Dead by Daylight - ThomasBHVR
The temperatures have fallen and the nights have gotten longer. No, that’s not a reference to The Entity’s Realm. Winter has arrived, which means the return of Dead by Daylight’s Bone Chill Event. Once again, we’re bringing plenty of holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.

The Bone Chill Event runs from December 8th, 11:00 AM ET – January 4th, 11:00 AM ET.



WINTER WONDERLAND

Your favorite Dead by Daylight Maps have undergone a holiday transformation – especially the snow-covered Mount Ormond, where winter is no stranger. Generators, Hooks, the Exit Gates, and the Basement have been updated with a festive aesthetic, offering a touch of joy amidst the horror. That is, until the Hook counter begins to climb...

The limited-time Winter Party Starter, which Survivors can use as a blinding device, a distraction, or a simple display of celebratory glee, has returned to The Bloodweb.






SNOWMAN SEASON


Snowmen have returned to the Realm. Are they friend or foe? Shelter or coffin? One look into their beady eyes reveals nothing. Approach them and find out.

Every trial, eight Snowmen spawn throughout the Map. Survivors and Killers can both enter a Snowman and move around, albeit at a reduced speed. While Survivors could do this last year, this marks the first time Killers can get in on the Snowman action – which means a new level of playful, strategic fun.

While inside a Snowman, a Killer’s Terror Radius will be suppressed, making them undetectable to Survivors. Though a Killer cannot use their Power while inside a Snowman, they can use it to lie in wait and ambush unsuspecting Survivors.

Last year, we were deeply entertained by all the clips of Snowmen high fiving each other. Now, we’ve added a little bonus whenever two Players high-five each other for the first time while in a Snowman.




EVENT TOME UNLOCKABLES

Cosmetics

It’s the season of giving, and the new Bone Chill Event Tome embodies that philosophy. Complete 2 Levels of Challenges throughout the Event Tome to earn a variety of Cosmetic rewards, including new Outfits from the community-voted Deck The Trials Collection:

  • The Dredge -- Frosty The Nightmare
  • David King – Makeshift Nutcracker
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Beyond that, Haddie Kaur and Vittorio Toscano are the latest Survivors to join the club with these unlockable Ugly Sweaters:

  • Haddie Kaur – Harbinger of Wool – Rare
  • Vittorio Toscano – Total Warmth – Rare
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Even the most ruthless Killers can’t resist getting in on the holiday action, with 2 unlockable Weapons to earn and equip:

  • The Deathslinger – Holiday Harpoon
  • The Huntress – Holiday Surprise
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In keeping with tradition, we’re also bringing unlockable Frosty Eyes for our latest original Killers, The Dredge and The Knight. If you happened to miss out on Frosty Eyes from previous years, stay tuned to our social media pages for information on how to unlock them.



Charms

In addition to all the unlockable Cosmetics listed above, the Event Tome has you covered with a few seasonal Charms:

  • Dwelf Figurine
  • Trickster, New In Box
  • A Friendly Face
  • Maurice’s Stocking
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IN-GAME SALES

Some might say that it’s the most wonderful time of the year, so what better way to celebrate than a Winter Sale. From December 22nd, 11:00 AM ET – January 4th, 11:00 AM ET, enjoy 40% off nearly all previously released winter-themed Collection Outfits and previously released Ugly Sweater Collection Outfits:

  • Everlasting Frost Collection
  • Holiday Horror Collection
  • Wintertime Collection
  • Winter Tales Collection
  • Ugly Sweater Collection
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All discounts are for Auric Cells only.

Please note that the limited time Deck The Trials Outfits are not included. That Collection is available in the store from December 1st, 2022, until January 4th, 2023, and will return the following holiday season.



HOLIDAY SALES

If you happen to be reading this, it’s likely you already own a copy of Dead by Daylight. If you do happen to know someone interested in entering The Fog, however – now is a great time with sales on PlayStation, Xbox, Switch, Steam, and Epic Games Store. Depending on where you play, you may have discounts on the base game, select DLC Chapters, Expansion Packs, and more.

