Dead by Daylight - Megan_BHVR


Inspired by the Moonstone Cafe comes the Dead by Daylight x MADRINAS Limited Edition Collector's Box! This KILLER Blood Orange Mocha Cold Brew Coffee will have you HOOKED after the first sip. Escape the clutches of low energy and shake up your Cold Brew in the Limited-Edition Dead by Daylight Shaker Cup!

About the Collector’s Box
Each Collector's Box Contains:
  • One (1) Tub of Blood Orange Mocha Cold Brew Coffee
  • One (1) Limited Edition Dead by Daylight Shaker Cup
  • One (1) In-game redemption code card featuring one (1) code for the "Bewitching Barista" Mikaela Reid outfit and one (1) "Moonstone Cafe Cup" charm

Available now for a limited time exclusively from MADRINAS.

Dead by Daylight - Megan_BHVR


Embrace the unexpected with Chaos Shuffle, the Modifier that fills every loadout with random Perks, now back from September 24 to October 8.




We're holding a feast, and you're invited. Earn 3x Bloodpoints from matches until October 1st
Sep 17, 2024
Dead by Daylight - Megan_BHVR


Important
  • Progress & save data information has been copied from the Live game to our PTB servers on Sep 9. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
  • Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content

Finisher Mori
The killer may now kill the last survivor by performing a Mori. Improvements have been made to the cinematic Mori camera to better highlight these end of trial kills.
  • Ebony Memento Mori:
    Gain 30,000 Bloodpoints for performing any Mori on the last Survivor.
  • Ivory Memento Mori:
    Gain 20,000 Bloodpoints for performing any Mori on the last Survivor.
  • Cypress Memento Mori:
    Gain 10,000 Bloodpoints for performing any Mori on the last Survivor.

Killer Perk Updates
  • Blood Echo:
    When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds)
    Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)
  • Dead Man's Switch:
    When hooking a Survivor, Dead Man's Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds)
    Dead Man's Switch cannot activate while it is actively blocking a generator. (NEW)
  • Deathbound:
    When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement)
    When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious.
    This lasts until the healer is hooked. (was 60 seconds)
  • Genetic Limits:
    Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)
  • Hex: Crowd Control:
    The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds)
    This lasts until the hex totem is cleansed.
  • Leverage:
    When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)
  • Machine Learning:
    When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk)
    When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds.
    This effect cannot stack.
  • Predator:
    When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW)
    Predator has a 60/50/40-second cooldown (NEW)
  • THWACK!:
    THWACK starts with 3 tokens (NEW)
    When breaking a pallet or breakable wall, consume a token. (NEW)
    Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds)
    When hooking a Survivor, regain 1 token (NEW)
  • Zanshin Tactics:
    When a Survivor is within 6 meters of a dropped pallet within 16 meters of your location, reveal their aura for 6/8/10 seconds. (REWORK)
Survivor Perk Updates

  • Bloodrush:
    After being unhooked, Blood Rush activates for the next 40/50/60 seconds.
    While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly.
    Blood Rush deactivates when used or when performing a conspicuous action.
    Blood Rush is disabled once the exit gates are powered.
  • Corrective Action:
    You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check.
    When a Survivor fails a Normal Skill Check within 8 meters, 1 token is consumed and their failed Skill Check becomes a Great Skill Check.
  • Distortion:
    When your aura would be read, hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10)
    Distortion deactivates until the next time you are chased.
  • Inner Focus:
    You can see other Survivors' Scratch Marks.
    Whenever another Survivor loses a health state, the Killer's aura is revealed to you for 6/8/10 seconds. (Removed the range condition)
  • Lucky Star:
    When you hide a locker, make no grunts of pain.
    After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds)
    Lucky Star goes on cooldown for 40/35/30 seconds.
  • Poised:
    When first starting repairs on a generator, reveal the Killer's aura for 6 seconds. (NEW)
    After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)
  • Quick Gambit:
    When you are being chased, see the aura of other Survivors. (Removed the range condition)
    Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%)
    Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW)
  • Teamwork: Collective Stealth:
    After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
    This effect lingers for 4 seconds when leaving the range. (NEW)
    This effect does not stack.
  • Teamwork: Power of Two:
    When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
    This effect lingers for 4 seconds when leaving the range. (NEW)
    This effect does not stack.
  • We're Gonna Live Forever:
    When healing another Survivor in the dying state, your healing speed is increased by 150%. (was 100%)
    When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)
Killer Updates

