Sep 6, 2022
Dead by Daylight - dance_BHVR

Features
The Mastermind
  • Increased the size of Survivor detection for triggering grabs with Virulent Bound
  • Damage done with Virulent Bound now counts towards the Chaser emblem
Content
Archives
  • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge
Bug Fixes
  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages
Dead by Daylight - amichaud_bhvr
Dead by Daylight: Resident Evil: PROJECT W features a new Killer – Albert Wesker, The Mastermind – and new Survivors Ada Wong and Rebecca Chambers. Purchasing this add-on unlocks an exclusive charm: Green Vial.



The new Killer is Albert Wesker.
A visionary as brilliant as he is ruthless. Albert Wesker – The Mastermind– was a high-ranking official before ambition drove him to betrayal. He exposed himself to the Prototype virus. As his cells change, a strange black Fog seeped into the hanger and filled his vision.

The new Survivors are Ada Wong and Rebecca Chambers.
Dexterous and enigmatic, Ada’s survival skills make her a valuable ally, provided interests remain aligned. A S.T.A.R.S. Field Medic, Rebecca leads by example to assist those in need – even if it means facing grave danger.


The Resident Evil: PROJECT W Chapter includes:
  • New Killer: Albert Wesker (The Mastermind)
  • New Survivors: Ada Wong, Rebecca Chambers
  • An exclusive charm: Green Vial

https://store.steampowered.com/app/2102730

Available via in-game store: Carlos Oliveira, Sheva Alomar and Hunk.
The Resident Evil Collection, available via the in-game store, includes three Legendary Sets for Leon, Jill and Legion that brings Carlos Oliveira, Sheva Alomar and Hunk into the Fog.

Only those deemed worthy of Uroboros can achieve true potential.

To fully enjoy the Resident Evil experience, be sure to take advantage of our new Resident Evil Collaboration Bundle. It includes the Resident Evil chapter, the Resident Evil: PROJECT W chapter, as well as the base game of Dead by Daylight.

See you in the Fog,

The Dead by Daylight team.

Dead by Daylight - dance_BHVR

Release Schedule
  • Update release: 11AM ET
  • DLC release: 12PM ET
  • Matchmaking Incentives re-enabled: 2PM ET
Features
New Killer - The Mastermind
New Perk: Superior Anatomy
  • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
New Perk: Awakened Awareness
  • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
New Perk: Terminus
  • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
New Survivor - Ada Wong
New Perk: Wiretap
  • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
New Perk: Reactive Healing
  • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
New Perk: Low Profile
  • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
New Survivor - Rebecca Chambers
New Perk: Better Than New
  • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
New Perk: Reassurance
  • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
New Perk: Hyperfocus
  • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
New Features: Streamer Options (PC Only)
  • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
  • Hide Other Player Names
    • Replaces other player names with their selected character's name
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
  • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
  • Ping is represented by a vertical bar icon
    • Yellow = Ping over 100ms
    • Red = Ping over 200ms
  • Packet Loss is represented by a double-diamond icon
    • Yellow = 2%-5% packet loss
    • Red = More than 5% packet loss
  • Your own Ping / Packet Loss icons are displayed above the Survivor List
  • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active
  • A photosensitivity warning has been added to the boot sequence of the game
Perks
Mettle of Man
  • Reverted to its previous behavior prior to 6.1.2
    • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
  • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
Blast Mine
  • Changed the behaviour when a placed mine times out
    • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one)
Content
Update on Racoon City Police Station map
  • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
Bug Fixes
  • Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches
  • Tentatively fixed an issue that caused performance drops for users with large friends lists
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
  • Fixed an issue that caused broken animation when repairing a generator
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller
  • Fixed an issue that caused some of the main menu's controller button mapping not to work
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem


Changes from PTB
The Mastermind
  • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
  • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
  • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
  • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
  • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
  • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
  • Add-on: Loose Crank
    • Decreased the movement modifier to 8% (was 20%)
    • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above
Perks
Reassurance
  • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
  • Awakened Awareness
  • Removed the 2 second aura linger
Low Profile
  • Added grunts of pain to the effects affected by the perk
Better Than New
  • Removed the generator repair boost
  • Added totem blessing to the list of effects
  • Increased speed boost to 12%/14%/16% (was 6%)
  • Removed effect duration: Survivors now keep the bonus until they lose a health state
Hyperfocus
  • Increased Skill check chance per token to 4% (was 2%)
Reactive Healing
  • Increased healing values to 40%/45%/50% (was 25%/30%/35%)
Fixes from PTB
  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress


