Rivals of Aether - Etalus
The official soundtrack for Rivals of Aether is now available directly from our composer! Listen for free or download it here:

http://store.flashygoodness.com/album/rivals-of-aether-original-soundtrack



Rivals of Aether - Etalus
The official soundtrack for Rivals of Aether is now available directly from our composer! Listen for free or download it here:

http://store.flashygoodness.com/album/rivals-of-aether-original-soundtrack



Rivals of Aether - Etalus
We're dropping a new hotfix this fine Friday to fix some bugs with Rivals of Aether 1.0.1. We are still working on optimization and fixing memory leak issues in Abyss Mode, and hope to push another bug fix update soon when we get to the bottom of that issue. If you want to view your replays from 1.0.1 don't forget you can do that by heading to the beta branches on Steam.

New Stuff


  • Etalus now has a victory jingle and results screen background


  • Absa now has a victory jingle and results screen background

Bug Fixes


  • Ranked Banning now works correctly when a player lets the ban time run out.
  • The Ranked Result Screen trophy now completes before moving onto the result data.
  • The Swift Rival Achievement should now unlock correctly when you get gold on the Aethereal Gates last.
  • The intro video’s audio now uses the game’s music volume setting.
  • Doing a time match before Story Mode or Abyss Mode should no longer mess up those modes.
  • Custom color menu is now only controllable by the player who selects the menu option instead of all players.
  • All players can now control the results screen after a replay, instead of just the players in the replay.
  • Tilt Stick up during dash performs a dash attack instead of an up strong.
  • Tilt Stick now works correctly with Absa’s Forward Tilt and Etalus’ Down Tilt.
  • Performing a neutral strong attack after rolling forward will no longer turn you around.
  • Fixed a crash when the training mode AI was set to Perfect or Random Drift DI.
  • The objective text at the beginning of the explosive enemy wave will now display the correct number of enemies.
  • Placing a pillar under the stage on the “don’t touch the ground” wave will no longer cause infinite hitboxes to spawn above the pillar.
  • Frozen Fortress platform collision fixed to match the visuals.
  • Frozen Fortress spawn points fixed.
  • Tempest Peak background drawing issues fixed.
  • Ice is no longer dumb on horizontal moving platforms.


  • Orcane’s Neutral Special no longer bounces off platforms that are moving down.
  • Orcane’s puddle no longer gets pulled by a pillar when on a moving platform.
  • Orcane’s puddle now picks a platform to follow when placed directly on the center on the Aethereal Gates basic stage platforms.
Rivals of Aether - Etalus
We're dropping a new hotfix this fine Friday to fix some bugs with Rivals of Aether 1.0.1. We are still working on optimization and fixing memory leak issues in Abyss Mode, and hope to push another bug fix update soon when we get to the bottom of that issue. If you want to view your replays from 1.0.1 don't forget you can do that by heading to the beta branches on Steam.

New Stuff


  • Etalus now has a victory jingle and results screen background


  • Absa now has a victory jingle and results screen background

Bug Fixes


  • Ranked Banning now works correctly when a player lets the ban time run out.
  • The Ranked Result Screen trophy now completes before moving onto the result data.
  • The Swift Rival Achievement should now unlock correctly when you get gold on the Aethereal Gates last.
  • The intro video’s audio now uses the game’s music volume setting.
  • Doing a time match before Story Mode or Abyss Mode should no longer mess up those modes.
  • Custom color menu is now only controllable by the player who selects the menu option instead of all players.
  • All players can now control the results screen after a replay, instead of just the players in the replay.
  • Tilt Stick up during dash performs a dash attack instead of an up strong.
  • Tilt Stick now works correctly with Absa’s Forward Tilt and Etalus’ Down Tilt.
  • Performing a neutral strong attack after rolling forward will no longer turn you around.
  • Fixed a crash when the training mode AI was set to Perfect or Random Drift DI.
  • The objective text at the beginning of the explosive enemy wave will now display the correct number of enemies.
  • Placing a pillar under the stage on the “don’t touch the ground” wave will no longer cause infinite hitboxes to spawn above the pillar.
  • Frozen Fortress platform collision fixed to match the visuals.
  • Frozen Fortress spawn points fixed.
  • Tempest Peak background drawing issues fixed.
  • Ice is no longer dumb on horizontal moving platforms.


