Dead by Daylight’s Year 7 Anniversary Broadcast has officially come to an end, and we’ve got you covered with a brief recap of everything we revealed, including upcoming content, gameplay updates, a new Event, exciting collaborations, and much more.
YEAR 8 ROADMAP
To open things up, Product Director Justin Brown and Sr. Producer Stéfan Beauchamp discussed several topics included in Dead by Daylight’s Year 8 Roadmap, outlining our pillars of focus for the next 12 months. Topics include:
Events Evolution
Trust & Security
Live Balance
Quality Of Life
NEW CHAPTER: END TRANSMISSION
What once aided our survival became the catalyst of our destruction. Dead by Daylight’s End Transmission Chapter features a new Killer – The Singularity – and a new Survivor, Gabriel Soma. A new Map, Toba Landing, is available for all players. Try it out in the upcoming PTB!
NICOLAS CAGE
It's the collaboration players didn’t know they needed. The Dead by Daylight team is thrilled to announce the arrival of the incomparable Hollywood legend: Nicolas Cage. In his deadliest role yet, the award-winning actor will step into The Fog as himself, yet another Survivor doomed to fight for his life in The Entity’s Realm.
NEW COLLECTIONS
Honor the legacies of Iron Maiden and Slipknot with two new Collections centring around two of metal’s most prolific bands. The Iron Maiden Collection features Outfits inspired by their iconic mascot Eddie, while The Slipknot Collection features 9 Killer masks that mirror those worn by the band members. We also announced the Artists From The Fog Collection, a collaborative effort featuring Outfits designed by five artists, including renowned Creative Director Ikumi Nakamura.
Last, but certainly not least, we have an Outfit that we at Behaviour Interactive hold close to heart. Channel your own inner Naughty Bear with a Legendary Outfit for The Trapper, which comes complete with a unique Mori.
THE DBD WORLD EXPANDS
It’s been a wild ride, and The Entity's Realm is only getting bigger. Not only is there a Dead by Daylight movie in development in partnership with Blumhouse and Atomic Monster, but we’re also thrilled to announce the arrival of two new games set in the Dead by Daylight universe.
The first is a single-player interactive story game in development from Supermassive Games, the acclaimed studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry. The second title is currently being developed by Midwinter Entertainment, who recently joined the Behaviour Interactive family in summer of 2022.
GAMEPLAY UPDATES
As per tradition, we revealed several live balance updates coming throughout the next year, including a few highly requested features.
The first is an Anti-Camping system, which will prevent specific instances of face-camping – which is to say, when a Killer player stands directly in front of a Hooked Survivor for the entirety of the game. Secondly, we’re continuing the process of Live Map Balance with a rework of the Coldwind Farm Realm, starting with updates to Fractured Cowshed and Rancid Abattoir.
QUALITY OF LIFE
This year, we’re focusing on several key Quality of Life updates, including the long-awaited loadout search bar, new Player Cards for additional profile customization, Survivor disconnect Bots, and new procedures for player trust and security.
RETURN OF THE MASK
The Twisted Masquerade is back. Featuring limited-time unlockable Cosmetics, event-themed décor, and plenty of mischief to go around, this is one party you won’t want to miss.
The Anniversary Event kicks off on June 22nd – more details to come shortly – and we’ve got plenty of surprises to tide you over Before the Masquerade.
We hope you enjoyed catching up on everything announced during our 7th Anniversary Broadcast. Don’t forget to try the End Transmission Chapter, featuring The Singularity, Gabriel Soma, and the Toba Landing Map, available in the PTB on May 23, 11AM EDT.
The Design a Cosmetic Contests are back! Do you have a dream outfit or charm you've always wanted to see in the game? Now is your chance to make it a reality. The winning entry in each category will be turned into actual cosmetics in the game!
Submissions will be accepted now through June 12, 2023. The winning designs will be available in the free track of a future Rift, and the respective winners will receive 12,500 Auric Cells.
Terms and conditions apply, see contest pages for full details.
Take the trials with you anywhere you go. Dead by Daylight now officially supports the Steam Deck. No tinkering, no workarounds- just download and play!
Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
When playing against The Dredge, Bots are more likely to lock lockers.
When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
Characters
VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
Smoke VFX no longer appear when switching between certain locked Cosmetics.
When The Skull Merchant destroys a Pallet, the animation plays out as intended.
Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
Fixed an issue that caused The Pig’s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.
Animation
Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.
Environment
Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.
Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.
Archives
The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
Issues related to the Core Memory challenges.
Memory fragments no longer spawn too close to the Player spawn points and to each other.
The memory portal no longer remains displayed after another player interacts with it.
The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
The Killer can no longer interact with the memory portal while carrying a Survivor.
Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
Fixed an inconsistent page change audio in the Archive.
Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.
Audio
The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
Fixed an issue where clicking on the Perk preview UI button would produce no sound.
Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.
Level Design
The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
Fixed multiple collision issues in the Red Forest Realm.
Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
Zombies no longer get stuck on railings in Father Campbell's Chapel.
Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
Zombies should no longer get stuck on Temple of Purgation.
Zombies should no longer get stuck on Dead Dawg Saloon.
Fixed global issue where debris from Pallets would clip in the ground.
Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
Fixed clipping assets in Temple of Purgation.
Removed an impassable area in Badham Preschool.
Fixed issue in Gas Heaven that adds mist around the Gas Station.
Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
Zombies can now navigate between cars in Haddonfireld.
Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
Characters no longer get blocked in front of a cart in the Shattered Square.
Killers can no longer land on top of a Hook in Midwich Elementary School.
Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.
Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
Zombies now navigate better in Temple of Purgation.
Fixed issue in Treatment Theatre where Killers were body blocked near a hook
The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
Mist now appears as intended in the Racoon City Police Station Map.
Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
Fixed an issue where the dark mist would not appear properly in the Gas Station
Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
Fixed an issue where players could not vault on the side of the Pale Rose Boat
Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
Fixed an issue where Trapper's Trap would appear near the fences, Shatered Square
Fixed an issue where the players were blocked in the basement in the west wing of the RPD map
Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
Fixed an issue related to the blocked window in the Myers House and created a dead end
Fixed an issue where killers could jump on a pile of wood in the Mine map
UI
Players can no longer accept and decline the Privacy Policy at the same time.
Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.
Fixed soft lock with bloodweb purchase when switching characters.
Terror Radius Visual Feedback
The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.
Misc
The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
Fixed a crash on PS4 that could occur during initialization.
Fixed a crash that could occur very rarely when using the Bloodweb.
Fixed a crash that could occur at the end of a Trial.
On the Nintendo Switch, the screen no longer flashes white during initialization.
The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.
Fixed the error 8007 for players on the Windows Store.
Known Issues
The Dredge's "Masquerade Colours" cosmetic breaks in the Tally Screen
The Perk "Any Means Necessary" is currently disabled due to a bug which allows players to reach unintended places.
Dead by Daylight’s Tools of Torment Mid-Chapter is on the horizon, bringing the ASCENSION Tome, new Cosmetic Collections, and several gameplay balance updates. Here’s a glimpse of everything you can expect to see during the launch of this upcoming Mid-Chapter – which drops on April 18th and April 19th - starting with the reveal trailer below:
TOME 15: ASCENSION
Explore the stories of The Skull Merchant, Thalita Lyra, and Renato Lyra. Laugh in the face of otherworldly evil alongside the inimitable Ash Williams. Progress through the Rift and beyond, completing brand-new gameplay Challenges to unlock post-apocalyptic inspired Cosmetics and Charms. It’s all waiting in The Archives.
MEMORY MAKEOVER
Since The Archives first launched in 2019, the Dead by Daylight omniverse has expanded to include extended backstories for dozens of characters. The process has previously involved unlocking fragmented sections of a specific memory that forms a continuous narrative. Moving forward, we’ll be updating our approach. The ASCENSION Tome will now feature new VISUAL MEMORIES, in addition to the existing text-based format.
We hope you enjoy these new glimpses into the lives of Dead by Daylight’s many characters, beginning with the stars of the ASCENSION Tome: The Skull Merchant, Thalita Lyra, Renato Lyra, and Ash Williams.