Known Issues
  • The description for Tier 1 of the perk Hyperfocus displays the wrong value
  • The headline and subtitles for some Store banners is displayed as placeholder text
Dead by Daylight - dance_BHVR
We’re back with another Developer Update, a series of posts detailing all the changes coming to Dead by Daylight. In this edition, we’ll cover the balance changes from the 6.2.0 Public Test Build (PTB) and other various tweaks.



Bloodweb Costs

Last month, we overhauled our progression system to make it easier than ever to earn Perks. Under this new system, Perks are now unlocked through Prestige and are immediately available to use on other characters without needing to be found in the Bloodweb. Higher tier versions of their Perks can be earned with subsequent Prestiges, or randomly throughout the Bloodweb.

Alongside these changes, we removed the Bloodpoint bonuses from two perks: Barbecue and Chili, and We’re Gonna Live Forever. As some of you have rightly pointed out, without these bonuses, you could afford fewer Bloodweb nodes per match making it harder to earn Items, Add-ons, and Offerings than before.

We want to remedy this as soon as possible. With the release of the Resident Evil: PROJECT W Chapter, we are reducing the cost of nodes in the Bloodweb by roughly 33%. See the chart below for a full cost breakdown.



You may be wondering, “Why not increase the Bloodpoints earned instead?” This is a good question, and one we took into consideration.

First: A 33% reduction in Bloodweb costs is effectively the same as increasing Bloodpoint earnings by 50% across the board. For example, 30,000 Bloodpoints can be exchanged for 15 common nodes when priced at 2,000 Bloodpoints each. At 3,000 Bloodpoints, you would need 45,000 Bloodpoints to get the same number of nodes.

Second: The reduction makes all Bloodpoints more valuable, not just those from matches. This means that even your daily and Archive challenges have more purchasing power than before.

Ultimately, we found that reducing Bloodweb costs was the fairest option and provides the best value.



Camping & Tunneling

In this past Mid-Chapter, we added 5 second Endurance & Haste effects to all unhooked Survivors. These status effects are designed to give the unhooked Survivor a fighting chance by allowing them to get to a nearby pallet or window if the Killer decides to chase them again.

We released this feature with safe numbers to ensure that things don’t get out of hand. Now that we’ve had some time to see how they play out, we feel comfortable increasing them further.

In 6.2.0, we will be increasing the duration of the Haste & Endurance effects to 10 seconds. Additionally, we’ll be increasing the Haste effect to 10% increased speed (from 7%).

We hope you’ll find these improvements to be much more effective in discouraging the Killer from chasing the same Survivor immediately after they’re unhooked.



Mettle of Man

In a recent update, we released a new version of Mettle of Man which worked consistently with other Endurance effects. Many of you voiced concerns with this version of the perk being weaker than before, favouring a harder to earn effect that couldn’t be lost. Our intention with this change was never to make the perk weaker. Therefore, alongside the Chapter release, we will be reverting the recent update to Mettle of Man. Mettle of Man will instead grant a unique protection effect that is not cancelled by Conspicuous Actions like Endurance. To help differentiate them, this perk will no longer cause the Endurance status effect to appear in the HUD when activated.



Post PTB Changes

The halls of the Racoon City Police Station were packed in this PTB. Whether you were hurling Survivors at literal breakneck speeds or being hurled, we want to thank you for taking the time to leave your feedback. We’ll be making a few changes in time for release. As always, these changes are by no means final: We’ll continue to monitor how everything performs and reassess once the dust has settled.

The Mastermind
We’ll start with The Mastermind himself, Albert Wesker. One thing we noticed during this PTB was that the collision detection on The Mastermind’s rush was a little too sensitive, causing the Killer to bump into objects they shouldn’t have. For the release, we’ve toned this down so you don’t accidentally bump into obstacles as often.

