Tower Unite - MacDGuy


https://www.youtube.com/watch?v=wiBDcziFouA


IT'S TIME TO FISH!
After tons of time and work, Fishing is finally here!


Fish With Your Friends
Fishing is a fun and relaxing Plaza activity that you can play with other players. Catch fish together and show off what you caught with your friends.



Catch Over 100 Different Fish and Weird Items
The aquatic ecosystem of the Plaza has been greatly expanded, and with over 100 different species of fish and a bunch of exclusive fishing items to be found, there’s sure to be some hidden treasure waiting just for you.



Use Various Bait
Different types of fish are attracted to different types of bait. We've added tons of variations of bait to help your fishing needs at the Gone Fishin' Bait Shop, right near the rollercoaster dock and the fishing docks behind the games building.

Adopt Sea Friends
Sometimes you'll catch a Sea Dollar. They're the currency of the sea. Once you have enough sea dollars, you can adopt aquatic friends such as dolphins, whales, and sea TUrtles.

Build Aquariums
After you've got a fish, you can place the fish in aquariums in your Condo. Just drag the fish into the aquarium and it'll be happy to call it home.

Become a Dolphin
That's right, become a dolphin. Fishing comes with several milestones and one of the coolest milestone is actually being able to become a dolphin.





New Inventory


Search
No more spending countless hours searching your inventory for that one soda can, the new inventory features a convenient search bar so you can get back to customizing that sick condo.

Easy Filters
Just looking for all your couches? There’s now a button for that too. With the easy filters, all of your couches, chairs, and other item categories can be filtered in just a few clicks.

Improved Tooltips
Tooltips now tell you more useful information, such as the store the item can be found in and in which Tower Unite update the item was added.

Sorting
You can also now sort items by their name, price, and version added.

Color
The new inventory is also colorable, so you can customize what color you want your inventory to be. Obtain that perfect nostalgic blue or the cute hot pink look.

Lock
A new lock feature was added which lets you lock the inventory in place. This keeps the inventory from automatically closing after you release the Q key.



New Store UI


New Logos and Themes (and some sounds)
The store UI has been completely redone with unique theming and logos, adding charm and character to each store.

Landing Page
The store UI now also splits the items sold into categories. Looking for just bait? Click that bait button. Looking for lures? Well, you get the idea.

Sorting
You can now sort items in the store by their name, price, and the version of the game they were added.



Shared Jackpot
Wheel of Money was updated to now have a shared jackpot across all machines. This change makes it so no machine has a unique jackpot, keeping things a bit more civil amongst players. Also, we've increased the chance of winning the jackpot by just a tiny little hair.



