Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for June 6th, 2022, detailing all the changes that have happened since May 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest ENDED!
The May 2022 Condo Contest has ended!

Congratulations to the following winners:

1st Place (2,000,000 Units) - Slurpwis
2nd Place (1,000,000 Units) - Baby_In_A_Pipe
3rd Place (750,000 Units) - CaptainHMMurdock
4th Place (500,000 Units) - Twitch.tv_caat96
5th Place (300,000 Units) - Ricardqo

A special thanks to everyone who participated in this condo contest!

You can view all the entries here.

Casino: Phase 2
Work continues on the next phase of the Casino.

JJosh worked on animations for the Silver Saddles horses. He also worked on finishing the Water Gun prize for the new Spin 2 Win machine.

macdguy continued working on Silver Saddles, finishing the horse betting and payout systems. He also finished the logic for showing which horse won, and re-wrote some of the screen display logic.

Sketchman continued working on the Keno machine.

Virus
Johanna continued working on Virus: Corrosion.

Nuclearxpotato started working on a blockout for a new Virus map.

SDNL
Lifeless continued working on SDNL: Hinderance.

Will continued working on music for SDNL.

Miscellany

Madmijk continued working on condo instruments.

Sketchman fixed some bugs with the rich presence system.

Wheezwer worked on the new spin to win wheel and steam backgrounds.

Wrap It Up
That about covers everything that happened since May 31st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 31st, 2022, detailing all the changes that have happened since May 23rd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest VOTING NOW!
It's time to vote for the condo entry you think should win!

The objective for this contest was to make a bedroom!

The deadline to vote on the entries is June 3rd, 2022 at 3:00 PM CT.

Learn how to vote on this contest here.

Casino: Phase 2
Work continues on the next phase of the Casino.

JJosh continued working on prizes for the new Spin 2 Win game.

macdguy continued working on Silver Saddles, completing the code and UI for betting and displaying horses. He also setup a camera that follows the horses around the track.

Sketchman worked on the Keno machine.

Casino: Phase 2 Spin 2 Win Prize - Water Gun WIP



Casino: Phase 2 Silver Saddles Bet UI WIP



Casino: Phase 2 Silver Saddles Horse Camera WIP



Virus: Corrosion

Johanna continued working on the Virus map, Corrosion.

Virus: Corrosion WIP







Condo I/O
macdguy continued working on Condo I/O.

Condo I/O: UI Progress



Condo I/O: Door Demo WIP



Condo I/O: World Control Demo WIP



Miscellany

Lifeless continued working on a blockout for a new SDNL map.

Wheezwer continued working on the Steam backgrounds, concepts for the SDNL map, Frostbite, and started working on icons for the Plaza minigames.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since May 23rd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 23rd, 2022, detailing all the changes that have happened since May 16th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

May 2022 Condo Contest Ending Soon!
The objective for this contest is to make a bedroom!

You can create the room yourself or decorate one of the rooms in any of the purchasable Condos. It can be as ambitious or simple as you like (feel free to theme it however you want), as long as it follows the rules and is understandably a bedroom.

The deadline to submit entries is May 29th, 2022 at 11:59 PM CT.

Learn how to enter this contest here.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy continued working on Roulette, finishing the bulk of the remaining work. He also started working on Silver Saddles (Horse Betting) game, getting the horse simulation code finished as well as the gameplay logic and loop.

Sketchman worked on Roulette, hooking up the ball animations.

Casino: Phase 2 Horse Racing Simulation WIP



Casino: Phase 2 Roulette 3D Chip Stacking Demo



Casino: Phase 2 Roulette Chips WIP

SDNL: Frostbite

Lifeless finished working on the first blockout for Frostbite.

Wheezwer worked on some concepts for buildings for Frostbite.

SDNL: Frostbite Blockout EARLY WIP




Miscellany

Lifeless started working on a new map blockout for SDNL.

macdguy prototyped a version of a system for grouping items together in a Condo.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Condo: Item Grouping Demo WIP


Wrap It Up
That about covers everything that happened since May 16th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.

Sketchman worked on Roulette, working on the ball animations.

