Nov 30, 2017
AlterVerse - Nibiru
AlterVerse Hotfix!

A little top up to the recent game update with a couple adjustments and fixes.
The goal of this patch is to address a few glitches and issues introduced by the last update and to add a few cool new features that didn’t quite make it in time for the last update.
We’ve reduced the level of glow on the new customizable interior lighting.
Added more Skybox/Space locations with new planets that better represent the AlterVerse to hover your Disrupters in.
We can now track how many Treasuries a player has successfully nabbed from rival Disrupter Ships.
Clicking on the “x” in the Settings window will no longer make your cursor disappear and the window will close as it should.
There is now an option in the settings general tab called “roll up menu” to prevent the menus from closing when a menu button is pressed.
We’ve also set up a Discord server for the AlterVerse click here to join!

This update bumps us up to Game version 0.0.8.5. View all the new changes on the official changelog here.

See you in the AlterVerse,
Nibiru
Nov 30, 2017
AlterVerse - Nibiru
AlterVerse Hotfix!

A little top up to the recent game update with a couple adjustments and fixes.
The goal of this patch is to address a few glitches and issues introduced by the last update and to add a few cool new features that didn’t quite make it in time for the last update.
We’ve reduced the level of glow on the new customizable interior lighting.
Added more Skybox/Space locations with new planets that better represent the AlterVerse to hover your Disrupters in.
We can now track how many Treasuries a player has successfully nabbed from rival Disrupter Ships.
Clicking on the “x” in the Settings window will no longer make your cursor disappear and the window will close as it should.
There is now an option in the settings general tab called “roll up menu” to prevent the menus from closing when a menu button is pressed.
We’ve also set up a Discord server for the AlterVerse click here to join!

This update bumps us up to Game version 0.0.8.5. View all the new changes on the official changelog here.

See you in the AlterVerse,
Nibiru
Nov 29, 2017
AlterVerse - Dog Star VR
Hey all,

We've set up a Discord server for AlterVerse here: https://discord.gg/yf7bCzz

Hop on and feel free to ask questions, report bugs or anything else you feel like doing!

Enjoy,
Scot
Nov 29, 2017
AlterVerse - Scot - AlterVerse
Hey all,

We've set up a Discord server for AlterVerse here: https://discord.gg/yf7bCzz

Hop on and feel free to ask questions, report bugs or anything else you feel like doing!

Enjoy,
Scot
AlterVerse - Nibiru
AlterVerse Thanksgiving Day Game Update! Ver. 0.0.8.4

Hello everybody, Happy Thanksgiving! Today we released an updated AlterVerse Game client with many exciting New Features, VR Readiness and of course many performance fixes!
Here’s some of the exciting highlights!

NEW FEATURES!

Customizable Disrupter Ships.

The Disrupter Ships have been overhauled with a brand new customizable outer hull and fully personalizable interiors!
That’s right! Customizable Disrupter Ships are here! You can now pick from eight different outer hull colors! Plus with the new easy to use in-game Ship Customizer you can even personalize the interior walls, Bridge floor, Mess Hall floor, Lounge floor, the Crew Room’s bed cover, pillows, rugs and wallpaper all throughout your ship!
You can also change your Disrupter ship’s location in the AlterVerse by switching the outside skybox with just a couple mouse clicks!
Log in today and personalize your own Disrupter Ship and stand out in the crowd! err, outer space? lol

New Tap-Link With Ranks And Stats Pages.

From the Tap-Link you can now send and receive messages from other players and even invite them to be your friend to get them to join your Alliance.
Checking your Networth, rank and game stats has never been easier! You can check them all right from the Tap-Link! Soon we’ll also be adding them to the website.
You can view your Personal Networth, Level and Rank. View overall Quest Ranks, Raid Ranks and Alliance Ranks and see the stats and rankings of other players!

Here’s a breakdown of how the ranks are calculated.

Networth Ranks
Networth = My Arns + 10,000 for each Ship/Kingdom owned + 100 if Citizen.

Level Ranks
Level = Successful Raids + Keys Acquired.

Alliance Ranks:
1 point for every 1000 in treasury. (Partial amounts don’t count. For example: 10999 is still only 10 points.)
3 points for every successful Raid.
5 points for every successful Defend.

VR READINESS!

All of the HUD elements and GUIs that are available in-game are now working on the VR overlay. It could still use some polish, but it’s all functional. It saves separate layouts for on-screen or in HMD and you can select which HUD elements are shown or hidden from the general tab of the options menu.
Ctrl-h (left controller button 2) works to show/hide the HUD on-screen and in the HMD. When the overlay is visible, you can move it closer or farther with the mouse scroll wheel.
We’ve found keeping the overlay on, but very close (so you have to look up for the compass and down for the pouches), really helps keep you oriented in the tracking space.

We now have oculus support (dk2/cv1 and basic binds for touch controllers).