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Changes
  • Added Fishing!
    • Collection book now has a sea encyclopedia to track caught fish
    • Bait shop and fishing rod now functional
    • Over 100 fish species and dozens of weird items
  • Summer event characters are back
  • Metal detector events are back
  • Casino: Added shared jackpot for Wheel of Money - each WOM machine will now contribute to a cumulative jackpot instead of per-machine
  • Added audio effects for diving underwater
  • Added new Bowling Ball upgrades: Gumball Bowling Ball, Catball Bowling Ball, Dogball Bowling Ball
  • Minigolf: Garden - Polishing Update
    • Art & lighting improvements
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Several misc bug fixes
  • Minigolf: Cove - Polishing Update
    • Art & lighting improvements
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Several misc bug fixes
  • Minigolf: Alpine - Polishing Update
    • Art & lighting improvements (including the caves)
    • Added new course signage
    • Added gondola track
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Fixed hole 18 sometimes throwing you off course
    • Several misc bug fixes
  • Inventory UI Rework
    • Separated furniture inventory from the hot bar - furniture inventory is now at the bottom of the screen and is much larger
    • Created a better filter system - now you can filter quicker and find items faster
    • Added search bar - you can search through names and item tags
    • Added tabs and subtabs by item types
    • Added sorting (sort by A-Z, cost, etc)
    • Added lock inventory feature, which allows you to lock the inventory and not have to continue holding down Q while using it
    • Hot bar will now automatically hide away when dragging an item for better visibility (unless you have locked the inventory)
    • Added hot bar tabs - for easier organization of different hot bar item types
    • Added favorite item support - now you can favorite items that you reused a lot
    • Added color setting - recolor the inventory to that perfect blue (or pink) or anything you want really
  • Store UI Rework
    • Added new logos and unique colors for each store
    • Added a landing page for each store that shows the top categories that you'd care about in that store
    • Added sorting (sort by name, price, and version added)
    • Added newly added items page (so you can see which new items were recently added to the store)
    • Added friend grouping system for Plaza - create a group and add your friends! More functionality will be added in coming updates
  • Lobby 3 Phase 3
    • New fishing areas added
    • Dueling Arena entrance added
    • Bumper Car entrance added
    • You can now sit in every chair/couch/bench in the plaza
    • Updated foliage in various areas around the map
    • Added fencing and details around the beach-side fishing hole
    • Fixed the concrete appearing metallic
    • You can now use the RC boats in the main Plaza fountains
    • Added more location volumes throughout Plaza
    • New Toy Stop advertisement
    • Changed from the Volumetric Indirect Lighting System to the VLM Sparse Volume Lighting System - improving lighting overall
    • There is now only one lobby elevator that goes to Project 12
    • Reduced the size of the cartoonishly large stair steps at the theater exterior entrance
    • Replaced "GAMES" sign with higher quality model
    • Updated materials on boardwalk
    • Added additional pathways to the beach side fishing hole
  • Underwater condo improvements
    • Removed blue tint from interior of Underwater condo
    • Adjusted outdoor lighting in Underwater condo to look better
    • Removed caustic "milky" effect from inside the underwater condo
    • Improved indoor lighting in underwater condo
  • Added bowling and trivia scoreboards to the scoreboard menu
  • Added option to invert plane vertical controls
  • Your player name now shows at the top of the scoreboard at all times in Plaza/Condo
  • Added new aquarium items to the Gone Fishin' Bait Shop
  • Added thumbnail support to Old Theater Projector
  • Reorganized stores:
    • Moved Beer item from Fresh to Project 12 bar
    • Moved Theater items from Rob's Imports to the Theater store
    • Moved Old TV and Old Computer from Rob's Imports to to Central Circuit
    • Moved Buttons from Rob's Imports to DIY store
    • Moved Beach Volleyball Net and Boxing Ring from Sweet Suite to Toy Stop
    • Moved Body Pillow from Sweet Suite to DIY store
    • Moved Standing Picture Frame from Sweet Suite to DIY store
    • Moved all lamps from Sweet Suite to Central Circuit
    • Moved Fountain and Pergola from Sweet Suite to Seasons
    • Moved some outdoor items from Sweet Suite to Seasons
    • Moved Plastic Tent from Rob's imports to Seasons
    • Moved Fish Bowl from Toy Stop to the Gone Fishin' Bait Shop
  • Improved look of inventory tool tips
  • Inventory tool tips now show what store the items are from and what version the item was added
Bug Fixes
  • Fixed not always being able to click on leave for the Golf Ball milestone
  • Fixed poker UI bug that prevented you from using any of the buttons after the EXP UI popped up
  • Fixed underwater effects not occuring (and for vehicles as well)
  • Plaza Fixes
    • Fixed incorrect collision wall on top of the large peninsula in the Plaza
    • Fixed missing material on some Tower struts
    • Fixed the collision on the Gameworld Port building windows
    • Reduced the chance of falling down an invisible gap between the lazy river and landscape
    • Fixed being able to get under the Arcade building near the rollercoaster
    • Fixed lights from the subway station sticking up into the upper subway area
    • Fixed boat dock location volume being incorrectly placed
    • Fixed some missing collisions in the Casino
    • Fixed some areas of the Ocean being un-swimmable
  • Fixed Trivia screen cutting off player names or answers if the question is more than 2 lines
  • Fixed Stasher tool lagging when you stash items
  • Fixed inventory bug where item icons would change to a different item icon unrelated to the item
  • Fixed items still having a new tag even if they aren't new
  • Fixed Jetpack, Football, Basketball, and Beachball clipping through the store pedestals
  • Fixed game activity names on scoreboard not always displaying the activities due to networking distances
  • Fixed Old Theater Projector drawing shadows over the projection
  • Fixed RC plane trails
  • Fixed a typo on the Pizza box
  • Removed headband from Bunny Ears

UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


Easter events are here!
This is our first Easter themed event, so we hope you enjoy these little games. This update also includes a Plane War minigame which will run in normal non-event rotation from now on.


Tower Unite, now with PAK
We have more news with the release of this update. We've conducted some research into the PAK format which Unreal Engine allows us to package our game in. In conducting this research, we've found that PAK files can significantly reduce the loading times of the game, with some drawbacks we’ll detail below.

We tested how long it takes to load into the Plaza from the Main Menu. The test was conducted on a Intel Core i7-5820K, with a Intel 750 Series 400GB PCI-E SSD and a Western Digital Caviar Blue 1TB 7200 RPM HDD. Of course, keep in mind that your results may vary from our tests.
  • Hard Drive with PAK File: 24 seconds to load into the plaza.
  • Hard Drive without PAK File: 2 minutes 45 seconds to load into the plaza.
  • SSD with PAK File: 7 seconds to load into the plaza.
  • SSD without PAK File: 43 seconds to load into the plaza.
There are some drawbacks to using the PAK file however, which is why this will be available via an opt-in process.
  • Due to how the PAK file is generated, any change to the game will require a full re-download of Tower Unite.So for example, if we push out a small patch that only changes 25MB, the non-PAK users will only have to download the 25 MB that changed, while the PAK file users will have to download 9.8 GB.
  • The PAK file is compressed, which helps reduce the amount of data that is required to be loaded, but comes with a small CPU overhead, which we weren't able to measure, but it could be an issue if the computer is lower powered.
  • As the build times are slightly longer, when an update is released, there might be a small delay in when the PAK version of the game will be pushed out.
If this sounds fine to you, here's how you can participate. In your library, right click Tower Unite, and click Properties. Then, click the BETAS tab and select defaultpak. This will start downloading the PAK version of Tower Unite.

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Changes
  • Added new Easter themed items (available in the easter egg hunt event): Bunny Ears, Catsack Bunny, Plush Rabbit, Basket, Throwable Eggs
  • New Easter Egg Hunt event
  • New minigame: Easter Egg Fall
  • New minigame: Plane War
  • Improved Fruit Frenzy minigame
  • Removed trampoline from Fruit Frenzy and instead added increased jump height for all players in the minigame
  • Fruit Frenzy now gives all players an air dash item that allows players to dash through the air
  • Minigame HUD now shows who killed you last
  • Minigame HUD now has kill feed
Bug Fixes
  • Fixed workshop player models sometimes not loading in!!!
  • Fixed Adrenaline milestone not working after first use
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

UPCOMING UPDATES


You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - Valve
Today's Deal: Save 60% on Tower Unite!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends April 22 at 10AM Pacific Time
Apr 12, 2019
Tower Unite - MacDGuy
This update addresses several issues that were recently reported.

Changes
  • Ball Race: Event Horizon - Changed some death walls to not punish shortcutters as much (Mostly in Levels 1,3,11)
  • Ball Race: Event Horizon - Changed an accidental WAY too good shortcut on Level 12, it will still be possible, but much more difficult
  • Plaza: Detail pass for Rob's Imports

