Jul 12, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal

------------------

Update: Hotfix 2 - Client side only

Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.
------------------

We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
Jul 12, 2017
Empyrion - Galactic Survival - EmpyrionGame
Update: Hotfix 3 - Client side only

Changelog: Alpha 6.4.1 (Build 1149)

Bug Fixes:
- Fixed: Another exploit with money withdrawal

------------------

Update: Hotfix 2 - Client side only

Changelog: Alpha 6.4.1 (Build 1148)

Bug Fixes:
- Fixed: Major exploit with infinite money withdrawal from ATM

Note: The Nitrado servers should work correctly again.
------------------

We just released an update that should fix the de-spawn problem of resource meteorites.

Please continue to report all gameplay bugs found in Alpha 6.4.1 over here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

Changelog: Alpha 6.4.1 (Build 1147)

Bug Fixes:
- Fixed: Problem that resource meteorites were despawning immediately
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

--------------

Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

------------------

CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV


- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)
https://soundcloud.com/empyrion-game/distant-worlds
https://soundcloud.com/empyrion-game/barren-moon
https://soundcloud.com/empyrion-game/vanguard
https://soundcloud.com/empyrion-game/migration
- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)

- Added new plant to Masperon


Visual / Sound:
- Improved mode "Show Airtight Blocks" (N Menu)

- Updated model of chainsaw

- Updated crashed Titan wreck on Akua - thanks to Arturius1967
- Added dead versions for more NPCs (e.g. Slime, Raptor Night and Swamp Golem etc)
- Improved animation for Talon and Total Horror.
- Reduced volume of mechanical drill (HV)
- Planet vessel: added particle effect when repairing destroyed thrusters
- Added more breathing sounds: Talon, Slime and Worm.
- Better death animation of Talon.
- Tweaked animation controllers of NPCs (eg adapted walking animation)
- Updated textures on Talon Guardian NPC (PBR shader)
- Tweaked color mask on new fighter cockpit.
- Equalized all biome background soundtracks regarding volume (music is now louder per default)
- Updated fern plant on Omicron

GUI:
- Added first version of much faster line-based scrolling list (used in Server Browser)
- Added message "Picked up ()" for collectibles and harvest
- Better icon for "remove map marker".
- Added new soundtracks to Zeyhines (First Hours), Skillon (Stellar Grasp), Oscutune (Eden)
- Added + updated some loading screenshots
- Updated PDA for Multiplayer scenario
- Control Panel update:
* Hide offline protection label and home toggle for SV/HV
* Moved Home toggle to checkbox in left panel
* Added thrusters toggle in main toggles
* Turret and Thruster toggles are now greyed out when not available

Gameplay:
- Added possibility for resource meteorites to despawn after a certain time (new yaml parameter: "DespawnDelay" - see example below)
- Activated troop transport for more Civil Settlements POIs
- All playfields are now set to PvP in SP default scenario (before you could not damage/destroy your own structures in PvE playfields, which is an anti-grief measure that does not make sense in SP)
- Growing plot is now made out of steel again (instead plastic).
- Increased the distance a SV/CV can move while you are logged off and you still get put into the cockpit from 10m to 50m
- Increased max number of resource meteorites per planet to 40

Localization:
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)

Changes:
- Upgraded Unity to 5.6.2
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)
- Upgraded Unity to 5.6.2
- Improved movement of Planet Vessels
- Balancing: reduced HP of sentry guns
- Rockets destroy themselves now after 10s if they did not explode yet.
- Shared folder info text files: position and rotation do not use commas any more, fixed touched_id for local games
- Updated Localization.csv (shortened some texts, fixed typo etc).
- Added missing GER localization

New yaml parameter: DespawnDelay
Example:
- Name: IronResource
Amount: 5000
InitialDelay: 1
Delay: 24
DespawnDelay: 5 # Float [0, 10000] Delay in game hours after which asteroid will be removed. If parameter is not set or set to 0, asteroid will not despawn