The Hillbilly - Basekit
  • Decrease Overdrive dissipation buffer to 8 seconds (was 15 seconds)
  • Decrease Overdrive chainsaw sprint speed to 11.5 m/s (was 13 m/s)
  • Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
  • Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
  • Increase the Chainsaw miss cooldown to 2.7 seconds (was 2.5 seconds)
The Hillbilly - Addons
  • Discarded Air Filter:
    Decrease rarity to Common (was Rare)
  • High-Speed Idler Screw:
    Decrease rarity to Uncommon (was Very Rare)
  • Dad's Boots:
    Increase rarity to Rare (was Common)
    Increases the Chainsaw Sprint turn rate by 20% (was 30%)
  • Spiked Boots:
    Increase rarity to Very Rare (was Uncommon)
    Increases the Chainsaw Sprint turn rate by 30% (was 45%)
  • Lo Pro Chains:
    Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)
The Skull Merchant - Basekit
  • Decrease the Hindered penalty when scanned while having a Claw Trap to 5% (was 10%)
  • Drones are always in the active state (NEW)
  • Drone scan lines are only visible within 16 meters (NEW)
  • Decrease the number of scan lines to 1 (was 2)
  • The Skull Merchant no longer gains Haste from Survivors being scanned or from Survivors having a Claw Trap
The Skull Merchant - Addons
  • Expired Batteries:
    All Survivors start the trial with a Claw Trap, which has 50% normal battery life.
    Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%. (Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)
The Twins - Basekit
  • Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
  • Increase the cooldown when Victor downs a Survivor to 3.2 seconds (was 2.7 seconds)
The Unknown - Basekit
  • Decrease to Teleport movement speed Recovery to 1.4 seconds (was 1.7 seconds)
  • Decrease to delay between charging UVX and movement speed penalty to 0.07 seconds (Triggering movement speed penalty while charging UVX now happens faster upon pressing input, was 0.2 seconds)
  • Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
  • Updated sound effect for UVX Airborne Hit to sound more neutral overall
The Unknown - Addons
  • Blurry Photo:
    After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
  • Vanishing Box
    Survivors who complete generators become Weakened against UVX
    Increase Hallucination spawn time by 80% (NEW)
Features

UX
Gameplay
  • Updated the Unknown's Killer Power Icon with new smaller icons to better surface mechanics and cooldowns
Rift Pass
  • Players can Preview Mori's at the Rift Pass
Bug Fixes

Archives
  • Fixed an issue that caused the "With Your Own hands" challenge not to gain progress when killing a Survivor with the Lich's Recover Artifact.
Audio
  • Fixed an issue that caused Slipknot's Theme to not play when swapping cosmetics.
  • Dwight's Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
  • Fixed an issue that caused Lara Croft to trigger VOs during a Mori.
Bots
  • Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
Characters
  • More Legendary Outfits for Killers now come with a custom name.
  • Fixed an issue that caused the Nemesis' add-on Adrenaline Injector not to increase Killer Instinct duration.
  • Fixed an issue that caused the Dark Lord's model to become distorted when spectating while the Killer shapeshifted forms.
Environment/Maps
  • Fixed an issue the map Sanctum of Wrath where the statues head would not rotate.
  • Fixed an issue in Midwich Elementary school where a ground tile appeared in the corridors.
  • Fixed an issue in the map Rancid Abattoir where a tree would clip through the exit gates.
  • Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
Perks
  • Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
  • Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
  • Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
  • Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
Add-Ons
  • Updated the Description to The Dark Lord's Magical Ticket add-on to reflect the correct value.
Platforms
  • Improved loading time during splash screen for Xbox Series X.
  • Fixed a crash that could occur when Suspending the game on PlayStation consoles.
Misc
  • Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
  • Fixed a crash that could occur on servers while loading into a Trial.
  • Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.
Dead by Daylight - Megan_BHVR


The next update features an especially large number of Perk tweaks & reworks on top of our usual Killer tweaks & new features. In this post, we’ll dig into each of the changes and share our reasoning behind them.


  • [NEW] The Killer can now perform a Mori on the final Survivor without using an Offering.
  • [NEW] Objects obstructing the camera during the Mori animation will fade away.
  • [REWORK] Memento Mori Offerings have a new effect: Gain a large Bloodpoint bonus when performing a Mori on the final Survivor.
Dev note: When the Finishing Mori system was tested previously, many found it and the surrounding gameplay changes to have too large of an effect on the match. We have scaled back this system to better suit what players expected from it: Killers now have the option to kill the final Survivor if they so choose. This will provide some visual flair and create a satisfying end to a match.

