In this update we made changes to help make the game easier to understand for new players. We added more information on the loading screens and changed some wording on buttons and in the game GUI's and HUD. We have fixed several of the issues our test players reported. We also added some cool player requested features.
Here's The Changelog For 09-14-2017.
You can now be raided by more than one lone raider at a time.
The raider's helmets have been made red in color to make it easier to see who's a raider.
A raid help GUI to explain how to raid a Disrupter ship will now display when spawning as a raider.
Reformatted the raid timer so it's a little easier to see.
Adjusted the Disrupter ship's hull collision to help keep XR75's from getting stuck on the outside of the Disrupter ship.
Gave the XR75 fighter ships a white reticle to make aiming a breeze.
Added a forward thrust to the XR75's for that extra burst of speed along with reverse thrust and fiery exhaust effects.
Added proximity damage to the XR75 weapon. You no longer need a direct hit to cause damage to XR75's.
Moved the AirLockShock strip in the Launch Bay so it doesn't kill you when you walk in front of the first row of XR75 ships.
Adjusted the size of the launch bay to make it easier to safely fly out of the bay.
Fixed an issue with the fog for multi-player mode, now it's a little foggy/smokey in some areas of the Disrupter ships.
Changed the names of the options in the 'Join As:' drop down menu to help make them clearer on their meanings.
Added the words 'to Play' on the Open Portal button.
The light flare from the sun no longer shines through the hull of the Disrupter.
Fixed the sound effects on Crew Room beds so they no longer sound like metal when walked on.
Added more collision to Teleporters so we can't walk or get shot through the back or sides.
A ton of miscellaneous code cleanup and other performance related adjustments that are just to technical in nature to make them interesting to read through. I just wanted to mention they were implemented, as they are definitely helping with performance and game playabilty.
In this update we made changes to help make the game easier to understand for new players. We added more information on the loading screens and changed some wording on buttons and in the game GUI's and HUD. We have fixed several of the issues our test players reported. We also added some cool player requested features.
Here's The Changelog For 09-14-2017.
You can now be raided by more than one lone raider at a time.
The raider's helmets have been made red in color to make it easier to see who's a raider.
A raid help GUI to explain how to raid a Disrupter ship will now display when spawning as a raider.
Reformatted the raid timer so it's a little easier to see.
Adjusted the Disrupter ship's hull collision to help keep XR75's from getting stuck on the outside of the Disrupter ship.
Gave the XR75 fighter ships a white reticle to make aiming a breeze.
Added a forward thrust to the XR75's for that extra burst of speed along with reverse thrust and fiery exhaust effects.
Added proximity damage to the XR75 weapon. You no longer need a direct hit to cause damage to XR75's.
Moved the AirLockShock strip in the Launch Bay so it doesn't kill you when you walk in front of the first row of XR75 ships.
Adjusted the size of the launch bay to make it easier to safely fly out of the bay.
Fixed an issue with the fog for multi-player mode, now it's a little foggy/smokey in some areas of the Disrupter ships.
Changed the names of the options in the 'Join As:' drop down menu to help make them clearer on their meanings.
Added the words 'to Play' on the Open Portal button.
The light flare from the sun no longer shines through the hull of the Disrupter.
Fixed the sound effects on Crew Room beds so they no longer sound like metal when walked on.
Added more collision to Teleporters so we can't walk or get shot through the back or sides.
A ton of miscellaneous code cleanup and other performance related adjustments that are just to technical in nature to make them interesting to read through. I just wanted to mention they were implemented, as they are definitely helping with performance and game playabilty.
-- EDIT- Stealth patch overnight - We are now at Game Update rev 0.0.8.1 - Adjusted 3rd person view camera distance. - Fix for Radeon Graphics red line issue.
What’s in this update? In this update we concentrated on fixing the issues reported to us by our Alpha test players. Thank you to everyone who helped out! Your help is greatly appreciated. Keep on reporting!
Here's The Changelog For 09-08-2017.
Darkened transparency on several GUI windows. Made PlasmaBlaster and bolts available for purchase in the Ship’s Hold. Added walls to block the view of the elevator when sticking head thru the wall. Added a deadly model on the floor near airlock to prevent people from walking out into space. Added a damage warning message for airlockShock model. Changed the length of time for the control room doors to respawn to 4 minutes from 1 minute. Adjusted collision on the fuel container model in Control Room. Removed camera yaw lag while shooting a weapon. Raid alarm will play for visitors and members that join when a raid is already in progress. XR75’s are mounted to the launch bay now to prevent getting pushed into each other. Changed PlasmaBlaster Ammo amount from 10 to 100 for Raiders.
Added collision mesh to the Disrupter Ship’s hull. Added portals to the Bridge and Mama’s Zones so we can see the XR75’s flying around from inside the disrupter ship. Fixed players being able to swim into the sides of pulverizer bottoms in Waste Dump, but allows player to walk between them…Needs more work. GuiOffscreenCanvas with alpha channel blending – VR GUI related fix. Testing fix for red lines in GUIs on Radeon graphics. Fixed Portals in Control Room doors so you don’t see out into space. Fixed problem where you could dismount a chair in Mama Bahama’s and land outside. Removed stray boxes on hull of ship. Removed OpenVR event message from release console. Fix for missing vive VR controller binds. Incremented build # for next steam upload. Added input device listing for bind GUI display. Adjusted Roll speed up for XR75 Stingers. Fixed several portal blips between sectors. Fixed some wall gap issues in Mama Bahamas.
-- EDIT- Stealth patch overnight - We are now at Game Update rev 0.0.8.1 - Adjusted 3rd person view camera distance. - Fix for Radeon Graphics red line issue.
What’s in this update? In this update we concentrated on fixing the issues reported to us by our Alpha test players. Thank you to everyone who helped out! Your help is greatly appreciated. Keep on reporting!
