Sep 4, 2024
Dead by Daylight - Peanits from BHVR

Content
Survivor Perks
Exultation
  • Rarity of upgraded items is now kept at the end of a Trial.)

Events & The Archives
  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
    Features a new limited item, the Candelabra, used to guide Survivors in the darkness.
    This Modifier also features an event tome with exclusive rewards.
  • Chaos Shuffle returns September 24th at 11:00am Eastern.

Bug Fixes
Audio
  • Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing
  • Audio that starts at the same time as a character spawns, such as theme music, works correctly once again.
Characters
  • Fixed an issue that caused the Lich's pelvic rotation not to match the red stain from the survivor's point of view
  • Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions
  • Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action
  • Fixed an issue that caused the Dark Lord's Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack
  • Fixed an issue that caused the Dark Lord's material swap to be desynched with some of the interactions as the wolf and bat
  • Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker
  • Fixed an issue that caused the Lich's portal VFX to be corrupted when viewed for the first time
Environment/Maps
  • Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame
  • Fixed an issue in Greenville Square where there was a lag at the start of the game
  • Fixed an issue in Disturbed Ward where there was a lag at the start of the game
  • Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump
  • Fixed an issue in Nostromo map where the Nurse could blink on top of a rock
  • Fixed an issue in Azarov's Resting Place where the killer could not grab a survivor off a generator side on tile LD13
  • Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris
  • Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75
  • Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage
  • Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship
  • Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building
Perks
  • Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk
  • Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer's Instinct equipped
  • Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer
  • Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk
  • Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks
  • Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed
  • Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining
Platforms
  • Archive and Event Screens are once again correctly blocked during a partial install on platforms that support it.
UI
  • Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting.
  • Fixed an issue where closing the text input popup required an additional selection to interact with store elements.
  • Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher.
  • Fixed an issue where the user names of players are not displayed in the penalized user list.
  • Fixed an issue where bloodweb perks do not include names of their respective character.

Misc
  • Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit's Anti-Hemorrhagic add-on
  • Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other

Known Issues
  • Addon Traveler's Hat does not have the in-game effect as implied in its description.
Dead by Daylight - dance_BHVR
"Frank Stone... my key... my Killer."

The Casting of Frank Stone is available now.


Buy the Deluxe Edition and get instant access to the Cutting Room Floor feature, 8 alternate Costumes, and exclusive rewards in Dead by Daylight.

Available now.

https://store.steampowered.com/app/2223840/The_Casting_of_Frank_Stone/

About The Casting of Frank Stone

The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.

In the summer of 1980, four friends set out to make their mark on horror cinema. What they capture will trigger the unthinkable. Decide their fate, develop their relationships, and guide their shoot of Murder Mill, a soon-to-be cult classic with an insidious influence... 

In The Casting of Frank Stone, a dark branching narrative lies before you. Your decisions pen the script – the only thing standing between life and death for a group of young filmmakers. Change reality with your choices, unlock new paths with your actions, and discover what horrors your final cut may hold.  

In a story where every move matters, actions can speak louder than words. Explore a cinematic nightmare, testing your wits as you solve environmental puzzles and react to Quick Time Events. Guide your cast of characters through eerie locations and search for clues that hide the bigger picture.  
Dead by Daylight - CatBHVR
So comes the very night incarnate, accursed and ravenous. Dead by Daylight: Castlevania brings Dracula and Trevor Belmont into The Fog. Purchasing this add-on unlocks an exclusive Charm: Vampire Killer.



The new Killer is Dracula.
So comes the very night incarnate, accursed and ravenous, for darkness is Dracula’s domain. With the ability to transform into the vile denizens of the woods and conjure unnatural flames, all mortals shall succumb to The Dark Lord’s vengeance.

The new Survivor is Trevor Belmont.
In an age of darkness, where monsters of myth and legend ruled the night, Trevor Belmont rose to the occasion. Though hardened by his encounters with the undead, Belmont’s experience with the supernatural makes him well suited for The Fog.

The Castlevania Chapter includes:
  • New Killer: Dracula
  • New Survivor: Trevor Belmont
  • An exclusive Cosmetic for Trevor Belmont: Vampire Killer

https://store.steampowered.com/app/3103150/Dead_by_Daylight__Castlevania_Chapter/

Feel the scarlet eyes upon you, accursed and ravenous.
See you in the Fog,
The Dead by Daylight team.
Aug 27, 2024
Dead by Daylight - Megan_BHVR


Content
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
  • Any time the Killer's aura is shown for a period of time, its duration is increased by 2/2/2 seconds.
New Perk: Exultation
  • This perk has a 40/35/30-second cooldown.Rarity is not kept at the end of the trial.
New Perk: Moment of Glory
  • When you become injured, you become broken.Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
This effect is cancelled if you enter the dying state.This perk will not activate if you are already suffering from the Broken status effect.

