Dead by Daylight - ThomasBHVR
Dead by Daylight’s Twisted Masquerade is back, signalling the return of unlockable masks, event-themed Hooks and Generators, new Offerings, exciting new gameplay interactions, and even a few otherworldly visitors. Come one, come all, and soak up all the splendour – you might never want to leave.



A CORDIAL INVITATION

From June 22nd 11AM ET - July 13th 11AM ET, the Twisted Masquerade will decorate The Entity’s Realms with a luxurious update. Think a Generator is a practical, unsightly piece of machinery? You clearly haven’t seen it decked out in Masquerade attire. We’re also decorating Hooks, Lockers, and even giving a complete makeover to Father Campbell’s Chapel, so keep an eye out – at your own peril, of course...

The Bloodweb will also be filled with several limited-time event Items, including Masquerade Flashlights, Toolboxes, Medkits, and the delectable Terrormisu, a new recipe enhanced by one or two secret ingredients.


MASK UP

Carrying on tradition from last year, Invitations will be placed throughout every Trial. Sitting ever so temptingly atop an ornate pillar, these Invitations won’t linger in the same place for long, triggering a sound cue after relocating. Upon finding and claiming one, both Killers and Survivors will gain the ability to earn one of 12 exclusive mask cosmetics once a specific condition is met – more on that in a bit.

Each Invitation holds several charges, which can be spent to gain a quick benefit in game. For Survivors, spend one charge to block Window vaults for the Killer or spawn a Fragile Pallet that will break upon use. For Killers, charges can be spent to remotely break a Pallet, reduce the impact of a stun, or Expose a Survivor upon reaching Bloodlust.

UNLOCKING MASKS

So how do you unlock a Mask?

Glad you asked. To unlock a Mask as both Killers and Survivors, you must have at least one charge remaining in your Invitation when the Exit Gates or Hatch open. Of course, you’ll have to resist the urge to use all those sweet charges during the Trial, but that’s your decision to make.

Who gets a Mask?

This year, we’ve got 12 new masks for Killers and Survivors. Please note that these masks are unlocked in random order, regardless of what role you play.

KILLERS
  • The Nurse
  • The Legion
  • The Oni
  • The Blight
  • The Knight
  • The Singularity

SURVIVORS
  • Meg Thomas
  • Jeff Johansen
  • Zarina Kassir
  • Felix Richter
  • Jonah Vasquez
  • Gabriel Soma



EVENT TOME & COMMUNITY CHALLENGES

The Twisted Masquerade once again features an Event Tome, complete with two levels of new Challenges to overcome. This time around, our Tome’s guests of honor are a few fan favorites: The Hillbilly and Nea Karlsson.

If you want to ensure they’re abiding by the Masquerade’s brutally strict dress code, you’ll have to make your way through the Event Tome and earn their Outfits the good old-fashioned way.

  • The Hillbilly– Masquerade Chainsaw
  • Nea Karlsson – Masquerade Shadow


And of course, there will be Charms to unlock as well: Dancing Marionettes, Crow In Disguise, Absurd Celebration, and Bloody Fountain. What better way to showcase that you were there for the second-ever Twisted Masquerade?



DAILY LOGIN REWARDS

The Twisted Masquerade is one of our favorite times of the year, and we want to pay it forward. For the duration of the Event, we’re offering daily login rewards of in-game currency, with each gift period starting at 11 AM ET and running for 24 hours.

The daily login rewards include various forms of in-game currency, including a total of 400,000 Bloodpoints, and 4000 Iridescent Shards. For more information, check out our complete schedule of Twisted Masquerade giveaways.