  • Orcane’s Neutral Special no longer bounces off platforms that are moving down.
  • Orcane’s puddle no longer gets pulled by a pillar when on a moving platform.
  • Orcane’s puddle now picks a platform to follow when placed directly on the center on the Aethereal Gates basic stage platforms.
Rivals of Aether

Rivals of Aether hit Early Access in late 2015, offering a pixellated take on the classic (and modern) Super Smash Bros. formula. What's that formula, you ask? A bunch of cutesy characters beating the ever-loving crap out of each other, is what the formula is.

The game launched out of Early Access today, which means it's feature complete. If you've been playing during the Early Access period, the game's single-player components will be of most interest, since they're making their debut. For everyone else, the game boasts a 1v1 or 2v2 Versus mode, a Story mode, a wave-based Abyss mode and Online Versus. There's also a Tutorial and Practice Mode for newcomers.

Here's a trailer to get you in the mood. The game is $14.99 on Steam.

Rivals of Aether - contact@rockpapershotgun.com (Alice O'Connor)

The Smash Bros.-y platform fighter Rivals of Aether [official site] has hopped and bopped out of early access to launch in full. Rivals of Aether sees eight elemental anthropomorphic animals (who look like cute Pok mon) duffing each other up in 1v1 and 2v2 fights, trying to knock each other out of the arena and out cold. It’s a Smashlike, yeah? And a pretty good one, from what I’ve heard. … [visit site to read more]

Rivals of Aether - Etalus
Happy launch day everyone! As of 9AM this morning, Rivals of Aether has officially left Early Access.  We're incredibly excited as the full release brings a ton of new content, polish, and ways to play alone or with a friend. For those of you not familiar with our game, YouTube sensation Adam Carra will introduce you in the following instructional video. For the rest of you, let's go over what's been added to the game as well as what to expect for the future of Rivals.

https://www.youtube.com/watch?v=FLSWgDpH3XI

Version 1.0.0: New Modes and Content
In addition to bringing the long awaited single player modes, the full launch today also packs in plenty of extra collectibles and polish. Content changes this update include:
  • Story Mode
  • Abyss Mode
  • Leaderboards
  • Currency / Unlockables (New skins, custom color slots, and more)
  • Collectible Steam Trading Cards / Badges / Backgrounds
  • New Music (stage music, victory themes, menu music)
  • Achievements

Preview of a Rivals background you can unlock for your Steam profile




Balance Changes
Now that we've left Early Acess, you can also expect balance changes to taper down. Early Access was the perfect time to experiment and get feedback, but now you most likely won't see changes unless things are being shaken up heavily (e.g. something like a roster addition).  Here's the balance changes for patch 1.0.0:
  • Maypul Root not destroyed by hitboxes. Damage 6 > 5.
  • Kragg Nair Hit 2 knocks up isntead of out.
  • Kragg Fair angle changed from 35 - 40.
  • Maypul lower Usmash hitbox reinspect. (only 8 pixels wider)
 
CEO Dreamland Seasonal Colors
The seasonal colors are back and this time the Rivals are sporting CEO Dreamland styles. Join us in Orlanda, Florida or watch online and support the stream as Rivals makes its first appearance at CEO.  If you're also interested in playing Rivals at the event, now's a great time to register as the devs are covering 50% of the entry fee for new players plus a copy of the game.



