observing the effects of such an adjustment,
Miscellaneous
Crumbling Golem
  • Now 7/6, up from 6/6.
Shaytan Monstrosity
  • Desert cost reduced from 4 to 2.
  • Faeria cost reduced from 6 to 5.
  • Now 0/5, up from 0/4.
While Crumbling Golem has made only a recent appearance in ladder meta, we'd like to open the door for its inclusion in the Angry Red archetype which has fallen out of favor for quite some time. The nature of Crumbling Golem's design allows for counterplay with a wide variety of cards, and generally discourages such a creature from being used in control decks. We want to see if this will allow a push for a stronger Red archetype to emerge that can allow certain Rush decks to have a higher representation in the meta in general.

Shaytan Monstrosity is another card that we've had a lot of time to analyze after its most recent change, and we're confident that it's safe to push this card into a much higher power level. We believe the gameplay that Monstrosity provides is generally exciting and satisfying, and want more players to be able to experiment with decks that are constructed around taking advantage of this unique card.

Needless to say, with every balance change we monitor the results very closely and will make any adjustments as necessary in the future. We also recognize there are a lot of balance suggestions from our community that may be seemingly ignored in this patch. While we cannot address every single one of these concerns, we appreciate your feedback and do earnestly take it into consideration with every wave of changes we make. In the case of this patch, our focus is mostly on the early game and how we can alleviate some of the heavy pressures felt before players are sometimes unable to develop an appropriate answer.

The first look into the Oversky

In case you missed it during last Saturday's Monthly Cup stream, we explored the first four cards in the Oversky expansion coming this summer. Here they are:



For a closeup on each of these cards, click the following:

Wild lands

The Oversky will introduce a new type of land requirement: Wild.

Wild land requirements can be satisfied by possessing any one of the four existing special lands: Mountain, Lake, Desert, or Forest. Intrepid Explorer and Yakkapult are two examples of cards that feature Wild land requirements.

Our aim in adding Wild lands to Faeria is to promote and encourage new styles of multi-color deck building never before possible.

Here are some answers to some initial questions you may have about Wild lands:

"If a card costs one Forest and one Wild land, will having one Forest satisfy both requirements?"- No. Wild land requirements will be in addition to any other special land requirement a card might have. In this case, you would need one Forest and one of any other special land (the additional special land could be a second Forest).

"Do creatures that require only Wild lands need to be summoned on a special land?"- No. Wild land costs do not influence casting zones for creatures.

"Does Punishment deal 5 damage to creatures that only cost Wild lands?"- Yes. Creatures that only cost Wild lands are considered Neutral. For this same reason, Wild land cards would not be drawn by cards that generate cards of any specific color, such as Spellwhirl.

When is Oversky releasing?

This, of course, is the number one question players tend to ask about this summer's expansion. While we're not ready to reveal an exact date at this time, know that we're working very hard at getting it ready as soon as possible and will be sure to let you know a date when we're sure it's ready. As a repeat of the disclaimer from this weekend, the cards we've revealed above are still subject to ongoing internal testing and may reach live servers with slight tweaks if deemed necessary.

In the meantime, expect a few more teasers headed your way to wet your appetite.
  • The Faeria Team
Faeria - Atmaz
We are implementing a set of balance changes today. We'd also like to officially share the Oversky cards that were revealed during the Monthly Cup last Saturday and explain a little more about the new incoming Wild mechanic.



Balance changes

While we believe the state of balance in Faeria is in a relatively good spot, as evidenced by a diverse set of decks being seen in the past three Monthly Cups and the meta of the ladder shifting slightly week to week, we do recognize that there are a few specific cards that can be adjusted in order to limit the occurrence of punishing early-game swings.

Community feedback along with our own observations has led us to decide to make sweeping changes to our "Star Legend" characters, as well as a few movement tricks that often make an appearance in early turns that can sometimes snowball out of control.

