Aug 12, 2017
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the current internal Alpha 7.0 development branch. More screenshots can be found below.


Update: August 14, 2017 (Build 1195)

Changes:
- Color and texture tool now also work with symmetry planes
- Updated Chinese localization: Only using Ken Guo's translation for simplified Chinese

Bug Fixes:
- Fixed: Several symmetry and mirror tool building issues (eg large blocks, wings, several windows and other hull blocks were not correctly mirrored, sometimes it could happen that a block was not mirrored etc)
- Fixed: Color tool and texture tool beams lagged behind when using the tool fast
- Fixed: Picking up fruits (eg akua berry) could produce a CoQ loop.
- Fixed: Asteroids are missing in all playfields
- Fixed: Unable to walk up stairs.
- Fixed: Problem that Corn Dog Snow had normal Corn Dog as harvest stage
- Fixed: Problem that Dimple Dome Snow had wrong harvest stage.

--------------------------------

Update: August 13, 2017 (Build 1194)

Bug Fixes:
- Fixed: Several mirror issues with mirror tool
- Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually
- Fixed: When starting a local co-op save with the SoS scenario NPC sounds can be heard that shouldn't be.


------------------


Hi Galactic Survivalists,

We just released Alpha 6.6 on the Experimental branch.

Please report all gameplay bugs found in Alpha Experimental 6.6 over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-6-x.12630/
Thanks a lot!

Cheers,

Empyrion Dev Team

--------------------

Changelog: Alpha Experimental 6.6.0 (Build 1192)

Gameplay:
- Added possibility to switch weapons while reloading
- Increased range of color tool and texture tool
- Added possibility to enable/disable the "auto-break" of vessels. You can toggle the autobreak on/off with the default key "i" (key can be re-mapped)
- Improved Size Class calculation: we adjusted formula to weight triangles more and we are now using the 'real' number of triangles. You must save your blueprint again so that the new formula takes effect.
- Increased structure limit in Single Player from 64 to 200

Changes:
- Toolbar can now be removed when pressing the middle mouse button (the default button can me re-mapped)
- Elevated some console cmds to Moderator level and we now display the permission level for all console cmds
- Added message when there is another structure in the area the player wants to spawn a blueprint.
- When a file system error occurs after publishing a scenario, no info was given. Now a helpful message box is displayed.
- To allow deleted Workshop scenarios to be re-published a 'Remove link' button is now displayed in that case
- Added 2sec timeout to control panel buttons (lights, turrets and main tasks)
- Added info of savegame version of first savegame start to client.log and console
- Some renaming of stock prefabs + updated all stock prefabs due to improved class calculation

Visuals / Audio:
- Added new bloom effect: pls let us know what you think
- Added new seamless emissive texture for building blocks
- Improved water shader
- Added smoke to destroyed Armored Golem
- Updated models for shower, toilet, kitchen counter, repair bay and bathroom counter
- Added “Auto-Brake” on/off information to Ship Stats
- Tweaked some speed tree billboards
- Slightly improved textures on player armor

New Stock Prefabs:
- Added new stock prefab tier 1 SV - thanks to Nickodemos: http://steamcommunity.com/sharedfiles/filedetails/?id=1100484179
- Added new stock prefab tier 6 HV - thanks to MisterCrow: https://steamcommunity.com/sharedfiles/filedetails/?id=1090967294

Improved POI / Resource Spawning:
- It is now possible to use the Fixed and / or Random parts in every combination (if both are used, the fixed stuff is placed first)
- It is now possible to use different distances for SpawNear and SpawnAvoid (SpawnPOINearDistance and SpawnPOIAvoidDistance)
- It is now possible to place random resources around fixed POIs (however, you have to define the available pool of resources in RandomResources first)
- POI-related resources are now placed before the purely random placed resources to assure being allowed to still place them
- Added distance variation to placement of resources around a POI

New Localization:
- Added Portuguese (Brazil): community translation by FabioZumbi12
- Added Italian: community translation by Leo Filippo
- Added Chinese (simplified + traditional): community translation by Ken Guo + professional translation
- Added Spanish and Portuguese (EU): professional translation

Updated Localization:
- French: Spartan47
- Russian: Sergey Vasilyev
- Japanese: Metapo