You no longer need to restart the game to activate VR mode, you can toggle it on and off between level loads. In fact, for now the best VR experience will be had by launching the game in normal mode and running the halls once to cache all of the shapes and effects, then returning to the select level screen and reloading in VR mode.

The tracked controllers can be used to interact with any object the mouse or huddot would.
To activate, press the interact button (button 1 on right hand). Your controller will appear with a laser beam pointer emitting from it. When the pointer is on an object that you can interact with, it will turn from blue to yellow. Release the button and the object will be activated.

We can now experience VR standing or seated. The seated/standing toggle can be found on the options General page. There are a couple areas that still need a little work, the in-game avatar customizer and flight controls, but it’s getting there. Some more testing and a little polish and it’ll be all good!

PERFORMANCE FIXES!

XR75 Fighter Jet Adjustments.

The latest XR75 changes add auto-leveling, so after you bank into a turn or roll it will level you back out faster. It’s a slightly tighter turning radius but less mouse movement force so it feels a little more natural.
We went back to one of the sound effects we used before that’s called space engine, vs the motorcycle and car engine sounds, so now the XR75 engines sound more like afterburners vs a high pitched whine.
When flying an XR75 you will now be equipped with a space helmet, safety first, as they say! Also, flight controls have been fine tuned so you can now fly a back row Stinger out of the hangar without hitting the other ships if you’re careful of course.
We made adjustments to the XR75’s projectiles that will prevent explosions from ejecting players from the XR75 and keeps us from a gruesome death in space!

Quality Of Life Improvements.

Easier to understand GUI/HUD windows and gameplay instructions.
Added some verbage to the Quest Tracker Screen to help clarify the objective of the quest.
Changed the color and font on all of the words on the walls to a more readable font to help make it easier to know where you are.
Changed the Game Basics screen to include info on how the Compass works.
Added Bridge arrow decals pointing to the Bridge from the Teleport Center to help newer players find their way to the Bridge.
Modified the Map to make it easier to read and understand.
The Crew rooms are now numbered to make them easer to find and help you know where you are when running around in the ship hallways.
Separated the Button Menu from the Metrics Menu and made them both collapsible.
VR can be toggled between mission loads without requiring a game restart.
Fix to prevent tracked laser pointer from passing through static objects.
Players won’t be crouching after dying in aircraft.
Made Keys glow to make them easier to see.

Plus many many more fixes and changes that can be viewed on our official changelog here.

See you in the AlterVerse,
Nibiru
AlterVerse - Nibiru
AlterVerse Thanksgiving Day Game Update! Ver. 0.0.8.4

Hello everybody, Happy Thanksgiving! Today we released an updated AlterVerse Game client with many exciting New Features, VR Readiness and of course many performance fixes!
Here’s some of the exciting highlights!

NEW FEATURES!

Customizable Disrupter Ships.

The Disrupter Ships have been overhauled with a brand new customizable outer hull and fully personalizable interiors!
That’s right! Customizable Disrupter Ships are here! You can now pick from eight different outer hull colors! Plus with the new easy to use in-game Ship Customizer you can even personalize the interior walls, Bridge floor, Mess Hall floor, Lounge floor, the Crew Room’s bed cover, pillows, rugs and wallpaper all throughout your ship!
You can also change your Disrupter ship’s location in the AlterVerse by switching the outside skybox with just a couple mouse clicks!
Log in today and personalize your own Disrupter Ship and stand out in the crowd! err, outer space? lol

New Tap-Link With Ranks And Stats Pages.

From the Tap-Link you can now send and receive messages from other players and even invite them to be your friend to get them to join your Alliance.
Checking your Networth, rank and game stats has never been easier! You can check them all right from the Tap-Link! Soon we’ll also be adding them to the website.
You can view your Personal Networth, Level and Rank. View overall Quest Ranks, Raid Ranks and Alliance Ranks and see the stats and rankings of other players!

Here’s a breakdown of how the ranks are calculated.

Networth Ranks
Networth = My Arns + 10,000 for each Ship/Kingdom owned + 100 if Citizen.

Level Ranks
Level = Successful Raids + Keys Acquired.

Alliance Ranks:
1 point for every 1000 in treasury. (Partial amounts don’t count. For example: 10999 is still only 10 points.)
3 points for every successful Raid.
5 points for every successful Defend.

VR READINESS!

All of the HUD elements and GUIs that are available in-game are now working on the VR overlay. It could still use some polish, but it’s all functional. It saves separate layouts for on-screen or in HMD and you can select which HUD elements are shown or hidden from the general tab of the options menu.
Ctrl-h (left controller button 2) works to show/hide the HUD on-screen and in the HMD. When the overlay is visible, you can move it closer or farther with the mouse scroll wheel.
We’ve found keeping the overlay on, but very close (so you have to look up for the compass and down for the pouches), really helps keep you oriented in the tracking space.

We now have oculus support (dk2/cv1 and basic binds for touch controllers).