Since this change would make Memento Mori Offerings obsolete, we have reworked them to instead reward the Killer with a large amount of Bloodpoints (based on their rarity) when a Mori is performed.

We have also added a new mechanic which hides nearby objects when a Mori is happening to prevent rocks, crates, and other things from rudely standing in the way so you can see these kills in all their glory.


Survivor Perks


  • [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
  • [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
  • [REMOVED] Teamwork: Power of Two no longer has a cooldown (was 180/160/140 seconds).
  • [REMOVED] No longer deactivates when either Survivor loses a health state.
Dev note: This Perk grants a speed boost to both Survivors after healing as long as they stick together. This alone is pretty conditional, so we have removed the cooldown entirely and removed the added deactivation clause to simplify the Perk and make it feel better to use. We’ve also increased the range slightly to make it a little easier to maintain.



  • [NEW] This effect will linger for a few seconds when out of range. Re-entering this range before the linger time expires will maintain the effects.
  • [CHANGE] Increased range to 8/12/16 meters (was 12 meters).
  • [REMOVED] Teamwork: Collective Stealth no longer has a cooldown (was 180/160/140 seconds).
  • [REMOVED] No longer deactivates when either Survivor loses a health state.
Dev note: We have given a similar treatment to Teamwork: Collective Stealth: Healing and staying near each other is already quite the demand, so we have removed the unnecessary cooldown and health state conditions. The range will match other Teamwork Perks for consistency.


  • [CHANGE] Now applies to Survivors within 8 meters (was cooperating on the same action).
  • [CHANGE] Prevented failed Skill Checks now become Great Skill Checks (was Good Skill Checks).
Dev note: Corrective Action previously only prevented progress lost from other Survivors’ missed Skill Checks. This could be great when playing with a new friend, but not very useful for more experienced players. We have changed the result to a Great Skill Check to provide a marginal progress boost whenever the Perk activates, giving it some value in higher end matches.


  • [CHANGE] Increased aura reading duration to 6/8/10 seconds (was 3/4/5 seconds).
  • [REMOVED] Removed range requirement.
Dev note: This Perk previously required you to be within 32 meters of the Survivor who loses a health state, meaning you would often know where the Killer is anyway. We have removed this condition: This will make Inner Focus a useful tool for keeping track of the Killer’s whereabouts regardless of where they are in the map.


  • [CHANGE] Increased healing speed bonus to 150% (was 100%).
    Dev note: Survivors aren’t left in the dying state often, so we want to make sure this Perk is effective when the situation arises.
  • [REMOVED] Endurance effect no longer needs to be activated.
  • [NEW] Added a 30 second cooldown to the Endurance effect.
Dev note: The Endurance aspect of the Perk made the Perk overly complicated to make use of, so we have replaced this with a cooldown instead. This cooldown only applies to the Endurance effect, not the healing speed increase.


  • [NEW] When you first start repairing a generator, see the Killer’s aura for 6 seconds.
  • [CHANGE] Increased duration to 10/12/14 seconds (was 6/8/10 seconds).
Dev note: To make Poised more appealing, we’re introducing a new effect in addition to the original one: When you first start repairing a generator, you’ll see the Killer’s aura. This will help keep tabs on where they are throughout the match.

We’ve also increased the duration of the original effect to help you cover more ground without leaving tracks.



  • [CHANGE] Blood Rush now activates for 40/50/60 seconds after being unhooked (previously activated permanently when you were one hook away from death).
  • [NEW] Blood Rush now deactivates upon performing a Conspicuous Action.
  • [NEW] Blood Rush now deactivates when the exit gates are powered.
  • [REMOVED] Blood Rush no longer heals or provides the Broken Status Effect.
Dev note: This Perk had a lot of effects and an equally strict set of conditions. We have simplified it to focus on the Exhaustion recovery which tended to be the main appeal for the Perk.

To allow this effect to happen more often, Blood Rush now activates for a set duration after you are unhooked. Killers will want to be careful not to chase Blood Rush users after they are unhooked since they will be harder to catch. This effect will be disabled if the Survivor performs a Conspicuous Action or if the exit gates are powered.



  • [NEW] When chased, see the auras of other Survivors.
  • [NEW] Quick Gambit now has a 60 second cooldown upon losing a health state.
  • [CHANGE] Reduced repair speed bonus to 3/4/5% (was 6/7/8%).
  • [REMOVED] Repair speed bonus no longer has a limited range.
Dev note: Quick Gambit previously required Survivors to lead the Killer toward the generator in order to get any benefit. This was very risky and often resulted in the Killer chasing those Survivors instead. This Perk no longer has a range requirement and now shows the auras of other Survivors so you can do the opposite – keep the Killer away from them!

