The 6.3.1 update goes live at 11 AM ET. This update features various bug fixes, but no gameplay changes from the previous update.
Bug Fixes
Fixed an issue that caused a save error when switching accounts in game on Xbox
Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK
Fixed an issue that caused the wrong tutorial reward display
Fixed an issue that caused a crash after finishing or leaving a match
Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally
Fixed some number formatting errors when more than thousands in the Archives
Fixed some text localization in the Archives
Fixed a potential crash when trying to access the compendium after mastering a tome
Fixed an issue in the Onboarding menu where the wrong character rewards are displayed
Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
Fixed an issue that caused the flashlight aim to be inconsistent with previous releases
Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks
Fixed an issue that caused Meg to not escape during the survivor tutorial
Fixed an issue that allowed Survivors to be able to carry more than one flashbang
Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game
Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack
Fixed an issue where some Killers would have no sound in the menu
Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane
Known Issues
Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game
A crash occurs when unchecking the Allow DLC Killers option in Custom Games
Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus
Halloween has come to Dead by Daylight, and so begins the frightening and festive Haunted by Daylight Event. Experience tense gameplay challenges, unsettling atmosphere, chilling cosmetics to unlock, a brand-new Event Tome, and much more.
AN EERIE ATMOSPHERE
From October 13th, 11:00 AM ET – November 3rd, 11:00 AM ET, the Entity’s Realm will be transformed into a nightmarish Halloween playground.
In select Realms, the sky has undergone an unsettling transformation, tearing apart to reveal a mysterious rift. In addition Generators, Hooks, the Exit Gates, and the Basement have been updated with an eerie aesthetic, setting an appropriately ominous mood.
The Bloodweb will also see the return of the Will O' Wisp Flashlight, the All Hallows' Eve Lunchbox Med-Kit, the Blight Serum, and a new Haunted by Daylight Bloodpoint Offering.
PUMPKIN SEASON
This year, Pumpkins are making a triumphant return -- at least, until they are mercilessly stomped into orange paste. Once again, destroying a Pumpkin will lead to one of three outcomes: the Haste Status Effect (move faster), the Hindered Status Effect (move slower), or nothing at all. Destroying Pumpkins may also grant you Void Energy, a new gameplay mechanic introduced in Haunted by Daylight.
Speaking of which...
SEEK VOID ENERGY
For the duration of the Event, players must complete specific objectives to collect Void Energy. Once sufficient Void Energy has been collected, seek out an Unstable Rift to deposit your haul and earn up to 12 Halloween Cosmetics for Killer and Survivor.
What Are Void Energy and Unstable Rifts? A strange and inexplicable substance from a Realm beyond, Void Energy must be collected and deposited in an Unstable Rift. Players can carry up to 15 Void Energy at a time. Depositing a total of 30 in a single match will net you one of 12 rewards.
How do I collect Void Energy? Survivors collect Void Energy by repairing Halloween Generators, while Killers collect it by hooking Survivors on Halloween Hooks. It’s possible for both sides to steal Void Energy from one another, either by downing a Survivor or stunning the Killer.
Survivor
Repairing Halloween Generators
Stunning a Killer carrying Void Energy
Destroying a Pumpkin
Killer
Hooking Survivors on Halloween Hooks
Downing a Survivor carrying Void Energy
Destroying a Pumpkin
Where do I find Unstable Rifts? The moment a trial begins, up to 3 Unstable Rifts will spawn across the Map. Seek them out quickly, as they will eventually disappear if left alone – but don’t worry, they will respawn shortly.
Once you find an Unstable Rift, you can deposit your Void Energy, earning bonus Bloodpoints and gaining a temporary Haste speed boost in the process. After doing so, the Rift will disappear, respawning at a new location shortly thereafter.
HALLOWEEN REWARDS
It wouldn’t be Halloween without a few goodies, and Haunted by Daylight has plenty of proverbial candy for your eager hands. By depositing a total of 30 Void Energy in a trial and completing the match, players will receive one of 12 Halloween Cosmetic rewards (6 for Killer, 6 for Survivor).
