Jul 21, 2017
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

------------------

Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER

3. This will bring up a dialogue where you can configure the main parameters for your local coop server:

4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as admin (if there is already a adminconfig.yaml, no new file will be created)
- Added internal fixed default values for local coop: Antigrief zones deactivated, no restrictions on number of structures etc

New Scenario:

- Integrated new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thanks to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.

Improved NPC Combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed when turning around)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot). Note: We will add bullet dispersion soon.
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Balancing:
- Increased strength of all medipacks by 50% + medipacks are healing faster now.
- Reduced hit points of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets)

Better Handling of Motorbike:

- Tweaked motorbike: overall better handling (eg better turning + acceleration and slightly faster top speed)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rotation speeds between turrets).
- Set turret to neutral position when idle
- Handheld weapons now auto-reload when they are empty and ammo is available
- Reduced range of explosion damage for several devices when they are destroyed
- Increased head shot bonus on several weapons
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus)

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound and hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifles T1 and T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1
- Updated Alien Fern planet: better wind movement on plant
- Updated damage texture for Mechanoid, Player Drone and Enemy Drone
- Decreased distance at which HUD objects disappear from 15m to 5m
- Status Effect icons in player window now use new tooltip style
- Changed: Color of Status Effects (good status effects are green, bad effects are red)
- Changed: Color of life stats and durability in player window (Yellow if < 200, Red if < 100)
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced volume of footsteps
- Added icon for "All" button in Constructor filter
- Improved visuals of the dedi window

Better list behavior in Control Panel:
- Added new line-based scrolling list in Control Panel. This new list is much faster than the old list (especially noticeable for structures with a lot of devices)
- Better search in CP device list: Now also showing objects in collapsed groups
- Now keep selection when re-opening CP and not looking at another Block
- Re-Implemented select next block when grouping in CP List

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644

- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- Server browser list: Line-scrolling list now supports scrolling with the mouse wheel
- Added Russian as Bitmap font (ie font is crisper now)
- Server browser's "Connect" button is now disabled if no list entry is selected or the manually entered IP address is invalid
- Temporarily deactivated PDA Mission "delicious green eating"
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Now writing client side console command executions into the log

Localization:
- Updated Russian: thanks to Sergei Vasiliev, rainyday, foxes and Runningwithhamsters
- Updated French: thanks to Eric Rosson, Kassonnade, Spartan47 and woowoo
- Added Japanese: thanks to Metapo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Server detail infos not shown anymore
- Fixed: Problem that is was possible for players who don't have any admin permissions in MP to change the weather.
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: After having aggravated NPC you can lose the aggressive state shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for Up/Down/Left/Right if Front/Back thrusters were deactivated
- Fixed: Backwards-build vessel with missing front thruster had 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that motorbike turned into the folded version even though player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 Repair Bays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Preview pics subtitles did not work with non-latin text
- Fixed: Several localization issues
Jul 21, 2017
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the new scenario "Shadows of Starlight"

Update: Hotfix - Client side only

We just released a client-side update that fixes several issues with the new device list in the Control Panel.

Changelog: Alpha 6.5.0 (Build 1171)

Bug Fixes:
- Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
- Fixed: Exception when using "AutoGroup" in Control Panel
- Fixed: Exception when clicking on missing devices of starter blocks.
- Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

------------------

Hi Galactic Survivalists!

We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
1. Go to NEW GAME - as you would have for setting up a P2P game in the past
2. Instead of clicking START, use the dropdown and click COOP SERVER

3. This will bring up a dialogue where you can configure the main parameters for your local coop server:

4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha 6.5.0 (Build 1170)

New Local Coop Server:
- Integrated new coop mode via local coop server
- Implemented resuming a non coop game in coop mode
- Automatically creating the adminconfig.yaml file with the game creator configured as admin (if there is already a adminconfig.yaml, no new file will be created)
- Added internal fixed default values for local coop: Antigrief zones deactivated, no restrictions on number of structures etc

New Scenario:

- Integrated new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thanks to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.

