Nov 22, 2022
Dead by Daylight - dance_BHVR
Release Schedule
  • Update Releases: 11AM EDT
  • DLC Releases: 12PM EDT
Note: These times are estimates and may vary slightly per platform.

Features
New Killer - The Knight
New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all Survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled
New Perk - Hubris
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds
New Survivor - Vittorio Toscano
New Perk - Potential Energy
  • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost
New Perk - Fogwise
  • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds
New Perk - Quick Gambit
  • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action
Flashlight update
  • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed
  • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • Killers are now immune to blindness while grabbing a Survivor out of a locker
Bots in Custom Matches
  • The host of a Custom Match can add Survivor bots to the game
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players
Rancor Perk
  • Updated the conditions on which the obsession becomes exposed to include closing the hatch
Content
  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors
Changes From PTB
  • Decreased the spawn time of the Guards to 1.5s from 2.0s
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack
  • Addon Map of the Realm: is now +4M instead of +6M
  • Addon Flint and Steel: now only works on dropped/unbroken pallets
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger
  • Perk Hex: Face the Darkness has updated functionality and timing
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds
  • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility
  • When a Survivor picks up a flag, there is now a VFX for the duration of the bonus effect
Bug Fixes
  • Fixed an issue that caused error 109 after a trial
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map 
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map
  • Fixed an issue that caused a placeholder in Pale Rose
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the Survivor to be stuck in the animation loop after failing a skill check
  • Fixed an issue that caused Jeff Johansen's face to be distorted when performing an action
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX
  • Fixed an issue that caused The Knight to play two kick sounds when breaking doors despite only kicking the door once
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the Survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements
 
Bug Fixes From PTB
  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his Mori
  • Fixed an issue that caused the active flag VFX to be visible when a Survivor is hit by a Guard, before it get activated
  • Fixed an issue that caused the flags for The Knight to dissolve inconsistently when a Guard despawns
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly
Known Issues
  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia
  • In French, in several descriptions The Knight's Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia
  • Some Playstation players are unable to invite or join friends in the lobby
  • Hex: Face the Darkness has an incorrect description
Dead by Daylight - ThomasBHVR
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Dead by Daylight - dance_BHVR
Dead by Daylight is constantly changing, so it only makes sense for the matchmaking system to follow suit and continually evolve. We often make small tweaks behind the scenes to strike the right balance between wait times and match quality, but we’ve also been working on some bigger improvements to the matchmaking system thanks to your feedback. In this post, we’ll discuss two changes we’ll be making to the matchmaking system in the 6.4.0 update. These are:
  • Team Based Ratings: Adjusting Survivor ratings based on the team’s performance as well as your own
  • Extended Breaks: Better handling for players who are coming back from a break
We’ll dive into each in more detail later in this post, but first we want to give some context for how the matchmaking system currently works.

How Matchmaking Works

The matchmaking system’s job is to pair you against opponents where your strategy works roughly half of the time. To do this, we give each player a hidden rating that evaluates their performance. The matchmaker then uses this rating to pair you with players of a similar rating.

In order for this to work, the matchmaking system needs a win condition to determine if your rating should increase or decrease. In our case, the win condition for Survivors is escaping the trial, while a Killer’s win condition is killing Survivors. Since the game is asymmetrical, each Survivors is treated like a separate one-on-one match for the Killer. How much rating you gain or lose also depends on the ratings of your opponent: You’ll gain more rating by beating someone who’s rated higher than you and lose more by losing to someone who’s rated lower than you.

It’s impossible for a matchmaking system to accurately assess your ability from a single match due to the sheer number of factors at play. Instead, the matchmaker works over the course of many matches to gradually settle you into a place where you are comfortable. To give an example, if you lose a match, the game doesn’t think you suddenly got worse- it expects you to lose some matches! If your rating is currently lower than it should be, you’ll end up winning more matches than you lose, and that loss will quickly be offset. Or if you’re already where you should be, you’ll win a roughly equal number of matches and hover around the same place.