  • June 22: 50K Bloodpoints
  • June 23: 250 Iridescent Shards
  • June 24: 25K Bloodpoints
  • June 25: 25K Bloodpoints
  • June 26: 500 Iridescent Shards
  • June 27: 50K Bloodpoints
  • June 28: 500 Iridescent Shards
  • June 29: 25K Bloodpoints
  • June 30: 250 Iridescent Shards
  • July 1: 25K Bloodpoints
  • July 2: 25K Bloodpoints
  • July 3: 500 Iridescent Shards
  • Jul 4: 50K Bloodpoints
  • July 5: 500 Iridescent Shards
  • July 6: 25K Bloodpoints
  • July 7: 500 Iridescent Shards
  • July 8: 25K Bloodpoints
  • July 9: 25K Bloodpoints
  • July 10: 500 Iridescent Shards
  • July 11: 50K Bloodpoints
  • July 12: 500 Iridescent Shards



NEW COLLECTIONS
The Twisted Masquerade is a time to don your most elegant attire, and a new limited-time Collection introduces new Outfits for The Ghost Face and Feng Min. Both Outfits can be found within the in-game store – check them out below.



We’re also bringing back the Twisted Masquerade Outfits from last year’s bash, The Dredge’s Masquerade Colors and Haddie Kaur’s Masquerade Outfit. Every earnable mask from last year will also be available for purchase. Head to the in-game store to add them to your wardrobe and remember – these Outfits are only available during Anniversary season.






ANNIVERSARY SALES

Did we mention it’s a time to celebrate? Enjoy some massive sales on Outfits and characters, including up to 50% off nearly all characters released before Tools of Torment, with some exceptions. And since we know how certain parts of our community can get, we feel the need to clarify – the Outfits are 30% off all prices. Though evidently, the long-requested “shirtless Felix” is indeed part of the deal...

  • 30% off Outfits released before End Transmission Chapter
  • 50% off characters released before Tools of Torment (exceptions below)
  • 30% off The Nemesis, Leon S. Kennedy, Jill Valentine, The Mastermind, Ada Wong, Rebecca Chambers, The Shape, Laurie Strode, The Ghost Face, The Onryo, and Yoichi Asakawa.
  • 25% off Tools of Torment characters



We hope you enjoy your time with the Twisted Masquerade, and we’d like to sincerely thank you for spending time with us in The Fog. Be sure to let loose and enjoy the party, gorge on an abundance of Terrormisu, and stuff that wardrobe with more masks than anyone can conceivably wear in a single lifetime.

See you in the Fog,

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
The Attack on Titan Collection is officially leaving Dead by Daylight on July 18th, 2 PM ET.

While we’re sad to see it go, it’s been endlessly entertaining to see some of our favourite Attack on Titan characters running around The Fog. Who doesn’t love seeing The Armored Titan chasing down Dwight decked out in Eren Jeager’s Uniform?



Good news is, there’s still time to make sure you have every Attack on Titan Outfit before it leaves the in-game store. In case you need a refresher, here is every Outfit available in the Collection:

SURVIVOR (VERY RARE):
  • Dwight Fairfield - Eren’s Uniform
  • Yui Kimura - Mikasa’s Uniform
  • Jake Park - Levi’s Uniform
  • Meg Thomas - Annie’s Uniform
  • Felix Richter - Armin’s Uniform
  • Kate Denson - Historia’s Uniform
  • Zarina Kassir - Hange’s Uniform
  • Ace Visconti - Kenny’s Uniform
KILLER (ULTRA RARE):
  • The Oni – Armored Titan
  • The Spirit – War Hammer Titan
If you’re looking to complete your collections before it’s too late, we’re offering two unique Packs with 5 Outfits each for 29.99$: The Armored Pack and the War Hammer Pack. Note that these Packs only includes the Outfits listed, and Dead by Daylight characters must be purchased separately.