Improved NPC Combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed when turning around)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot). Note: We will add bullet dispersion soon.
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Balancing:
- Increased strength of all medipacks by 50% + medipacks are healing faster now.
- Reduced hit points of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets)

Better Handling of Motorbike:

- Tweaked motorbike: overall better handling (eg better turning + acceleration and slightly faster top speed)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rotation speeds between turrets).
- Set turret to neutral position when idle
- Handheld weapons now auto-reload when they are empty and ammo is available
- Reduced range of explosion damage for several devices when they are destroyed
- Increased head shot bonus on several weapons
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus)

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound and hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifles T1 and T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1
- Updated Alien Fern planet: better wind movement on plant
- Updated damage texture for Mechanoid, Player Drone and Enemy Drone
- Decreased distance at which HUD objects disappear from 15m to 5m
- Status Effect icons in player window now use new tooltip style
- Changed: Color of Status Effects (good status effects are green, bad effects are red)
- Changed: Color of life stats and durability in player window (Yellow if < 200, Red if < 100)
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced volume of footsteps
- Added icon for "All" button in Constructor filter
- Improved visuals of the dedi window

Better list behavior in Control Panel:
- Added new line-based scrolling list in Control Panel. This new list is much faster than the old list (especially noticeable for structures with a lot of devices)
- Better search in CP device list: Now also showing objects in collapsed groups
- Now keep selection when re-opening CP and not looking at another Block
- Re-Implemented select next block when grouping in CP List

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644

- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- Server browser list: Line-scrolling list now supports scrolling with the mouse wheel
- Added Russian as Bitmap font (ie font is crisper now)
- Server browser's "Connect" button is now disabled if no list entry is selected or the manually entered IP address is invalid
- Temporarily deactivated PDA Mission "delicious green eating"
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Now writing client side console command executions into the log

Localization:
- Updated Russian: thanks to Sergei Vasiliev, rainyday, foxes and Runningwithhamsters
- Updated French: thanks to Eric Rosson, Kassonnade, Spartan47 and woowoo
- Added Japanese: thanks to Metapo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Server detail infos not shown anymore
- Fixed: Problem that is was possible for players who don't have any admin permissions in MP to change the weather.
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: After having aggravated NPC you can lose the aggressive state shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for Up/Down/Left/Right if Front/Back thrusters were deactivated
- Fixed: Backwards-build vessel with missing front thruster had 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that motorbike turned into the folded version even though player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 Repair Bays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Preview pics subtitles did not work with non-latin text
- Fixed: Several localization issues
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the new scenario "Shadows of Starlight"

Update: July 21, 2017 - Build 1170

Changes:
- Added Japanese translation - thanks to Metapo
- Small adjusted to motorbike handling (less sliding)
- Improved visuals of the dedi window
- Better naming for local coop buttons and texts
- Now writing client side console command executions into the log
- Added message when player tries to start Local Coop game while EAC is active
- Localized other Local Coop message texts

Bug Fixes:
- Fixed: When opening the control panel after adding a device the Properties & configure options are not visible.
- Fixed: Preview pics subtitles do not work with non-latin text

-------------------------------------------


Update: July 20, 2017 - Build 1169

Changes:
- Tweaked motorbike: overall better handling (eg better turning and acceleration)
- Reduced sound of motorbike a bit more.
- First implementation of fast line-based scrolling list in Control Panel (especially noticeable in large structures with a lot of devices)
- Now keeping selection when re-opening CP and not looking at another Block
- Better search in CP device list: Now also showing objects in collapsed groups
- Local Coop:
* message that the local dedi is still running is only displayed when this really is the case
* if starting a local dedi fails no connection attempt is made (but a message displayed)
- Handheld weapons now auto-reload when they are empty and ammo is available
- Decreased distance at which HUD objects disappear from 15m to 5m
- Changed: Color of Status Effects (good status effects are green, bad effects are red).
- Status Effect Icons in Player Window now use new Tooltip Style
- Updated localization: RU (Sergei and rainyday) and FR (Eric, Kassonnade and Spartan47)
- Tweaked sounds of Assault Rifle T1
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Color Player Window Life Stats and Durability (Yellow if < 200, Red if < 100)
- Updated damage texture for Mechanoid and Player Drone
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced sound of footsteps.
- Added damage texture to Armored Golem.
- Tweaked texture on destroyed drone.
- Added icon for "All" button in Constructor filter
- Temporarily deactivated PDA Mission "delicious green eating"
- ModApi: when sending export with unload and there are still entities attached to a ship we detach them now

Bug Fixes:
- Fixed: COOP Difficulty settings did not work correctly
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem that motorbike turned into the folded version while player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive atm

-------------------------------------------

Update: July 19, 2017 - Build 1167

NOTE: Currently, you must disable EAC if you want to start a local Coop server.