Unlock unique glow-in-the-dark Bone Shirts for Survivors, skeletal designs inspired by each character's personalities, interests, and backstories.
David King
Claudette Morel
Felix Richter
Feng Min
Jane Romero
Yun-Jin Lee
Unleash sugary, destruction with the Sweet Death Killer weapons, eye-catching and intricate designs inspired by a different type of candy.
The Hillbilly
The Twins
The Plague
The Trapper
The Doctor
The Nurse
EVENT TOME
Additional rewards can be earned in the Haunted by Daylight – Event Tome, with two pages worth of Challenges to complete.
That includes a new batch of Community Challenges, which can only be completed by the combined efforts of the entire community. Remember that even if the community goals are met, you’ll have to contribute your own individual portion to progress forward and earn the rewards.
Participate in this Event Tome to unlock Outfits well-suited for Halloween mischief, from hiding in the Rotten Fields to lurking at the Backwater Swamp:
Kate Denson’s Cornfield Scarecrow
The Hag’s Swamp Creature
You’ll also be able to take home several special Event Charms, all of which capture that Halloween vibe you know and love:
Lil’ Monster
Megcrow
Creepy Corn
Candy Spiders
DAILY LOGIN REWARDS
While we certainly love our tricks, we’re equally partial to the treats. Beginning on October 13th, we’re offering daily login rewards of in-game currency. Each gift period begins at 11 AM ET and ends 24 hours later.
The daily login rewards include various forms of in-game currency, with a total of 700,000 Bloodpoints and 40 Rift Fragments. For more information, check out the distribution calendar below:
Oct 13: 20,000 Bloodpoints
Oct 14: 5 Rift Fragments
Oct 15: 50,000 Bloodpoints
Oct 16: 20,000 Bloodpoints
Oct 17: 75,000 Bloodpoints
Oct 18: 10 Rift Fragments
Oct 19: 75,000 Bloodpoints
Oct 20: 20,000 Bloodpoints
Oct 21: 5 Rift Fragments
Oct 22: 50,000 Bloodpoints
Oct 23: 20,000 Bloodpoints
Oct 24: 75,000 Bloodpoints
Oct 25: 10 Rift Fragments
Oct 26: 75,000 Bloodpoints
Oct 27: 20,000 Bloodpoints
Oct 28: 5 Rift Fragments
Oct 29: 50,000 Bloodpoints
Oct 30: 5 Rift Fragments
Oct 31: 100,000 Bloodpoints
Nov 1: 25,000 Bloodpoints
Nov 2: 25,000 Bloodpoints
HALLOWEEN SALES
Halloween has come to Dead by Daylight, and so begins the frightening and festive Haunted by Daylight Event. Experience tense gameplay challenges, unsettling atmosphere, chilling cosmetics to unlock, a brand-new Event Tome, and much more.
In celebration of this wonderful time of the year, we’re offering sales on PlayStation, Xbox, Switch Steam, and the Epic Games Store. Depending on where you play, you may have discounts on the base game, select DLC Chapters, Expansion Packs, and more.
Check out your platform’s store for specific details.
IN-GAME STORE
From October 13th, 11 AM ET to November 3rd, 11 AM ET, The Halloween Sale will bring discounts on every Dead by Daylight character – except for those from the Dead by Daylight: Resident Evil: PROJECT W Chapter. Not only that, but nearly every Outfit in the in-game store will be 30% off!
FREE WEEKEND
On the weekend of October 27th to November 1st, Dead by Daylight will be free to play, so invite your friends into The Fog for an unforgettable All Hallows Eve.
Experience the thrills and chills of Halloween with Dead by Daylight’s Haunted by Daylight Event. We’d like to thank you for spending time with us in The Fog, and be sure to unlock those cosmetic rewards, collect as much Void Energy as you can, and crush any pumpkin in your path.