Bug Fixes:
- Fixed: Local hosted games do not show up as friends any more
- Fixed: COOP: can not use password protection while steam_appid.txt is modified
- Fixed: COOP/MP: Using STEAM friends panel and "join game" will only open the game itself
- Fixed: Sound of Thrusters cutting out with multiple vessels close to each other.
- Fixed: NPC's walking on water
- Fixed: MP: Deactivating a Artillery Turret on a HV while other turrets are still active leads to auto-fire glitch
- Fixed: Sometimes NPCs floated above the ground (especially when resuming a save game)
- Fixed: Personal Drone will explode when using a chainsaw to cut down a tree
- Fixed: Possible to change faction after core is gone / lock to faction
- Fixed: Regeneration exploit with faction change bug (Now disabling Access to CP from Back Button in all situations where it is not normally accessible)
- Fixed: Planet Vessel not created in Survival SP for Masperon
- Fixed: MP: Planet Vessel not moving after it is "set active".
- Fixed: In PvP playfields player cores can be placed inside of regenerating bases
- Possible fix for: NPC & AI turrets sometimes don't fire at players.
- Possible fix for: Alien Turrets & Sentry turrets only shoot at 1 player & not at the other players.
- Fixed: Upgrading a non-airtight door to an armored door will not add airtight shield
- Fixed: Problem that rockets which were shot at terrain far away sometimes did not explode (esp. on clients in MP games).
- Fixed: Possible to change faction after core is gone / lock to faction (Forgot this one)
- Fixed: Problem that some alien bugs were attacking through walls
- Fixed: Problem that other players did not show in sitting animation when connecting
- Fixed: Deactivating a Artillery Turret on a HV while other turrets are still active leads to autofire glitch
- Fixed: Problem with server messages not showing up correctly in the chat when using EAH server tool
- Fixed: Destroyed Blocks painting & texturing issues
- Fixed: Meteorites sometimes can't be drilled if falling on indestructible terrain (we moved the meteorites up a little bit and they will despawn after a certain time when using new parameter DespawnDelay)
- Fixed: Jittery movement of some NPCs (eg Total Horror, Crawler etc)
- Fixed: The Drill Turrets and the Drill Module's description say they can’t be used on Resource Meteorites.
- Fixed: Problem that all SV/CV weapons automatically repeated firing when more than one weapon of the same type was used.
- Fixed: Problem that fire sound was not played on weapons like rocket launcher when you kept firing.
- Fixed: Problem with too glossy textures on some NPCs
- Fixed: Troop transport alert message & sound can be heard by other players
- Fixed: After clicking on 'Access' in the control panel to enter a turret the control panel stays open until you press escape.
- Fixed: Draw distance of Ramps & Shutters 1x1 is shorter than other sizes. At short distances they become invisible.
- Fixed: When loading into a save or new game & opening the map the planet info is blank.
- Fixed: Player did not collide with other players or NPCs in MP
- Fixed: Visual issue with language button in Misc menu
- Fixed: Map Markers: Shrink instead of overlap
- Fixed: MP: Dangerous Space has 2x Omicron Station
- Fixed: Chat does not show from Mod when typing in Faction chat (now shows in either Faction or Global chat, depending which the player has open at the time)
- Fixed: Problem with NPC spawning in scenario: Invader vs Defender
- Fixed: NEW GAME info regarding "Start Location" was misleading when using any other Scenario than the "default" one
- Fixed: Error linked to picture format of loading screen pic
- Fixed: Problem that certain save games could not be resumed
- Fixed: CP Main Page input outlines sometimes showing incorrectly
- Fixed: Several problems with particle effects on AI Vessel
- Fixed: Map Marker panel sometimes being selected on First Open of map in a New Game
- Fixed: When you kill 'AlienBug03' its corpse turns into a dead Plant monster.
- Fixed: Some colliders on non-armored doors
- Fixed: Problem that third person colliders were active the first time you entered the game
- Fixed: Marketplace: Buy-Notification shows all decimals (Now only showing 2 decimal places)
- Fixed: Marketplace: Info hover text does not close / reappears
- Fixed: Several internal exceptions
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: Build 1146 - Server only update

Bug Fixes:
- Fixed: Problem that servers using "Srv_Visible" property in dedicated.yaml did not start anymore

--------------

Hi Galactic Survivalists!

New week. New version! ;-) This time, we not only have worked on the bug list, but also added some new stuff, for example the Tier 2 Drills for HV, new armored door types, new soundtracks, an own “Switch off all Thrusters” button in the Control Panel and much more.

In terms of improvements, we also made a slew of changes and added some refinements. Among others, we changed the visuals for the “Show Airtight Blocks” in the Build Helper menu (N-Button) to as semi-transparent and slightly altered layer to make it easier to spot non-airtight blocks and possible leakages.

Said that, we are still working on the local coop mode. We will release an improved version of it in the upcoming Alpha 6.5.

One of our most recent additions are major parts of the localizations for French and Russian language that are now available in the game. The localizations were contributed by our community - thanks a lot to everyone working on these!

As always, please report bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-4-x.12235/

If you want to contribute to the localization, have a look in our language forums. The pinned topics will have infos about which text is not yet translated. :)
http://empyriononline.com/forums/#language-forums.41

Now have fun and enjoy Alpha 6.4!

