Dead by Daylight - dance_BHVR
It’s been a little over a week since our star-studded Public Test Build (PTB). It’s been delightful to see so many Nicolas Cages running through The Entity’s Realm, screaming at the sight of the Killer and getting befuddled by Flashlights. As we get ready for the premier, we have been working on a few adjustments based on your feedback which we’d like to share with you today.



The Onryo

We’ve been keeping a close eye (pun intended) on The Onryo to see how her balance update played out on the PTB. After reviewing your feedback, we’ve identified some opportunities for fine tuning before this update goes live.

Cursed Tapes

During the PTB, being hit with a basic attack while carrying a tape would cause you to gain a stack of Condemned. Additionally, being hooked with a tape would inflict all other Survivors with some Condemned as well. While risky to hold, these tapes protected you from gaining Condemned when The Onryo projects.

Though this did have the desired effect of making tapes a more active part of the match, we found that taking and holding a tape offered too much protection to Survivors. For the release, we have made the following adjustments:
  • Survivors who are hit while carrying a tape will now gain 2 stacks of Condemned, destroying the tape in the process.
  • Being hooked while carrying a tape will no longer inflict other Survivors with Condemned. The tape will still be destroyed.
This will allow The Onryo to more easily inflict Condemned on Survivors who are carrying a tape, even if she does not commit to the chase afterward. This also addresses a potential exploit that allowed the Killer to repeatedly down a Survivor who was carrying a tape to build Condemned with no opportunity for counterplay.

Projection

With Survivors having more reason than ever to pick up a Cursed Tape, it wasn’t unusual to find most TVs disabled at any given time. Though strategically shutting off TVs is an intended counterplay to The Onryo, we found this to be a little too restricting for the Killer, preventing her from projecting too often. Her ability to quickly and frequently traverse the map is one the most fun things about playing The Onryo, and so we have made the following tweaks:
  • Projection now has a 10 second cooldown (was 15).
  • TVs disabled by projection now remain disabled for 45 seconds (was 100 seconds).
  • TVs disabled by Survivors now remain disabled for 70 seconds (was 90 seconds).
Combined, these changes allow Sadako to project herself around the map far more frequently.



Hangman’s Trick

Hangman’s Trick found itself in a tricky spot. Since it would reveal auras around every hook on the map, it wasn’t possible to increase its range without the Perk covering the entire map. Though it wasn’t performing as well as we would have liked, this made it very difficult to adjust.

For the PTB, we tested Hangman’s Trick as a Scourge Hook Perk, which allowed us to safely increase its effective range. Upon further review, we have decided to increase the range a little more before the update goes live.

While carrying a Survivor, Scourge Hook: Hangman’s Trick will now reveal the aura of Survivors within 12m of a Scourge Hook (double the previous range of 6m).

This change will not be available as of the update’s release, though you can expect it to appear in one of the following minor patches.



Animations

In this past PTB, we reviewed the successful basic attack animation – or “blade wipe” for short – for Killers with the goal of making them behave more consistently. Previously, some Killers would look down during this animation, giving Survivors an opportunity to throw the Killer off their trail, while others would not. To remedy this, we adjusted all the blade wipe animations of the remaining Killers to have them look down in the process.

After monitoring these changes in action, we discovered that some players were experiencing motion sickness due to the added camera motion. As the camera would pan down, players naturally tried to combat this and looked up. These conflicting camera movements could cause the motion to feel unstable or “wavy”.

In order to address this, we have decided not to go through with these changes for the update’s release. We have reverted the animation updates to any Killers that were affected by this change.



With that, we have reached the end of this Developer Update. We invite you to walk the red carpet when the Nicolas Cage Chapter releases on July 25. As always, we look forward to hearing what you think once you’ve had the chance to try these adjustments out!

Until next time…

The Dead by Daylight team
Jul 5, 2023
Dead by Daylight - dance_BHVR
Important
Progress & save data information has been copied from the Live game to our PTB servers on June 26th 2023. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
  • PTB goes live: 11 AM ET
Features
Bots
  • Disconnected Survivors will be replaced with Bots.
  • Added support for new perks for Bots: Dramaturgy and Plot Twist.
UI
  • Brand New Character Portraits added for Survivors and Killers.
  • New visuals for Store flags (limited time items) and New Items across all menus.
  • Consent popup now shows earlier.
Content
New Survivor: Nicolas Cage
Perks

Dramaturgy: Activates while you are healthy. While running, press the Active Ability Button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect (one of the following).
  • Exposed for 12 seconds
  • Gain 25% Haste for 2 seconds
  • Scream, but nothing happens
  • Gain a random rare item in hand with random add-ons and drop any held item
The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40. Can't be used while exhausted.

Scene Partner: Activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.

Plot Twist: Activates when you are injured. Press the Active Ability Button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools, make no noise, and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.

Updated Killer: The Onryo
Projection
  • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
  • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
  • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
  • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
Cursed Tapes
  • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
  • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
  • Holding a Cursed Tape no longer passively builds Condemned
  • Cursed Tapes can now be placed in any TV other than the one they were retrieved from
Demanifestation
  • The Onryo can no longer be stunned while Demanifested
  • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
  • Demanifesting now removes Bloodlust, similar to other Killer Powers
Hook Grabs

Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.

