X4: Foundations - belgoray
We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression of our latest improvements to the game.

Thank you in advance for your contributions to the beta test.

4.10 Public Beta 7 - Changelog
Improved docking of non-capital ships.
Improved capital ship combat movement when pursuing fleeing targets.
Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
Improved speed display in crosshairs.
Improved info box of selected object on Map by making it transparent when cursor is over it.
Improved readability of filtered wares in remaining cargo list in Map menu.
Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
Improved relation budgets balancing in custom gamestart (new feature in 4.10).
Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
Improved handling of out-of-gpu-memory conditions.
Removed AMD FSR support (new feature in 4.10, postponed for a later update).
Removed visualisation of module connections in Build Menu while not dragging module.
Removed orange order icons for ships with order failures (new feature in 4.10).
Fixed NPC station managers sometimes giving double rewards.
Fixed excessive damage when missiles hit certain targets.
Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
Fixed Split factions not rebuilding trading stations.
Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
Fixed HQ warping to wrong position during first encounter.
Fixed Boso Ta dialog not playing when browsing research menu.
Fixed menu crash when cancelling ship orders under certain circumstances.
Fixed save name not being immediately changeable if there is no save yet.
Fixed long range scan getting stuck when triggered while menu is open.
Fixed missing countermeasure blueprints in encyclopedia.
Fixed flight assist and auto-pilot control messages not being shown after loading saves.
Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
Fixed cockpit glass on Falcon not registering collisions.
Fixed floating light and mirrored faction logo on Jian.
Fixed inverted panel texture in security office.
Fixed being able to jump out of bounds in shops on docking areas.
Fixed several causes of crashes.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
X4: Foundations - belgoray
gamescom is once again taking place in digital form only. Of course, that won't stop us from celebrating our games. In addition to our participation in this year's Indie Arena Booth, we're excited to offer you our biggest discount ever on X4: Foundations. For the next 7 days, you have the opportunity to save 50% on your purchase of X4: Foundations! Older titles in the X series are reduced in price by even more - up to 90% this week.

https://store.steampowered.com/app/392160/X4_Foundations
So, if you haven't jumped into X4: Foundations yet, now is a great time to do so. You’ll also be able to look forward to the upcoming 4.10 update, in which we are adding yet more enhancements and new features to the game. For more information on the eagerly awaited changes, check out our Steam Newshub, our website, our social media channels and the Inside Egosoft podcast.

We look forward to welcoming you to the X Universe, and thank you for your support!
https://www.youtube.com/watch?v=oGbZcX4Aj1I
X4: Foundations - belgoray
As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test.

--> The full list of changes in 4.10 Beta 6 can be found at the end of this news.

Multiverse Team Seasons postponed
We would also like to inform you of a change of plan regarding the release of the new "Multiverse Team Seasons" game mode. We need a little more time to make Multiverse Team Seasons into the captivating new feature we originally envisioned it to be. In order not to delay the release of the 4.10 update, including the new Custom Game Start feature and the extended Station Editor, we have therefore decided to postpone the introduction of the Multiverse Team Seasons feature. This feature will not now be part of the 4.10 update, as previously announced, and will instead be introduced in a later update for X4: Foundations.

If you would like to know more about the Multiverse Team Seasons, we recommend Episode 1 of the Inside Egosoft Podcast, in which Egosoft's founder and Managing Director Bernd Lehahn describes the new feature.
https://www.youtube.com/watch?v=HCQnWHVpTw8
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