To balance this out, Quick Gambit will now go on cooldown upon losing a health state, making it more challenging to keep active and providing the Killer a way to play around it.



  • [REWORK] Distortion no longer has tokens and instead deactivates once used until the next time you are chased.
  • [CHANGE] Increased duration to 8/10/12 seconds (was 6/8/10 seconds).
Dev note: Distortion counters a lot of Perks & Add-Ons. The token system and recharge mechanic makes Distortion far too effective and allows Survivors to go unseen for the entire match.

To limit its effectiveness, we have removed the token system and made it so Distortion only reactivates upon being chased. We have extended the duration slightly to help account for longer aura reading effects to compensate.



  • [CHANGE] Now suppresses grunts of pain and pools of blood as long as you are in the locker. This effect lingers for 30 seconds after exiting the locker (was 10 seconds after entering).
Dev note: Lucky Star’s short duration often meant it would wear off before the Killer left the area. It will now stay active as long as you are in the locker and linger for a set duration after you leave.

Killer Perks


  • [REWORK] Anytime a Survivor loses a health state, they suffer from the Exhaustion for 6/7/8 seconds.
Dev note: Genetic Limits previously affected Survivors who healed, which often lead to the Exhausted effect expiring before they could be chased. It will now apply to Survivors who lose a health state instead, but with a shorter duration. This will provide more consistent value, though skilled Survivors may be able to outlast the effect.


  • [REWORK] When a Survivor performs an unhook, their healing speed is reduced by 30/40/50% for 30 seconds.
Dev note: Leverage used to gain strength as the match went on. This made Leverage ineffective early on, often only becoming effective when the match was nearly won anyway. We have reworked it to be much simpler and provide consistent value. Leverage now discourages Survivors from healing directly under the hook.


  • [REWORK] THWACK! now starts with 3 tokens. Gain 1 token upon hooking a Survivor. When breaking a pallet or breakable wall, consume one token and cause Survivor within 24 meters to scream and reveal their location for 3/4/5 seconds.
Dev note: THWACK! used to only activate once per hook, leading to it often being wasted. By introducing tokens, Killers can store these uses for later and potentially use it more than once in a chase.


  • [CHANGE] The most recently damaged generator becomes Compromised.
Dev note: Machine Learning previously required you to damage one generator to activate it, then another to Compromise it. This made it awkward to use. To simplify this, the most recently damaged generator will always be Compromised. Only one generator can be Compromised at a time.


  • [REMOVED] Deathbound no longer has a distance requirement to activate.
  • [REMOVED] Deathbound no longer has a duration and instead deactivates when the healer is hooked.
Dev note: This Perk’s range condition made it inconsistent to use. To simplify it and give it a nice boost in strength, we have removed both the range requirement and the duration.


  • [REWORK] When a Survivor is within 6 meters of a dropped pallet within 16 meters of your location, their aura is revealed for 6/8/10 seconds.
Dev note: Revealing pallets and windows was much less useful for Killers than Survivors since the Killer is present every time a pallet is broken. We have reworked this Perk to instead reveal Survivor auras near dropped pallets. This will provide some useful info during a chase and allow for some interesting mindgames.


  • [CHANGE] Now applies only to the first Survivors who stops repairing a generator.
  • [CHANGE] Increased duration to 40/45/50 seconds (was 20/25/30 seconds).
Dev note: Dead Man’s Switch provides a very powerful effect but can sometimes get out of hand when combined with other Perks. We have changed it to activate only on the first Survivor who stops repairing to limit how powerful it can be and increased its duration to compensate.


  • [REMOVED] Blood Echo no longer has a cooldown.
  • [CHANGE] Reduced duration to 20/25/30 seconds.
Dev note: Blood Echo previously had a long cooldown. This felt unnecessary since the requirement of hooking a Survivor itself spaced out its activations. This has been removed, allowing the Perk to activate more frequently, and reduced the duration slightly to compensate.


  • [REWORK] The last 3/4/5 vaults which Survivors rush vault are blocked by The Entity. This lasts until the hex totem is cleansed.
Dev note: In vault-heavy areas, it was possible for Survivors to outlast the effect by linking together multiple windows. Going forward, the most recently vaulted windows will be blocked until the hex is cleansed.


