Tower Unite - MacDGuy


Woodlands - A New & Familiar Ball Race Map


Breathe in that naTUre and enjoy the remake of Grassworlds from GMTower, featuring new levels and a brand new song.


Altitude Remastered


Altitude was completely remastered with tons of bug fixes and design changes.
"I did it again hope you like it" - Lifeless


ATTENTION: PAK is Now Default, Greatly Decreasing Load Times, But Increases Download!
In this update we've also enabled PAK by default. PAK is a compression method that will greatly decrease load times for everyone (HDDs and SSDs).

However, PAK requires downloading the entire game for each update. We recommend users who have metered internet or low bandwidth internet opt out of this PAK version. You can opt out by right clicking on Tower Unite in your Steam library, click on properties and then the betas tab. Select the "lowbandwidth" beta branch via the drop down. The low bandwidth branch will download only the changed files in updates, drastically reducing download amounts - but will also increase load times.

Changes
  • New Ball Race race map Woodlands
  • Minigolf: Altitude - massive visual overhaul
  • PAK is now default, greatly decreasing load times (opt out by switching beta branch to "lowbandwidth")
  • Added "next event/minigame" HUD element for Plaza
  • Fishing: Increased sea dollar spawn rates
  • Fishing: Adjusted very hard difficulty to be more forgiving and less likely to happen
  • Balloon Shoot now has combo support
  • Virus - Subway: Widened a corridor entrance to allow infected to access an area easier
  • Virus - Subway: Added some paneling near the main ticketing area to block a long viewpoint to prevent infected from being sniped off as easily
  • Optimized the main menu a ton, should help boot up times (no longer loads in things it shouldn't need to). Also no longer loads the player model unless you are in appearance mode (menu fps speed up)
  • Reduced chainsaw volumes
  • Sea Dollar now shows up in the collection book

Bug Fixes
  • Optimized PAK File: Assets in PAK are now arranged by load order
  • Fixed workshop RAM/VRAM leaks
  • Fixed various memory leaks
  • Optimized more Plaza code
  • Fixed collision issues with pool noodles
  • Fixed inventory collision issues with fishing rod
  • Minigolf - Garden: Fixed hole 4 pipe being too slow
  • Minigolf - Garden: Fixed hole 5 HIO not being reliable
  • Minigolf - Garden: Fixed hole 12 pipe issues (also added a camera for better viewing)
  • Minigolf - Garden: Fixed hole 13 HIO not being possible (or unreliable)
  • Minigolf - Garden: Fixed hole 13 out of bounds issue (near the HIO area)
  • Minigolf - Treasure Cove: Fixed hole 1 tube being too slow
  • Minigolf - Treasure Cove: Fixed hole 4 HIO not being possible (or unreliable)
  • Minigolf - Treasure Cove: Fixed hole 5 tube being too slow
  • Minigolf - Treasure Cove: Fixed hole 12 HIO not being possible (or unreliable)
  • Minigolf - Treasure Cove: Fixed hole 13 left cannon causing out of bounds
  • Minigolf - Treasure Cove: Fixed hole 13 HIO not being possible (or unreliable)
  • Minigolf - Treasure Cove: Fixed hole 15 HIO not being possible (or unreliable)
  • Minigolf - Treasure Cove: Fixed hole 16 not having effects for the barrels being spawned
  • Minigolf - Treasure Cove: Fixed barrels on hole 16 being removed too soon
  • Minigolf - Emission: Fixed hole 16 laser bridge bouncing balls out of bounds
  • Fixed Alpine minigolf leaderboards not loading properly in the collection book
  • Virus - Fixed a crash related to adrenaline
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

UPCOMING UPDATES


You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for July 22nd, 2019, detailing all the changes that have happened since July 15th, 2019.

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress

Wheezwer and Johanna continued working on the Arcade Machine art.

Johanna worked on a 4 player arcade cabinet for 2D/3D multiplayer games, along with finishing the new Whack-a-mole cabinets.