To be very clear, kills and escapes on their own are not a direct indicator of skill, but rather a proxy to skill, meaning playing well will improve your odds of winning. Ultimately, the matchmaker isn’t trying to judge whether or not you are the best player in the world, but rather find a place where your strategy works about half the time, regardless of how skillful it is.

Team Based Ratings

One challenge unique to asymmetrical games like Dead by Daylight is how we handle teams. Most games can check which team won a match and adjust their ratings accordingly. But this isn’t possible in an asymmetrical game like ours since Killers are playing solo. To get around this, we treat each Survivor as a separate one-on-one match. This way, the Killer can gain rating by killing three Survivors without the Survivor that escaped losing any rating.

While this works for an “everyone for themselves” mindset, team-oriented Survivors would often find it punishing to die heroically to save their team as this would be treated like a loss. This was the most common feedback we’ve received since the introduction of this matchmaking system, and we’re pleased to say that we have a solution incoming.

Starting with 6.4.0, Survivors ratings will be based both on individual & team performance. Whether you gain or lose rating will still be determined by whether or not you escape, but how much your rating is adjusted will be affected by how many Survivors escape the trial.

For each teammate that escapes:
  • You gain more rating if you escape
  • You lose less rating if you die
For each teammate that dies:
  • You gain less rating if you escape
  • You lose more rating if you die
For example, if you die but every other Survivor escapes, your rating will hardly drop at all. In other words, keep your team alive for best results! With this change, we aim to put a bit more emphasis on teamplay without removing the lone wolf playstyle.

Extended Breaks

Whether something important came up in your life or another game caught your attention for a while, we all take breaks from time to time. At the moment, coming back from an extended break can be a little rough as you’re trying to shake off the rust while playing against the same opponents. It can take a while for your rating to slowly drops to a place where you’re more comfortable. To make returns as smooth as possible, we’ll be improving the way the matchmaking system handles players who haven’t played in a while.

The matchmaking system has a confidence level. When you first play the game, the matchmaking system knows nothing about you, so it cannot confidently determine where you should be. As you play, your rating will shift far more than usual while it tries to figure out roughly where you belong. Over time, it learns more about you and its confidence increases, causing your rating to change less after each match.

Simply put, after long break, the matchmaking system will lower this confidence level until you’ve played a certain number of matches. This way if you’re feeling rusty, your rating will drop much quicker than before, letting you face easier opponents much sooner. Meanwhile if you play as well as when you left- say if for example you’ve been playing similar games while you were away- you’ll stay more or less around the same place.

Like Team Based Ratings, this feature will go live with the 6.4.0 update. We hope this makes the experience much smoother for returning players.



As always, matchmaking is an ongoing process. We’ll keep an eye on things behind the scenes to make sure that everything is working as intended, and we’ll continue to make small adjustments as needed. Most importantly, please keep the feedback coming!