New Killer - The Dark Lord
Killer Power

His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
  • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
  • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
  • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate
  • The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12/12/12 meters. This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
  • You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
  • The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
  • Static Blast's cooldown is now dynamic:
    If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
    If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
  • "Order" - Class II:
    Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • "Order" - Carter's Notes:
    Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
The Dredge - Basekit
  • Decreased the volume of The Dredge's audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
  • Boat Key
    Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie's Calendar
    Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
  • Malthinker's Skull
    Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing
    Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
  • Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
  • Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
The Nemesis - Addons
  • Licker Tongue
    Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin's Blood
    Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
The Knight - Basekit
  • The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
  • Each Guard has a unique cooldown that starts after they have despawned (NEW):
    Assassin: 30 seconds
    Carnifex: 20 seconds
    Jailer: 25 seconds
  • Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)

Survivor Perk Updates
  • Blast Mine
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
General Gameplay Updates
  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass
Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.

Events & Archives
  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
    This Modifier also features an event tome.
Features

Graphics Option
  • Added the support for Intel XeSS for PC
Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX
Gameplay
  • Addons are now shown to the left side of Items and Killer Powers.
  • The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
Lobby controller compatible navigation
  • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
Lobby
  • Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
  • Entering the Cosmetics section shows the Outfits category by default instead of Head.
Settings Menu
  • Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version. (PC only)

Bug Fixes

Archives
  • Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
Audio
  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
  • Fixed Dredge's locker warning SFX being too faint from Killer POV.
  • Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
  • Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
Bots
  • Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
Characters
  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
  • Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
  • Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
  • Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
  • Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
  • Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
  • Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
Environment/Maps
  • Collision update pass on the Garden Of Joy Map.
  • Collision update pass on the maps of the MacMillan Estate Realm.
  • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
  • Fixed a soft-lock that could occur when loading into a map.
Platforms
  • On PS5, fixed a crash that could occur when buying Bundles in the Store.
UI
  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.
  • The game once again correctly closes when trying to Alt-F4 during the splash screen.
  • Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
  • Fixed an issue where Bloodweb item names are no longer in uppercase.
  • Fixed an issue where the cursor is disabled during the offering screen in the custom game.

Public Test Build (PTB) Adjustments
New Killer - The Dark Lord
POWER
  • Hellfire Cancel curve smoothed out so it doesn't feel so abrupt.
  • Hellfire Cast curve movement speed increased to 2.0 m/s (was 1.48 m/s).
  • Hellfire charge duration decreased to 0.9 seconds (was 1.0 second).
  • Wolf's base movement speed increased to 4.6 m/s (was 4.4 m/s).
  • Scent Orbs still bring you up to 4.8 m/s.
  • Wolf Pounce cooldown reduced to 20 seconds (was 25 seconds).
  • Wolf Pounce break actions on walls and pallets reduced to 2.25 seconds (was 2.7 seconds).
  • Collision with a wall or obstacle on the 1st pounce no longer ends the power, allowing the 2nd pounce to activate.
ADD-ONS
  • Sylph Feather: Breaking a pallet grants The Dark Lord a token. For each token held, Hellfire's cooldown is decreased by 5%, to a maximum of 25%. (was ""Breaking a pallet resets Flame Pillar cooldown.")
  • Ruby Circlet: Decreases the cooldown of Hellfire by 10%. (was 7%)
  • Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 4 meters. (was "Terror Radius in Vampire Form reduced by 4 m.")
  • White Wolf Medallion: Increases Killer Instinct duration by 40% while in Wolf Form after Survivors complete rushed actions. (was "Killer instinct from loud noises lasts 40% longer")
  • Force of Echo: Scent Orbs spawn rate increased by 17% (was "Scent Orb tracking precision increased by 30%")
  • Pocket Watch: Breaking a pallet or wall resets the Teleport cooldown. (was "Breaking a pallet resets Teleport cooldown.")
  • Medusa's Hair: All Survivors within 12 meters of your teleport destination suffer from the Hindered status effect for 5 seconds. (was "Passing within 1 m of a Survivor while teleporting causes them to suffer from Blindness for 10 seconds.")
  • Lapis lazuli: After Teleporting to a window vault, the Entity blocks that window for Survivors for 15 seconds (was "After teleporting to a window vault, the Entity blocks that window for Survivors for 4 seconds.")
SCORING EVENTS
  • Hellfire's Bite: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Event changed to be on a hit with a pounce attack (was on a down with a pounce attack)
  • Quick as the Night: Changed blood point value to 600 (was 800)
  • Quick as the Night: Changed to 6.0 seconds (was 3.0 seconds)
Killer Perks
Human Greed
  • Reduced cooldown from 80/70/60 to 60/45/30 seconds
Misc
  • There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.
Bug Fixes
  • Fixed an issue that caused Trevor Belmont's perks not to appear in the correct order in the Loadout menus.
  • Fixed an issue that erroneously caused Survivors to have 4 attempts to self unhook.
  • Fixed an issue that caused the Decisive Strike perk icon to remain visibly active after succeeding the skill check.
  • Fixed an issue that caused the Moment of Glory perks to stay active after the Survivor is put into the dying state.
  • Fixed an issue that could sometimes caused the Hex: Wretched Fate to reveal the auras of all Hex totems in the trial to the Obsession when activated.
  • Fixed an issue that caused the Hex: Wretched Fate perk icon to remain visually active when the associated Hex totem was cleansed.
  • Fixed an issue that caused the Dark Lord to pass through Survivors while charging his abilities.
  • Fixed an issue that caused the Good Guy's camera to move unnaturally when picking up a Survivor.
  • Fixed an issue that caused the Good Guy to be unable to vault from an elevated vault.
  • Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
  • Fixed an issue that caused the Survivor locker sequence to break when the Dredge teleports to a locker at the same time a Survivor enters the same locker.
  • Fixed an issue that caused the Pig's Videotape add-on to activate all RBTs at the start of the trial.
  • Bardic Inspiration no longer requires the activation button to be held down to activate correctly
Maps
  • Fixed collision issues on the map of Dvarka Deepwood - Nostromo Wreckage.
Dead by Daylight - dance_BHVR
The Casting of Frank Stone introduces a collection of new features that aim to give you more ways to play than ever before. Watch our Features Trailer to learn more about the Cutting Room Floor, Twitch Integration, Plunderer’s Instinct, and more!


