X4: Foundations - Egosoft
We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures.


YouTube video: Features of 1.50 and Online Ventures explained

X4: Foundations - Online Ventures
The Egosoft team today releases our first experimental online gameplay mode for any X game into BETA. We call it "Online Ventures".

With X4: Foundations online ventures, every player can send a ship into other players' universes and allow visitors into their own.

Visitors to your universe can easily be identified in HUD and on the map.

They will see your ships the way you designed and decorated them (an exception is if you created your own custom logo).

Assign ship to a venture dock before sending it into a parallel universe.

After building a VENTURE PLATFORM and a VENTURE DOCK, you can send any S or M ship on a selected venture.


Different ventures unlock different rewards. For now they are all safe!

Ventures can take anywhere from one hour to several (real-time) days and will, with a bit of luck, unlock some exclusive rewards on success.


Every player can get one venture platform and one venture dock and build it on any station or on his or her player HQ.

X4 Manual
More information about how this works can be found in our X4: Foundations Manual.

It's a BETA - More to come soon
While the online venture gameplay is now available to all with the normal version of X4: Foundations on Steam and GOG, the online feature itself is still in BETA. There is no risk to your savegames or to stability, but the ventures themselves might go wrong.

Participation in this new online mode is entirely optional and only possible with one unmodified savegame at a time!

Happy holidays and a great 2019!
Happy holidays from the entire team. We are very much looking forward to building on this great FOUNDATION that is X4 with updates and expansions in 2019!

Changelog:
• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
• Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
• Fixed Xenon and Kha'ak ships always having very bad pilots.
• Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
• Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
• Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
• Fixed job ships not filling out their squadrons to make up for combat losses.
• Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
• Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
• Fixed newly-boarded ships retaining their old orders.
• Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
• Fixed defence drones attempting to go to dock for repairs and to get more supplies.
• Fixed mining ships not correctly reporting when they have completed their order.
• Fixed player station managers not being assigned correctly in certain situations.
• Fixed being able to teleport to stations that are not player-owned or allied.
• Fixed missile blueprints not being available (now available from faction representatives).
• Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
• Fixed Satellite Coverage mission.
• Fixed Rescue Ship mission not rewarding any credits.
• Fixed ships to be rescued from a minefield responding to attacks.
• Fixed other lasertowers in a group not responding if one of them is attacked.
• Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
• Fixed Repair mission not completing if object got repaired in the meanwhile.
• Fixed Acquire Captain mission being available for spacesuit.
• Fixed Assassination missions selecting player-owned NPC's as mission-target.
• Fixed abort condition for several missions.
• Fixed several tutorial progression issues.
• Fixes savegames with stalled guild missions.
• Fixed player not being correctly refunded when aborting some ship builds.
• Fixed shipyards and wharfs never building again if they were hacked.
• Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
• Fixed menu crash when upgrading capital ships.
• Fixed trade context menu being black.
• Fixed doors sometimes getting stuck after loading a savegame.
• Fixed NPC ships being removed on loading savegame in some situations.
• Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
• Fixed plot management menu breaking with too many stations.
• Fixed freeze in map when viewing information on very large stations.
• Fixed mission briefing in ultra-wide resolutions.
• Fixed start menu not opening in certain cases.
• Fixed missing German character voices.
• Fixed various localisation issues.
• Fixed reversed front/back speakers.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of rare crashes.
X4: Foundations - Egosoft
• Removed ability to assign trading/mining ships to invalid tasks and commanders.
• Fixed factions not building new ships.
• Fixed highway destinations not being displayed in target monitor.
• Fixed guild missions not correctly restarting if a mission was failed or aborted.
• Fixed player-owned ships formerly belonging to pirates sometimes attacking the player.
• Fixed getting stuck in trader areas on the Teladi trade station.
• Fixed being able to save game while Game Over is displayed.
• Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock.
• Fixed Load Game menu breaking when trying to load an empty savegame slot.
• Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus.
• Fixed top menu arrow not showing in Chinese/Korean localisations.
• Fixed another cause of rare crashes.
X4: Foundations - Egosoft
• Fixed HQ mission stalling if the escorted ship is unable to dock at its destination.
• Fixed HQ mission stalling if player flew through the anomaly too fast.
• Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup.
• Fixed ship upgrade builds not starting in certain situations.
• Fixed another cause of rare crashes.
Stellaris - contact@rockpapershotgun.com (John Walker)

I don’t what is this? How many? Are we sure we’re in the right charts? This is definitely the Steam> Charts, where the mad-brained broken people just buy the same four games over and over and over? Because something is up. People have only bought the same three games over and over!