Check out your platform’s store for specific details.

DWELF

From the locker to the comfort of your home. That’s right, Dwelf is back – in keychain form. Inspired by the Dwelf Figurine Charm, the Dwelf Keychain is available for purchase in the Dead by Daylight Official Shop.

ADVENT CALENDAR

Last but not least, the Advent Calendar is back. It wouldn’t be the season of giving without some daily giveaways, so be sure to log in every day from December 1st, 2022 – January 4th, 2023 to receive them all:



Welcome winter’s cold embrace in Dead by Daylight’s Bone Chill Event. We’d like to thank everybody spending time with us in The Fog, and be sure to unlock those Cosmetic rewards, show off your winter attire, and abide by this simple practice: if you see a snowman, you know what to do.

See you in The Fog,

The Dead by Daylight team.
Dec 6, 2022
Dead by Daylight - dance_BHVR
CONTENT
BONE CHILL
  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.
THE KNIGHT
  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks.
BUG FIXES
PLAYSTATION
  • Players will no longer be stuck with an analog cursor in-game.
THE KNIGHT
  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.
  • The Knight no longer crosses small obstacles after using Guardia Compagnia.
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope.
THE ONI
  • The Oni’s weapon no longer disappears during the Match Results screen.
SURVIVOR PERKS
  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon.
  • Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.
MAPS
  • Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.
  • Removed impassable spaces on the Ironworks of Misery.
  • An invisible collision spot in the Autohaven Wrecker's Realm has been fixed.
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm.
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map.
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.
  • Reduced the number of Pallets in The Shattered Square Map.
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.
MISC
  • Survivors no longer suffer from distorted lips during select actions.
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game.
KNOWN ISSUES
  • The Knight’s feet have no animation when looking down during an Attack.
  • The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.
Nov 30, 2022
Dead by Daylight - dance_BHVR
Release Schedule
  • All platforms: 11AM ET
Bug Fixes
  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator
  • Updated the Hex: Face the Darkness's description
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path Creation Mode and Phase Walking
  • Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby Survivors after summoning a Guard
  • Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight's Guards to be able to break generators blocked by The Entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a Guard ordered to break that pallet
  • Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of Dream Pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon Guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon Guards for the rest of the Trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other Survivors
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles
  • Fixed an issue that caused the wrong SFX to be played when The Legion vaults a pallet
  • Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk
  • Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue where the "Rebuild The Borgo" Achievement failed to unlock after the Killer disconnect at the same time as the generator in the main building is repaired
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear
Known Issues
  • The Knight's feet do not animate in FPV when looking down while attacking
Dead by Daylight - ThomasBHVR
Hello People of The Fog,

As 2022 is coming to an end, it is time to celebrate the games that made your year!

It's already been 6 years (and counting!) of hard work on Dead by Daylight and we are very happy to see how big of a community you have all built. And as a member of this community, you can now nominate Dead by Daylight in the "Labor of Love" category for the Steam Awards.

Nominations are open until November 29th (10AM PT). Don't hesitate to have a look at the other categories, 2022 was for sure an amazing year full of exciting moments and releases!

See you in The Fog,

The Dead by Daylight team.
Dead by Daylight - ThomasBHVR
So begins an age of endless Fog, and those forged within it. Dead by Daylight’s Forged In Fog Chapter features a new Killer – The Knight – and a new Survivor, Vittorio Toscano. Purchasing this add-on unlocks an exclusive Cosmetic for Vittorio: Handsome Riding Jacket.

TRAILER


The new Killer is The Knight.

The Killer is The Knight, whose loyal guards follow his commands with vicious cruelty. Boasting unrivalled martial prowess, his blade’s thirst has yet to be sated. His wrath fell upon the Shattered Square, leaving only destruction in his wake.

