Survive the Forest of Trials, meet Raizeon's revenge, and confront the master of puzzles himself. The final set of World Bosses have arrived!
The final bosses
After a month of World Bosses, the final three are here - and they are no pushovers. Fair warning: These bosses are designed to be incredibly difficult. You’ll need to carefully craft your decks in order to survive each. The level requirement for these runs up to 100, meaning anyone who has access to these missions should have a decent amount of game experience and card collection at this point.
Survival: Level 70
Location: Forest of Trials
Even gods must be tested if they wish to visit the Cosmic Portal. This nightmarish forest conjures echoes of the world's most terrifying creatures. Prepare to die.
Raizeon: Level 80
Location: The Cosmic Portal
The Cosmic Portal leads to the Nexus, where Raizeon stands watch over the prime realities. My god... It's full of stars.
Jalmyr: Level 100
Location: Pools of Solace
Where do unanswered riddles go? To the Pools of Solace, where Jalmyr collects unknowable things. The boundary between myth and reality is lessened here. Bring your mythic cards. You'll need them.
If you’re able to defeat these bosses, you can place the final gem in your Orb of Champions and show your achievement off to the world.
Why World Bosses?
Simply put, we wanted to add long term goals to PvE progression. If you’re a Battle mode player you can climb for God Rank. If you’re a Pandora player you can collect hundreds of Pandora Points. If you’re a PvE mission player you can now work to unlock and defeat all the world bosses.
We had to ask ourselves a question: "What would World Bosses be?"
They would be epic foes with terrifying powers, seeming incredibly unfair and impossible to defeat. The player would be challenged to figure out their weaknesses, perhaps even turning their own strengths against them, and claim a well deserved victory.
At first, World Bosses were designed only as end game goals. The first one wasn’t going to even unlock until level 60. We ultimately extended the World Boss feature to be something everyone could enjoy from early levels, but this should give you an idea of the madness that lies in store.
The three bosses we release today were first designed over one year ago. They were the original three world bosses we used to test the concept. At last, you’ll get to experience what our co-workers did when we innocently asked them to playtest these punishing missions.
World Bosses not only allow us to introduce some challenging new scenarios, but we’ve also set up the infrastructure for Oversky campaigns in the process. As we’ve said before, building these missions has created an important foundation from which to build from.
Jalmyr
We’d like to pay special attention to our final boss. You’ve solved his puzzles. You’ve learned his tricks. Now it’s time to face your mentor.
Jalmyr’s mechanics are a puzzle all their own, giving him extraordinary advantages that you’ll need to expertly navigate. It’s likely you won’t even see everything he can do on your first few attempts. Don’t lose heart. We’ve beaten him multiple times with various decks. You can indeed triumph over this absurd opponent.
While we would never give mythic cards an advantage in PvP games, we really like how it provides an added bonus to collecting Faeria’s premium cards for the final boss.This also means that if you’re having trouble taking Jalmyr down, you can do the equivalent of grinding a bit in an RPG to craft a few more mythic cards for that added edge. We want to stress that this final mission, while it does give you an advantage for using mythic cards, does not require you to have the majority of your deck be mythic. A small number of commons should be all you need, though any extra you happen to have will be a tremendous boon.
The Triple Challenge
These three bosses were originally designed to be played back to back with the same deck! We ultimately removed that requirement, but no one’s stopping you from challenging yourself. We’re looking forward to seeing who can manage this wild feat first.
Season ending
Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be July 3rd!
We’ve updated two previous blog posts in an effort to standardize season numbers with listed in-game card backs.
Since we’ve had a few extra seasons in Early Access, season numbers will never necessarily line up with Monthly Cup numbers. To clarify things, this makes the current season that is ending on Monday number “14”.
Monday, July 3rd at 12:00pm (Noon) CEST - Ladder positions are locked.
Monthly Cup XII takes place Saturday, July 8th at 16:00 CEST.
Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.
Spot Lethal #12
A brand new Spot Lethal has been posted by J0k3se. While the solution itself isn't incredibly complicated, getting there is the hard part. Can you beat the pros? Watch it here!
Look, YouTube user ApiolJoe found it in 5 seconds!!!
Metashaker deck contest results
Bobrokrot's latest deck building contest has ended, and a new one has already begun!
Survive the Forest of Trials, meet Raizeon's revenge, and confront the master of puzzles himself. The final set of World Bosses have arrived!