What's next for Rivals? Abyss Versus Online and Patch 1.1
That's right, just because we're released doesn't mean we're done. We have our eyes set on making some additions to the game that have already been heavily requested by fans. We're planning to put these together as a patch 1.1. Here are the top ones on our list that we'd like to get out in the next patch:
  • Enable Abyss Versus Online
  • Replay Improvements (Rewind, pause, fast forward)
  • Keyboard Control Improvements (C-stick functionality)

We hope you enjoy the full launch. Let us know your favorite parts of story mode or abyss and what you'd like to see most in future patches of Rivals in the comments below.
Rivals of Aether - Etalus
Happy launch day everyone! As of 9AM this morning, Rivals of Aether has officially left Early Access.  We're incredibly excited as the full release brings a ton of new content, polish, and ways to play alone or with a friend. For those of you not familiar with our game, YouTube sensation Adam Carra will introduce you in the following instructional video. For the rest of you, let's go over what's been added to the game as well as what to expect for the future of Rivals.

https://www.youtube.com/watch?v=FLSWgDpH3XI

Version 1.0.0: New Modes and Content
In addition to bringing the long awaited single player modes, the full launch today also packs in plenty of extra collectibles and polish. Content changes this update include:
  • Story Mode
  • Abyss Mode
  • Leaderboards
  • Currency / Unlockables (New skins, custom color slots, and more)
  • Collectible Steam Trading Cards / Badges / Backgrounds
  • New Music (stage music, victory themes, menu music)
  • Achievements

Preview of a Rivals background you can unlock for your Steam profile




Balance Changes
Now that we've left Early Acess, you can also expect balance changes to taper down. Early Access was the perfect time to experiment and get feedback, but now you most likely won't see changes unless things are being shaken up heavily (e.g. something like a roster addition).  Here's the balance changes for patch 1.0.0:
  • Maypul Root not destroyed by hitboxes. Damage 6 > 5.
  • Kragg Nair Hit 2 knocks up isntead of out.
  • Kragg Fair angle changed from 35 - 40.
  • Maypul lower Usmash hitbox reinspect. (only 8 pixels wider)
 
CEO Dreamland Seasonal Colors
The seasonal colors are back and this time the Rivals are sporting CEO Dreamland styles. Join us in Orlanda, Florida or watch online and support the stream as Rivals makes its first appearance at CEO.  If you're also interested in playing Rivals at the event, now's a great time to register as the devs are covering 50% of the entry fee for new players plus a copy of the game.



What's next for Rivals? Abyss Versus Online and Patch 1.1
That's right, just because we're released doesn't mean we're done. We have our eyes set on making some additions to the game that have already been heavily requested by fans. We're planning to put these together as a patch 1.1. Here are the top ones on our list that we'd like to get out in the next patch:
  • Enable Abyss Versus Online
  • Replay Improvements (Rewind, pause, fast forward)
  • Keyboard Control Improvements (C-stick functionality)

We hope you enjoy the full launch. Let us know your favorite parts of story mode or abyss and what you'd like to see most in future patches of Rivals in the comments below.
Rivals of Aether - Valve
Rivals of Aether is Now Available on Steam!

RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players locally or up to two players online.
Rivals of Aether - Etalus


It's no secret that Rivals wouldn't be where it is today without our players and awesome community. We're still amazed and humbled every time we see art, videos, tournaments, articles and streams about our indie platform fighter.

As a thank you to everyone who's purchased the game and our players who have helped us grow, we're adding a special piece of DLC for everyone who bought the game in Early Access. Introducing the Early Access color set that applies to both your Steam name and your favorite Rivals:



This DLC unlocks the old school Gameboy color set for every Rival, and also gives you a colored name you can use online to show off your EA status. The Gameboy colors are a throwback to one of Dan's earlier smash games, so we thought it fitting that the early adopters would get the OG palette from before Rivals was cool.

Players don't have to do anything to get these, they'll automatically be attached to your account when the game comes out on Tuesday. Everyone who gets the game in Early Access will receive this so you technically still have some time to hop on the bandwagon if you want a chance to use these in game.



These colors have special properties that can't be recreated in the custom color menu.


Thanks again to all of our players, we hope you're as excited about the full launch as we are!
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