The new Survivor is Vittorio Toscano.

Dead by Daylight: Forged In Fog also includes a new Survivor: Vittorio Toscano, a voyager from a lost age and willing wanderer of realms. The age of iron and stone is over – so begins an age of Fog, and those forged within it.

The Forged in Fog Chapter includes:
  • New Killer: The Knight
  • New Survivor: Vittorio Toscano
  • An exclusive Cosmetic for Vittorio: Handsome Riding Jacket

https://store.steampowered.com/app/2198470

No legend has foretold this dark reunion.

See you in the Fog,
The Dead by Daylight team.
Nov 22, 2022
Dead by Daylight - dance_BHVR
Release Schedule
  • Update Releases: 11AM EDT
  • DLC Releases: 12PM EDT
Note: These times are estimates and may vary slightly per platform.

Features
New Killer - The Knight
New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all Survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled
New Perk - Hubris
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds
New Survivor - Vittorio Toscano
New Perk - Potential Energy
  • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost
New Perk - Fogwise
  • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds
New Perk - Quick Gambit
  • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action
Flashlight update
  • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed
  • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • Killers are now immune to blindness while grabbing a Survivor out of a locker
Bots in Custom Matches
  • The host of a Custom Match can add Survivor bots to the game
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players
Rancor Perk
  • Updated the conditions on which the obsession becomes exposed to include closing the hatch
Content
  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors
Changes From PTB
  • Decreased the spawn time of the Guards to 1.5s from 2.0s
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack
  • Addon Map of the Realm: is now +4M instead of +6M
  • Addon Flint and Steel: now only works on dropped/unbroken pallets
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger
  • Perk Hex: Face the Darkness has updated functionality and timing
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds
  • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility
  • When a Survivor picks up a flag, there is now a VFX for the duration of the bonus effect
Bug Fixes
  • Fixed an issue that caused error 109 after a trial
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map 
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map
  • Fixed an issue that caused a placeholder in Pale Rose
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the Survivor to be stuck in the animation loop after failing a skill check
  • Fixed an issue that caused Jeff Johansen's face to be distorted when performing an action
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX
  • Fixed an issue that caused The Knight to play two kick sounds when breaking doors despite only kicking the door once
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the Survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements
 
Bug Fixes From PTB
  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his Mori
  • Fixed an issue that caused the active flag VFX to be visible when a Survivor is hit by a Guard, before it get activated
  • Fixed an issue that caused the flags for The Knight to dissolve inconsistently when a Guard despawns
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly
Known Issues
  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia
  • In French, in several descriptions The Knight's Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia
  • Some Playstation players are unable to invite or join friends in the lobby
  • Hex: Face the Darkness has an incorrect description
Dead by Daylight - ThomasBHVR
Flippin Misfits is an absolutely bonkers online melee party brawler, where 2-4 friends can flip and fight across high-intensity arenas filled with opportunities and hazards. Every surface is in play, attacks can come from anywhere, and gravity can flip with the push of a button.



As a special collaboration players who play Flippin Misfits will receive an exclusive Dead by Daylight universal Charm, redeemable in Dead by Daylight. Learn how to claim your Charm here: https://deadbydaylight.com/news/flippin-misfits-reward



The game is running a FREE weekend from November 10-14th AND is on sale for a limited time! So, what are you waiting for?

Invite your friends and JOIN THE FLIPPIN PARTY NOW!

https://store.steampowered.com/app/1765520/Flippin_Misfits/

See you in space,

The Flippin Misfits team
Dead by Daylight - dance_BHVR
Dead by Daylight is constantly changing, so it only makes sense for the matchmaking system to follow suit and continually evolve. We often make small tweaks behind the scenes to strike the right balance between wait times and match quality, but we’ve also been working on some bigger improvements to the matchmaking system thanks to your feedback. In this post, we’ll discuss two changes we’ll be making to the matchmaking system in the 6.4.0 update. These are:
  • Team Based Ratings: Adjusting Survivor ratings based on the team’s performance as well as your own
  • Extended Breaks: Better handling for players who are coming back from a break
We’ll dive into each in more detail later in this post, but first we want to give some context for how the matchmaking system currently works.