Toolbox Add-On Updates
Brand New Part - new functionality
  • Toolbox Repair action is replaced with Install Brand New Part.
  • During the installation, you will be faced with a difficult Skill Check.
  • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
  • This add-on is consumed after use.
Killer Perk Updates
Coup de Grace
  • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
Claustrophobia
  • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
Hang Man's Trick → Scourge Hook: Hangman's Trick
  • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.
Territorial Imperative
  • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
Remember Me
  • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
  • Hex: Crowd Control
  • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment
  • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
Survivor Perk Updates
Prove Thyself
  • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
We're Gonna Live Forever
  • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
Blast Mine
  • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
Wiretap
  • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
Saboteur
  • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
Clairvoyance
  • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
Breakout
  • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
Buckle Up
  • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
Smash Hit
  • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
Spine Chill
  • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
Killer Tweaks
The Executioner
  • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
The Spirit
  • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
  • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
  • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
  • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
  • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)
The Hag
  • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
  • Mint Rag - the teleport cooldown has been reduced to 10 seconds
  • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)
Level Design
  • Rebalance on the Fractured Cowshed and Rancid Abattoir maps
    • Modified the layout of the map
    • Modified the main building access
  • Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
  • Coldwind Farm Realm has received updated the corn tiles with added detail.
Bug Fixes
  • Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
  • Fixed an issue in the Raccoon City Police Station where zombies would get stuck
  • Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
  • Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
  • Fixed a collision issue on the Torment Creek Map
  • Fixed a collision issue around the barn in the Fractured cowshed map
  • Fixed an issue where shows wrong error message of "Host unreachable".
  • Fixed an issue where shows corrupted data error popup unproperly.
  • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
  • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
Bots
  • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
  • Fixed an issue that cause Survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
Console
  • Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
  • Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
  • Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
  • Fixed an issue that cause Attack on Titan charms to not being given on Switch.
  • Tentatively fixed an issue which caused error 8,001 happens on Windows Store.
  • Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.
Characters
  • Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
  • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
  • Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
  • Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
  • Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
  • As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
  • The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
  • Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
  • The HUD no longer can disappear after triggering the Shape's standing mori
  • The Demogorgon's Shred is no longer cancelled when pressing the Esc key
  • When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
  • The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
  • Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
  • Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
  • The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
  • The Black Ward now works correctly when controlling Victor at the end of the trial
  • Adept achievements are now correctly unlocked in all cases when meeting the requirements
  • The Medkit bonus progression on a great skill check now have the correct values
  • When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
  • Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
  • The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
  • The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
  • The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
  • The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori
UI
  • FFixed an issue where the loadout page is reset when the host changed the match management setting.
  • Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
  • Fixed an issue where icons that should not be visible are visible while observing other players.
  • Fixed an issue where the challenge tracker is dismissed too fast.
  • Fixed an issue where the currency tooltip is behind survivor names in the lobby.
Dead by Daylight - dance_BHVR
Summer is upon us, and The Entity’s Realm is heating up. Between an extra special guest making his long-awaited debut and the return of a classic summertime event, our next update is already packed with content. But we’re just getting started: We have loads of exciting features and balance changes in store for you, and we’re going to dive into each of them today.



Survivor Disconnect Bots

Nobody likes being left hanging, especially when you’re literally left hanging on a hook. Disconnections are sometimes unavoidable, and while disconnection penalties can help discourage people from leaving a match, they don’t soften the blow when you’re abandoned early on. Our studies (unsurprisingly) found that your odds of escaping drop significantly when you remove even one Survivor from the trial – who would have guessed?

That’s where Dwight-bot and his many friends come in. Going forward, any Survivor who disconnects will be replaced with an AI substitute. When this happens, everyone in the match will be notified that a bot has taken over. This does not change anything on the disconnecting player’s side: They will still receive a disconnection penalty and forfeit any Bloodpoints they’ve accumulated thus far.

We have been working hard towards improving our Survivor bot AI ever since their introduction to custom games late last year. While bots cannot truly replace the experience of playing with real people, they are more than capable of stepping in when needed to help repair Generators, save their fellow Survivors, and keep the Killer busy. We will continue to improve the Survivor bot AI over time as we have done in recent updates.



Successful Report Feedback

When you come across player behaviours in a trial that don't comply with our game rules, we highly encourage that you report them. That said, we recognize that never hearing back from us on what was done with your reports doesn't exactly encourage that practice.

This is why the team has designed a "Successful Report" feature. In the next update, you'll notice a window appear when logging in if one or more of your report(s) has led to a ban.

The message will show you the date of the player ban and the reason for banning. Note that if a player gets banned and un-banned multiple times, you as the reporter will only get notified once per report you sent.



These feedback messages will apply to both temporary for things like harassment, as well as for permanent bans for cheating. We are constantly improving our anti-cheat and security measures to prevent cheaters from playing to begin with, but we want to reassure you that cheaters are dealt with seriously whenever they manage to slip through.

We're hoping that this feature will make reporting problematic in-game behaviours feel more purposeful and worthwhile. We’re very grateful to all of you out there who are investing your personal time & effort toward keeping our game safe and fun. Thank you for your help!



The Onryo

A little over a year ago, Sadako crawled out of a TV and into our hearts (and The Entity’s Realm) for the first time. It’s been interesting to see different playstyles emerge since then, and today we have some changes in store to make The Onryo more terrifying than ever.
Projection

When The Onryo is Demanifested, she can Project herself to any powered TV around the map. This would inflict nearby Survivors with a stack of Condemned in the process. We have made significant changes to this mechanic:
  • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
  • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
  • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
  • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, we need to limit how frequently this can happen.
Combined, these changes make it much easier to spread Condemned while using your Power in a way that feels natural.

Cursed Tapes

Cursed Tapes have become more dangerous as well. Though holding a Cursed Tape may protect you from the Condemned effect when The Onryo teleports, they come with their own risks:
  • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned.
  • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed.
  • Holding a Cursed Tape no longer passively builds Condemned.
  • Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
Taking a Cursed Tape is now a strategic choice you will need to make. The protection it offers may be beneficial for now, but it is much more punishing if you are caught carrying one. You’ll want to plan carefully and get rid of your Tape if you fear The Onryo may be on her way.