Changes:

- Flak: removed homing ability
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets): what do you think about this change?
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus).
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Added dead texture to white slime.
- Updated Alien Fern planet: better wind movement on plant.

Bug Fixes:
- Fixed: Problem with mining in local coop / MP
- Fixed: Server detail infos not shown anymore
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: ModAPI: Entity Export + Spawn not sending correctly to Mod
-------------------------------------------

Hi Galactic Survivalists!

We are very excited to release Alpha Experimental 6.5 with the brand new local coop mode. From now on, it will be very easy to setup a local coop game and play with your friends.

How to start a local coop server?
- There is a new dropdown button in the New Game menu

- You can configure the main parameters for your local coop game:

- Your friends can easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

Please report all gameplay bugs found in Alpha Experimental 6.5 here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-5-x.12331/

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha Experimental 6.5.0 (Build 1165)

New Local Coop Mode:
- Fully integrated local coop mode
- Implemented resuming a non-local coop game in local coop mode
- Creating adminconfig.yaml file with game creator configured as admin
- Added internal default values for local coop: no antigrief, no restrictions on number of structures etc

New Scenario:

- Integrated a new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thank you to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.
- We are looking forward to your feedback here: http://empyriononline.com/threads/feedback-scenario-shadows-of-starlight.12334

Improved NPC combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot) - we will add dispersion very soon
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rot speed between turrets).
- Set turret to neutral position when idle
- Flak has now homing missiles
- Rebalanced explosion damage on all devices (reduced range)
- Increased Dmg Multi Head on several weapons.

Balancing:
- Increased strength of all medipacks by 50% + medikits are healing faster now.
- Reduced HP of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound of Zirax
- Tweaked hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifle T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644
- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- New server browser list: Line-scrolling list now supports scrolling with the mouse wheel + making a manually selected line visible
- Added Russian to Bitmap Font list in FontManager
- Server browser's Connect button is now disabled if no list entry is selected and the manually entered IP address is invalid

Updated Localization.csv: FR / RU
- RU = thanks to Sergei Vasiliev, foxes and Runningwithhamsters
- FR = thanks to Eric Rosson, Kassonnade and woowoo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Its possible for players who dont have any admin permission's in MP to change the weather.
- Fixed: After having aggravated NPC you can lose the aggro shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for UP DOWN LEFT RIGHT if FRONT BACK thrusters are deactivated
- Fixed: Backwards-build vessel with missing front thruster has 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 RepairBays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Several localization issues
Empyrion - Galactic Survival - EmpyrionGame

The above screenshot is from the new scenario "Shadows of Starlight"

Update: July 21, 2017 - Build 1170

Changes:
- Added Japanese translation - thanks to Metapo
- Small adjusted to motorbike handling (less sliding)
- Improved visuals of the dedi window
- Better naming for local coop buttons and texts
- Now writing client side console command executions into the log
- Added message when player tries to start Local Coop game while EAC is active
- Localized other Local Coop message texts

Bug Fixes:
- Fixed: When opening the control panel after adding a device the Properties & configure options are not visible.
- Fixed: Preview pics subtitles do not work with non-latin text