NEW COLLECTIONS
Whether you’re enjoying a family dinner or hunting a human being, the Tools of Torment Collection has you covered with new Outfits for The Skull Merchant, Thalita Lyra, and Renato Lyra. Afterward, explore a post-apocalyptic Realm with the Wasteland Collection, featuring new Outfits for Felix Richter, Haddie Kaur, and The Knight.
Both Collections will be available in Dead by Daylight’s in-game store on April 18th, one day before the release of Tome 15: ASCENSION.
LIGHTS OUT
It’s been seven years since Dead by Daylight was released, and the game’s roster has grown considerably. As a result, some mechanics have begun to feel out of place. Moving forward, Flashlights will have no specific interactions with certain Killer Powers, meaning The Wraith, The Nurse, The Artist, and The Hag will no longer have to fear those beam-happy Survivors.
BALANCE UPDATES
This Mid-Chapter release features updates to existing Perks and gameplay mechanics. Several high-performing Perks for both Killer and Survivor have been adjusted: Dead Hard, Boon: Circle of Healing, Scourge Hook: Pain Resonance, Call of Brine, and Overcharge. We’ve also given a boost to a pair of lower-performing Perks, Overzealous and Gearhead, to increase their viability.
These changes should help increase overall build variety, while hopefully alleviating some of the lengthier games that have become increasingly dominant in recent months.
To heighten the impact of chases, we’ve also adjusted self-healing speeds and rebalanced all Survivor Med-Kit Items and Med-Kit Add-Ons to allow for a single heal before depletion (though select Add-Ons can stretch this to 2). This should ensure that injuries sustained during a long chase are not entirely undone within a matter of seconds.
Please note that we will be keeping a close eye on the overall impact of all gameplay and balance changes. For specific details on all Mid-Chapter gameplay updates, please refer to our official Dev Updates. The first , originally released during the PTB, includes Perk updates and more, while the second highlights the changes made after receiving feedback on the PTB.
We hope you enjoy discovering everything this exciting Mid-Chapter has to offer.
Note: These times are estimates and may vary slightly.
Content
Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
Added more Lockers in the realm.
Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
Updated the placement of the Gas Station to be more on the side of the map.
Updated the setup of the Gas Station to remove the strong window in the back of the building.
The Archives
Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
"Core Memory" challenges
These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals.
As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.
Features
Light-Killer Interactions
We are removing Killer-specific light interactions.
The Nurse can no longer be Lightburned out of her Blinks.
The Hag's Phantasm Traps are no longer removed by lights.
Survivors can now remove them by approaching them carefully and wiping them away.
The Wraith can no longer be Lightburned when cloaked.
The Artist's Crows are no longer affected by light.
Crow swarms cannot be removed by light.
Dire Crows cannot be removed by light.
The Spirit
Can no longer burn The Spirit's Husk.
General Healing
Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.
Killer Tweaks
The Hillbilly Power
Less heat added upon starting to rev the Chainsaw.
Less heat added while revving the Chainsaw.
More heat added during Chainsaw Sprint.
The Pig
John's Medical File Addon
Increase crouched move speed by 10% (was 6%).
The Oni
Add-Ons
Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).
The Nightmare
Add-Ons
Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds (was 30 seconds).
Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds (was 60 seconds).
The Clown
Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
The Cenobite
The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
The Executioner
Scarlet Egg Add-On
Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
Perk Updates
Scourge Hook: Pain Resonance You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
Gearhead After a Survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
Boon: Circle of Healing Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
Dead Hard Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
Overzealous After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
Call of Brine After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
Overcharge Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
Med-kit Update
Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Med-kit Addons Update
Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
Medical Scissors: Increases healing speed by 10%. (was 15%)
Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
Gel Dressings: Changed to Ultra Rare rarity.
Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.
Bloodweb Improvements
You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alon the way.
After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.
We've done the following fixes since PTB:
Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
Cancelling Automated Purchasing no longer breaks the Bloodweb.
Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
Automated Purchasing no longer stops midway due to Entity shenanigans.
Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
The speed of automatic purchase has been increased.
The total chain price format in the Node Tooltip has been modified with a new icon.
The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.
Misc
Anonymous Mode is now available on consoles.