  • [REWORK] When a Survivor escapes a chase, reveal their aura for 6 seconds. This Perk then goes on cooldown for 60/50/40 seconds.
Dev note: Predator has always caused mixed feelings; some feel like tighter scratch marks make tracking easier, others find it makes finding Survivors harder. We have given this a new effect which will be more useful for all.

Those struggling to keep track of Survivors will find Predator handy for giving them a second chance, meanwhile more experienced players may find some use by intentionally breaking chase.



Killer Updates


  • [CHANGE] Decreased Hindered penalty when scanned by a drone to 5% (was 10%).
  • [REMOVED] The Skull Merchant no longer gains Haste when scanning a Survivor.
    Dev note: These two effects combined to create a huge speed difference between the Killer and Survivors. We have removed one and toned the other down to a fairer level.
  • [CHANGE] Reduced number of drone scan lines to 1 (was 2).
  • [CHANGE] Drones are now always in their active state.
  • [CHANGE] Drone scan lines are now invisible beyond 16 meters.
Dev note: Being unable to see drone scan lines made them very difficult to play around accordingly. Scan lines will now always be visible when nearby and invisible when out of range. Additionally, we have reduced the number of scan lines per drone to allow for more counterplay.


  • [CHANGE] Decreased time before Overdrive starts to dissipate to 8 seconds (was 15 seconds).
  • [CHANGE] Decreased Overdrive movement speed to 11.5m/s (was 13m/s).
  • [CHANGE] Decreased Overdrive charges gained while revving and sprinting to 1.5/second (was 2/second).
  • [CHANGE] Increased Chainsaw missed attack cooldown to 2.7 seconds (was 2.5 seconds).
Dev note: It’s been great seeing The Hillbilly’s rise in popularity! Now that he’s had some time to settle, we’ve identified a few aspects of his new Overdrive mechanic that could use some fine tuning.

Overdrive tended to kick in very frequently, staying active for a large portion of the match. These changes will make the Overdrive mechanic a little less common and provide less of a speed boost when it is active.

We’ve also increased the missed attack cooldown slightly to make it harder to follow up a missed Chainsaw with a basic attack.




  • [CHANGE] Increased Victor’s cooldown when crushed to 20 seconds (was 15 seconds).
  • [CHANGE] Increased cooldown after Victor downs a Survivor to 3.2 seconds (was 2.7 seconds).
Dev note: Following their update earlier this year, The Twins saw a sharp increase in lethality. To keep them in check, have slightly increased how long it takes for Victor to recover after downing a Survivor. We have also slightly increased how long it takes for Victor to become available after being crushed by a Survivor to make it more impactful when a Survivor manages to pull it off.


  • [NEW] HUD update to display Teleport cooldown & Hallucination spawn time.
  • [CHANGE] Movement speed now decreases sooner when charging your Power.
  • [CHANGE] Increased teleport recovery speed by 15%.
  • [CHANGE] Adjustments to Blurry Photo and Vanishing Box Add-Ons.
  • [CHANGE] Improved visual and audio feedback when using UVX.
Dev note: We tend to revisit Killers a few months after they release and see if they need any balance changes. It turns out The Unknown is already in a pretty good spot and is well liked by players, so that makes our job easy this time around!

Tapping the Power button can postpone a Hallucination from spawning, but to a Survivor it appears as if you’re about to launch UVX. This forces Survivors to constantly dodge and lose distance without slowing down the Killer. We have reduced the window before the Killer slows down while charging their Power. This will make it harder to tap the Power button without slowing down while focusing on a chase.

We noticed that the Blurry Photo Add-On is a fan-favourite, so we have incorporated part of its effect into the basekit and toned it down to compensate. This will allow more freedom to experiment with other Add-Ons without missing out. We have also toned down the Vanishing Box Add-On which was on the stronger side, by adding a tradeoff increase to Hallucination spawn time.

Lastly, we’ve improved the VFX and SFX when using UVX (that’s a lot of X’s). This doesn’t affect balance, but will make it clearer to newer Unknown players that hitting Survivors with the blast is how you apply Weakened and deal damage, not with airborne hits.



Until next time…

The Dead by Daylight team
Sep 11, 2024
Dead by Daylight - Megan_BHVR


Important
  • From September 12th the pricing of eight of our Original Characters will be reduced, Ace Visconti, Feng Min, Kate Denson, Adam Francis, The Hag, The Doctor, The Clown and The Spirit. These characters will now cost 125 AC/$1.25 USD.
  • As a result we will also reduce the price of our Maddening Darkness DLC Pack to $9.99 USD.
Content

Killer Updates
The Nemesis - Addons
  • Licker Tongue
    Survivors are Hindered for an extra 1 second after being Contaminated. (was 3 seconds)
Note: The Nemesis' Hindered effect was much lower than intended. This is fixed as of this update, prompting the Licker Tongue add-on to be balanced accordingly.

