RIFT

Rift's only been out for a month, but the first major world event is about to strike. Trion Worlds say that every zone will come come under worldwide attack next Wednesday March 30. The skies over Telara will open and every area will be swamped with the minions of Alsbeth the Discordant. The attack will last a week, and will give players the opportunity to grab some exclusive loot, including a spectral horse mount. Once the attack is beaten, these items will disappear forever.



The invaders will mostly consist of undead fiends, including liches, ettins, and horrible insectoid gravemaker creatures. Beating back the interdimensional invasion will earn your character plenty of awards, the best of which will let you travel the world in style on new mounts, or let you give your character an undead appearance.

Successfully fighting off enough invasions will grant players access to the River of Souls, a 20 man raid instance guarded by Alsbeth the Discordant. Defeating the evil responsible for the invasion will drop the finest loot. Once the week long even comes to an end, all of these rewards will vanish into the void. You may want to start stockpiling health potions now.

If you're thinking about jumping into Rift, have a read of our Rift review, and check out the official Rift site. If you're looking for some fellows to fight with, why not join the PC Gamer guild? Swing by the forums and say hello.
RIFT

A Hacker Didn't Break This Game, He Helped Fix ItNew MMO game Rift has had a few problems since launch, one of them being a percentage of user accounts having been compromised. Luckily, an ex-hacker has been able to help plug the leak.


A user with the handle ManWitDaPlan was able to identify the issue with the game - which the developers describe as "a very subtle bug in error checking of our login validations" - and have the issue resolved.


"All totalled up, under 1% of accounts with characters have had characters impacted. However, 1% of a surprisingly large number is still very noticeable" said Rift developers Trion. "We'd definitely like to thank Mr. ManWitDaPlan for the well-timed assist," the studio added. "Sir, we salute you and offer our most heartfelt thanks."


Turns out ManWitDaPlan is a career programmer, who currently runs "a small security-software company specializing in secure data destruction". In a previous life, though, he was involved in cracking PC games, which gave him skills he uses today to help fix games instead of steal and/or break them.


What the world needs now isn't more love, sweet love. It's people like ManWitDaPlan, who use their powers for good, instead of jackassery.


Ex-Hacker Finds RIFT Account Flaw, Talks to ZAM [ZAM]


RIFT

Since launch, Trion World's new MMO, Rift, has been under constant attack from hackers trying to steal accounts. Trion Worlds have been fighting back against the attacks with the help of a benevolent hacker who spotted a huge security flaw in Rift's system, and contacted the developers to help them fix the problem. Trion Worlds have since launched a "one-two punch" of security updates over the weekend to help protect player accounts.



The hacker goes by the name ManWitDaPlan, and refers to himself as a "white hat", an ethical hacker whose day job involves running a security firm that works to secure and destroy sensitive data. His Rift account was hacked in March, so when he spotted a loophole in the Rift servers that would allow a malicious user to access someone else's account without needing their user name and password, he got in touch with Trion straight away. Five minutes later, he was talking to Rift lead developer Steve Chamberlain, and the engineering team was working on a fix for the problem.

"Trion hit this like Jackie Chan channeling Bruce Lee," said ManWitDaPlan, speaking to ZAM, "which is what you do when you find an exploit. No playing the blame game, no whining, just find and fix and slam the door on the hackers."

Rift executive producer Scott Hartsman posted on the Rift forums on Saturday to thank the helpful hacker, "We'd definitely like to thank Mr. ManWitDaPlan for the well-timed assist. Sir, we salute you and offer our most heartfelt thanks." It's rumoured that ManWitDaPlan received a lifetime subscription to Rift for his troubles. All he would say is "Trion seems very happy with me for some reason. I’ll be around for a while…"



In the Saturday forum post, Hartsman also outlined a few new security measures for Rift, saying that, so far, hacks have affected about 1% of the Rift community. Trion Worlds are hiring more staff to combat the ongoing attacks.

"Both the login fix and the Coin Lock addition have been doing their part in signficantly reducing overall incidents over the last 18 hours." says Hartsman, adding that "neither one is a silver bullet, but so far it is looking to be a solid one-two punch." Meanwhile he encourages players to make sure their email passwords and Rift passwords are different, saying that attacks are likely to continue. "This will remain something that we will continue keeping an eye on, forever."
RIFT

In what is either a genuine call for World of Warcraft purity or a subtly brilliant Rift marketing scheme, a WoW-centric blogger has created a campaign, complete with a badge that you can post to your site, to designate his and other WoW blogs as "Rift-free zones," in response to what he considers to be an excessive amount of Rift-related posting cropping up in the wake of the fledgling MMORPG's well-received release. He's got a fair point: after all, you don't come to PC Gamer to read about Mario's latest adventure.


