We just released Alpha 6.2 that focuses again on bug fixes and other improvements. We received several reports about playfield and game crashes and other, maybe related issues. Thanks a lot to all of you helping to track down these issues by sending in reports over and over again. In Alpha 6.2 we hopefully found the reason for most of the reported problems, although they might still happen in some cases. Please keep your eyes open and report ongoing crashes to our bug thread, adding the Client.log from your LOGS folder and describing which events lead up to the crash! Thanks a lot in advance!
In Alpha 6.2, we added several gameplay changes and overall feature updates. For example, the Tutorial got its own button in the main menu. This way, the Tutorial is easy to spot for new players and it won’t bother all the other players just wanting to start a new survival game. The game start has not been changed, though. Items are still to be found in your inventory and in the wreckage bases (shelters) close to the drop position of your escape pod.
There are a few new block and device additions as well! Since you can now use the spotlights for CV, we added angled spotlights with a horizontal light beam for all vessels, we added growing plots for bases that can be made from wood and concrete, we added a new fighter cockpit...and more. Also do not miss out the sound refinements!
Just check out the full Changelog below!
Last but not least: a few days ago, we added a first set of Language Forums. These new sub-forums currently include: German, French, Spanish, Russian and Chinese. This should make detailed discussions about game features a lot easier.
Please keep in mind to report bugs, direct feedback and suggestions - after discussed in your language forums - in our official bug and suggestion forums in english. :)
Additions: - Added new fighter cockpit 6 This is the sleek new fighter cockpit
- Added sloped spotlight with horizontal light beam
- Added wood and concrete growing plots (for BA only) Welcome the concrete and wood blocks to our family of growing plots
Gameplay: - Enabled “relocate to surface” for Player Backpack (and for all dropped containers): if they fall through terrain, they will now be relocated to the surface - thus, no more lost backpacks - Added more Corn to starting planets (changed drop of sugarcane plant: instead of Sugarcane now Corn) - Added spotlights to block group
Visuals / Sounds: - Updated model of spotlights (no beveled edges anymore) Based on your feedback, we removed the beveled edges of the spotlights
- Added better weapon sounds: snipers + shotgun + laser pistol - Activated wind on trees when far away (before it looked strange when only the trees around the player were moving in wind) - Added more accurate colliders for cockpits (not yet for legacy cockpits) - Updated color mask for Cockpit 05 (better coloring of window bars) - Replaced Opuntia cactus on Omicron with better model - Blue airtight force field is now much fainter - Updated stock prefabs SV, HV with new cockpits - Added breathing sound to some (large, non-hostile) NPCs When you approach some large, non-hostile NPCs such as the Triceratops you will hear a breathing sound
Here is the full list of background music that you can activate in game via the "music" flag in the playfield.yaml: - Eden, Encryptor, FirstHours, JungleDepths, NebularClouds, Orbiting, StellarGrasp, SunnySkies, DarkSoundscape, DarkSoundscape2, DarkSoundscape3 - alien, alien2, barren, desert, desert2, lava, lava2, moonstone, snow, space, temperate, temperate2, temperate3
Changes: - Added Tutorial as own scenario and added "Tutorial" Button to Main Menu that directly starts the tutorial - Tutorial does no longer start in default Survival single player on Akua - Added airtight info to all devices + blocks - Rebalanced deco damage on Akua (bushes should now be easier to destroy with chainsaw) - Updated PDA - Updated scenarios - Changed text: "Rent your own server" into "Setup your own server" and adapted link - AI Planet Vessel: added possibility to respawn it after destruction (added new yaml parameter "RespawnDelay" - see example playfield for more details) - Added console cmd "aimanager addtrooptransport" to call Troop Transport - Added console command "aimanager addvessel" to spawn a planet vessel that will go directly to the player position - Updated Localization.csv and prepared it for translation into more languages - Renamed trading station in sector Trading Outpost into "Servant 01" - Added better description to motorbike - Some small network refactoring
Bug Fixes: - Fixed: Playfield crash and connection lost issue (not all sources of crashes fixed but many) - Fixed: Game crashes when looking at certain vessels - Fixed: Stones, Rocks and Trees did not block AI fire in Multiplayer, ie NPC could shoot through - Fixed: Black "burn marks" on terrain textures of some planets (especially Omicron and Oscutune) - Possible fix: Infinite pickup bug > if you still find use cases, please report if SP / MP (high / low ping) - Fixed: Invisible walls blocking the player from entering freighters, planet vessels and carriers - Fixed: HOME spawn broken / did not spawn you in Clone Chamber or Medic Bay - Fixed: Taking O2 and Fuel out of structure puts all in one slot - Fixed: Mech shooting through blocks at the Abandoned Factory on Omicron > if you still find a situation where they shoot through walls, pls send us save game - Fixed: NPCs Crawler could attack through thin walls - Fixed: Cut down trees with the harvester module did not always work in 3rd person view - Fixed: Can hardly paint faces of destroyed block except full destroyed blocks - Fixed: Reception Table NPC: Computer