Dead by Daylight’s Tome 13: MALEVOLENCE features new memories for The Ghost Face, Mikaela Reid, and the House of Arkham.
Plummet into the devious mind behind the mask. Discover what keeps a horror aficionado up at night. Uncover eldritch secrets long buried, concealing a terrifying truth beyond rationality.
NEW MEMORIES
The Ghost Face – Beneath The Mask
To see his hard-earned image lampooned was downright offensive. Such a gross misunderstanding of his message. It wasn’t even smart enough to be satire. It was bold-faced disrespect, and it would not go unpunished.
Mikaela Reid – And Soon The Fog
For year, Mikaela found comfort in the dark delights of horror fiction. But when it came time to put pen to paper and conjure her own spooky tales, she was met with an entirely different sort of fear: writer’s block.
The House of Arkham
Even to those aware of its presence, The Entity remains shrouded in mystery. Yet there are some who seek its favor, whose twisted rituals are reserved for the darkest crevices of the Earth.
NEW OUTFITS
Tome 13: MALEVOLENCE offers glimpses into the memories of The Ghost Face and Mikaela Reid, shining a light on their lives before The Fog.
Progress through the Free Track and Premium Track of The Rift to unlock Outfits for The Ghost Face, Mikaela Reid, The Wraith, and Meg Thomas, and more – as well as Community-Contest winning Outfits for The Artist, and Yui Kimura. And that’s not all. For the first time, you can progress beyond Tier 70 to unlock Deep Rift Outfits, variations of new Outfits exclusive to The Rift.
We’re happy to confirm that the Free Track will now include a total of 500K Bloodpoints, which ensures that every tier will earn players a new reward. You’ll also be able to unlock four new masks for The Ghost Face, including one that really highlights his macabre sense of humor. Wassup?
NEW CHALLENGES
Complete challenges to progress further in the Tome and its associated Rift. Tomes are separated into several Levels, each containing a new layout for the Auris Web with more challenges, lore entries, Bloodpoints, and Rift Fragments.
Tome 13 features the new Pink Glyph for Survivors, which may be the most dangerous challenge yet. Approach the Glyph without being seen for too long – otherwise, you’ll end up Exposed for a moderate duration. Plan your routes carefully, take cover, and don't forget to look over your shoulder.
The memories of The Ghost Face, Mikaela Reid, and more await in TOME 13: MALEVOLENCE, now available to unlock.
6.3.0 Mid Chapter patch releases today at 11am ET on All Platforms.
Reminder that this does not include the Finisher Mori that was tested in the recent PTB
Features
Options Menu
The Accessibility and Online tabs are now available in the Options menu
Subtitle and Colorblind options are now located in the Accessibility Tab
Social and Privacy options are now located in the Online tab
Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged.
Flashlight Adjustments
To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.
Archives
New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
Completed Challenges now remain in the Archives widget until either claimed or replaced.
A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
Removed "press and hold" interaction on challenge nodes
The Hag now has new music
Content
"Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
The Archives
Tome 13 - Malevolence tome (opens October 12th 11AM ET)
"Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
Optimization
Performance and under-the-hood optimizations done to the Huntress.
Small improvements to animations and textures in Archives.
Optimizations done to animations and audio.
Bug Fixes
Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
Fixed an issue that caused error popup on some languages don't show player ID.
Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
Fixed an issue that caused Many Killers to snap back to Idle when vaulting any window.
Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
Tentatively fixed several occurrences of large friends list performance issue on Steam.
Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
Tentatively fixed an issue that caused grade progress error after a match.
Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
Fixed an issue that caused their Hag traps to not trigger when placed on the stairs of the basement.
Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.
Fixes from PTB
Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
Fixed an issue that caused observed survivors not to be animated.
Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.
Known Issues
Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
The Flashbang perk allows Survivor to stack up to 2 flashbangs.
Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
Flashlight aiming is inconsistent with previous releases.
User can be blocked on the splash screen if consents are revoked.
Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.
Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.
Horror lovers rejoice, it’s your time to shine. Halloween season, where it’s not a success unless the fear is flowing through you.
Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.
Take a look at everything we've prepared this Halloween season:
HAUNTED BY DAYLIGHT
The Haunted by Daylight Event begins on October 13th 11 AM ET, and with it comes a new Event Tome. An arcane mystery known as Void Energy has appeared throughout The Fog. Seek it out and deposit it in Unstable Rifts to unlock 12 Halloween-themed Cosmetics for both Killer and Survivor.
TOME 13: MALEVOLENCE
Plummet into the devious mind behind the mask. Discover what keeps a horror aficionado up at night. Tome 13: MALEVOLENCE offers glimpses into the memories of The Ghost Face and Mikaela Reid, shining a light on their lives before The Fog.
Progress through the Free Track and Premium Track of The Rift to unlock a wealth of Cosmetics, including Outfits for The Ghost Face, Mikaela Reid, The Artist, and Yui Kimura.
We’re happy to confirm that the Free Track will now include a total of 500K Bloodpoints, which ensures that every tier will earn players a new reward. You’ll also be able to unlock four new masks for The Ghost Face, including one that really highlights his macabre sense of humor – the Wassup mask.
The winners of our latest Community Outfit Contest will also be available to unlock on the Free Track of the Rift:
Outfits: Yui Kimura’s Midnight Techwear designed by AIPHELIX, and The Artist’s Fallen Angel designed by AspriinDbd.
Charms: For Killers – Have You Seen This Horse? by PotatoGun13. For Survivors -- Bloodpoint Gummies by Maomi.
We’d like to thank all the amazing and talented community designers who participated, and congratulations to the winners!
HALLOWEEN COLLECTIONS
A few costumes are basically mandatory during Halloween, and the limited-time Tricks and Treats Collection has you covered with 2 new Very Rare Outfits for Jane Romero and Dwight Fairfield – Hollywood Glamor and Toilet Paper Mummy. We’ll let you guess whose costume is whose.
On the Killer side, we’re adding 2 Very Rare Outfits to the Hallowed Blight Collection for The Oni and Albert Wesker, The Mastermind – Bursting With Fury and Blighted Wesker. Add them to your collection now, available in the Dead by Daylight in-game store.
If you missed it, now’s your chance to pick up last year’s Midnight Grove Collection, which includes 2 Very Rare Halloween Outfits:
Mikaela Reid – Witching Hour
The Doctor – The Transplant
Both the Tricks and Treats Collection and Midnight Grove Collection will be available from October 11th 11 AM ET to November 3rd, 11 AM ET.
QUALITY OF LIFE UPDATES
As first announced during our 6th Anniversary Broadcast, we’re bringing several new Quality of Life updates into Dead by Daylight, with several centring around The Archives. Here are all the QoL features and new additions you can expect from this update:
Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift.
Preview full Outfits directly from the Rift. Related Outfits and Charms are now positioned closer together on the Rift, allowing you to unlock full Outfits faster.
Select 2 active Archive Challenges simultaneously – either 1 for Killer and 1 for Survivor or 2 universal. No more heading back to The Archives every time you switch roles.
A new and improved Archive layout, for a more seamless experience.
HALLOWEEN SALES
Halloween has come to Dead by Daylight, and so begins the frightening and festive Haunted by Daylight Event. Experience tense gameplay challenges, unsettling atmosphere, chilling cosmetics to unlock, a brand-new Event Tome, and much more.
In celebration of this wonderful time of the year, we’re offering sales up to 60% off on PlayStation, Xbox, Switch Steam and the Epic Games Store. Depending on where you play, you may have discounts on the base game, select DLC Chapters, Expansion Packs, and more.
Check out your platform’s store for specific details.
FREE-TO-PLAY WEEKEND
For many, fear is better with friends. There’s no better time to invite your crew into The Fog than Halloween weekend (October 27th to November 1st), when Dead by Daylight will be free-to-play on all Platforms.