Demanifestation

We have also made a few adjustments to The Onryo’s Demanifested state:
  • The Onryo can no longer be stunned while Demanifested.
  • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
  • Demanifesting now removes Bloodlust, similar to other Killer Powers.
Add-ons

Lastly, we have done a balancing pass on The Onryo’s Add-ons, bringing her highest and lowest performing Add-ons closer in line with the rest of the options.



Hook Grabs

We’ve all been in that situation before. A Survivor runs toward their hooked friend, but the Killer is nearby, so you both play a thrilling game of unhook-chicken. The Survivor attempts to trick the Killer into swinging so they don’t get grabbed, meanwhile the Killer tries to predict when the Survivor may commit to the unhook to grab them and prevent the save. Beyond this scenario leading to some very awkward gameplay, this also makes it possible for a facecamping Killer to potentially defend the hooked Survivor and put a second Survivor into the dying state while they’re at it.

In this next update, we are removing grabs from unhooking Survivors. In practice, this means that the awkward mindgame when unhooking has been eliminated. Be warned, however: You still are not safe while unhooking. Though you may succeed in rescuing the hooked Survivor, the Killer will still be able to hit you twice before you can make your escape. In most cases, you will trade your safety for your friend’s.



Brand New Part

In recent months, Brand New Parts have once again become a hot topic for discussion. On their own they can shave quite a bit of time from a generator, but this is compounded when multiple Survivors bring one to a trial. We realize this can be frustrating for Killers to face, and so we have decided to rework this Add-on.

When a Brand New Part is installed, you will face a difficult Skill Check. Upon succeeding the Skill Check, the generator’s required charges are reduced by 10 and the Add-on is consumed.

In terms of time saved, the updated Brand New Part will save 10 seconds compared to the previous 22.5 seconds. As this lowers the required charges for the affected generator, any regression Perks which apply regression based on the generator’s total charges will have their effectiveness slightly reduced.



Perks

This update will also feature balance changes to many Perks for both Killers and Survivors. There’s a lot to cover, so we’ll try to keep these brief. As always, the exact details are subject to change following feedback from the upcoming Public Test Build (PTB).

Killer Perks

Coup de Grâce

Activating when generators are powered means this Perk can only activate up to five times per match. Extended lunges can surely make a difference, but it’s difficult to benefit from this Perk when they are so limited.

To help it come into play more often, Coup de Grâce will now gain 2 tokens whenever a generator is powered (was 1).

Claustrophobia

This Perk also activates when a generator is powered. Since it only blocks vault locations within 32 meters of the completed generator, it’s very likely that this Perk won’t come into play unless you happen to be chasing a Survivor nearby.

We are removing the range restriction from Claustrophobia. Survivors will want to react quickly and find a pallet instead of a window when this Perk is activated.

Hangman’s Trick

Hangman’s Trick finds itself in a tricky spot. Its range is fairly small given that hooks are very common. However, increasing the range any further would cause it to reveal auras across nearly the entire map.

Hangman’s Trick will become Scourge Hook: Hangman’s Trick. This Perk now reveals the auras of Survivors within 8/9/10 meters of a Scourge Hook whenever a Survivor is being carried.

Territorial Imperative

Territorial Imperative’s short aura reading duration can make it easy to miss. Add on to that the fairly large distance requirement and it quickly becomes very tricky to use effectively.

We have increased the duration of the aura reveal to 4/5/6 seconds (was 3). We have also lowered the distance the Killer must be from the basement entrance to 24 meters (was 32 meters). To give Survivors an opportunity to sneak in for a rescue, we have increased the cooldown of Territorial Imperative to 45 seconds.

Remember Me

This Perk can help turn a match around towards the end, but it currently is not as effective as we’d like.

Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 seconds (was 4 seconds per token for a maximum of 8/12/16 seconds).

Hex: Crowd Control

Having a window block behind a Survivor after they vault it can come in handy in certain circumstances, but in many cases, the Survivor can simply outlast the Entity blocker. This doesn’t create much pressure on the Survivors to find and cleanse the Hex Totem.

We are increasing the duration of Entity blockers caused by Hex: Crowd Control to 40/50/60 seconds (was 10/12/14 seconds). Survivors will want to find and cleanse the associated Hex Totem before it’s too late.

Trail of Torment

Trail of Torment allows the Killer to hide their terror radius and sneak up on Survivors. Since it disables the next time a Survivor loses a health state, there often isn’t much pressure on the Survivors to venture over and stop the generator from regressing.

To make this Perk more threatening, Trail of Torment will now only deactivate when the affected generator stopped regressing, not when a health state is lost.
Survivor Perks

Prove Thyself

This Perk grants a repair speed bonus for each Survivor within a small range, allowing Survivors to negate the penalty for working on a generator simultaneously. Though it is just as efficient to work on separate generators, there is still tremendous value in being able to finish a specific generator very quickly through co-op repairs.

To bring this Perk in line with other options, we are reducing the repair speed bonus to 6/8/10% per nearby Survivor (was 15%). We have also removed the Bloodpoint bonus for co-op repairs.

Blast Mine

Few things are more crushing that installing Blast Mine on a generator only for the Killer to ignore it for so long that your trap expires.

We have increased the duration of Blast Mine to 100/110/120 seconds (was 35/40/45 seconds).

Wiretap

Wiretap is in a similar position to Blast Mine, but we also wanted to take the opportunity to standardize how these sorts of perks work.

We have increased the duration of Wiretap to 100/110/120 seconds (was 60/70/80 seconds). We have also normalized the activation requirements and text descriptions between Blast Mine and Wiretap, meaning Wiretap will now activate after 50% worth of generator repairs (was 33%).

Saboteur

The hook-breaking heroes out there will know that even a fraction of a second can make the difference between sabotaging the hook and getting hit. When you swing in for the save, you want to get the job done as quickly as possible.