floating / missing desk plate - Fixed: AI Planet Vessel was moving through the red barrier - Fixed: Thruster on/off state did not work correctly for AI planet vessel - Fixed: AI Planet vessel sometimes tried to repair thrusters instead of regenerating itself - Fixed: Some AI Planet Vessels behaved weird after regeneration - Fixed: AI Planet Vessel sometimes had problems to land on platform and wiggled in the air above the landing position - Fixed: Problem with distance calculation at which light is switched off - Fixed: Problem with Autominer disappearing on indestructible terrain planets - Fixed: Open Cockpit template was still in Constructor - Fixed: Collider of Cockpit 5 (new) was too large - Fixed: Fiber plant (Grown) only dropped 1 fiber - Fixed: Ramp Bottom A destroyed had a floating face in stage 2 and 3 - Fixed: Thruster flares flashing shortly in certain situations - Fixed: Typos in localisation + removed "SV" from cockpit group for small / hover vessel - Fixed: Several internal exceptions found in output logs
We just released Alpha 6.2 that focuses again on bug fixes and other improvements. We received several reports about playfield and game crashes and other, maybe related issues. Thanks a lot to all of you helping to track down these issues by sending in reports over and over again. In Alpha 6.2 we hopefully found the reason for most of the reported problems, although they might still happen in some cases. Please keep your eyes open and report ongoing crashes to our bug thread, adding the Client.log from your LOGS folder and describing which events lead up to the crash! Thanks a lot in advance!
In Alpha 6.2, we added several gameplay changes and overall feature updates. For example, the Tutorial got its own button in the main menu. This way, the Tutorial is easy to spot for new players and it won’t bother all the other players just wanting to start a new survival game. The game start has not been changed, though. Items are still to be found in your inventory and in the wreckage bases (shelters) close to the drop position of your escape pod.
There are a few new block and device additions as well! Since you can now use the spotlights for CV, we added angled spotlights with a horizontal light beam for all vessels, we added growing plots for bases that can be made from wood and concrete, we added a new fighter cockpit...and more. Also do not miss out the sound refinements!
Just check out the full Changelog below!
Last but not least: a few days ago, we added a first set of Language Forums. These new sub-forums currently include: German, French, Spanish, Russian and Chinese. This should make detailed discussions about game features a lot easier.
Please keep in mind to report bugs, direct feedback and suggestions - after discussed in your language forums - in our official bug and suggestion forums in english. :)
Additions: - Added new fighter cockpit 6 This is the sleek new fighter cockpit
- Added sloped spotlight with horizontal light beam
- Added wood and concrete growing plots (for BA only) Welcome the concrete and wood blocks to our family of growing plots
Gameplay: - Enabled “relocate to surface” for Player Backpack (and for all dropped containers): if they fall through terrain, they will now be relocated to the surface - thus, no more lost backpacks - Added more Corn to starting planets (changed drop of sugarcane plant: instead of Sugarcane now Corn) - Added spotlights to block group
Visuals / Sounds: - Updated model of spotlights (no beveled edges anymore) Based on your feedback, we removed the beveled edges of the spotlights
- Added better weapon sounds: snipers + shotgun + laser pistol - Activated wind on trees when far away (before it looked strange when only the trees around the player were moving in wind) - Added more accurate colliders for cockpits (not yet for legacy cockpits) - Updated color mask for Cockpit 05 (better coloring of window bars) - Replaced Opuntia cactus on Omicron with better model - Blue airtight force field is now much fainter - Updated stock prefabs SV, HV with new cockpits - Added breathing sound to some (large, non-hostile) NPCs When you approach some large, non-hostile NPCs such as the Triceratops you will hear a breathing sound
Here is the full list of background music that you can activate in game via the "music" flag in the playfield.yaml: - Eden, Encryptor, FirstHours, JungleDepths, NebularClouds, Orbiting, StellarGrasp, SunnySkies, DarkSoundscape, DarkSoundscape2, DarkSoundscape3 - alien, alien2, barren, desert, desert2, lava, lava2, moonstone, snow, space, temperate, temperate2, temperate3
Changes: - Added Tutorial as own scenario and added "Tutorial" Button to Main Menu that directly starts the tutorial - Tutorial does no longer start in default Survival single player on Akua - Added airtight info to all devices + blocks - Rebalanced deco damage on Akua (bushes should now be easier to destroy with chainsaw) - Updated PDA - Updated scenarios - Changed text: "Rent your own server" into "Setup your own server" and adapted link - AI Planet Vessel: added possibility to respawn it after destruction (added new yaml parameter "RespawnDelay" - see example playfield for more details) - Added console cmd "aimanager addtrooptransport" to call Troop Transport - Added console command "aimanager addvessel" to spawn a planet vessel that will go directly to the player position - Updated Localization.csv and prepared it for translation into more languages - Renamed trading station in sector Trading Outpost into "Servant 01" - Added better description to motorbike - Some small network refactoring