Bug Fixes
  • Ball Race: Event Horizon - Fixed Death walls overlapping platforms on Level 14
  • Ball Race: Event Horizon - Reduced chance of flying through the finish line without actually finishing on Level 13
  • Minigolf: Alpine - Fixed hole 18 missing ice material
  • ZM: Fixed a bug where the camera wouldn't always switch off the upgrades camera during a boss battle
  • Fixed teleporters not teleporting RC vehicles or orbs properly sometimes
  • Fixed Dampe achievement issues
  • Fixed achievement: Laser Tag Master
  • Fixed minigames not loading teleport arenas (snowball battle fix)
  • Fixed RC dragon inventory collision issues
  • Fixed RC helicopter player name position
  • Fixed RC plane controls being inverted (also added plane sound effects)
  • Fixed RC plane turning issues when turning and going down at the same time
  • Fixed RC vehicles bleeding
  • Fixed ferris wheel carriages popping off sometimes
  • Optimized teleporter items
  • Optimized RC dragon, RC orb, and orb milestones
  • Fixed an exploit with minigames


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


Event Horizon - a new Ball Race map!



Major Changes
  • Added new Ball Race map - Event Horizon!
  • Plaza: New Bait Shop & Boat Rental (for the upcoming fishing update)
  • Plaza: Added detail to Fresh store (part 1)
  • Plaza: Added new upgrades store window displays
  • Plaza: Added private theater entrance area (for upcoming private theater feature)

Changes
  • Plaza: Moved the boat launch building over to give the new bait shop & boat rental building more space
  • Plaza: Cleaned up the railings around the boardwalk
  • Plaza: Added more night lighting around boardwalk
  • Updated the targets in Target Practice to be visible during night time better (they no longer appear dark at all). Also updated the effects for the special targets
  • Added target lifetime indicators to Target Practice so you can tell when a target is about to remove itself
  • Updated the lighting in Minigolf - Forest to look much better
  • Updated leaderboard scoreboards screens in Plaza to show top 10 instead of just top 5
  • NPC item no longer shows prompt for talking to them if they have no dialogue lines at all
  • NPC item no longer shows leave dialogue if there is no dialogue lines
  • NPC item no longer shows talk button if there is no dialogue lines
  • Collection book now remembers the last scroll bar position after you've closed it and reopened it
  • Improved the look of the diamond golf ball
  • Updated engine sounds for RC golf cart
  • Added a setting to enable dynamic weapon scopes (like the crossbow) for better performance
  • Added a gameplay reset option to reset all plaza trackers (plushies, info markers, and camera spots)
  • Updated diamond jetpack trail
  • Reduced the scale of the RC car

Bug Fixes
  • Plaza: Added collision to the plaza road's trim so players can no longer fall through it when using the tiny potion
  • Plaza: Reduced texture data from ~760MB to ~740MB which will very slightly improve load times (ongoing process)
  • Plaza: Added collision to a metal wall behind the tower that did not have collision
  • Plaza: Fixed a gap in the escalators
  • Fixed a bug leading to plaza minigame payouts not always working
  • Minigolf - Sweet Tooth: Fixed the tubes getting players stuck by redoing them entirely
  • Minigolf - Altitude: Fixed Hole 18 being the absolute worst
  • Ball Race - Khromidro: Reduced the chance of falling through the finish circles without actually finishing
  • Ball Race - Summit: Fixed various different areas where you could get stuck
  • Virus - Hospital: Fixed an issue where you couldn't infect players in certain areas
  • Virus: Fixed workshop models sometimes loading in after the virus player model is set, causing infected players sometimes not being the infected model
  • Fixed a couple exploits with vote kicking
  • Fixed a couple exploits regarding upgrade items
  • Fixed Throwable Popcorn and Camera weapon shadows drawing when they shouldn't be
  • Fixed Casino anti-macro check breaking equipables when it failed to verify
  • Fixed first person legs causing players to be headless while using RC vehicles
  • Fixed monster potion creating lag and preventing switching monsters after doing the attack animation
  • Fixed achievement: Ribs Grow Back You Know
  • Fixed achievement: Big Bucks
  • Fixed achievement: Casino Addict
  • ZM: Optimized boss intros
  • ZM: Optimized monster materials and textures
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Mar 22, 2019
Tower Unite - MacDGuy
This update addresses several issues that were recently reported.

