bug fix: - Several bugs causing crashes have been fixed - In the interface of runes, some items may disappear if you close the window. - World generation crashs fixed
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v0.5.12
Bug fix - Automatic fullscreen issues [Deactivated] - Game is set in AZERTY by default [set in QWERTY by default] - Some undefined items (book, jewel table, flower, mush) - F2 to switch to fullscreen don't work on the titlescreen - Config.ini is not saved at the first launch if you don't save the game - Select fullscreen borderless doesn't select automatically fullscreen
Fix - Dig speed is too slow [Dig speed X1.5] - Falling damage too high [damages / 2] - Some picked up drops go in the hotbar [all go in bag]
bug fix: - Several bugs causing crashes have been fixed - In the interface of runes, some items may disappear if you close the window. - World generation crashs fixed
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v0.5.12
Bug fix - Automatic fullscreen issues [Deactivated] - Game is set in AZERTY by default [set in QWERTY by default] - Some undefined items (book, jewel table, flower, mush) - F2 to switch to fullscreen don't work on the titlescreen - Config.ini is not saved at the first launch if you don't save the game - Select fullscreen borderless doesn't select automatically fullscreen
Fix - Dig speed is too slow [Dig speed X1.5] - Falling damage too high [damages / 2] - Some picked up drops go in the hotbar [all go in bag]
[postponed to Tuesday] the patch caused a problem for some people, we returned temporarily to the 0.5.11 time to solve the problems encountered
The version for linux and mac coming later, sorry for the inconvenience!
Minor patch - 0.5.12 - Windows only Bug fix -Automatic fullscreen issues [Deactivated] -Game is set in AZERTY by default [set in QWERTY by default] -Some undefined items (book, jewel table, flower, mush) -F2 to switch to fullscreen don't work on the titlescreen -config.ini is not saved at the first launch if you don't save the game -select fullscreen borderless doesn't select automatically fullscreen
Fix -Dig speed is too slow [Dig speed X2] -Falling damage too high [damages / 2] -Some picked up drops go in the hotbar [all go in bag]
[postponed to Tuesday] the patch caused a problem for some people, we returned temporarily to the 0.5.11 time to solve the problems encountered
The version for linux and mac coming later, sorry for the inconvenience!
Minor patch - 0.5.12 - Windows only Bug fix -Automatic fullscreen issues [Deactivated] -Game is set in AZERTY by default [set in QWERTY by default] -Some undefined items (book, jewel table, flower, mush) -F2 to switch to fullscreen don't work on the titlescreen -config.ini is not saved at the first launch if you don't save the game -select fullscreen borderless doesn't select automatically fullscreen
Fix -Dig speed is too slow [Dig speed X2] -Falling damage too high [damages / 2] -Some picked up drops go in the hotbar [all go in bag]
We're happy to announce Planet Centauri is finally out on Steam!
The game's version is 0.5.11, multiplayer is the next big feature coming onto the game. To follow the game's evolution, we invite you to read the roadmap at the bottom.
Although we're following the roadmap, our priorities may be shifting following your desires. If a fair number of players are expressing a specific demand abour a feature or an addition to the game, we'll do our best to meet it as soon as possible.
Even if the game is in early access, it's stable and got a few number of troublesome bugs. If you find some, please join the Planet Centauri forums on Steam and report your problems, we generally fix them within an hour or a day.
We wish you to have a great experience on Planet Centauri and we invite you to take a look on our new website on this address :
- New biome Requires creating a new MAP - New background layers and music for the village/plain - Exclusive pet integration Requires creating a new CHARACTER - Shift/Space on titlescreen to show the continue hidden menu - Auto digging overlay - Hell fire chests re-calibrated
Bugfix:
- Random effects on masks - Hell portal is not generated.
We're happy to announce Planet Centauri is finally out on Steam!
The game's version is 0.5.11, multiplayer is the next big feature coming onto the game. To follow the game's evolution, we invite you to read the roadmap at the bottom.
Although we're following the roadmap, our priorities may be shifting following your desires. If a fair number of players are expressing a specific demand abour a feature or an addition to the game, we'll do our best to meet it as soon as possible.
Even if the game is in early access, it's stable and got a few number of troublesome bugs. If you find some, please join the Planet Centauri forums on Steam and report your problems, we generally fix them within an hour or a day.
We wish you to have a great experience on Planet Centauri and we invite you to take a look on our new website on this address :
- New biome Requires creating a new MAP - New background layers and music for the village/plain - Exclusive pet integration Requires creating a new CHARACTER - Shift/Space on titlescreen to show the continue hidden menu - Auto digging overlay - Hell fire chests re-calibrated
Bugfix:
- Random effects on masks - Hell portal is not generated.
Changelog 0.5.10 -New special chests in hell (requires new map) -New armor (dungeon boss loot) -Weapons generation algorithm reworked -If you catch a rare monster, its rarity (color) is saved -Hell boss recalibrated -Fire shield has fire resistance -Slopes settings auto reset to default configuration after 15 seconds if the slope ui is not visible -Musics data size is divided by 2 +/- -Russian translations corrected/upgraded (thanks to 2d0x) -German translations corrected/upgraded (thanks to Kadele)
Bugfix: - Pets didn't regen when they were placed in the inventory - You couldn't deflect the giant fireball from the Hell Boss with the fire shield - Pets effects were not scaled on their levels - Pets missing suffixes - Pets max life was wrong when they were not in combat - Caught monsters effects were not saved correctly - You couldn't receive damages while in slime form - Mimic pet didn't follow the player - Life per death effect didn't work for pets
Changelog 0.5.10 -New special chests in hell (requires new map) -New armor (dungeon boss loot) -Weapons generation algorithm reworked -If you catch a rare monster, its rarity (color) is saved -Hell boss recalibrated -Fire shield has fire resistance -Slopes settings auto reset to default configuration after 15 seconds if the slope ui is not visible -Musics data size is divided by 2 +/- -Russian translations corrected/upgraded (thanks to 2d0x) -German translations corrected/upgraded (thanks to Kadele)
Bugfix: - Pets didn't regen when they were placed in the inventory - You couldn't deflect the giant fireball from the Hell Boss with the fire shield - Pets effects were not scaled on their levels - Pets missing suffixes - Pets max life was wrong when they were not in combat - Caught monsters effects were not saved correctly - You couldn't receive damages while in slime form - Mimic pet didn't follow the player - Life per death effect didn't work for pets
-Character creation -Translations -New inventory with multiple sections and auto sorting -Indicators for life and stamina gain -Items are stored directly in the bag -Shields have also a passive resistance -'haste' effect reduced -Monsters rarity recalibrated -Given souls recalibrated -Weapons recoil recalibrated -New items -Be careful, now you can use a consumable item with the mouse
Fixed bugs: -Weapons effects don't work with skills -Stamina per death do nothing -Life per death do nothing -Last quest: kill butcher with bow/boomerang don't validate the subquest -If you clic on an uncompleted quest, it disappears -You loose the runes in an item if you use it for a craft
-Character creation -Translations -New inventory with multiple sections and auto sorting -Indicators for life and stamina gain -Items are stored directly in the bag -Shields have also a passive resistance -'haste' effect reduced -Monsters rarity recalibrated -Given souls recalibrated -Weapons recoil recalibrated -New items -Be careful, now you can use a consumable item with the mouse
Fixed bugs: -Weapons effects don't work with skills -Stamina per death do nothing -Life per death do nothing -Last quest: kill butcher with bow/boomerang don't validate the subquest -If you clic on an uncompleted quest, it disappears -You loose the runes in an item if you use it for a craft