Wheezwer worked on artwork for two Whack-a-mole machines, Whack-a-mole and Bug Bytes, and two new arcade posters. She also continued working on the murals for walls of the arcade.

macdguy worked on the logic for Whack-a-mole, Bug Bytes (multiplayer whack-a-mole), and Tornado machines. He also continued improving feedback for Ring God and The Offering (Ball Toss). Work was done on the arcade base, adding multiplayer scoring. He also worked on some fixes for Garden, Treasure Cove, adjusted sea dollar earn rates to be easier, and added Balloon Shoot combo support.

Madmijk continued work on the Captain Calypso's Planetary Piano, creating a solo play mode.

Gloves continued working on animations for Arcade.

Will finished the Woodlands song and continued working on sounds for various arcade machines.

Several machines were worked on this week.

Whack-a-mole & Bug Bytes WIP Artwork




Planetary Piano WIP Gameplay Solo
https://youtu.be/oekMge8HP2w

Whack-a-mole WIP Gameplay
https://youtu.be/uaLThz0U1Qs

Bug Bytes (multiplayer whack-a-mole) WIP Gameplay
https://youtu.be/Vl0fbNUK5ng

The Offering (ball toss) WIP Gameplay
https://youtu.be/z02xDGoFTic

Little Birde Feeders WIP Gameplay
https://youtu.be/-iC3WigBte8

Ring God WIP Gameplay
https://youtu.be/27V4u7TL9a4


Accelerate Progress
Lifeless has been been working on another Accelerate level. This one is one based off our early Kickstarter level we showed off.

Super Early Screenshot



Misc
Sketch fixed a typo in the new Tiny Potion ad.




Code Optimizations
Sketch finished work on the memory leaks and optimizations for now. This week he fixed an audio related leak, various async leaks, and resolved Workshop VRAM issues. All of these fixes are now part of the Woodlands update. He also finished the workshop culling optimizations, which we'll be putting out a patch for soon. And lastly, he fixed issues with related to dev-builds that prevented us from performing certain types of debugging/profiling.

Wrap It Up
That about covers everything that happened since July 15th, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for July 15th, 2019, detailing all the changes that have happened since July 8th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress

Wheezwer and Johanna continued working on the Arcade Machine art. Signs for Skee Ball, Super Hoopers, Tornado, Salmon Says, and Stack'em were created.

Wheezwer worked on art for the Skee-ball backboard, finished art for Tornado, and started work on art for the "Jar Toss" game, another "Ball Drop" game, and the "Pachinko" machine.

macdguy worked on the logic for Wheel of Fire (90% done), Pluck-a-pal (80% done), Tornado (80% done), and Whack-a-mole (90% done) machines. He also continued working on Ring Toss to make the gameplay better and added effects. He worked on improved LED effects for Skee-ball and Little Birde Feeders. Work was done for the 2D/3D base, creating weapon support (w/ networking). He worked on the overall Arcade base, adding debug visualizations to help with optimizations, remaking the seat/multiplayer system, and overall improvements. He also started working on the gameplay for Lonely Gun 30XX.

Madmijk continued working on the shader and gameplay for Captain Calypso's Planetary Piano.

Gloves continued working on animations for Arcade, working on Stack'em and Skee-ball.

Will continued working on sounds for Skee-ball.

Skee-ball with Updated Backboard and Sign WIP


Super Hoopers Logo and Sign Art WIP


Stack'em Sign Art WIP


Dizzy Sign Art WIP


Tornado Cabinet and Artwork WIP



The Offering Cabinet and Artwork WIP



Unnamed Ball Drop Cabinet Model WIP


Little Birde Feeders Light Animations WIP
https://www.youtube.com/watch?v=KwzQS1oMCvs

Skee-ball Light Animations WIP
https://www.youtube.com/watch?v=0D6itG1SZ88

Captain Calypso's Planetary Piano Gameplay Demo WIP
https://www.youtube.com/watch?v=b3UvBvR2fFA