We’ve also polished the way Virulent Bound interacts with pallets & windows. During the PTB, Survivors would not take damage if The Mastermind bounded towards them as they were vaulting. This was not intentional: The Mastermind will now hit them with his tentacles if they’re caught in the middle of a vault. Additionally, Survivors could wait on the other side of a pallet, vaulting back over it before The Mastermind could attack after vaulting. Going forward, standing too close to a vault location as The Mastermind bounds over it will result in the Survivor being injured.

Next, we’ve revisited his power in loops. We found his base movement speed between bounds to be a little slow, making it difficult to get into position for another bound. For the release, we have increased The Mastermind’s movement speed between bounds to 2.76m/s (from 2.3m/s)- the speed previously achieved by using The Loose Crank add-on. Since this add-on has been added the base kit, we have reduced its movement speed bonus to 8% (from 20%) to compensate for a new total of 2.98m/s.

One of the quirks of Virulent Bound is its ability to throw Survivors at each other, injuring both Survivors in the process. Often times, those unfortunate enough to have their friends flung at them would not even realize that they’d been injured. To make this more obvious, being injured from healthy from a Survivor thrown by The Mastermind will now cause Deep Wounds.

Last but not least, we’ve slightly toned down the Survivor collision detection of The Mastermind’s bound. We found this to be a little too generous on the PTB, allowing the Killer to grab Survivors that were not in front of him. This change will require a little more precision on the Killer’s part and make Virulent Bound feel fairer to Survivors.

Perks
On to perks: We’ve made a few tweaks to the new perks following the PTB. As always, we’ll continue to fine tune each of them as necessary once the update goes live.

Reassurance: This perk allows you to pause the hook progression of another Survivor, buying you and your team more time to work on generators if the Killer is camping. On the PTB, Reassurance had a 40 second cooldown and could be used repeatedly. When coordinated with other Survivors, this could have been abused to keep the hooked Survivor permanently on the hook, preventing them from being sacrificed against their will.

For the release, we have removed the cooldown of Reassurance. Instead, Reassurance can only be used once per hook instance. The effects of this perk can still be chained together if multiple Survivors are running Reassurance for a maximum delay of 90 seconds. This will keep the perk’s effects potent without being abusable.

Awakened Awareness: This perk grants the Killer aura reading while they are carrying a Survivor. On the PTB, this effect also lingered for 2 seconds after the carried Survivor is dropped, hooked, or wiggled free. This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed. For the release, we’ve removed the lingering aura reading from Awakened Awareness. As a result, Lethal Pursuer will no longer extend the duration of Awakened Awareness’ aura reading.

Low Profile: Low Profile hides your scratch marks and pools of blood when you become the last Survivor for 70/80/90 seconds. Unfortunately, this meant the perk would only activate once per match, and only if you happened to be the last Survivor standing. For the release, we have changed this to include any time you are the only Survivor who is not dying, hooked, or dead as well, allowing it to activate throughout the match. Additionally, Low Profile will also mask your grunt of pain in addition to its existing effects.

Better Than New: This perk granted any Survivor you healed a 6% action speed bonus to repairing, healing, chest opening, and totem cleansing for 25/30/35 seconds. We found the duration of this perk to be a little low to make much use out of the bonus speed. For release, we’ve made a few changes to this perk:

Better Than New now grants a 12%/14%/16% action speed bonus to healing, chest opening, and totem cleansing & blessing.

Better Than New no longer has a duration. Survivors instead keep this bonus until the next time they take damage.

We hope this will make it easier to get value out of Better Than New.

Racoon City Police Station
Finally, we come to the Racoon City Police Station. In this Chapter, the map has been split into two: The East Wing, and the West Wing. Each map includes the main hall and a small section of the opposite wing, greatly reducing its size compared to the original. We’ve also opened new pathways between various rooms to make the maps easier to navigate, as well as widening some hallways to make the make feel less claustrophobic and allow more interesting gameplay.

In the PTB, we found that there were too many pallets scattered around the Racoon City Police Station now that its size has been reduced. We’ve reduced the number of pallets on the newly renovated maps for when the Chapter releases.



With that, we’ve reached the end of this edition of the Developer Update. Everything we covered today will appear in alongside the release of Dead by Daylight: Resident Evil: PROJECT W Chapter in the coming weeks. As always, we look forward to hearing what you think once you’ve had a chance to try out the changes!