The Dark Lord
  • Bat Form movement speed changed to 6.5 m/s (was 6.0 m/s)
  • Teleport Speed changed to 12.0 m/s (was 10.0 m/s)
  • Shapeshift cooldown changed to 2.5 seconds (was 5.0 seconds)
  • Addon Magical Ticket: Reduced to 10% to compensate for increased teleport speed (was 25%)
Bug Fixes

Audio
  • Fixed missing idle sounds on The Dredge.
  • Fixed missing Halloween theme on Michael Myers.
  • Fixed an issue that caused The Dark Lord's flame pillar charging sound not being heard from Survivor perspective.
Characters
  • Fixed an issue that caused the Trickster to lack some facial animations when in the lobby.
  • Fixed an issue that caused the Dark Lord's Traveler's Hat add-on not to function
  • Fixed an issue where The Dark Lord could attack while transforming.
  • Fixed a collision issue with The Dark Lord's Pounce attack.
  • Fixed an issue that caused the Nemesis' tentacle strike to apply the incorrect Hindered value to Survivors
Environment/Maps
  • Fixed an issue in the Family Residence where the Dredge would get stuck in a locker
  • Fixed an issue in Eyrie of Crows where the killer can't grab from a side of a generator
  • Fixed an issue in Toba Landing where the Nurse could blink on top of a stone pillar
  • Fixed an issue in Raccoon City Police Station where a character could land on top of a light fixture when vaulting
  • Fixed an issue in Nostromo Wreckage that allowed The Nurse to blink underneath the Main Building through the floor of 2 ledges
  • Fixed an issue in Toba Landing where fog covered the ceiling and stairs in the basement, obstructing visibility
  • Continuing the global clean up of collisions for all maps
  • Fixed a window on the Decimated Borgo that could not properly be interacted with.
Perks
  • Fixed an issue that caused the Fire Up perk not to gain tokens when a bot completed a generator
Dead by Daylight - Peanits from BHVR

Poor misguided wanderers may have come face to face with The Lich in his debut month. We gathered data on how often each of his four Powers are used in an average match.


Let’s roll! We also pulled data on the average results of dice rolls when facing The Lich. Are you luckier than this, or have you become very familiar with mimics?


If it glows, it goes. We tracked down how often totems are cleansed and blessed, as well as which maps see the most and least cleansing.
Note: Hex and Boon data only includes matches where the appropriate Perk type was used.

Until next time…
The Dead by Daylight team
Sep 4, 2024
Dead by Daylight - Peanits from BHVR

Content
Survivor Perks
Exultation
  • Rarity of upgraded items is now kept at the end of a Trial.)

Events & The Archives
  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
    Features a new limited item, the Candelabra, used to guide Survivors in the darkness.
    This Modifier also features an event tome with exclusive rewards.
  • Chaos Shuffle returns September 24th at 11:00am Eastern.

Bug Fixes
Audio
  • Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing
  • Audio that starts at the same time as a character spawns, such as theme music, works correctly once again.
Characters
  • Fixed an issue that caused the Lich's pelvic rotation not to match the red stain from the survivor's point of view
  • Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions
  • Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action
  • Fixed an issue that caused the Dark Lord's Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack
  • Fixed an issue that caused the Dark Lord's material swap to be desynched with some of the interactions as the wolf and bat
  • Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker
  • Fixed an issue that caused the Lich's portal VFX to be corrupted when viewed for the first time
Environment/Maps
  • Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame
  • Fixed an issue in Greenville Square where there was a lag at the start of the game
  • Fixed an issue in Disturbed Ward where there was a lag at the start of the game
  • Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump
  • Fixed an issue in Nostromo map where the Nurse could blink on top of a rock
  • Fixed an issue in Azarov's Resting Place where the killer could not grab a survivor off a generator side on tile LD13
  • Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris
  • Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75
  • Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage
  • Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship
  • Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building
Perks
  • Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk
  • Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer's Instinct equipped
  • Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer
  • Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk
  • Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks
  • Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed
  • Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining
Platforms
  • Archive and Event Screens are once again correctly blocked during a partial install on platforms that support it.
UI
  • Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting.
  • Fixed an issue where closing the text input popup required an additional selection to interact with store elements.
  • Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher.
  • Fixed an issue where the user names of players are not displayed in the penalized user list.
  • Fixed an issue where bloodweb perks do not include names of their respective character.