Changes
  • Little Crusaders: Disabled bhopping
  • Little Crusaders: Updated dragon bite to account for knights that are above the dragon
  • Virus - Overtime: Added an extra route up to a known camping spot
  • ZM: Increased blade rotation rate for blade trap level 4
Bug Fixes
  • Fixed a bug leading to plaza minigame payouts not always working
  • Fixed join player messages not always showing the player names
  • ZM: Fixed helicopter decal missing material issue
  • ZM: Fixed player rotation in Gasoline being offset
  • Little Crusaders: Fixed dead knights blocking bites sometimes
  • Little Crusaders: Fixed being able to tailwhip dead knights
  • Little Crusaders: Fixed bird not flying away when bitten
  • Little Crusaders - Toy Room: Fixed a camping spot
  • Little Crusaders - Market: Fixed a couple camping spots
  • Highrise: Fixed weird dark shadows and updated lighting
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap


You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Mar 17, 2019
Tower Unite - MacDGuy
This update addresses several issues that were reported. All unit transactions have been moved to the new backend which should make everything a lot more stable now.

New Payout System
We've reworked the payout system to use the new backend, ensuring you'll be getting payouts for all games properly from now on.

This change also should see faster connections to the new backend.

New Store Buy and Sell System
With this change we also reduced store transaction errors and made the store transactions better by using the new backend.

You can also sell multiple of an item thanks to this new backend from your inventory directly in the game. A feature many of you have requested for a long time now!

Changes
  • New payout system
  • New store buy and sell system
  • Added the ability to sell up to 10 of an item at a time
  • Optimized start up load time
  • Updated client system to handle backend downtime better (queuing up achievements and exp so you'll never lose track of them when the backend goes down)
  • Ball Race: Added golden melon HUD element so you can better track which ones you've gotten
  • Updated Housewarming achievement description to be more descriptive
  • Updated Human Blur achievement description to be more descriptive
  • Updated "I Can See My House From Here" achievement description
  • Added RC controller icon for remote controller items (such as RC orb) to avoid icon confusion
  • Added display types for achievements that have seconds or meters
  • Increased EXP earn rate for Typing Derby and Trivia
  • Added ability to jump with RC orb milestone
  • Added new effects for Gold and Diamond jetpacks

Bug Fixes
  • Fixed lag related to displaying server lists
  • Fixed first person legs breaking when holding a weapon
  • Fixed Minigolf par achievements (like actually this time)
  • Fixed achievement: Around The World
  • Fixed achievement: Socialite
  • Fixed achievement: It's a Party
  • Fixed achievement: Get Together
  • Fixed achievement: Movie Night
  • Fixed achievement: Count of Amphitheatre
  • Fixed achievement: Amphitheatre Beast
  • Fixed achievement: Long Putt
  • Fixed achievement: Long Drive
  • Fixed achievement: Trivia Brainiac
  • Fixed achievement: Long Shot
  • Fixed achievement: Fields of Green
  • Fixed achievement: Weird Science
  • Fixed achievement: Homerun
  • Fixed achievement: Ribs Grow Back You Know
  • Fixed achievement: Wheel of Nothing
  • Fixed achievement: Drop And Roll
  • Fixed achievement: Kingpin
  • Fixed achievement: Smarty Pants being the incorrect amount
  • Fixed achievement: Trivia Show Off
  • Fixed being able to sell Sonic Shotgun milestone
  • Fixed TNT milestone issues
  • Fixed Ball Race orb milestone jump not working in Plaza
  • Fixed Galaxy Orb textures missing when broken
  • Fixed Galaxy Orb missing icon on Steam
  • Fixed laser tag symbol milestone taking input away from reload
  • Fixed Zombie Massacre trophies missing collision
  • Fixed Plasma Autorifle milestone ammo issues
  • Fixed Typing Derby HUD "ending typing derby" element colliding with EXP HUD element
  • Fixed Bowling Ball Rack duplicating itself when moving it
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Mar 12, 2019
Tower Unite - MacDGuy
This update addresses several issues that were reported, including many of the crashes people have been reporting.