The Armored Pack contains the following Outfits:
  • The Oni – Armored Titan – ULTRA RARE
  • Dwight Fairfield – Eren’s Uniform – VERY RARE
  • Yui Kimura – Mikasa’s Uniform – VERY RARE
  • Jake Park – Levi’s Uniform – VERY RARE
  • Meg Thomas – Annie’s Uniform – VERY RARE

https://store.steampowered.com/app/2405130/Dead_by_Daylight_x_Attack_on_Titan_ArmoredPack/

The War Hammer Pack contains the following Outfits:
  • The Spirit – War Hammer Titan – ULTRA RARE
  • Felix Richter – Armin’s Uniform – VERY RARE
  • Kate Denson – Historia’s Uniform – VERY RARE
  • Zarina Kassir – Hange’s Uniform – VERY RARE
  • Ace Visconti – Kenny’s Uniform – VERY RARE

https://store.steampowered.com/app/2405140/Dead_by_Daylight_x_Attack_on_Titan_War_HammerPack/

Outfits can be purchased individually in the Dead by Daylight in-game store at a discounted price from June 19th 11 AM ET to July 18th 2023, 2 PM ET. Afterward, the Attack on Titan Collection will no longer be available, but don’t worry – you’ll still be able to use whatever Outfits you already own, whenever you want.

See you in The Fog,
The Dead by Daylight Team
Jun 21, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update Releases: 11AM ET
Content
The Singularity
  • EMP Crates per map were reduced from 5 to 4.
  • EMP Generation time increased from 90 to 100 seconds.
  • Survivors are now slowed by 10% while charging the EMP.
  • Time to charge an EMP increased from 2.0 to 2.5 seconds.
  • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds.
  • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes.
  • Increased score points for Assimilation and Teleportation from 200 to 250.
Bug Fixes
Event
  • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11 AM ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11 AM ET
Audio
  • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
Bots
  • Bots are less likely to follow paths that start by going towards a chasing Killer.
  • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the Generator.
  • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
The Singularity
  • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different Survivor.
  • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity.
  • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity.
  • The reticle is no longer missing when spectating and switching to The Singularity when already inside a Biopod.
Characters
  • Fixed an issue that caused part of the female Survivor's face to be distorted when interacting with the Jigsaw box.
  • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
Environment
Dvarka Deepwood - Toba Landing
  • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
  • Desaturated some of the plants for a better readability of the environment.
Perks
  • Using For the People to heal a Survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk.
  • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
  • The Troubleshooter perk now correctly applies a yellow Aura to Generators.
Platforms
  • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
  • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
UI
  • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
  • The tooltip style for the hidden perk is changed.
  • Fixed an issue where the observed player's name does not appear when returning to the spectator mode.
  • Fixed an issue where incorrect values were displayed for the progress of the challenges.
  • Fixed an issue where addons text overlaps the search bar in the inventory.
  • Fixed an issue where the Rift fragment rewards were displayed in red color.
Misc
  • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon".
  • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
  • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing.
Level Design
  • Fixed an issue where the character was clipping through the locker in the Garden Of Joy.
  • Fixed an issue where the character could get stuck near the building of the Gas Station.
  • Fixed issues where the Biopods of The Singularity can get placed in areas the Survivors can't deactivate them.
  • Fixed an issue where the Survivors are clipping through the lockers of Treatment Theatre.
  • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath.
  • Fixed an issue where a pallet clipped through a door frame in the Shattered Square.
  • Fixed an issue on Dead Dawg Saloon where the Killer could place their powers on top of small fences.
  • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon.
  • Fixed an issue on the Toba Landing map where the Demogorgon could land on top of a rock.
  • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets.
  • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station.
  • Fixed an issue where The Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map.
  • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet.
Known Issues
  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.
Dead by Daylight - dance_BHVR
It’s been almost a week since the debut of the End Transmission Chapter. We’ve been keeping a close eye out for feedback since the launch, and we are already preparing a few balance changes for an upcoming update. Today, we’ll take a moment to run through each of the adjustments we have made and give some explanation as to why we are making them.