GUI Improvements:
- Added horizontal scrolling for main Construction Queue
- Added "expand/collapse" for all device groups
- Show active Symmetry Plane when enabling Build Settings menu
- Keep renamed device names when using AUTO-GROUP in Control panel
- Localized Blueprint Window "Filter" text
- Added Mouse Wheel Scrolling to Control Remap panel
- Optimization for Control Panel Numerical Assignments
- Some more Anchor Optimizing for GUI
- Added Unit Measurement Formatting

ModAPI:
- Event Console Command
- Event Structure destroyed due to wipe/decay
- Event_ConsoleCommand added player entity id
- Console Command: Return Error

Bug Fixes:
- Fixed: Problem that HVs were sliding on small slopes
- Fixed: NPC Nightmares can clip through blocks of vessels & can cause damage to the avatar inside
- Fixed: Player hovering in air when drilling down
- Fixed: Player can use elevator even if not inside elevator
- Fixed: Curved stairs are impossible to get up unless jumping
- Fixed: Blueprint factory accepting certain items - factory now returns sub-items it does not need for the Blueprint to be produced
- Fixed: Remove terrain from buried turrets (bounding box).
- Fixed: Error when using a banned workshop scenario
- Fixed: MP: Dropping items or a backpack onto a rock results in them going through the rock & become unreachable by players.
- Fixed: Possible to shoot with fully covered SV guns through triangle blocks
- Fixed: Large Plasma Drones are not counted for the mission Drone Hunter.
- Fixed: Problem that when spawning a BA parts of it could be within an anti-grief area
- Fixed: Problem with "The referenced script on this Behaviour (Game Object '<null>') is missing!" in output logs
- Fixed: Problem that "SpawnResource" did not work with POIs
- Fixed: Turning off forward facing thrusters no longer allowed vessels in orbit to cruise.
- Fixed: "Publish Scenario" option is available for some stock scenarios
- Fixed: Subscribing to a workshop BP whilst in-game causes the in-game BP list for workshop BP's to go blank until relaunch of game
- Fixed: Deleting the last Scenario from Steam Workshop allows re-publishing what lead to a CoQ
- Fixed: When you kill a Armored Golem their corpse doesn't show they still stand up with a walking animation
- Fixed: Circuit signal got lost when the referenced output signal is from a circuit below
- Fixed: "Dawn of Galaxy" scenario Maiy Mission 2 Gardening "Harvest Crops" never completes.
- Fixed: Issue with mirror plane still mirroring with no location set
- Fixed: Light and Turret toggles can still be switched while awaiting switch timer, leading to sometimes wrong state
- Fixed: Texture on the top part of the repair block is not centered.
- Fixed: Portal: fixed bug that player in no faction could block a portal that was set to LockedToFaction
- Fixed: Added missing loca strings for ITEMS and DEVICES
- Fixed: Several missing loca strings for GUI
- Fixed: Missing text for HUD Objects for dynamic font locs (eg Japanese)


===================

ALPHA 7.0 Teaser:
We have some eye candies for you fresh from our internal Alpha 7.0 development branch:











We will give you more detailed information about the "Road to Alpha 7.0" soon. Stay tuned!
Aug 12, 2017
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the current internal Alpha 7.0 development branch. More screenshots can be found below.


Update: August 14, 2017 (Build 1195)

Changes:
- Color and texture tool now also work with symmetry planes
- Updated Chinese localization: Only using Ken Guo's translation for simplified Chinese

Bug Fixes:
- Fixed: Several symmetry and mirror tool building issues (eg large blocks, wings, several windows and other hull blocks were not correctly mirrored, sometimes it could happen that a block was not mirrored etc)
- Fixed: Color tool and texture tool beams lagged behind when using the tool fast
- Fixed: Picking up fruits (eg akua berry) could produce a CoQ loop.
- Fixed: Asteroids are missing in all playfields
- Fixed: Unable to walk up stairs.
- Fixed: Problem that Corn Dog Snow had normal Corn Dog as harvest stage
- Fixed: Problem that Dimple Dome Snow had wrong harvest stage.