Cheers,
Empyrion Dev Team

------------------

CHANGELOG: Alpha 6.4.0 (Build 1144)

Additions:
- Added laser-based drill module for HV


- Added new armored doors (now there is for all non-armored doors an armored version > upgrade consistent)
- Added new soundtracks: BarrenMoon, DistantWorlds, Migration, Vanguard (Alexzander Jordon)
https://soundcloud.com/empyrion-game/distant-worlds
https://soundcloud.com/empyrion-game/barren-moon
https://soundcloud.com/empyrion-game/vanguard
https://soundcloud.com/empyrion-game/migration
- Added new Tier 3 SV stock prefab: thanks to Jenniphurr (http://steamcommunity.com/workshop/filedetails/?id=962754691)

- Added new plant to Masperon


Visual / Sound:
- Improved mode "Show Airtight Blocks" (N Menu)

- Updated model of chainsaw

- Updated crashed Titan wreck on Akua - thanks to Arturius1967
- Added dead versions for more NPCs (e.g. Slime, Raptor Night and Swamp Golem etc)
- Improved animation for Talon and Total Horror.
- Reduced volume of mechanical drill (HV)
- Planet vessel: added particle effect when repairing destroyed thrusters
- Added more breathing sounds: Talon, Slime and Worm.
- Better death animation of Talon.
- Tweaked animation controllers of NPCs (eg adapted walking animation)
- Updated textures on Talon Guardian NPC (PBR shader)
- Tweaked color mask on new fighter cockpit.
- Equalized all biome background soundtracks regarding volume (music is now louder per default)
- Updated fern plant on Omicron

GUI:
- Added first version of much faster line-based scrolling list (used in Server Browser)
- Added message "Picked up ()" for collectibles and harvest
- Better icon for "remove map marker".
- Added new soundtracks to Zeyhines (First Hours), Skillon (Stellar Grasp), Oscutune (Eden)
- Added + updated some loading screenshots
- Updated PDA for Multiplayer scenario
- Control Panel update:
* Hide offline protection label and home toggle for SV/HV
* Moved Home toggle to checkbox in left panel
* Added thrusters toggle in main toggles
* Turret and Thruster toggles are now greyed out when not available

Gameplay:
- Added possibility for resource meteorites to despawn after a certain time (new yaml parameter: "DespawnDelay" - see example below)
- Activated troop transport for more Civil Settlements POIs
- All playfields are now set to PvP in SP default scenario (before you could not damage/destroy your own structures in PvE playfields, which is an anti-grief measure that does not make sense in SP)
- Growing plot is now made out of steel again (instead plastic).
- Increased the distance a SV/CV can move while you are logged off and you still get put into the cockpit from 10m to 50m
- Increased max number of resource meteorites per planet to 40

Localization:
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)

Changes:
- Upgraded Unity to 5.6.2
- First Version of new font management setup: In cases where a Localization is used that is not supported by our Bitmap fonts, a dynamic version of this font is now used
- Added French Localization (WIP): a big “thank you” to Eric Rosson
- Added Russian Localization (WIP): a big “thank you” to Сергей Васильев (Sergei Vasiliev)
- Upgraded Unity to 5.6.2
- Improved movement of Planet Vessels
- Balancing: reduced HP of sentry guns
- Rockets destroy themselves now after 10s if they did not explode yet.
- Shared folder info text files: position and rotation do not use commas any more, fixed touched_id for local games
- Updated Localization.csv (shortened some texts, fixed typo etc).
- Added missing GER localization

New yaml parameter: DespawnDelay
Example:
- Name: IronResource
Amount: 5000
InitialDelay: 1
Delay: 24
DespawnDelay: 5 # Float [0, 10000] Delay in game hours after which asteroid will be removed. If parameter is not set or set to 0, asteroid will not despawn


