Kotaku

Fallout: New Vegas' Lonesome Road Delayed The Lonesome Road add on won't be hitting this month as originally planned, Bethesda says on their blog. We don't know why exactly it's being delayed, but we do know that they hope to get it out as quickly as possible.


Kotaku

Should We Just Wait for the Game of the Year Edition? In today's award-winning edition of Speak Up on Kotaku, cold-hearted commenter Monsieur.Froid wonders if other gamers are beginning to catch on to this whole Game of the Year trend.


So with Fallout 3, I discovered the advent of the gaming industry's newest conception: the 'Game of the Year' edition. Sure, it comes in other flavours, like the Ultimate Edition, Complete Collection or what have you, but the most notable seems to be the GotY (Game of the Year). All of these mean the same thing: Game + all DLC.


Here's a short list of some of the games that have used it.


Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: Arcade Edition, Dragon Age: Origins, Mass Effect 2 (PS3), Oblivion, Fallout 3, Grand Theft Auto IV, Borderlands, Arkham Asylum, Uncharted 2, and Marvel vs. Capcom 3.


Here's a list of some of the games that I figure will use it in the future:


Dragon Age 2, Skyrim, Fallout: New Vegas, Borderlands 2, Uncharted 3, Ultimate Marvel vs. Capcom 3, Arkham City.


So because of having rebought Fallout 3 (for 20 bucks) for the GotY edition, I learned my lesson to wait for the game to come out with the DLC-included version. I waited for Dragon Age: Origins, and am happily playing that now. I waited for Borderlands and GTAIV and again, have been very happy with both. Because of this I'll be waiting for Borderlands 2, I've been holding off on DA2 and New Vegas and I'll be skipping the 2nd MvC3 and will pick up the inevitable 3rd version with even more characters.


Who else is waiting to pick up these big name titles for the bound-to-be-released DLC versions of the games?


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Team Fortress 2

Team Fortress 2 Secretly Teams Up with Fallout, Quake & Elder ScrollsThe latest update to multiplayer shooter brought with it a few secret surprises, in the form of unique items inspired by those used in games like Quake, Fallout, RAGE and Brink.


OK, so with QuakeCon this week it's a Bethesda marketing stunt (having published the last two Fallout games and owning id Software, the creators of Quake and RAGE), but these are cute enough to walk right on by that.


There are five items in total: the Sniper's Anger (based on the Resistance in Brink), the Soldier's Original (based on the rocket launcher from Quake), the Engineer's Pip-Boy (based on, well, the Pip-Boy from Fallout) and Wingstick (based on a weapon from RAGE) and the Heavy's Tamrielic Relic (based on a helmet from Elder Scrolls V: Skyrim).


No word yet on how you actually get hold of the items.


August 3, 2011 Patch [TF2 Wiki, thanks wtfisthisidonteven!]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

Why Can't All Games Be As Simple As Portal 2? Though complicated and convoluted, Portal 2 takes one solid idea and runs with it until the very end. In today's Speak Up on Kotaku, commenter Fernando Jorge wonders why more games can't follow in Portal 2's footsteps.


Portal 2 shows games could use more simplicity. Not all games, not all genres, but I'd say a lot of games could be way simpler.


In Portal 2 you can just jump and open portals and the game takes this basic mechanic as far as it can go. The end result is a game that is very tight; there are barely any loose ends.


On the other hand, take Fallout, Mass Effect, Dead Rising, Grand Theft Auto, all of them enjoyable and very good games but a lot more complex than Portal. All of those games have numerous issues, things that just don't work right, that are frustrating, that are useless.


If a game focuses on as least elements as possible while trying to get the most out of them the result will be a flawless game. I don't mean to use the word flawless as meaning best game ever; I mean it as a quality for a game. To be polished.