--------------------------------

Update: August 13, 2017 (Build 1194)

Bug Fixes:
- Fixed: Several mirror issues with mirror tool
- Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually
- Fixed: When starting a local co-op save with the SoS scenario NPC sounds can be heard that shouldn't be.


------------------


Hi Galactic Survivalists,

We just released Alpha 6.6 on the Experimental branch.

Please report all gameplay bugs found in Alpha Experimental 6.6 over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-6-x.12630/
Thanks a lot!

Cheers,

Empyrion Dev Team

--------------------

Changelog: Alpha Experimental 6.6.0 (Build 1192)

Gameplay:
- Added possibility to switch weapons while reloading
- Increased range of color tool and texture tool
- Added possibility to enable/disable the "auto-break" of vessels. You can toggle the autobreak on/off with the default key "i" (key can be re-mapped)
- Improved Size Class calculation: we adjusted formula to weight triangles more and we are now using the 'real' number of triangles. You must save your blueprint again so that the new formula takes effect.
- Increased structure limit in Single Player from 64 to 200

Changes:
- Toolbar can now be removed when pressing the middle mouse button (the default button can me re-mapped)
- Elevated some console cmds to Moderator level and we now display the permission level for all console cmds
- Added message when there is another structure in the area the player wants to spawn a blueprint.
- When a file system error occurs after publishing a scenario, no info was given. Now a helpful message box is displayed.
- To allow deleted Workshop scenarios to be re-published a 'Remove link' button is now displayed in that case
- Added 2sec timeout to control panel buttons (lights, turrets and main tasks)
- Added info of savegame version of first savegame start to client.log and console
- Some renaming of stock prefabs + updated all stock prefabs due to improved class calculation

Visuals / Audio:
- Added new bloom effect: pls let us know what you think
- Added new seamless emissive texture for building blocks
- Improved water shader
- Added smoke to destroyed Armored Golem
- Updated models for shower, toilet, kitchen counter, repair bay and bathroom counter
- Added “Auto-Brake” on/off information to Ship Stats
- Tweaked some speed tree billboards
- Slightly improved textures on player armor

New Stock Prefabs:
- Added new stock prefab tier 1 SV - thanks to Nickodemos: http://steamcommunity.com/sharedfiles/filedetails/?id=1100484179
- Added new stock prefab tier 6 HV - thanks to MisterCrow: https://steamcommunity.com/sharedfiles/filedetails/?id=1090967294

Improved POI / Resource Spawning:
- It is now possible to use the Fixed and / or Random parts in every combination (if both are used, the fixed stuff is placed first)
- It is now possible to use different distances for SpawNear and SpawnAvoid (SpawnPOINearDistance and SpawnPOIAvoidDistance)
- It is now possible to place random resources around fixed POIs (however, you have to define the available pool of resources in RandomResources first)
- POI-related resources are now placed before the purely random placed resources to assure being allowed to still place them
- Added distance variation to placement of resources around a POI

New Localization:
- Added Portuguese (Brazil): community translation by FabioZumbi12
- Added Italian: community translation by Leo Filippo
- Added Chinese (simplified + traditional): community translation by Ken Guo + professional translation
- Added Spanish and Portuguese (EU): professional translation

Updated Localization:
- French: Spartan47
- Russian: Sergey Vasilyev
- Japanese: Metapo

GUI Improvements:
- Added horizontal scrolling for main Construction Queue
- Added "expand/collapse" for all device groups
- Show active Symmetry Plane when enabling Build Settings menu
- Keep renamed device names when using AUTO-GROUP in Control panel
- Localized Blueprint Window "Filter" text
- Added Mouse Wheel Scrolling to Control Remap panel
- Optimization for Control Panel Numerical Assignments
- Some more Anchor Optimizing for GUI
- Added Unit Measurement Formatting

ModAPI:
- Event Console Command
- Event Structure destroyed due to wipe/decay
- Event_ConsoleCommand added player entity id
- Console Command: Return Error