The "Hide Player Names" setting now also hides the Killer name in Custom Games.
Cinematic video files are now stored in Bink format.
The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.
Changes from PTB to Live
Killer Tweaks
Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.
Perks
Dead Hard now activates when you are unhooked or unhook yourself.
Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
Boon: Circle of Healing's effect is now 50%/75%/100%.
General healing
Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.
Med-kit Update
Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Med-kit Addons Update
Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
Butterfly Tape: Increases healing speed by 5%. (was 3%)
Sponge: Increases the Bonus skill check size by 20% (NEW)
Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus)
Gauze Roll: Changed to Rare rarity.
Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
Bug Fixes
The Archives
The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.
Audio
Adjusted the speed of audio as the Bloodwell autofills.
Fixed an issue where the audio of Bloodweb Generation would play twice.
Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.
Bots
Bots in the Tutorial now have their names correctly localized.
Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
Bots are less likely to run into a Killer while attempting to evade them.
Further reduced the odds of Bots failing to loop when a Killer is near.
Bots no longer try solve the Lament Configuration while being chased.
Characters
Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
Animations should no longer appear choppy during gameplay.
The Spirit's arm pieces will no longer clip into each other during several animations.
Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
The Female Legion cosmetics no longer use male walking animations while in the Trial.
The Pig should no longer remain standing when Crouching.
Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
The Nurse can properly charge a Blink when being lit by a flashlight.
The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
The Dredge may no longer become invisible when teleporting during Nightfall.
The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
The Clown may no longer push Survivors while reloading his Tonics.
Environment
Fixed an issue where the mist was not visible in the basement of RPD
Fixed issues where the Skull Merchant can deploy drones in door ways.
Fixed a bug where the Nightmare could not place his trap in the Asylum building.
Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
Updated the height of small bushes in Red Forest to improve visibility and navigation.
Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
Fixed an issue where a character could spawn in a car pile.
Fixed an issue where Zombies get stuck on top of hills.
Fixed an issue where the exit sign is misplaced in RPD.
Fixed an issue where items were hidden in the books of Eyrie of Crows building.
Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
Fixed an issue where a Generator was not accessible on a tile in Junkyard.
Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
Fixed a Faux Appel near the Temple of Purgation.
Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
Fixed an issue where a placeholder tile could spawn on Haddonfield.
Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
Updated the weight of the Generators in Haddonfield to prevent them from being too close.
Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.
Perks
Gearhead no longer activates when a Survivor disconnects.
Gearhead no longer activates when a Survivor gains a health state.
Thrill of the Hunt now grants extra Bloodpoints as per perk design
Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.
UI
Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
The HUD is properly hidden when spectating a Mori.
The heartbeat icon is no longer visible when using a Flashlight.
The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
Fixed localization issues in some of the system error messages.
Fixed the tooltip positioning in the Archive Compendium Tab.
Fixed an unlocalized String in the Match Result screen.
Added prompt icons support for PS5 controller when playing on PC.
Misc
Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
Archive and Event cinematics should now be accessible in lobbies and be interruptable.
Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.
Known Issues
The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby.
It’s been a little over a week since the Tools of Torment Mid-Chapter hit the Public Test Build (PTB), the server where we test out and fine tune upcoming changes before pushing them live. As always, our team has been combing through your feedback and identifying room for improvement before the update debuts on live servers.
We want to start by giving a huge thank you to everyone who took the time to leave detailed and constructive feedback. Thank you! Your feedback has helped shape this update’s release. In this month’s Developer Update, we’ll reveal all of the changes we’ve made to the Mid-Chapter between the PTB and live releases.
Healing
Possibly the hottest topic since it was announced, the PTB raised the base healing time to 24 seconds from the usual 16 seconds. Some tweaks were made to Med-Kits with this in mind. Changing such a fundamental part of the game is a very touchy subject, so we kept an extra close eye on this change to see how it would play out.
After reviewing player feedback, we found that many of you agreed that the speed which you heal others was already in a good spot prior to the update. This change also had knock-on effects elsewhere in the game, making effects like Mangled and Hemorrhage stronger and making ‘slugging’ (leaving Survivors in the dying state) even more effective.