In this patch we focused on fixing several of the crashes related to achievements.

Changes
  • Plaza: Adjusted trees' leaf color to be a bit more green and less yellow, and slightly more colorful
  • Plaza: Subtly warmed the lighting in the outdoor areas of the plaza (less "blue tint")
  • Plaza: Added night lighting around the plaza
  • Plaza: Converted the event-Tower Lobby doorway to an open-air design
  • Plaza: Changed the plaza roads on either side of the gameports building to follow the buildings more elegantly
Bug Fixes
  • Fixed additional crashes related to achievements/EXP
  • Fixed Trivia join issues when joining from a game invite
  • Fixed player ghosts displaying in Bowling
  • Added a spawn point for Birb milestone and also fixed the Birb not removing when you remove the item
  • Fixed coming soon leaderboards not being that great looking UI wise
  • Updated gold melon collect description text to be more informative
  • Fixed 9MM milestone not having a world model and also running out of ammo
  • Fixed RC plane remote model issues
  • Fixed gold melons for Khromidro being out of order
  • Fixed achievement: Stuffed Discovery
  • Fixed achievement: Explorer
  • Fixed achievement: Photographer
  • Fixed achievement: Housewarming
  • Fixed achievement: Natural Jackpot
  • Fixed achievement: Pianist
  • Fixed achievement: Drumm
  • Fixed achievement: You Are Dead
  • Fixed achievement: Drunken Afterlife
  • Fixed achievement: Socialite
  • Fixed achievement: Float Denier
  • Fixed achievement: Wordsmith
  • Fixed achievement: Gone In 60 Seconds
  • Fixed achievement: Derby Winner
  • Fixed Survived [insert Virus map] achievements being the incorrect amount
  • Fixed achievement: Taunting Death
  • Fixed achievement: Casino Addict
  • Fixed achievement: Overdose
  • Fixed achievement: Druggie
  • Fixed Master of [insert Ball Race map] achievements
  • Fixed achievement: Count of Amphitheatre
  • Fixed achievement: Amphitheatre Beast
  • Fixed finished achievements showing the wrong percent sometimes
  • Fixed achievement: Ultimate Devourer
  • Fixed achievement: Quick Draw
  • Fixed achievement: Dodge This
  • Fixed achievement: Long Putt
  • Fixed achievement: Long Drive
  • Fixed achievement: Speedster
  • Fixed achievement: Home Away From Home
  • Fixed achievement: Coaster Addict
  • Fixed Minigolf par achievements
  • Fixed Ball Race leaderboards being off by one level (once again)
  • Plaza: Fixed several holes and collision issues
  • Plaza: Fixed a viewfinder on the monorail bridge facing the wrong way

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Mar 10, 2019
Tower Unite - MacDGuy
This update addresses several issues that were reported and brings achievements and EXP back online.

Please keep in mind that the servers are currently being hammered and we're still working on the backend to make it an enjoyable experience. As such, we'd like to let you know a couple things when this patch is out:
  • Please wait until you see a green dot in the top right of the pause menu before attempting to collect achievements or EXP. The green dot is right next to the build number.
  • When the update first releases, it could take about 10-20 minutes for the systems to be fully functional due to the initial traffic. So please be patient. Again, if you see the green dot, you're connected.
  • If you unlock an achievement in-game and it's not unlocked on Steam, please wait about 10-20 seconds until it unlocks. During this time, try not to close your game as it it'll sync your status with Steam automatically. We are working on making this better in the backend.
  • We're constantly monitoring the backend and making adjustments to improve stability, but we can only do this while it's live.
Thank you for your patience and understanding. We love you all.