We have reduced the time it takes to sabotage a hook without a toolbox to 2.3 seconds (was 2.5 seconds). We have also adjusted the cooldown for the perk to 70/65/60 seconds (was 90/75/60 seconds) so Tier 1 & 2 versions of the Perk can be used more frequently.

Clairvoyance

Aura reading can be handy, but there’s only so many Totems to go around.

Clairvoyance will now activate upon Blessing a Totem in addition to Cleansing.

Breakout

Breakout helps you save a friend by putting yourself in harm's way. With the spacing between hooks, it can be very difficult for a Survivor to wiggle out before getting hooked. Though we don’t want this to be too common, we found that it wasn’t coming into play too often.

Breakout now increases the wiggle speed of the carried Survivor by 25% (was 20%). However, to make this more risky, Breakout now activates within a 5 meter range (was 6 meters).

Buckle Up

You can’t always be guaranteed that the Killer will leave a Survivor on the ground in the first place, so when a Perk like Buckle Up comes into play, we want to make sure that it is impactful. We have revisited this perk and given it a new effect.

Upon healing a Survivor from the dying state, both you and the healed Survivor gain the Endurance status effect for 6/8/10 seconds.

Smash Hit

When it comes to Exhaustion Perks, Smash Hit isn’t all too popular. Stunning the Killer with a pallet is sometimes easier said than done.

To make Smash Hit a more interesting choice, we have reduced the duration of the Exhaustion effect to 30/25/20 seconds (was 60/50/40 seconds).

Spine Chill

Before the Visual Terror Radius was introduced, Spine Chill was often used by deaf & hard of hearing players to give themselves some sort of indication of the Killer’s terror radius. When Spine Chill was reworked, we made sure to keep this element unchanged until a proper accessibility setting could be introduced.

Now that the Visual Terror Radius is available, we are removing the terror radius visualization aspect of this Perk.



Killer Tweaks

Keeping up our recent efforts to regularly review and tweak various Killers and their Add-ons, we have a small set of adjustments making their way to this update as well. As a reminder, these are meant to be minor changes and do not replace full-scale Killer updates.

The Executioner

The Executioner has a built in mechanic to prevent him from camping a Survivor in one of his cages. If he comes within 5 meters of a cage, it will disappear and reappear elsewhere on the map. This range is fairly small, which means the Killer can stay nearby and wait for a Survivor to move in for the save. To make this mechanic a little more effective, we are increasing its range to 10 meters.

The Spirit

We have a number of Add-on changes in store for The Spirit.

Mother-Daughter Ring


This Add-on – which increases The Spirit’s movement speed while using Yamaoka's Haunting – is currently far stronger than we’d like. To bring it closer in line with other Add-ons, we have reduced the movement speed bonus to 25% (was 40%).

Dried Cherry Blossom

This Add-on triggers Killer Instinct on Survivors who come within 4 meters of The Spirit while she is in Yamaoka’s Haunting. Any information about a Survivor’s location is crucial while The Spirit is using her Power, and given its fairly large range, this Add-on has been overperforming.

We have reduced the Killer Instinct range of Dried Cherry Blossom to 3 meters (was 4 meters).

Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman

Each of these Add-ons increase the duration of Yamaoka’s Haunting. However, since The Spirit’s Power recharges over a set time regardless of duration, this also meant that these Add-ons had a hidden secondary effect of making her Power recharge faster.

These Add-ons will no longer cause Yamaoka’s Haunting to recharge faster. Their respective duration increases remain unchanged.

Origami Crane

Since the Add-ons above no longer increase recovery rate, we wanted to ensure that options were available if you want your power to recover faster.

Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).

Rusty Flute

Likewise, Rusty Flute is also receiving an increase in light of the changes above.

Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).

The Hag

The Hag is also receiving a few Add-on adjustments in this update.

Waterlogged Shoe

Waterlogged Shoe removes The Hag’s ability to teleport to her Phantasm Traps, but slows nearby Survivors while providing The Hag with a permanent movement speed boost.

This Add-on isn’t doing as well as we’d like, so we have increased the movement speed boost to 7.5% (was 4.5%).

Mint Rag

This Add-on allows The Hag to teleport to any Phantasm Trap in the trial, even if they haven’t been triggered, but with a 15 second cooldown. This can allow for some interesting mindgames, but the long cooldown can make it very punishing if you use it at the wrong time.

We have reduced the teleport cooldown to 10 seconds.

Half Egg Shell and Cracked Turtle Egg

These Add-ons increase the duration of triggered Phantasm Traps, allowing her more time to get in range to teleport and a longer window to teleport in a chase. Both are underperforming at the moment, so we are giving them a slight increase.

Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).



Coldwind Farm Balance Update

As announced during this year’s Anniversary Broadcast, we are planning to regularly revisit and rebalance existing maps. First up on our to-do list for this year: Fractured Cowshed and Rancid Abattoir.

For Fractured Cowshed, we found this map leaned too heavily in favour of the Survivors. There’s a few causes for this. First, the most useful tiles form a big ring around the entire map. This made it very easy for Survivors to run from one pallet to another with very little risk of being caught in between. Second, the barn itself was a fairly strong setup for Survivors, allowing them to waste quite a bit of the Killer’s time before leaving. Third, the center of the map is mostly empty, featuring only corn. Once any generators in the corn are completed, the Killer has to patrol in a big circle around the entire map to find Survivors, making it very time consuming.

To remedy this, we have made significant layout changes to the map, breaking up the strong outer ring of tiles in the process. Additionally, we have made some adjustments to the layout of the barn itself – which is now slightly closer to the middle of the map – to reduce its strength.