Until next time…

The Dead by Daylight team
Nov 1, 2022
Dead by Daylight - dance_BHVR

Release Schedule
PTB goes live: 11AM ET

Important
Progress & save data information has been copied from the Live game to our PTB servers on Oct 25. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features
New Killer - The Knight
New Perk - Nowhere to Hide
  • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
  • When this Hex is inactive and you injure a Survivor, a Dull Totem becomes lit and hexes that Survivor. When the Hex is active, all other Survivors outside of your Terror Radius will have a chance to scream intermittently, revealing their positions and auras for 2 seconds. Other Survivors also see the aura of the cursed Survivor for 12/10/8 seconds. When the cursed Survivor is downed or returned to full health, the Hex is lifted, and the Hex Totem becomes unlit. Cleansing the Hex totem deactivates Hex: Face the Darkness permanently
New Perk - Hubris
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds
New Survivor - Vittorio Toscano
New Perk - Potential Energy
  • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost
New Perk - Fogwise
  • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds
New Perk - Quick Gambit
  • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action
Flashlight update
  • Finishing a flashlight blind of a Killer who is picking up a Survivor will succeed in rescuing the Survivor if it completes during the last 0.25 seconds of the pickup animation
  • Killers are now immune to blindness while grabbing a Survivor out of a locker
Bots in Custom Matches
  • The host of a Custom Match can add Survivor bots to the game
Content
  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors
Bug Fixes
  • Fixed an issue that caused wrong prestige levels to be displayed in the end game tally screen
  • Tentatively fixed an issue that sometimes meant a Survivor in a dying state couldn't be healed whilst on stairs or slopes
  • Fixed an issue that caused letter casing in chat on WinGDK
  • Fixed an issue that caused female Survivors to not make any sounds while falling
  • Fixed an issue that allowed Killers to be able to body block the stairs to the basement in the Racoon City Police Station Map
  • Fixed an issue that caused Survivors Infected with the T-Virus to not play their opening Exit Gate animation
  • Fixed an issue that caused the Killer to not be stunned when the flashlight blind occurs at the end of the pickup animation
  • Fixed an issue that caused Survivor faces to be distorted when interacting or using emotes
  • Fixed an issue that caused The Cenobite's camera to appear lower than usual
  • Fixed an issue that caused the Survivors to not play the exit hatch animation from the Killer POV
  • Fixed a possible crash when clicking on the Current Tome button in the Archives
  • Fixed layout in the Settings menu where the match details tab could appear partially offscreen in a few languages
  • Fixed an issue that caused Pink Glyphs to fail to spawn in Trials when the Glyph Prowler challenge is selected
  • Fixed an issue that caused the timer of the perk "Inner Healing" to fail to update when grabbed by a Killer
  • Fixed an issue that caused Empathic Connection to remain active in the Trial after the Survivor with the perk has died
  • Fixed an issue that caused The Demogorgon's Brass Case Lighter add-on to have a different duration from the add-on description
  • Fixed an issue that caused Generators not to regress when being repaired by Survivors when the Eruption perk is triggered
  • Fixed an issue that caused the progression bar to not light up when achieving Bronze in Unbroken
  • Fixed an issue that caused the Lethal Pursuer perk's additional time not to apply to the Aura reveal at the beginning of a Trial
  • Fixed an issue that caused the Lethal Pursuer perk to fail to increase the aura duration of the "Hex: Retribution" and "Object of Obsessions" perks
  • Fixed an issue that caused The Twins to sometimes be unable to move after switching between Charlotte or Victor
  • Fixed an issue that caused the Spirit's add-on 'Mother-Daughter Ring' to modify movement speed by the wrong amount
Known Issues
  • Sometimes the Knight's Guards will path around window or pallet vaults instead of going through them during a hunt
  • A Survivor in a locker that gets hit by a Guard will keep the Blindness status effect indefinitely
  • The Knight's Guards do not always correctly follow elevation changes
  • The Knight does not require line of sight on game objects to perform his Order action; will be fixed on later version
  • The Knight cannot be stunned by pallets or lockers while he is in Guard Summon mode
  • Survivors making a Loud Noise inside the Detection radius of a Guard does not get detected
  • VFX on Survivor when picking up a Guard's flag is missing, should last for the duration of the bonus effect
  • Active flag VFX becomes visible if a Survivor is hit by a Guard before the flag becomes active
  • The flags for the Knight's Guards dissolve inconsistently when a Guard despawns
  • The VFX for the Blight's Mori are missing
  • The loud noise notification from the No Way Out Perk is misaligned with the Exit Gate Switch Panel
  • The VFX for the Potential Energy perk, can be misaligned depending on the orientation of the Survivor when triggered
  • Survivors who are hunted by The Knight's Guards will sometimes noticed the flag will not despawn, even if the Guard disappears
  • The Give Order VFX is not visible on breakable objects until the Knight uses his power once
  • Vittorio and the Knight Tier I perks are Common rarity
  • The Survivor Tutorial cannot be completed
  • Activating a Guard order on a Generator can sometimes injure a Survivor repairing the Generator. Survivors should only be forced off it
Dead by Daylight - dance_BHVR
The final Developer Update of the year is here. In this series of posts, we discuss the biggest upcoming changes and provide updates on ongoing processes. This time, we’ll cover the various features and improvements coming with next month’s 6.4.0 Update.