Misc
  • Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit's Anti-Hemorrhagic add-on
  • Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other

Known Issues
  • Addon Traveler's Hat does not have the in-game effect as implied in its description.
Dead by Daylight - dance_BHVR
"Frank Stone... my key... my Killer."

The Casting of Frank Stone is available now.


Buy the Deluxe Edition and get instant access to the Cutting Room Floor feature, 8 alternate Costumes, and exclusive rewards in Dead by Daylight.

Available now.

https://store.steampowered.com/app/2223840/The_Casting_of_Frank_Stone/

About The Casting of Frank Stone

The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.

In the summer of 1980, four friends set out to make their mark on horror cinema. What they capture will trigger the unthinkable. Decide their fate, develop their relationships, and guide their shoot of Murder Mill, a soon-to-be cult classic with an insidious influence... 

In The Casting of Frank Stone, a dark branching narrative lies before you. Your decisions pen the script – the only thing standing between life and death for a group of young filmmakers. Change reality with your choices, unlock new paths with your actions, and discover what horrors your final cut may hold.  

In a story where every move matters, actions can speak louder than words. Explore a cinematic nightmare, testing your wits as you solve environmental puzzles and react to Quick Time Events. Guide your cast of characters through eerie locations and search for clues that hide the bigger picture.  
Dead by Daylight - CatBHVR
So comes the very night incarnate, accursed and ravenous. Dead by Daylight: Castlevania brings Dracula and Trevor Belmont into The Fog. Purchasing this add-on unlocks an exclusive Charm: Vampire Killer.



The new Killer is Dracula.
So comes the very night incarnate, accursed and ravenous, for darkness is Dracula’s domain. With the ability to transform into the vile denizens of the woods and conjure unnatural flames, all mortals shall succumb to The Dark Lord’s vengeance.

The new Survivor is Trevor Belmont.
In an age of darkness, where monsters of myth and legend ruled the night, Trevor Belmont rose to the occasion. Though hardened by his encounters with the undead, Belmont’s experience with the supernatural makes him well suited for The Fog.

The Castlevania Chapter includes:
  • New Killer: Dracula
  • New Survivor: Trevor Belmont
  • An exclusive Cosmetic for Trevor Belmont: Vampire Killer

https://store.steampowered.com/app/3103150/Dead_by_Daylight__Castlevania_Chapter/

Feel the scarlet eyes upon you, accursed and ravenous.
See you in the Fog,
The Dead by Daylight team.
Aug 27, 2024
Dead by Daylight - Megan_BHVR


Content
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
  • Any time the Killer's aura is shown for a period of time, its duration is increased by 2/2/2 seconds.
New Perk: Exultation
  • This perk has a 40/35/30-second cooldown.Rarity is not kept at the end of the trial.
New Perk: Moment of Glory
  • When you become injured, you become broken.Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
This effect is cancelled if you enter the dying state.This perk will not activate if you are already suffering from the Broken status effect.

New Killer - The Dark Lord
Killer Power

His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
  • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
  • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
  • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate
  • The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12/12/12 meters. This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
  • You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
  • The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
  • Static Blast's cooldown is now dynamic:
    If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
    If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
  • "Order" - Class II:
    Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • "Order" - Carter's Notes:
    Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
The Dredge - Basekit
  • Decreased the volume of The Dredge's audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
  • Boat Key
    Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie's Calendar
    Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
  • Malthinker's Skull
    Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing
    Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
  • Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
  • Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
The Nemesis - Addons
  • Licker Tongue
    Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin's Blood
    Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
The Knight - Basekit
  • The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
  • Each Guard has a unique cooldown that starts after they have despawned (NEW):
    Assassin: 30 seconds
    Carnifex: 20 seconds
    Jailer: 25 seconds
  • Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)

Survivor Perk Updates
  • Blast Mine
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
General Gameplay Updates
  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass
Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.

Events & Archives
  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
    This Modifier also features an event tome.
Features

Graphics Option
  • Added the support for Intel XeSS for PC
Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX
Gameplay
  • Addons are now shown to the left side of Items and Killer Powers.
  • The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
Lobby controller compatible navigation
  • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
Lobby
  • Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
  • Entering the Cosmetics section shows the Outfits category by default instead of Head.
Settings Menu
  • Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version. (PC only)

Bug Fixes

Archives
  • Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
Audio
  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
  • Fixed Dredge's locker warning SFX being too faint from Killer POV.
  • Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
  • Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
Bots
  • Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
Characters
  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
  • Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
  • Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
  • Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
  • Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
  • Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
  • Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
Environment/Maps
  • Collision update pass on the Garden Of Joy Map.
  • Collision update pass on the maps of the MacMillan Estate Realm.
  • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
  • Fixed a soft-lock that could occur when loading into a map.
Platforms
  • On PS5, fixed a crash that could occur when buying Bundles in the Store.
UI
  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.
  • The game once again correctly closes when trying to Alt-F4 during the splash screen.
  • Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
  • Fixed an issue where Bloodweb item names are no longer in uppercase.
  • Fixed an issue where the cursor is disabled during the offering screen in the custom game.