-------------------------------------------


Update: July 20, 2017 - Build 1169

Changes:
- Tweaked motorbike: overall better handling (eg better turning and acceleration)
- Reduced sound of motorbike a bit more.
- First implementation of fast line-based scrolling list in Control Panel (especially noticeable in large structures with a lot of devices)
- Now keeping selection when re-opening CP and not looking at another Block
- Better search in CP device list: Now also showing objects in collapsed groups
- Local Coop:
* message that the local dedi is still running is only displayed when this really is the case
* if starting a local dedi fails no connection attempt is made (but a message displayed)
- Handheld weapons now auto-reload when they are empty and ammo is available
- Decreased distance at which HUD objects disappear from 15m to 5m
- Changed: Color of Status Effects (good status effects are green, bad effects are red).
- Status Effect Icons in Player Window now use new Tooltip Style
- Updated localization: RU (Sergei and rainyday) and FR (Eric, Kassonnade and Spartan47)
- Tweaked sounds of Assault Rifle T1
- Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
- Color Player Window Life Stats and Durability (Yellow if < 200, Red if < 100)
- Updated damage texture for Mechanoid and Player Drone
- Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
- Reduced sound of footsteps.
- Added damage texture to Armored Golem.
- Tweaked texture on destroyed drone.
- Added icon for "All" button in Constructor filter
- Temporarily deactivated PDA Mission "delicious green eating"
- ModApi: when sending export with unload and there are still entities attached to a ship we detach them now

Bug Fixes:
- Fixed: COOP Difficulty settings did not work correctly
- Fixed: Problem with flares on motorbike were shining through player
- Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
- Fixed: Problem that motorbike turned into the folded version while player was driving it
- Fixed: Motorbike not as responsive as expected = not really fun to drive atm

-------------------------------------------

Update: July 19, 2017 - Build 1167

NOTE: Currently, you must disable EAC if you want to start a local Coop server.

Changes:

- Flak: removed homing ability
- Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets): what do you think about this change?
- Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus).
- Reduced damage inflicted by Zirax shotgun.
- Reduced degradation of Player Armor
- Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
- Added dead texture to white slime.
- Updated Alien Fern planet: better wind movement on plant.

Bug Fixes:
- Fixed: Problem with mining in local coop / MP
- Fixed: Server detail infos not shown anymore
- Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
- Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
- Fixed: ModAPI: Entity Export + Spawn not sending correctly to Mod
-------------------------------------------

Hi Galactic Survivalists!

We are very excited to release Alpha Experimental 6.5 with the brand new local coop mode. From now on, it will be very easy to setup a local coop game and play with your friends.

How to start a local coop server?
- There is a new dropdown button in the New Game menu

- You can configure the main parameters for your local coop game:

- Your friends can easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

Please report all gameplay bugs found in Alpha Experimental 6.5 here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-5-x.12331/

Thanks a lot!

Cheers,

Empyrion Dev Team

=============================

Changelog: Alpha Experimental 6.5.0 (Build 1165)

New Local Coop Mode:
- Fully integrated local coop mode
- Implemented resuming a non-local coop game in local coop mode
- Creating adminconfig.yaml file with game creator configured as admin
- Added internal default values for local coop: no antigrief, no restrictions on number of structures etc

New Scenario:

- Integrated a new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
- A big thank you to "amurayiwestgate" and "Taun Hawk"
- In our opinion, this scenario is really awesome. Let us know what you think.
- We are looking forward to your feedback here: http://empyriononline.com/threads/feedback-scenario-shadows-of-starlight.12334

Improved NPC combat:
- Added rotation speed to NPC (each NPC now has a different rotation speed)
- More realistic shooting of NPC (now they must rotate completely towards player before they shoot) - we will add dispersion very soon
- Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

Gameplay:
- Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
- Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rot speed between turrets).
- Set turret to neutral position when idle
- Flak has now homing missiles
- Rebalanced explosion damage on all devices (reduced range)
- Increased Dmg Multi Head on several weapons.

Balancing:
- Increased strength of all medipacks by 50% + medikits are healing faster now.
- Reduced HP of NPC spawners to make them easier to destroy with weapons.
- Slightly reduced weapon damage of NPC distant weapons
- Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
- Explosives are more effective against devices now (eg doors) and less effective against hull blocks
- Reduced HP and RoF of sentry guns.
- Slightly reduced damage inflicted by Mechanoid robot

Visuals and Sounds:
- Updated cockpit 6 based on builder feedback (fits now better to our blocks)
- Tweaked motorbike start and stop sound
- Driving sound of motorbike is now less loud
- Tweaked animation controller of several NPCs (adapted walking anim)
- Added destroyed version of Armored Golem.
- Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
- Tweaked open/close sound of barrels: a bit lower volume.
- Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
- Tweaked death sound of Zirax
- Tweaked hit animation of Zirax
- Destroyed drone sound (fire) is heard less far
- NPC sound is now heard less far (40m instead of 50m)
- Slightly reduced intensity of player light.
- Tweaked sound of laser rifle
- Better rotation animation for NPCs
- Tweaked sound of assault rifle T2
- Adjusted camera to avoid clipping of laser shots that hit player
- Tweaked weapon hold position of Assault Rifle T1