In addition to this, we include a couple more experimental changes that can potentially open new deck-building options.

Star legends

While we'd like to maintain the high power level and flavor of our Star Legends, we aim to limit the instances where an appearance of one of these powerhouses in the early turns can create overly appropriate swings in tempo or board control. An increase land requirement of one should provide an extra turn for opponents to develop a wider array of answers before one of these legends begin to surface.

Seifer, Blood Tyrant
  • Mountain cost increased from 2 to 3.
Aurora, Myth Maker
  • Lake cost increased from 2 to 3.
Khalim, Sky Prodigy
  • Desert cost increased from 2 to 3.
Ruunin, the Relentless
  • Forest cost increased from 2 to 3.
  • Faeria cost reduced from 6 to 5.
Ruunin will follow suit in order to keep our Star Legends' land requirements uniform, but will be given a discount in Faeria. Ruunin does not tend to suffer from the issues of the other legends, and we'd like to see her continue to be a viable card in some decks.

Movement tricks

Prophet of Tides
  • Is now 4/2, up from 3/1.
  • Can now only move the land it is summoned on.
Sagami Grovecaller
  • Forest cost increased from 2 to 3.
While Prophet of Tides receives a more robust redesign, we only deepen the color requirement of Grovecaller. These two cards are being adjusted for many of the reasons mentioned above regarding early-game pressure and seemingly unpreventable swings in tempo.

We recognize this changes the flavor of Prophet of Tides by quite a lot, and we will of course be observing the effects of such an adjustment,
Miscellaneous
Crumbling Golem
  • Now 7/6, up from 6/6.
Shaytan Monstrosity
  • Desert cost reduced from 4 to 2.
  • Faeria cost reduced from 6 to 5.
  • Now 0/5, up from 0/4.
While Crumbling Golem has made only a recent appearance in ladder meta, we'd like to open the door for its inclusion in the Angry Red archetype which has fallen out of favor for quite some time. The nature of Crumbling Golem's design allows for counterplay with a wide variety of cards, and generally discourages such a creature from being used in control decks. We want to see if this will allow a push for a stronger Red archetype to emerge that can allow certain Rush decks to have a higher representation in the meta in general.

Shaytan Monstrosity is another card that we've had a lot of time to analyze after its most recent change, and we're confident that it's safe to push this card into a much higher power level. We believe the gameplay that Monstrosity provides is generally exciting and satisfying, and want more players to be able to experiment with decks that are constructed around taking advantage of this unique card.

Needless to say, with every balance change we monitor the results very closely and will make any adjustments as necessary in the future. We also recognize there are a lot of balance suggestions from our community that may be seemingly ignored in this patch. While we cannot address every single one of these concerns, we appreciate your feedback and do earnestly take it into consideration with every wave of changes we make. In the case of this patch, our focus is mostly on the early game and how we can alleviate some of the heavy pressures felt before players are sometimes unable to develop an appropriate answer.

The first look into the Oversky

In case you missed it during last Saturday's Monthly Cup stream, we explored the first four cards in the Oversky expansion coming this summer. Here they are:



For a closeup on each of these cards, click the following:

Wild lands

The Oversky will introduce a new type of land requirement: Wild.

Wild land requirements can be satisfied by possessing any one of the four existing special lands: Mountain, Lake, Desert, or Forest. Intrepid Explorer and Yakkapult are two examples of cards that feature Wild land requirements.

Our aim in adding Wild lands to Faeria is to promote and encourage new styles of multi-color deck building never before possible.

Here are some answers to some initial questions you may have about Wild lands:

"If a card costs one Forest and one Wild land, will having one Forest satisfy both requirements?"- No. Wild land requirements will be in addition to any other special land requirement a card might have. In this case, you would need one Forest and one of any other special land (the additional special land could be a second Forest).

"Do creatures that require only Wild lands need to be summoned on a special land?"- No. Wild land costs do not influence casting zones for creatures.