But first, let’s cover a few trends we’ve noticed:
  1. The Singularity’s Biopods are often disabled, making it difficult to use its Power.
  2. Holding an EMP offers a Survivor too much protection against The Singularity’s Power, allowing them to quickly and easily remove Slipstream and disable Biopods while being chased.
For the former, we made some incremental changes between the Public Test Build (PTB) and live release, reducing the number of Supply Cases and increasing the time it takes for them to print. We needed to be careful since making EMPs too hard to get could have the opposite problem of removing counterplay from Survivors. Now that we’ve had some time to see how these tweaks have played out, we feel comfortable reducing the frequency of EMPs even further. We have:
  • Reduced the number of Supply Cases to 4 (was 5).
  • Increased EMP Generation time to 100 seconds (was 90 seconds).
  • Reduced the duration of disabled Biopods to 45 seconds (was 60 seconds).
With these adjustments combined, EMPs will be less readily available and leave Biopods disabled for a shorter period of time. Survivors will still be able to defend themselves against Biopods in key locations, but they will want to use them strategically as to not waste them.

Second, we have noticed a developing strategy where Survivors would hold an EMP at all times and only use it once the Killer attempts to tag them with a Temporal Slipstream during a chase. Although we like the options this provides, it can make chasing a Survivor holding an EMP a little underwhelming since your Power is effectively “blocked” until the EMP is used. To make this strategy a little more risky, we’ve done the following:
  • Increased the time to charge an EMP to 2.5 seconds (was 2 seconds).
  • New effect: Survivors are now slowed by 10% when charging the EMP.
With this in mind, saving your EMP for a chase becomes a lot more dangerous. While you may remove your Slipstream, the Killer will also catch up much quicker and potentially get a hit. If you decide to use your EMP defensively, you’ll want to plan ahead and use it when the time is right.



Each of the changes mentioned in this post will be available in the upcoming 7.0.1 Bugfix Patch. Stay tuned to our channels for more information when the update is available! As always, we’ll be monitoring for feedback once these tweaks go live, so be sure to let us know how they feel.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Dead by Daylight’s End Transmission Chapter features a new Killer – The Singularity – and a new Survivor, Gabriel Soma. A new Map, Toba Landing, is available for all players. Purchasing this add-on unlocks 2 exclusive Cosmetics: The Singularity’s Curved Scythe and Gabriel’s Illuminated Shirt.



The new Killer is The Singularity.

The Killer is The Singularity. A potential catalyst of humanity’s extinction – or so it has been called – The Singularity is intelligent beyond measure and entirely void of morality. Its spread is inevitable, with the ability to materialize across the Map through a network of organic Biopods. Those that resist will only prolong their suffering.

The new Survivor is Gabriel Soma.

Dead by Daylight: End Transmission also includes a new Survivor: Gabriel Soma. The lone survivor of a failed mission on the planet Dvarka, Gabriel Soma finds great comfort in the memories of his past. Whether those memories are real, however, is a different matter altogether...

The End Transmission Chapter includes:

  • New Killer: The Singularity
  • New Survivor: Gabriel Soma
  • An exclusive Cosmetic for The Singularity: Curved Scythe
  • An exclusive Cosmetic for Gabriel: Illuminated Shirt

https://store.steampowered.com/app/2399750

And while his memories were fabricated, his will to survive was all too real...

See you in the Fog,
The Dead by Daylight team.
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: June 13, 11AM ET
  • DLC releases: June 13, 12PM ET
Note: These times are estimates and may very from platform to platform.
Content
New Killer: The Singularity
Power: Quantum Instatiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.


The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.

Perks

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma
Perks

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This
: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood - Toba Landing