Bug Fixes:
- Fixed: Problem that HVs were sliding on small slopes
- Fixed: NPC Nightmares can clip through blocks of vessels & can cause damage to the avatar inside
- Fixed: Player hovering in air when drilling down
- Fixed: Player can use elevator even if not inside elevator
- Fixed: Curved stairs are impossible to get up unless jumping
- Fixed: Blueprint factory accepting certain items - factory now returns sub-items it does not need for the Blueprint to be produced
- Fixed: Remove terrain from buried turrets (bounding box).
- Fixed: Error when using a banned workshop scenario
- Fixed: MP: Dropping items or a backpack onto a rock results in them going through the rock & become unreachable by players.
- Fixed: Possible to shoot with fully covered SV guns through triangle blocks
- Fixed: Large Plasma Drones are not counted for the mission Drone Hunter.
- Fixed: Problem that when spawning a BA parts of it could be within an anti-grief area
- Fixed: Problem with "The referenced script on this Behaviour (Game Object '<null>') is missing!" in output logs
- Fixed: Problem that "SpawnResource" did not work with POIs
- Fixed: Turning off forward facing thrusters no longer allowed vessels in orbit to cruise.
- Fixed: "Publish Scenario" option is available for some stock scenarios
- Fixed: Subscribing to a workshop BP whilst in-game causes the in-game BP list for workshop BP's to go blank until relaunch of game
- Fixed: Deleting the last Scenario from Steam Workshop allows re-publishing what lead to a CoQ
- Fixed: When you kill a Armored Golem their corpse doesn't show they still stand up with a walking animation
- Fixed: Circuit signal got lost when the referenced output signal is from a circuit below
- Fixed: "Dawn of Galaxy" scenario Maiy Mission 2 Gardening "Harvest Crops" never completes.
- Fixed: Issue with mirror plane still mirroring with no location set
- Fixed: Light and Turret toggles can still be switched while awaiting switch timer, leading to sometimes wrong state
- Fixed: Texture on the top part of the repair block is not centered.
- Fixed: Portal: fixed bug that player in no faction could block a portal that was set to LockedToFaction
- Fixed: Added missing loca strings for ITEMS and DEVICES
- Fixed: Several missing loca strings for GUI
- Fixed: Missing text for HUD Objects for dynamic font locs (eg Japanese)


===================

ALPHA 7.0 Teaser:
We have some eye candies for you fresh from our internal Alpha 7.0 development branch:











We will give you more detailed information about the "Road to Alpha 7.0" soon. Stay tuned!
Jul 31, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update August 2, 2017: Hotfix (Build 1182) - server side only
- Possible fix for problems linked to EAC

-------------------------------------

Update: Hotfix (Build 1180)
- Fixed startup problems with client and server for some players

-------------------------------------

Hi Galactic Survivalists,

We just released Alpha 6.5.3 where we integrated a long requested feature: shot dispersion for NPCs and AI turrets. When a NPC or turret now shoots at you, it only hits you with a certain probability (the deviation depends on your distance to the NPC / turret and your speed). Let us know what you think of this feature and if it needs tweaking.

Moreover, we fixed the problem that the local coop server did not work with Workshop-subscribed scenarios.

Please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

P.S. Please note that we had to release a hotfix (Build 1180) because several players experienced problems when starting up the client and/or server. Unfortunately, we had to revert some changes (No admin permissions needed anymore to run local coop server, EAC is now working with local coop server, etc). We are working on it to integrate them in the next update again.

-------------

Changelog: Alpha 6.5.3 (Build 1179)

Shot dispersion of NPCs and AI turrets:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)

Gameplay:
- Motorbike: the "look around with mouse" mode is now active per default when sitting on a motorbike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down

Changes:
- Updated Localization: FR, RU, JAP (thanks to Eric Rosson, Sergei, Metapo)
- Replaced model for Dining Table Bench (deco)
- Replaced models for Armor Locker
- Added better open/close sounds for containers and other boxes
- Tweaked loading animation sprite
- Apply renaming also when clicking outside of renaming input field
- Updated soundtracks: Fall of Hyperion, Distant Worlds
- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance
- Updated EAC (version 2017-07-18)