4.10 Public Beta 6 - Changelog
• Added module set filters to Station Build menu.
• Added station module context menu to module list in Station Build menu.
• Added option to hide module plan and loadout details in Station Build menu.
• Added settings to Station Build menu.
• Added options to reset individual custom gamestart budgets (new feature in 4.10).
• Added descriptions to custom gamestart budgets (new feature in 4.10).
• Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
• Added import and export for custom gamestarts definitions (new feature in 4.10).
• Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
• Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
• Improved travel speed of formations.
• Improved behaviour of ships attacking targets distant enough to require use of travel mode.
• Improved movement of capital ships clearing jump gates after transition.
• Improved Collect Drop(s) orders to also pick up ammunition containers.
• Improved launch of defence drones set to Attack my Current Target.
• Improved target acquisition for defence drones when switching to Attack all Enemies mode.
• Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
• Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
• Improved zoom sensitivity when using mouse wheel in Station Build menu.
• Improved snapping to connections in Build Station menu.
• Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
• Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
• Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
• Improved lighting in Station Build menu (improves previous improvement in 4.10).
• Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
• Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
• Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
• Fixed jumping between highways on autopilot.
• Fixed police authority menu not working if too many sectors are player-owned.
• Fixed Collision Avoidance not working even if game setting is set.
• Fixed ships not firing at stations even if target directly in front of barrel.
• Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
• Fixed ware transfer sometimes stalling with one ship locked in critical state.
• Fixed subordinates sometimes docking at their respective commanders indefinitely.
• Fixed ships sometimes not been able to dock in enclosed docks.
• Fixed Mass Traffic clumping together (problem introduced in 4.10).
• Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
• Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
• Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
• Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
• Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
• Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
• Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
• Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
• Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
• Fixed wrong object being in focus after reopening Map (new feature in 4.10).
• Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
• Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
• Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
• Fixed sector background in station editor rotating with player ship (new feature in 4.10).
• Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
• Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
• Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
• Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
• Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
• Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
• Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
• Fixed sharp line on Katana cockpit glass.
• Fixed Nimcha landing gear not being attached properly.
• Fixed object outlines with AMD FSR enabled.
• Fixed several causes of crashes.
X4: Foundations - belgoray
The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time.

--> The full list of changes in 4.10 Beta 5 can be found at the end of this news.

The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.
https://www.youtube.com/watch?v=o9ului0trvo
The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback!

You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions.

4.10 Public Beta 5 - Changelog
• New Feature: Custom game starts.
• Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).
• Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10).
• Improved loadout editor for station modules by showing other modules in construction plan for context.
• Improved station editor by showing actual sector background and relevant objects for context.
• Improved station editor by disabling connection snapping while pressing Control.
• Improved station editor by allowing module rotation around all axes.
• Improved Station Build menu by adding option to remove module sequences.
• Improved Confirm/Cancel buttons for ware filter selection to be always visible.
• Improved New Game and Extension menus by adding more information.
• Improved Map by allowing it to remember its previous state when opened again.
• Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added).
• Fixed missing item trader on stations.
• Fixed being able to assign one extra service crew or marine to ships in certain cases.
• Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
• Fixed boarding pods not being able to fly and attach on boarding operations.
• Fixed capital-class mining ships sometimes not firing on asteroids.
• Fixed station supply settings not working without manager.
• Fixed effect at dock persisting after touchdown if ship docked backwards.
• Fixed Covert Operations story stalling if Antigone does not own any system.
• Fixed being unable to complete ship mod research mission if it was previously aborted.
• Fixed displayed per-quadrant DPS information.
• Fixed Station Construction entries in Account Management menu showing station account values while using slider.
• Fixed mouse-over texts for Interact menu build storage options referencing station.
• Fixed order parameter position selection interacting with order lines.
• Fixed changing radius parameter of default behaviours resetting position parameter.
• Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
• Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10).
• Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10).
• Fixed head movement effect on save-related messages (fixes previous improvement in 4.10).
• Fixed Mercury faction logo missing on right side.
• Fixed several causes of crashes.
X4: Foundations - belgoray
In Episode #04 of the Inside Egosoft podcast, Greg talks to Matthias, who is currently working on some enhancements to the Station Editor feature in X4: Foundations. Matthias discusses the fact that he'd like to make the Station Editor more accessible, and talks about the new possibilities that will be opened up when constructing a station. The improvements he mentions are planned to be available in a forthcoming beta version of X4: Foundations 4.10.
https://www.youtube.com/watch?v=8WoYC8ixF_0
▪️ Spotify
▪️ Pocket Casts
▪️ Google Podcasts
▪️ Apple Podcasts
▪️ Breaker
▪️ RadioPublic
▪️ Anchor

We hope you enjoy this new episode; don't forget to subscribe to Inside Egosoft using your favourite podcast app. If you don't want to use an audio app, then you can of course listen to the podcast in your browser (e.g. via https://anchor.fm/inside-egosoft) or find it on our YouTube channel.

