X4: Foundations - belgoray
Thank you for all your positive feedback on our 7.00 Public Beta launch last week, and also on our dedicated trailer. We're embedding the trailer again in case you missed it previously:

https://www.youtube.com/watch?v=9dumQL9dK-c
Those of you who have been with us for a while know how things proceed from here on out, but for all new X4 pilots, here's a heads up: During the Public Beta phase, we will regularly release new beta versions that fix issues found in the previous version, or improve features. This way, we are slowly but surely working our way towards the release of the final 7.00 update.

The next step in this direction is today's release of 7.00 Public Beta 2, which you can download now. At the end of this news you will find the changelog for this new version.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Frequently Asked Questions
Since the start of the 7.00 Public Beta, a number of questions have repeatedly come up, and we would like to address those here:

How do I deactivate or change the UI Glow effect?
From the X4 start menu, head to "Settings", then "Graphics Settings". You will find the "UI Glow Quality" entry. You can select "off" to deactivate the effect completely, or switch to "Low", "Medium" and "High" presets.

I can't access "Timelines", it's greyed out.
The 7.00 Public Beta does not include our next expansion X4: Timelines. The expansion will not be part of any public beta tests. You will not be able to test X4: Timelines in the 7.00 Public Beta of X4: Foundations. The menu item being greyed out is therefore intentional.

How do I start the new "Existential Crisis" endgame content?
The crisis will trigger upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. Boso Ta will contact you and guide you through the crisis.

The 7.00 Public Beta announcement said I can now board / claim / fly Xenon ships. Why doesn't it work?
This should now work in 7.00 Public Beta 2, released today. Please update your game if you're in the Public Beta branch.

I have reverted back from the 7.00 Public Beta branch to version 6.20 of X4 and now my mouse is slow when looking around while walking / in first person mode. What's up with that?
The 7.00 Public Beta modifies and adds a few settings in the key binding configuration file, therefore rendering the file incompatible with older versions of the game. Please restore your key bindings to their default by going to Settings > Controls > Input Profiles > Load Profile, and selecting the Reset to Default > Default - Keyboard & Mouse / Controller option.

I'm experiencing an issue with ...
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

Specific test / feedback requests
If you have already visited our Public Beta Feedback Forum, you will have seen that we are asking for feedback and reports on specific game features. We would like to explicitly point out some of these requests here so that a wider audience can see them, and ideally participate in reporting and sending feedback:
Please post your feedback as a new thread in our Public Beta Feedback Forum, and make sure you have read the rules and information beforehand.

7.00 Public Beta 2 Changelog
(visit our forum for the full 7.00 changelog overview)
  • [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
  • [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
  • [Beta 2] Added docking UI in external view.

  • [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
  • [Beta 2] Improved station-based trader handling of ware shortages.
  • [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).

  • [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
  • [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
  • [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
  • [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
  • [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
  • [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
  • [Beta 2] Fixed unlocking of signal leaks in external view.
  • [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
  • [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
  • [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
  • [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
  • [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
  • [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
  • [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
  • [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
  • [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
  • [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
  • [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
  • [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
  • [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
  • [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.

  • [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
  • [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
  • [Beta 2] Fixed several causes of crashes.
X4: Foundations - belgoray
Egosoft is thrilled to announce the launch of the 7.00 Public Beta for X4: Foundations, marking a significant milestone in the evolution of the X Universe. Accompanying today's announcement is a comprehensive trailer, showcasing some of the new features and enhancements, and the futuristic universe that awaits both veterans and newcomers alike. Please join the 7.00 Public Beta and accompany us on our way to its full release later this year.

https://www.youtube.com/watch?v=9dumQL9dK-c

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
With the latest update to X4: Foundations, players are invited to experience the most comprehensive evolution of the game yet, with enhancements spanning content, gameplay mechanics, usability, accessibility, and technical performance. This new chapter introduces a series of transformative updates and features designed to deepen the immersive experience of exploring the vast reaches of space, engaging in dynamic encounters, and navigating the intricate economies and political landscapes of the X4 universe.

A Wide Range of New Content
The universe of X4: Foundations grows more intricate and vibrant with the introduction of reimagined Teladi and Argon Capital Ships. These iconic vessels have been meticulously overhauled, featuring designs that add a new layer of depth and intrigue to space encounters. As commanders take the helm of these majestic ships, they'll find each battle and exploration endeavour imbued with a renewed sense of awe and strategy.


The expansion of the universe also introduces players to new sectors and landmarks, beckoning them to venture into previously uncharted regions. These fresh discoveries promise to expand horizons and opportunities, offering new adventures and mysteries waiting to be unraveled. Complementing this expansion is the introduction of race-specific managers' offices, providing a unique cultural insight into the various factions populating the universe, and allowing players to further personalise their spacefaring experience. See the cosmos like never before with the new Observation Deck module, offering breathtaking views of the universe from the comfort of your space station.

New and Redesigned Xenon Ships
The 7.00 update will introduce several new ships to the universe, and we want to highlight a very special addition. We're thrilled to reveal the awe-inspiring, redesigned Xenon models PE and SE, which will gradually replace their previous models (P and S) in the open universe, just as the redesigned capital ships did back in 5.00.

Equally exciting is the debut of several Terraformer ships. These ships delve into the legacy of X: Beyond the Frontier (1999) to celebrate this year's 25th anniversary of the X series. These new models, reminiscent of their predecessors, can be encountered in the open universe. Get ready to explore these unique designs!



