- Mini challenges are spread around the world! - World is now 60% larger - The location of the biomes is no longer predetermined - Improvement of the procedural generation - Rings / necklaces / medaillons - Some new useful equipments - Recalibrated + reordered armor crafts - Recalibration of resources (ores) - Villager smith can craft items with random rarity now - Destructible elements have been added.
Fix: - In the main menu, if we choose "Client" then we return To choose host and validate, the game freeze - Multiplayer: client-side persistent monsters in prisons - Loops are never level 1 (always at least level 2)
The next patch will contain: - New surface biome - Can be a new boss if everything goes well, which can also serve as an epic mount! - Mounts - Decorative vines with dynamic physics - Improvement of procedural generation v2
- Mini challenges are spread around the world! - World is now 60% larger - The location of the biomes is no longer predetermined - Improvement of the procedural generation - Rings / necklaces / medaillons - Some new useful equipments - Recalibrated + reordered armor crafts - Recalibration of resources (ores) - Villager smith can craft items with random rarity now - Destructible elements have been added.
Fix: - In the main menu, if we choose "Client" then we return To choose host and validate, the game freeze - Multiplayer: client-side persistent monsters in prisons - Loops are never level 1 (always at least level 2)
The next patch will contain: - New surface biome - Can be a new boss if everything goes well, which can also serve as an epic mount! - Mounts - Decorative vines with dynamic physics - Improvement of procedural generation v2
Changelog 0.6.17 - Player no longer lose focus in fullscreen borderless when he switch on another application/screen - The chunking system has been added. - The speed of loading and saving the world has been greatly improved. - The necessary memory resources have been reduced, improved performance. - You can use shift + click in the crusher crafts - Particles were added in the game at various locations (gfx)
Bugs fixed
Multiplayer ---------------- - Possible crash if a player (client) leaves a dimension. - Action items can be replaced by those of another player when a player leaves a dimension. - Exception "uid is already assigned" can occur when changing dimension. - Monsters had a level 1 instead of their normal level when a player (Client) was loading a world. - Bosses are level 1 client side.
Solo / Multiplayer -------------------------- - Player can not hit slimes on slopes.
Contents of the next patch: - The procedural generation of the biomes will be completely revised - Destroyable objects will be added to the game everywhere. - Events with rewards will be added everywhere.
Changelog 0.6.17 - Player no longer lose focus in fullscreen borderless when he switch on another application/screen - The chunking system has been added. - The speed of loading and saving the world has been greatly improved. - The necessary memory resources have been reduced, improved performance. - You can use shift + click in the crusher crafts - Particles were added in the game at various locations (gfx)
Bugs fixed
Multiplayer ---------------- - Possible crash if a player (client) leaves a dimension. - Action items can be replaced by those of another player when a player leaves a dimension. - Exception "uid is already assigned" can occur when changing dimension. - Monsters had a level 1 instead of their normal level when a player (Client) was loading a world. - Bosses are level 1 client side.
Solo / Multiplayer -------------------------- - Player can not hit slimes on slopes.
Contents of the next patch: - The procedural generation of the biomes will be completely revised - Destroyable objects will be added to the game everywhere. - Events with rewards will be added everywhere.
- Rain updated, graphics revised, sfx added - Snow updated - Wind with physical effects on the world's surface - Bugs corrections / revisions
----------------------------------------------
The patch does not contain many additions because we are currently working on Challenges / events as well as on chunking which will allow:
- To solve some connection problems in multiplayer mode - Will load a map much faster - Allow to create large maps - Allow to redo the procedural generation of maps that are pretty flat right now. - Optimize the save of the map, which will be much faster - Optimize the resources required by the game
Also, a future patch will contain new weather effects such as thunderstorms and sandstorm.
- Rain updated, graphics revised, sfx added - Snow updated - Wind with physical effects on the world's surface - Bugs corrections / revisions
----------------------------------------------
The patch does not contain many additions because we are currently working on Challenges / events as well as on chunking which will allow:
- To solve some connection problems in multiplayer mode - Will load a map much faster - Allow to create large maps - Allow to redo the procedural generation of maps that are pretty flat right now. - Optimize the save of the map, which will be much faster - Optimize the resources required by the game
Also, a future patch will contain new weather effects such as thunderstorms and sandstorm.
Changelog 0.6.15 - Minimap (M key) - Name of the gpu displayed on the titlescreen
Fix: - Framerate is not limited on the titlescreen and loading screen
Minimap, implemented features: - Zoom in / Zoom out - Players / chests / monsters / trees display - Drag with right click to scroll the minimap - You can change the location and size of the minimap with the left click
Minimap features that are not yet implemented: - Player-marked areas and compass - Mark an area where the player died previously - Zoom out below 1x - Display discovered mineral veins - Monster display improved - Map icons for more objects of interest
Changelog 0.6.15 - Minimap (M key) - Name of the gpu displayed on the titlescreen
Fix: - Framerate is not limited on the titlescreen and loading screen
Minimap, implemented features: - Zoom in / Zoom out - Players / chests / monsters / trees display - Drag with right click to scroll the minimap - You can change the location and size of the minimap with the left click
Minimap features that are not yet implemented: - Player-marked areas and compass - Mark an area where the player died previously - Zoom out below 1x - Display discovered mineral veins - Monster display improved - Map icons for more objects of interest