Music: Alexei Zakharov - Homesick (from the "X4: Cradle of Humanity" OST)
X4: Foundations - belgoray
In Episode #03 of the Inside Egosoft podcast, Greg talks to Ketraar, who was part of the X3: Farnham's Legacy project team. Greg also gives you a quick overview on our recently started 4.10 Beta for X4: Foundations.

▪️ Spotify
▪️ Pocket Casts
▪️ Google Podcasts
▪️ Apple Podcasts
▪️ Breaker
▪️ RadioPublic
▪️ Anchor
https://www.youtube.com/watch?v=49eIntebb8k
Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel.

https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
Thanks for tuning in!
X4: Foundations - belgoray
Since the release of the 4.00 update and the second expansion, X4: Cradle of Humanity, we have been busy working on the next big update for X4: Foundations. Today we're kicking off the public beta phase for the upcoming 4.10 update, which you too can take part in. For details on how to join the beta and share your feedback, read on.

In the 4.10 update we will be adding a couple of major new features, as well as improving some existing ones such as terraforming. In response to your feedback on the 4.00 update, we are fixing, among other things, various issues associated with mining, trading and station management. Another improvement we have made is to our graphics engine’s asset management in X4: Foundations. This should result in better use of graphics memory, and help with things like asteroids popping in.

The full changelog for the first beta version of the 4.10 update can be found at the bottom of this news.

Please note that the two key new features mentioned above will not be in the first 4.10 beta release, but are scheduled to be added in later beta versions. Below is a brief summary of what you can look forward to.

Multiverse Team Seasons
With our new ‘Multiverse Team Seasons’ online element, you and your friends will be able to organise yourselves into a team and send your ships into the Multiverse on missions and expeditions. You and your team will represent a coalition for which you will collect points. Will your coalition win at the end of the season? Exciting prizes await you!

In our first episode of the Inside Egosoft Podcast you can learn more about Multiverse Team Seasons.
https://www.youtube.com/watch?v=HCQnWHVpTw8
Custom Game Start
The new Custom Game Start feature will allow players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It will be possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions.

Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.
https://www.youtube.com/watch?v=o9ului0trvo
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions. We hope you enjoy trying out the beta version of the 4.10 update!