Map

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

Killer Tweaks
The Artist
  • Ink Egg
    • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
  • Vibrant Obituary
    • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
The Nemesis
  • Damaged Syringe
    • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
  • Tyrant Gore
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
  • Zombie Heart
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
The Trickster
  • Lucky Blade
    • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
  • Waiting For You Watch
    • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
The Ghost Face
  • Power
    • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
    • Night Shroud recharge time: 20 seconds (was 24 seconds).
    • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
  • Knife Belt Clip
    • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
  • Night Vision Monocular
    • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds)
Perk Updates
  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
Events
  • The 7th Anniversary "Twisted Masquerade" event begins June 21, 2023 at 11:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 21, 2023 at 11:00 ET
Features
Search Bar
Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
The following text parts can be searched for:
  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
Item Rules Rework
Items are now divided into categories:
  • Survivor Item
    • These can return to a player's inventory at the end of a match
    • e.g. Toolbox, Firecracker, etc
  • Special Item
    • Items related to playing against specific Killers
    • e.g. Lament Configuration, VHS Tape, etc
  • Temporary Item
    • Items that do not return to a player's inventory at the end of a match
    • e.g. the White Glyph's Pocket Mirror, Flashbang
Misc
  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
Bug Fixes
Audio
  • Fixed an issue where The Nurse's chase music was louder than the other themes.
  • Fixed an issue where the Skull Merchant's Body Cleaver customization weapon SFX were missing.
Killer - The Singularity
  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible.
  • The Singularity's Hologram Generator Add-on no longer shows a Placeholder icon to affected Survivors.
  • The Singularity can no longer slipstream to the wrong Survivor.
  • The Singularity's Power UI no longer appears enabled during the wake-up sequence.
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators.
  • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map.
  • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins.
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level.
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a Survivor.
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook.
  • The Singularity, while in shutdown mode, can no longer interrupt Survivors.
  • The Singularity's Add-ons are now correctly affected by the Vigil perk.
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect.
  • The Killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated Survivor.
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant.
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario.
  • Slipstream Pods are now removed when Survivors leave the Trial.
  • There is no more choppiness apparent when The Singularity walks into a still Survivor after teleporting to them.
  • The description of the Forced Hesitation perk has been corrected.
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect.
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity.
Bots
  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifsted Onryo).
  • Bots no longer drop held Items after wiping The Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.
Characters
  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as The Executioner, Survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where The Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where The Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of The Twin's arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
  • Fixed an issue that caused The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that caused Ashley Williams to no longer have an idle animation when Ashy Slashy or Maniac Puppet Hand customizations were equipped.
  • Fixed an issue that caused The Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that caused the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a Survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste.
  • The same T-Virus vaccine can no longer be picked up at the same time by two Survivors.
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed.
  • The Onryo's Tape Editing Deck Add-on now correctly causes Survivors to start with a Tape in hand
  • The Add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action.
Environment
  • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School.
  • Fixed an issue with a window on the roof of the Léry's Memorial Institute.
Maps
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map.
  • Updated the placement of the Generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor.
  • Fixed an issue that were preventing Killers from going down the stairs in Toba Landing basement.
  • Fixed an issue preventing The Mastermind from pushing Survivors and get them stuck in collisions on the Gas Haven maps.
  • Fixed issues in maps where the Biopods were placed in areas that could not be deactivated.
  • Fixed an issue in Toba Landing where one side of the generator was not accessible.
  • Fixed an issue in Haddonfield where Killers could land on top of Hedges.
  • Fixed an issue in Crotus Prenn's shack the placement of locker where Survivors were clipping through the doors.
  • Fixed an issue in Toba Landing where The Nurse could blink out of the walls.
  • Triggering The Hag's Phantasm Trap when specific cosmetics are equipped no longer causes a crash.
  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map.
Events & Archives
  • Fixed an issue where Survivors could collect memory fragments while on a hook.
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed.
  • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge.
  • Perks
  • Using For the People to heal a Survivor to healthy no longer triggers the Endurance effect from Made for This.
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit.
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer.
  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
UI
  • Disconnecting a controller while transitioning to the Tally Screen no longer hard-locks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer soft-locks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the Character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo Code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
Misc
  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point.
  • Dead Survivors no longer stay in the crawling pose after bleeding out.
  • When escaping, a Survivor will no longer disappear before the end of the fade out.
  • Players are now able to exit through the Hatch in the Survivor Tutorial.
  • Regular items are no longer lost when escaping with a special item.
  • The camera no longer jitters when picking up a Survivor from a locker.
Public Test Build (PTB) Adjustments
The Singularity
  • Updated Biopods' disabled state to be more obvious visually.
  • Made Overclock duration more obvious by adding a meter around the power icon.
  • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency.
  • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency.
EMPs and Supply Crates
  • Survivors holding an EMP no longer see Supply Crates.
  • Number of Supply Crates decreased from 7 to 5.
  • Increased the time it takes for EMPs to be generated from 80 to 90 seconds.
Toba Landing
  • Reduced the amount of vegetation to help players navigate in the map.
  • Updated the amount of loops considered safe.
Bots
  • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop pallets in that situation.
  • Bots playing against The Singularity are now slower at hiding from an active Biopod.
  • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
  • Bots using Flashbang can once again interact with Killer-specific items.
Platforms
  • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
  • PlayStation players that are friends with a party host but not mutual friends can now join that party.
  • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
Misc
  • Adjustments to The Executioner (Punishment of the Damned) have been reverted.
  • Fixed multiples issues in the Singularity's Mori, where the Survivor's face was not dissolving correctly,
  • The Perk Preview icons are now disabled in Anonymous Mode.
  • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.
Dead by Daylight - Broadcast_From_BHVR
Taking place on June 3, players will compete against teams in their region for a chance at coming out on top. Hosted by Battlefy, players are encouraged to enter The Fog through Battlefy’s platform, find a team and survive your way to the top.