The final bosses
After a month of World Bosses, the final three are here - and they are no pushovers. Fair warning: These bosses are designed to be incredibly difficult. You’ll need to carefully craft your decks in order to survive each. The level requirement for these runs up to 100, meaning anyone who has access to these missions should have a decent amount of game experience and card collection at this point.
Survival: Level 70
Location: Forest of Trials
Even gods must be tested if they wish to visit the Cosmic Portal. This nightmarish forest conjures echoes of the world's most terrifying creatures. Prepare to die.
Raizeon: Level 80
Location: The Cosmic Portal
The Cosmic Portal leads to the Nexus, where Raizeon stands watch over the prime realities. My god... It's full of stars.
Jalmyr: Level 100
Location: Pools of Solace
Where do unanswered riddles go? To the Pools of Solace, where Jalmyr collects unknowable things. The boundary between myth and reality is lessened here. Bring your mythic cards. You'll need them.
If you’re able to defeat these bosses, you can place the final gem in your Orb of Champions and show your achievement off to the world.
Why World Bosses?
Simply put, we wanted to add long term goals to PvE progression. If you’re a Battle mode player you can climb for God Rank. If you’re a Pandora player you can collect hundreds of Pandora Points. If you’re a PvE mission player you can now work to unlock and defeat all the world bosses.
We had to ask ourselves a question: "What would World Bosses be?"
They would be epic foes with terrifying powers, seeming incredibly unfair and impossible to defeat. The player would be challenged to figure out their weaknesses, perhaps even turning their own strengths against them, and claim a well deserved victory.
At first, World Bosses were designed only as end game goals. The first one wasn’t going to even unlock until level 60. We ultimately extended the World Boss feature to be something everyone could enjoy from early levels, but this should give you an idea of the madness that lies in store.
The three bosses we release today were first designed over one year ago. They were the original three world bosses we used to test the concept. At last, you’ll get to experience what our co-workers did when we innocently asked them to playtest these punishing missions.
World Bosses not only allow us to introduce some challenging new scenarios, but we’ve also set up the infrastructure for Oversky campaigns in the process. As we’ve said before, building these missions has created an important foundation from which to build from.
Jalmyr
We’d like to pay special attention to our final boss. You’ve solved his puzzles. You’ve learned his tricks. Now it’s time to face your mentor.
Jalmyr’s mechanics are a puzzle all their own, giving him extraordinary advantages that you’ll need to expertly navigate. It’s likely you won’t even see everything he can do on your first few attempts. Don’t lose heart. We’ve beaten him multiple times with various decks. You can indeed triumph over this absurd opponent.
While we would never give mythic cards an advantage in PvP games, we really like how it provides an added bonus to collecting Faeria’s premium cards for the final boss.This also means that if you’re having trouble taking Jalmyr down, you can do the equivalent of grinding a bit in an RPG to craft a few more mythic cards for that added edge. We want to stress that this final mission, while it does give you an advantage for using mythic cards, does not require you to have the majority of your deck be mythic. A small number of commons should be all you need, though any extra you happen to have will be a tremendous boon.
The Triple Challenge
These three bosses were originally designed to be played back to back with the same deck! We ultimately removed that requirement, but no one’s stopping you from challenging yourself. We’re looking forward to seeing who can manage this wild feat first.
Season ending
Our Ranked and Pandora seasons reset on the first Monday of each month. This coming reset happens to be July 3rd!
We’ve updated two previous blog posts in an effort to standardize season numbers with listed in-game card backs.
Since we’ve had a few extra seasons in Early Access, season numbers will never necessarily line up with Monthly Cup numbers. To clarify things, this makes the current season that is ending on Monday number “14”.
Monday, July 3rd at 12:00pm (Noon) CEST - Ladder positions are locked.
Monthly Cup XII takes place Saturday, July 8th at 16:00 CEST.
Remember, if you don't see your favorite player on the list, you need only type their name in the search box to find them.
Spot Lethal #12
A brand new Spot Lethal has been posted by J0k3se. While the solution itself isn't incredibly complicated, getting there is the hard part. Can you beat the pros? Watch it here!
Look, YouTube user ApiolJoe found it in 5 seconds!!!
Metashaker deck contest results
Bobrokrot's latest deck building contest has ended, and a new one has already begun!
Three brand new World Bosses await you. Brave your way through the Howling Desert, witness The Forge of Creation, and confront the Dark Wisp itself.
New World Bosses
Starting today, you'll find these new available in-game if you have reached the appropriate level.