How Matchmaking Works

The matchmaking system’s job is to pair you against opponents where your strategy works roughly half of the time. To do this, we give each player a hidden rating that evaluates their performance. The matchmaker then uses this rating to pair you with players of a similar rating.

In order for this to work, the matchmaking system needs a win condition to determine if your rating should increase or decrease. In our case, the win condition for Survivors is escaping the trial, while a Killer’s win condition is killing Survivors. Since the game is asymmetrical, each Survivors is treated like a separate one-on-one match for the Killer. How much rating you gain or lose also depends on the ratings of your opponent: You’ll gain more rating by beating someone who’s rated higher than you and lose more by losing to someone who’s rated lower than you.

It’s impossible for a matchmaking system to accurately assess your ability from a single match due to the sheer number of factors at play. Instead, the matchmaker works over the course of many matches to gradually settle you into a place where you are comfortable. To give an example, if you lose a match, the game doesn’t think you suddenly got worse- it expects you to lose some matches! If your rating is currently lower than it should be, you’ll end up winning more matches than you lose, and that loss will quickly be offset. Or if you’re already where you should be, you’ll win a roughly equal number of matches and hover around the same place.

To be very clear, kills and escapes on their own are not a direct indicator of skill, but rather a proxy to skill, meaning playing well will improve your odds of winning. Ultimately, the matchmaker isn’t trying to judge whether or not you are the best player in the world, but rather find a place where your strategy works about half the time, regardless of how skillful it is.

Team Based Ratings

One challenge unique to asymmetrical games like Dead by Daylight is how we handle teams. Most games can check which team won a match and adjust their ratings accordingly. But this isn’t possible in an asymmetrical game like ours since Killers are playing solo. To get around this, we treat each Survivor as a separate one-on-one match. This way, the Killer can gain rating by killing three Survivors without the Survivor that escaped losing any rating.

While this works for an “everyone for themselves” mindset, team-oriented Survivors would often find it punishing to die heroically to save their team as this would be treated like a loss. This was the most common feedback we’ve received since the introduction of this matchmaking system, and we’re pleased to say that we have a solution incoming.

Starting with 6.4.0, Survivors ratings will be based both on individual & team performance. Whether you gain or lose rating will still be determined by whether or not you escape, but how much your rating is adjusted will be affected by how many Survivors escape the trial.

For each teammate that escapes:
  • You gain more rating if you escape
  • You lose less rating if you die
For each teammate that dies:
  • You gain less rating if you escape
  • You lose more rating if you die
For example, if you die but every other Survivor escapes, your rating will hardly drop at all. In other words, keep your team alive for best results! With this change, we aim to put a bit more emphasis on teamplay without removing the lone wolf playstyle.

Extended Breaks

Whether something important came up in your life or another game caught your attention for a while, we all take breaks from time to time. At the moment, coming back from an extended break can be a little rough as you’re trying to shake off the rust while playing against the same opponents. It can take a while for your rating to slowly drops to a place where you’re more comfortable. To make returns as smooth as possible, we’ll be improving the way the matchmaking system handles players who haven’t played in a while.

The matchmaking system has a confidence level. When you first play the game, the matchmaking system knows nothing about you, so it cannot confidently determine where you should be. As you play, your rating will shift far more than usual while it tries to figure out roughly where you belong. Over time, it learns more about you and its confidence increases, causing your rating to change less after each match.

Simply put, after long break, the matchmaking system will lower this confidence level until you’ve played a certain number of matches. This way if you’re feeling rusty, your rating will drop much quicker than before, letting you face easier opponents much sooner. Meanwhile if you play as well as when you left- say if for example you’ve been playing similar games while you were away- you’ll stay more or less around the same place.

