Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2019, detailing all the changes that have happened since June 24th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

2019 Survey
We just posted a new survey asking some helpful questions to get input from the community.

Your input is incredibly helpful in deciding where we take the game! Please spend just a few minutes of your time to let us know how we're doing!

Survey: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ


Summer Update
Work has continued on the Summer Update, which we plan on releasing sometime this week. macdguy worked this week on the Chainsaw Deathmatch and Booze Bash minigames, while JJosh has been working on over 40 new pool tubes.

Summer Update: Pool Tube Teaser WIP



Summer Update: Chainsaw Deathmatch Gibbing WIP

A new minigame Chainsaw Death match was made for the Summer update. Gore is toggable in settings.

https://youtu.be/RfVp3vWJLAo

Summer Update: Chainsaw Deathmatch Acid Pit WIP

https://youtu.be/mb-8NcaT7iE

Summer Update: Chainsaw Deathmatch Arena FX WIP

https://youtu.be/wsjtt5oUPgs

Arcade Progress
wheezwer and Johanna continued working on the Arcade Machine art. Work was completed on the Candy Slam, Ring God, Little Birde Feeders, and Stack 'em machines. Work started on the Tornado and Lonely Gun 30XX machine art.

macdguy continued working on the 2D Arcade game base, which will allow us to quickly create 2D arcade games with multiplayer support. This new Arcade game base allows for rendering workshop player models in 2D as well. You can read more about that here: https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/6220?u=macdguy

Madmijk continued working on the Stack 'em machine code.

Final Little Birde Feeders Cabinet Artwork




Final Candy Slam Cabinet Artwork



Final Ring God Cabinet Artwork



Lonely Gun 30XX Cabinet Artwork WIP



Tornado Cabinet Model WIP



Stack 'em Cabinets WIP



Updated Upstairs Arcade Room WIP



Arcade 2D Gamebase Demo WIP

https://youtu.be/kEBNTd5kBbM

Arcade 2D Gamebase w/ Networking WIP



Arcade Item: Drone WIP



Minigolf: Altitude Remake

Lifeless continued working on the Altitude minigolf map remake.

Minigolf: Altitude Remake Overview WIP



Ball Race: Woodlands

Johanna worked on adding 3 more new levels to Woodlands, which weren't in the original GMod Tower version.

Ball Race: Woodlands New Levels WIP




Code Optimizations
Sketch continued looking into the memory leaks and optimizations relating to Workshop.

Wrap It Up
That about covers everything that happened since June 24th, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress
A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.

wheezwer completed the artwork for "Avalanche" and "Ring God", and is continuing to work on artwork for "Little Birde Feeders".

Johanna started working on a "moving target" arcade game model, and she also completed the model for a "duck punch" arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the "Little Birde Feeders" model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines' attract states, and created some signage for the "Avalanche" and "Ring God" games.

Sketch worked on artwork for the "Wheel of Fire" game.

Madmijk started working on "Stack 'em", focusing on gameplay and replication.

Caboose700 finished the gameplay for "Salmon Says".

macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations Gloves finished.

Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for "Ring God", as well as working on the Sledgehammer animations.

Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.

Skeeball Gameplay WIP
https://youtu.be/ar8oIwD3_i4

Skeeball Animations & Networking WIP
https://youtu.be/ZYw6od2QuqM

Skeeball Gameplay with Sounds WIP
https://youtu.be/tBvMT3ABzvg

Stack 'em Gameplay WIP
https://youtu.be/d7Wn1QeWJHg

Stack 'em Networking WIP
https://youtu.be/xip2isjYzVw

Salmon Says Gameplay WIP
https://youtu.be/VL27Zy5hmXE

Mind Tester Gameplay WIP
https://youtu.be/excTvzFmKns

Whirl-a-Fish Gameplay WIP
https://youtu.be/BpMtRWgKvEA

Little Birde Feeders Gameplay WIP
https://youtu.be/e3KWoouoREo

Dizzy Gameplay WIP
https://youtu.be/yOJQgt3xVio

Little Birde Feeders Cabinet Artwork WIP



Ring God Cabinet Artwork WIP


Avalanche Cabinet Artwork WIP


Wheel of Fire Artwork WIP



We also updated our arcade thread with new media here: https://forums.pixeltailgames.com/t/arcade-machines-and-you/33738/

Altitude Remake
Lifeless began completely remaking the Altitude minigolf map.