Casino: Phase 2 Roulette Chips WIP




Third Party Plushes / Figurines
JJosh continued working on the third party plushes / figurines. We're hoping to start releasing many of the ones we've shown off in the past starting with the Casino - Phase 2 update.

Newblood - Ultrakill V1 Robot


Credit to Arsi "Hakita" Patala (Ultrakill)

Miscellany

JJosh worked on plushes and prizes for the new Spin to Win wheel.

Lifeless finished working on the first blockout for SDNL: Frostbite.

macdguy optimized several areas of the UI for better performance.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up
That about covers everything that happened since May 9th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
May 10, 2022
Tower Unite - MacDGuy
This update addresses several bugs.

Bug Fixes
  • Fixed Workshop models not always loading in their textures
  • Improved Workshop model load in times, reducing stutters
  • Fixed holding sustain being broken on instrument items



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 9th, 2022, detailing all the changes that have happened since May 2nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1
Last week, we released Update 0.15.1.1, which had various changes and bug fixes.

You can view the changelog here.

We're also working on a small patch for later this week that will fix some workshop models not loading their textures.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna continued working on the art overhaul for the Casino.

macdguy worked on Roulette, finishing the bet system, bet selections, etc. He also worked on Bingo.

Sketchman worked on Roulette, working on the ball animations.

Wheezwer finished working on horses for the house racing machine. She also helped plan out a new style of Spin 2 Win machine.

Roulette has 19 different bet types. Bets available are straight up, splits, square, dozens, columns, low/high, odd/even, red/black, 0, 00, streets, double streets, and trios.
Payout calculation is done as well. 3D chips are being worked on, and the UI and effects for displaying wins were completed.

Casino: Phase 2 Roulette UI Demo WIP



Casino: Phase 2 New Signs and Interior WIP
















Condo I/O
macdguy worked on Condo I/O.

He got the wiring tool up and running again with the new tool system. He also worked on displaying connections between items in a nice way, along with effects and improving the backend systems.

While it's not shown in the videos, you can now pass variables between items as well, so you can send colors, URLs, etc, to items based on inputs from other items.

Condo I/O: Button Demo WIP



Condo I/O: Demo WIP



Condo I/O: Connection UI Demo WIP



Third Party Plushes
JJosh continued working on the third party plushes.

Sublo & Tangy Mustard (Aaron Long)


Credit to Aaron Long (Aaron Long Cartoons)

Pike & Frilligan (Jacob Lenard)


Credit to Jacob Lenard (HorseFolder)

Miscellany

Lifeless continued working on the blockout for the SDNL map, Frostbite.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up
That about covers everything that happened since May 2nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
May 6, 2022
Tower Unite - MacDGuy
This update addresses several bugs and adds new gameplay changes to various game worlds, and features requested by the community.


Anti-Harassment Improvements
Players now properly fade out while you are in casino seats. We also hide flashlights of other players while you are in a game activity to combat harassment. We also went through every single wearable in the game to ensure they will all fade out properly so players cannot block your view while you are in games.

Poker Improvements/Fixes
Texas Hold 'Em has improved UI and major bug fixes. The game no longer gets stuck when a player leaves mid-game. We also added key binds for Call/Check, Raise, and Fold.

Player Management Popups
You can now click on players within the scoreboard and chat and quickly have options to mute, block, block player model, and report players. We also have quick options for giving player condo permissions to make coop condo building more accessible.

Casino Phase 2
We have been hard at work on Casino Phase 2. We hope to have more details about Casino Phase 2 soon! Track its status here: https://trello.com/c/YiTB5XHZ/557-casino-phase-2