You no longer need to restart the game to activate VR mode, you can toggle it on and off between level loads. In fact, for now the best VR experience will be had by launching the game in normal mode and running the halls once to cache all of the shapes and effects, then returning to the select level screen and reloading in VR mode.

The tracked controllers can be used to interact with any object the mouse or huddot would.
To activate, press the interact button (button 1 on right hand). Your controller will appear with a laser beam pointer emitting from it. When the pointer is on an object that you can interact with, it will turn from blue to yellow. Release the button and the object will be activated.

We can now experience VR standing or seated. The seated/standing toggle can be found on the options General page. There are a couple areas that still need a little work, the in-game avatar customizer and flight controls, but it’s getting there. Some more testing and a little polish and it’ll be all good!

PERFORMANCE FIXES!

XR75 Fighter Jet Adjustments.

The latest XR75 changes add auto-leveling, so after you bank into a turn or roll it will level you back out faster. It’s a slightly tighter turning radius but less mouse movement force so it feels a little more natural.
We went back to one of the sound effects we used before that’s called space engine, vs the motorcycle and car engine sounds, so now the XR75 engines sound more like afterburners vs a high pitched whine.
When flying an XR75 you will now be equipped with a space helmet, safety first, as they say! Also, flight controls have been fine tuned so you can now fly a back row Stinger out of the hangar without hitting the other ships if you’re careful of course.
We made adjustments to the XR75’s projectiles that will prevent explosions from ejecting players from the XR75 and keeps us from a gruesome death in space!

Quality Of Life Improvements.

Easier to understand GUI/HUD windows and gameplay instructions.
Added some verbage to the Quest Tracker Screen to help clarify the objective of the quest.
Changed the color and font on all of the words on the walls to a more readable font to help make it easier to know where you are.
Changed the Game Basics screen to include info on how the Compass works.
Added Bridge arrow decals pointing to the Bridge from the Teleport Center to help newer players find their way to the Bridge.
Modified the Map to make it easier to read and understand.
The Crew rooms are now numbered to make them easer to find and help you know where you are when running around in the ship hallways.
Separated the Button Menu from the Metrics Menu and made them both collapsible.
VR can be toggled between mission loads without requiring a game restart.
Fix to prevent tracked laser pointer from passing through static objects.
Players won’t be crouching after dying in aircraft.
Made Keys glow to make them easier to see.

Plus many many more fixes and changes that can be viewed on our official changelog here.

See you in the AlterVerse,
Nibiru
Oct 27, 2017
AlterVerse - Dog Star VR
Hey all, we are looking for people to help us test the Raid/CTF part of the game as soon as possible! We'll give you a Steam Key to get on and play and give us feedback before we release on Early Access. If you participate in 3 Raid tests we'll make you a Lifetime Citizen/Founder. Lifetime Citizens will get this and all future games for FREE! We REALLY need your help!

If you're interested, please send an email with Alpha Tester in the subject line to support@alterverse.com and request a key.

Our raid testing schedule is as follows:

Tuesday - 11am-12 pm PST / 1-2 pm CDT / 2-3 pm EST / 6-7 pm GMT
Thursday - 5-6 pm PST / 7-8 pm CDT / 8-9 pm EST / 12-1 am GMT
Saturday - 4-5 pm PST / 6-7 pm CDT / 7-8 pm EST / 11pm-12 am GMT
Sunday - 10 am - 11 am PST / 12-1 pm CDT / 1-2 pm EST / 5-6 pm GMT
We look forward to hearing from you!
Oct 27, 2017
AlterVerse - Scot - AlterVerse
Hey all, we are looking for people to help us test the Raid/CTF part of the game as soon as possible! We'll give you a Steam Key to get on and play and give us feedback before we release on Early Access. If you participate in 3 Raid tests we'll make you a Lifetime Citizen/Founder. Lifetime Citizens will get this and all future games for FREE! We REALLY need your help!

If you're interested, please send an email with Alpha Tester in the subject line to support@alterverse.com and request a key.

Our raid testing schedule is as follows:

Tuesday - 11am-12 pm PST / 1-2 pm CDT / 2-3 pm EST / 6-7 pm GMT
Thursday - 5-6 pm PST / 7-8 pm CDT / 8-9 pm EST / 12-1 am GMT
Saturday - 4-5 pm PST / 6-7 pm CDT / 7-8 pm EST / 11pm-12 am GMT
Sunday - 10 am - 11 am PST / 12-1 pm CDT / 1-2 pm EST / 5-6 pm GMT
We look forward to hearing from you!
Sep 28, 2017
AlterVerse - Nibiru
Just a little update to add a DirectX redistributable to correct an Xaudio.dll file missing issue on some PC systems.
Sep 28, 2017
AlterVerse - Nibiru
Just a little update to add a DirectX redistributable to correct an Xaudio.dll file missing issue on some PC systems.
...