Is this legit? The blog only dates back to January 2011, and the author's Twitter account goes back several months before, with 157 mostly WoW-related posts. If it's a cleverly orchestrated scheme, it would've required several months' worth of planning, all leading up to this. But of course, stranger things have happened. What do you guys think?

Mar 16, 2011
RIFT

"Defend the Wardstones!" the warrior beside me bellowed, seconds before being overrun by Breathless Banshees. Undead hordes were invading Telara, spewing out of a dozen swirling, inter-dimensional rifts in the canyons of the Scarlet Gorge. The army of the Plane of Death—banshees, ghosts, ghouls, and drake—marched forth, cutting down any players, NPCs, and wildlife in its path. We, the ragtag group of players who happened to be there when the assault began, were all that stood in the way. From atop a tower in the last remaining city in Scarlet Gorge, I frantically fired off healing spells, but things weren't looking good. If the Wardstone fell, the event would be lost, and the undead would occupy the land.

Just in time, an uneasy alliance of players from both the Defiants and the Guardians (Rift’s rival factions) finished sealing the last of the Death rifts. While they'd normally have slain each other on sight, they stood together against the common threat, and managed to turn the tide. This truce was short lived, however. Closing the final rift triggered a boss stage: a huge wave of zombies (which, like a group of crows, is known as a “murder”). Once the horde showed their decaying faces the factions once again crossed blades, each hoping to defeat the zombies and claim the best quest rewards for themselves. In the end my faction, the Defiants, emerged victorious, and all who contributed were rewarded with fabulous items.

These frequent, zone-wide events aren’t a distraction from Rift—they are Rift, and they’re some of the most epic, fantastic experiences available in MMOs today.



To protect and serve

Without these rifts, Telara would be nearly indistinguishable from any other generic fantasy world. At one point in its lore, it was a typical fantasy realm, filled with elves, dwarves, and everything else stumbling out of a Lord of the Rings convention. These days, the veil between planar dimensions is as weak as a damp Kleenex, allowing invaders from the planes of Air, Death, Earth, Fire, Life, and Water to open rifts and appear anywhere. The world is constantly under attack, and new rifts open as quickly as they can be closed. An ideological conflict on how to deal with the crisis created the two factions, with Guardians praying to their absentee gods and Defiants attempting to repair the veil with powerful machines. This creative story in a familiar setting works in Rift’s favor: I actually felt as though I’d seen it before the rifts tore the world asunder.



Put a rift in your Rift

Fundamentally, Rift's rifts are an evolution of the public questing system that has become prevalent in MMOs, putting major, memorable battles in public areas that you don't have to quest an hour or more to reach. Sealing one involves a multi-part mission that anyone who happens to be nearby can take part in, defeating waves of foes that grow exponentially more difficult and scale to the number of players involved.

If left unchecked, rifts spawn invasions: groups of enemies that set their sights on nearby towns. Once there, they’ll take out the quest-givers and set up a home away from home until players liberate it. This could have ended badly for Trion, since players usually consider anything that stops them from turning in quests to be effectively design-level griefing. This time, though, it works—when I return to a quest-giver to find that fire demons have set up camp on his corpse and that I need to kick the beasties back to the hell they came from if I want him to respawn and pay me, it really sells the idea of a dynamic world at war. Since the game rewards me greatly for evicting these inter-dimensional squatters, I don’t mind the extra work one bit.

This same concept extends to the zone-wide events that regularly occur in Telara, popping up as frequently as hourly (depending on the total players in a zone). Without warning, one of the elemental planes can begin a full-blown invasion, marching armies out of dozens of rifts and into cities. Without organized player resistance, an event can be over in minutes, but when everyone works together the outcome is extraordinary. Watching hundreds of allies take down bosses or destroy bases is exhilarating every single time, especially considering the potential to earn rare gear.



Know your role

Not every moment is spent fighting extra-planar invasions, though. There’s a full MMO beyond the portals, with rewarding crafting and a massive number of NPCs that need my help collecting flowers, killing boars, and breaking stuff. The quests are varied, if somewhat uninspired, and there was never a moment where my quest log wasn't completely full of missions spread out over a number of different zones, giving me plenty of options and making grinding enemies for experience completely unnecessary.

The 100-or-so hours it takes to hit the level cap (50) would be nearly indistinguishable from its contemporaries if not for the rifts, but considering there are usually at least three or four open at any given time in every zone (sometimes many more), the path to the cap was never boring—unless you consider traditional “hit the buttons on the bottom of the screen a lot” MMO combat to be boring.

Having played a few MMORPGs in my time, I went in assuming the usual shortage of healers and created a Cleric as my first Rift character. It’s a habit I’ve picked up to avoid the song-and-dance of spamming every healer on the server to find backup whenever I want to enter a dungeon. As it turned out, I didn’t have to.