Flyable Xenon Ships for the First Time in X4
Hold on to your pilot seats, because there's more! With the 7.00 update, we are enabling you to actually fly selected Xenon ships. Both the redesigned Xenon models (PE, SE) and the new Terraformer models introduced in 7.00 can be boarded and flown, just like any other ship in your X4 fleet. Get on board to discover how they've been adapted for you to take control, offering a whole new perspective on the X universe.

Gameplay Innovations
In addition to all this new content, the 7.00 update also includes significant gameplay enhancements, such as the introduction of the "Existential Crisis" endgame challenge for veterans. This daunting confrontation pits players against a faction that spares no effort in its aggression, offering a thrilling new dimension of strategy and resilience. For those who prefer a more serene journey through the stars, this challenge can be opted out of, ensuring a tailored experience for every commander.

A fundamentally improved and more intuitive external camera system also debuts, enhancing the way players view, and more importantly, interact with the universe, almost making it feel like a new game. Alongside this, AI improvements across the board make for a more dynamic and realistic universe. Ships now utilise Travel Mode more effectively, enter and exit it with greater consistency, and exhibit improved navigation through jump gates and in combat situations. These enhancements are complemented by reworked and expanded tutorials, ensuring both new and veteran players can fully engage with, and understand, the depth of the game's mechanics.



Usability and Accessibility Focus
With an emphasis on making the game more accessible and enjoyable for all, this update introduces enhanced button remapping and ready-made control profiles to match your steering needs in space. It also provides an FOV slider and new options for colour-blind players with customisable UI colours. Additionally, the update brings audio and text feedback for various actions to further assist players in understanding the game dynamics and making informed decisions. Furthermore, a reduced speed mode has been introduced for those who find the pace of the action a bit too hectic, allowing for a more controlled and leisurely gameplay experience. These features are designed to offer players the flexibility to tailor their gameplay experience to their preferences and needs.

The introduction of Visual Enhancement Goggles that let you zoom in on the action, along with a customisable radial menu for quick access to in-game actions, and reworked shaders in scan mode, further enriches player interaction and immersion. These improvements ensure players have the tools they need to navigate the complexities of space warfare and exploration with confidence.



Technical Advancements
At the core of the update are the significant technical enhancements made to the XTECH 5 Engine, delivering smoother and more stable gameplay. Players will notice the difference these improvements make, among them the temporal anti-aliasing that brings crisp visuals and the enhanced shadows that add depth and realism to the universe.



This monumental 7.00 update to X4: Foundations underscores our unwavering dedication to the evolution of X4, aiming to deliver an experience that is richer, more immersive, and more accessible than ever before. The excitement within our team is palpable as we prepare to share the extensive enhancements of 7.00 with you through our Public Beta.

In keeping with the tradition established by previous significant updates, our work doesn't stop here. The feedback phase is crucial, and we are eager to refine the update further, drawing on both our own creative insights and, importantly, the invaluable feedback you provide during the Public Beta. We encourage you to share your experiences and observations in our Public Beta Feedback Forum, helping us to fine-tune and perfect the gameplay experience.

As you delve into the vast changes introduced in 7.00, our team is already looking ahead, diligently working on the next addition to the X4 saga, X4: Timelines. Rest assured that more information on this brand new, very different expansion will be shared as soon as possible. In the meantime, we can confirm that we are on track for the release of both X4: Timelines and the 7.00 update to X4: Foundations later this year, continuing to expand and enrich the universe we've all come to love.

Stay tuned, commanders. The journey through space continues, and the best is yet to come.

https://store.steampowered.com/app/2700340/X4_Timelines/

7.00 Public Beta 1 Changelog
(please visit our forum for the complete changelog)
  • New Feature: Reimagined Teladi and Argon capital ships.
  • New Feature: Redesigned Xenon PE and SE ships.
  • New Feature: Flyable Xenon ships (selected ships only).
  • New Feature: Historic Terraformer ships.
  • New Feature: Observation Deck module for stations.
  • New Feature: Additional sectors and landmarks.
  • New Feature: Race-specific managers' offices.
  • New Feature: Improved AI.
  • New Feature: Reworked, improved and expanded tutorials (work in progress during Public Beta).
  • New Feature: Late-game crisis for advanced players.
  • New Feature: Customisable radial menu for quick access to actions.
  • New Feature: Extended input mapping options.
  • New Feature: Enhanced external camera system.
  • New Feature: Visual Enhancement Goggles.
  • New Feature: Improved explosion effects.
  • New Feature: FOV slider.
  • New Feature: TAA support.
  • New Feature: Enhanced shadows.
  • New Feature: New accessibility options.