Bug Fixes: - Fixed: Playfield crash and connection lost issue (not all sources of crashes fixed but many) - Fixed: Game crashes when looking at certain vessels - Fixed: Stones, Rocks and Trees did not block AI fire in Multiplayer, ie NPC could shoot through - Fixed: Black "burn marks" on terrain textures of some planets (especially Omicron and Oscutune) - Possible fix: Infinite pickup bug > if you still find use cases, please report if SP / MP (high / low ping) - Fixed: Invisible walls blocking the player from entering freighters, planet vessels and carriers - Fixed: HOME spawn broken / did not spawn you in Clone Chamber or Medic Bay - Fixed: Taking O2 and Fuel out of structure puts all in one slot - Fixed: Mech shooting through blocks at the Abandoned Factory on Omicron > if you still find a situation where they shoot through walls, pls send us save game - Fixed: NPCs Crawler could attack through thin walls - Fixed: Cut down trees with the harvester module did not always work in 3rd person view - Fixed: Can hardly paint faces of destroyed block except full destroyed blocks - Fixed: Reception Table NPC: Computer floating / missing desk plate - Fixed: AI Planet Vessel was moving through the red barrier - Fixed: Thruster on/off state did not work correctly for AI planet vessel - Fixed: AI Planet vessel sometimes tried to repair thrusters instead of regenerating itself - Fixed: Some AI Planet Vessels behaved weird after regeneration - Fixed: AI Planet Vessel sometimes had problems to land on platform and wiggled in the air above the landing position - Fixed: Problem with distance calculation at which light is switched off - Fixed: Problem with Autominer disappearing on indestructible terrain planets - Fixed: Open Cockpit template was still in Constructor - Fixed: Collider of Cockpit 5 (new) was too large - Fixed: Fiber plant (Grown) only dropped 1 fiber - Fixed: Ramp Bottom A destroyed had a floating face in stage 2 and 3 - Fixed: Thruster flares flashing shortly in certain situations - Fixed: Typos in localisation + removed "SV" from cockpit group for small / hover vessel - Fixed: Several internal exceptions found in output logs
We just released Alpha Experimental 6.2. This update is primarily focused on bug fixing and improvements. It should fix some of the crashes that you are currently experiencing.
Changes: - Added Tutorial as own scenario + Tutorial does no longer start in Default Survival SP - Added "Tutorial" Button to Main Menu that directly starts the tutorial - Added airtight info to all devices + blocks - Rebalanced deco damage on Akua (bushes should be now easier to destroy with chainsaw) - Updated PDA - Updated scenarios - Changed text: "Rent your own server" into "Setup your own server" and adapted link - AI Planet Vessel: added possibility to respawn it after destruction (added new yaml parameter "RespawnDelay" - see example playfield for more details) - Added Airtight info to "hover over" panel on all blocks - Added console cmd "addtrooptransport" to call Troop Transport - Added console command "aimanager addvessel" to spawn a planet vessel that will go directly to the player position - Removed player sentry guns from freighter - We updated the Localization document and prepared it for translation into more languages. Please let us know if you notice something strange regarding texts that appear in game. - Renamed trading station in sector Trading Outpost into "Servant 01" - Added better description to motorbike - Some small network refactoring
Gameplay: - Enabled “relocate to surface” for Player Backpack (and for all dropped containers): thus if they fall through terrain, they will be relocated to the surface - no more lost backpacks - Added more Corn to starting planets (changed drop of plant: instead of Sugarcane now Corn) - Added wood and concrete growing plots (for BA only) - Added spotlights to block group
Visuals / Sounds: - Updated model of spotlights (no beveled edges anymore) - Added better weapon sounds: snipers + shotgun + laser pistol - Re-activated wind on trees when far away (before it looked a bit strange when only the trees around the player were moving in wind) - Added more accurate colliders for cockpits (not yet for legacy cockpits) - Updated colormask for Cockpit 05 (better coloring of window bars) - Replaced Opuntia cactus on Omicron with better model - Blue airtight force field is now much fainter - Updated stock prefabs SV, HV with new cockpits - Added breathing sound to some NPCs (large, non-hostile) - Updated Eden soundtrack - Added new background soundtrack to Akua (thanks to Alex for "Fall of Hyperion")
Additions: - Added sloped spotlight with horizontal light beam - Added new fighter cockpit 6
Bug Fixes: - Fixed: Playfield crash and connection lost issue (not all sources of crashes fixed but many) - Fixed: Game crash when looking at certain SVs - Fixed: Stones, Rocks and Trees do not block AI fire in Multiplayer - Fixed: Black "burn marks" on some planets - Possible fix: Infinite pickup bug - Fixed: Invisible walls blocking the player from entering freighters, planet vessels and carriers - Fixed: HOME spawn broken / does not spawn you in Clone Bay or Medic Bay - Fixed: Taking O2 and Fuel out of structure puts all in one slot - Fixed: Mech shooting through blocks at the Abandoned Factory on Omicron > if you still find a situation where they shoot through walls, pls send us save game - Fixed: NPCs Crawler could attack through thin walls - Fixed: Cut down trees with the harvester module does not always work in 3rd person view - Fixed: Can hardly paint faces of destroyed block except full destroyed blocks - Fixed: Reception Table NPC : Computer floating / missing desk plate - Fixed: AI Planet Vessel was moving through the red barrier - Fixed: Thruster on/off state did not work