Arcade Shooter Demos WIP
https://www.youtube.com/watch?v=gb2jW9AszMw
https://www.youtube.com/watch?v=8ty_oEcK5d8

Pluck-a-pal Crane Machine Physics Demo WIP


https://www.youtube.com/watch?v=v3JIrf7JF5o

Wheel of Fire Gameplay WIP
https://www.youtube.com/watch?v=5YZ4iO3jqyE
https://www.youtube.com/watch?v=El-u-utzlQY

Tornado Gameplay WIP
https://www.youtube.com/watch?v=0alvcShJ5us

Whack-a-mole Gameplay WIP
https://www.youtube.com/watch?v=zE7GImIuAto
https://www.youtube.com/watch?v=dBXUi3YZDjI

Salmon Says Logo Artwork WIP


RC Tank Item WIP


Virus: Subway Changes

Lifeless made some slight changes to a couple hallways in Subway, to make them less campable.

Virus: Subway Hallway Changes WIP


Plaza Transportation Items
JJosh continued working on new Plaza Transportation Items, such as the Skateboard and Three Wheeled Trike.

Plaza Transportation Items WIP


Plaza Art Updates
Sketch worked on updated Plaza Banner Art, such as The Stray advertisements.

Updated Plaza Art WIP




Code Optimizations
Sketch continued looking into the memory leaks and optimizations. This week he implemented Axis Aligned Bounding Box calculations for Workshop Item meshes, which will be very useful for culling and performance optimizations.

Workshop Item Bounding Boxes WIP


Wrap It Up
That about covers everything that happened since July 8th, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for July 8th, 2019, detailing all the changes that have happened since July 1st, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Summer Update
Last week we released the Summer Update, which introduced two new minigames Chainsaw Deathmatch and Booze Bash, along with a bunch of new pool tubes and other summer accessories. You can read all about the update here.

PAK by Default (faster load times)
A couple months ago, we introduced another version of Tower Unite which used PAK files to contain all of the game data. When using the PAK method, loading times are dramatically reduced.

During our testing, before the PAK version, it would take our Hard Drive test computer 2 minutes and 45 seconds to load into the Plaza. With the PAK version, it takes only 24 seconds. This speed increase is also found on SSDs, going from 43 seconds to only 7 seconds. You can read more about our testing in the original thread.

One of the downsides with the PAK version, is that while the files are compressed which helps loading times, this compression results in having to download the entire game (around 8GB) every time there is a new update to Tower Unite.

This week, we’ve decided we’re going to be making the PAK version the default version of the game. However, we do recognize that there are many players out there with slow or heavily capped internet connections. For this reason, there will be a new “lowbandwidth” branch of Tower Unite, which when selected, will revert to how the game is currently packaged. This will save on your internet bandwidth, but you won’t get any of the speed improvements.

We’ll make another announcement when the “lowbandwidth” branch is released, so that people have time to switch over before we make the PAK default live in our next update.

TL;DR: We will be swapping the PAK version from opt-in to opt-out. There will be a new branch that you can opt-into if you have slower or metered internet. The branch is currently available called “lowbandwidth”, so you can opt-into it now before the next update.

July Survey
We’re still holding a short survey for feedback about the game until the 26th of July. Your input really matters, so if you have a chance you can fill out the survey here: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ/viewform?edit_requested=true

So far we’ve had over 1,200 responses, making this our most popular survey by far.

Arcade Progress
Wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Lonely Gun 30XX and Captain Calypso’s Planetary Piano machines. Work began on another “Ball Drop” arcade machine.

Wheezwer worked on Mural Art for the Prize Redemption areas, along with a logo for the WarpZone arcade and posters.

macdguy worked on the logic for the Pluck-a-pal Claw Machine, Ball Toss Fish Bowl, Wheel of Fire, and also improved networking events for scoring so there is no effect/sound delays for the player who is playing the arcade machines.

Madmijk continued working on the shader for the Captain Calypso’s Planetary Piano machine.