We get it – October has that eerie quality about it. The nights are a little longer, the air is a little colder, and there’s that unspoken drive to consume all things horror. With that in mind, Dead by Daylight is the perfect place to spend All Hallows Eve.
Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
PTB goes live today, September 27th at 11 AM ET.
Features
Finishing Mori System
(Will not ship in the next release; included for testing and feedback purposes)
Moris are no longer available during the game.
The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
Other Survivors on the ground are killed by the Entity.
Other Survivors on hooks are immediately sacrificed.
When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
Mori Offering updates
Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
Survivors who are on the ground in the dying state can now get themselves up without help.
Self-recovery takes 45 seconds.
Once fully recovered, the Survivor will see a "Get Up" prompt.
Healing another Survivor who is in the dying state still takes 16 seconds, as before.
IMPORTANT NOTE: Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.
The following features are planned to ship in the next release:
Added a new Accessibility tab in the Options menu. Includes the following sub-categories:
In-Game Text
Dialogue Subtitles
Subtitle Background
Subtitle Size
Large Text
Colorblind Mode
Mode
Intensity
Motion Sickness
Last Survivor Standing FOV
Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.
Flashlight cooldowns
To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
Archives
New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often, or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.
Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefullly reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.
Removed "press and hold" interaction on challenge nodes.
Optimization
Optimizations done to the Huntress
Small improvements to animations and textures in Archives
Bug Fixes
Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial
Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets
Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page
Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One
Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One
Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb
Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map
Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
Fixed an issue that caused Female survivors to not have facial animation when being on the hook
Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray
Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound
Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet
Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on
Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial
Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault
Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound
Fixed an issue that caused escaping with the First Aid Spray not to grant a score event
Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet
Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial
Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate
Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker
Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed
Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius
Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet
Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time
Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink
Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen
Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting
Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis
Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor
Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect
Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound
Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed
Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions
Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial
Known Issues
Finishing Mori
All perk, offering, help tips and other texts relating to the Finishing Mori changes have not been changed. These will be updated when the feature releases
Survivors can escape as they are downed during the Last Survivor Standing mode, causing the Finishing Moris flow to break
When the Killer downs the Last Survivor Standing and spams the button to pick them up, it can cause the Finishing Moris flow to break
The Twins Finishing Mori is not triggered when downing the Last Survivor Standing as Victor
Triggering the Last Survivor Standing mode while controlling Victor will not display the FOV change
The Wraiths Finishing Mori does not trigger then the Last Standing Survivor bleeds out from Deep Wound while the Wraith is cloaked
Score Events are not hidden by the Finishing Mori transition vignette
The Finishing Mori score events have the Twisted Masquerade icon
The Last Survivor Standing FOV effect does not stack with other modifiers
Survivors can be sacrificed or die on the ground during the Finishing Mori
The perk Soul Guard does not grant the Haste status effect when healed or after recovering
The vignette when a Survivor is on a hook disappears when the Last Survivor Standing mode is deactivated
Some prompts are still visible on screen after the Finishing Mori sequence.
The Finishing Mori visual effects appear in the tally screen
The camera returns to the players location at the end of the Finishing Mori animation.
Downing the Last Survivor Standing powers up the exit gates
The Trickster's Main Event state vignette will continue during the Finishing Mori transition screen when downing the Last Survivor Standing with his power
Multiple Killer moris are clipping through various assets on multiple maps
Miscellaneous
Several HUD icons are no longer displayed for the remainder of the match when The Twins unbounds Victor
Cheating is an ongoing battle in any online game, and Dead by Daylight is no exception: There is a never-ending arms race between game developers and cheat makers to find and fix new vulnerabilities. Tackling these vulnerabilities has always been and will remain a top priority to us.
Lately, many of you have shared your experiences playing against cheaters, and we have no intention to leave you in the dark. First and foremost, we are abundantly aware of the ongoing situation, and we have been treating it very seriously. To put it bluntly, cheating sucks, and while we have made many measures to prevent it, it frustrates us just as much as you to hear that someone ruined your experience.