Changes:
- Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644
- Added white slime to Ningues
- Added spinosaurus to Masperon Swamp and added small dino to Oscutune
- New server browser list: Line-scrolling list now supports scrolling with the mouse wheel + making a manually selected line visible
- Added Russian to Bitmap Font list in FontManager
- Server browser's Connect button is now disabled if no list entry is selected and the manually entered IP address is invalid

Updated Localization.csv: FR / RU
- RU = thanks to Sergei Vasiliev, foxes and Runningwithhamsters
- FR = thanks to Eric Rosson, Kassonnade and woowoo

Bug Fixes:
- Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
- Fixed: Problem that several NPCs did have a shooting sound anymore
- Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
- Fixed: Its possible for players who dont have any admin permission's in MP to change the weather.
- Fixed: After having aggravated NPC you can lose the aggro shortly after by running around the NPC.
- Fixed: Homing missiles don't circle around you any more
- Fixed: Problem that turrets did not hit reliable anymore
- Fixed: Random COQ and lost connection from dedicated server
- Fixed: First Explosive placed on an enemy block does not damage block
- Fixed: Several problems with backwards-build vessels
- Fixed: Max-Speed not available for UP DOWN LEFT RIGHT if FRONT BACK thrusters are deactivated
- Fixed: Backwards-build vessel with missing front thruster has 7m/s speed cap
- Fixed: HV T2 Drill effect stays active when changing a slot while in use
- Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
- Fixed: LOD of various 'Tech Equipment Deco' is very low.
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Problem that some rocks were floating in air.
- Fixed: Visual issue when Sun shines behind a Planet in the foreground
- Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
- Fixed: Placing 2 RepairBays possible by using Mirror Mode
- Fixed: Problem with re-filling after having used sorting in new line-scrolling list
- Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
- Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
- Fixed: Drop grid not functioning properly in Mod Item Exchange Window
- Fixed: Several localization issues
Jul 12, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal

------------------

Update: Hotfix 2 - Client side only

Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.
------------------

We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
Jul 12, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal

------------------

Update: Hotfix 2 - Client side only

Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.
------------------

We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

--------------

Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

------------------

CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV


- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)
https://soundcloud.com/empyrion-game/distant-worlds
https://soundcloud.com/empyrion-game/barren-moon
https://soundcloud.com/empyrion-game/vanguard
https://soundcloud.com/empyrion-game/migration
- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)

- Added new plant to Masperon


Visual / Sound:
- Improved mode "Show Airtight Blocks" (N Menu)

- Updated model of chainsaw

- Updated crashed Titan wreck on Akua - thanks to Arturius1967
- Added dead versions for more NPCs (e.g. Slime, Raptor Night and Swamp Golem etc)
- Improved animation for Talon and Total Horror.
- Reduced volume of mechanical drill (HV)
- Planet vessel: added particle effect when repairing destroyed thrusters
- Added more breathing sounds: Talon, Slime and Worm.
- Better death animation of Talon.
- Tweaked animation controllers of NPCs (eg adapted walking animation)
- Updated textures on Talon Guardian NPC (PBR shader)
- Tweaked color mask on new fighter cockpit.
- Equalized all biome background soundtracks regarding volume (music is now louder per default)
- Updated fern plant on Omicron

GUI:
- Added first version of much faster line-based scrolling list (used in Server Browser)
- Added message "Picked up ()" for collectibles and harvest
- Better icon for "remove map marker".
- Added new soundtracks to Zeyhines (First Hours), Skillon (Stellar Grasp), Oscutune (Eden)
- Added + updated some loading screenshots
- Updated PDA for Multiplayer scenario
- Control Panel update:
* Hide offline protection label and home toggle for SV/HV
* Moved Home toggle to checkbox in left panel
* Added thrusters toggle in main toggles
* Turret and Thruster toggles are now greyed out when not available