  • Added gamestart recommendations for new players.
  • Added option to choose default camera when piloting ships.
  • Added possibility to customise external camera position per ship model.
  • Added means to rescue people who are stranded in space suits, with options for player to request rescue.
  • Added crew bailing out of player-owned ships that are destroyed.
  • Added player character to list of things Live Stream camera can showcase.
  • Added auto-targeting of next hostile or next surface element on destruction of current target.
  • Added target type identification voice feedback for surface elements.
  • Added visual effect when hovering over HUD target elements.
  • Added icons to Data Vaults to indicate unlock progress.
  • Added icon on Map for orphaned build storages with wares to sell.
  • Added cover status information to message ticker.
  • Added weapon and turret range of ships to Object Information menu.
  • Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
  • Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
  • Added new weapon modes and renamed some old weapon modes for clarity.
  • Added faction filter to Station Configuration menu shuffle function.
  • Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
  • Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
  • Added full module names to search in Station Build menu.
  • Added visual hint to indicate which categories contain searched items in Station Build menu.
  • Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
  • Added separate default options for Global Standing Orders for military ships.
  • Added option to disable transform gizmo in Station Build menu.
  • Added ability to show external target view for ships in highways.
  • Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
  • Added information about automatically calculated buy amount to Station Overview resource boxes.
  • Added fleet and sector names to Map menu searches, and provided suggestion box.
  • Added skip buttons to sliders in menus to immediately set them to their limit.
  • Added ticker history to Logbook.
  • Added ability to select options in dropdowns by typing.
  • Added mouse-over texts explaining mission difficulties.
  • Added Interact menu of station or ship when interacting with surface elements.
  • Added Deposit Inventory order for multiple selected ships.
  • Added reset buttons to Global Standing Orders menu.
  • Added option to mark Build Storages as hostile.
  • Added mission arrow to HUD for multiple mission targets that are close together.
  • Added shield bar animation when receiving damage or boosting.
  • Added wiggle animation to hull and shield bar when being attacked.
  • Added visualisation for projected weapon heat after next shot.
  • Added up-arrow button above tab icons to close top level menu and hide icons.
  • Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
  • Added warnings about missing military or mining equipment to Ship Configuration menu.
  • Added warning when removing last controller input from certain important menu navigation controls.
  • Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
  • Added feedback for input actions.
  • Added Numpad-5 as an additional input to reset map view.
  • Added wider range of ready-made input profiles.
  • Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
  • Added HUD scaling.
  • Added glow option for UI.
  • Added colour-blind options to accessibility settings.
  • Added Reduced Speed Mode accessibility option.
  • Added more achievements.

  • Changed placement of station target elements to be in visual center of stations.
  • Changed appearance of mission targets that are relative to objects.
  • Changed target speed display to use more appropriate units.
  • Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
  • Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
  • Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
  • Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
  • Changed discovered Data Vault icons to remain on Map even outside of live view.
  • Changed Laser Towers to show up as "ping" on map after long range scan.
  • Changed messages in ticker to no longer disappear while game is paused.
  • Changed faction colours to be more distinct.
  • Changed colour of collectable HUD elements that cannot currently be collected.
  • Changed hull bar colour in Map and radar from green to white to match HUD representation.
  • Changed missile reload bar to animate from full to empty.
  • Changed SSAO quality settings and added Ultra option.

  • Removed interaction icons for NPCs that are not your current target.
  • Removed option to minimize Map menu.
  • Removed mouse HUD mode.

  • Improved balancing of mineral and gas region yields across whole map.
  • Improved balancing of drop rates, types and amounts for ships and lockboxes.
  • Improved balancing of seminar prices to match equivalent NPC hiring fees.
  • Improved balancing of stellar output across all systems to match stars and locations.
  • Improved balancing of storage volume for S and M storage modules.
  • Improved ware allocation for wharfs, shipyards and equipment docks.
  • Improved Find Resources mission to have more variation and to take into account new resource regions.
  • Improved fleet composition of Terran Protectorate.
  • Improved spacesuit manoeuvrability.

  • Improved character appearance when moving and performing certain activities.
  • Improved mission guidance and NPC pathfinding in large walkable areas.
  • Improved presentation of NPCs greeting passers-by in certain situations.
  • Improved behaviour of collisions between capital and S/M sized ships.
  • Improved tolerance of turret friendly fire between player and non-player factions.
  • Improved friendly fire handling between non-player factions.
  • Improved flee behavior of S or M ships under attack by capital ships or stations.
  • Improved boarding pod launch velocity.
  • Improved flight behaviour of guided missiles.
  • Improved missile hit detection.
  • Improved docking guidance.
  • Improved precision of target guidance in space.
  • Improved AI flight by not interrupting travel mode due to small course changes.
  • Improved AI flight while moving to jump gates.
  • Improved capital ship movement when approaching and exiting gates, accelerators and highways.
  • Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
  • Improved combat behavior of missile-armed fighters attacking large targets.
  • Improved combat approach for capital ships attacking very large, very slow or immobile targets.
  • Improved boost usage of ships in fleets that are traversing jump gate to attack.
  • Improved capital ships approaching gates prior to sector transition.
  • Improved fleet gate traversal to sectors with hazardous regions.
  • Improved long-distance movement to moving objects.
  • Improved gate transition for very long NPC ships.
  • Improved ships with mining orders avoiding asteroids they are not currently targeting.
  • Improved free traders finding trades when operating over multiple sectors.
  • Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
  • Improved manual mining order for solid resources.
  • Improved manual mining order when cargo is already full.
  • Improved reliability of capital ships getting supplies.
  • Improved reliability of construction ships building stations in owned faction space.
  • Improved repair and resupply for ships with repeating orders.
  • Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
  • Improved damage calculations for certain weapons when player not nearby.
  • Improved response to being boarded.
  • Improved price balancing for several MK2 weapons.
  • Improved voice feedback for repeated target selection.
  • Improved fighter pursuit of very fast, large targets.
  • Improved fighter pursuit of targets when player not nearby.
  • Improved Flee order, particularly when fleeing from ships attacking head-on.
  • Improved behaviour of NPC ships regaining lost subordinates.
  • Improved reliability of carrier-based fleet subordinates.
  • Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
  • Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
  • Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
  • Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
  • Improved delivery of scrap to processing modules.
  • Improved order to deploy satellites to show radar range of satellite before deployment.
  • Improved messages for stations reporting friendly ships being attacked close to station.
  • Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
  • Improved station deconstruction by transferring remaining cargo to build storage.