correctly for AI planet vessel - Fixed AI Planet vessel: in some cases it tried to repair thrusters instead of regenerating itself - Fixed AI Planet Vessel: weird behavior after regeneration with some specific vessels - Fixed AI Planet Vessel: sometimes it has problems to land on platform and wiggles in the air above the landing position - Fixed: Problem that distance calculation at which light is switched off was wrong - Fixed: Problem with Autominer disappearing on indestructible terrain planets - Fixed: Open Cockpit template still in Constructor - Fixed: Collider of Cockpit 5 (new) was too large - Fixed: Fiber plant (Grown) only drops 1 fiber - Fixed: Ramp Bottom A destroyed has a 1px floating flat edge in stage 2 and 3 - Fixed: Thruster flares flashing shortly in certain situations - Fixed: Typos in localisation + removed "SV" from cockpit group for small / hover vessel - Fixed: Several internal exceptions found in output logs
We just released Alpha Experimental 6.2. This update is primarily focused on bug fixing and improvements. It should fix some of the crashes that you are currently experiencing.
Changes: - Added Tutorial as own scenario + Tutorial does no longer start in Default Survival SP - Added "Tutorial" Button to Main Menu that directly starts the tutorial - Added airtight info to all devices + blocks - Rebalanced deco damage on Akua (bushes should be now easier to destroy with chainsaw) - Updated PDA - Updated scenarios - Changed text: "Rent your own server" into "Setup your own server" and adapted link - AI Planet Vessel: added possibility to respawn it after destruction (added new yaml parameter "RespawnDelay" - see example playfield for more details) - Added Airtight info to "hover over" panel on all blocks - Added console cmd "addtrooptransport" to call Troop Transport - Added console command "aimanager addvessel" to spawn a planet vessel that will go directly to the player position - Removed player sentry guns from freighter - We updated the Localization document and prepared it for translation into more languages. Please let us know if you notice something strange regarding texts that appear in game. - Renamed trading station in sector Trading Outpost into "Servant 01" - Added better description to motorbike - Some small network refactoring
Gameplay: - Enabled “relocate to surface” for Player Backpack (and for all dropped containers): thus if they fall through terrain, they will be relocated to the surface - no more lost backpacks - Added more Corn to starting planets (changed drop of plant: instead of Sugarcane now Corn) - Added wood and concrete growing plots (for BA only) - Added spotlights to block group
Visuals / Sounds: - Updated model of spotlights (no beveled edges anymore) - Added better weapon sounds: snipers + shotgun + laser pistol - Re-activated wind on trees when far away (before it looked a bit strange when only the trees around the player were moving in wind) - Added more accurate colliders for cockpits (not yet for legacy cockpits) - Updated colormask for Cockpit 05 (better coloring of window bars) - Replaced Opuntia cactus on Omicron with better model - Blue airtight force field is now much fainter - Updated stock prefabs SV, HV with new cockpits - Added breathing sound to some NPCs (large, non-hostile) - Updated Eden soundtrack - Added new background soundtrack to Akua (thanks to Alex for "Fall of Hyperion")
Additions: - Added sloped spotlight with horizontal light beam - Added new fighter cockpit 6
Bug Fixes: - Fixed: Playfield crash and connection lost issue (not all sources of crashes fixed but many) - Fixed: Game crash when looking at certain SVs - Fixed: Stones, Rocks and Trees do not block AI fire in Multiplayer - Fixed: Black "burn marks" on some planets - Possible fix: Infinite pickup bug - Fixed: Invisible walls blocking the player from entering freighters, planet vessels and carriers - Fixed: HOME spawn broken / does not spawn you in Clone Bay or Medic Bay - Fixed: Taking O2 and Fuel out of structure puts all in one slot - Fixed: Mech shooting through blocks at the Abandoned Factory on Omicron > if you still find a situation where they shoot through walls, pls send us save game - Fixed: NPCs Crawler could attack through thin walls - Fixed: Cut down trees with the harvester module does not always work in 3rd person view - Fixed: Can hardly paint faces of destroyed block except full destroyed blocks - Fixed: Reception Table NPC : Computer floating / missing desk plate - Fixed: AI Planet Vessel was moving through the red barrier - Fixed: Thruster on/off state did not work correctly for AI planet vessel - Fixed AI Planet vessel: in some cases it tried to repair thrusters instead of regenerating itself - Fixed AI Planet Vessel: weird behavior after regeneration with some specific vessels - Fixed AI Planet Vessel: sometimes it has problems to land on platform and wiggles in the air above the landing position - Fixed: Problem that distance calculation at which light is switched off was wrong - Fixed: Problem with Autominer disappearing on indestructible terrain planets - Fixed: Open Cockpit template still in Constructor - Fixed: Collider of Cockpit 5 (new) was too large - Fixed: Fiber plant (Grown) only drops 1 fiber - Fixed: Ramp Bottom A destroyed has a 1px floating flat edge in stage 2 and 3 - Fixed: Thruster flares flashing shortly in certain situations - Fixed: Typos in localisation + removed "SV" from cockpit group for small / hover vessel - Fixed: Several internal exceptions found in output logs
UPDATE 2: June 23, 2017 - Build 1107 (Client only) Here comes another update that should fix a crash that frequently appears in playfields where a lot of thrusters are present.