Public Test Build (PTB) Adjustments
New Killer - The Dark Lord
POWER
  • Hellfire Cancel curve smoothed out so it doesn't feel so abrupt.
  • Hellfire Cast curve movement speed increased to 2.0 m/s (was 1.48 m/s).
  • Hellfire charge duration decreased to 0.9 seconds (was 1.0 second).
  • Wolf's base movement speed increased to 4.6 m/s (was 4.4 m/s).
  • Scent Orbs still bring you up to 4.8 m/s.
  • Wolf Pounce cooldown reduced to 20 seconds (was 25 seconds).
  • Wolf Pounce break actions on walls and pallets reduced to 2.25 seconds (was 2.7 seconds).
  • Collision with a wall or obstacle on the 1st pounce no longer ends the power, allowing the 2nd pounce to activate.
ADD-ONS
  • Sylph Feather: Breaking a pallet grants The Dark Lord a token. For each token held, Hellfire's cooldown is decreased by 5%, to a maximum of 25%. (was ""Breaking a pallet resets Flame Pillar cooldown.")
  • Ruby Circlet: Decreases the cooldown of Hellfire by 10%. (was 7%)
  • Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 4 meters. (was "Terror Radius in Vampire Form reduced by 4 m.")
  • White Wolf Medallion: Increases Killer Instinct duration by 40% while in Wolf Form after Survivors complete rushed actions. (was "Killer instinct from loud noises lasts 40% longer")
  • Force of Echo: Scent Orbs spawn rate increased by 17% (was "Scent Orb tracking precision increased by 30%")
  • Pocket Watch: Breaking a pallet or wall resets the Teleport cooldown. (was "Breaking a pallet resets Teleport cooldown.")
  • Medusa's Hair: All Survivors within 12 meters of your teleport destination suffer from the Hindered status effect for 5 seconds. (was "Passing within 1 m of a Survivor while teleporting causes them to suffer from Blindness for 10 seconds.")
  • Lapis lazuli: After Teleporting to a window vault, the Entity blocks that window for Survivors for 15 seconds (was "After teleporting to a window vault, the Entity blocks that window for Survivors for 4 seconds.")
SCORING EVENTS
  • Hellfire's Bite: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Event changed to be on a hit with a pounce attack (was on a down with a pounce attack)
  • Quick as the Night: Changed blood point value to 600 (was 800)
  • Quick as the Night: Changed to 6.0 seconds (was 3.0 seconds)
Killer Perks
Human Greed
  • Reduced cooldown from 80/70/60 to 60/45/30 seconds
Misc
  • There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.
Bug Fixes
  • Fixed an issue that caused Trevor Belmont's perks not to appear in the correct order in the Loadout menus.
  • Fixed an issue that erroneously caused Survivors to have 4 attempts to self unhook.
  • Fixed an issue that caused the Decisive Strike perk icon to remain visibly active after succeeding the skill check.
  • Fixed an issue that caused the Moment of Glory perks to stay active after the Survivor is put into the dying state.
  • Fixed an issue that could sometimes caused the Hex: Wretched Fate to reveal the auras of all Hex totems in the trial to the Obsession when activated.
  • Fixed an issue that caused the Hex: Wretched Fate perk icon to remain visually active when the associated Hex totem was cleansed.
  • Fixed an issue that caused the Dark Lord to pass through Survivors while charging his abilities.
  • Fixed an issue that caused the Good Guy's camera to move unnaturally when picking up a Survivor.
  • Fixed an issue that caused the Good Guy to be unable to vault from an elevated vault.
  • Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
  • Fixed an issue that caused the Survivor locker sequence to break when the Dredge teleports to a locker at the same time a Survivor enters the same locker.
  • Fixed an issue that caused the Pig's Videotape add-on to activate all RBTs at the start of the trial.
  • Bardic Inspiration no longer requires the activation button to be held down to activate correctly
Maps
  • Fixed collision issues on the map of Dvarka Deepwood - Nostromo Wreckage.
...