  • Improved Live Stream view target selection logic.
  • Improved ticker message when picking up crates or asteroid chunks.
  • Improved selectability of small target elements in HUD.
  • Improved look and feel of mouse interactions in space and on radar.
  • Improved visuals of communication channel video feed.
  • Improved display of effective countermeasure resilience for missiles in encyclopedia.
  • Improved Controls settings menu layout.
  • Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
  • Improved conflicting controls popup when remapping is not possible.
  • Improved range of control mapping options.
  • Improved support for DualShock and DualSense controllers.
  • Improved performance of Player Info menu under certain circumstances.

  • Improved cockpit visuals for Irukandji.
  • Improved historical accuracy of broken Terran jump gate model.
  • Improved presentation of loadout editor for Boron ships.
  • Improved structure of Options menu.
  • Improved visuals for Thermal Disintegrator bullets.
  • Improved appearance of stardust effect.
  • Improved lighting in Station and Ship Loadout menus.
  • Improved flickering of object lights when transitioning between functional and non-functional.
  • Improved visuals for scan mode.
  • Improved consistency of glow with different anti-aliasing and upscaling modes.
  • Improved readability of weapon heat bar on bright backgrounds.
  • Improved subtitle readability.

  • Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
  • Fixed missing default paint theme when at high reputation with Queendom of Boron.
  • Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
  • Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
  • Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
  • Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
  • Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
  • Fixed stereo audio issues in some cutscenes of Boron story.
  • Fixed incorrect countdown in Casino welfare module research time trial.

  • Fixed mission-only module blueprints being unlocked in Station Design Simulator.
  • Fixed missing animations when selecting New Game under certain circumstances.

  • Fixed ships not using travel mode when ordered to attack target in distant sector.
  • Fixed several situations where ships could fly through station or carrier while docking.
  • Fixed dock assignment and ship hologram persisting when stopping control.
  • Fixed various issues with retrieving ships from internal storage.
  • Fixed various issues with player docking requests.
  • Fixed NPC subordinates sometimes docking indefinitely.
  • Fixed some pilots finding it hard to land on Boron Wharfs.
  • Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
  • Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
  • Fixed free traders sometimes not finding trades, particularly when only working with one ware.
  • Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
  • Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
  • Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
  • Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
  • Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
  • Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
  • Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
  • Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
  • Fixed Attack orders sometimes generating failure messages even if order resulted from automated behavior.
  • Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
  • Fixed attack subordinates attacking targets other than their commander's without provocation.
  • Fixed ships attacking targets that are being boarded by non-hostile faction.
  • Fixed capital ships sometimes approaching too closely in combat.
  • Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
  • Fixed Coordinate Attack including subordinate groups that have been set to Docked.
  • Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
  • Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
  • Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
  • Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
  • Fixed many cases of ships stopping abruptly upon destruction.
  • Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
  • Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
  • Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
  • Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
  • Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
  • Fixed Construction Vessels with no drones having no efficiency penalty.
  • Fixed mining ships sometimes shooting empty asteroids when player is nearby.
  • Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
  • Fixed free-flying police scanning space suits.
  • Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
  • Fixed guided missiles not properly targeting stations and build storage.
  • Fixed missiles sometimes not leaving launcher in forward direction.
  • Fixed turret control acquiring only one missile per missile swarm.
  • Fixed ships launching countermeasures against unguided missiles.
  • Fixed trade discounts not being taken into account when traders are looking for trades.
  • Fixed stations not selling resources to their build storages under certain circumstances.
  • Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
  • Fixed stations that are starved of resources sometimes not paying high enough price.
  • Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
  • Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
  • Fixed inconsistencies in M turret pricing.
  • Fixed beams and ricocheting bullets distorting accuracy stats.
  • Fixed player being personally blamed for some hostile actions by other ships belonging them.
  • Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
  • Fixed ship repair taking longer than it should with crew aboard.
  • Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
  • Fixed ships sometimes changing directions very abruptly.
  • Fixed ships disappearing during docking animation.
  • Fixed collision with invisible walls on some wrecked objects.
  • Fixed capital ships sometimes reacting too strongly to collisions.
  • Fixed force effects, e.g. of anomalies, not working after exiting superhighway.