Bots in Custom Matches
Kicking things off, we have a much-anticipated feature that was first announced during our Anniversary Broadcast earlier this year. Whether you’re looking for a place to practice a new Killer before hopping into live games, or you just have an irrational hatred for bots that needs to be satiated, we’re happy to announce that bots will now be available in custom games.

Starting in 6.4.0, the host of a custom game can click the ‘+’ icon to add a random Survivor bot to the lobby. Don’t like the way that bot looked at you? The host can click their name and remove the bot at their discretion. You can face off against an entire lobby of robot Survivors, fill empty slots when playing with friends, or ignore them entirely and play with a partial lobby of human friends like before (but our future Robot Overlords will remember this).



While the first version of the feature focuses on Survivor bots, we plan to include Killer bots in a future update so you can practice against each Killer as well. This will take some time, however, since the AI needs to be trained to use each Killer’s power first.

Additionally, we have a few other improvements in store for this feature in the future, including the ability to select which characters you want by your side and their loadouts (though not all perks, items, and add-ons will be available to bots). If there’s something else that you really want to see, as always, let us know!



Visual Improvements
Continuing our ongoing efforts to improve the graphics of Dead by Daylight, we have updated the visuals for breakable objects (pallets & breakable walls). Rather than making you read all about them, we figured we would show you. Take a look!




That’s not all the visual improvements we have in store. Check out the new basement! (Please excuse the mess, we weren’t expecting company.)







Flashlight Adjustments

We recently updated flashlights to prevent them from being triggered too frequently to address concerns of epilepsy. While we were working on this change, we took the opportunity to revisit flashlights and plan some additional updates for them. In the 6.4.0 update, flashlights will receive two changes:

1: Locker Blind Immunity

Some lockers are positioned in such a way that a clever Survivor can blind the Killer as they are grabbing another Survivor out of it. While cool in theory, there’s not a whole lot the Killer can do to counter this: Even if they do chase away the other Survivor waiting with a flashlight, the Survivor in the locker can take advantage of the distraction to make a break for it.

To prevent situations like this, Killers will receive blind immunity while grabbing a Survivor from a locker.

2: Flashlight Save Buffer

A flashlight save can be a game changer, but they’re a little tricky to pull off. On top of getting into position for a save, the timing on flashlight saves is incredibly precise. You need to blind the Killer right as the pickup animation ends but before they can turn away. While experienced Survivors have mastered this timing, pulling off a save can feel off limits for a newer player.

To address this, we are adding a short (0.25 second) buffer to the end of a Killer’s pickup animation. If they are blinded during this window, they will be stunned and drop the Survivor as soon as the animation finishes.



Matchmaking Improvements

Dead by Daylight is always changing, so it only makes sense for the matchmaking system to change with it. We are always keeping an eye on matchmaking and making small tweaks behind the scenes to strike a nice balance between wait times and match quality. In addition to this, we have some larger much-requested improvements on the way. Matchmaking is a very complex subject, so we’ll have a dedicated post going into detail on how exactly these new features work next week, but in the meantime, here’s what you can expect:

Team Based Ratings

With escapes being the win condition for Survivors, dying heroically to save your team can feel a little anti-climactic. We’re introducing Team Based Ratings to remedy this. Your rating will adjust based on not only your own performance, but the team’s performance as well. Sacrificing yourself to save the team won’t be nearly as punishing.

Extended Breaks

If you’re just coming back from an extended break, contending with rust on top of facing the same caliber of players as when you left can make things rough. To make returning from a break easier, your matchmaking rating will adjust quicker after your first few matches back. This will help you settle into a place where you’re more comfortable much quicker than before.