Early Altitude Remake Screenshot WIP


Code Optimizations
Sketch continued working on memory leaks and optimizations relating to Workshop models.

Wrap It Up
That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for June 14th, 2019, detailing all the changes that have happened since June 7th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress
Now that fishing is in a stable state, our main focus has moved to Arcade.

Earlier today, we created a massive post detailing all the machines we plan on having in the arcade, which you can find here. We suggest you check that out if you want to see what each arcade game will be!

This week, a new button component system for all the buttons in the arcade was completed. macdguy completed all of the base code for the arcade machine gameplay, and has been working with Gloves to complete the animation system. In addition, the unit cost and ticket base code, along with the multiplayer handler for Galaxy Police was finished. macdguy also completed the physics system for the arcade games, and completed pretty much of all of the gameplay code for Dizzy and Super Hoopers.

Johanna and Wheezwer continued working on the arcade machine models and artwork. Wheezwer finished the artwork for the claw game "Pluck-a-pal", and started working on the artwork for the ball attack game, "Avalanche". Johanna completed the model for the ball toss game, "Bird Feeder", along with the "Piano" arcade game. Johanna also started working on a yet to be named ball toss game, and added a second floor to the arcade, which will contain more games.

Super Hoopers Gameplay WIP

https://www.youtube.com/watch?v=TlyinyheaOI

Dizzy Gameplay WIP

https://www.youtube.com/watch?v=u8X5msZw8LA

Arcade Second Floor & Staircase WIP




Pluck-a-pal Model and Artwork WIP





Avalanche Model and Artwork WIP




Bird Feeder Model WIP



"Piano" Model WIP



TBD Ball Toss Arcade Model WIP



Plaza Art
Sketch worked on a fishing advertisement for Fishing.

Fishing Advertisement WIP



Code Optimizations
Sketch continued looking into the memory leaks.

Wrap It Up
That about covers everything that happened since June 7th, 2019 at PixelTail Games. See you all next week!
Tower Unite - MacDGuy
Hello everyone, and welcome to the Weekly Dev Log for June 7th, 2019, detailing all the changes that have happened since May 20th, 2019.

We normally post our Weekly Dev Logs exclusively on our forums, but we're going to start posting them on Steam as well!

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Fishing Update and Hotfix
Last week, we released the Fishing update, which introduced the long awaited Fishing minigame playable in the Plaza, with over 100 fish and items to obtain. You can read about the update's release here.

Yesterday, we released a small hotfix to fix some issues that were introduced with the Fishing update, which you can read about here.

New Artist
We hired a new artist for the summer, Wheezwer. She'll be working on the cabinet artwork and sprites for the Arcade.

Arcade Work and Art
Now that Fishing is released, our focus has turned onto the Arcade.

Johanna has started working on a new ring toss machine and a new ball toss machine, as well as working on the prize redemption desk.

Wheezwer completed work on the cabinet art for Whirl-A-Fish, and started working on the cabinet art for the claw machine.

Gloves continued working on player animations for the Arcade, this week focusing on the animations for the Wack-a-mole machine.

macdguy started working on the arcade game base (that handles all the machines gameplay code), mechanisms to debug the player animations, as well as starting work on the basic game loop and networking of game events.

Arcade: Whirl-A-Fish Artwork WIP



Arcade: Ring Toss Machine WIP



Arcade: Ball Toss Machine WIP



Arcade: Claw Machine Artwork WIP







Arcade: Prize Redemption Desk WIP



Arcade: Wack-a-mole Player Animations WIP







Arcade: Player Animation Debug WIP



Arcade: Game Base Testing WIP



Nightclub Art
Johanna continued working on the interior of the nightclub.

Nightclub: Interior Hallway WIP



Nightclub: Hall to Dance Floor WIP



Nightclub: Dance Floor WIP



Playable Guitar Progress
Madmijk has been working on the Playable Guitar, working on the user interface for storing chords and palettes.

Playable Guitar: Palette UI WIP

https://youtu.be/zNUdHc1M1dU

Accelerate Progress

Chris has been working on the vehicles for Accelerate, finishing the Race Car and starting work on the Go-Kart.

Accelerate: Race Car WIP



Accelerate: Go-Kart WIP




Wrap It Up
That about covers everything that happened since May 20th, 2019 at PixelTail Games. See you all next week!
Jun 6, 2019
Tower Unite - MacDGuy
This update addresses several issues that were recently reported.