  • Fixed outdated game start image of Boso Ta.
  • Fixed dock areas not having any props.
  • Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
  • Fixed excessively dirty cockpit glass in XL Argon ships.
  • Fixed incorrectly rotated shield impact effects.
  • Fixed ship ID being cut off on Syn and Guppy.
  • Fixed logo being cut off on Thresher and Dolphin.
  • Fixed logo and ship ID being cut off Heracles.
  • Fixed logo and ship ID on Yasur disappearing at certain view angles.
  • Fixed missing logo on Osaka lower left hull.
  • Fixed flickering surface on Yasur.
  • Fixed missing geometry on Asgard and Peregrine.
  • Fixed incorrectly placed elements near the docking area on Nomad.
  • Fixed space suit dock not being visually integrated into the Boron luxury dock.
  • Fixed floating geometry on Barbarossa.
  • Fixed floating geometry on Kalis fighter in ship build menu.
  • Fixed landing gear of Lux being out of place.
  • Fixed cockpit ramp of Shih clipping out of ship while in flight.
  • Fixed Ion Pulse turret bullets clipping into ship hull on launching.
  • Fixed certain small weapons not firing straight ahead.
  • Fixed floating turrets on Terran defence tube.
  • Fixed turrets of Scrap Recycler being inside module.
  • Fixed turret positioning issue on Magnetar.
  • Fixed shield generator positions on Donia, Yasur and Shark.
  • Fixed shield generator on Shark being located inside ship hull.
  • Fixed missing flame animation in Teladi S all-round engines.
  • Fixed incorrectly positioned engine flames on small Xenon ships.
  • Fixed multiple cases of out of place hologram in airlock.
  • Fixed transporter room doors on small ships not closing properly.
  • Fixed black surface appearing on Kyushu when viewed from further away.
  • Fixed hole in Split corridor.
  • Fixed invisible keyboard in manager's office.
  • Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
  • Fixed visual glitch on capital ships under construction.
  • Fixed incomplete wreck for Falcon.
  • Fixed missing wreck for Jian.
  • Fixed missing wreck for collectible containers.
  • Fixed incorrectly textured wreck for Magpie.
  • Fixed incorrectly positioned wreck for Chimera.
  • Fixed incorrectly positioned wreck for Teladi small container storage module.
  • Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
  • Fixed imprecise collisions with Asgard main weaponry.
  • Fixed imprecise collisions with derelict station in Duke's Haven.
  • Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
  • Fixed incorrect rotations of station modules under construction after loading.
[...] (Too many characters for Steam News capabilities ;) please visit our forum for the complete changelog)
X4: Foundations - belgoray
In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. While we continue to work behind the scenes on X4: Timelines and our next major update 7.00, which will include expanded and restructured tutorials, we wanted to take the opportunity in the meantime to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players.

Have fun discovering them, be sure to check out their channels and other videos too - and please share your favourite YouTubers or streamers whose videos can help X4 newcomers in the comments!

https://www.youtube.com/watch?v=z_F6kx7ElkE

https://www.youtube.com/watch?v=V3ieWQ_dPEc

https://www.youtube.com/watch?v=U2HFEPzc1UA

https://www.youtube.com/watch?v=Y0geEHxxEGA

https://www.youtube.com/watch?v=tuEyNnrR1PQ

Further recommendations:
https://www.youtube.com/watch?v=NVaDbjPTB8Y&list=PLMk50gTih9uoeUP8Sza6DCUbh5AK1A4XG
https://www.youtube.com/watch?v=vlsbog0ekR4&list=PLgpPFHOqOqse68ihOeW9op2HYmhET-CJ4
https://www.youtube.com/watch?v=gkYvaK2XIHc&pp=ygULeDQgdHV0b3JpYWw%3D
https://www.youtube.com/watch?v=STbpLqY9jtQ
X4: Foundations - belgoray
  • Embark on an unprecedented space odyssey with X4: Timelines, the latest addition to the X4 universe.
  • With a thrilling new storyline which takes place outside of the X4 sandbox, prepare yourself for colossal challenges and unexpected excursions into the depths of the X series lore and history.
  • The extensive new, free 7.00 update will elevate your space experience in X4 with a host of enhancements and new features.
We at Egosoft are excited to unveil the upcoming major 7.00 update and our new expansion, X4: Timelines, for our space simulation game X4: Foundations, which just recently celebrated its fifth anniversary. Your support over the years has enabled us to keep working on X4, improving it and creating a game that is very special to us, as it is to many of you. Thank you, to all our players, all the content creators, all the modders, and of course to everybody who has worked on the game over the years.

Our previous four expansions have enlarged the X4 sandbox universe and drawn your interest with new factions, ships and storylines. Today we would like to give you a first look at our next, somewhat unusual, expansion for X4.

https://store.steampowered.com/app/2700340/X4_Timelines/

X4: Timelines - A Revolutionary Expansion
Please check out our first announcement video for X4: Timelines. In this video we not only show you some of the new content, but Egosoft founder Bernd Lehahn also explains what the new structure and the slightly different gameplay loop of X4: Timelines is all about.


Embark on an unprecedented space odyssey with X4: Timelines, the latest addition to the X4 universe.

Using novel ways to introduce new players to X4's core gameplay mechanics, X4: Timelines will also delight long-serving space adventurers. With a thrilling new storyline which takes place outside of the X4 sandbox, prepare yourself for colossal challenges and unexpected excursions into the depths of the X series lore and history.

X4: Timelines is your gateway to uncharted territories and untold stories. Select 'Timelines' from the main menu of X4: Foundations and set forth on an adventure that transcends time and space. Along the way, you can unlock various bonuses for your X4 sandbox universe.


MYSTERIOUS NEW STORYLINE
In an all-new mysterious storyline, you'll take on the role of Harper Donel, a trader in the border territories, who is not averse to risky deals. A fateful encounter not only changes your short-term plans, but shakes the foundations of your understanding of the universe, and everyone in it. Prepare to be immersed in a tale of intrigue and revelation.

IMMERSIVE SCENARIOS AND UNIQUE UNLOCKS
Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X universe history.

X4: Timelines is more than just an expansion; it's a revolution in the X4 universe. Whether you're a seasoned space explorer or a newcomer to the galaxy, this thrilling new chapter promises to captivate you with its blend of mystery, adventure, and strategic gameplay.


While the next expansion is strikingly different from its predecessors, one thing remains the same: a substantial free update for X4: Foundations will be released at the same time as the expansion. Update 7.00 will be huge, and the changelog is likely to break our own records once again... In spring 2024, we will be able to go into more detail about 7.00 and, of course, give you access to the public beta for it, as you have come to expect from us.