Like Team Based Ratings, this feature will go live with the 6.4.0 update. We hope this makes the experience much smoother for returning players.



As always, matchmaking is an ongoing process. We’ll keep an eye on things behind the scenes to make sure that everything is working as intended, and we’ll continue to make small adjustments as needed. Most importantly, please keep the feedback coming!

Until next time…

The Dead by Daylight team
Nov 1, 2022
Dead by Daylight - dance_BHVR

Release Schedule
PTB goes live: 11AM ET

Important
Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features
New Killer - The Knight
New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • When this Hex is inactive and you injure a Survivor, a Dull Totem becomes lit and hexes that Survivor. When the Hex is active, all other Survivors outside of your Terror Radius will have a chance to scream intermittently, revealing their positions and auras for 2 seconds. Other Survivors also see the aura of the cursed Survivor for 12/10/8 seconds. When the cursed Survivor is downed or returned to full health, the Hex is lifted, and the Hex Totem becomes unlit. Cleansing the Hex totem deactivates Hex: Face the Darkness permanently
New Perk - Hubris
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds
New Survivor - Vittorio Toscano
New Perk - Potential Energy
  • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost
New Perk - Fogwise
  • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds
New Perk - Quick Gambit
  • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action
Flashlight update
  • Finishing a flashlight blind of a Killer who is picking up a Survivor will succeed in rescuing the Survivor if it completes during the last 0.25 seconds of the pickup animation
  • Killers are now immune to blindness while grabbing a Survivor out of a locker
Bots in Custom Matches
  • The host of a Custom Match can add Survivor bots to the game
Content
  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors
Bug Fixes
  • Fixed an issue that caused wrong prestige levels to be displayed in the end game tally screen
  • Tentatively fixed an issue that sometimes meant a Survivor in a dying state couldn't be healed whilst on stairs or slopes
  • Fixed an issue that caused letter casing in chat on WinGDK
  • Fixed an issue that caused female Survivors to not make any sounds while falling
  • Fixed an issue that allowed Killers to be able to body block the stairs to the basement in the Racoon City Police Station Map
  • Fixed an issue that caused Survivors Infected with the T-Virus to not play their opening Exit Gate animation
  • Fixed an issue that caused the Killer to not be stunned when the flashlight blind occurs at the end of the pickup animation
  • Fixed an issue that caused Survivor faces to be distorted when interacting or using emotes
  • Fixed an issue that caused The Cenobite's camera to appear lower than usual
  • Fixed an issue that caused the Survivors to not play the exit hatch animation from the Killer POV
  • Fixed a possible crash when clicking on the Current Tome button in the Archives
  • Fixed layout in the Settings menu where the match details tab could appear partially offscreen in a few languages
  • Fixed an issue that caused Pink Glyphs to fail to spawn in Trials when the Glyph Prowler challenge is selected
  • Fixed an issue that caused the timer of the perk "Inner Healing" to fail to update when grabbed by a Killer
  • Fixed an issue that caused Empathic Connection to remain active in the Trial after the Survivor with the perk has died
  • Fixed an issue that caused The Demogorgon's Brass Case Lighter add-on to have a different duration from the add-on description
  • Fixed an issue that caused Generators not to regress when being repaired by Survivors when the Eruption perk is triggered
  • Fixed an issue that caused the progression bar to not light up when achieving Bronze in Unbroken
  • Fixed an issue that caused the Lethal Pursuer perk's additional time not to apply to the Aura reveal at the beginning of a Trial
  • Fixed an issue that caused the Lethal Pursuer perk to fail to increase the aura duration of the "Hex: Retribution" and "Object of Obsessions" perks
  • Fixed an issue that caused The Twins to sometimes be unable to move after switching between Charlotte or Victor
  • Fixed an issue that caused the Spirit's add-on 'Mother-Daughter Ring' to modify movement speed by the wrong amount
Known Issues
  • Sometimes the Knight's Guards will path around window or pallet vaults instead of going through them during a hunt
  • A Survivor in a locker that gets hit by a Guard will keep the Blindness status effect indefinitely
  • The Knight's Guards do not always correctly follow elevation changes
  • The Knight does not require line of sight on game objects to perform his Order action; will be fixed on later version
  • The Knight cannot be stunned by pallets or lockers while he is in Guard Summon mode
  • Survivors making a Loud Noise inside the Detection radius of a Guard does not get detected
  • VFX on Survivor when picking up a Guard's flag is missing, should last for the duration of the bonus effect
  • Active flag VFX becomes visible if a Survivor is hit by a Guard before the flag becomes active
  • The flags for the Knight's Guards dissolve inconsistently when a Guard despawns
  • The VFX for the Blight's Mori are missing
  • The loud noise notification from the No Way Out Perk is misaligned with the Exit Gate Switch Panel
  • The VFX for the Potential Energy perk, can be misaligned depending on the orientation of the Survivor when triggered
  • Survivors who are hunted by The Knight's Guards will sometimes noticed the flag will not despawn, even if the Guard disappears
  • The Give Order VFX is not visible on breakable objects until the Knight uses his power once
  • Vittorio and the Knight Tier I perks are Common rarity
  • The Survivor Tutorial cannot be completed
  • Activating a Guard order on a Generator can sometimes injure a Survivor repairing the Generator. Survivors should only be forced off it
Dead by Daylight - dance_BHVR
The final Developer Update of the year is here. In this series of posts, we discuss the biggest upcoming changes and provide updates on ongoing processes. This time, we’ll cover the various features and improvements coming with next month’s 6.4.0 Update.