Changes
  • Dragging items out of the hot bar is now more intuitive
  • Added an All category for hot bar
  • Fishing: Increased EXP earn rate for Fishing
  • Fishing minigame: Fish difficulty text now colors the difficulty text to make it easier to tell from a glance
  • Fishing minigame: Reduced screen shake when line stress is high
  • Fishing minigame: Added a fish icon to make it easier for new players to know what to do
  • Fishing minigame: Colored the fish catch ring by the difficulty of the fish
  • Fishing catch log now sorts by the most recently caught fish
  • Added a setting to make the Fishing minigame opaque
  • Moved All items and New items buttons to the top of the store UI

Bug Fixes
  • Minigolf: Fixed tube splines not always disconnecting the ball from the tubes
  • Fixed a soft lock during Fishing if you have the chat box open when about to get a fish
  • Fixed a bug where Fishing music would continue to loop if you dequip during the minigame
  • Fixed underwater sounds sometimes staying on
  • Fixed fishing playtime not being tracked
  • Fixed being able to cast into rocks
  • Fixed Bunny Ears not showing up
  • Fixed Plasma Autorifle not showing up in the hot bar
  • Fixed Throwable Drink not showing up in the hot bar
  • Fixed Quarter and Magic Trampoline not having an version added set
  • Fixed the Suite aquarium
  • Fixed the Resort aquarium
  • Fixed the Fish Bowl not keeping fish in
  • Fixed Fish Bowl placement issues
  • Fixed Ball Race orb sounds
  • Fixed The Stray logo not displaying properly
  • Fixed catch log positioning for lower screen resolutions
  • Fixed RC plane invert settings not applying if you are already in a plane
  • Fixed monster potion not dequipping properly


UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


https://www.youtube.com/watch?v=wiBDcziFouA


IT'S TIME TO FISH!
After tons of time and work, Fishing is finally here!


Fish With Your Friends
Fishing is a fun and relaxing Plaza activity that you can play with other players. Catch fish together and show off what you caught with your friends.



Catch Over 100 Different Fish and Weird Items
The aquatic ecosystem of the Plaza has been greatly expanded, and with over 100 different species of fish and a bunch of exclusive fishing items to be found, there’s sure to be some hidden treasure waiting just for you.



Use Various Bait
Different types of fish are attracted to different types of bait. We've added tons of variations of bait to help your fishing needs at the Gone Fishin' Bait Shop, right near the rollercoaster dock and the fishing docks behind the games building.

Adopt Sea Friends
Sometimes you'll catch a Sea Dollar. They're the currency of the sea. Once you have enough sea dollars, you can adopt aquatic friends such as dolphins, whales, and sea TUrtles.

Build Aquariums
After you've got a fish, you can place the fish in aquariums in your Condo. Just drag the fish into the aquarium and it'll be happy to call it home.

Become a Dolphin
That's right, become a dolphin. Fishing comes with several milestones and one of the coolest milestone is actually being able to become a dolphin.





New Inventory


Search
No more spending countless hours searching your inventory for that one soda can, the new inventory features a convenient search bar so you can get back to customizing that sick condo.

Easy Filters
Just looking for all your couches? There’s now a button for that too. With the easy filters, all of your couches, chairs, and other item categories can be filtered in just a few clicks.

Improved Tooltips
Tooltips now tell you more useful information, such as the store the item can be found in and in which Tower Unite update the item was added.

Sorting
You can also now sort items by their name, price, and version added.

Color
The new inventory is also colorable, so you can customize what color you want your inventory to be. Obtain that perfect nostalgic blue or the cute hot pink look.

Lock
A new lock feature was added which lets you lock the inventory in place. This keeps the inventory from automatically closing after you release the Q key.



New Store UI


New Logos and Themes (and some sounds)
The store UI has been completely redone with unique theming and logos, adding charm and character to each store.

Landing Page
The store UI now also splits the items sold into categories. Looking for just bait? Click that bait button. Looking for lures? Well, you get the idea.

Sorting
You can now sort items in the store by their name, price, and the version of the game they were added.



Shared Jackpot
Wheel of Money was updated to now have a shared jackpot across all machines. This change makes it so no machine has a unique jackpot, keeping things a bit more civil amongst players. Also, we've increased the chance of winning the jackpot by just a tiny little hair.