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1107) - Fixed: Crashes that are linked to thrusters
--------------------------
UPDATE: June 22, 2017 - Build 1106 (Client only)
Hi Galactic Survivalists,
We just released an update that should fix certain crashes. In particular, the crashes that occur when you move the camera towards an area with a lot of lights (especially spotlights).
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1106) - Fixed: Crashes that are linked to light sources
--------------------------
Changelog: Alpha 6.1.2 (Build 1100)
Bug Fixes: - Fixed: Problem that player was able to place blocks on a de-cored enemy bases that regenerates - Fixed: Deco does not get removed when placing a prefab base in MP - Fixed: Exception when looking at motorbike in power save mode - Fixed: Several internal exceptions found in output logs (support email #E021F)
Changes: - Despawn timer for motorbike in energy-save mode is now displayed when looking at the motorbike - Display filename instead of spawn name for blueprints in Blueprint library (eg Internal Blueprints) - Tweaked flare position on spotlight - Enhanced 'ents' command to also show if a structure has no RegenAfter time set (showing n/a).
UPDATE 2: June 23, 2017 - Build 1107 (Client only) Here comes another update that should fix a crash that frequently appears in playfields where a lot of thrusters are present.
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1107) - Fixed: Crashes that are linked to thrusters
--------------------------
UPDATE: June 22, 2017 - Build 1106 (Client only)
Hi Galactic Survivalists,
We just released an update that should fix certain crashes. In particular, the crashes that occur when you move the camera towards an area with a lot of lights (especially spotlights).
Please let us know if this update helped with the crashes.
This is a CLIENT side update which means you can connect to any server that is running A6.1.2 B1100.
Changelog: Alpha Experimental 6.1.2 (Build 1106) - Fixed: Crashes that are linked to light sources
--------------------------
Changelog: Alpha 6.1.2 (Build 1100)
Bug Fixes: - Fixed: Problem that player was able to place blocks on a de-cored enemy bases that regenerates - Fixed: Deco does not get removed when placing a prefab base in MP - Fixed: Exception when looking at motorbike in power save mode - Fixed: Several internal exceptions found in output logs (support email #E021F)
Changes: - Despawn timer for motorbike in energy-save mode is now displayed when looking at the motorbike - Display filename instead of spawn name for blueprints in Blueprint library (eg Internal Blueprints) - Tweaked flare position on spotlight - Enhanced 'ents' command to also show if a structure has no RegenAfter time set (showing n/a).
Hotfix 2: June 15, 2017 - Build 1098 (Client only)
We just released another hotfix for the Blueprint library. We are sorry for the inconveniences.
Bug Fixes: - Fixed: Blueprint library doesn't recognize factory and produced Blueprints - Fixed: Unable to move through damaged block colliders. - Fixed: Group Name missing from Blueprint Window - Fixed: Error in Sector Map if POI Information is Missing for Space Playfields (support email #645AE)
-----------------------------------
Hi Galactic Survivalist,
We just released a hotfix that fixes the blueprint library bug. In addition, you are now able to build / repair your SV, HV and CV in a no-build zone of a regenerative POI.