4.10 Public Beta 1 - Changelog
Version: 4.10 Beta 1 (447174) - 2021-06-14
Added two new terraforming projects to directly increase or reduce air pressure.
Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
Added storage information to active terraforming projects.
Added ware reservation information to trade menu.
Added option to cancel ware reservations at player-owned stations.
Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
Added status info about insufficient funds to Account node in Logical Station Overview.
Added Show Upkeep Missions option to Interact menu.
Added HQ account info to Research menu.
Added mass crew transfer for group trainees with player HQ.
Added Polish localisation
Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
Improved Deliver Fleet mission variants to ask for varying loadouts.
Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
Improved Emergency Eject feature.
Improved behaviour of station-based mining ships working for stations that require multiple resources.
Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
Improved faction logic to prevent construction of excessive numbers of stations.
Improved hazardous regions to also work when player is not nearby.
Improved AI pathing to fly around hazardous regions where possible.
Improved flight pathing for small ships docking at Tokyo.
Improved range and force of container magnet for M, L and XL ships.
Improved scanning movement of recon ships and resource scouts.
Improved balancing of relation penalty for destroying stations.
Improved low attention combat involving multiple capital ships.
Improved workforce information in Logical Station Overview.
Improved menu layouts for Hire and Reassign crew.
Improved interface for selecting sector order parameters.
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
Improved visibility of save-related messages.
Improved visibility of station modules in station build menu.
Improved visibility of turrets in scan mode.
Improved Gravidar update rate.
Improved variety of factions seen on dock areas.
Improved appearance of Argon characters.
Improved lighting on Argon L bridge.
Improved asset pre-loading on GPUs with high memory capacity.
Improved asset streaming on GPUs with low memory capacity.
Changed default setting for Alerts in Map to Low for new players
Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
Removed resource yield requirement from mining ship upkeep missions.
Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
Removed XS dock capacity from Docked Ships info on map.
Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
Fixed data vault mission not being completable with Cradle of Humanity expansion active.
Fixed rare situation in which Escape Plan mission cannot be completed.
Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
Fixed Torus switch riddle to reset all switches on leaving sector.
Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
Fixed some story missions being abortable.
Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
Fixed incorrect trade offer price calculation for certain shipyards.
Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
Fixed modules under construction which are then destroyed not being recycled properly.
Fixed build storage of destroyed stations sometimes remaining in longer than intended.
Fixed more resources being returned to build storage when recycling station loadout upgrades.
Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
Fixed turrets set to Missile Defence not working.
Fixed ships sometimes not uncovering areas hidden by fog of war.
Fixed player-owned ships finding paths through undiscovered sectors.
Fixed auto-traders not correctly updating when loading certain older savegames.
Fixed some buttons and doors not working after teleporting to station.
Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
Fixed autopilot not using travel mode when approaching gate or accelerator.
Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
Fixed ships sometimes starting final dock movement many kilometers from dock.
Fixed never getting docking permission under certain rare circumstances.
Fixed fleeing ships repeatedly docking and undocking.
Fixed cases of ships being permanently unable to undock.
Fixed explosions of large objects not doing damage.
Fixed cases of duplicated HQ research modules.
Fixed Terran solar panels costing more resources than intended.
Fixed Kha'ak weapon platforms sometimes being unarmed.
Fixed Kha'ak outposts no longer appearing over time in certain situations.
Fixed pirate ships plundering objects belonging to friendly factions.
Fixed attacking capital ships staying outside weapon range.
Fixed weapons not shooting under certain circumstances.
Fixed being able to collide with hidden bridge geometry.
Fixed broken collision detection when flying certain ships near large objects.
Fixed map icons of docked ships flickering between two positions under certain circumstances.
Fixed position of icons next to trade offers on Map when view is rotated.
Fixed object select mode in Map not working in gamepad mode.
Fixed certain Xenon stations being invisible in Savage Spur.
Fixed cargo display in ware exchange menu for stations owning mining ships.
Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
Fixed several issues with ammo and drone quantities in Logical Station Overview.
Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
Fixed Ware Transfer options when docked at another ship.
Fixed Request dock at option not being disabled when already docked at that object.
Fixed option to change Default Behaviour not being disabled under certain circumstances.
Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
Fixed station-wide loadout level resetting every time Station Build menu is closed.
Fixed problems with Personnel Management menu if ships get destroyed.
Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
Fixed loadout presets being available for ships with installed equipment mods
Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
Fixed medium ships incorrectly showing missile turret compatibility in menus.
Fixed missing title text in Interact menu under certain circumstances.
Fixed missing interactions in Crew Info tab for player employees on stations.
Fixed mismatched construction budget estimates in several locations.
Fixed traders adding logbook entries describing purchase after having sold ware.
Fixed Terraforming Expenses stat being too high by factor of 100.
Fixed Terraforming projects showing invalid resources if more was delivered than needed.
Fixed overlapping text in Ship Configuration menu.
Fixed input mapping conflict not being detected when assigning axis.
Fixed various localisation issues.
Fixed Terraforming menu crash.
Fixed Paranid head clipping through cockpit roof in Cerberus.
Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
Fixed cockpit crew sometimes not interacting with terminals.
Fixed visiting NPCs behaving as though they are local crew.
Fixed Split and Terran NPCs neglecting their air marshalling duties.
Fixed ship crew from player-owned shipyards being random races instead of workforce races.
Fixed Yaki appearing on dock areas where they shouldn't.
Fixed jump effect sometimes not coinciding with destination position on sector transition.
Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
Fixed scaling problems in station editor when copying sequences repeatedly.
Fixed looped animations stuttering at very large time values.
Fixed brief incorrect image display in several menus.
Fixed weapon effects being visible in upgrade menu.
Fixed incorrect grouping of turrets on Advanced Electronics production module.
Fixed floating turrets on small Terran Liquid Storage module.
Fixed turrets being rotated wrongly on Argon Defence Disk.
Fixed visual glitch in Microchip production module.
Fixed build modules being offset when wrecked.
Fixed turrets being located on top of player logo on Nomad.
Fixed turrets on Tokyo clipping inside ship hull.
Fixed floating geometry in Manorina gas miner ship.
Fixed misaligned Cerberus spacesuit dock.
Fixed wrong texture on Okinawa bridge window.
Fixed missing holo-instruments on Argon XL bridge.
Fixed mirrored decals in Argon L bridge.
Fixed rotating flack bullets.
Fixed pink faces on male Argon NPCs.
Fixed several causes of crashes.
X4: Foundations - belgoray
The next episode of our Inside Egosoft podcast is now available. This time around, we will be filling you in on what we're doing with the upcoming "Custom Game Start" feature in X4: Foundations.