----

Changes
  • Added Fishing!
    • Collection book now has a sea encyclopedia to track caught fish
    • Bait shop and fishing rod now functional
    • Over 100 fish species and dozens of weird items
  • Summer event characters are back
  • Metal detector events are back
  • Casino: Added shared jackpot for Wheel of Money - each WOM machine will now contribute to a cumulative jackpot instead of per-machine
  • Added audio effects for diving underwater
  • Added new Bowling Ball upgrades: Gumball Bowling Ball, Catball Bowling Ball, Dogball Bowling Ball
  • Minigolf: Garden - Polishing Update
    • Art & lighting improvements
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Several misc bug fixes
  • Minigolf: Cove - Polishing Update
    • Art & lighting improvements
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Several misc bug fixes
  • Minigolf: Alpine - Polishing Update
    • Art & lighting improvements (including the caves)
    • Added new course signage
    • Added gondola track
    • Updated tubes to use the new tube system, ensuring they no longer break
    • Fixed hole 18 sometimes throwing you off course
    • Several misc bug fixes
  • Inventory UI Rework
    • Separated furniture inventory from the hot bar - furniture inventory is now at the bottom of the screen and is much larger
    • Created a better filter system - now you can filter quicker and find items faster
    • Added search bar - you can search through names and item tags
    • Added tabs and subtabs by item types
    • Added sorting (sort by A-Z, cost, etc)
    • Added lock inventory feature, which allows you to lock the inventory and not have to continue holding down Q while using it
    • Hot bar will now automatically hide away when dragging an item for better visibility (unless you have locked the inventory)
    • Added hot bar tabs - for easier organization of different hot bar item types
    • Added favorite item support - now you can favorite items that you reused a lot
    • Added color setting - recolor the inventory to that perfect blue (or pink) or anything you want really
  • Store UI Rework
    • Added new logos and unique colors for each store
    • Added a landing page for each store that shows the top categories that you'd care about in that store
    • Added sorting (sort by name, price, and version added)
    • Added newly added items page (so you can see which new items were recently added to the store)
    • Added friend grouping system for Plaza - create a group and add your friends! More functionality will be added in coming updates
  • Lobby 3 Phase 3
    • New fishing areas added
    • Dueling Arena entrance added
    • Bumper Car entrance added
    • You can now sit in every chair/couch/bench in the plaza
    • Updated foliage in various areas around the map
    • Added fencing and details around the beach-side fishing hole
    • Fixed the concrete appearing metallic
    • You can now use the RC boats in the main Plaza fountains
    • Added more location volumes throughout Plaza
    • New Toy Stop advertisement
    • Changed from the Volumetric Indirect Lighting System to the VLM Sparse Volume Lighting System - improving lighting overall
    • There is now only one lobby elevator that goes to Project 12
    • Reduced the size of the cartoonishly large stair steps at the theater exterior entrance
    • Replaced "GAMES" sign with higher quality model
    • Updated materials on boardwalk
    • Added additional pathways to the beach side fishing hole
  • Underwater condo improvements
    • Removed blue tint from interior of Underwater condo
    • Adjusted outdoor lighting in Underwater condo to look better
    • Removed caustic "milky" effect from inside the underwater condo
    • Improved indoor lighting in underwater condo
  • Added bowling and trivia scoreboards to the scoreboard menu
  • Added option to invert plane vertical controls
  • Your player name now shows at the top of the scoreboard at all times in Plaza/Condo
  • Added new aquarium items to the Gone Fishin' Bait Shop
  • Added thumbnail support to Old Theater Projector
  • Reorganized stores:
    • Moved Beer item from Fresh to Project 12 bar
    • Moved Theater items from Rob's Imports to the Theater store
    • Moved Old TV and Old Computer from Rob's Imports to to Central Circuit
    • Moved Buttons from Rob's Imports to DIY store
    • Moved Beach Volleyball Net and Boxing Ring from Sweet Suite to Toy Stop
    • Moved Body Pillow from Sweet Suite to DIY store
    • Moved Standing Picture Frame from Sweet Suite to DIY store
    • Moved all lamps from Sweet Suite to Central Circuit
    • Moved Fountain and Pergola from Sweet Suite to Seasons
    • Moved some outdoor items from Sweet Suite to Seasons
    • Moved Plastic Tent from Rob's imports to Seasons
    • Moved Fish Bowl from Toy Stop to the Gone Fishin' Bait Shop
  • Improved look of inventory tool tips
  • Inventory tool tips now show what store the items are from and what version the item was added
Bug Fixes
  • Fixed not always being able to click on leave for the Golf Ball milestone
  • Fixed poker UI bug that prevented you from using any of the buttons after the EXP UI popped up
  • Fixed underwater effects not occuring (and for vehicles as well)
  • Plaza Fixes
    • Fixed incorrect collision wall on top of the large peninsula in the Plaza
    • Fixed missing material on some Tower struts
    • Fixed the collision on the Gameworld Port building windows
    • Reduced the chance of falling down an invisible gap between the lazy river and landscape
    • Fixed being able to get under the Arcade building near the rollercoaster
    • Fixed lights from the subway station sticking up into the upper subway area
    • Fixed boat dock location volume being incorrectly placed
    • Fixed some missing collisions in the Casino
    • Fixed some areas of the Ocean being un-swimmable
  • Fixed Trivia screen cutting off player names or answers if the question is more than 2 lines
  • Fixed Stasher tool lagging when you stash items
  • Fixed inventory bug where item icons would change to a different item icon unrelated to the item
  • Fixed items still having a new tag even if they aren't new
  • Fixed Jetpack, Football, Basketball, and Beachball clipping through the store pedestals
  • Fixed game activity names on scoreboard not always displaying the activities due to networking distances
  • Fixed Old Theater Projector drawing shadows over the projection
  • Fixed RC plane trails
  • Fixed a typo on the Pizza box
  • Removed headband from Bunny Ears

