v0.6.14 - The experience required to raise the level of the pets has been recalibrated
Fixed: - There was a night cycle in hell - Various bugs generated by the Shiba. - Fatal error when a player tries to place objects at the same place as another player at the same time.
v0.6.14 - The experience required to raise the level of the pets has been recalibrated
Fixed: - There was a night cycle in hell - Various bugs generated by the Shiba. - Fatal error when a player tries to place objects at the same place as another player at the same time.
v0.6.13 - New boss (forest) - New armor - New items - A "bug report" UI will appear when you encounter a problem from now on - The dimensional gates of the bosses can be unlocked with the R key of the keyboard (if the conditions are met)
Fix: - Lava does not emit light - Random crash when you freed a chloridian - If you put a decoration while having the pickaxe in your hand, the decoration is directly removed by a hit of the pickaxe. - Torches could be placed anywhere without restrictions.
v0.6.13 - New boss (forest) - New armor - New items - A "bug report" UI will appear when you encounter a problem from now on - The dimensional gates of the bosses can be unlocked with the R key of the keyboard (if the conditions are met)
Fix: - Lava does not emit light - Random crash when you freed a chloridian - If you put a decoration while having the pickaxe in your hand, the decoration is directly removed by a hit of the pickaxe. - Torches could be placed anywhere without restrictions.
- Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further). - Savage monsters have now a half-random level variation, depending on their rarity. - Monsters' effects are sorted between 1 and the monster's rarity level. It'll always have a least one effect level equal to it's rarity. - Monsters have now random natural stats bonuses: the more rare it is, the higher the chance to have max bonuses. - Every captured monster go back to level 5 and gets stat bonuses : a captured monster will then always be stronger than a savage one at the same level. - Every 5 levels, a captured monster gains an effect and every effect's max level go up by 1 every 10 levels. - Safechecks have been added to detect errors and potential crashs with more efficiency.
Fixed: -Some saves of old versions can crash at loading -Random crash on some animated light sources (ex: pumpkin pet) -Random crash related on monster spawner -Multiplayer: Server or client crashes randomly when a player connects -Multiplayer: Server crashes randomly when a player dies
- Monsters now have a level, currently capped at 70 for pets (a tier system will allow to go much further). - Savage monsters have now a half-random level variation, depending on their rarity. - Monsters' effects are sorted between 1 and the monster's rarity level. It'll always have a least one effect level equal to it's rarity. - Monsters have now random natural stats bonuses: the more rare it is, the higher the chance to have max bonuses. - Every captured monster go back to level 5 and gets stat bonuses : a captured monster will then always be stronger than a savage one at the same level. - Every 5 levels, a captured monster gains an effect and every effect's max level go up by 1 every 10 levels. - Safechecks have been added to detect errors and potential crashs with more efficiency.
Fixed: -Some saves of old versions can crash at loading -Random crash on some animated light sources (ex: pumpkin pet) -Random crash related on monster spawner -Multiplayer: Server or client crashes randomly when a player connects -Multiplayer: Server crashes randomly when a player dies
We solved the problems encountered following the last patch.
- The ability of the monsters to project balls of fire was no longer working. - Players connecting to a server do not see the player host moving in multiplayer. - Double slice was no longer working.
If you encounter any troubles, do not hesitate to use the forum!
We solved the problems encountered following the last patch.
- The ability of the monsters to project balls of fire was no longer working. - Players connecting to a server do not see the player host moving in multiplayer. - Double slice was no longer working.
If you encounter any troubles, do not hesitate to use the forum!