Dagdan: Level 45
Location: The Howling Desert
The Howling Desert is home to the great Dagdan, lord of wind and fury. Dagdan rebelled against the sky god Astar, refusing to share the gift of flight. One day an old woman stole the gift from Dagdan. She chose to share it, and for her generosity Astar granted her eternal youth and beauty. Her name was Iona. When you see a storm arise from nothing, it's likely Dagdan raging at this old theft.
Pyrhos: Level 50
Location: The Forge of Creation
The Forge of Creation is where the god Aoros forged souls from raw magic. One of his greatest creations was Pyrhos, the guardian of the forge. However, Pyrhos slowly grew mad in his isolation. To keep himself company, he used the forge to create a friend he named Kojin. Sadly Pyrhos was not a god, and could not create a truly immortal being.
Dark Wisp: Level 60
Location: The Hollowdeep
A single wisp haunts this lonely cavern. All attempts to learn of it have failed. Notes written about it vanish. Scrying spells return only blank stares and empty mirrors. Actually approaching it? Don't. Just... Don't.
Fair warning: While some players have been calling the previous World Bosses too easy, the confrontation with the powerful Dark Wisp is our answer. In fact, all three of these missions are quite a challenge. As the level requirements to unlock them go up, so too does the difficulty, by design.
Regarding the Dark Wisp specifically, you'll want to keep an open mind. If the first deck you use doesn't seem to be working out well, try some other strategies. Or... you know... just lose your soul.
If that still isn't enough for you, next Friday we'll be unleashing the final three World Bosses, the last of which requires you to be all the way to level 100. Be prepared.
Note: You can only purchase the Steam Pack once per account. If you already own Goki, you will instantly receive the 5000 Gold upon purchase and extend the duration of you current Gold Miner by an extra 30 days.
Monthly Cup XII Qualifier
Don't forget, the first of two qualifiers this month takes place tomorrow.
Three brand new World Bosses await you. Brave your way through the Howling Desert, witness The Forge of Creation, and confront the Dark Wisp itself.
New World Bosses
Starting today, you'll find these new available in-game if you have reached the appropriate level.
Dagdan: Level 45
Location: The Howling Desert
The Howling Desert is home to the great Dagdan, lord of wind and fury. Dagdan rebelled against the sky god Astar, refusing to share the gift of flight. One day an old woman stole the gift from Dagdan. She chose to share it, and for her generosity Astar granted her eternal youth and beauty. Her name was Iona. When you see a storm arise from nothing, it's likely Dagdan raging at this old theft.
Pyrhos: Level 50
Location: The Forge of Creation
The Forge of Creation is where the god Aoros forged souls from raw magic. One of his greatest creations was Pyrhos, the guardian of the forge. However, Pyrhos slowly grew mad in his isolation. To keep himself company, he used the forge to create a friend he named Kojin. Sadly Pyrhos was not a god, and could not create a truly immortal being.
Dark Wisp: Level 60
Location: The Hollowdeep
A single wisp haunts this lonely cavern. All attempts to learn of it have failed. Notes written about it vanish. Scrying spells return only blank stares and empty mirrors. Actually approaching it? Don't. Just... Don't.
Fair warning: While some players have been calling the previous World Bosses too easy, the confrontation with the powerful Dark Wisp is our answer. In fact, all three of these missions are quite a challenge. As the level requirements to unlock them go up, so too does the difficulty, by design.
Regarding the Dark Wisp specifically, you'll want to keep an open mind. If the first deck you use doesn't seem to be working out well, try some other strategies. Or... you know... just lose your soul.
If that still isn't enough for you, next Friday we'll be unleashing the final three World Bosses, the last of which requires you to be all the way to level 100. Be prepared.
Note: You can only purchase the Steam Pack once per account. If you already own Goki, you will instantly receive the 5000 Gold upon purchase and extend the duration of you current Gold Miner by an extra 30 days.
Monthly Cup XII Qualifier
Don't forget, the first of two qualifiers this month takes place tomorrow.
Want more? We plan to release a set of new bosses every Friday in June, starting next week.
While the introductory bosses may seem difficult - don't forget: they are the lowest level challenges one can encounter.
You ain't seen nothin' yet.
Android release expanded to Belgium
Today we are expanding our Android soft launch into Belgium, to continue testing smaller regions before wider release. This will be in addition to its availability in Canada.
We look forward to releasing it to the masses as soon as possible!
Monthly Cup XI: $3300 in prizes
The eleventh Monthly Cup takes place tomorrow! Do you have all your eggs in order?