"Does Punishment deal 5 damage to creatures that only cost Wild lands?"- Yes. Creatures that only cost Wild lands are considered Neutral. For this same reason, Wild land cards would not be drawn by cards that generate cards of any specific color, such as Spellwhirl.

When is Oversky releasing?

This, of course, is the number one question players tend to ask about this summer's expansion. While we're not ready to reveal an exact date at this time, know that we're working very hard at getting it ready as soon as possible and will be sure to let you know a date when we're sure it's ready. As a repeat of the disclaimer from this weekend, the cards we've revealed above are still subject to ongoing internal testing and may reach live servers with slight tweaks if deemed necessary.

In the meantime, expect a few more teasers headed your way to wet your appetite.
  • The Faeria Team
Faeria - Atmaz
A year of Monthly Cups is about to pass, and we're celebrating by revealing the first ever cards from the Oversky.



The first Oversky cards

World Bosses are behind us, and the Oversky looms above.

We're now ready to put our eyes to the skies and show you what more is to come.

The first Oversky cards will be revealed during Monthly Cup XII, tomorrow.

Read below for more details on how you can watch.

Monthly Cup XII: $3300 in prizes

It's hard to believe it, but we're about to complete one full year of Monthly Cups.
  • Monthly Cup XII takes place: Saturday, July 8th at 4:00pm CEST.
To celebrate ONE YEAR of Monthly Cups, we'll be revealing the first Oversky cards exclusively on our tournament stream.


The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.
Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Balance patch coming

Our goal is to push a balance patch early next week, after the Monthly Cup is complete.

Heads up!

Game design contest

To our delight, we've had a lot of activity on our Game Design Contest posted earlier this week.

To clear up some confusion, this contest is not just for retrieving feedback or game suggestions. We use our normal channels of feedback for this. We're hoping to select and hire applicants directly from their submissions to this form. Please keep that in mind when making a submission.

Submissions close on the 11th of July 2017 at 11:59PM CEST.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Aurora
  • Khalim
  • Fugoro
Decks of the Week
Helpful Guides
Community Events
Faeria - Atmaz
A year of Monthly Cups is about to pass, and we're celebrating by revealing the first ever cards from the Oversky.



The first Oversky cards

World Bosses are behind us, and the Oversky looms above.

We're now ready to put our eyes to the skies and show you what more is to come.

The first Oversky cards will be revealed during Monthly Cup XII, tomorrow.

Read below for more details on how you can watch.

Monthly Cup XII: $3300 in prizes

It's hard to believe it, but we're about to complete one full year of Monthly Cups.
  • Monthly Cup XII takes place: Saturday, July 8th at 4:00pm CEST.
To celebrate ONE YEAR of Monthly Cups, we'll be revealing the first Oversky cards exclusively on our tournament stream.


The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.

Watch, cheer, and win. You can earn prizes just by watching the stream.

How to win prizes

The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.
Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.

The prize structure is as follows:
(Remember, each is a CHANCE to win)



You are able to view your Egg Timer at any moment by looking at your profile on The Hub.

Egg hatching

As with every other Monthly Cup, Eggs will be hatching the entire weekend.

There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.

Here is all the information concerning the Egg and Egg hatching event

Balance patch coming

Our goal is to push a balance patch early next week, after the Monthly Cup is complete.

Heads up!

Game design contest

To our delight, we've had a lot of activity on our Game Design Contest posted earlier this week.

To clear up some confusion, this contest is not just for retrieving feedback or game suggestions. We use our normal channels of feedback for this. We're hoping to select and hire applicants directly from their submissions to this form. Please keep that in mind when making a submission.

Submissions close on the 11th of July 2017 at 11:59PM CEST.

Deals of the Week

You'll find these new items in the in-game store, starting today:



Cosmetic Bundles available:
  • Aurora
  • Khalim
  • Fugoro
Decks of the Week
Helpful Guides
Community Events
...