Both changes will be a part of the 6.4.0 Update, coming next month. Keep an eye out for a matchmaking blogpost for more details!



An Update on Cheating

We recently shared a roadmap detailing our plans to combat cheating. In the weeks since, we’ve fixed a number of vulnerabilities to lessen the impact of cheats. Here’s a list of just some of the exploits we’ve prevented recently:
  • Prevented cheaters from hooking themselves
  • Prevented generators from being instantly powered
  • Prevented cheaters from starting a match with 2 Killers
  • Prevented cheaters from stacking duplicate Perks & Add-ons
  • Prevented extended flashlight blind durations
  • Prevented cheaters from instantly regressing generators
  • Reduced maximum length of matches to prevent extraordinarily long matches
  • Added countermeasures to force the match to end after the End Game Collapse
  • Added countermeasures to prevent player sniping
  • Fixed an issue that could allow cheaters to crash the game
We are now able to confirm that these fixes were effective and have limited the abilities of cheaters for the time being. We have already identified additional vulnerabilities and will roll out fixes over the coming weeks, but we can’t give details on these just yet to avoid giving cheat makers a heads up. We’ll share more on what we’ve been working on in our next update on cheating.

Temporary Bans

Last but not least, we’d like to notify you about an update to our temporary ban policy. Temporary bans are used for minor infractions such as griefing, harassment, and unsportsmanlike conduct. These are separate from matchmaking bans acquired from disconnecting from a match.

To better discourage toxic behaviour, we are increasing the duration of our temporary bans across the board:
  • First strike: 48 hours (was 24 hours)
  • Second strike: 1 week (was 48 hours)
  • Third strike: 1 month (was 1 week)
  • Fourth strike: Permanent (unchanged)
Particularly bad or repeated behaviour may result in more than one strike if our support team deems it necessary. A list of bannable offenses can be found here: https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-actions-will-result-in-a-temporary-ban-

We want to make it very clear: Toxicity has no place in our game. We hope these increased durations will both discourage players from spreading toxicity in the first place, as well as give them more time to reflect on their behaviour afterwards. As a reminder, cheating will result in an immediate permanent ban.



And with that, we’ve reached the end of the final Developer Update of 2022- but don’t worry, we’ll keep in touch until these posts return. All of the changes mentioned here will be available in the 6.4.0 Public Test Build starting next week. If you get a chance to give them a try, please let us know what you think!

Until next time…

The Dead by Daylight team
Oct 26, 2022
Dead by Daylight - dance_BHVR
This update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected
Bug Fixes
  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing
  • Fixed an issue where the hooks placement prevents hooking in Midwitch Elementary School
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard
  • Fixed an issue where the Mastermind can get Survivors stuck between a wall and a pile of rubble in Asylum
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map
  • Fixed an issue where the sounds of generators would be muffled while working to fix them
  • Fixed an issue where Carlos and Sheva's screams were not heard by other Survivors
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode
  • Fixed an issue that caused Survivors to vault a pallet or window sideways when clicking the flashlight before vaulting
  • Fixed an issue that caused Survivors to keep using their flashlight during the escape animation if it is in use when they escape
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank
  • Fixed an issue that caused Survivors to keep unbanked void energy when killed by The Shape’s standing mori
  • Fixed an issue that caused The Wraith to be unable to interact with Unstable Rifts when cloaked
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)
Known Issues
  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users
Oct 18, 2022
Dead by Daylight - dance_BHVR
The 6.3.1 update goes live at 11 AM ET. This update features various bug fixes, but no gameplay changes from the previous update.
Bug Fixes
  • Fixed an issue that caused a save error when switching accounts in game on Xbox
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK
  • Fixed an issue that caused the wrong tutorial reward display
  • Fixed an issue that caused a crash after finishing or leaving a match
  • Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally
  • Fixed some number formatting errors when more than thousands in the Archives
  • Fixed some text localization in the Archives
  • Fixed a potential crash when trying to access the compendium after mastering a tome
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks
  • Fixed an issue that caused Meg to not escape during the survivor tutorial
  • Fixed an issue that allowed Survivors to be able to carry more than one flashbang
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack
  • Fixed an issue where some Killers would have no sound in the menu
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane
Known Issues
  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus
Dead by Daylight - ThomasBHVR
Halloween has come to Dead by Daylight, and so begins the frightening and festive Haunted by Daylight Event. Experience tense gameplay challenges, unsettling atmosphere, chilling cosmetics to unlock, a brand-new Event Tome, and much more.