As for Rancid Abattoir, depending on how the map generated, the slaughterhouse could feature strong setups for Survivors, allowing them to waste a good amount of the Killer’s time. Additionally, the large freezer in the center of the building featured a single entrance and nothing important to gameplay (i.e. no pallets or windows), leaving little reason for anyone to explore it.

We have updated the layout of the slaughterhouse to make stronger setups less effective. We have also opened up the wall in the back of the freezer to allow players to navigate it more easily.



Across the entire realm, you’ll notice updated corn tiles with added detail, as well as updated edge tiles along the map’s outer fences.



With that, we have reached the end of this Developer Update. All the changes in this post will be available to test on the Public Test Build starting later this week. We look forward to reading through your thoughts once you’ve had the opportunity to try them out!


[[/hr]
Until next time…

The Dead by Daylight team
Jun 28, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update Releases: 11AM ET
Content
Killer Add-ons
The Singularity
  • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%).
  • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare).
  • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before).
  • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds (was 40 seconds).
  • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare).
  • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%).
  • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod).
The Nemesis
  • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds).
Bug Fixes
Bots
  • Fixed additional rare issues with Survivor and Special Items.
  • Tentatively fixed an issue that bots are unable to use the Scavenger Perk correctly.
Characters
  • Fixed an issue that caused Survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
  • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
Platforms
  • Fixed a crash on PlayStation 5 when browsing the Store.
  • Fixed a crash on Steam when joining a party.
  • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
Twisted Masquerade
  • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played.
  • Masquerade Pillar is now despawned when the Hatch or an Exit Gate is opened.
  • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed.
  • As The Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
  • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer.
UI
  • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
  • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
Misc
  • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod.
  • The Game Afoot Perk now correctly activates the Nemesis Perk.
  • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another Survivor.
Level Design
  • Fixed an issue where the Hook could be blocked by the Killer in Toba Landing
  • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near The Skull Merchant base.
  • Fixed an issue where the stairs in the back of the main buildingin in Eirye of Crows didn't feel smooth.
  • Fixed an issue where The Nurse could get stuck in the west wing basement of the Raccoon City Police Station.
  • Pass on Toba Landing to Improve the navigation.
  • Added Lockers in Toba Landing.
  • Fixed an issue where the Killer could get stuck on the Temple of Purgation map.
Known Issues
  • The Singularity's add-on "Nanomachine Gel" has still the old text description.
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%)
Dead by Daylight - ThomasBHVR
Dead by Daylight’s Twisted Masquerade is back, signalling the return of unlockable masks, event-themed Hooks and Generators, new Offerings, exciting new gameplay interactions, and even a few otherworldly visitors. Come one, come all, and soak up all the splendour – you might never want to leave.



A CORDIAL INVITATION

From June 22nd 11AM ET - July 13th 11AM ET, the Twisted Masquerade will decorate The Entity’s Realms with a luxurious update. Think a Generator is a practical, unsightly piece of machinery? You clearly haven’t seen it decked out in Masquerade attire. We’re also decorating Hooks, Lockers, and even giving a complete makeover to Father Campbell’s Chapel, so keep an eye out – at your own peril, of course...

The Bloodweb will also be filled with several limited-time event Items, including Masquerade Flashlights, Toolboxes, Medkits, and the delectable Terrormisu, a new recipe enhanced by one or two secret ingredients.


MASK UP

Carrying on tradition from last year, Invitations will be placed throughout every Trial. Sitting ever so temptingly atop an ornate pillar, these Invitations won’t linger in the same place for long, triggering a sound cue after relocating. Upon finding and claiming one, both Killers and Survivors will gain the ability to earn one of 12 exclusive mask cosmetics once a specific condition is met – more on that in a bit.

Each Invitation holds several charges, which can be spent to gain a quick benefit in game. For Survivors, spend one charge to block Window vaults for the Killer or spawn a Fragile Pallet that will break upon use. For Killers, charges can be spent to remotely break a Pallet, reduce the impact of a stun, or Expose a Survivor upon reaching Bloodlust.

UNLOCKING MASKS

So how do you unlock a Mask?

Glad you asked. To unlock a Mask as both Killers and Survivors, you must have at least one charge remaining in your Invitation when the Exit Gates or Hatch open. Of course, you’ll have to resist the urge to use all those sweet charges during the Trial, but that’s your decision to make.

Who gets a Mask?

This year, we’ve got 12 new masks for Killers and Survivors. Please note that these masks are unlocked in random order, regardless of what role you play.

KILLERS
  • The Nurse
  • The Legion
  • The Oni
  • The Blight
  • The Knight
  • The Singularity

SURVIVORS
  • Meg Thomas
  • Jeff Johansen
  • Zarina Kassir
  • Felix Richter
  • Jonah Vasquez
  • Gabriel Soma



EVENT TOME & COMMUNITY CHALLENGES

The Twisted Masquerade once again features an Event Tome, complete with two levels of new Challenges to overcome. This time around, our Tome’s guests of honor are a few fan favorites: The Hillbilly and Nea Karlsson.

If you want to ensure they’re abiding by the Masquerade’s brutally strict dress code, you’ll have to make your way through the Event Tome and earn their Outfits the good old-fashioned way.

  • The Hillbilly– Masquerade Chainsaw
  • Nea Karlsson – Masquerade Shadow


And of course, there will be Charms to unlock as well: Dancing Marionettes, Crow In Disguise, Absurd Celebration, and Bloody Fountain. What better way to showcase that you were there for the second-ever Twisted Masquerade?



DAILY LOGIN REWARDS

The Twisted Masquerade is one of our favorite times of the year, and we want to pay it forward. For the duration of the Event, we’re offering daily login rewards of in-game currency, with each gift period starting at 11 AM ET and running for 24 hours.

The daily login rewards include various forms of in-game currency, including a total of 400,000 Bloodpoints, and 4000 Iridescent Shards. For more information, check out our complete schedule of Twisted Masquerade giveaways.