Changes: - Allow to build / repair SV, HV, CV in a no-build zone of a regenerative POI - Tweak to chat: Reduced line spacing in individual messages - AI Space Vessel: avoid SV changing speed when launching a fighter - Added first version of "star twinkling" effect during night on planets with atmosphere - Tweaked start position in Taipane Instance: now you are protected from sentry fire - Updated model of spotlights - Tweaked flare on sloped spotlight so that it can be better seen (+ added better flare to all spotlights) - Tweaked sound on repair station so that it is not heard all over playfield. - Folded motorbike: direct pickup instead of container access - Added some missing Localization - Adjusted tooltips in Control Panel, Constructors and Creative Windows to use new style - 'ents' console command now also outputting internal structure temperature - Tweaked sound of Mech NPC
Bug Fixes: - Fixed: Error when opening Blueprint menu - Fixed: Mech NPC's still shooting through blocks in certain situations (if you still find use cases please send us the save game) - Fixed: Error when looking at a player bike in energy-save mode - Fixed: Space Drones starting from drone bases are sunk in blocks - Fixed: Spotlight shining through hull - Fixed: Problem that you could not re-spawn in Taipane Instance (now medic stations are set to public) - Fixed: LOD Problem with Pumpkin Plant Stage 3 - Fixed: PV that rebuilds itself does not rebuild destroyed weapons - Fixed: Missing GER localisation - Fixed: Exception linked to map markers (support email: #18883) - Fixed: Internal exception (support email: #7CBB3)
Hotfix 2: June 15, 2017 - Build 1098 (Client only)
We just released another hotfix for the Blueprint library. We are sorry for the inconveniences.
Bug Fixes: - Fixed: Blueprint library doesn't recognize factory and produced Blueprints - Fixed: Unable to move through damaged block colliders. - Fixed: Group Name missing from Blueprint Window - Fixed: Error in Sector Map if POI Information is Missing for Space Playfields (support email #645AE)
-----------------------------------
Hi Galactic Survivalist,
We just released a hotfix that fixes the blueprint library bug. In addition, you are now able to build / repair your SV, HV and CV in a no-build zone of a regenerative POI.
Changes: - Allow to build / repair SV, HV, CV in a no-build zone of a regenerative POI - Tweak to chat: Reduced line spacing in individual messages - AI Space Vessel: avoid SV changing speed when launching a fighter - Added first version of "star twinkling" effect during night on planets with atmosphere - Tweaked start position in Taipane Instance: now you are protected from sentry fire - Updated model of spotlights - Tweaked flare on sloped spotlight so that it can be better seen (+ added better flare to all spotlights) - Tweaked sound on repair station so that it is not heard all over playfield. - Folded motorbike: direct pickup instead of container access - Added some missing Localization - Adjusted tooltips in Control Panel, Constructors and Creative Windows to use new style - 'ents' console command now also outputting internal structure temperature - Tweaked sound of Mech NPC
Bug Fixes: - Fixed: Error when opening Blueprint menu - Fixed: Mech NPC's still shooting through blocks in certain situations (if you still find use cases please send us the save game) - Fixed: Error when looking at a player bike in energy-save mode - Fixed: Space Drones starting from drone bases are sunk in blocks - Fixed: Spotlight shining through hull - Fixed: Problem that you could not re-spawn in Taipane Instance (now medic stations are set to public) - Fixed: LOD Problem with Pumpkin Plant Stage 3 - Fixed: PV that rebuilds itself does not rebuild destroyed weapons - Fixed: Missing GER localisation - Fixed: Exception linked to map markers (support email: #18883) - Fixed: Internal exception (support email: #7CBB3)
The Alpha 6 release was a huge success: the Empyrion community has significantly increased in numbers and we also hit a new all-time high of 6859 players online simultaneously. That’s awesome!
So don’t let us waste too much of your playing time then...what’s new in Alpha 6.1?
The update fixes a couple of issues like the plant dying bug, food perishing bug, blueprint-Workshop issues, mech robots shooting through walls, deco not always removed from POIs, jetpack and other sounds being heard over the whole playfield and a few other nasty buggers.
We also added standard spotlights for CV as well as angled spotlights for all vessels! The motorbike will now fold to a “power save mode” after 5 minutes if not used (just pick it up as before and place again) for performance reasons...and for another, yet undisclosed reason ;-) In 6.1 we also added new destroyed blocks, a new enclosed cockpit and a few adjustments to game features, for example the chat.
On a side note, because we’ve seen a lot of feedback on this topic: In A6.1.1 (which is not far away) we plan to change the way how no build zones in regenerate areas behave. So you do not lose your vessel in that area anymore.
Trusted Servers: We would like to remind all server providers that fulfill certain criteria to apply for our “Trusted Server” label: http://empyriononline.com/threads/trusted-servers.11653 As a trusted server, you will be shown in blue color in the Server Browser and players can filter for official and trusted servers by enabling checkbox "Hide standard servers".