(more…)

X4: Foundations - contact@rockpapershotgun.com (Nic Rueben)

X4: Foundations is how I imagine Brian Cox imagines space. It s big and impressive, because Brian Cox can grasp those two concepts just fine. But any actual fine detail is lost in sheer gawking wonder at just how big and amazing everything is. From minute one, the game offered me a lot of choices, but turned out as evasive as a buttered rat when it came time to convince me that any of those choices were worth caring about.

(more…)

X4: Foundations - Egosoft
• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
• Fixed another case of AutoTrade not functioning.
• Fixed AutoMiners not selling the resources that they gather.
• Fixed some player-owned ships not allowing you to dock.
• Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
• Fixed certain collectables not being picked up when you fly over them.
• Fixed ships stuck while docked awaiting an invalid build to complete.
• Fixed characters being stuck in unhelpful places.
• Fixed being able to clone crew members.
• Fixed player logo being applied to HQ asteroid.
• Fixed player HQ information menu not working after adding a production to the HQ.
• Fixed missing dock areas on builder ships.
• Fixed incorrect type of mines near gate in Eighteen Billion.
• Fixed error incorrectly appearing if build is completed.
• Fixed asteroid scanning not being possible.
• Fixed missing text localization in several places.
• Fixed missing German station announcements and other voiced lines.
• Fixed a case of ships having no collision detection.
• Fixed ships skipping collision avoidance in certain situations.
• Fixed most cases of clipping through docking bay floors when docking.
• Fixed a case of the player ship warping to an invalid location on undocking.
• Fixed more cases of the player ship warping around (e.g. after taking control).
• Fixed crash when installing broken equipment mods.
• Fixed occasional unrecoverable freezes.
• Fixed several other causes of rare crashes.
X4: Foundations - Egosoft
• Fixed one additional cause of crashes.
X4: Foundations - Egosoft
• Improved automatic GPU selection to prioritise discrete GPUs.
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.
X4: Foundations - Egosoft
• Added Korean localisation.
• Added "Keep Settings?" dialog when changing antialiasing option.
• Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
• Changed default setting for gamepad mode to be "Only for controllers".
• Removed hull damage on collisions until the auto pilot has learned to fly around things!
• Fixed suspense music still playing even if all nearby enemies have been destroyed.
• Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
• Fixed player ships assigned to stations not trading in some cases.
• Fixed the movement of newly assigned managers to the managers office.
• Fixed manager's office on player stations not being accessible if there is no manager.
• Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
• Fixed assigning of crew in the back of your ship.
• Fixed being able to assign crew as black marketeers.
• Fixed cash exploit involving hallucinogenics and hard drugs!
• Fixed too many Split characters appearing as pilots and managers.
• Fixed not being able to Comm managers of player-owned stations via the info menu.
• Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
• Fixed repair prices being inversely proportional to the amount of damage.
• Fixed mass traffic being damaged in hazardous regions.
• Fixed Bring Item missions.
• Fixed some unlocalised text.
• Fixed excessively loud repair lasers.
• Fixed certain asteroids not displaying the correct name.
• Fixed mirrored logos on small argon fighters.
• Fixed highway adsigns clipping into opposite lane.
• Fixed high and medium graphics qualities being identical.
• Fixed graphics quality presets not changing texture quality and SSR option.
• Fixed black screen after setting controller sensitivity to zero.
• Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock.
• Fixed several other causes of rare crashes.
Counter-Strike 2 - contact@rockpapershotgun.com (Alice Bell)
...