  • June 22: 50K Bloodpoints
  • June 23: 250 Iridescent Shards
  • June 24: 25K Bloodpoints
  • June 25: 25K Bloodpoints
  • June 26: 500 Iridescent Shards
  • June 27: 50K Bloodpoints
  • June 28: 500 Iridescent Shards
  • June 29: 25K Bloodpoints
  • June 30: 250 Iridescent Shards
  • July 1: 25K Bloodpoints
  • July 2: 25K Bloodpoints
  • July 3: 500 Iridescent Shards
  • Jul 4: 50K Bloodpoints
  • July 5: 500 Iridescent Shards
  • July 6: 25K Bloodpoints
  • July 7: 500 Iridescent Shards
  • July 8: 25K Bloodpoints
  • July 9: 25K Bloodpoints
  • July 10: 500 Iridescent Shards
  • July 11: 50K Bloodpoints
  • July 12: 500 Iridescent Shards



NEW COLLECTIONS
The Twisted Masquerade is a time to don your most elegant attire, and a new limited-time Collection introduces new Outfits for The Ghost Face and Feng Min. Both Outfits can be found within the in-game store – check them out below.



We’re also bringing back the Twisted Masquerade Outfits from last year’s bash, The Dredge’s Masquerade Colors and Haddie Kaur’s Masquerade Outfit. Every earnable mask from last year will also be available for purchase. Head to the in-game store to add them to your wardrobe and remember – these Outfits are only available during Anniversary season.






ANNIVERSARY SALES

Did we mention it’s a time to celebrate? Enjoy some massive sales on Outfits and characters, including up to 50% off nearly all characters released before Tools of Torment, with some exceptions. And since we know how certain parts of our community can get, we feel the need to clarify – the Outfits are 30% off all prices. Though evidently, the long-requested “shirtless Felix” is indeed part of the deal...

  • 30% off Outfits released before End Transmission Chapter
  • 50% off characters released before Tools of Torment (exceptions below)
  • 30% off The Nemesis, Leon S. Kennedy, Jill Valentine, The Mastermind, Ada Wong, Rebecca Chambers, The Shape, Laurie Strode, The Ghost Face, The Onryo, and Yoichi Asakawa.
  • 25% off Tools of Torment characters



We hope you enjoy your time with the Twisted Masquerade, and we’d like to sincerely thank you for spending time with us in The Fog. Be sure to let loose and enjoy the party, gorge on an abundance of Terrormisu, and stuff that wardrobe with more masks than anyone can conceivably wear in a single lifetime.

See you in the Fog,

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
The Attack on Titan Collection is officially leaving Dead by Daylight on July 18th, 2 PM ET.

While we’re sad to see it go, it’s been endlessly entertaining to see some of our favourite Attack on Titan characters running around The Fog. Who doesn’t love seeing The Armored Titan chasing down Dwight decked out in Eren Jeager’s Uniform?



Good news is, there’s still time to make sure you have every Attack on Titan Outfit before it leaves the in-game store. In case you need a refresher, here is every Outfit available in the Collection:

SURVIVOR (VERY RARE):
  • Dwight Fairfield - Eren’s Uniform
  • Yui Kimura - Mikasa’s Uniform
  • Jake Park - Levi’s Uniform
  • Meg Thomas - Annie’s Uniform
  • Felix Richter - Armin’s Uniform
  • Kate Denson - Historia’s Uniform
  • Zarina Kassir - Hange’s Uniform
  • Ace Visconti - Kenny’s Uniform
KILLER (ULTRA RARE):
  • The Oni – Armored Titan
  • The Spirit – War Hammer Titan
If you’re looking to complete your collections before it’s too late, we’re offering two unique Packs with 5 Outfits each for 29.99$: The Armored Pack and the War Hammer Pack. Note that these Packs only includes the Outfits listed, and Dead by Daylight characters must be purchased separately.

The Armored Pack contains the following Outfits:
  • The Oni – Armored Titan – ULTRA RARE
  • Dwight Fairfield – Eren’s Uniform – VERY RARE
  • Yui Kimura – Mikasa’s Uniform – VERY RARE
  • Jake Park – Levi’s Uniform – VERY RARE
  • Meg Thomas – Annie’s Uniform – VERY RARE

https://store.steampowered.com/app/2405130/Dead_by_Daylight_x_Attack_on_Titan_ArmoredPack/

The War Hammer Pack contains the following Outfits:
  • The Spirit – War Hammer Titan – ULTRA RARE
  • Felix Richter – Armin’s Uniform – VERY RARE
  • Kate Denson – Historia’s Uniform – VERY RARE
  • Zarina Kassir – Hange’s Uniform – VERY RARE
  • Ace Visconti – Kenny’s Uniform – VERY RARE

https://store.steampowered.com/app/2405140/Dead_by_Daylight_x_Attack_on_Titan_War_HammerPack/

Outfits can be purchased individually in the Dead by Daylight in-game store at a discounted price from June 19th 11 AM ET to July 18th 2023, 2 PM ET. Afterward, the Attack on Titan Collection will no longer be available, but don’t worry – you’ll still be able to use whatever Outfits you already own, whenever you want.