Available September 3rd, 2024.

https://store.steampowered.com/app/2223840/The_Casting_of_Frank_Stone/
Dead by Daylight - Megan_BHVR


As the next update approaches, we as always have news to share! This blogpost will cover all the gameplay changes happening between the Public Test Build (PTB) and live release of the 8.2.0 Update.


The Dark Lord

  • [CHANGE] Increased movement speed after casting Hellfire to 2m/s (was 1.48m/s).
  • [CHANGE] Decreased Hellfire charge time to 0.9 seconds (was 1 second).
  • [CHANGE] Adjustments to various Add-Ons.

Dev note: The Hellfire attack proved to be useful on the PTB. We’ve fine-tuned the charge time and movement speed to improve the way it feels to use. This includes adjusting the deacceleration and reacceleration after canceling the attack to be smoother and not so sudden.

  • [CHANGE] Increased movement speed in Wolf Form to 4.6m/s (was 4.4m/s). Haste from Scent Orbs will increase your speed to 4.8m/s.
  • [CHANGE] Reduced cooldown of Pounce attack to 20 seconds (was 25 seconds).
  • [CHANGE] Colliding with a wall or obstacle during the first Pounce will no longer end your Power.

Dev note: The Wolf form looked to need a bit more attention. For the release, we have increased the Wolf’s base movement speed to 4.6m/s – the same as the Vampire Form. We’ve also reduced the Pounce attack’s cooldown.

While the Pounce attack is meant to be more difficult to use in tight spaces, we found it to be a bit too restrictive. To make it easier to position for the second Pounce, hitting a collision during the first Pounce will no longer end your Power.



The Nemesis

  • [CHANGE] Increased Mutation Rate 3 Tentacle Strike range to 6.5 meters (was 6 meters).
  • [CHANGE] Decreased successful Tentacle Strike cooldown to 2.25 seconds (was 2.5 seconds).

Dev note: The adjustments on the PTB definitely helped The Nemesis get up and running at the start of a trial, but many felt he could use a little more. We have made additional tweaks to his Tentacle Strike to make it even more deadly when used well.


The Knight

  • [NEW] Each guard has a separate cooldown:
The Assassin: 30 seconds
The Jailer: 25 seconds
The Carnifex: 20 seconds
  • [NEW] Summoning a guard will cause any active guard to despawn.
  • [NEW] Hitting a patrolling guard with a basic attack will reduce their cooldown to 10 seconds.

Dev note: Spawning a different guard while another was deployed was an unintended mechanic in the previous PTB, but it turned out to be loved by many. We found having guards on separate cooldowns encouraged switching between to the right guard in the right situation, meanwhile a shared cooldown encouraged using the single strongest guard.

We have brought back separate cooldowns as a now intended feature and tuned them according to their strength and utility. This will give The Knight a boost in power and encourage swapping between guards.