Click here to discover upcoming tournaments and our official rulesets.

Enter now before it is too late!
Dead by Daylight - dance_BHVR

Last week, the upcoming End Transmission Chapter hit the Public Test Build (PTB). Since then, we’ve been watching very closely to see what you have to say about it. While it’s been a pleasure seeing so many people enjoying the new content, we’ve also caught on to a few pain points which we plan to address before the Chapter goes live June 13th.

In this post, we’d like to take a moment to share our findings as well as the changes you can expect to see when the update goes live.



The Singularity

First up, we’ll cover the new Killer, The Singularity. This AI driven android launches Biopods around the map. These Biopods not only allow it to surveil their surroundings, but also inflict Survivors with a Temporal Slipstream, allowing The Singularity to teleport to them. Survivors can fight back using EMPs found around the map, granting them the ability to remove Temporal Slipstreams and temporarily disable Biopods.

We found that while the EMPs were effective in countering The Singularity’s Power, too many of them lead to frustrating matches for the Killer. This is something that was echoed in your feedback: Many felt that their Biopods were disabled too often, and Survivors almost always had an EMP at hand just in case.

We want to keep EMPs meaningful and worth seeking out for Survivors, so for the release, we are instead reducing the number of EMPs available through the following changes:
  • Decreased the number of Supply Cases to 5 (was 7).
  • Supply Cases now take 90 seconds to print an EMP passively (was 80 seconds). Interacting with the Supply Case prints an EMP four times faster.
Additionally, Survivors who are currently holding an EMP will no longer see the auras of Supply Cases to reduce visual clutter and make it harder to efficiently chain together multiple EMPs.

Another piece of feedback we received is that it wasn’t very clear when Biopods were disabled. During the PTB, the only way to tell you were controlling a disabled Biopod was the colour of the targeting reticle. This isn’t immediately obvious if it’s your first time playing The Singularity, so we’ve revisited these visuals to make it more clear:



Lastly, we’ve added a meter to the Power icon to represent Overclock duration. This will give you a better idea of how long it will last after teleporting so you can better plan your next move. At the same time, we’ve updated two Add-ons (Diagnostic Tool (Repair) and Nanomachine Gel) to be active during Overclock rather than ‘after teleporting’ in order to make it clearer when their effects are active.



The Executioner

During the PTB, we made a change which allowed The Executioner’s Punishment of the Damned attack to afflict Torment. The goal with this change was to give the Killer more ways to consistently apply Torment on careful Survivors who were able to avoid Torment Trails.

While this absolutely had the intended effects of spreading more Torment, we’ve also read some concerns regarding how this could be used to more effectively camp & tunnel. Since Punishment of the Damned can hit multiple Survivors, an unhook leaves both Survivors ripe for unavoidable Torment. Since it’s not possible to take protection hits to prevent a Survivor from being sent to the cage, we felt it was safer to reverse this change for the time being. We may revisit The Executioner’s Torment in a future update with a different plan that better suits our goals.