For now, we can give you a few brief glimpses of some 7.00 highlights:

Update 7.00 - Elevating Your Space Experience
The free 7.00 update will bring a host of enhancements and new features to X4: Foundations:
  • Reimagined Teladi and Argon Capital Ships: Marvel at the overhauled designs of these iconic vessels, adding more depth and intrigue to your space encounters.
  • New sectors and landmarks: Explore fresh, uncharted regions in the X4 universe, expanding your horizons and opportunities.
  • New Xenon Ships: Experience new ships from the X universe main antagonists in a way that will surprise even veteran X4 pilots.
  • External Camera (F2) Overhaul: Experience a fundamentally improved and more intuitive external camera system.
  • Existential Crisis: A new endgame challenge for veterans. Face off against a faction that goes all-out against you. This intense confrontation can be opted out of, for those seeking a more peaceful journey.
  • Continuous Engine Improvements: Enjoy smoother, more stable gameplay with ongoing refinements to the game's engine.
  • Enhanced Button Remapping: Tailor your controls with more flexibility than ever before.

Wishlist X4: Timelines today
X4: Timelines and the 7.00 update will take you on an unforgettable journey through space and time. Prepare to embark on this exciting new voyage in 2024. Stay tuned for more updates, and get ready to redefine your X4 experience!

https://www.youtube.com/watch?v=BRNWImLdJXQ
X4: Foundations - belgoray
Time flies when you're navigating the vast expanse of the universe! It's hard to believe, but today marks the 5th Anniversary of X4: Foundations. From distant galaxies to intricate space stations, every moment of this journey has been an incredible experience, made even more special by your unwavering support and enthusiasm.

As we celebrate this milestone, we want to extend a heartfelt thank you to all our players and fans. Your passion, feedback, and community spirit have been the guiding stars of this adventure, fuelling our commitment to creating a truly immersive and dynamic space simulation.

To commemorate this special day, Egosoft's founder, Bernd Lehahn, has prepared an XLOG episode for you on our YouTube channel. Join him as he reminisces about the game's exciting journey and gives a sneak peek into what the future holds.


Thank you for being a vital part of our X4 community. Here's to many more years of exploring the stars together!

Happy Anniversary,
- Team Egosoft
X4: Foundations - belgoray
We're excited to announce that we'll be showcasing at EGX London from October 12 to October 15 at ExCeL London. If you're attending, make sure to stop by our booth RZ04b located in the "EGX Rezzed Zone". Keep an eye out for this banner on site:



What's in store for you?
  • Play X4: Dive into the world of X4 at one of our four playable stations. Experience the game first-hand and see what it is all about!
  • Meet the Devs: This is your chance to chat with some of the people behind the game. Several development team members will be present, eager to discuss all things X4.
For more details about the event, visit EGX's official website at https://www.egx.net/. We can't wait to see you there!
X4: Foundations - belgoray
Steam is celebrating its monumental 20th anniversary with a special event that kicks off today. To pay homage to its rich history and the gamers who have used the platform, Steam has set up a special landing page. This space is designed to take visitors on a nostalgic journey through the past two decades, highlighting the games that have captivated audiences year after year. Among these memorable titles is our very own X3: Reunion, one of Steam's best-selling games of 2006.

To get X3: Reunion into shape for this celebration, we have invested time and effort in refreshing the game specifically for this event. To further entice both newcomers and long-time fans of the series, an 80% discount on X3: Reunion will be available from September 12 to September 19.

https://store.steampowered.com/app/2810/X3_Reunion/

Thanks for your support, and enjoy the Steam 20th Anniversary celebration!
X4: Foundations - belgoray
After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations.

Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you.

For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds.

We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation.

Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes.

We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki.

Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
X4: Foundations - belgoray
Thanks to your continued support over the course of almost two months of public beta, we are now able to deliver the next significant update for X4: Foundations.

With the 6.20 update, players will find quality of life improvements to the Interact menu, and improved NPC behaviour such as enhanced police responses and better use of deployables during combat. Some other key areas addressed include mission bug fixes, as well as improvements to AI behaviour and ship movement, aiming to provide players with a more immersive and realistic spacefaring experience. Mouse steering mode has been tweaked for more intuitive control, and new hotkey bindings make gameplay more efficient. We have also added a full text Czech localisation, which extends the game's accessibility to a broader audience. This update represents a comprehensive round of enhancements, bolstering the overall game quality.

Please check out the complete changelog at the end of this news for more details.

We would also like to use this opportunity to forewarn you that 6.20 will most likely be the last update before the big leap to version 7.00. We gave a brief insight into some planned aspects of the future 7.00 update shortly after the release of 6.00 and X4: Kingdom End. You can still watch the video on our YouTube channel. Of course, it won't stop there, and we have many more exciting surprises in store for you for the big 7.00 update. However, it will be a while before we can start talking about it in more detail. So, please don't worry if it gets a little quiet in the coming weeks and months - the team is working hard on 7.00, and on other things that we will reveal in due course.

By the way, we will be exhibiting for the first time at EGX London in mid-October. Feel free to drop by to meet team members and have a chat about the X-series. We will remind you about this in a separate news item closer to the time.

As always, thank you for your continued support! 2023 has been very successful for us so far and we look forward to updating you on the next steps for X4 in the not too distant future.