AN EERIE ATMOSPHERE
From October 13th, 11:00 AM ET – November 3rd, 11:00 AM ET, the Entity’s Realm will be transformed into a nightmarish Halloween playground.

In select Realms, the sky has undergone an unsettling transformation, tearing apart to reveal a mysterious rift. In addition Generators, Hooks, the Exit Gates, and the Basement have been updated with an eerie aesthetic, setting an appropriately ominous mood.

The Bloodweb will also see the return of the Will O' Wisp Flashlight, the All Hallows' Eve Lunchbox Med-Kit, the Blight Serum, and a new Haunted by Daylight Bloodpoint Offering.



PUMPKIN SEASON
This year, Pumpkins are making a triumphant return -- at least, until they are mercilessly stomped into orange paste. Once again, destroying a Pumpkin will lead to one of three outcomes: the Haste Status Effect (move faster), the Hindered Status Effect (move slower), or nothing at all. Destroying Pumpkins may also grant you Void Energy, a new gameplay mechanic introduced in Haunted by Daylight.

Speaking of which...

SEEK VOID ENERGY
For the duration of the Event, players must complete specific objectives to collect Void Energy. Once sufficient Void Energy has been collected, seek out an Unstable Rift to deposit your haul and earn up to 12 Halloween Cosmetics for Killer and Survivor.

What Are Void Energy and Unstable Rifts?
A strange and inexplicable substance from a Realm beyond, Void Energy must be collected and deposited in an Unstable Rift. Players can carry up to 15 Void Energy at a time. Depositing a total of 30 in a single match will net you one of 12 rewards.

How do I collect Void Energy?
Survivors collect Void Energy by repairing Halloween Generators, while Killers collect it by hooking Survivors on Halloween Hooks. It’s possible for both sides to steal Void Energy from one another, either by downing a Survivor or stunning the Killer.

Survivor
  • Repairing Halloween Generators
  • Stunning a Killer carrying Void Energy
  • Destroying a Pumpkin
Killer
  • Hooking Survivors on Halloween Hooks
  • Downing a Survivor carrying Void Energy
  • Destroying a Pumpkin

Where do I find Unstable Rifts?
The moment a trial begins, up to 3 Unstable Rifts will spawn across the Map. Seek them out quickly, as they will eventually disappear if left alone – but don’t worry, they will respawn shortly.

Once you find an Unstable Rift, you can deposit your Void Energy, earning bonus Bloodpoints and gaining a temporary Haste speed boost in the process. After doing so, the Rift will disappear, respawning at a new location shortly thereafter.

HALLOWEEN REWARDS
It wouldn’t be Halloween without a few goodies, and Haunted by Daylight has plenty of proverbial candy for your eager hands. By depositing a total of 30 Void Energy in a trial and completing the match, players will receive one of 12 Halloween Cosmetic rewards (6 for Killer, 6 for Survivor).

Unlock unique glow-in-the-dark Bone Shirts for Survivors, skeletal designs inspired by each character's personalities, interests, and backstories.
  • David King
  • Claudette Morel
  • Felix Richter
  • Feng Min
  • Jane Romero
  • Yun-Jin Lee


Unleash sugary, destruction with the Sweet Death Killer weapons, eye-catching and intricate designs inspired by a different type of candy.
  • The Hillbilly
  • The Twins
  • The Plague
  • The Trapper
  • The Doctor
  • The Nurse


EVENT TOME
Additional rewards can be earned in the Haunted by Daylight – Event Tome, with two pages worth of Challenges to complete.