Claw Machine Logic WIP
https://youtu.be/px9Rrmi-S4w

Prize Redemption Mural WIP


Lonely Gun 30XX Cabinet Artwork WIP


Captain Calypso’s Planetary Piano Cabinet Artwork WIP


Captain Calypso’s Planetary Piano Cabinet Shader WIP
https://youtu.be/7y2CKoJiCw4

"Ball Drop" Arcade Machine Cabinet WIP


Arcade Mural WIP


Arcade 4K Screenshot

4K Version

WarpZone Logo WIP


Arcade Poster WIP


Accelerate Progress
Chris continued working on karts for Accelerate.

Accelerate Karts Untextured WIP


Accelerate Karts Textured WIP


Accelerate Karts Closeup WIP





Drivable Scooter
Josh started working on a Drivable Scooter for the Plaza as part of a set of transportation items.

Drivable Scooter WIP


Code Optimizations
Sketch continued looking into the workshop memory leaks and optimizations.

Wrap It Up
That about covers everything that happened since July 1st, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy


Summer is here! While we've been actively busy working on Arcade, some of us have spent time working on a TUbular Summer update to celebrate the season.

We've added two new minigames: Chainsaw Deathmatch and Booze Bash. Chainsaw Deathmatch is a classic GMT minigame but with its own death arena.

Franky's grill is now open! He's got hot dogs and beer for you to drink responsibly.

Our resident pool tube expert (a.k.a. Josh) crafted 53 beautiful pool tubes for you to express yourself with.

Changes
  • New Plaza minigame: Chainsaw Deathmatch
  • New Plaza minigame: Booze Bash
  • Franky's grill is now open
  • Added new summer related items:
    • Holdable Beer (casually drink beer anywhere. please drink responsibly)
    • Holdable Hot Dog
    • Holdable Soda
    • Orbiting Sun (keep your sunny friend close)
    • Pool Noodle (smack your friends)
    • Sparkler (draw in the air)
    • Beanbag
    • Cornhole Board
    • Pineapple Glasses
    • Palm Tree Glasses
    • Inflatable Glasses
    • Neon Light Glasses
    • Steampunk Goggles
    • Holographic Sunglasses
    • Holographic Backpack
    • Flower Crown
    • Bowler Hat
    • Cig
    • Ushanka (okay well sometimes it can get cold at night during the summer and well...)
    • Our resident pool tube expert (a.k.a. Josh) crafted these beautiful pool tubes for you to express yourself with:
      • Airplane Pool Tube
      • Alien Pool Tube
      • Balloon Dog Pool Tube
      • Boat Pool Tube
      • Burger Pool Tube
      • Cat Pool Tube
      • Cherry Pool Tube
      • Chicken Pool Tube
      • Coconut Pool Tube
      • Cool Duck Pool Tube
      • Cool Snake Pool Tube
      • Cosmic Pool Tube
      • Crocodile Pool Tube
      • Diamond Pool Tube
      • Dog Pool Tube
      • Dragon Pool Tube
      • Eagle Pool Tube
      • Fish Pool Tube
      • Fox Pool Tube
      • Giraffe Pool Tube
      • Gold Pool Tube
      • Heart Pool Tube
      • Holographic Pool Tube
      • Horse Pool Tube
      • Iridescent Pool Tube
      • Lime Pool Tube
      • Neon Pool Tube
      • Orange Pool Tube
      • Palm Tree Pool Tube
      • Pelican Pool Tube
      • Pig Pool Tube
      • Pinata Pool Tube
      • Pineapple Pool Tube
      • Pizza Pie Pool Tube
      • Pool Pool Tube
      • Popcorn Pool Tube
      • Racecar Pool Tube
      • Rainbow Pool Tube
      • Shark Pool Tube
      • Silver Pool Tube
      • Snake Pool Tube
      • Splash Pool Tube
      • Stingray Pool Tube
      • Strange Pool Tube
      • Swan Pool Tube
      • Toilet Pool Tube
      • Toucan Pool Tube
      • Turtle Pool Tube
      • UFO Pool Tube
      • Unicorn Pool Tube
      • Watermelon Pool Tube
      • White Horse Pool Tube
    • Added an option to disable gore
    • Added appearance button on quick context UI (when you hold C) in Plaza/Condo
    • Improved appearance item unlock feature so you can actually see the item icon instead of the giant shopping cart icon
    • Bongo now changes pitch while looking up or down
    • Catpack now has scuba gear when you go underwater
    • Best Pickup Line achievement now works