6.20 Changelog:
  • Added option to enable Venture Extension in offline game to allow access to exclusive venture objects.
  • Added option to start Boron Story by talking to Numanckaret on Wayfinder ship.
  • Added possibility to get NPCs from DLC races as reward for terraforming competition projects.
  • Added indicator line for steering direction in mouse steering mode.
  • Added option to re-enable mouse steering automatically.
  • Added remaining time element to interactive events.
  • Added option to choose Start menu background scene.
  • Added Start Game button to New Game menu.
  • Added hotkey control mapping to trigger Teleport.
  • Added tooltips for available Interact menu option hotkeys.
  • Added functionality to Interact menu hotkey to also now close Interact menu again.
  • Added shortcut option to assign player-owned Builder ship to construction site in Interact menu.
  • Added Czech localisation.
  • Changed name of Advanced Gameplay tutorial to Additional Gameplay.
  • Changed interactive events on target monitor to not disappear while game paused.
  • Changed ware filters in Map menu to only be active when trade filter enabled.
  • Changed Boron Ray Ion Projector to prevent shots from charging up while still cooling down from previous one.
  • Improved Queen's Herald gamestart description by adding warning that Boron story will be skipped.
  • Improved Nav Beacon handling and mission objective description for Blazing the Trail mission of Boron story.
  • Improved dialogue handling for Propositions and Negotiations mission of Boron story.
  • Improved station construction tutorial in Additional Gameplay scenario.
  • Improved balancing of generic Escort mission.
  • Improved police response to hostile activity in sectors they are responsible for.
  • Improved stations transferring excess earnings to player's account.
  • Improved AutoTrade with ships that have Mirage hull mod.
  • Improved reliability of NPC ships responding to distress calls.
  • Improved combat behavior of fighters carrying mines.
  • Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
  • Improved capital ship combat targeting behavior against stations.
  • Improved gate traversal while attacking.
  • Improved capital ship movement when clearing gates on transition.
  • Improved docking with moving ships.
  • Improved police response to EMP attacks on stations.
  • Improved reliability of capital ships parking at one another to trade.
  • Improved conversation options when talking with pilots belonging to player faction.
  • Improved lighting in Boron Start menu background scene.
  • Improved asteroid explosions.
  • Improved various sounds by adding muffling effect based on distance from the source.
  • Fixed foreign ship stuck in player's fleet after The High Road mission.
  • Fixed player's wingmate unintentionally disappearing from his ship in Solborn Militia and Yaki plots.
  • Fixed case of ZYA fighters not attacking freighter during Report to Slave Trader 2 mission of Split Story.
  • Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
  • Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
  • Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
  • Fixed Sanctuary of Darkness highway activating when linear highways are disabled in Creative Custom Gamestart.
  • Fixed Sanctuary of Darkness highway not activating automatically in Budgeted Custom Gamestart.
  • Fixed Casino welfare module not being unlocked after selecting it for Custom Gamestart.
  • Fixed Boron story Custom Gamestart unlock states not updating when loading save.
  • Fixed The Fan story starting even if it was set to be complete in Custom Gamestart.
  • Fixed Split story stalling in certain Custom Gamestarts.
  • Fixed some Trinity jobs and missions wrongly assuming Trinity has been formed.
  • Fixed Gate Charging animation continuing after Heretic's End Gate Opening cutscene was aborted.
  • Fixed Diplomatic Outpost mission selecting wrong player station for transfer by allowing them to select station in Boron Story.
  • Fixed Numanckaret not ending conversation after Queen's Audience in Boron story.
  • Fixed Boron story mission offer call and email still happening in Queen's Herald Game Start.
  • Fixed Nila Ti's unmanned ship remaining after Queen's Reception in Boron Story.
  • Fixed Nila dropping unlimited Spacesuit Bombs in Astronomical Observations mission.
  • Fixed case of Boron Story not progressing after Stellar Observation cutscene in Astronomical Observations mission.
  • Fixed A Return to Normal Order mission spawning lasertowers that are hostile to nearby station.
  • Fixed excessive voice spam when player scans wrong ship in High-Tech Hold-Up mission.
  • Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
  • Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
  • Fixed Dal sometimes not starting Covert Operations plot when prompted.
  • Fixed incorrect behaviour of item traders and station interiors during Heretic's End HQ introduction.
  • Fixed some mission clients on docks having excessive skills and having hiring price.
  • Fixed excessive player ship speed after loading savegame.
  • Fixed charging weapons cooling down while they are holding shots to be released.
  • Fixed ship repair not prioritizing wrecked engines.
  • Fixed ships refusing to attack Mk1 lasertowers.
  • Fixed capital ships stopping main battery fire while in combat.
  • Fixed ships sometimes having trouble docking at extremely large player stations.
  • Fixed ships sometimes getting stuck in loop of storing and retrieving.
  • Fixed ships sometimes being moved to internal storage before finishing docking.
  • Fixed dock assignment persisting when stopping control of ship.
  • Fixed ships without docking computer not docking if below target height.
  • Fixed wharves sometimes not freeing up docking bays for additional ship construction.
  • Fixed capital ships sometimes repeatedly turning in combat and not getting chance to move.
  • Fixed excessive rotation speed of capital ships after collisions.
  • Fixed being able to lower elevator of certain ships before they finish docking.
  • Fixed transporter room transition breaking when player jumps.
  • Fixed physics mass being too low for certain objects such as asteroids.
  • Fixed station account exploit when station given to another faction.
  • Fixed not being able to upgrade player-controlled ship with Repeat orders default behaviour.