That includes a new batch of Community Challenges, which can only be completed by the combined efforts of the entire community. Remember that even if the community goals are met, you’ll have to contribute your own individual portion to progress forward and earn the rewards.

Participate in this Event Tome to unlock Outfits well-suited for Halloween mischief, from hiding in the Rotten Fields to lurking at the Backwater Swamp:
  • Kate Denson’s Cornfield Scarecrow
  • The Hag’s Swamp Creature




You’ll also be able to take home several special Event Charms, all of which capture that Halloween vibe you know and love:
  • Lil’ Monster
  • Megcrow
  • Creepy Corn
  • Candy Spiders


DAILY LOGIN REWARDS
While we certainly love our tricks, we’re equally partial to the treats. Beginning on October 13th, we’re offering daily login rewards of in-game currency. Each gift period begins at 11 AM ET and ends 24 hours later.

The daily login rewards include various forms of in-game currency, with a total of 700,000 Bloodpoints and 40 Rift Fragments. For more information, check out the distribution calendar below:
  • Oct 13: 20,000 Bloodpoints
  • Oct 14: 5 Rift Fragments
  • Oct 15: 50,000 Bloodpoints
  • Oct 16: 20,000 Bloodpoints
  • Oct 17: 75,000 Bloodpoints
  • Oct 18: 10 Rift Fragments
  • Oct 19: 75,000 Bloodpoints
  • Oct 20: 20,000 Bloodpoints
  • Oct 21: 5 Rift Fragments
  • Oct 22: 50,000 Bloodpoints
  • Oct 23: 20,000 Bloodpoints
  • Oct 24: 75,000 Bloodpoints
  • Oct 25: 10 Rift Fragments
  • Oct 26: 75,000 Bloodpoints
  • Oct 27: 20,000 Bloodpoints
  • Oct 28: 5 Rift Fragments
  • Oct 29: 50,000 Bloodpoints
  • Oct 30: 5 Rift Fragments
  • Oct 31: 100,000 Bloodpoints
  • Nov 1: 25,000 Bloodpoints
  • Nov 2: 25,000 Bloodpoints


HALLOWEEN SALES
Halloween has come to Dead by Daylight, and so begins the frightening and festive Haunted by Daylight Event. Experience tense gameplay challenges, unsettling atmosphere, chilling cosmetics to unlock, a brand-new Event Tome, and much more.

In celebration of this wonderful time of the year, we’re offering sales on PlayStation, Xbox, Switch Steam, and the Epic Games Store. Depending on where you play, you may have discounts on the base game, select DLC Chapters, Expansion Packs, and more.

Check out your platform’s store for specific details.

IN-GAME STORE
From October 13th, 11 AM ET to November 3rd, 11 AM ET, The Halloween Sale will bring discounts on every Dead by Daylight character – except for those from the Dead by Daylight: Resident Evil: PROJECT W Chapter. Not only that, but nearly every Outfit in the in-game store will be 30% off!



FREE WEEKEND
On the weekend of October 27th to November 1st, Dead by Daylight will be free to play, so invite your friends into The Fog for an unforgettable All Hallows Eve.



Experience the thrills and chills of Halloween with Dead by Daylight’s Haunted by Daylight Event. We’d like to thank you for spending time with us in The Fog, and be sure to unlock those cosmetic rewards, collect as much Void Energy as you can, and crush any pumpkin in your path.

See you in The Fog,
The Dead by Daylight Team
Dead by Daylight - ThomasBHVR
Dead by Daylight’s Tome 13: MALEVOLENCE features new memories for The Ghost Face, Mikaela Reid, and the House of Arkham.

Plummet into the devious mind behind the mask. Discover what keeps a horror aficionado up at night. Uncover eldritch secrets long buried, concealing a terrifying truth beyond rationality.