    Bug Fixes
    • Minigolf: Fixed Garden Hole 17 HIO pipe
    • Fixed fishing while on rocks not working all the time
    • Fixed a massive invisible block/barrier preventing from placing down fireworks on the boardwalk
    • Fixed fish not swimming around properly in Condos
    • Fixed flashlight being way too bright
    • Fixed floating tree above lazy river
    • Fixed a debug brush still existing near the docks
    • Fixed pool tubes no longer going into pool tube mode after you jump out of the water (now they re-enable after 5 seconds automatically)

    ---

    UPCOMING UPDATES


    Check out all our Arcade development blogs:
    July 1st, 2019
    June 24th, 2019
    June 14th, 2019
    June 7th, 2019
    Arcade Machines and You

    ---

    You can follow our current developments on our Trello:
    https://trello.com/b/6BwRMiPw/tower-unite-roadmap

    You can follow our weekly developer logs here:
    http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

    You can report bugs on our forums:
    http://forums.pixeltailgames.com/c/bug-report

    Or you may also report bugs on our Steam community, but please expect slow response time.
    Tower Unite - MacDGuy
    Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2019, detailing all the changes that have happened since June 24th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    2019 Survey
    We just posted a new survey asking some helpful questions to get input from the community.

    Your input is incredibly helpful in deciding where we take the game! Please spend just a few minutes of your time to let us know how we're doing!

    Survey: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ


    Summer Update
    Work has continued on the Summer Update, which we plan on releasing sometime this week. macdguy worked this week on the Chainsaw Deathmatch and Booze Bash minigames, while JJosh has been working on over 40 new pool tubes.

    Summer Update: Pool Tube Teaser WIP



    Summer Update: Chainsaw Deathmatch Gibbing WIP

    A new minigame Chainsaw Death match was made for the Summer update. Gore is toggable in settings.

    https://youtu.be/RfVp3vWJLAo

    Summer Update: Chainsaw Deathmatch Acid Pit WIP

    https://youtu.be/mb-8NcaT7iE

    Summer Update: Chainsaw Deathmatch Arena FX WIP

    https://youtu.be/wsjtt5oUPgs

    Arcade Progress
    wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Candy Slam, Ring God, Little Birde Feeders, and Stack 'em machines. Work started on the Tornado and Lonely Gun 30XX machine art.

    macdguy continued working on the 2D Arcade game base, which will allow us to quickly create 2D arcade games with multiplayer support. This new Arcade game base allows for rendering workshop player models in 2D as well. You can read more about that here: https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/6220?u=macdguy

    Madmijk continued working on the Stack 'em machine code.

    Final Little Birde Feeders Cabinet Artwork




    Final Candy Slam Cabinet Artwork



    Final Ring God Cabinet Artwork



    Lonely Gun 30XX Cabinet Artwork WIP



    Tornado Cabinet Model WIP



    Stack 'em Cabinets WIP



    Updated Upstairs Arcade Room WIP



    Arcade 2D Gamebase Demo WIP

    https://youtu.be/kEBNTd5kBbM

    Arcade 2D Gamebase w/ Networking WIP



    Arcade Item: Drone WIP



    Minigolf: Altitude Remake

    Lifeless continued working on the Altitude minigolf map remake.

    Minigolf: Altitude Remake Overview WIP



    Ball Race: Woodlands

    Johanna worked on adding 3 more new levels to Woodlands, which weren't in the original GMod Tower version.

