NOTE: The update is expected to be delayed on the Nintendo Switch. During this time, crossplay between the Switch and other platforms will not be possible.
Bug Fixes
Archives
Currency previews in The Rift no longer stack, which was decreasing game performance.
Audio
The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night Outfit.
Characters
The Xenomorph no longer has an animation stutter upon entering a tunnel.
The Xenomorph is no longer able to perform a Tail Attack against Survivors escaping by the Exit Gate.
Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
Fixed an issue where The Xenomorph tail was missing while in Crawler Mode
Environment/Maps
Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
Fixed an issue where Victor could jump on the table in the Nostromo
Fixed alignment issues with the survivor animation vault
Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
Fixed an issue where a branch is floating over the Skull Merchant base
Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation
Perks
Footsteps are no longer silent when walking while Light-Footed is equipped.
Blood Rush is no longer active after being downed by the Killer.
Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.
UI
Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
Fixed transparency texture for locked tooltips.
Misc
The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
Localization issues with certain Cosmetics have been fixed.
Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed
Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer the Xenomorph and new Survivor Ellen Ripley. A new Map, Nostromo Wreckage, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.
The new Killer is the Xenomorph.
A perfect organism designed to kill, the Xenomorph emerged from the chest cavity of a host and sought cover in the shadows of the Nostromo. Using the air ducts, it killed its prey one by one, until only the human Ripley remained. Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. As the Xenomorph went in for the kill, the airlock opened and it was ejected into the cold vacuum of space. All seemed lost, until in an instant, it disappeared in a cloud of black fog.
The new Survivor is Ellen Ripley.
Ellen Ripley served as a warrant officer on the Nostromo during the ship’s final voyage, when an unknown alien lifeform attached itself to one of her crew and escaped onto the ship. As the creature grew, its reign of terror continued, picking off crew members until only Ripley remained. After a harrowing escape, Ripley entered her hypersleep chamber. The dark fog of sleep slithered and coiled around her, and she closed her eyes on one nightmare... only to open them in another.
The Alien Chapter Pack includes:
New Killer: the Xenomorph
New Survivor: Ellen Ripley
An exclusive Charm: Motion Tracker
A Very Rare Outfit for Ellen Ripley: Back in Action
Note: Release times are an estimate and may vary from platform to platform.
Killer Power
Hidden Pursuit A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
Special Ability: Crawler Mode The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
Perks
Ultimate Weapon When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Rapid Brutality You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
Alien Instinct This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
New Survivor - Ellen Ripley
Perks
Lucky Star When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Chemical Trap After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
Light Footed When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map - Nostromo Wreckage
Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
PTB - Live Changes
Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
Improved visual feedback on the Tail Attack for players
Fixed the obstruct Tail Attack animation going through objects for Survivors
Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
Destroyed Turrets now take 60s to return to a Control Station instead of 45s
Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
Emergency Helmet Addon is now Rare instead of Uncommon rarity - now offers 35% increased resistance effect instead of 50%
Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
Adjusted Xenomorph Chase Music
Killer Tweaks
The Knight
[/b]- Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%). - Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds). - Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
The Demogorgon - Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds). - Rat Tail - Increases speed of opening a Portal by 50% (was 35%). - Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds). - Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds). - Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
[/list]
Audio
Updated the audio for Jonah Vasquez - grunts of pain, scream etc
Features
PC Graphics Update
New setting to toggle VSync on and off.
New setting to change the FPS limit.
New setting tog toggle the anti aliasing on and off.
Setting for resolution option update.
Bug Fixes
Archives
The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.
Audio
The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
The Tally screen music is now properly heard if the trial is ending while The Singularity was controling a Biopod.
Bots
Bots are now more likely to be productive within the Terror Radius.
Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
Bots now investigate Supply Cases more often.
Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Characters
When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
An extra SFX no longer plays when specific Killers pick up a Killer Item.
The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
Survivors no longer lose deep wound when grabbed by a killer during a vault
Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
The Twins no longer enter a broken state when switching control and being stunned simultaneously
The Knight is now correctly able to summon a second Guard at the same location of the first summon.
Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
The Undectable status no longer triggers Play With Your Food
When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
The Cenobite's Mori animation is no longer misaligned with Survivors.
Killers' camera is now always properly aligned with the Killer's orientation.
Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
The Dredge can no longer break locks with a Basic Attack while inside a locker.
Perks
A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
The effects of Plot Twist are now correctly disabled after being hooked
The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
Platforms
Steam experiencing a network issue will no longer cancel an existing lobby.
UI
The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
Display the remaining time when hovering the mouse on the store character item.
Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.
Misc
Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
Disconnected players can no longer spectate the game they disconnected from.
Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
The Xenomorph (since PTB)
When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
Fixed an infrequent crash when Starting a custom match as The Xenomorph
Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
The Xenomorph's tail placement is no longer affected by Survivors
The Xenomorph no longer alerts crows on the map while in Runner Mode
Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
The Flame Turret no longer rotates in Survivors' hands when performing gestures
Survivors who are grabbed from a Locker no longer keep their Flame Turret.
