Improvements: - Increased strength of drill: you should now be able to drill again as in Pre-Alpha 2.1.0
The next update: We are currently working on random generation which means you can expect that the current planets will be fully procedurally generated (terrain, distribution of resources and POIs, etc) in Pre-Alpha 3.0.0. In addition, we will add another planet - here is already a teaser of the new planet.
Improvements: - Increased strength of drill: you should now be able to drill again as in Pre-Alpha 2.1.0
The next update: We are currently working on random generation which means you can expect that the current planets will be fully procedurally generated (terrain, distribution of resources and POIs, etc) in Pre-Alpha 3.0.0. In addition, we will add another planet - here is already a teaser of the new planet.
We have released a new update for you (Pre-Alpha 2.2.0). In this update, we have focused on fixing a lot of bugs that you reported - see below in the Changelog. Thanks a lot for your help in sending in your corrupted save games and the output logs. This helps a lot! We also implemented a workaround to resume most of the corrupted save games.
In addition, we sent our Male character into a training to lose some weight. Here is the result:
As you can see he is a lot slimmer now and has lost his beer belly.
Moreover, we added a shiny new rocket launcher and replaced the old Tier 1 rocket launcher:
We are currently working on integrating fully procedural planets as this seems to be a feature you are all waiting for (see survey from last week). We will keep you up-to-date about the progress.
CHANGELOG FOR PRE-ALPHA 2.2.0
Features: - Added Creative Empty mode: same as normal Creative mode but without capital ships and bases. This mode is for those of you who want to start in an empty world. - Workaround to be able to load corrupted save games - Added slimmer version of Male model Improvements / Changes: - Reduced crafting times - Reduced Head-Bobbing - Control Panel now shows damage of essential blocks - Added Rocket Launcher (replaced old launcher) - Hyperion crashed better defended - First version of hover texts for resources and created objects (BA, SV, GV) on 3D Map - Repair & Remove Tool has bonus to remove cockpit and other high-armored objects - Less armor on Constructor - Updated Main Menu Button Colors - Made some more keys configurable (Show FPS, Save Screenshot, HUD on/off) - Outputting system data in outputlog now - Shrinked radius of drill
Bug Fixes: - Fixed bug that appeared at transition from planet to space and that corrupted save games - Fixed bug on LaserRifle (before it exploded directly at weapon for male) - Fixed quick cargo box close/open: no longer reports 'Occupied by me' - Fixed error message for connecting to other game that has not same version - Fixed exploit that you could drop SV weapons. - Fixed scope bug on Pulse Rifle - Fixed bug when exiting turret - Possible fix for bug when quiting game during explosion - Possible fix for bug during eating - Fixed clipping issue with weapons (weapon mesh could not be seen sometimes in multiplayer) - Fixed bug on symmetry plane - Fixed animation of other player when connecting Known issues: - Jetpack particle effect on male not working
We have released a new update for you (Pre-Alpha 2.2.0). In this update, we have focused on fixing a lot of bugs that you reported - see below in the Changelog. Thanks a lot for your help in sending in your corrupted save games and the output logs. This helps a lot! We also implemented a workaround to resume most of the corrupted save games.
In addition, we sent our Male character into a training to lose some weight. Here is the result:
As you can see he is a lot slimmer now and has lost his beer belly.
Moreover, we added a shiny new rocket launcher and replaced the old Tier 1 rocket launcher:
We are currently working on integrating fully procedural planets as this seems to be a feature you are all waiting for (see survey from last week). We will keep you up-to-date about the progress.
CHANGELOG FOR PRE-ALPHA 2.2.0
Features: - Added Creative Empty mode: same as normal Creative mode but without capital ships and bases. This mode is for those of you who want to start in an empty world. - Workaround to be able to load corrupted save games - Added slimmer version of Male model Improvements / Changes: - Reduced crafting times - Reduced Head-Bobbing - Control Panel now shows damage of essential blocks - Added Rocket Launcher (replaced old launcher) - Hyperion crashed better defended - First version of hover texts for resources and created objects (BA, SV, GV) on 3D Map - Repair & Remove Tool has bonus to remove cockpit and other high-armored objects - Less armor on Constructor - Updated Main Menu Button Colors - Made some more keys configurable (Show FPS, Save Screenshot, HUD on/off) - Outputting system data in outputlog now - Shrinked radius of drill
Bug Fixes: - Fixed bug that appeared at transition from planet to space and that corrupted save games - Fixed bug on LaserRifle (before it exploded directly at weapon for male) - Fixed quick cargo box close/open: no longer reports 'Occupied by me' - Fixed error message for connecting to other game that has not same version - Fixed exploit that you could drop SV weapons. - Fixed scope bug on Pulse Rifle - Fixed bug when exiting turret - Possible fix for bug when quiting game during explosion - Possible fix for bug during eating - Fixed clipping issue with weapons (weapon mesh could not be seen sometimes in multiplayer) - Fixed bug on symmetry plane - Fixed animation of other player when connecting Known issues: - Jetpack particle effect on male not working