    Ball Race: Woodlands New Levels WIP




    Code Optimizations
    Sketch continued looking into the memory leaks and optimizations relating to Workshop.

    Wrap It Up
    That about covers everything that happened since June 24th, 2019 at PixelTail Games. See you all next week!
    Tower Unite - MacDGuy
    Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress
    A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.

    wheezwer completed the artwork for "Avalanche" and "Ring God", and is continuing to work on artwork for "Little Birde Feeders".

    Johanna started working on a "moving target" arcade game model, and she also completed the model for a "duck punch" arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the "Little Birde Feeders" model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines' attract states, and created some signage for the "Avalanche" and "Ring God" games.

    Sketch worked on artwork for the "Wheel of Fire" game.

    Madmijk started working on "Stack 'em", focusing on gameplay and replication.

    Caboose700 finished the gameplay for "Salmon Says".

    macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations Gloves finished.

    Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for "Ring God", as well as working on the Sledgehammer animations.

    Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.

    Skeeball Gameplay WIP
    https://youtu.be/ar8oIwD3_i4

    Skeeball Animations & Networking WIP
    https://youtu.be/ZYw6od2QuqM

    Skeeball Gameplay with Sounds WIP
    https://youtu.be/tBvMT3ABzvg

    Stack 'em Gameplay WIP
    https://youtu.be/d7Wn1QeWJHg

    Stack 'em Networking WIP
    https://youtu.be/xip2isjYzVw

    Salmon Says Gameplay WIP
    https://youtu.be/VL27Zy5hmXE

    Mind Tester Gameplay WIP
    https://youtu.be/excTvzFmKns

    Whirl-a-Fish Gameplay WIP
    https://youtu.be/BpMtRWgKvEA

    Little Birde Feeders Gameplay WIP
    https://youtu.be/e3KWoouoREo

    Dizzy Gameplay WIP
    https://youtu.be/yOJQgt3xVio

    Little Birde Feeders Cabinet Artwork WIP



    Ring God Cabinet Artwork WIP


    Avalanche Cabinet Artwork WIP


    Wheel of Fire Artwork WIP



    We also updated our arcade thread with new media here: https://forums.pixeltailgames.com/t/arcade-machines-and-you/33738/

    Altitude Remake
    Lifeless began completely remaking the Altitude minigolf map.

    Early Altitude Remake Screenshot WIP


    Code Optimizations
    Sketch continued working on memory leaks and optimizations relating to Workshop models.

    Wrap It Up
    That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!
    Tower Unite - MacDGuy
    Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2019, detailing all the changes that have happened since June 7th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Arcade Progress
    Now that fishing is in a stable state, our main focus has moved to Arcade.

    Earlier today, we created a massive post detailing all the machines we plan on having in the arcade, which you can find here. We suggest you check that out if you want to see what each arcade game will be!

    This week, a new button component system for all the buttons in the arcade was completed. macdguy completed all of the base code for the arcade machine gameplay, and has been working with Gloves to complete the animation system. In addition, the unit cost and ticket base code, along with the multiplayer handler for Galaxy Police was finished. macdguy also completed the physics system for the arcade games, and completed pretty much of all of the gameplay code for Dizzy and Super Hoopers.

    Johanna and Wheezwer continued working on the arcade machine models and artwork. Wheezwer finished the artwork for the claw game "Pluck-a-pal", and started working on the artwork for the ball attack game, "Avalanche". Johanna completed the model for the ball toss game, "Bird Feeder", along with the "Piano" arcade game. Johanna also started working on a yet to be named ball toss game, and added a second floor to the arcade, which will contain more games.

    Super Hoopers Gameplay WIP

    https://www.youtube.com/watch?v=TlyinyheaOI

    Dizzy Gameplay WIP

    https://www.youtube.com/watch?v=u8X5msZw8LA

    Arcade Second Floor & Staircase WIP




    Pluck-a-pal Model and Artwork WIP





    Avalanche Model and Artwork WIP




    Bird Feeder Model WIP



    "Piano" Model WIP



    TBD Ball Toss Arcade Model WIP



    Plaza Art
    Sketch worked on a fishing advertisement for Fishing.