Take Tetris or Super Mario Bros. as an example. Very simple and nearly flawless. But what often happens with games is like... if someone developed Chess and then decided to add 4 more pieces, make the pieces have HP, customizable abilities and create multiple different boards


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Fallout: A Post Nuclear Role Playing Game

"Old World Blues," the Next New Vegas DLC, Arrives July 19Bethesda Softworks said today that "Old World Blues," the next downloadable extension of Fallout: New Vegas will arrive on all platforms on July 19. Pricing wasn't discussed but past installments have run $10. These three screenshots are from the DLC.


"Old World Blues," the Next New Vegas DLC, Arrives July 19
"Old World Blues," the Next New Vegas DLC, Arrives July 19


Quake

Bethesda announced this morning that a group of hackers have grabbed data from some of their users, including "e-mail addresses and/or passwords." If you frequent Bethesda's sites, like their forums or the Brink statistics site, change your password. [BethBlog]


Fallout: A Post Nuclear Role Playing Game

The Fallout MMO Might Not Survive the Coming ApocalypseThe Fallout MMO, which has been chugging along for a while now with seemingly little progress made, is now in danger of going under completely as the game's developers stare down the barrel of a rusty, post-apocalyptic gun.


Interplay, which has been around for decades, is a few million in the hole at the moment, with "substantial debts". It's also in the midst of a legal battle over the fate of the Fallout MMO, which would be entirely moot if the company can't raise some cash.


Putting the Fallout MMO to the side for a moment, it would be a sad day were Interplay to face closure or have to sell up. First founded all the way back in 1983, the publisher has been behind games like Battle Chess, Earthworm Jim, the original Fallout games and Star Trek: 25th Anniversary.


This wouldn't be the first time Interplay has stared the abyss in the face, either, as in 2004 the company was forced to move out of its main offices and sell off some of its IP in order to stay afloat. One of those properties sold was the Fallout license, leading to the current legal battles.


Link ChevronFallout in doubt as Interplay fears collapse [Develop]


Fallout 3

Fallout-Themed Geiger Counter Monitors Japan's Transpacific RadiationA Seattle-area man who lived in Europe during the Chernobyl disaster, now wary of radiation from Japan's Fukushima nuclear accidents traversing the Pacific, built that, the a Fallout-themed case for a Geiger counter that reports its findings automatically via Twitter.


Redmond, Wash.-based RobCo_PIPBoy has been reporting hourly counts per minute of between 17 and 24 since Fabien Royer, the engineer, hooked it into Twitter. Counts per minute is a calculation of all radioactive decay events regardless of strength, so it's difficult to convert that figure into some sort of healthy/not healthy dosage, but it can be an indicator of increased radioactive, well, activity and in this case, things seem to be stable. Royer himself says that a comparison of his findings to those of Environmental Protection Agency air radiation monitoring stations When comparing the data samples from this project to the data produced by the EPA's air radiation monitoring stations, "the averages are aligned for the most part, which makes me feel better about the transparency and the integrity of our local government."


But it's interesting to think of a distant, post Apocalyptic future, of a long-abandoned monitoring station still earnestly transmitting its radiation findings, if anyone is left to hear them, very much like the broadcast stations and signals encountered in the Fallout continuity.


Link ChevronBuilding a Twitter-Enabled Geiger Counter with a Netduino+ [Fabien Royer]


Kotaku

The unspoiled wilderness of Utah's Zion National Park shines in the first trailer and screens for Fallout: New Vegas' Honest Hearts downloadable content, coming May 17 to the Xbox 360 and Steam, with the PlayStation 3 version coming whenever the PlayStation Network decides to start cooperating.


The first of three new installments of downloadable content for Fallout: New Vegas, Honest Hearts puts the fate of Zion in your hands, after a routine expedition goes awry. Players will find themselves wrapped up in a war between rival tribes, as well as a conflict between a New Canaanite missionary and the mysterious Burned Man.


This sort of thing always happens. You'd think the hero would learn to just stay at home and sleep instead.


Honest Hearts goes on sale (mostly) on May 17 for $9.99 or 800 Microsoft points.


Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens
Fallout: New Vegas' Honest Hearts Laid Bare in New Trailer and Screens


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