Bug Fixes:
- Fixed: Local hosted games do not show up as friends any more
- Fixed: COOP: can not use password protection while steam_appid.txt is modified
- Fixed: COOP/MP: Using STEAM friends panel and "join game" will only open the game itself
- Fixed: Sound of Thrusters cutting out with multiple vessels close to each other.
- Fixed: NPC's walking on water
- Fixed: MP: Deactivating a Artillery Turret on a HV while other turrets are still active leads to auto-fire glitch
- Fixed: Sometimes NPCs floated above the ground (especially when resuming a save game)
- Fixed: Personal Drone will explode when using a chainsaw to cut down a tree
- Fixed: Possible to change faction after core is gone / lock to faction
- Fixed: Regeneration exploit with faction change bug (Now disabling Access to CP from Back Button in all situations where it is not normally accessible)
- Fixed: Planet Vessel not created in Survival SP for Masperon
- Fixed: MP: Planet Vessel not moving after it is "set active".
- Fixed: In PvP playfields player cores can be placed inside of regenerating bases
- Possible fix for: NPC & AI turrets sometimes don't fire at players.
- Possible fix for: Alien Turrets & Sentry turrets only shoot at 1 player & not at the other players.
- Fixed: Upgrading a non-airtight door to an armored door will not add airtight shield
- Fixed: Problem that rockets which were shot at terrain far away sometimes did not explode (esp. on clients in MP games).
- Fixed: Possible to change faction after core is gone / lock to faction (Forgot this one)
- Fixed: Problem that some alien bugs were attacking through walls
- Fixed: Problem that other players did not show in sitting animation when connecting
- Fixed: Deactivating a Artillery Turret on a HV while other turrets are still active leads to autofire glitch
- Fixed: Problem with server messages not showing up correctly in the chat when using EAH server tool
- Fixed: Destroyed Blocks painting & texturing issues
- Fixed: Meteorites sometimes can't be drilled if falling on indestructible terrain (we moved the meteorites up a little bit and they will despawn after a certain time when using new parameter DespawnDelay)
- Fixed: Jittery movement of some NPCs (eg Total Horror, Crawler etc)
- Fixed: The Drill Turrets and the Drill Module's description say they can’t be used on Resource Meteorites.
- Fixed: Problem that all SV/CV weapons automatically repeated firing when more than one weapon of the same type was used.
- Fixed: Problem that fire sound was not played on weapons like rocket launcher when you kept firing.
- Fixed: Problem with too glossy textures on some NPCs
- Fixed: Troop transport alert message & sound can be heard by other players
- Fixed: After clicking on 'Access' in the control panel to enter a turret the control panel stays open until you press escape.
- Fixed: Draw distance of Ramps & Shutters 1x1 is shorter than other sizes. At short distances they become invisible.
- Fixed: When loading into a save or new game & opening the map the planet info is blank.
- Fixed: Player did not collide with other players or NPCs in MP
- Fixed: Visual issue with language button in Misc menu
- Fixed: Map Markers: Shrink instead of overlap
- Fixed: MP: Dangerous Space has 2x Omicron Station
- Fixed: Chat does not show from Mod when typing in Faction chat (now shows in either Faction or Global chat, depending which the player has open at the time)
- Fixed: Problem with NPC spawning in scenario: Invader vs Defender
- Fixed: NEW GAME info regarding "Start Location" was misleading when using any other Scenario than the "default" one
- Fixed: Error linked to picture format of loading screen pic
- Fixed: Problem that certain save games could not be resumed
- Fixed: CP Main Page input outlines sometimes showing incorrectly
- Fixed: Several problems with particle effects on AI Vessel
- Fixed: Map Marker panel sometimes being selected on First Open of map in a New Game
- Fixed: When you kill 'AlienBug03' its corpse turns into a dead Plant monster.
- Fixed: Some colliders on non-armored doors
- Fixed: Problem that third person colliders were active the first time you entered the game
- Fixed: Marketplace: Buy-Notification shows all decimals (Now only showing 2 decimal places)
- Fixed: Marketplace: Info hover text does not close / reappears
- Fixed: Several internal exceptions
Jul 3, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.3.1 (Build 1120)

Please notice that there are still some problems with the new local coop. We are working on it.

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
Jul 3, 2017
Empyrion - Galactic Survival - EmpyrionGame
Changelog: Alpha 6.3.1 (Build 1120)

Please notice that there are still some problems with the new local coop. We are working on it.

Bug Fixes:
- Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
- Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
- Fixed: Planet Vessel "Patrol-XS-Hard" did not work
Empyrion - Galactic Survival - EmpyrionGame
Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml

--------------------------------------

Hi Galactic Survivalists!

The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

As always, please report global gameplay bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-3-x.12076/

Please report crashes, CoQ, freezes and other problems that return a “log file” over here: http://empyriononline.com/threads/p...start-menu-access-violation-0xc0000005.11617/

If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
- SCENARIO "Dawn of Galaxy": http://empyriononline.com/threads/official-scenario-dawn-of-the-galaxy.12058/
- SCENARIO "Invaders vs. Defenders": http://empyriononline.com/threads/official-scenario-invaders-vs-defenders.12060/
- TUTORIAL: http://empyriononline.com/threads/official-scenario-tutorial.12059/

Now have fun and enjoy Alpha 6.3!

Cheers,
Empyrion Dev Team

------------------

Changelog: Alpha 6.3.0 (Build 1117)

Improved Local Coop:
- Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Additions:
- Added new fighter cockpit long (replacement for cockpit 6)

The above picture shows a small vessel by Meow_J equipped with the new fighter cockpit


- Added slim versions of SV / HV doors (only 2 blocks wide)
- Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator



We added some very small and cheap vessels as stock prefabs

Gameplay:
- Fully updated civil settlement POIs: thanks to Dinkelsen, Frigidman, Maloverci, rainyday and Runningwithhamster

Visit our new POIs on Akua and Oscutune





- Changed: Drones/Planet Vessel will not approach base anymore if owner is not nearby (base idle)
- Added despawn timer also to containers (eg backpack) and show remaining time in seconds when below 1min
- When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
- Adapted collision on bushes / trees: removed movement collision for several plants
- Added more precise colliders for all SV / HV closed cockpits