Gameplay:
- Added possibility for resource meteorites to despawn after a certain time (new yaml parameter: "DespawnDelay" - see example below)
- Activated troop transport for more Civil Settlements POIs
- All playfields are now set to PvP in SP default scenario (before you could not damage/destroy your own structures in PvE playfields, which is an anti-grief measure that does not make sense in SP)
- Growing plot is now made out of steel again (instead plastic).
- Increased the distance a SV/CV can move while you are logged off and you still get put into the cockpit from 10m to 50m
- Increased max number of resource meteorites per planet to 40

Localization:
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)

Changes:
- Upgraded Unity to 5.6.2
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)
- Upgraded Unity to 5.6.2
- Improved movement of Planet Vessels
- Balancing: reduced HP of sentry guns
- Rockets destroy themselves now after 10s if they did not explode yet.
- Shared folder info text files: position and rotation do not use commas any more, fixed touched_id for local games
- Updated Localization.csv (shortened some texts, fixed typo etc).
- Added missing GER localization

New yaml parameter: DespawnDelay
Example:
- Name: IronResource
Amount: 5000
InitialDelay: 1
Delay: 24
DespawnDelay: 5 # Float [0, 10000] Delay in game hours after which asteroid will be removed. If parameter is not set or set to 0, asteroid will not despawn


Bug Fixes:
- Fixed: Local hosted games do not show up as friends any more
- Fixed: COOP: can not use password protection while steam_appid.txt is modified
- Fixed: COOP/MP: Using STEAM friends panel and "join game" will only open the game itself
- Fixed: Sound of Thrusters cutting out with multiple vessels close to each other.
- Fixed: NPC's walking on water
- Fixed: MP: Deactivating a Artillery Turret on a HV while other turrets are still active leads to auto-fire glitch
- Fixed: Sometimes NPCs floated above the ground (especially when resuming a save game)
- Fixed: Personal Drone will explode when using a chainsaw to cut down a tree
- Fixed: Possible to change faction after core is gone / lock to faction
- Fixed: Regeneration exploit with faction change bug (Now disabling Access to CP from Back Button in all situations where it is not normally accessible)
- Fixed: Planet Vessel not created in Survival SP for Masperon
- Fixed: MP: Planet Vessel not moving after it is "set active".
- Fixed: In PvP playfields player cores can be placed inside of regenerating bases
- Possible fix for: NPC & AI turrets sometimes don't fire at players.
- Possible fix for: Alien Turrets & Sentry turrets only shoot at 1 player & not at the other players.
- Fixed: Upgrading a non-airtight door to an armored door will not add airtight shield
- Fixed: Problem that rockets which were shot at terrain far away sometimes did not explode (esp. on clients in MP games).
- Fixed: Possible to change faction after core is gone / lock to faction (Forgot this one)
- Fixed: Problem that some alien bugs were attacking through walls
- Fixed: Problem that other players did not show in sitting animation when connecting
- Fixed: Deactivating a Artillery Turret on a HV while other turrets are still active leads to autofire glitch
- Fixed: Problem with server messages not showing up correctly in the chat when using EAH server tool
- Fixed: Destroyed Blocks painting & texturing issues
- Fixed: Meteorites sometimes can't be drilled if falling on indestructible terrain (we moved the meteorites up a little bit and they will despawn after a certain time when using new parameter DespawnDelay)
- Fixed: Jittery movement of some NPCs (eg Total Horror, Crawler etc)
- Fixed: The Drill Turrets and the Drill Module's description say they can’t be used on Resource Meteorites.
- Fixed: Problem that all SV/CV weapons automatically repeated firing when more than one weapon of the same type was used.
- Fixed: Problem that fire sound was not played on weapons like rocket launcher when you kept firing.
- Fixed: Problem with too glossy textures on some NPCs
- Fixed: Troop transport alert message & sound can be heard by other players
- Fixed: After clicking on 'Access' in the control panel to enter a turret the control panel stays open until you press escape.
- Fixed: Draw distance of Ramps & Shutters 1x1 is shorter than other sizes. At short distances they become invisible.
- Fixed: When loading into a save or new game & opening the map the planet info is blank.
- Fixed: Player did not collide with other players or NPCs in MP
- Fixed: Visual issue with language button in Misc menu
- Fixed: Map Markers: Shrink instead of overlap
- Fixed: MP: Dangerous Space has 2x Omicron Station
- Fixed: Chat does not show from Mod when typing in Faction chat (now shows in either Faction or Global chat, depending which the player has open at the time)
- Fixed: Problem with NPC spawning in scenario: Invader vs Defender
- Fixed: NEW GAME info regarding "Start Location" was misleading when using any other Scenario than the "default" one
- Fixed: Error linked to picture format of loading screen pic
- Fixed: Problem that certain save games could not be resumed
- Fixed: CP Main Page input outlines sometimes showing incorrectly
- Fixed: Several problems with particle effects on AI Vessel
- Fixed: Map Marker panel sometimes being selected on First Open of map in a New Game
- Fixed: When you kill 'AlienBug03' its corpse turns into a dead Plant monster.
- Fixed: Some colliders on non-armored doors
- Fixed: Problem that third person colliders were active the first time you entered the game
- Fixed: Marketplace: Buy-Notification shows all decimals (Now only showing 2 decimal places)
- Fixed: Marketplace: Info hover text does not close / reappears
- Fixed: Several internal exceptions
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