Crashes on Game Start: For those of you who experience crashes when starting the game (before you get to the main menu), we might have a fix: You need to start Empyrion with a batch file that you can download here: https://www.dropbox.com/s/tiijba1wag5swnr/Empyrion_Test.zip?dl=0 - Copy the batch file into the Steam folder where you have installed your game (e.g. D:\Steam\steamapps\common\Empyrion - Galactic Survival) and execute it - The batch file starts Empyrion in a mode where Workshop data is loaded only when needed, i.e. when you first enter the New Game menu or the Blueprint Library
Additions: - Added new cockpit - Added spotlight slope block - Added spotlight blocks for CVs - Added new destroyed hull blocks + updated existing ones - Added "folded" version of Motorbike: Motorbike will convert into this "energy-save" mode after 5 minutes if placed on terrain and not used (note: idle motorbikes that just stand around are very "expensive" in terms of performance)
Visuals / Sounds: - Tweaked sounds of drones, vessel weapons and base weapons, as well as NPCs so that they are not heard anymore over the whole playfield - Replaced drop container, bag and backpack with better models (say goodbye to the old Samsonite suitcase) - Updated GUI for Terrain Placeables (O2 Generator, H2 Generator, Autominer, etc)
Changes: - Updated and improved in-game chat - Drop Containers now immediately de-spawn when emptied - "Back" button in container windows is disabled if player does not have faction access to a structure - Repairing AI Planet Vessel when it returns to its docking platform - Added info to planet description (Akua) that there is a tutorial - Removed water bottle from PDA task - Added proper preview pic for Dead Plant (large) and Dead Plant (small) - Better console command description for 'remoteex' - Added better description to Motorbike - Renamed raptor into dinosaur
Gameplay: - Adapted start equipment on all starting planets (eg Survival Constructor in inventory): What do you think about this change? - Growing Plot is now airtight - Updated PDA: Huntsmen Akua - Removed collision for Akua berry bush and other bushes.
Bug Fixes: - Fixed: Problem when subscribing multiple Blueprints with same title from Workshop - Fixed: Error when uploading Workshop item to workshop in certain situations - Fixed: Deco / grass not removed from POIs in certain situations - Fixed: Owner of Faction is shown as "Member" for other members of the faction - Fixed: Can not promote member beyond member - Fixed: Traders falling through ground on planets in certain situations - Fixed: Mech NPC can sometimes get stuck on some blocks & shoot through blocks when stuck on them - Fixed: Mech and Zirax NPC shoot through hull blocks in certain situations - Fixed: Exploit when changing faction (or gaining access to any device) of another player's structure using Lock Code - Fixed: Sector map shows wrong lines / arrows in conjunction with allow|deny control - Fixed: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges (MP) - Fixed: Plants randomly dying related to adding & removing blocks, devices or plants of other bases in the same playfield - Fixed: Can not damage/destroy blocks of a downed PV - Fixed: Patrol Vessels is sometimes indestructible (MP) - Fixed: Player collider is sticking through thin walls / windows when looking down and thus NPC can shoot you through the wall - Fixed: When in the same playfield as other players jetpack & motorcycle sounds can be heard from far away - Fixed: Problem that autominer removed terrain when placed - Fixed: Escape pod isn't accessible in some places. - Fixed: Removing a Landing Gear T2 from a SV returns a Landing Gear T1 - Fixed: NPC sound can be heard from far away (MP) - Fixed: Regeneration Exploit Grief - Fixed: Error spam when player dies in certain situations - Fixed: Promote/Demote buttons not showing correctly after Promoting/Demoting in Faction Window - Fixed: Radiation Pills: Health is noted twice in the info popup - Fixed: Player inventory (TAB) shows "body temperature" in °C although set to °F - Fixed: Dead Plant could be placed on normal hull blocks (now it can only be placed in Growing Plots) - Fixed: Repair Bay and Ventilator missing airtight block info - Fixed: Exception in Menu Tab Selection Window (support email: #F4279) - Fixed: Error when manually completing PDA jobs while chapter is deactivated (support email: #A76BB) - Fixed: Several issues, missing faces / damage states with destroyed blocks - Fixed: Chat input field is stripping out characters - Fixed: Looping messages in server logs - Fixed: Several other internal exceptions found in output logs sent in by our players
The Alpha 6 release was a huge success: the Empyrion community has significantly increased in numbers and we also hit a new all-time high of 6859 players online simultaneously. That’s awesome!
So don’t let us waste too much of your playing time then...what’s new in Alpha 6.1?
The update fixes a couple of issues like the plant dying bug, food perishing bug, blueprint-Workshop issues, mech robots shooting through walls, deco not always removed from POIs, jetpack and other sounds being heard over the whole playfield and a few other nasty buggers.
We also added standard spotlights for CV as well as angled spotlights for all vessels! The motorbike will now fold to a “power save mode” after 5 minutes if not used (just pick it up as before and place again) for performance reasons...and for another, yet undisclosed reason ;-) In 6.1 we also added new destroyed blocks, a new enclosed cockpit and a few adjustments to game features, for example the chat.