Changes
  • Re-enabled achievements and EXP systems
Bug Fixes
  • Backend only: Solve achievement connection issues
  • Fixed crashes related to achievements
  • Fixed player ghosts showing up in Trivia
  • Fixed player ghosts showing up in Theater
  • Fixed player ghosts showing up in Minigames
  • Fixed theater media player bounds
  • Fixed being able to walk through a wall in trivia
  • Fixed being able to walk through a wall in bowling (shoe rack)
  • Fixed achievement: "Ultimate Cape Crusader"
  • Fixed achievement: "Eat All the Knights" achievements
  • Fixed achievement: "Ultimate Devourer"
  • Fixed achievement: "Behind The Scenes"
  • Fixed EXP in Little Crusaders
  • Fixed "Gold Golf Ball" not being on the milestone list
  • Fixed player names colliding with badges in Minigolf scoreboard
  • Little Crusaders: Fixed camping spot in Market
  • Fixed leaderboards in collection book only listing 5 entries (now lists 50) and also shows your current ranking
  • Fixed Ball Race leaderboards being off by one level
  • Fixed being able to enter games while in a remote-controlled vehicle from game invites
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


https://www.youtube.com/watch?v=f6tgL1te1PU

Lobby 3 is here!
That's right, Lobby 3 is finally here! This is the first phase of Lobby 3. That’s right, while we’re ready to release this phase of Lobby 3, there is much more detail and optimizations in the pipeline for future phases. This is by no means the final version of Lobby 3.



Faster Load Times
The Plaza has been created completely from scratch, which let us spend lots more time optimizing the models and materials, something that was difficult to do with the old Plaza.



Complete Redesigns
Including optimizations, the Plaza has been completely redesigned with a brand new layout, which helps brings all of our plaza activities to the forefront, while cutting down on wasted space.



New Pool Area
Lobby 3 introduces a brand new pool area, complete with a lazy river and the waterslides back from the GMT days.



Achievements & Milestones are here!



Achievements
No longer will your accomplishments in Tower Unite be ignored, with achievements, you’ll get a shiny new badge when you perform amazing tasks. There are a total of 348 achievements so far!

Collection Book
The collection book allows you to see all your achievement, badge, milestone, and stat progress all in one convenient place. We'll be using this book more in the future!

EXP & Badges
Level up per game by earning EXP from playing the games or getting achievements. As you level up, you'll earn badges which will display next to your name on the scoreboard for all to see. Each game has dozens of badges to unlock.



Milestones
Once you level up, you'll also be rewarded with milestone items. Milestones are items that are unique to each game and are highly interactive items such as an RC dragon from Little Crusaders or a drivable helicopter from Zombie Massacre. There's over 70 unique milestones to earn.

Leaderboards
In this update we've also added leaderboards. You can view the leaderboards in the Plaza, but also in the collection book. There's quite a few for each game.

Stats
And if that's not enough, we also track tons of various stats in the game now. You can see how many catsacks you've opened, how many steps you've taken, and tons more!

RC Cars and Boats!

Remote-controlled cars and boats are now available at the Toy Shop. We've also added an RC plane and an RC UFO. You can drive all the remote-controlled vehicles in both Plaza and Condos!

This is a Massive Update!
This is one of our largest updates to the game yet! Many of our backend services had to change to make this update possible. As such, please be aware there could be some bugs and some issues. So please report any issues and we'll fix them as soon as possible! Thank you all!



Changes
  • New plaza - Lobby 3!
  • Completely redesigned all of the plaza
  • Optimized the plaza
  • Added achievements
  • Added milestones
  • Added EXP & badges
  • Added stats
  • Added leaderboards
  • Added an option to draw your legs in first person (experimental and still has some issues, but working for the most part)
  • Pool tubes now have unique poses while swimming in water
  • Added a new store, D.I.Y. which now has all the canvas and building blocks items
  • Added Camera item to Electronics store
  • Added upgrades menu to appearance, for when upgrades is available. Some milestones use this menu already
  • Implemented the internal upgrades system, stores are coming soon as we are still making upgrades

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
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