--------------

Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

------------------

CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV


- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)
https://soundcloud.com/empyrion-game/distant-worlds
https://soundcloud.com/empyrion-game/barren-moon
https://soundcloud.com/empyrion-game/vanguard
https://soundcloud.com/empyrion-game/migration
- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)

- Added new plant to Masperon


Visual / Sound:
- Improved mode "Show Airtight Blocks" (N Menu)

- Updated model of chainsaw

- Updated crashed Titan wreck on Akua - thanks to Arturius1967
- Added dead versions for more NPCs (e.g. Slime, Raptor Night and Swamp Golem etc)
- Improved animation for Talon and Total Horror.
- Reduced volume of mechanical drill (HV)
- Planet vessel: added particle effect when repairing destroyed thrusters
- Added more breathing sounds: Talon, Slime and Worm.
- Better death animation of Talon.
- Tweaked animation controllers of NPCs (eg adapted walking animation)
- Updated textures on Talon Guardian NPC (PBR shader)
- Tweaked color mask on new fighter cockpit.
- Equalized all biome background soundtracks regarding volume (music is now louder per default)
- Updated fern plant on Omicron

GUI:
- Added first version of much faster line-based scrolling list (used in Server Browser)
- Added message "Picked up ()" for collectibles and harvest
- Better icon for "remove map marker".
- Added new soundtracks to Zeyhines (First Hours), Skillon (Stellar Grasp), Oscutune (Eden)
- Added + updated some loading screenshots
- Updated PDA for Multiplayer scenario
- Control Panel update:
* Hide offline protection label and home toggle for SV/HV
* Moved Home toggle to checkbox in left panel
* Added thrusters toggle in main toggles
* Turret and Thruster toggles are now greyed out when not available

Gameplay:
- Added possibility for resource meteorites to despawn after a certain time (new yaml parameter: "DespawnDelay" - see example below)
- Activated troop transport for more Civil Settlements POIs
- All playfields are now set to PvP in SP default scenario (before you could not damage/destroy your own structures in PvE playfields, which is an anti-grief measure that does not make sense in SP)
- Growing plot is now made out of steel again (instead plastic).
- Increased the distance a SV/CV can move while you are logged off and you still get put into the cockpit from 10m to 50m
- Increased max number of resource meteorites per planet to 40

Localization:
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)

Changes:
- Upgraded Unity to 5.6.2
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)
- Upgraded Unity to 5.6.2
- Improved movement of Planet Vessels
- Balancing: reduced HP of sentry guns
- Rockets destroy themselves now after 10s if they did not explode yet.
- Shared folder info text files: position and rotation do not use commas any more, fixed touched_id for local games
- Updated Localization.csv (shortened some texts, fixed typo etc).
- Added missing GER localization

New yaml parameter: DespawnDelay
Example:
- Name: IronResource
Amount: 5000
InitialDelay: 1
Delay: 24
DespawnDelay: 5 # Float [0, 10000] Delay in game hours after which asteroid will be removed. If parameter is not set or set to 0, asteroid will not despawn