Therefore, we have reverted the base healing time to 16 seconds.
On the other hand, we found there was a lot of support for tuning down Med-Kits in particular. Med-Kits allowed Survivors to heal themselves multiple times whenever it was convenient to them, leaving their teammates free to work on Generators while they do so. We have decided to shift our focus to Med-Kits with a series of changes.
First and foremost, all Med-Kits will have a total of 24 charges (the same as the PTB).
Second, we’ve increased the healing speed bonus when healing others across all Med-Kits. The new bonus is as follows:
Camping Aid Kit: Increases the speed that you heal others by 35%,
First Aid Kit: Increases the speed that you heal others by 40%.
Emergency Med-Kit: Increases the speed that you heal others by 45%.
Ranger Med-Kit: Increases the speed that you heal others by 50%.
Third, all Med-Kits will now have a 33% speed and efficiency penalty when used for self healing. This will reduce the number of times a Med-Kit can be used to heal yourself and make it take longer to do so. This means that a Med-Kit will by default grant one self heal over the span of 24 seconds (before factoring in Add-ons).
Combined, these changes will decrease the power of Med-Kits when used for self healing, but increase their power when used for healing teammates in return. (We all know you’ll probably continue using them for self heals, but at least the choice is there!)
Last but not least, in light of the tweaks above, we’ve made some adjustments to various Med-Kit Add-ons:
Rubber Gloves: New effect – Increases the Great Skill Check success zone by 10%.
Butterfly Tape: Increases healing speed by 5% (was 3%).
Sponge: New effect – Increases the Great Skill Check success zone by 20%.
Needle & Thread:
Added effect – Increases progression bonus for succeeding a Great Skill Check by 5%.
Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
Medical Scissors: Increases healing speed by 10% (was 12%).
Surgical Suture:
Added effect – Increases progression bonus for succeeding a Great Skill Check by 10%.
Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
Abdominal Dressing:
Increases healing speed by 15% (was 20%).
Rarity increased to Very Rare (was Rare).
Gel Dressings:
Adds 16 charges to the Med-Kit (was 14).
Rarity increased to Ultra Rare (was Rare).
Anti-Hemorrhagic Syringe: While this Add-on is unchanged, please note that its healing speed will be reduced by the Med-Kit self healing penalty (resulting in a 24 second heal by default).
We hope these changes will tone down Med-Kits when used for self healing while making them more appealing for altruistic heals.
The Hillbilly
On the PTB, we tested out some changes for The Hillbilly, both toning down the overheat mechanic and adjusting two of his top performing Add-ons. While the overheat mechanic felt less oppressive, many of you raised concerns with the changes to the Engraving Add-ons, reminding us that these Add-ons allowed The Hillbilly’s power to be used in more situations. This overshadowed the overheat adjustments and made the whole package feel like a downgrade.
For the release, we have reverted the changes to the Death Engravings and Doom Engravings Add-ons.
We have kept the tweaks to the overheat mechanic to make it less limiting than before, making The Hillbilly feel better to play.
Perks
The PTB featured updates to various Perks, including some meta options for both Killer and Survivor. When it comes to toning down a powerful Perk, some level of contention is expected. But with that said, we’ve heard some very convincing arguments for a few of these perks, so we have done some fine tuning before the changes go live.
Dead Hard
Since reducing the Endurance effect any further would make Dead Hard too finnicky to use, we instead opted to limit the number of times it could be used by requiring a safe unhook to activate the Perk. While this had the intended result of limiting the number of times it appeared in the match (and prevented it from being used in the first chase of the match), some of you pointed out that this new design indirectly encouraged the Killer to chase the unhooked Survivor. This makes a lot of sense; the unhooker may have activated their Dead Hard, but you can be sure that the unhooked Survivor does not have it.
For the update’s release, we have changed Dead Hard to instead activate when you are unhooked or unhook yourself. This way, the unhooked Survivor becomes less of a clear target for the Killer.
Scourge Hook: Pain Resonance
On the PTB, Pain Resonance was changed to only activate the first time each Survivor is placed on a Scourge Hook. This change was specifically made to reduce the number of times Pain Resonance could activate in a given match, especially later in the match when one or more Survivors were likely to be sacrificed. While this did have the intended result, many pointed out that this left the Perk in a fairly weak state, not quite stacking up to other regression Perks.