▪️ Spotify
▪️ Pocket Casts
▪️ Google Podcasts
▪️ Apple Podcasts (not refreshing properly currently, problem on Apple's side)
▪️ Breaker
▪️ RadioPublic
▪️ Anchor

https://www.youtube.com/watch?v=o9ului0trvo
The new Custom Game Start feature will enable players of X4: Foundations to change or adapt certain starting conditions for the game. Some limits are in place to help maintain a bit of game balance, particularly for those who want to play Multiverse Team Seasons. To give you some examples, in a Custom Game Start it will be possible to influence things such as your available starting capital, sectors already explored, and your relations with other factions.

In order to be able to make these changes, X4 players will, in future, accumulate budgets in specific Custom Game Start categories (including money, knowledge and relations) by making progress in various aspects of the game. For example: if a player has reached a certain relation level with a faction in their X4 game, this counts towards their relations budget and therefore allows the player to change their starting level of relations with one or more factions in a new Custom Game Start.

In Episode #02 of the Inside Egosoft podcast, Greg talks to Owen (https://www.twitch.tv/xenon_slayer), who will be giving more practical examples and explanations of the new feature.

Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel.

Thanks for tuning in!
X4: Foundations - belgoray
Recent topics, chats with the team and exciting insights: All this is now available in the brand-new Inside Egosoft podcast. Listen to our first short trailer episode to find out what we've got planned:

https://www.youtube.com/watch?v=6UQj1FmSTJ8

And in episode 1 of the Inside Egosoft Podcast, we take a first detailed look at the new and improved online element of X4: Foundations. What lies behind the Multiverse Team Seasons title, and how will X4 players experience it? Greg discusses this topic with Egosoft founder, CEO and lead game designer, Bernd Lehahn.

https://www.youtube.com/watch?v=HCQnWHVpTw8

If you prefer listening to this in a different way, search for "Egosoft" in your favourite podcast catcher app or simply use one of the following links. Subscribe to not miss the next episode.

▪️ Spotify
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▪️ Google Podcasts
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▪️ RadioPublic
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X4: Foundations - belgoray
To celebrate tomorrow's release of X3: Farnham's Legacy, we're running a big promotional discount this week, which will last until Monday, May 10th, 2021. So, if you don't already own the games you need to play X3: Farnham's Legacy for free, you can now get them at a much reduced price.

We have also reduced the price of X4: Foundations as part of this promotion. Take advantage of a 40% discount and start your space adventure today! The timing couldn't be better, coming so soon after the extensive 4.00 update, which we released in March 2021.

https://store.steampowered.com/app/392160/X4_Foundations/
https://store.steampowered.com/bundle/14073/X4_Foundations_Collectors_Edition/
https://store.steampowered.com/bundle/12604/X_Universe__20th_Anniversary_Collection/
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