Firewatch - contact@rockpapershotgun.com (RPS)

Where we are, it’s cold outside right now. So cold that we’re all huddled around the fire, unwilling to explore the winter world. Our Advent Calendar celebrates the best games of 2016 and behind the 21st door you’ll find…

It’s the best use of nature in a game…Firewatch [official site]!

… [visit site to read more]

Firewatch

We loved the warm writing in Firewatch so much we had to give it an award. Our games of the year are chosen by the staff through voting and debate, with commentary written by its biggest proponents. We'll be posting the rest of our awards and personal picks daily as we approach the end of the year, and you can see all of the awards so far here.

Chris Livingston: Typically, I’m not a great listener when I’m playing games. I managed to save the world in both Oblivion and Skyrim without ever letting an NPC complete an entire sentence. When forced to listen to NPCs rambling on with important information, I’ll jump around, climb on furniture, throw objects around—anything to pass the time besides simply standing in place. And listening to someone talk via radio while I’m trying to enjoy myself is both an incredibly common feature of games and one of my biggest pet peeves. Can I hold a button down to skip a cutscene, or tap a space bar to get someone to shut the hell up? If so, I’m thrilled, and if not, I’m annoyed. Rarely does a game come along where I want to stand there simply listening to people talk, and almost never do I find myself wishing the characters in a game would talk even more than they already do. It happened in the Mass Effect games—nothing excited me more than returning from a mission to find fresh dialogue options available—and it happened in Firewatch.

I can’t recall a game that so quickly had me invested in the story and characters. There’s the gut-punch of the opening choices you make to set the stage, brilliantly presented as a series of simple text-based prompts that still manage to be emotionally powerful. This leads to wonderfully written dialogue between the game’s two main characters, bolstered by the fantastic voice performances—I would go so far as to say the best in a game, ever—by actors Rich Sommer and Cissy Jones.

I stalked glumly through the park, angry with myself, not even wanting to play if she wasn t going to talk to me, but not wanting to stop playing in case she called back.

Keeping the characters restricted to only communicating via radio was perhaps done out of practicality—Campo Santo isn’t a huge studio, and introducing a fully animated NPC into an open world surely adds tons of extra work and all sorts of logistical challenges—but it’s perfect for Firewatch. It makes the players rely on their imaginations when it comes to Delilah, a more powerful tool than any mo-cap rig can muster, and as the guy who never listens I found myself hanging on her every word. At one point in the game I pissed her off with one of my dialogue choices, and she stopped talking to me for a while. It made me truly miserable to be suddenly cut off from her, and I felt real regret in what I’d said and wished I could take my words back. With her silence stinging, I stalked glumly through the park, angry with myself, not even wanting to play if she wasn’t going to talk to me, but not wanting to stop playing in case she called back. That’s the power of words, when they’re thoughtfully written and skillfully performed.

Though the plot itself eventually wanders into fairly ridiculous territory, the realistic and believable relationship created by the writers and performers remains strong throughout, full of humor, longing, regret, and sexual tension.

Samuel Roberts: I loved exploring Firewatch's hot Wyoming wilderness, but it's the performances and writing that really made this worth talking about this year. Probably the most mature depiction of a relationship I've seen in a game.

Tony Ellis: As well as artfully recreating the beauty of America’s national woodland on screen, this game also creates a world in your head. It’s a more nebulous but equally fascinating and changing landscape, woven out of Henry’s evolving relationship with someone who exists only as a crackling voice on his walkie-talkie, and their shared, increasingly paranoid conspiracy theories. While the story ends in a pretty silly place, as Chris notes, the way this internal terrain maps onto the beautiful Wyoming wilderness as you play makes for a unique and remarkable game.

Tim: Sometimes, when I’m editing our Canadian news writer Andy Chalk, who I’ve never met in real life, I like to pretend we’re like Henry and Delilah, only communicating via Slack rather than shortwave radio. There’s a powerful pull to the idea of two lost souls, not quite knowing each other, bonding against a backdrop of some potential crisis. In Firewatch’s case, a sinister conspiracy—or is it!—and in Andy and mine’s, another delay to some Ubisoft sequel to write up. Still, however classic the scenario is, what brings it to life in Firewatch is the warmth and humanity of the writing, which linger in the memory long after the ending fades. Also: I’ve heard a lot of people grouse about the ending, but the low key lack of resolution felt just about perfect to me. Or at least it certainly felt like real life.

For more on Firewatch, read our full review, check out the game's lovely trees, and discover some of the other best short games you can play on PC.

Firewatch - contact@rockpapershotgun.com (Alec Meer)

As if Henry wasn’t already lousy enough at his job, now he gets to wander around idly, doing whatever the hell he pleases. You want to make America great again? Then make shmoes like Henry apply a little elbow grease for once. Instead of, say, rambling through beautiful canyons and forests, taking photographs and watching a new day/night cycle in Firewatch [official site]’s new free roam mode. … [visit site to read more]

Firewatch

The Firewatch free-roaming mode that Campo Santo talked about back in September is (almost) here. The studio said in a brief blog post that the new mode will be rolled out on Steam sometime today. [Update: And so it is.]