Rift solves this problem without abandoning the customary tank-healer-DPS “holy trinity” of MMORPG play by allowing players to adapt on the fly. By swapping between customizable “Roles” at any given time, the classes (Rogue, Cleric, Warrior, and Mage) can adopt sub-classes called Souls. Combining three of these into a Role, a single click can turn a tank into a healer, a damage-dealer into a tank, or a healer into a damage-dealer, without giving up the traits that make the classes distinct. My Cleric tank, for example, can buff his stats to double his armor, add a big chunk of health to his pool, and heal himself (and his party).



I love that I don’t need to have multiple characters to experience the different elements of the game, though I do wish I could tie armor and weapons to the different Roles to completely transform my character without manually swapping out my wardrobe each time. Still, the ability to run dungeons with almost any party makeup beats the hell out of trying to recruit perfect groups.

End of the road

Once you hit the level cap a new set of quests open up (some of which require raids of 10 or more players to complete), and all of the lower-level instances are revamped and scaled up with additional bosses and rewards like tokens used to purchase specialized gear. They don’t feel all that different from their low-level counterparts, but the incentives make them worth replaying—especially for anyone looking to compete in Rift’s player-vs-player instanced battlegrounds, called Warfronts.

Until level 50, three different Warfronts are available, providing their own takes on Capture Point, CTF, and keep-away. The fourth Warfront, Battle for Port Scion, is only available to level 50 characters, and it’s a PvP fan’s dream. Set in an enemy-occupied city, players earn points by completing objectives, defeating powerful, high-level NPCs, and summoning great allies, all the while doing battle with other players. Here’s the kicker: killing the enemy faction doesn’t actually help your team towards the 1,000-point goal. This emphasis on teamwork over ganking leads to more strategic battles—an accomplishment that other PvP-focused MMOs should really take to heart.



Opening the rift

Virtually all of Trion's concepts in Rift have paid off, and instead of turning out cheap or punishing, these features help make Rift's world feel epic and rewarding. Rifts are undoubtedly the best execution of public quests to date. They make exhilarating experiences like slaying massive golems from the Plane of Earth part of the daily routine, and the massive, zone-wide events feel unlike anything I’ve experienced playing an MMO. The core experience of the MMORPG hasn’t been reinvented, but arguably that’s a good thing. Rift’s ideas build on the concepts of MMOs that have come before it, creating a refined game that can stand with the best of the genre.
RIFT - Valve
Purchase RIFT™ now and receive an additional 7 days of time!

Offer ends March 18th, 10am Pacific Time.

RIFT

If you're tempted to try Trion World's new MMO Rift, you might want to take advantage of Rift's Founder's Subscription plans. These reward early adopters with lower prices on multi-month subscriptions. Once you've signed up, you'll keep paying the same cut back prices as long as you stay subscribed. Trion Worlds have announced that they're extending the Founder's price plan to apply to anyone who subscribes to the game before March 31. Exact pricing details can be found on the subscriptions section of the Rift site. The game's out now on Steam.
RIFT - Valve
The Head Start program has begun! Pre-Purchase RIFT™ and start playing now!

The forces of the Ascended will soon swell with new recruits as everyone who has pre-purchased RIFT will be able to join in the defense of Telara. Guardians and Defiant alike will take up arms as the six planes invade and the battle against the Blood Storm begins.

Team Fortress 2

Team Fortress 2 Freebies Packed Inside An Online Fantasy Game There isn't much of a crossover audience between a first-person like Team Fortress 2 and the online role-playing game Rift, but that could change now that a Steam preorder of the MMO scores players exclusive content for both games.


Here we see one of the benefits of being a company that develops games as well as a company that sells them. Trion Worlds' Rift might be getting a little boost from Team Fortress 2 fans thanks to a deal that gives TF2 players two exclusive in-game items for preordering the upcoming MMO.


By laying down their dough for Rift, Team Fortress 2 players will gain immediate access to the Pyro's Sharpened Volcano Fragment and the Scout's Sun-on-a-stick. They'll also receive an in-game exclusive for Rift in the form of the Well-Spun Hat, a cosmetic item that places a nasty spider on their character's head.


I've fiddled about in the Rift beta a little bit, and it's not a bad little Western-developed MMO. I can't see it pulling in many Team Fortress 2 players, but the promise of shiny new weapons certainly helps.


Rift can be preordered via Steam today for $49.99.


RIFT

Trion World's fantasy-flavored massively multiplayer online role-playing game Rift now has a release date of March 1, which sounds like a lovely day for PC gamers to get their Rift on or whatever the kids are calling it these days.


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