When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
Survivors can no longer pick up multiple Flame Turrets at once
Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
The Xenomorph no longer pops into view in the Main Menu
When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters
Perks - The Xenomorph and Ellen Ripley (since PTB)
The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
Blast Mine and Wiretap can no longer be placed on generators with zero progress
The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
Chemical Trap's HUD indicator no longer starts with progress or ends early
Public Test Build (PTB) Adjustments
Audio
Killer audio such as footsteps once again correctly plays in the Tally screen.
Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.
Bots
Bots now avoid running to heal a downed Survivor with a nearby Killer.
Characters
Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
Multiple Jonesy's will no longer spawn as part of menu idle animations.
Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
Fixed an issue that caused The Spirit's sword to not fully reset when attacking twice while holding a Survivor.
Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
Fixed an issue that caused the Skull Merchant's elbow to bend and stretch during the idle animation in the lobby when equipped with the "Executive Terror" Torso cosmetic.
Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.
Platforms
Removed incorrectly distributed "Attack on Titan" cosmetics for players on the Windows Store.
Players on Switch with improperly synchronized time can now correctly start the game.
UI
The Report Feedback popup should now be correctly localized.
Legion and Micheal Myers now have new portrait renders on the selection screen.
Misc
Fixed a crash that could occur when queueing up for a Trial.
Restored missing Cosmetics that were reported as lost since the 7.1.0 release.
Known Issues
Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
Instability may occur when fullscreen mode setting is used when the game is out of focus
Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering "The Last Mask" has also been disable until this issue is address.
Progress & save data information has been copied from the Live game to our PTB servers on July 31st, 2023. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
New Killer - The Xenomorph
Killer Power
Hidden Pursuit A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
Special Ability: Runner Mode The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
Perks
Ultimate Weapon When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Rapid Brutality You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
Alien Instinct This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
New Survivor - Ellen Ripley
Perks
Lucky Star When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Chemical Trap After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
Light Footed When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map - Nostromo Wreckage
Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
Killer Tweaks
The Knight
Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
The Demogorgon
Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
Leprose Lichen - After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
Features
PC Graphics Update
New setting to toggle VSync on and off.
New setting to change the FPS limit.
New setting tog toggle the anti aliasing on and off.
Setting for resolution option update.
Bug Fixes
Animation
When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
Audio
Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.
Bots
Bots are now more likely to be productive within the Terror Radius.
Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
Bots now investigate Supply Cases more often.
Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Perks
The Blast Mine notification no longer appears after a delay.
The Play with your Food cooldown no longer shows in the HUD when undetectable.
Platforms
Steam experiencing a network issue will no longer cancel an existing lobby.
UI
The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
Display the remaining time when hovering the mouse on the store character item.
Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
Misc
Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
Disconnected players can no longer spectate the game they disconnected from.
Known Issues
We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.
We are aware that Lerprose Lichen does not show aura's during traversal
Updated the Reactive Healing perk to round up to 100% health when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
Bug Fixes
Perks
The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
Survivors in lockers no longer scream because of Dramaturgy's effect.
The Survivor is no longer slowed down temporarily when activating Dramaturgy.
The Dramaturgy Perk no longer causes Items to appear during animated interactions.
The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
The "Dramaturgy" Perk no longer spawns event addons.
The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
Characters
Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
Survivors are no longer sometimes rendered unable to move when being healed by others
The Nurse's Matchbox addon no longer affects the Killer's carrying speed
Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
Audio
Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
UI
Fixed a potential crash in the Hud when hiding the external Perks.
Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
Maps
Fixed an issue with an invisble collisions found in the McMillan's Estate
Fixed an issue in Badham Preschool where the characters would clip out of the lockers
Fixed an issue where the nurse could get stuck on Toba Landing
Fixed an issue in Eirye of Crows map where the projectile detection was not working as intended
Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
Fixed an issue where BioPods could be placed out reach on Autohaven Wreckers
Fixed an issue where a collision is mission next to a window in Ormond
Events & Archives
Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
Console
Fixed an issue that caused no subtitles when playing video on XBX and XB1.
Fixed an issue that caused some players to get stuck at IIS on PS4.
Fixed an issue that caused trophies are unlocked without real progression on PS5.
Misc
There is no longer an invisible collision in one of the hallways inside The Preschool
Dead by Daylight’s Nicolas Cage Chapter Pack features a new Survivor, legendary actor Nicolas Cage in his deadliest role yet. Purchasing this add-on unlocks an exclusive Cosmetic: Teal Jacket as well as the Very Rare Gorgon Drip Outfit for Nicolas Cage.
The new Survivor is Nicolas Cage.
Countless awards. Over one hundred films. Nicolas Cage had done it all and seen it all...or so he thought. When a mysterious screenplay for “Descend Beyond” landed on his desk, he signed on without hesitation. While filming, Nick performed his dialogue with gravitas, a dark incantation that rolled off his tongue with ease. He dipped his fingers in a cup of red ink and painted symbols on the stone altar. He was so immersed he barely noticed the tendrils of black Fog slowly creeping toward him...