Human Greed

  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).

Dev note: On the PTB, the cooldown for closing chests was quite long, so we have reduced it significantly.


Exultation

The following change will be implemented in a minor patch in the coming weeks.

  • [REMOVED] Removed the condition which prevented upgraded Items from being kept at the end of the trial.

Dev note: Many people wanted to keep the Items they had risked their lives to upgrade, so we’ll be removing this condition in a later update. Enjoy the spoils of your hard work.



Until next time…

The Dead by Daylight team
Dead by Daylight - Megan_BHVR

  • We’ve been blown away by your reaction to 2v8 these past two weeks, and we’ve heard your demand loud and clear for the mode to be extended beyond its planned end date. We are happy today to share that we will extend 2v8’s initial run until next week, August 15 @ 11am ET.

  • We've also heard demands for 2v8 to stay permanently and while we love the enthusiasm, this is only the first iteration of which we expect more. While Killer queues will always be a challenge in this mode, matchmaking wait times can be iteratively reduced through more Killer variety and a more compelling Survivor experience.

  • We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accounting for over 40% of all matches since its release, even after removing the extra BP incentive.
Aug 6, 2024
Dead by Daylight - Megan_BHVR


Content
Perks
Killer
  • Stridor
    - The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
Survivor
  • Iron Will
    - The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero
Bug Fixes
2v8
  • Hooked music should now be playing correctly when the player is in a 2v8 Cage.
  • The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
  • Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
  • Fixed an issue where deselecting an image reward within Tome 20 Mythic's journal collection would cause the game to freeze momentarily.
Audio
  • A Killer disconnecting and being replaced by a Bot will now correctly trigger the "replaced by Bot" sound cue.
Bots
  • Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
  • The Huntress Bot is now better at charging up her hatchet the correct amount.
Characters
  • Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
  • Fixed an issue that caused the Knight's Guard preview icon on the Knight's arm to be inconsistent with the selected Guard.
  • Fixed an issue that caused the Trapper's Bear Oil add-on to only silence one bear trap in the trial.
  • Fixed an issue that caused Survivors to be floating when hit by the Mastermind's Virulent Bound at the end of the self unhook animation.
Perks
  • Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
  • Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
  • Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
  • Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
Misc
  • Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
  • Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.
Dead by Daylight - Megan_BHVR

Important
  • Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
  • When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds.
    Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
  • Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges.
    Rarity is not kept at the end of the trial.
    This perk has a 40/35/30-second cooldown.
New Perk: Moment of Glory
  • This perk activates after you open or rummage through 2 chests.
    When you become injured, you become broken.
    Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
    This effect is cancelled if you enter the dying state.
    This perk will not activate if you are already suffering from the Broken status effect.
New Killer - The Dark Lord
Killer Power
His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.

The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
  • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.
  • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.
  • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate

  • After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession.
    The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12 meters.
    This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
  • You see Unopened Chests auras and Survivor auras are revealed for 3 seconds when they enter a 8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 80/70/60-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
  • The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds.
    The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
  • Static Blast's cooldown is now dynamic:
    - If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
    - If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
  • "Order" - Class II:
    Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • "Order" - Carter's Notes:
    Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
The Dredge - Basekit
  • Decreased the volume of The Dredge's audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
  • Boat Key
    Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie's Calendar
    Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
  • Malthinker's Skull
    Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing
    Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
The Nemesis - Addons
  • Licker Tongue
    Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin's Blood
    Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
Survivor Perk Updates
  • Blast Mine
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
General Gameplay Updates
  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass
On Midwich Elementary School, a pass has been done on the gameplay. Mainly the safety of the loops has been revisited.
The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.

Features
Graphics Option
  • Added the support for Intel XeSS for PC
Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes killswitches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX
  • Lobby controller compatible navigation
    - Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
    - Cosmetic subtab defaults to Outfits instead of Heads.
  • Settings Menu
    - Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version.
  • There is now a limit of 10000 of any Item, Add-on or Offering.
Bug Fixes
Audio
  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
Characters
  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
Maps
  • Collision update pass on the map of Garden Of Joy
  • Collision update pass on the realms of MacMillans Estates
  • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Square where Victor would dissolve when jumping in the stairs
UI
  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.
Known Issues
  • There are no indications in the Bloodweb when an item that has reached the 10000 inventory limit is purchased.
  • K37 and S44 doesn't unlock the bloody cosmetic upon reaching prestige level 4 to 6.
  • Dance with Me Perk icon does not correctly show the cooldown
Dead by Daylight - Megan_BHVR
We're more than halfway through the year, time to check in with the live design updates the team will be working on for the rest of 2024.

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