Perks
Scavenger

We’ve received a lot of feedback surrounding one of Gabriel Soma’s Perks, Scavenger. This Perk allows the user to replenish a Toolbox’s charges by hitting Great Skill Checks and rummage through an opened chest to find a guaranteed Toolbox.

Many have voiced concerns over how powerful this effect can be when paired with a strong Toolbox, doubling the value of an already strong Item. More specifically, it allowed the Survivor to replenish their Toolbox while continuing to work on Generators (unlike Built to Last which requires them to leave the Generator and hide in a locker).

For the release, we have made a few changes to this Perk to make it less of a clear choice:
  • Increased the number of Great Skill Checks required to 5 (was 4).
  • Once activated, your Generator repair speed is reduced by 50% for 40/35/30 seconds.
  • Scavenger can now be used more than once per Trial.
With these adjustments, Scavenger becomes more effective when used to repair Generators in short bursts, but heavily discourages continuing to repair a Generator for some time after it is activated. Efficient Survivors will instead want to plan accordingly and spend this time elsewhere, such as healing, unhooking, searching for Totems, and so on.

Machine Learning

This Perk allows the Killer to compromise a Generator by kicking it. When the compromised Generator is powered, the Killer receives Haste for some time.

Try as you might, it’s inevitable that a few Generators will be powered eventually. With this Perk, we want to add some risk to completing a recently damaged Generator, granting the Killer a major speed increase if you’re not careful. This Perk only activates under strict conditions, so we want to make sure it’s effective when it kicks in.

For the release, we have increased the Haste effect to 10% (was 7%). In practice, this means a Killer will catch up to a sprinting Survivor upwards of 66% faster!

Forced Hesitation

Forced Hesitation causes nearby Survivors to become Hindered when a Survivor is put into the dying state, making it easier for the Killer to switch targets and get additional hits on overly altruistic Survivors.

On the PTB, this perk had some pretty safe values to make sure it didn’t get out of hand. Upon further review, we’ve decided to show it some love before the update releases.
  • Increases the Hindered effect to 20% (was 15%).
  • Decreased the cooldown to 40/35/30 seconds (was 60/50/40 seconds).
With this, Forced Hesitation will make it very risky to be near another Survivor as they are put into the dying state.



We want to give a special thank you to everyone who took the time to leave feedback after playing the PTB. You can expect to see all the adjustments mentioned in this post when the End Transmission Chapter releases on June 13th. As always, we’ll be keeping an eye out for your feedback once these changes go live.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
As revealed during the 7th Anniversary Livestream, the world of Dead by Daylight is getting bigger.
We’d like to thank everyone who’s been a part of this journey with us – seven years is a long time, and your passion has allowed Dead by Daylight to grow beyond anything we ever expected. What started as a single game has already expanded to include a mobile game, board game, and Hooked on You: A Dead by Daylight Dating Sim™.

Now, we can proudly say that the game’s world is continuing to branch out in new directions with several upcoming projects set to explore The Entity’s Realms even further.

As previously announced, the Dead by Daylight movie will be developed in collaboration with Blumhouse and Atomic Monster. As of now, the search for a director and screenwriter is currently underway. In addition, the first issue of the anticipated Dead by Daylight comic book series, published in association with Titan Comics and centering around the dark origins of The Legion, will be available early June.



On the gaming side, we’re thrilled to announce two new titles set in the world of Dead by Daylight. And don’t worry – even if you’ve never played a single game of Dead by Daylight before, both titles are being created for fans and newcomers alike.

The first is a brand new single-player interactive story game in development with Supermassive Games, the acclaimed studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry. Its narrative will be set outside of The Entity’s Realm, and follow an entirely new cast of characters as they embark on an unprecedented journey beyond The Fog. Look for more information to come later this year.

The second title is currently being developed by Midwinter Entertainment, who recently joined the Behaviour Interactive family in summer of 2022. This project is a multiplayer PVE game featuring teams of up to 4 players – we’ll keep you posted with more details as they come.