Visuals / Sounds:
- Added dead versions for several NPCs



These are just few of the new dead versions of NPCs that we introduced

- Changed type of blood effect that is shown when a NPC is hit: more red blood, less green blood
- Blood particles are now better visible
- Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
- Updated overlay for Player Drone and Turret
- Adjustment to shaders to minimize visual difference between hull blocks and 3d models
- Better animation for Zirax NPC when it gets hit.
- Tweaked animation controller of cyborg to avoid jittering (same for crawler).
- Added damage states to windows of new cockpits
- Added damage states to cockpit 07
- Added better texture for light of spotlights
- Night on Omicron is now a bit brighter
- Tweaked color mask of Cockpit 4 (color more intensive)
- Replaced green bush on Akua and white bush on Ningues with better models
- Tweaked audio of hit effects to avoid hearing particle effect too far away
- Growing plot steel has now grey color when placed (instead of white)
- Cockpits have now their default blue color when placed

GUI Polishing:
- Added airtight info to remaining blocks
- Replaced text on buttons in Map Marker list with icons
- Better row highlight in Resume Game menu
- Increased size of in-game message boxes
- Changed: Do not break line in hover text if only 1 letter is shown in new line
- Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone

Changes:
- Added possibility in Server Browser to filter servers with respect to their ping
- Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Server Browser
- Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
- Adapted text when trying to access a block that belongs to another faction
- Changed naming: Instead of "Trusted Server" > "Verified Server"
- Added console command to trigger base attack wave (see "help aimanager")
- Adapted server message when playfield server is shutting down
- Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
- Updated console cmd "weather": better formatting
- Updated “Empyrion Admin Helper” (EAH) tool: https://eah.empyrion-homeworld.net/download
- Localized all status effects

Bug Fixes:
- Fixed: Playfield crash and connection lost issues (another potential fix)
- Fixed: Color difference and too bright nights in client games when the server starts up the first time
- Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
- Fixed: Breathing sound on NPC's could still be heard after they are dead
- Fixed: In some situations the sound of weapons or devices could not be heard
- Fixed: Error when connection to a host was not successful
- Fixed: After renaming a signal or circuit trying to update devices to the new name was only ok for the 1st device.
- Fixed: Passenger accessing a turret was dropped out of turret after several seconds
- Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station was far away
- Fixed: Approaching Planet Vessel (PV) base while PV was regenerating could lead to the PV falling through the ground (MP only)
- Fixed: Drones could sometimes got stuck when trying to climb up mountains
- Fixed: Drone wrecks were falling through the ground if shot down in great distance
- Fixed: When using the "fill all" button on a HV with Drills and an Ammo box, drill charges were put into Ammo Box even though the drills are not using drill charges
- Fixed: Sometimes Troop Transport was flying below terrain in MP
- Fixed: Base Attack Drones Large were not spawning
- Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you could still access the BP menu & Factory.
- Fixed: Entity Spawner: Interactive Setup showed strange moving area-pattern
- Fixed: Custom signals kept appearing in the state of the last structure or vehicle visited.
- Fixed: The dropdown lists in the signals tab for on/off & lock/unlock went blank when exiting the Control Panel with them left open.
- Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
- Fixed: Some templates were erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
- Partially Fixed: Destroyed Blocks painting & texturing issues (we will fix the remaining blocks in A6.4)
- Fixed: When flying over water in a vessel with spotlights the water showed square shapes.
- Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
- Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
- Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
- Fixed: In the new game menu, the 'Default' scenario was sometimes showing as 'Tutorial'
- Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappeared.
- Fixed: Fast graphics preset was causing an issue with shadows on Cockpit
- Fixed: Spider was slightly hovering in air when dead
- Fixed: Using a Drill on bedrock resulted in infinite XP
- Fixed: Flare position on cube spotlight
- Fixed: Missing glass in door of SV / HV
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Autogroup in control panel did not work in certain use case (eg after "add to group")
- Fixed: Control Panel: Using "Add to last group" repeatedly moved the selected device cursor down +1 instead of staying in place
- Fixed: Group control buttons and Filter missing when starting a new game for a second time after Control Panel was open
- Fixed: Problem with console cmd "aimanager adddronewave"
- Fixed: Problem with multiple defined Localization keys ('xyz' is already present)
- Fixed: Typo in the controls menu ("Brake" instead of "Break")
- Fixed: Several internal exceptions found in output logs
Empyrion - Galactic Survival - EmpyrionGame
Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml

--------------------------------------

Hi Galactic Survivalists!

The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

As always, please report global gameplay bugs and issues over here:
http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-3-x.12076/

Please report crashes, CoQ, freezes and other problems that return a “log file” over here: http://empyriononline.com/threads/p...start-menu-access-violation-0xc0000005.11617/

If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
- SCENARIO "Dawn of Galaxy": http://empyriononline.com/threads/official-scenario-dawn-of-the-galaxy.12058/
- SCENARIO "Invaders vs. Defenders": http://empyriononline.com/threads/official-scenario-invaders-vs-defenders.12060/
- TUTORIAL: http://empyriononline.com/threads/official-scenario-tutorial.12059/

Now have fun and enjoy Alpha 6.3!