Bots in Custom Matches
Kicking things off, we have a much-anticipated feature that was first announced during our Anniversary Broadcast earlier this year. Whether you’re looking for a place to practice a new Killer before hopping into live games, or you just have an irrational hatred for bots that needs to be satiated, we’re happy to announce that bots will now be available in custom games.

Starting in 6.4.0, the host of a custom game can click the ‘+’ icon to add a random Survivor bot to the lobby. Don’t like the way that bot looked at you? The host can click their name and remove the bot at their discretion. You can face off against an entire lobby of robot Survivors, fill empty slots when playing with friends, or ignore them entirely and play with a partial lobby of human friends like before (but our future Robot Overlords will remember this).



While the first version of the feature focuses on Survivor bots, we plan to include Killer bots in a future update so you can practice against each Killer as well. This will take some time, however, since the AI needs to be trained to use each Killer’s power first.

Additionally, we have a few other improvements in store for this feature in the future, including the ability to select which characters you want by your side and their loadouts (though not all perks, items, and add-ons will be available to bots). If there’s something else that you really want to see, as always, let us know!



Visual Improvements
Continuing our ongoing efforts to improve the graphics of Dead by Daylight, we have updated the visuals for breakable objects (pallets & breakable walls). Rather than making you read all about them, we figured we would show you. Take a look!




That’s not all the visual improvements we have in store. Check out the new basement! (Please excuse the mess, we weren’t expecting company.)







Flashlight Adjustments

We recently updated flashlights to prevent them from being triggered too frequently to address concerns of epilepsy. While we were working on this change, we took the opportunity to revisit flashlights and plan some additional updates for them. In the 6.4.0 update, flashlights will receive two changes:

1: Locker Blind Immunity

Some lockers are positioned in such a way that a clever Survivor can blind the Killer as they are grabbing another Survivor out of it. While cool in theory, there’s not a whole lot the Killer can do to counter this: Even if they do chase away the other Survivor waiting with a flashlight, the Survivor in the locker can take advantage of the distraction to make a break for it.

To prevent situations like this, Killers will receive blind immunity while grabbing a Survivor from a locker.