    Fishing Advertisement WIP



    Code Optimizations
    Sketch continued looking into the memory leaks.

    Wrap It Up
    That about covers everything that happened since June 7th, 2019 at PixelTail Games. See you all next week!
    Tower Unite - MacDGuy
    Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2019, detailing all the changes that have happened since May 20th, 2019.

    We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!

    Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

    Fishing Update and Hotfix
    Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.

    Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.

    New Artist
    We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.

    Arcade Work and Art
    Now that Fishing is released, our focus has turned onto the Arcade.

    Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.

    Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.

    Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.

    macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.

    Arcade: Whirl-A-Fish Artwork WIP



    Arcade: Ring Toss Machine WIP



    Arcade: Ball Toss Machine WIP



    Arcade: Claw Machine Artwork WIP







    Arcade: Prize Redemption Desk WIP



    Arcade: Wack-a-mole Player Animations WIP







    Arcade: Player Animation Debug WIP



    Arcade: Game Base Testing WIP



    Nightclub Art
    Johanna continued working on the interior of the nightclub.

    Nightclub: Interior Hallway WIP



    Nightclub: Hall to Dance Floor WIP



    Nightclub: Dance Floor WIP



    Playable Guitar Progress
    Madmijk has been working on the Playable Guitar, working on the user interface for storing chords and palettes.

    Playable Guitar: Palette UI WIP

    https://youtu.be/zNUdHc1M1dU

    Accelerate Progress

    Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.

    Accelerate: Race Car WIP



    Accelerate: Go-Kart WIP




    Wrap It Up
    That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!
    Jun 6, 2019
    Tower Unite - MacDGuy
    This update addresses several issues that were recently reported.

    Changes
    • Dragging items out of the hot bar is now more intuitive
    • Added an All category for hot bar
    • Fishing: Increased EXP earn rate for Fishing
    • Fishing minigame: Fish difficulty text now colors the difficulty text to make it easier to tell from a glance
    • Fishing minigame: Reduced screen shake when line stress is high
    • Fishing minigame: Added a fish icon to make it easier for new players to know what to do
    • Fishing minigame: Colored the fish catch ring by the difficulty of the fish
    • Fishing catch log now sorts by the most recently caught fish
    • Added a setting to make the Fishing minigame opaque
    • Moved All items and New items buttons to the top of the store UI

    Bug Fixes
    • Minigolf: Fixed tube splines not always disconnecting the ball from the tubes
    • Fixed a soft lock during Fishing if you have the chat box open when about to get a fish
    • Fixed a bug where Fishing music would continue to loop if you dequip during the minigame
    • Fixed underwater sounds sometimes staying on
    • Fixed fishing playtime not being tracked
    • Fixed being able to cast into rocks
    • Fixed Bunny Ears not showing up
    • Fixed Plasma Autorifle not showing up in the hot bar
    • Fixed Throwable Drink not showing up in the hot bar
    • Fixed Quarter and Magic Trampoline not having an version added set
    • Fixed the Suite aquarium
    • Fixed the Resort aquarium
    • Fixed the Fish Bowl not keeping fish in
    • Fixed Fish Bowl placement issues
    • Fixed Ball Race orb sounds
    • Fixed The Stray logo not displaying properly
    • Fixed catch log positioning for lower screen resolutions
    • Fixed RC plane invert settings not applying if you are already in a plane
    • Fixed monster potion not dequipping properly


    UPCOMING UPDATES


    You can follow our current developments on our Trello:
    https://trello.com/b/6BwRMiPw/tower-unite-roadmap

    You can follow our weekly developer logs here:
    http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

    You can report bugs on our forums:
    http://forums.pixeltailgames.com/c/bug-report

    Or you may also report bugs on our Steam community, but please expect slow response time.
    ...