The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.
Watch, cheer, and win. You can earn prizes just by watching the stream.
How to win prizes
The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.
Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.
The prize structure is as follows: (Remember, each is a CHANCE to win)
You are able to view your Egg Timer at any moment by looking at your profile on The Hub.
Egg hatching
As with every other Monthly Cup, Eggs will be hatching the entire weekend.
There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.
We now have enough cosmetic bundles to begin rotating them weekly. This week, we have three legendary bundles available for you, including none other than the most powerful Ogre in the world.
Now you too can be king. We also have the following which were available earlier in the week as well:
Want more? We plan to release a set of new bosses every Friday in June, starting next week.
While the introductory bosses may seem difficult - don't forget: they are the lowest level challenges one can encounter.
You ain't seen nothin' yet.
Android release expanded to Belgium
Today we are expanding our Android soft launch into Belgium, to continue testing smaller regions before wider release. This will be in addition to its availability in Canada.
We look forward to releasing it to the masses as soon as possible!
Monthly Cup XI: $3300 in prizes
The eleventh Monthly Cup takes place tomorrow! Do you have all your eggs in order?
The Monthly Cup is a single elimination monthly competition where 32 of the best Faeria players from all over the world compete for $3300 in prizes. Each match consists of a Best of 5 series of games in Pantheon format.
Watch, cheer, and win. You can earn prizes just by watching the stream.
How to win prizes
The most important thing you need to know in order to win prizes while watching the Monthly Cup stream is to link your Faeria account directly to Twitch by using The Hub. We've made it as easy as possible for you.
Please note, if you have ever changed your Twitch display name after linking your accounts, you MUST unlink your accounts then RELINK them, or you will receive no prizes. Changing your Twitch username breaks the linking process.
The prize structure is as follows: (Remember, each is a CHANCE to win)
You are able to view your Egg Timer at any moment by looking at your profile on The Hub.
Egg hatching
As with every other Monthly Cup, Eggs will be hatching the entire weekend.
There are 8 total hatchlings you can potentially get. After that, your Eggs won't hatch. It's possible to hatch more than one Egg in the same weekend. If you're logged into Faeria during the hatching period, your Eggs are even more likely to hatch.
We now have enough cosmetic bundles to begin rotating them weekly. This week, we have three legendary bundles available for you, including none other than the most powerful Ogre in the world.
Now you too can be king. We also have the following which were available earlier in the week as well:
They're here! The first of our World Bosses have arrived, and they're bringing with them even more.
The first Faeria World Bosses await
Today we release the first three World Bosses of Faeria. World Boss battles are a new single player feature that sequentially unlock as you gain levels. World Bosses are, as their name implies, challenging and unique missions that provide special rewards when defeated. These rewards include large amounts of gold (500 Gold per boss), experience, and the construction and upgrade of the brand new Orb of Champions.
These new bosses await you in game right now. Throughout the month of June, we will be introducing more World Bosses each week.
This week's World Bosses are:
King Yaknus
Arboria
The Test of Endurance
These mighty challenges should give you a sufficient taste for what is still to come. World Bosses will be accessible via a new in-game map screen you'll find in the single player area.
Wild Mission Packs
In conjunction with World Bosses, we're releasing what we're calling Wild Mission Packs. The basic idea behind Wild Mission Packs is to provide an indefinite source of single player content for players who prefer to play solo, or to increase their levels in order to meet the next World Boss.
Whenever you finish the last mission of the last normal Mission Pack in any lane, that lane will now get filled with a brand new Wild Mission Pack. Each Wild Mission Pack is composed of 7 randomly selected missions. These missions are designed to provide heavy amounts of experience, and a new solo objective will appear that rewards you one Battle Chest for every two Wild Mission Packs you complete. This objective will reappear indefinitely. Each Wild Mission Pack will cost 500 gold or 100 gems, meaning that purchasing and completing two of them will reward you with not only a Battle Chest worth 1000 gold, but all of the extra experience gained from each mission and the gold provided from leveling up.
Wild Mission packs are yet another way we hope to satisfy the clear need many players are expressing for more single player content, and we hope you enjoy them.
Rewards Changes
Together with the introduction of the World Bosses, which will be providing an extra 6,000 Gold total, we are applying a few changes to some of the current rewards in order to balance the overall rewards experience.