NEW MEMORIES

The Ghost Face – Beneath The Mask

To see his hard-earned image lampooned was downright offensive. Such a gross misunderstanding of his message. It wasn’t even smart enough to be satire. It was bold-faced disrespect, and it would not go unpunished.

Mikaela Reid – And Soon The Fog

For year, Mikaela found comfort in the dark delights of horror fiction. But when it came time to put pen to paper and conjure her own spooky tales, she was met with an entirely different sort of fear: writer’s block.

The House of Arkham

Even to those aware of its presence, The Entity remains shrouded in mystery. Yet there are some who seek its favor, whose twisted rituals are reserved for the darkest crevices of the Earth.


NEW OUTFITS

Tome 13: MALEVOLENCE offers glimpses into the memories of The Ghost Face and Mikaela Reid, shining a light on their lives before The Fog.

Progress through the Free Track and Premium Track of The Rift to unlock Outfits for The Ghost Face, Mikaela Reid, The Wraith, and Meg Thomas, and more – as well as Community-Contest winning Outfits for The Artist, and Yui Kimura. And that’s not all. For the first time, you can progress beyond Tier 70 to unlock Deep Rift Outfits, variations of new Outfits exclusive to The Rift.

We’re happy to confirm that the Free Track will now include a total of 500K Bloodpoints, which ensures that every tier will earn players a new reward. You’ll also be able to unlock four new masks for The Ghost Face, including one that really highlights his macabre sense of humor. Wassup?

NEW CHALLENGES

Complete challenges to progress further in the Tome and its associated Rift. Tomes are separated into several Levels, each containing a new layout for the Auris Web with more challenges, lore entries, Bloodpoints, and Rift Fragments.

Tome 13 features the new Pink Glyph for Survivors, which may be the most dangerous challenge yet. Approach the Glyph without being seen for too long – otherwise, you’ll end up Exposed for a moderate duration. Plan your routes carefully, take cover, and don't forget to look over your shoulder.

The memories of The Ghost Face, Mikaela Reid, and more await in TOME 13: MALEVOLENCE, now available to unlock.


See you in The Fog,

The Dead by Daylight team.
Oct 11, 2022
Dead by Daylight - dance_BHVR
6.3.0 Mid Chapter patch releases today at 11am ET on All Platforms.

Reminder that this does not include the Finisher Mori that was tested in the recent PTB

Features
  • Options Menu
    • The Accessibility and Online tabs are now available in the Options menu
    • Subtitle and Colorblind options are now located in the Accessibility Tab
    • Social and Privacy options are now located in the Online tab
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged.
  • Flashlight Adjustments
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

  • Archives
    • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
      • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
      • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
    • Completed Challenges now remain in the Archives widget until either claimed or replaced.
      • A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
    • Removed "press and hold" interaction on challenge nodes
  • The Hag now has new music
Content
  • "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
  • The Archives
    • Tome 13 - Malevolence tome (opens October 12th 11AM ET)
    • "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
Optimization
  • Performance and under-the-hood optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.
  • Optimizations done to animations and audio.
Bug Fixes
  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that caused error popup on some languages don't show player ID.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
  • Fixed an issue that caused Many Killers to snap back to Idle when vaulting any window.
  • Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
  • Tentatively fixed several occurrences of large friends list performance issue on Steam.
  • Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
  • Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
  • Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
  • Tentatively fixed an issue that caused grade progress error after a match.
  • Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
  • Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
  • Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
  • Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
  • Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
  • Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
  • Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
  • Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
  • Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
  • Fixed an issue that caused their Hag traps to not trigger when placed on the stairs of the basement.
  • Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
  • Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.
Fixes from PTB
  • Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
  • Fixed an issue that caused observed survivors not to be animated.
  • Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
  • Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
  • Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
  • Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.
Known Issues
  • Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
  • The Flashbang perk allows Survivor to stack up to 2 flashbangs.
  • Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
  • Flashlight aiming is inconsistent with previous releases.
  • User can be blocked on the splash screen if consents are revoked.
  • Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
  • There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.
  • Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.
...