We tend to stay quiet when it comes to cheating to avoid giving cheat developers vital information, but given recent events, we’ve decided to pull back the curtain and shed some light on what we’ve been doing to combat cheating and what we’ll be working on moving forward. Please forgive any vague language in this post; we cannot share any information which could be used to make it easier to cheat.
How We Deal With Cheaters
In Dead by Daylight, we have zero tolerance for cheaters. Once we detect someone has cheated (or is trying to cheat), their account is permanently banned from the game. There are a few ways we address cheats:
Automated bans: We work with our anti-cheat partner, Easy Anti-Cheat, to report and track new cheats. If the anti-cheat detects one of these being used, they are automatically banned.
In-game countermeasures: We make changes to both the game client and dedicated servers to prevent cheaters from doing certain things. This lessens the impact of cheats and reduces the amount of damage they can do.
Manual bans: We investigate your reports and manually block cheaters. This is crucial when a new cheat has not yet been tracked by the anti-cheat.
In the last 7 days alone, we have banned over 2,000 cheaters, contributing to a total of over 200,000 banned over the lifetime of the game. Additionally, we have continued to expand our team and processes to deal with cheaters more efficiently.
There is still work to be done, but our team has made considerable efforts to strengthen various aspects of the game, such as preventing modification to certain game files, to block specific avenues for cheaters to exploit and lessen the impact of the cheats that surface.
Future Improvements
Going forward, we plan to further bolster the game against cheaters. This will be done in various ways.
First, we will continue to identify & fix vulnerabilities to limit the effects of cheats. This includes additional measures to prevent player sniping (forcefully joining a specific player’s lobby). The first version of this fix is currently slated for this fall, and we’ll continue to monitor the situation to ensure that it does not resurface. Fixes like these will be an ongoing process.
Second, we will be adding failsafes to commonly exploited portions of the game. For example, should a match ever continue beyond the end game collapse for longer than 5 minutes, the game will forcibly end. Additionally, the max game time will be reduced from 2 hours to 1 hour or less. This particular change is planned for this Q4 2022, and further measures are being explored.
Third, we will continue to implement server-side validation where possible. This takes authority away from a cheater’s game client and puts it on a dedicated server, making cheating much more difficult. This is an ongoing process.
Fourth, we have improvements in the works for both our player support tools to better deal with cheats internally, and in-game report system to give you feedback on when a player you’ve reported was banned. Player reports are a keystone of our cheat prevention measures and providing this feedback is essential to letting you know that your reports are being dealt with seriously. These improvements are scheduled for Q1 2023.
Beyond in-game improvements, we will be communicating on our progress against cheats more regularly as part of our Developer Updates and beyond. We want to keep you in the loop and share as much information as we safely can. Last but not least, we want to stress that these are by no means the only measures we are working on, but rather the ones we can safely share with you at this time.
How You Can Help
While cheating will always be dealt with as swiftly as possible, your help is invaluable. There are a few ways you can help is in the fight against cheating.
The best way to help is to use the in-game report system. These reports are critical and help us identify possible cheaters. If you have a video of someone cheating, you can also send it to our support team through this link: https://support.deadbydaylight.com/hc/en-us
Beyond reporting cheating you encounter, our support team is always available should you have any information on potential exploits or cheats.
Fostering a safe, cheat-free experience in Dead by Daylight is and will always be a top priority for the team. As with any online game, cheating is an ongoing battle, and we remain committed to making cheating as difficult as possible. We have been working diligently to limit the number and impact of cheats, and we hope that this post shared some insight into the work we’ve been doing behind the scenes. Going forward, we hope to keep you in the loop with regular communications regarding cheating and share as much info as we safely can.
Bring the trial to a gruesome end with a Finishing Mori.