The following changes are being applied:
The Daily Quest "Spectate a friend winning a game" now rewards 400 Gold (was 1 Battle Chest)
The Solo Objective "Deal 100 damage to enemies" now rewards 500 Gold (was 1 Battle Chest)
The Solo Objective "Solve 3 puzzles" now rewards 100G (was 200G)
The Solo Objective "Destroy 20 creatures" now rewards 100G (was 200G)
The Solo Objective "Complete 3 Quests or Puzzles" now rewards 100G (was 200G)
Balance changes
As always, we keep a close eye on the general state of the game and the balance between all colors, at all levels of play. After releasing six new cards near the middle of last month, we knew it was important to observe their effects and see how players learn to best use these new tools.
Our internal balance analysis takes into account the results of games played on live servers, player feedback, and of course high level tournament play. We read, hear, and watch it all. In the end, it helps us reach a decision we can move forward with.
At this time, being so close to the running of another highly competitive Monthly Cup, we're not comfortable making any wide, sweeping changes - but we do want to place the game in a state where we feel we can pull more valuable information. Sometimes there is one card that may be so clearly out of line that it can make further judgement calls murky without knowing the results of the state of the game after toning it down a little. We believe, at this time, that card is Triton Trainer. Introduced not so long ago, it has enabled an exciting new deck archetype for Blue that takes advantage of its many Jump creatures. Obviously when designing this card we wanted to encourage this style of deck as playing with high mobility creatures is generally a fun experience. However, it's currently performing way above where we think it should be, at all levels of play. Therefore, we are implementing the following change today:
Triton Trainer
Faeria cost decreased from 4 to 3.
Gift effect reduced from +2/+2 to +2/+0.
Life reduced from 3 to 2.
These changes should still place Triton Trainer in a desirable place for some styles of Blue decks, but make it a little easier to answer without placing quite so much health value on the field. Reworking Triton Trainer as "attack-boost-only" exposes Blue's smaller creatures to the standard removal that can normally roast the little suckers mid-leap. Lowering the Trainer itself to a 3/2 also exposes it to both 2 damage and 3 damage removal, meaning it will now be vulnerable, for example, to the punishing removal of Seifer's Wrath, Soul Drain, and the new Deepwood Stalker.
Once again, we want to be clear that we have our eye on a lot in the game at this time, but we'd like to take things a bit slowly as we fine-tune the existing card base. Faeria is an incredibly complex game, and changing just one cog in its intricate machinery can have wild and unexpected results. We believe that with this change we will be able to make a much more informed decision about what the next steps may be for future balance changes before our first expansion this summer.
Cosmetic items
Tarum's Cosmetic set is now available for purchase in the shop. Tarum's Orb, Avatar, Well and Card Back are also now lootable in Mythic Chests.
Bug fixes
Fixed an issue that sometimes occurred which would change the order of decks displayed for the player
The life of your opponent's orb is now always visible, even when a flying creature is next to it
Fixed a bunch of bugs related to avatar animations that would sometimes make the opponent orb go inconsistently above the lands next to it
Fixed the look of Orb highlights
Fixed Bom-R Orb not showing properly in the profile Orb list
Improved the way connection quality to the various regions is measured
Forest land trees now have their shadows displayed properly
Fixed Power Saving Mode setting that was not available on <1.5GB RAM mobile devices
The AI will now make a better use of its buffs at any point in game
Made the solo objective panel clearer
Fixed some weird button behavior that would make them flicker if a mouse button was held down on them
Fixed an issue where, in solo missions, the game would crash if a text was meant to be displayed next to a dead creature
They're here! The first of our World Bosses have arrived, and they're bringing with them even more.
The first Faeria World Bosses await
Today we release the first three World Bosses of Faeria. World Boss battles are a new single player feature that sequentially unlock as you gain levels. World Bosses are, as their name implies, challenging and unique missions that provide special rewards when defeated. These rewards include large amounts of gold (500 Gold per boss), experience, and the construction and upgrade of the brand new Orb of Champions.
These new bosses await you in game right now. Throughout the month of June, we will be introducing more World Bosses each week.
This week's World Bosses are:
King Yaknus
Arboria
The Test of Endurance
These mighty challenges should give you a sufficient taste for what is still to come. World Bosses will be accessible via a new in-game map screen you'll find in the single player area.
Wild Mission Packs
In conjunction with World Bosses, we're releasing what we're calling Wild Mission Packs. The basic idea behind Wild Mission Packs is to provide an indefinite source of single player content for players who prefer to play solo, or to increase their levels in order to meet the next World Boss.