On a side note, because we’ve seen a lot of feedback on this topic: In A6.1.1 (which is not far away) we plan to change the way how no build zones in regenerate areas behave. So you do not lose your vessel in that area anymore.
Trusted Servers: We would like to remind all server providers that fulfill certain criteria to apply for our “Trusted Server” label: http://empyriononline.com/threads/trusted-servers.11653 As a trusted server, you will be shown in blue color in the Server Browser and players can filter for official and trusted servers by enabling checkbox "Hide standard servers".
Crashes on Game Start: For those of you who experience crashes when starting the game (before you get to the main menu), we might have a fix: You need to start Empyrion with a batch file that you can download here: https://www.dropbox.com/s/tiijba1wag5swnr/Empyrion_Test.zip?dl=0 - Copy the batch file into the Steam folder where you have installed your game (e.g. D:\Steam\steamapps\common\Empyrion - Galactic Survival) and execute it - The batch file starts Empyrion in a mode where Workshop data is loaded only when needed, i.e. when you first enter the New Game menu or the Blueprint Library
Additions: - Added new cockpit - Added spotlight slope block - Added spotlight blocks for CVs - Added new destroyed hull blocks + updated existing ones - Added "folded" version of Motorbike: Motorbike will convert into this "energy-save" mode after 5 minutes if placed on terrain and not used (note: idle motorbikes that just stand around are very "expensive" in terms of performance)
Visuals / Sounds: - Tweaked sounds of drones, vessel weapons and base weapons, as well as NPCs so that they are not heard anymore over the whole playfield - Replaced drop container, bag and backpack with better models (say goodbye to the old Samsonite suitcase) - Updated GUI for Terrain Placeables (O2 Generator, H2 Generator, Autominer, etc)
Changes: - Updated and improved in-game chat - Drop Containers now immediately de-spawn when emptied - "Back" button in container windows is disabled if player does not have faction access to a structure - Repairing AI Planet Vessel when it returns to its docking platform - Added info to planet description (Akua) that there is a tutorial - Removed water bottle from PDA task - Added proper preview pic for Dead Plant (large) and Dead Plant (small) - Better console command description for 'remoteex' - Added better description to Motorbike - Renamed raptor into dinosaur
Gameplay: - Adapted start equipment on all starting planets (eg Survival Constructor in inventory): What do you think about this change? - Growing Plot is now airtight - Updated PDA: Huntsmen Akua - Removed collision for Akua berry bush and other bushes.
Bug Fixes: - Fixed: Problem when subscribing multiple Blueprints with same title from Workshop - Fixed: Error when uploading Workshop item to workshop in certain situations - Fixed: Deco / grass not removed from POIs in certain situations - Fixed: Owner of Faction is shown as "Member" for other members of the faction - Fixed: Can not promote member beyond member - Fixed: Traders falling through ground on planets in certain situations - Fixed: Mech NPC can sometimes get stuck on some blocks & shoot through blocks when stuck on them - Fixed: Mech and Zirax NPC shoot through hull blocks in certain situations - Fixed: Exploit when changing faction (or gaining access to any device) of another player's structure using Lock Code - Fixed: Sector map shows wrong lines / arrows in conjunction with allow|deny control - Fixed: Deactivating Vessel per Y button leads to instant-perish-drop/spoil of food in fridges (MP) - Fixed: Plants randomly dying related to adding & removing blocks, devices or plants of other bases in the same playfield - Fixed: Can not damage/destroy blocks of a downed PV - Fixed: Patrol Vessels is sometimes indestructible (MP) - Fixed: Player collider is sticking through thin walls / windows when looking down and thus NPC can shoot you through the wall - Fixed: When in the same playfield as other players jetpack & motorcycle sounds can be heard from far away - Fixed: Problem that autominer removed terrain when placed - Fixed: Escape pod isn't accessible in some places. - Fixed: Removing a Landing Gear T2 from a SV returns a Landing Gear T1 - Fixed: NPC sound can be heard from far away (MP) - Fixed: Regeneration Exploit Grief - Fixed: Error spam when player dies in certain situations - Fixed: Promote/Demote buttons not showing correctly after Promoting/Demoting in Faction Window - Fixed: Radiation Pills: Health is noted twice in the info popup - Fixed: Player inventory (TAB) shows "body temperature" in °C although set to °F - Fixed: Dead Plant could be placed on normal hull blocks (now it can only be placed in Growing Plots) - Fixed: Repair Bay and Ventilator missing airtight block info - Fixed: Exception in Menu Tab Selection Window (support email: #F4279) - Fixed: Error when manually completing PDA jobs while chapter is deactivated (support email: #A76BB) - Fixed: Several issues, missing faces / damage states with destroyed blocks - Fixed: Chat input field is stripping out characters - Fixed: Looping messages in server logs - Fixed: Several other internal exceptions found in output logs sent in by our players