  • Fixed mining ships refusing to mine in their commander's hazardous sector unless they have no choice.
  • Fixed capital-class trade ships sometimes failing to trade with fleet auxiliary ships when they should be able to.
  • Fixed transport drones of player-controlled capital ships collecting crates containing wares that ship cannot carry.
  • Fixed rare issue that could result in HQ not requesting sufficient terraforming resources.
  • Fixed resources that are also used for terraforming or research sometimes not being bought in sufficient amounts.
  • Fixed stations that require 0 credits never transferring excess earnings to the player account.
  • Fixed Boron Shipyards not paying appropriate price for Water.
  • Fixed Vigor Syndicate raiding parties concentrating at Windfall.
  • Fixed Tidebreak station not having any NPCs walking around.
  • Fixed ships sometimes waiting for signal while already in Avarice in response to tide warning.
  • Fixed Advanced Composite factory being hard to hit by NPC controlled ships.
  • Fixed escape pods being treated as targets for attack under certain circumstances.
  • Fixed escape pods appearing hostile when they shouldn't be.
  • Fixed ships moving to attack, but not firing upon, targets that they are not authorised to attack.
  • Fixed police sometimes mistaking compliance for refusal to comply.
  • Fixed ships failing to dock at some stations with covered dock areas.
  • Fixed ships having trouble docking at very large stations from some positions.
  • Fixed player space suit weapon groups being reset after teleporting during space walk.
  • Fixed hacking of turret control panels not affecting missile turrets.
  • Fixed some cases of characters warping after using lift on Boron ships.
  • Fixed M ships sometimes not being able to undock from stations with only one M docking bay.
  • Fixed busy shipyards being indefinitely blocked by docked capital ships if their build is scheduled behind others.
  • Fixed trade ware buy/sell offers being removed when disabling manual buy/sell amount.
  • Fixed being able to reassign croupier NPCs via the station info menu.
  • Fixed long delay before NPCs appear on some stations.
  • Fixed wharves and shipyards potentially having multiple ship dealer shops with only one having anyone serving.
  • Fixed trade station dock areas on player stations sometimes not having any shops.
  • Fixed player-owned black market trader sometimes appearing on player HQ.
  • Fixed getting stuck in floor when getting up under certain circumstances.
  • Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
  • Fixed Yasur spawned from online inventory not applying default paint mod.
  • Fixed Venture inventory items sometimes not being available in new games.
  • Fixed Queendom of Boron and Duke's Buccaneers not being enemies.
  • Fixed player relations towards Provinces Adrift/Queendom of Boron not updating correctly under certain circumstances.
  • Fixed Bob the Builder Achievement in saves where it had triggered beta testing.
  • Fixed not being able to switch live stream view channels in some cases.
  • Fixed inconsistency in mining behavior between viewing miner in live stream view and being in same sector.
  • Fixed very long story messages not being displayed correctly.
  • Fixed missions listed multiple times in Interact menu under certain circumstances.
  • Fixed missing resource options in Station Configuration menu under certain circumstances.
  • Fixed menu crash when upgrading multiple ships in Ship Configuration menu under certain circumstances.
  • Fixed Processing Modules not showing products and resources in Station Configuration menu.
  • Fixed trade wares being removed when removing buy and sell offer in Logical Station Overview menu.
  • Fixed fleet sector in Map menu being shown incorrectly under certain circumstances.
  • Fixed identical upgrades not being preserved under certain circumstances when upgrading multiple ships in Ship Upgrade menu.
  • Fixed selected object not being shown in Object Information section of Map menu under certain circumstances.
  • Fixed Object Information of Map menu sometimes not loading when querying some S or M ships.
  • Fixed transaction information for Faction Representative trade menus being too small.
  • Fixed menu sliders not correctly registering clicks under certain circumstances.
  • Fixed jittering target elements in external view under certain circumstances.
  • Fixed not being able to target super highway gates in Map menu.
  • Fixed target element for stored-away ship appearing in middle of screen.
  • Fixed Select all Sectors option in Custom Gamestart Editor selecting hidden and disabled options.
  • Fixed order of subordinates in tooltips when assigning roles being inconsistent.
  • Fixed missing control mode messages under certain circumstances.
  • Fixed human characters looking distorted when leaning on table.
  • Fixed not being able to select all objects from Peregrine cockpit.
  • Fixed wrecks in debris fields fading out too early.
  • Fixed visual issue with Boron S mining laser.
  • Fixed strange text in some Boron sector backgrounds.
  • Fixed seam in Menelaus Oasis background.
  • Fixed silicon carbide production module visually jumping when getting closer.
  • Fixed overly dark dockarea on Argon Colossus with reflection probes enabled.
  • Fixed paint decals appearing dirty.
  • Fixed player logo glow.
  • Fixed graphical issues with some AMD driver versions.
  • Fixed repeating row-change sounds in Map menu under certain circumstances.
  • Fixed beam sounds to originate from beam instead of weapon.
  • Fixed certain sounds being too loud while the game is saving.
  • Fixed controllers drifting in low framerate situations under Linux.
  • Fixed game hanging in fullscreen cutscenes under certain circumstances.
  • Fixed possible freeze when manually docking ship that has trade order loop.
  • Fixed memory leak resulting in out of memory errors in very long play sessions.
  • Fixed rare crash when buying ships with crew.
Aug 23, 2023
X4: Foundations - Claos
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
6.20 Public Beta 9 Changelog:
  • Fixed unresponsive Croupier NPC after being hired by player (improvement to fix in 6.20).
  • Fixed player-owned black market trader sometimes appearing on player HQ.
  • Fixed silent music during pause screen or while saving (problem introduced in 6.20).
...