2: Flashlight Save Buffer

A flashlight save can be a game changer, but they’re a little tricky to pull off. On top of getting into position for a save, the timing on flashlight saves is incredibly precise. You need to blind the Killer right as the pickup animation ends but before they can turn away. While experienced Survivors have mastered this timing, pulling off a save can feel off limits for a newer player.

To address this, we are adding a short (0.25 second) buffer to the end of a Killer’s pickup animation. If they are blinded during this window, they will be stunned and drop the Survivor as soon as the animation finishes.



Matchmaking Improvements

Dead by Daylight is always changing, so it only makes sense for the matchmaking system to change with it. We are always keeping an eye on matchmaking and making small tweaks behind the scenes to strike a nice balance between wait times and match quality. In addition to this, we have some larger much-requested improvements on the way. Matchmaking is a very complex subject, so we’ll have a dedicated post going into detail on how exactly these new features work next week, but in the meantime, here’s what you can expect:

Team Based Ratings

With escapes being the win condition for Survivors, dying heroically to save your team can feel a little anti-climactic. We’re introducing Team Based Ratings to remedy this. Your rating will adjust based on not only your own performance, but the team’s performance as well. Sacrificing yourself to save the team won’t be nearly as punishing.

Extended Breaks

If you’re just coming back from an extended break, contending with rust on top of facing the same caliber of players as when you left can make things rough. To make returning from a break easier, your matchmaking rating will adjust quicker after your first few matches back. This will help you settle into a place where you’re more comfortable much quicker than before.

Both changes will be a part of the 6.4.0 Update, coming next month. Keep an eye out for a matchmaking blogpost for more details!



An Update on Cheating

We recently shared a roadmap detailing our plans to combat cheating. In the weeks since, we’ve fixed a number of vulnerabilities to lessen the impact of cheats. Here’s a list of just some of the exploits we’ve prevented recently:
  • Prevented cheaters from hooking themselves
  • Prevented generators from being instantly powered
  • Prevented cheaters from starting a match with 2 Killers
  • Prevented cheaters from stacking duplicate Perks & Add-ons
  • Prevented extended flashlight blind durations
  • Prevented cheaters from instantly regressing generators
  • Reduced maximum length of matches to prevent extraordinarily long matches
  • Added countermeasures to force the match to end after the End Game Collapse
  • Added countermeasures to prevent player sniping
  • Fixed an issue that could allow cheaters to crash the game
We are now able to confirm that these fixes were effective and have limited the abilities of cheaters for the time being. We have already identified additional vulnerabilities and will roll out fixes over the coming weeks, but we can’t give details on these just yet to avoid giving cheat makers a heads up. We’ll share more on what we’ve been working on in our next update on cheating.

Temporary Bans

Last but not least, we’d like to notify you about an update to our temporary ban policy. Temporary bans are used for minor infractions such as griefing, harassment, and unsportsmanlike conduct. These are separate from matchmaking bans acquired from disconnecting from a match.

To better discourage toxic behaviour, we are increasing the duration of our temporary bans across the board:
  • First strike: 48 hours (was 24 hours)
  • Second strike: 1 week (was 48 hours)
  • Third strike: 1 month (was 1 week)
  • Fourth strike: Permanent (unchanged)
Particularly bad or repeated behaviour may result in more than one strike if our support team deems it necessary. A list of bannable offenses can be found here: https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-actions-will-result-in-a-temporary-ban-

We want to make it very clear: Toxicity has no place in our game. We hope these increased durations will both discourage players from spreading toxicity in the first place, as well as give them more time to reflect on their behaviour afterwards. As a reminder, cheating will result in an immediate permanent ban.



And with that, we’ve reached the end of the final Developer Update of 2022- but don’t worry, we’ll keep in touch until these posts return. All of the changes mentioned here will be available in the 6.4.0 Public Test Build starting next week. If you get a chance to give them a try, please let us know what you think!

Until next time…

The Dead by Daylight team
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