UPCOMING UPDATES


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


Easter events are here!
This is our first Easter themed event, so we hope you enjoy these little games. This update also includes a Plane War minigame which will run in normal non-event rotation from now on.


Tower Unite, now with PAK
We have more news with the release of this update. We've conducted some research into the PAK format which Unreal Engine allows us to package our game in. In conducting this research, we've found that PAK files can significantly reduce the loading times of the game, with some drawbacks we’ll detail below.

We tested how long it takes to load into the Plaza from the Main Menu. The test was conducted on a Intel Core i7-5820K, with a Intel 750 Series 400GB PCI-E SSD and a Western Digital Caviar Blue 1TB 7200 RPM HDD. Of course, keep in mind that your results may vary from our tests.
  • Hard Drive with PAK File: 24 seconds to load into the plaza.
  • Hard Drive without PAK File: 2 minutes 45 seconds to load into the plaza.
  • SSD with PAK File: 7 seconds to load into the plaza.
  • SSD without PAK File: 43 seconds to load into the plaza.
There are some drawbacks to using the PAK file however, which is why this will be available via an opt-in process.
  • Due to how the PAK file is generated, any change to the game will require a full re-download of Tower Unite.So for example, if we push out a small patch that only changes 25MB, the non-PAK users will only have to download the 25 MB that changed, while the PAK file users will have to download 9.8 GB.
  • The PAK file is compressed, which helps reduce the amount of data that is required to be loaded, but comes with a small CPU overhead, which we weren't able to measure, but it could be an issue if the computer is lower powered.
  • As the build times are slightly longer, when an update is released, there might be a small delay in when the PAK version of the game will be pushed out.
If this sounds fine to you, here's how you can participate. In your library, right click Tower Unite, and click Properties. Then, click the BETAS tab and select defaultpak. This will start downloading the PAK version of Tower Unite.

----

Changes
  • Added new Easter themed items (available in the easter egg hunt event): Bunny Ears, Catsack Bunny, Plush Rabbit, Basket, Throwable Eggs
  • New Easter Egg Hunt event
  • New minigame: Easter Egg Fall
  • New minigame: Plane War
  • Improved Fruit Frenzy minigame
  • Removed trampoline from Fruit Frenzy and instead added increased jump height for all players in the minigame
  • Fruit Frenzy now gives all players an air dash item that allows players to dash through the air
  • Minigame HUD now shows who killed you last
  • Minigame HUD now has kill feed
Bug Fixes
  • Fixed workshop player models sometimes not loading in!!!
  • Fixed Adrenaline milestone not working after first use
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

UPCOMING UPDATES


You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - Valve
Today's Deal: Save 60% on Tower Unite!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends April 22 at 10AM Pacific Time
Apr 12, 2019
Tower Unite - MacDGuy
This update addresses several issues that were recently reported.