Bug Fixes:
- Fixed: Local Coop Server did not work with Workshop-subscribed scenarios
- Fixed: Could move CV if a docked SV was disassembled
- Fixed: Exit HV lead to the player "looking into the sky"
- Fixed: Some GUI elements were missing text in Japanese language
- Fixed: Using mirror mode with Cargo Boxes could cause them to be mirrored wrong & cause boxes to be removed but still be visually there.
- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP
- Fixed: 3rd Person view was reset to default for pilot as soon as passenger accessed device
- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP an exception was produced.
- Fixed: Group collapsing after Renaming a Block in CP List
- Fixed: When no Turret or mounted weapons was on a vessel or base the CP showed the wrong localisation under 'Ammunition'.
- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object '<null>') is missing!" on playfield servers
- ModApi: Possible fix for problem that sometimes imported structures got immediately wiped after spawn
Jul 31, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update August 2, 2017: Hotfix (Build 1182) - server side only
- Possible fix for problems linked to EAC

-------------------------------------

Update: Hotfix (Build 1180)
- Fixed startup problems with client and server for some players

-------------------------------------

Hi Galactic Survivalists,

We just released Alpha 6.5.3 where we integrated a long requested feature: shot dispersion for NPCs and AI turrets. When a NPC or turret now shoots at you, it only hits you with a certain probability (the deviation depends on your distance to the NPC / turret and your speed). Let us know what you think of this feature and if it needs tweaking.

Moreover, we fixed the problem that the local coop server did not work with Workshop-subscribed scenarios.

Please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

P.S. Please note that we had to release a hotfix (Build 1180) because several players experienced problems when starting up the client and/or server. Unfortunately, we had to revert some changes (No admin permissions needed anymore to run local coop server, EAC is now working with local coop server, etc). We are working on it to integrate them in the next update again.

-------------

Changelog: Alpha 6.5.3 (Build 1179)

Shot dispersion of NPCs and AI turrets:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)

Gameplay:
- Motorbike: the "look around with mouse" mode is now active per default when sitting on a motorbike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down

Changes:
- Updated Localization: FR, RU, JAP (thanks to Eric Rosson, Sergei, Metapo)
- Replaced model for Dining Table Bench (deco)
- Replaced models for Armor Locker
- Added better open/close sounds for containers and other boxes
- Tweaked loading animation sprite
- Apply renaming also when clicking outside of renaming input field
- Updated soundtracks: Fall of Hyperion, Distant Worlds
- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance
- Updated EAC (version 2017-07-18)

Bug Fixes:
- Fixed: Local Coop Server did not work with Workshop-subscribed scenarios
- Fixed: Could move CV if a docked SV was disassembled
- Fixed: Exit HV lead to the player "looking into the sky"
- Fixed: Some GUI elements were missing text in Japanese language
- Fixed: Using mirror mode with Cargo Boxes could cause them to be mirrored wrong & cause boxes to be removed but still be visually there.
- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP
- Fixed: 3rd Person view was reset to default for pilot as soon as passenger accessed device
- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP an exception was produced.
- Fixed: Group collapsing after Renaming a Block in CP List
- Fixed: When no Turret or mounted weapons was on a vessel or base the CP showed the wrong localisation under 'Ammunition'.
- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object '<null>') is missing!" on playfield servers
- ModApi: Possible fix for problem that sometimes imported structures got immediately wiped after spawn
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

We integrated shot dispersion for NPCs and AI turrets. Let us know what you think and if it needs tweaking.

Please report all gameplay bugs found in Alpha Experimental 6.5 .3 here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-5-x.12331/

Thanks a lot!

Cheers,

Empyrion Dev Team

-------------

Changelog: Alpha Experimental 6.5.3 (Build 1178)


Changes:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)
- Changed: No admin permissions needed anymore to run local coop server
- EAC is now working with local coop server
- Removed check if EAC is running when a local coop game should be started / resumed
- Player bike: now per default the "look around with mouse" is active when sitting on a player bike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down
- Slight adjustment to Shore Foam Tiling to reduce "pattering" effect
- Updated Localization: FR,RU,JAP (Eric Rosson, Sergei, Metapo)
- Replaced model for Dining Table Bench (deco)
- Added better open/close sounds for containers and other boxes
- Updated EAC (version 2017-07-18)
- Tweaked loading animation sprite
- Apply renaming also when clicking outside of Renaming Input Field
- Updated soundtracks: Fall of Hyperion, Distant Worlds
- ModApi: Possible fix for that imported structures got immediately wiped after spawn sometimes
- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance

Bug Fixes:
- Fixed: Cannont move CV if a docked SV is disassembled
- Fixed: Exit HV leads to the player "looking into the sky"
- Fixed: Local Coop doesn't work with Workshop-subscribed scenarios
- Fixed: Some GUI elements are missing text in Japanese language.
- Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually there.
- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP
- Fixed: 3rd Person view is reset to default for pilot as soon as passenger accesses device
- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP a CoQ is produced.
- Fixed: Group collapsing after Renaming a Block in CP List
- Fixed: When no Turret or mounted weapons are on a vessel or base the CP shows the wrong localisation under 'Ammunition'.
- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object '<null>') is missing!" on pf server
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

We integrated shot dispersion for NPCs and AI turrets. Let us know what you think and if it needs tweaking.

Please report all gameplay bugs found in Alpha Experimental 6.5 .3 here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-5-x.12331/

Thanks a lot!

Cheers,

Empyrion Dev Team

-------------

Changelog: Alpha Experimental 6.5.3 (Build 1178)


Changes:
- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)
- Changed: No admin permissions needed anymore to run local coop server
- EAC is now working with local coop server
- Removed check if EAC is running when a local coop game should be started / resumed
- Player bike: now per default the "look around with mouse" is active when sitting on a player bike
- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down
- Slight adjustment to Shore Foam Tiling to reduce "pattering" effect
- Updated Localization: FR,RU,JAP (Eric Rosson, Sergei, Metapo)
- Replaced model for Dining Table Bench (deco)
- Added better open/close sounds for containers and other boxes
- Updated EAC (version 2017-07-18)
- Tweaked loading animation sprite
- Apply renaming also when clicking outside of Renaming Input Field
- Updated soundtracks: Fall of Hyperion, Distant Worlds
- ModApi: Possible fix for that imported structures got immediately wiped after spawn sometimes
- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance

Bug Fixes:
- Fixed: Cannont move CV if a docked SV is disassembled
- Fixed: Exit HV leads to the player "looking into the sky"
- Fixed: Local Coop doesn't work with Workshop-subscribed scenarios
- Fixed: Some GUI elements are missing text in Japanese language.
- Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually there.
- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP
- Fixed: 3rd Person view is reset to default for pilot as soon as passenger accesses device
- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP a CoQ is produced.
- Fixed: Group collapsing after Renaming a Block in CP List
- Fixed: When no Turret or mounted weapons are on a vessel or base the CP shows the wrong localisation under 'Ammunition'.
- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object '<null>') is missing!" on pf server
Jul 27, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.5.2 (Build 1176)

Bug Fixes:
- Fixed: Turrets sometimes snapped into idle position when being turned and fired
- Fixed: On next game start after having played a local coop game the screen resolution was reset to 1024x768
- Fixed: Light & Flare GUI color selection showed the color from another light or flare when it was changed to a different color.

Changes:
- Temporarily de-activated automatic rotate to idle position for turrets
Jul 27, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.5.2 (Build 1176)

Bug Fixes:
- Fixed: Turrets sometimes snapped into idle position when being turned and fired
- Fixed: On next game start after having played a local coop game the screen resolution was reset to 1024x768
- Fixed: Light & Flare GUI color selection showed the color from another light or flare when it was changed to a different color.

Changes:
- Temporarily de-activated automatic rotate to idle position for turrets
Jul 24, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space

-----------------------------------

Changelog: Alpha 6.5.1 (Build 1173)

Changes:
- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working
Jul 24, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Build 1174 (Client only)

- Fixed: Problem with resuming a playfield in space

-----------------------------------

Changelog: Alpha 6.5.1 (Build 1173)

Changes:
- Re-activated Solo Mission "Delicious Green Eating" on Akua + Omicron

Bug Fixes:
- Fixed: Moving a SV or HV through hangar doors of a CV could cause the CV to bounce around.
- Fixed: HV and CV Turrets were shaking while driving
- Fixed: Drill Turrets and T2 Drill Lasers did not have a beam anymore
- Fixed: "Allow" arrows were visible on map even though not discovered
- Fixed: PDA Mission "delicious green eating akua" no trigger was working
...