A hint of each Killer’s character shines through with their Mori, whether that’s The Trickster’s showmanship or The Hag’s… questionable diet. The only way to see these animations currently is to use a Memento Mori offering or equip one of only a few select Perks, leading to them rarely being seen. Moreover, Moris have garnered a somewhat negative reputation over the years, being used out of spite against a particular Survivor.
This upcoming Public Test Build (PTB) will feature an early version of the new Finishing Mori system. Unlike most PTBs, this feature will not be going live in the following update. There’s still some work to be done before it’s ready to be released, but we wanted to give you an opportunity to try it out and share your thoughts in advance!
LAST STANDING
When all other Survivors are dead, dying, hooked, or have escaped, you become the Last Standing. Both your and the Killer’s senses are heightened, granting you a wider field of view. Rescuing a Survivor will end the Last Standing phase. But being downed as the final Survivor, on the other hand, will trigger the Finishing Mori.
When the last Survivor is downed, the trial will draw to a climactic end. Both the Survivor and Killer will be moved to a preset point on the map, free of any obstructions that may get in the way, and the Killer’s Mori animation will begin. Any Survivors still in the trial will be killed by The Entity and treated like a sacrifice.
HOPE IS NOT LOST
With this new system in place, leaving Survivors on the ground (A.K.A. ‘Slugging’) may seem more appealing, opening the possibility of ending the match early. But the Survivors aren’t going to give up without a fight: After being left on the ground for 45 seconds, Survivors will now gain the ability to pick themselves up without the need of any Perks. This time is affected by recovery speed effects.
PERK UPDATES
With both the Mori and the ability to pick yourself up now part of the base kit, a handful of Perks that grant these abilities will need adjustments. Therefore:
The ability to pick yourself up has been removed from Unbreakable, Soul Guard, No Mither, and Boon: Exponential, as this is now part of the base kit
The ability to Mori Survivors has been removed from Rancor and Hex: Devour Hope, as this is now part of the base kit
In addition, some of these perks will have changes made for the PTB. However, since this is an early preview, the in-game descriptions have not yet been updated. These are:
Unbreakable: Now increases dying self-recovery speed by 80/90/100%
Rancor: Once all generators are powered, the Obsession’s aura is revealed for 5 seconds, and they are permanently inflicted with the Exposed Status Effect
Hex: Devour Hope: Once 5 tokens have been earned, any Survivor placed on a hook is instantly sacrificed
As always, we’ll be keeping a close eye on your feedback for any of the affected perks.
MEMENTO MORI OFFERINGS
With the Finishing Mori being triggered automatically when the last Survivor is downed, Memento Mori Offerings no longer have any use and will also receive an update. These offerings will now award a bounty of Bloodpoints based on the number of Survivors killed if you earn a Finishing Mori.
Cypress Memento Mori: Gain 8,000 Bloodpoints if at least 2 Survivors are killed and the match ends in a Finishing Mori
Ivory Memento Mori: Gain 12,000 Bloodpoints if at least 3 Survivors are killed and the match ends in a Finishing Mori
Ebony Memento Mori: Gain 20,000 Bloodpoints if at least 4 Survivors are killed and the match ends in a Finishing Mori
Much like the Perk changes listed above, please keep in mind that these Offering changes will not be released without the Finishing Mori system.
The Finishing Mori system, anti-slugging mechanic, and other changes mentioned in this post will be available for testing during next week’s Public Test Build. As a reminder, these new features will not be a part of the 6.3.0 update: This is an early preview that is not yet ready for release. We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible.
Removed from PS4, PS5, Xbox, Windows Store and Stadia builds
Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted
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Content
Updated Wiretap Perk description for clarity
Updated Bite the Bullet Perk description for clarity
Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45)
Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate
Blast Mine: Updated description to clarify deactivation conditions
Bug Fixes
Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
Fixed an issue that caused the Renewal perk to be activated while being Broken.
Fixed an issue that caused the Renewal perk UI not to update while healing.
Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
Fixed an issue that caused no sounds to play when activating the Reassurance perk.
Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.