Bug Fixes:
- Fixed: Local hosted games do not show up as friends any more
- Fixed: COOP: can not use password protection while steam_appid.txt is modified
- Fixed: COOP/MP: Using STEAM friends panel and "join game" will only open the game itself
- Fixed: Sound of Thrusters cutting out with multiple vessels close to each other.
- Fixed: NPC's walking on water
- Fixed: MP: Deactivating a Artillery Turret on a HV while other turrets are still active leads to auto-fire glitch
- Fixed: Sometimes NPCs floated above the ground (especially when resuming a save game)
- Fixed: Personal Drone will explode when using a chainsaw to cut down a tree
- Fixed: Possible to change faction after core is gone / lock to faction
- Fixed: Regeneration exploit with faction change bug (Now disabling Access to CP from Back Button in all situations where it is not normally accessible)
- Fixed: Planet Vessel not created in Survival SP for Masperon
- Fixed: MP: Planet Vessel not moving after it is "set active".
- Fixed: In PvP playfields player cores can be placed inside of regenerating bases
- Possible fix for: NPC & AI turrets sometimes don't fire at players.
- Possible fix for: Alien Turrets & Sentry turrets only shoot at 1 player & not at the other players.
- Fixed: Upgrading a non-airtight door to an armored door will not add airtight shield
- Fixed: Problem that rockets which were shot at terrain far away sometimes did not explode (esp. on clients in MP games).
- Fixed: Possible to change faction after core is gone / lock to faction (Forgot this one)
- Fixed: Problem that some alien bugs were attacking through walls
- Fixed: Problem that other players did not show in sitting animation when connecting
- Fixed: Deactivating a Artillery Turret on a HV while other turrets are still active leads to autofire glitch
- Fixed: Problem with server messages not showing up correctly in the chat when using EAH server tool
- Fixed: Destroyed Blocks painting & texturing issues
- Fixed: Meteorites sometimes can't be drilled if falling on indestructible terrain (we moved the meteorites up a little bit and they will despawn after a certain time when using new parameter DespawnDelay)
- Fixed: Jittery movement of some NPCs (eg Total Horror, Crawler etc)
- Fixed: The Drill Turrets and the Drill Module's description say they can’t be used on Resource Meteorites.
- Fixed: Problem that all SV/CV weapons automatically repeated firing when more than one weapon of the same type was used.
- Fixed: Problem that fire sound was not played on weapons like rocket launcher when you kept firing.
- Fixed: Problem with too glossy textures on some NPCs
- Fixed: Troop transport alert message & sound can be heard by other players
- Fixed: After clicking on 'Access' in the control panel to enter a turret the control panel stays open until you press escape.
- Fixed: Draw distance of Ramps & Shutters 1x1 is shorter than other sizes. At short distances they become invisible.
- Fixed: When loading into a save or new game & opening the map the planet info is blank.
- Fixed: Player did not collide with other players or NPCs in MP
- Fixed: Visual issue with language button in Misc menu
- Fixed: Map Markers: Shrink instead of overlap
- Fixed: MP: Dangerous Space has 2x Omicron Station
- Fixed: Chat does not show from Mod when typing in Faction chat (now shows in either Faction or Global chat, depending which the player has open at the time)
- Fixed: Problem with NPC spawning in scenario: Invader vs Defender
- Fixed: NEW GAME info regarding "Start Location" was misleading when using any other Scenario than the "default" one
- Fixed: Error linked to picture format of loading screen pic
- Fixed: Problem that certain save games could not be resumed
- Fixed: CP Main Page input outlines sometimes showing incorrectly
- Fixed: Several problems with particle effects on AI Vessel
- Fixed: Map Marker panel sometimes being selected on First Open of map in a New Game
- Fixed: When you kill 'AlienBug03' its corpse turns into a dead Plant monster.
- Fixed: Some colliders on non-armored doors
- Fixed: Problem that third person colliders were active the first time you entered the game
- Fixed: Marketplace: Buy-Notification shows all decimals (Now only showing 2 decimal places)
- Fixed: Marketplace: Info hover text does not close / reappears
- Fixed: Several internal exceptions
Jul 3, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.3.1 (Build 1120)

Please notice that there are still some problems with the new local coop. We are working on it.

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
Jul 3, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.3.1 (Build 1120)

Please notice that there are still some problems with the new local coop. We are working on it.

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
...