Cheers,
Empyrion Dev Team

------------------

Changelog: Alpha 6.3.0 (Build 1117)

Improved Local Coop:
- Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077

Additions:
- Added new fighter cockpit long (replacement for cockpit 6)

The above picture shows a small vessel by Meow_J equipped with the new fighter cockpit


- Added slim versions of SV / HV doors (only 2 blocks wide)
- Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator



We added some very small and cheap vessels as stock prefabs

Gameplay:
- Fully updated civil settlement POIs: thanks to Dinkelsen, Frigidman, Maloverci, rainyday and Runningwithhamster

Visit our new POIs on Akua and Oscutune





- Changed: Drones/Planet Vessel will not approach base anymore if owner is not nearby (base idle)
- Added despawn timer also to containers (eg backpack) and show remaining time in seconds when below 1min
- When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
- Adapted collision on bushes / trees: removed movement collision for several plants
- Added more precise colliders for all SV / HV closed cockpits

Visuals / Sounds:
- Added dead versions for several NPCs



These are just few of the new dead versions of NPCs that we introduced

- Changed type of blood effect that is shown when a NPC is hit: more red blood, less green blood
- Blood particles are now better visible
- Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
- Updated overlay for Player Drone and Turret
- Adjustment to shaders to minimize visual difference between hull blocks and 3d models
- Better animation for Zirax NPC when it gets hit.
- Tweaked animation controller of cyborg to avoid jittering (same for crawler).
- Added damage states to windows of new cockpits
- Added damage states to cockpit 07
- Added better texture for light of spotlights
- Night on Omicron is now a bit brighter
- Tweaked color mask of Cockpit 4 (color more intensive)
- Replaced green bush on Akua and white bush on Ningues with better models
- Tweaked audio of hit effects to avoid hearing particle effect too far away
- Growing plot steel has now grey color when placed (instead of white)
- Cockpits have now their default blue color when placed

GUI Polishing:
- Added airtight info to remaining blocks
- Replaced text on buttons in Map Marker list with icons
- Better row highlight in Resume Game menu
- Increased size of in-game message boxes
- Changed: Do not break line in hover text if only 1 letter is shown in new line
- Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone

Changes:
- Added possibility in Server Browser to filter servers with respect to their ping
- Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Server Browser
- Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
- Adapted text when trying to access a block that belongs to another faction
- Changed naming: Instead of "Trusted Server" > "Verified Server"
- Added console command to trigger base attack wave (see "help aimanager")
- Adapted server message when playfield server is shutting down
- Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
- Updated console cmd "weather": better formatting
- Updated “Empyrion Admin Helper” (EAH) tool: https://eah.empyrion-homeworld.net/download
- Localized all status effects

Bug Fixes:
- Fixed: Playfield crash and connection lost issues (another potential fix)
- Fixed: Color difference and too bright nights in client games when the server starts up the first time
- Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
- Fixed: Breathing sound on NPC's could still be heard after they are dead
- Fixed: In some situations the sound of weapons or devices could not be heard
- Fixed: Error when connection to a host was not successful
- Fixed: After renaming a signal or circuit trying to update devices to the new name was only ok for the 1st device.
- Fixed: Passenger accessing a turret was dropped out of turret after several seconds
- Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station was far away
- Fixed: Approaching Planet Vessel (PV) base while PV was regenerating could lead to the PV falling through the ground (MP only)
- Fixed: Drones could sometimes got stuck when trying to climb up mountains
- Fixed: Drone wrecks were falling through the ground if shot down in great distance
- Fixed: When using the "fill all" button on a HV with Drills and an Ammo box, drill charges were put into Ammo Box even though the drills are not using drill charges
- Fixed: Sometimes Troop Transport was flying below terrain in MP
- Fixed: Base Attack Drones Large were not spawning
- Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you could still access the BP menu & Factory.
- Fixed: Entity Spawner: Interactive Setup showed strange moving area-pattern
- Fixed: Custom signals kept appearing in the state of the last structure or vehicle visited.
- Fixed: The dropdown lists in the signals tab for on/off & lock/unlock went blank when exiting the Control Panel with them left open.
- Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
- Fixed: Some templates were erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
- Partially Fixed: Destroyed Blocks painting & texturing issues (we will fix the remaining blocks in A6.4)
- Fixed: When flying over water in a vessel with spotlights the water showed square shapes.
- Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
- Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
- Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
- Fixed: In the new game menu, the 'Default' scenario was sometimes showing as 'Tutorial'
- Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappeared.
- Fixed: Fast graphics preset was causing an issue with shadows on Cockpit
- Fixed: Spider was slightly hovering in air when dead
- Fixed: Using a Drill on bedrock resulted in infinite XP
- Fixed: Flare position on cube spotlight
- Fixed: Missing glass in door of SV / HV
- Fixed: When loading into a save or new game & opening the Map the planet info was blank.
- Fixed: Autogroup in control panel did not work in certain use case (eg after "add to group")
- Fixed: Control Panel: Using "Add to last group" repeatedly moved the selected device cursor down +1 instead of staying in place
- Fixed: Group control buttons and Filter missing when starting a new game for a second time after Control Panel was open
- Fixed: Problem with console cmd "aimanager adddronewave"
- Fixed: Problem with multiple defined Localization keys ('xyz' is already present)
- Fixed: Typo in the controls menu ("Brake" instead of "Break")
- Fixed: Several internal exceptions found in output logs
Jun 29, 2017
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Here comes Alpha Experimental 6.3 - Part III of bug fixing and improvements.