Changes
  • Added player management popup when clicking on player names in chat and scoreboard. This popup will give you quick options to mute, block, block player model, report, and view profiles
  • Condo: Added moderation management popup when right clicking on players in the scoreboard. This popup gives quick options for moderators to go to, bring, kick, and ban
  • Weapon crosshairs now dynamically animate when bullets are fired
  • Casino - Poker: Added key binds for Call/Check, Raise, and Fold (1, 2 and 3)
  • Casino - Poker: Improved overall HUD artwork and look
  • Bowling: Players now fade out while you are bowling
  • Virus: Infected now can wear hats
  • Virus: Increased size of radar
  • Condo: Noclip no longer moves you down with CTRL by default (setting with key bind for this feature coming back soon)
  • Improved Lucky Catsack materials and added animations
  • Disabled Flashlights while you are in a game (such as an Arcade game or Casino game)
  • Condo: Added a confirmation dialog for loading snapshots to avoid accidentally loading and losing condo progress
  • Condo: Moved player ban list into its own settings category, which improves load times for condo settings and also keeps unwanted players from being shown to you immediately every time
  • Condo: Improved Condo settings UI. Now the settings are more clearly laid out on a side panel
  • UI: 3D menu screens (condo browser, maps) can now be interacted with the mouse while having the inventory open (Q)
  • Collection Book: Added categories to Casino stats
  • Collection Book: Removed duplicate stat for Virus infected killed
  • Collection Book: Removed up some unused stats in ZM, Virus, Plaza
  • End of Anniversary Events

Bug Fixes
  • Fixed wearables not always fading out with the fade system (we went through every wearable in the game)
  • Casino - Poker: Fixed a long standing issue where the game could get stuck and not progress
  • Casino: Fixed player fade system not working for casino games
  • Casino: Fixed AFK check occurring too often or at the wrong times
  • Casino: Fixed AFK check booting you off instantly when you get on a certain machine sometimes
  • Casino: Fixed AFK check booting you off instantly always if you failed it once
  • Arcade: Fixed player rotation being wrong while using arcade games
  • Plaza: Fixed vehicles going slow
  • Plaza: Fixed monorail "now arriving at" voice lines not playing
  • Virus: Fixed kills/deaths not being submitted to the leaderboards properly
  • Virus: Fixed "Infected Killed" stat not being updated properly
  • ZM - Acrophobia: Fixed several more spots where players shouldn't be able to get to
  • ZM: Fixed Drone Buddy not increasing achievement or stat
  • Condo - Instruments: Fixed sounds not ending when item is removed or player leaves
  • Condo - Piano and Electronic Keyboard: Fixed visual keys not lifting when lifting keys in sustained mode
  • Condo - Media Player: Fixed anyone being able to skip or remove videos while in playlist mode
  • Condo - Media Player: Fixed first saved playlist showing up on all other media players, preventing you from being able to manage multiple playlists per media player
  • Condo: Fixed Copycat being able to paste on to locked items
  • Condo: Fixed glow property not copying properly when duplicating sign items
  • Fixed "Thinker" emote rock seat removing while the emote is still active
  • Fixed rocket jump launch (Firework Launcher) effecting players who are noclipping
  • Plaza/Condo: Fixed being able to respawn instantly when killed by another player in PVP mode (now there is a 2 second delay before you can respawn)
  • Virus: Fixed weapon stats not being tracked (TNT Kills, Handgun Kills, Crossbow Kills, Double Barrel Kills, Flak Hand Cannon Kills, Plasma Autorifle Kills, Sci-fi Handgun Kills, Dual Silencer Kills, Sonic Shotgun Kills, Tommy Gun Kills, Bullets Hit, and Bullets Shot)
  • Virus: Fixed Deaths stat not incrementing
  • Virus: Fixed Dual Silencers not attaching to the left hand properly
  • Virus: Fixed Dual Silencers shoot effects not attaching to the left gun (and not ejecting out of the silencer barrel properly)
  • Fixed Sword and Shield milestone not using workshop metadata offsets
  • Collection Book: Fixed "Infected Survivors in Solar" and "Survived Solar" Virus stats being missing
  • Fixed Physics-al Media items being able to queue up videos on media players that have a playlist
  • ZM: Fixed Combo Power going away after a couple seconds after unlocking it (combo power should stay until used now)
  • ZM: Fixed equipment stats not being displayed properly in collection book (Blackhole Kills, Explosive Flask Kills, ALPS Kills, Turret Kills, Ramming Shield Kills, Transplant Kills)
  • ZM: Fixed deaths stat not being incremented
  • ZM: Fixed Auto Shotgun kills not being incremented
  • ZM: Fixed Homing RPG kills not being incremented
  • ZM: Fixed Grenade Launcher kills not being incremented
  • ZM: Fixed Dissector kills not being incremented
  • ZM: Fixed Werewolves kills not being incremented
  • ZM: Fixed Crimson kills not being incremented
  • ZM: Fixed Homing RPG projectile not hitting zombies head-on and instead passing through them
  • ZM: Fixed "Days as" class stats not being incremented
  • Minigolf - Waterhole Hole 2: Fixed getting stuck in the bucket
  • Minigolf - Cove Hole 3: Fixed tree being on the course
  • Minigolf - Garden Hole 8: Fixed second gong being missing
  • ZM: Fixed Ghosts hiding in the ground blocking other zombies (now zombies will walk over them properly)
  • Bowling: Fixed player animations playing twice right before a player sits back down
  • Bowling: Fixed join screens not updating quick enough and not being interactable as quick as they could be
  • Condo: Fixed Grand Piano and Electronic Keyboard items having their color editing sections mixed up
  • Condo: Fixed condo player background color not matching the condo scoreboard color
  • UI: Fixed drop down menus losing focus sometimes and requiring you to double click to interact with them
  • Fixed pet floating code causing glitchy behavior for pets



Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 2nd, 2022, detailing all the changes that have happened since April 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1
We're continuing to work on the 0.15.1.1 update, which fixes a bunch of bug fixes and crash fixes, as well as some minor changes.

You can view the 0.15.1.1 update changes here.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna continued working on the art overhaul for the Casino, while also working on new signs for the new Casino machines.

macdguy worked on Roulette, finishing up the rules, betting system, bet calculations, and the bet selection UI.

Sketchman worked on Roulette, working on the ball animations.

Wheezwer worked on horses for the house racing machine, while also helping with brainstorming ideas for the Casino art pass.

Casino: Phase 2 Roulette WIP



Miscellany

macdguy worked on various bug fixes for Update 0.15.1.1.

JJosh continued working on various items and third party plushes.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Sketchman continued working on backend improvements and optimizations.

Will continued working on music for SDNL.

Wrap It Up
That about covers everything that happened since April 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy


Fish and earn double EXP during this weekend event starting this Friday and ending on Monday. There's also a bunch of more rare fish swimming around for you to catch this weekend as well!

Tower Unite will occasionally feature events that multiply your rewards for playing the game! Have fun fishing and stay tuned for further events!

Last chance for Anniversary events!
Next week the Anniversary events will conclude, so make sure you get a chance to spend your anniversary coins before then!





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for April 25th, 2022, detailing all the changes that have happened since April 18th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Update 0.15.1.1
We're continuing to work on the 0.15.1.1 update, which fixes a bunch of bug fixes and crash fixes, as well as some minor changes.

You can view the 0.15.1.1 update changes here.

SDNL: Containership
Johanna continued working on Containership, furthering the art and shortening the ship so it matches the layout more.

SDNL: Containership WIP






Miscellany

Lifeless continued working on the blockout for SDNL: Frostbite.

macdguy worked on fixing some issues with the player blocking system, as well as making it easier to block / mute players. He also continued working on Casino: Phase 2, fixing some issues with poker and figuring out how the newer games are going to be designed and implemented.

JJosh continued working on various items and third party plushes.

Madmijk continued working on the Condo instruments, working on adding a bunch of sound samples.

Sketchman continued working on backend improvements and optimizations, working on improving workshop performance. He also started working on Casino: Phase 2.

Wheezwer continued working on Steam backgrounds and art for the Horse Racing Casino machine.

Will continued working on music for SDNL.

Easier Player Blocking WIP

This popup menu will show up when clicking on players on the scoreboard or chat. We plan to expand this popup to other parts of the game such as the voice chat and directly clicking on player models.

This will also have a "Permissions" option while you are in condos to access condo permissions faster.

We also plan to add condo owner options as a popup like this when you right click on players. So you can easily teleport to / from and issue out kick / bans without having to open the profile each time.



"Tank Man" Third Party Plushes WIP



Wrap It Up
That about covers everything that happened since April 18th, 2022 at PixelTail Games.

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Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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