It’s an exciting time for Dead by Daylight, and we can’t wait to see everything the future has in store. Take a look at our official trailer below and stay tuned for further updates on everything we announced today.
See you in The Fog...


May 23, 2023
Dead by Daylight - dance_BHVR
Important
Progress & save data information has been copied from the Live game to our PTB servers on May 17th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content
New Killer: The Singularity
Perks
  • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted Status Effect for 24/28/32 seconds.
  • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the Hindered Status Effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
  • Machine Learning: After performing the damage Generator action, Machine Learning activates. While this perk is active, the next Generator you damage will be compromised until it is completed. The Generator is highlighted in Yellow. When the compromised Generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a Gen while another Generator is compromised, the compromised Generator moves to the latest one kicked.
New Survivor: Gabriel Soma
Perks
  • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
  • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the Endurance Status Effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
  • Scavenger: While you are holding an empty Toolbox, this perk activates. Succeeding a Great Skill Check while repairing gives the perk 1 token, up to 6/5/4 tokens. When you reach maximum tokens, lose all tokens to automatically recharge the Toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a Toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
New Map: Dvarka Deepwood - Toba Landing
Map

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until it all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment is split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serve as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the Survivors to hide and wait for the real threat to pass by.

Between the two biomes is the Toba Landing, now a desolate remnant of what was once a second chance of life and is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.

This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.

Wildlife is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of The Entity and light up when source of energy like Generators and Exit Gates are around.

Killer Tweaks
The Artist
  • Ink Egg
    • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
  • Vibrant Obituary
    • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
The Nemesis
  • Damaged Syringe
    • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
  • Tyrant Gore
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
  • Zombie Heart
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
The Trickster
  • Lucky Blade
    • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
  • Waiting For You Watch
    • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
The Ghost Face
  • Power
    • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
    • Night Shroud recharge time: 20 seconds (was 24 seconds).
    • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
  • Knife Belt Clip
    • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
  • Night Vision Monocular
    • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
The Executioner
  • Power
    • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.
Perk Updates
Pop Goes the Weasel
  • After hooking a Survivor, the next Generator you damage instantly loses 30% (was 20%) of its current progress. Normal Generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Déjà Vu
  • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three Generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 Generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the Trial and every time a Generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed Generators (previously 3%/4%/5%).
Flashbang
  • After completing 70%/60%/50% progress on any Generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
Features
Search Bar
Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:
  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
Misc
  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new Store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
Bug Fixes
Audio
  • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
  • Fixed an issue where The Wraith's Coxcombed Clapper add-on also muted the sound when The Wraith uncloaks.
Bots
  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
  • Bots no longer drop held Items after wiping The Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they are working on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a Locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.
Characters
  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as The Executioner, Survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where The Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where The Cenobite appeared to be sliding around instead of walking.
  • No longer showing an extra placeholder mesh of The Cenobite in every map.
  • Survivors affected by the Oblivious Status Effect can no longer hear the Terror Radius during a chase.
  • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk.
  • The game no longer crashes if a Zombie falls out of bounds.
  • The Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy.
  • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on.
  • Fixed The Knight's Guards being unable to patrol in various locations.
  • The Plague can no longer infect breakable walls and Exit Gates.
  • The Milk'n'Cookies achievement can no longer be advanced more than once per Trial.
  • Using The Cenobite's power during a chase now correctly resets Bloodlust.
  • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor.
Environment
  • Fixed issues related to the placement of the Singularity in Door frames
  • Fixed an issue where Victor would not dissolve in Badham Preschool.
Perks
  • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision.
  • Adrenaline is now triggered in a way that is compatible with Sprint Burst.
  • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the Exit Gates become powered.
  • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.
  • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer.
  • The Distortion perk now correctly hides auras when caught in a Bear Trap.
UI
  • Disconnecting a controller while transitioning to the Tally Screen no longer hard-locks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo code input text.
Misc
  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
...