See you in The Fog,
The Dead by Daylight Team
Jun 21, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update Releases: 11AM ET
Content
The Singularity
  • EMP Crates per map were reduced from 5 to 4.
  • EMP Generation time increased from 90 to 100 seconds.
  • Survivors are now slowed by 10% while charging the EMP.
  • Time to charge an EMP increased from 2.0 to 2.5 seconds.
  • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds.
  • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes.
  • Increased score points for Assimilation and Teleportation from 200 to 250.
Bug Fixes
Event
  • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11 AM ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11 AM ET
Audio
  • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
Bots
  • Bots are less likely to follow paths that start by going towards a chasing Killer.
  • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the Generator.
  • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
The Singularity
  • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different Survivor.
  • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity.
  • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity.
  • The reticle is no longer missing when spectating and switching to The Singularity when already inside a Biopod.
Characters
  • Fixed an issue that caused part of the female Survivor's face to be distorted when interacting with the Jigsaw box.
  • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
Environment
Dvarka Deepwood - Toba Landing
  • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
  • Desaturated some of the plants for a better readability of the environment.
Perks
  • Using For the People to heal a Survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk.
  • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
  • The Troubleshooter perk now correctly applies a yellow Aura to Generators.
Platforms
  • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
  • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
UI
  • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
  • The tooltip style for the hidden perk is changed.
  • Fixed an issue where the observed player's name does not appear when returning to the spectator mode.
  • Fixed an issue where incorrect values were displayed for the progress of the challenges.
  • Fixed an issue where addons text overlaps the search bar in the inventory.
  • Fixed an issue where the Rift fragment rewards were displayed in red color.
Misc
  • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon".
  • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
  • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing.
Level Design
  • Fixed an issue where the character was clipping through the locker in the Garden Of Joy.
  • Fixed an issue where the character could get stuck near the building of the Gas Station.
  • Fixed issues where the Biopods of The Singularity can get placed in areas the Survivors can't deactivate them.
  • Fixed an issue where the Survivors are clipping through the lockers of Treatment Theatre.
  • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath.
  • Fixed an issue where a pallet clipped through a door frame in the Shattered Square.
  • Fixed an issue on Dead Dawg Saloon where the Killer could place their powers on top of small fences.
  • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon.
  • Fixed an issue on the Toba Landing map where the Demogorgon could land on top of a rock.
  • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets.
  • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station.
  • Fixed an issue where The Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map.
  • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet.
Known Issues
  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.
Dead by Daylight - dance_BHVR
It’s been almost a week since the debut of the End Transmission Chapter. We’ve been keeping a close eye out for feedback since the launch, and we are already preparing a few balance changes for an upcoming update. Today, we’ll take a moment to run through each of the adjustments we have made and give some explanation as to why we are making them.

But first, let’s cover a few trends we’ve noticed:
  1. The Singularity’s Biopods are often disabled, making it difficult to use its Power.
  2. Holding an EMP offers a Survivor too much protection against The Singularity’s Power, allowing them to quickly and easily remove Slipstream and disable Biopods while being chased.
For the former, we made some incremental changes between the Public Test Build (PTB) and live release, reducing the number of Supply Cases and increasing the time it takes for them to print. We needed to be careful since making EMPs too hard to get could have the opposite problem of removing counterplay from Survivors. Now that we’ve had some time to see how these tweaks have played out, we feel comfortable reducing the frequency of EMPs even further. We have:
  • Reduced the number of Supply Cases to 4 (was 5).
  • Increased EMP Generation time to 100 seconds (was 90 seconds).
  • Reduced the duration of disabled Biopods to 45 seconds (was 60 seconds).
With these adjustments combined, EMPs will be less readily available and leave Biopods disabled for a shorter period of time. Survivors will still be able to defend themselves against Biopods in key locations, but they will want to use them strategically as to not waste them.

Second, we have noticed a developing strategy where Survivors would hold an EMP at all times and only use it once the Killer attempts to tag them with a Temporal Slipstream during a chase. Although we like the options this provides, it can make chasing a Survivor holding an EMP a little underwhelming since your Power is effectively “blocked” until the EMP is used. To make this strategy a little more risky, we’ve done the following:
  • Increased the time to charge an EMP to 2.5 seconds (was 2 seconds).
  • New effect: Survivors are now slowed by 10% when charging the EMP.
With this in mind, saving your EMP for a chase becomes a lot more dangerous. While you may remove your Slipstream, the Killer will also catch up much quicker and potentially get a hit. If you decide to use your EMP defensively, you’ll want to plan ahead and use it when the time is right.



Each of the changes mentioned in this post will be available in the upcoming 7.0.1 Bugfix Patch. Stay tuned to our channels for more information when the update is available! As always, we’ll be monitoring for feedback once these tweaks go live, so be sure to let us know how they feel.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Dead by Daylight’s End Transmission Chapter features a new Killer – The Singularity – and a new Survivor, Gabriel Soma. A new Map, Toba Landing, is available for all players. Purchasing this add-on unlocks 2 exclusive Cosmetics: The Singularity’s Curved Scythe and Gabriel’s Illuminated Shirt.



The new Killer is The Singularity.

The Killer is The Singularity. A potential catalyst of humanity’s extinction – or so it has been called – The Singularity is intelligent beyond measure and entirely void of morality. Its spread is inevitable, with the ability to materialize across the Map through a network of organic Biopods. Those that resist will only prolong their suffering.

The new Survivor is Gabriel Soma.

Dead by Daylight: End Transmission also includes a new Survivor: Gabriel Soma. The lone survivor of a failed mission on the planet Dvarka, Gabriel Soma finds great comfort in the memories of his past. Whether those memories are real, however, is a different matter altogether...

The End Transmission Chapter includes:

  • New Killer: The Singularity
  • New Survivor: Gabriel Soma
  • An exclusive Cosmetic for The Singularity: Curved Scythe
  • An exclusive Cosmetic for Gabriel: Illuminated Shirt

https://store.steampowered.com/app/2399750

And while his memories were fabricated, his will to survive was all too real...

See you in the Fog,
The Dead by Daylight team.
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: June 13, 11AM ET
  • DLC releases: June 13, 12PM ET
Note: These times are estimates and may very from platform to platform.
Content
New Killer: The Singularity
Power: Quantum Instatiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.


The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.