Please report all gameplay bugs found in Alpha 6.3 Experimental over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-3-x.12030/

Thanks a lot!

Cheers,

Empyrion Dev Team

P.S. To enable the respawn of the Planet Vessel you need to configure your playfield.yamls accordingly

-------------------------------

Changelog: Alpha Experimental 6.3.0 (Build 1115)

Improved local Coop (first implementation):
- Added possibility to host a local coop server that can be joined by your friends without port forwarding
* Configure and start dedicated server
* Start client and connect to 127.0.0.1 (ie you connect locally to your server)
* Then, your local server will be visible to your Steam friends in the Server Browser under the "Friends" tab
=> Please test if it works and how the performance is

Visuals / Sounds:
- Added dead versions for several NPCs (switching models after they died)
- Tweaked which blood effect is shown when NPC is hit: more red blood, less green blood
- Blood particles are now better visible
- Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
- Adjustment to shaders to minimize visual difference between hull blocks and 3d models
- Better animation for Zirax NPC when it gets hit.
- Tweaked animation controller of cyborg to avoid jittering (same for crawler).
- Added damage states to windows of new cockpits
- Added damage states to cockpit 07
- Added better texture for light of spotlights
- Night on Omicron is now a bit brighter
- Tweaked color mask of Cockpit 4 (color more intensive)
- Replaced green bush on Akua and white bush on Ningues with better models
- Tweaked audio of hit effects to avoid hearing particle effect too far away
- Growing plot steel has now grey color when placed (instead of white)

GUI Polishing:
- Added airtight info to remaining blocks
- Replaced labels in Map Marker panel with Icons
- Better row highlight in Resume Game menu
- Increased size of In-Game Message boxes
- Changed: Do not break line in hover text if only 1 letter is shown in new line
- Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone

Additions:
- Added slim versions of SV / HV doors (only 2 blocks wide)
- Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator

Gameplay:
- Changed: Drones/PV will not approach base anymore if owner is not available (base idle)
- Added despawn timer also to containers (eg backpack) + show remaining time in seconds when below 1min
- When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
- Adapted collision on bushes / trees: removed movement collision for several plants
- Added more precise colliders for all SV / HV closed cockpits

Changes:
- Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Multiplayer menu
- Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
- Adapted text when trying to access a block that belongs to another faction
- Changed naming: Instead of "Trusted Server" > "Verified Server"
- Added console command to trigger base attack wave (see "help aimanager")
- Adapted server message when playfield server is shutting down
- Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
- Changed spelling of "Growing Plot (Steel)" > "Growing Plot (Plastic)"
- Updated console cmd "weather": better formatting
- Updated "Empyrion Admin Helper" tool: https://eah.empyrion-homeworld.net/download
- Localized all status effects

Bug Fixes:
- Fixed: Playfield crash and connection lost issues (another potential fix)
- Fixed: Color difference and too bright nights in client games when the server starts up the first time
- Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
- Fixed: Breathing sound on NPC's can still be heard after they are dead
- Fixed: In some situations the sound of weapons or devices cannot be heard
- Fixed: Error when connection to a host was not successful
- Fixed: After renaming a signal or circuit trying to update devices to the new name is only ok for the 1st device.
- Fixed: Passenger accessing a turret is dropped out of turret after several seconds
- Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station is far away
- Fixed: HV with Drills and an Ammo box has a "fill all" button for using Drill Charges
- Fixed: Sometimes Troop Transport is flying below terrain in MP
- Fixed: Base Attack Drones Large were not spawning
- Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you can still access the BP menu & Factory.
- Fixed: Entity Spawner: Interactive Setup shows strange moving area-pattern
- Fixed: Custom signals keep appearing in the state of the last structure or vehicle visited.
- Fixed: The dropdown lists in the signals Tab for on/off & lock/unlock go blank when exiting the Control Panel with them left open.
- Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
- Fixed: Some templates are erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
- Fixed: When flying over water in a vessel with spotlights the water will show square shapes.
- Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
- Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
- Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
- Fixed: In the new game menu, the 'Default' scenario is sometimes showing as 'Tutorial'
- Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappears.
- Fixed: Fast preset causing a issue with shadows on Cockpit 6 & reflections set to low or higher.
- Fixed: Spider was slightly hovering in air when dead
- Fixed: Using a Drill on bedrock results in infinite XP
- Fixed: Flare position on cube spotlight
- Fixed: Missing glass in door of SV / HV
- Fixed: When loading into a save or new game & opening the Map the planet info is blank.
- Fixed: Typo in the controls menu ("Brake" instead of "Break")
- Fixed: Several Internal exceptions
Jun 29, 2017
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Here comes Alpha Experimental 6.3 - Part III of bug fixing and improvements.