"If you, like so many others, have finished Firewatch and yearn to return to the Shoshone, then today is your lucky day," it wrote. "Firewatch s free-roam mode gives you an objective-free game world to explore, dynamic 24-hour time of day and miles of trails to hike."

The free-roam mode has been out on Xbox One for awhile now, and I'm really happy that it's finally been brought to the PC as well. Firewatch is a very good adventure game, but its real magic is in the way it creates an absolutely stunning wildland for players to wander through. It's a landscape that begs to be explored without the pressure of objectives or restricted access to certain areas. I'm really looking forward to giving it a try, especially through the nighttime hours.

The Firewatch free-roam update is slated to appear on Steam later today. Once it does, the new mode will be available in the "special features" section of the main menu but only after you've finished the game.

Firewatch - Jake


If you, like so many others, have finished Firewatch and yearn to return to the Shoshone, then today is your lucky day. Firewatch's free-roam mode gives you an objective-free game world to explore, dynamic 24-hour time of day and miles of trails to hike.

Unlocked when you've finished Firewatch, you can find free-roam in the special features section of the main menu.

Patch Notes:
  • Thorofare Free Roam mode added! Wander the Shoshone at your own pace, with a constantly-updating time of day and a few new things to find. (Look for it in the Special Features menu!)
  • Fix issue where latest drivers for Xbox One controllers on Windows 10 had non-functional DPad input
  • Various small bug fixes
  • (11/21) Fix issue where the mouse cursor would flicker or on some OpenGL machines cause the mouselook to break entirely when loading a game.
  • (11/21) The "Bee Plot" achievement can now be unlocked in any mode or any day when you are stung by a bee.
Firewatch - Vanaman


If you, like so many others, have finished Firewatch and yearn to return to the Shoshone, then today is your lucky day. Firewatch's free-roam mode gives you an objective-free game world to explore, dynamic 24-hour time of day and miles of trails to hike.

Unlocked when you've finished Firewatch, you can find free-roam in the special features section of the main menu.

Patch Notes:
  • Thorofare Free Roam mode added! Wander the Shoshone at your own pace, with a constantly-updating time of day and a few new things to find. (Look for it in the Special Features menu!)
  • Fix issue where latest drivers for Xbox One controllers on Windows 10 had non-functional DPad input
  • Various small bug fixes
  • (11/21) Fix issue where the mouse cursor would flicker or on some OpenGL machines cause the mouselook to break entirely when loading a game.
  • (11/21) The "Bee Plot" achievement can now be unlocked in any mode or any day when you are stung by a bee.
Firewatch - Valve
Save 40% on Firewatch as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time
Firewatch - contact@rockpapershotgun.com (Brittany Vincent)

Henry’s lookout should be quite familiar to anyone who spent time within Campo Santo’s Firewatch [official site]. You only had to stay up there for the first half-hour or so of the game and multiple times throughout. If you didn’t get enough of the scenic overlook and the personal belongings within, now you can head there via the magic of Valve’s Destinations VR tourism doodad. … [visit site to read more]

Firewatch - contact@rockpapershotgun.com (Brendan Caldwell)

Sorry, it s the US remake of Oldboy, starring Josh Brolin. Still, didn t see that coming, did you? Yes, the creators of countryside hike-em-up Firewatch [official site] have partnered with production company Good Universe to make a movie about the game, as well as work together on future projects, says the Hollywood Reporter. There aren t many details about the movie itself, or what these ‘future projects’ might be, but come and read some exciting soundbites from all the people involved!

… [visit site to read more]

Firewatch

Campo Santo, the studio behind the watching-for-fire simulator Firewatch, revealed today that it has partnered with motion picture production company Good Universe to develop new videogame and film projects beginning with a feature film based on Firewatch.

When we met Good Universe we were floored by how they recognize, cultivate, and produce incredible stories, Campo Santo co-founder Sean Vanaman told The Hollywood Reporter. It's rare you meet another group that shares so many of your values and makes the process of creating things even more exciting. We can't wait to see what we make together.

Firewatch, as a very linear and relatively non-interactive videogame, is an obvious fit for a movie translation, and I've seen a few people say that it might actually make for a better movie than a game. I don't agree: Walking simulator aspersions notwithstanding, I thought Firewatch did a fantastic job of instilling the feeling of persistent isolation and the tricks it can play, and of capturing the unearthly beauty of the deep forest with its bold, and decidedly unrealistic, visual style. The story could serve as the basis for an interesting, if ultimately conventional, in-the-woods thriller, but that's a long way from what I would say is the Firewatch experience.

But hey, your mileage may vary. And since casting choices haven't been announced, let's do that instead. I'll go first: I think Rich Sommer would be a great Henry, and I'll go with, say, Cissy Jones as Delilah. Other ideas?

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