Changes
  • Ball Race: Event Horizon - Changed some death walls to not punish shortcutters as much (Mostly in Levels 1,3,11)
  • Ball Race: Event Horizon - Changed an accidental WAY too good shortcut on Level 12, it will still be possible, but much more difficult
  • Plaza: Detail pass for Rob's Imports

Bug Fixes
  • Ball Race: Event Horizon - Fixed Death walls overlapping platforms on Level 14
  • Ball Race: Event Horizon - Reduced chance of flying through the finish line without actually finishing on Level 13
  • Minigolf: Alpine - Fixed hole 18 missing ice material
  • ZM: Fixed a bug where the camera wouldn't always switch off the upgrades camera during a boss battle
  • Fixed teleporters not teleporting RC vehicles or orbs properly sometimes
  • Fixed Dampe achievement issues
  • Fixed achievement: Laser Tag Master
  • Fixed minigames not loading teleport arenas (snowball battle fix)
  • Fixed RC dragon inventory collision issues
  • Fixed RC helicopter player name position
  • Fixed RC plane controls being inverted (also added plane sound effects)
  • Fixed RC plane turning issues when turning and going down at the same time
  • Fixed RC vehicles bleeding
  • Fixed ferris wheel carriages popping off sometimes
  • Optimized teleporter items
  • Optimized RC dragon, RC orb, and orb milestones
  • Fixed an exploit with minigames


You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
Tower Unite - MacDGuy


Event Horizon - a new Ball Race map!



Major Changes
  • Added new Ball Race map - Event Horizon!
  • Plaza: New Bait Shop & Boat Rental (for the upcoming fishing update)
  • Plaza: Added detail to Fresh store (part 1)
  • Plaza: Added new upgrades store window displays
  • Plaza: Added private theater entrance area (for upcoming private theater feature)

Changes
  • Plaza: Moved the boat launch building over to give the new bait shop & boat rental building more space
  • Plaza: Cleaned up the railings around the boardwalk
  • Plaza: Added more night lighting around boardwalk
  • Updated the targets in Target Practice to be visible during night time better (they no longer appear dark at all). Also updated the effects for the special targets
  • Added target lifetime indicators to Target Practice so you can tell when a target is about to remove itself
  • Updated the lighting in Minigolf - Forest to look much better
  • Updated leaderboard scoreboards screens in Plaza to show top 10 instead of just top 5
  • NPC item no longer shows prompt for talking to them if they have no dialogue lines at all
  • NPC item no longer shows leave dialogue if there is no dialogue lines
  • NPC item no longer shows talk button if there is no dialogue lines
  • Collection book now remembers the last scroll bar position after you've closed it and reopened it
  • Improved the look of the diamond golf ball
  • Updated engine sounds for RC golf cart
  • Added a setting to enable dynamic weapon scopes (like the crossbow) for better performance
  • Added a gameplay reset option to reset all plaza trackers (plushies, info markers, and camera spots)
  • Updated diamond jetpack trail
  • Reduced the scale of the RC car

Bug Fixes
  • Plaza: Added collision to the plaza road's trim so players can no longer fall through it when using the tiny potion
  • Plaza: Reduced texture data from ~760MB to ~740MB which will very slightly improve load times (ongoing process)
  • Plaza: Added collision to a metal wall behind the tower that did not have collision
  • Plaza: Fixed a gap in the escalators
  • Fixed a bug leading to plaza minigame payouts not always working
  • Minigolf - Sweet Tooth: Fixed the tubes getting players stuck by redoing them entirely
  • Minigolf - Altitude: Fixed Hole 18 being the absolute worst
  • Ball Race - Khromidro: Reduced the chance of falling through the finish circles without actually finishing
  • Ball Race - Summit: Fixed various different areas where you could get stuck
  • Virus - Hospital: Fixed an issue where you couldn't infect players in certain areas
  • Virus: Fixed workshop models sometimes loading in after the virus player model is set, causing infected players sometimes not being the infected model
  • Fixed a couple exploits with vote kicking
  • Fixed a couple exploits regarding upgrade items
  • Fixed Throwable Popcorn and Camera weapon shadows drawing when they shouldn't be
  • Fixed Casino anti-macro check breaking equipables when it failed to verify
  • Fixed first person legs causing players to be headless while using RC vehicles
  • Fixed monster potion creating lag and preventing switching monsters after doing the attack animation
  • Fixed achievement: Ribs Grow Back You Know
  • Fixed achievement: Big Bucks
  • Fixed achievement: Casino Addict
  • ZM: Optimized boss intros
  • ZM: Optimized monster materials and textures
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.
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