Please report all gameplay bugs found in Alpha 6.3 Experimental over here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-3-x.12030/

Thanks a lot!

Cheers,

Empyrion Dev Team

P.S. To enable the respawn of the Planet Vessel you need to configure your playfield.yamls accordingly

-------------------------------

Changelog: Alpha Experimental 6.3.0 (Build 1115)

Improved local Coop (first implementation):
- Added possibility to host a local coop server that can be joined by your friends without port forwarding
* Configure and start dedicated server
* Start client and connect to 127.0.0.1 (ie you connect locally to your server)
* Then, your local server will be visible to your Steam friends in the Server Browser under the "Friends" tab
=> Please test if it works and how the performance is

Visuals / Sounds:
- Added dead versions for several NPCs (switching models after they died)
- Tweaked which blood effect is shown when NPC is hit: more red blood, less green blood
- Blood particles are now better visible
- Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
- Adjustment to shaders to minimize visual difference between hull blocks and 3d models
- Better animation for Zirax NPC when it gets hit.
- Tweaked animation controller of cyborg to avoid jittering (same for crawler).
- Added damage states to windows of new cockpits
- Added damage states to cockpit 07
- Added better texture for light of spotlights
- Night on Omicron is now a bit brighter
- Tweaked color mask of Cockpit 4 (color more intensive)
- Replaced green bush on Akua and white bush on Ningues with better models
- Tweaked audio of hit effects to avoid hearing particle effect too far away
- Growing plot steel has now grey color when placed (instead of white)

GUI Polishing:
- Added airtight info to remaining blocks
- Replaced labels in Map Marker panel with Icons
- Better row highlight in Resume Game menu
- Increased size of In-Game Message boxes
- Changed: Do not break line in hover text if only 1 letter is shown in new line
- Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone

Additions:
- Added slim versions of SV / HV doors (only 2 blocks wide)
- Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator

Gameplay:
- Changed: Drones/PV will not approach base anymore if owner is not available (base idle)
- Added despawn timer also to containers (eg backpack) + show remaining time in seconds when below 1min
- When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
- Adapted collision on bushes / trees: removed movement collision for several plants
- Added more precise colliders for all SV / HV closed cockpits

Changes:
- Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Multiplayer menu
- Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
- Adapted text when trying to access a block that belongs to another faction
- Changed naming: Instead of "Trusted Server" > "Verified Server"
- Added console command to trigger base attack wave (see "help aimanager")
- Adapted server message when playfield server is shutting down
- Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
- Changed spelling of "Growing Plot (Steel)" > "Growing Plot (Plastic)"
- Updated console cmd "weather": better formatting
- Updated "Empyrion Admin Helper" tool: https://eah.empyrion-homeworld.net/download
- Localized all status effects

Bug Fixes:
- Fixed: Playfield crash and connection lost issues (another potential fix)
- Fixed: Color difference and too bright nights in client games when the server starts up the first time
- Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
- Fixed: Breathing sound on NPC's can still be heard after they are dead
- Fixed: In some situations the sound of weapons or devices cannot be heard
- Fixed: Error when connection to a host was not successful
- Fixed: After renaming a signal or circuit trying to update devices to the new name is only ok for the 1st device.
- Fixed: Passenger accessing a turret is dropped out of turret after several seconds
- Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station is far away
- Fixed: HV with Drills and an Ammo box has a "fill all" button for using Drill Charges
- Fixed: Sometimes Troop Transport is flying below terrain in MP
- Fixed: Base Attack Drones Large were not spawning
- Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you can still access the BP menu & Factory.
- Fixed: Entity Spawner: Interactive Setup shows strange moving area-pattern
- Fixed: Custom signals keep appearing in the state of the last structure or vehicle visited.
- Fixed: The dropdown lists in the signals Tab for on/off & lock/unlock go blank when exiting the Control Panel with them left open.
- Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
- Fixed: Some templates are erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
- Fixed: When flying over water in a vessel with spotlights the water will show square shapes.
- Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
- Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
- Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
- Fixed: In the new game menu, the 'Default' scenario is sometimes showing as 'Tutorial'
- Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappears.
- Fixed: Fast preset causing a issue with shadows on Cockpit 6 & reflections set to low or higher.
- Fixed: Spider was slightly hovering in air when dead
- Fixed: Using a Drill on bedrock results in infinite XP
- Fixed: Flare position on cube spotlight
- Fixed: Missing glass in door of SV / HV
- Fixed: When loading into a save or new game & opening the Map the planet info is blank.
- Fixed: Typo in the controls menu ("Brake" instead of "Break")
- Fixed: Several Internal exceptions
...