Considering Scourge Hook: Pain Resonance can now only activate four times in a match and requires the Killer to target different Survivors, we feel comfortable making it more rewarding for Killers who choose to take on the added challenge.
Therefore, we have increased the regression amount of Scourge Hook: Pain Resonance to 15/20/25% (was 11/13/15%).
We hope those who choose not to chase the unhooked Survivor will find this perk much more rewarding.
Boon: Circle of Healing
Since this Perk no longer grants the self-heal ability, Circle of Healing found itself in an awkward spot. The altruistic heal speed bonus was nice, but when you crunched the numbers, Circle of Healing rarely provided any benefit. A 50% healing speed bonus would only shave roughly 5 seconds off of a heal, but it’s easy to spend that much time running over to the Boon’s area of effect- and that doesn’t even begin to factor in the time it takes to set up.
With this in mind, we have increased the healing speed bonus on Circle of Healing to 50/75/100% (was 40/45/50%).
While this won’t make setting up or running to the Boon the optimal choice in every situation, we expect this to make it more impactful if the Boon is nearby.
Autohaven Wreckers
Last but not least, we managed to sneak one more change into the Autohaven Wreckers map updates. A while back, we added some new tiles to the realm. One of these new tiles- which featured a window and pallet- ended up being fairly unsafe. We rebalanced this tile, but it unfortunately didn’t make it into the PTB in time. However, an updated version of this tile will be available upon release. Take a look!
With that, we’ve reached the end of the Developer Update. We want to once again thank everyone who gave the changes a try and left detailed and constructive feedback. Our team will continue to keep a close eye on things once the update goes live to ensure that everything goes smoothly.
With the launch of Meet Your Maker, the Behaviour family of games just got a lot bigger.
To celebrate, we’re offering up some amazing free rewards for players of both Dead by Daylight and Meet Your Maker, and they couldn’t be easier to come by.
Any player who has purchased both Dead by Daylight and Meet Your Maker on the same platform will automatically be granted exclusive rewards to enjoy in each game.
For any Dead by Daylight fan not in the know, Meet Your Maker is Behaviour’s latest unique take on multiplayer action; a first-person building-and-raiding game set in a dark post-apocalyptic world. Every level you see in the game has been built by another player.
Gameplay revolves around the creation and infiltration of trap-filled stand-alone levels called Outposts, as players seek to protect or steal the world’s most precious remaining resource from each other.
Here are the rewards you’ll receive in each game:
Dead by Daylight:
There’s no better way to bring your time with Meet Your Maker into The Fog than with these post-apocalyptic cosmetics. A mix of items for both Killers and Survivors, these rewards can be enjoyed by players in either role.
The Meet Your Maker Collection includes:
Meg Thomas – Pentekath’s Suit – Very Rare A highly developed technological suit with unknown components from her favorite game.
The Huntress – Toothed Axe – Very Rare An axe with a serrated blade for maximum damage.
The Trapper – Crunching Blade – Very Rare A weapon made from unfamiliar scrap that inflicts severe flesh injuries.
The Wraith – Biomechanical Spine – Very Rare This bizarre sub-clone results from an unknown technology combined with organic material.
Meet Your Maker:
Deco Packs are some of the most fun, creative content for Builders in Meet Your Maker. They offer uniquely themed blocks, props, and decals that let you bring a completely different feel to your Outposts.
The Dead by Daylight Deco Pack is the perfect way to bring a taste of The Entity’s Realm to the wasteland. Crumbling brick walls, boarded up windows with eerie light seeping through, and blood trail decals are just a few of the horror hallmarks at your disposal. Build the deadliest haunted house you can and watch the Raider skulls pile up.
The Dead by Daylight Deco Pack includes:
2 Blocks (each available in 3 shapes): DbD Brick, DbD Metal
2 Props: Roped Pallet, Boarded Window
1 Animated Prop: Generator
8 Decals
All these rewards will be yours to keep and enjoy for as long as you own both games.