The Nicolas Cage Chapter Pack includes:
New Survivor: Nicolas Cage
An exclusive Cosmetic for Nicolas Cage: Teal Jacket
Dramaturgy: Activates while you are healthy. While running, press the active ability button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect.
Exposed for 12 seconds;
Gain 25% Haste for 2 seconds;
Scream, but nothing happens;
Gain a random rare item in hand with random add-ons and drop any held item.
The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40 seconds. Can't be used while exhausted.
Scene Partner: activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.
Plot Twist: activates when you are injured. Press the ability button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools and you make no noise and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.
Updated Killer: The Onryo
Projection
Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
Cursed Tapes
Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
Behing hooked while holding a Cursed Tape destroys the tape.
Holding a Cursed Tape no longer passively builds Condemned.
Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
Demanifestation
The Onryo can no longer be stunned while Demanifested.
Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
Demanifesting now removes Bloodlust, similar to other Killer Powers.
Add-ons
Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Hook Grabs
Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
Toolbox Add-On Updates
Brand New Part - new functionality:
Toolbox Repair action is replaced with Install Brand New Part.
During the installation, you will be faced with a difficult Skill Check.
Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
This add-on is consumed after use
Perk Updates
Killer Perk Updates
Coup de Grace
Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
Claustrophobia
Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
Hang Man's Trick → Scourge Hook: Hangman's Trick
Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 10/11/12 meters of a scourge hook.
Territorial Imperative
Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
Remember Me: You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
Hex: Crowd Control
The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment
After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
Survivor Perk Updates
Prove Thyself
For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
We're Gonna Live Forever
Adjusted description to indicate that it works for ALL blinds, not just flashlights.
Blast Mine
Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
Wiretap
Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
Saboteur
See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
Clairvoyance
Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
Breakout
When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
Buckle Up
While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
Smash Hit
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
Spine Chill
Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
Killer Tweaks
The Executioner
If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
The Spirit
Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
The Hag
Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
Mint Rag - the teleport cooldown has been reduced to 10 seconds.
Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
Events & Archives
NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
Level 1 of the Scorching BBQ event tome opens at the start of the event.
Maps - Fractured Cowshed and Rancid Abattoir
During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
The god window next to the basement in the Abattoir got blocked.
Different modifications were done on all the tiles, to make them consitent for the navigation and gameplay.
Moved Hooks that would spawn in loops with pallets away from the loops.
Features
Disconnected Survivor Bots
Replaced disconnected survivors with bots.
Bots can now use Dramaturgy and Plot Twist.
Improved Player Reporting Feedback
Support has been added for this feature, which will be enabled during a later update We hope players are going to feel more confident when learning that their reports were used to take action when necessary
Once enabled, players will receive feedback when their report helps to ban another player.
The information does not contain players' details, and displays the reason and date of the ban.
UI
Consent popup now shows earlier.
Added new Character Portraits for Survivors and Killers.
New visuals for Store flags (limited time items) and New Items across all menus.
Misc
You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
Bug Fixes
Audio
Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
Fixed an issue where some survivors' hooked screams last longer than intended.
Bots
Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
Characters
Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
Fixed an issue that caused The Singularity model to slide backward when vaulting over obtacles.
Survivors no longer exit the Locker in the wrong direction when dying.
The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
Events & Archives
Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
Maps
Fixed an issue where a collision would block the projectiles in the The Thompson House.
Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
Perks
The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
Platforms
Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
Fixed an issue that cause AoT charm not being given on Switch.
Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
UI
Fixed an issue where the loadout page is reset when the host changed the match management setting.
Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
Fixed an issue where icons are visible that should not be visible while observing other players.
Fixed an issue where the challenge tracker is dismissed too fast.
Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
Fixed an issue with active challenge not appearing in the archives widget.
Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
Misc
Fixed an issue where shows wrong error message of "Host unreachable".
Fixed an issue where shows corrupted data error popup unproperly.
Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
The Spirit's The Wakizashi Saya add-on's prompt is now properly translated.
The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
Pink Glyphs no longer fail to stare at Survivors performing interactions.
Public Test Build (PTB) Adjustments
Onryo Update
Power
Survivors no longer gain Condemned when a Survivor with a tape is hooked.
Survivors carrying a tape who are hooked still lose the tape.
Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
TVs turn back on in 45 seconds after a teleport.
TVs turn back on in 70 seconds after receiving a tape.
Teleporting has a 10 second cooldown.
Addons
Videotape copy: TVs used for Projection turn back on 10 seconds sooner.
Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
Well stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Perk Updates
Scourge Hook: Hangman's Trick
Increased range by 2m.
Remember Me
Included info about tokens in the description.
Characters
The new camera look down after a successful hit animation for some killers has been removed.
Gameplay
The Mastermind is again able to turn during Charge Bound dashes.
Survivors no longer sometimes become unable to move when healed by others.
Placeholder text is no longer present when using Brand New Part add-on in trials.
Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
Spine Chill no longer flickers when the killer and survivor look at each other in some angles.