Whenever you finish the last mission of the last normal Mission Pack in any lane, that lane will now get filled with a brand new Wild Mission Pack. Each Wild Mission Pack is composed of 7 randomly selected missions. These missions are designed to provide heavy amounts of experience, and a new solo objective will appear that rewards you one Battle Chest for every two Wild Mission Packs you complete. This objective will reappear indefinitely. Each Wild Mission Pack will cost 500 gold or 100 gems, meaning that purchasing and completing two of them will reward you with not only a Battle Chest worth 1000 gold, but all of the extra experience gained from each mission and the gold provided from leveling up.
Wild Mission packs are yet another way we hope to satisfy the clear need many players are expressing for more single player content, and we hope you enjoy them.
Rewards Changes
Together with the introduction of the World Bosses, which will be providing an extra 6,000 Gold total, we are applying a few changes to some of the current rewards in order to balance the overall rewards experience.
The following changes are being applied:
The Daily Quest "Spectate a friend winning a game" now rewards 400 Gold (was 1 Battle Chest)
The Solo Objective "Deal 100 damage to enemies" now rewards 500 Gold (was 1 Battle Chest)
The Solo Objective "Solve 3 puzzles" now rewards 100G (was 200G)
The Solo Objective "Destroy 20 creatures" now rewards 100G (was 200G)
The Solo Objective "Complete 3 Quests or Puzzles" now rewards 100G (was 200G)
Balance changes
As always, we keep a close eye on the general state of the game and the balance between all colors, at all levels of play. After releasing six new cards near the middle of last month, we knew it was important to observe their effects and see how players learn to best use these new tools.
Our internal balance analysis takes into account the results of games played on live servers, player feedback, and of course high level tournament play. We read, hear, and watch it all. In the end, it helps us reach a decision we can move forward with.
At this time, being so close to the running of another highly competitive Monthly Cup, we're not comfortable making any wide, sweeping changes - but we do want to place the game in a state where we feel we can pull more valuable information. Sometimes there is one card that may be so clearly out of line that it can make further judgement calls murky without knowing the results of the state of the game after toning it down a little. We believe, at this time, that card is Triton Trainer. Introduced not so long ago, it has enabled an exciting new deck archetype for Blue that takes advantage of its many Jump creatures. Obviously when designing this card we wanted to encourage this style of deck as playing with high mobility creatures is generally a fun experience. However, it's currently performing way above where we think it should be, at all levels of play. Therefore, we are implementing the following change today:
Triton Trainer
Faeria cost decreased from 4 to 3.
Gift effect reduced from +2/+2 to +2/+0.
Life reduced from 3 to 2.
These changes should still place Triton Trainer in a desirable place for some styles of Blue decks, but make it a little easier to answer without placing quite so much health value on the field. Reworking Triton Trainer as "attack-boost-only" exposes Blue's smaller creatures to the standard removal that can normally roast the little suckers mid-leap. Lowering the Trainer itself to a 3/2 also exposes it to both 2 damage and 3 damage removal, meaning it will now be vulnerable, for example, to the punishing removal of Seifer's Wrath, Soul Drain, and the new Deepwood Stalker.
Once again, we want to be clear that we have our eye on a lot in the game at this time, but we'd like to take things a bit slowly as we fine-tune the existing card base. Faeria is an incredibly complex game, and changing just one cog in its intricate machinery can have wild and unexpected results. We believe that with this change we will be able to make a much more informed decision about what the next steps may be for future balance changes before our first expansion this summer.
Cosmetic items
Tarum's Cosmetic set is now available for purchase in the shop. Tarum's Orb, Avatar, Well and Card Back are also now lootable in Mythic Chests.
Bug fixes
Fixed an issue that sometimes occurred which would change the order of decks displayed for the player
The life of your opponent's orb is now always visible, even when a flying creature is next to it
Fixed a bunch of bugs related to avatar animations that would sometimes make the opponent orb go inconsistently above the lands next to it
Fixed the look of Orb highlights
Fixed Bom-R Orb not showing properly in the profile Orb list
Improved the way connection quality to the various regions is measured
Forest land trees now have their shadows displayed properly
Fixed Power Saving Mode setting that was not available on <1.5GB RAM mobile devices
The AI will now make a better use of its buffs at any point in game
Made the solo objective panel clearer
Fixed some weird button behavior that would make them flicker if a mouse button was held down on them
Fixed an issue where, in solo missions, the game would crash if a text was meant to be displayed next to a dead creature