Here's The Changelog For 09-08-2017.
Darkened transparency on several GUI windows. Made PlasmaBlaster and bolts available for purchase in the Ship’s Hold. Added walls to block the view of the elevator when sticking head thru the wall. Added a deadly model on the floor near airlock to prevent people from walking out into space. Added a damage warning message for airlockShock model. Changed the length of time for the control room doors to respawn to 4 minutes from 1 minute. Adjusted collision on the fuel container model in Control Room. Removed camera yaw lag while shooting a weapon. Raid alarm will play for visitors and members that join when a raid is already in progress. XR75’s are mounted to the launch bay now to prevent getting pushed into each other. Changed PlasmaBlaster Ammo amount from 10 to 100 for Raiders.
Added collision mesh to the Disrupter Ship’s hull. Added portals to the Bridge and Mama’s Zones so we can see the XR75’s flying around from inside the disrupter ship. Fixed players being able to swim into the sides of pulverizer bottoms in Waste Dump, but allows player to walk between them…Needs more work. GuiOffscreenCanvas with alpha channel blending – VR GUI related fix. Testing fix for red lines in GUIs on Radeon graphics. Fixed Portals in Control Room doors so you don’t see out into space. Fixed problem where you could dismount a chair in Mama Bahama’s and land outside. Removed stray boxes on hull of ship. Removed OpenVR event message from release console. Fix for missing vive VR controller binds. Incremented build # for next steam upload. Added input device listing for bind GUI display. Adjusted Roll speed up for XR75 Stingers. Fixed several portal blips between sectors. Fixed some wall gap issues in Mama Bahamas.
We have just released an update for the AlterVerse game client!
What’s in the update?
Gameplay Fixes!
Fixed elevators so you can’t hold them open during a raid. Check it out here ! Fix to prevent chat text color change after each line break. Limited the amount of food you can carry at any one time. Removed the barrels on the Bridge that were trapping people when dismounting chairs. Made changes to prevent alliances and players from raiding their own ships.
What’s New?
Added prototype XR75 Stinger Fighter ships! They are parked in the launch bay, washed, waxed and all ready to board and fly. Read about them here .
Some New GUI/HUD elements! Added Menu GUI display for My Level: (Level = total of quest points, (1 point per key) and successful raids) Added Menu GUI display for My Arns: (Total of personal Arns) – Arns do not show in Single player mode. Added Menu GUI display for My Networth: (Networth = Personal Arns, land/ship value; Ship adds 1000, +100 if Citizen) Added Menu GUI display for My Rank: Lists the rank of a player. Added F1 Help GUI button. Added Quest Rank display. Changed Map button title to Local Map. Changed My Contacts button to Messages. Made Time on Menu show as 2:21 PM AVT based on CST. Splash page and GUI cleanup!
What’s been improved?
Performance!
Fixed the issue with full screen/Voice Chat set-up making the game window minimize and not come back up. Updated the D3D11 Crash Fix. Fix for D3D Device Hang issue. Fix for SafeBox shape. Fix for projectile collision on bridge. No more invisiwall! Added graphics device info to steam minidump comment, to help with trouble shooting.
These are just some of the many changes in this update. If you would like to view the full list of the updates we made, you can find them on our changelog here .
We have just released an update for the AlterVerse game client!
What’s in the update?
Gameplay Fixes!
Fixed elevators so you can’t hold them open during a raid. Check it out here ! Fix to prevent chat text color change after each line break. Limited the amount of food you can carry at any one time. Removed the barrels on the Bridge that were trapping people when dismounting chairs. Made changes to prevent alliances and players from raiding their own ships.
What’s New?
Added prototype XR75 Stinger Fighter ships! They are parked in the launch bay, washed, waxed and all ready to board and fly. Read about them here .
Some New GUI/HUD elements! Added Menu GUI display for My Level: (Level = total of quest points, (1 point per key) and successful raids) Added Menu GUI display for My Arns: (Total of personal Arns) – Arns do not show in Single player mode. Added Menu GUI display for My Networth: (Networth = Personal Arns, land/ship value; Ship adds 1000, +100 if Citizen) Added Menu GUI display for My Rank: Lists the rank of a player. Added F1 Help GUI button. Added Quest Rank display. Changed Map button title to Local Map. Changed My Contacts button to Messages. Made Time on Menu show as 2:21 PM AVT based on CST. Splash page and GUI cleanup!
What’s been improved?
Performance!
Fixed the issue with full screen/Voice Chat set-up making the game window minimize and not come back up. Updated the D3D11 Crash Fix. Fix for D3D Device Hang issue. Fix for SafeBox shape. Fix for projectile collision on bridge. No more invisiwall! Added graphics device info to steam minidump comment, to help with trouble shooting.
These are just some of the many changes in this update. If you would like to view the full list of the updates we made, you can find them on our changelog here .
On 7-1-17 the Magellan and her crew made their maiden voyage into the AlterVerse! If you are a member of the Magellan Crew please check your inbox carefully for your notice to get your FREE Steam Key and get on board! If you haven’t received your notice to get your Steam Key yet, please contact support@alterverse.com right away! This is a CLOSED Alpha test open to current members and Select members of the Press ONLY! If you’re not yet a member you can still participate. But Hurry! Order today to get on board !
On 7-1-17 the Magellan and her crew made their maiden voyage into the AlterVerse! If you are a member of the Magellan Crew please check your inbox carefully for your notice to get your FREE Steam Key and get on board! If you haven’t received your notice to get your Steam Key yet, please contact support@alterverse.com right away! This is a CLOSED Alpha test open to current members and Select members of the Press ONLY! If you’re not yet a member you can still participate. But Hurry! Order today to get on board !