Perks

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma
Perks

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This
: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood - Toba Landing

Map

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

Killer Tweaks
The Artist
  • Ink Egg
    • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
  • Vibrant Obituary
    • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
The Nemesis
  • Damaged Syringe
    • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
  • Tyrant Gore
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
  • Zombie Heart
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
The Trickster
  • Lucky Blade
    • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
  • Waiting For You Watch
    • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
The Ghost Face
  • Power
    • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
    • Night Shroud recharge time: 20 seconds (was 24 seconds).
    • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
  • Knife Belt Clip
    • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
  • Night Vision Monocular
    • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds)
Perk Updates
  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
Events
  • The 7th Anniversary "Twisted Masquerade" event begins June 21, 2023 at 11:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 21, 2023 at 11:00 ET
Features
Search Bar
Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
The following text parts can be searched for:
  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
Item Rules Rework
Items are now divided into categories:
  • Survivor Item
    • These can return to a player's inventory at the end of a match
    • e.g. Toolbox, Firecracker, etc
  • Special Item
    • Items related to playing against specific Killers
    • e.g. Lament Configuration, VHS Tape, etc
  • Temporary Item
    • Items that do not return to a player's inventory at the end of a match
    • e.g. the White Glyph's Pocket Mirror, Flashbang
Misc
  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
Bug Fixes
Audio
  • Fixed an issue where The Nurse's chase music was louder than the other themes.
  • Fixed an issue where the Skull Merchant's Body Cleaver customization weapon SFX were missing.
Killer - The Singularity
  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible.
  • The Singularity's Hologram Generator Add-on no longer shows a Placeholder icon to affected Survivors.
  • The Singularity can no longer slipstream to the wrong Survivor.
  • The Singularity's Power UI no longer appears enabled during the wake-up sequence.
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators.
  • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map.
  • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins.
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level.
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a Survivor.
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook.
  • The Singularity, while in shutdown mode, can no longer interrupt Survivors.
  • The Singularity's Add-ons are now correctly affected by the Vigil perk.
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect.
  • The Killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated Survivor.
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant.
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario.
  • Slipstream Pods are now removed when Survivors leave the Trial.
  • There is no more choppiness apparent when The Singularity walks into a still Survivor after teleporting to them.
  • The description of the Forced Hesitation perk has been corrected.
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect.
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity.
Bots
  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifsted Onryo).
  • Bots no longer drop held Items after wiping The Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.
Characters
  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as The Executioner, Survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where The Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where The Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of The Twin's arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
  • Fixed an issue that caused The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that caused Ashley Williams to no longer have an idle animation when Ashy Slashy or Maniac Puppet Hand customizations were equipped.
  • Fixed an issue that caused The Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that caused the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a Survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste.
  • The same T-Virus vaccine can no longer be picked up at the same time by two Survivors.
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed.
  • The Onryo's Tape Editing Deck Add-on now correctly causes Survivors to start with a Tape in hand
  • The Add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action.
Environment
  • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School.
  • Fixed an issue with a window on the roof of the Léry's Memorial Institute.
Maps
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map.
  • Updated the placement of the Generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor.
  • Fixed an issue that were preventing Killers from going down the stairs in Toba Landing basement.
  • Fixed an issue preventing The Mastermind from pushing Survivors and get them stuck in collisions on the Gas Haven maps.
  • Fixed issues in maps where the Biopods were placed in areas that could not be deactivated.
  • Fixed an issue in Toba Landing where one side of the generator was not accessible.
  • Fixed an issue in Haddonfield where Killers could land on top of Hedges.
  • Fixed an issue in Crotus Prenn's shack the placement of locker where Survivors were clipping through the doors.
  • Fixed an issue in Toba Landing where The Nurse could blink out of the walls.
  • Triggering The Hag's Phantasm Trap when specific cosmetics are equipped no longer causes a crash.
  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map.
Events & Archives
  • Fixed an issue where Survivors could collect memory fragments while on a hook.
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed.
  • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge.
  • Perks
  • Using For the People to heal a Survivor to healthy no longer triggers the Endurance effect from Made for This.
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit.
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer.
  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
UI
  • Disconnecting a controller while transitioning to the Tally Screen no longer hard-locks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer soft-locks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the Character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo Code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
Misc
  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point.
  • Dead Survivors no longer stay in the crawling pose after bleeding out.
  • When escaping, a Survivor will no longer disappear before the end of the fade out.
  • Players are now able to exit through the Hatch in the Survivor Tutorial.
  • Regular items are no longer lost when escaping with a special item.
  • The camera no longer jitters when picking up a Survivor from a locker.
Public Test Build (PTB) Adjustments
The Singularity
  • Updated Biopods' disabled state to be more obvious visually.
  • Made Overclock duration more obvious by adding a meter around the power icon.
  • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency.
  • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency.
EMPs and Supply Crates
  • Survivors holding an EMP no longer see Supply Crates.
  • Number of Supply Crates decreased from 7 to 5.
  • Increased the time it takes for EMPs to be generated from 80 to 90 seconds.
Toba Landing
  • Reduced the amount of vegetation to help players navigate in the map.
  • Updated the amount of loops considered safe.
Bots
  • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop pallets in that situation.
  • Bots playing against The Singularity are now slower at hiding from an active Biopod.
  • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
  • Bots using Flashbang can once again interact with Killer-specific items.
Platforms
  • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
  • PlayStation players that are friends with a party host but not mutual friends can now join that party.
  • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
Misc
  • Adjustments to The Executioner (Punishment of the Damned) have been reverted.
  • Fixed multiples issues in the Singularity's Mori, where the Survivor's face was not dissolving correctly,
  • The Perk Preview icons are now disabled in Anonymous Mode.
  • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.
...