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Following its world premiere reveal, Meet Your Maker’s Closed Playtest registration is now open, only on Steam!

Sign up directly on the Meet Your Maker website: http://WWW.MEETYOURMAKERGAME.COM

Not only does signing up give you a shot at being among the first players in the world to build, raid, and experience Meet Your Maker, but you’ll also have the chance to help us shape the final version of the game with your feedback.

Also, any player who takes a few moments to complete the registration flow is guaranteed to receive an exclusive free cosmetic when Meet Your Maker launches – whether you took part in the Playtest or not.

https://store.steampowered.com/app/1194810/Meet_Your_Maker/

Are you ready to Meet Your Maker?

Aug 9, 2022
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features
New Killer - The Mastermind
New Perk: Superior Anatomy
  • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down
New Perk: Awakened Awareness
  • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor
New Perk: Terminus
  • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds
New Survivor - Ada Wong
New Perk: Wiretap
  • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap
New Perk: Reactive Healing
  • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression
New Perk: Low Profile
  • When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds
New Survivor - Rebecca Chambers
New Perk: Better Than New
  • Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds
New Perk: Reassurance
  • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down
New Perk: Hyperfocus
  • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means
New Features: Streamer Options (PC Only)
  • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
  • Hide Other Player Names
    • Replaces other player names with their selected character's name
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
  • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
  • Ping is represented by a vertical bar icon
    • Yellow = Ping over 100ms
    • Red = Ping over 200ms
  • Packet Loss is represented by a double-diamond icon
    • Yellow = 2%-5% packet loss
    • Red = More than 5% packet loss
  • Your own Ping / Packet Loss icons are displayed above the Survivor List
  • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
Feature: Photosensitivity Warning
  • A photosensitivity warning has been added to the boot sequence of the game
Content
  • The Racoon City Police Station map has been split into two separate layouts:
    • Raccoon City Police Station East Wing
    • Raccoon City Police Station West Wing
  • Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version
  • Nurse - adjusted some addons
    • Kavanaghs Last Breath - increased blink duration by 30%
    • Heavy Panting - increased blink duration by 20%"
    • *This keeps the speed the Nurse blinks at a consistent speed, with or without addons
Bug Fixes
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
  • Fixed an issue that occasionally caused the Killer to appear in a Survivor slot in a custom game lobby
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
  • Fixed an issue that caused the Survivor to float in front of the Killer when being grab while performing various actions
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
  • Fixed an issue that caused broken animation when repairing a generator
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the Survivor that triggers the trap
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
  • Fixed an issue that may cause Survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on Survivors currently using the map, key or Clairvoyance perk
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
  • Fixed an issue that caused Survivors not to receive a score event after burning the Spirit’s husk with a flashlight
  • Fixed an issue that caused Survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
  • Fixed an issue that caused Survivors not to receive progress towards the Medic achievement when healing a Survivor using the For the People perk
  • Fixed an issue that caused Survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
  • Fixed an issue that caused Survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
  • Fixed an issue that caused Killers to remain shortly in the falling animation after landing after vaulting from a certain height
  • Fixed an issue that caused certain Survivor charms to be misplaced when repairing a generator
Known Issues
  • The Mastermind's tentacles glows in first person point of view
  • Very rarely the Mastermind's Bound stops working
  • The Mastermind's dialogue subtitles overlap Survivors action bars
  • Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire
Dead by Daylight

Pulling killers isn’t something a lot of people dream about in real-life, but some Dead By Daylight fans are thirsty indeed for that game’s many murderous characters. Good news for them today then, because visual novel Hooked On You: A Dead By Daylight Dating Sim just surprise-launched exclusively on Steam. Watch the trailer below to see a more playful side to four of DBD’s serial killers, which isn’t something I ever thought I’d type.

Read more

Dead by Daylight

The Umbrella Corporation’s favourite stooge Albert Wesker is back again, and he’s bursting into multiplayer survival horror Dead By Daylight as a new killer, The Mastermind. Wesker’s arrival is the second time Resident Evil has crossed over into DBD, but the upcoming Project W event will revamp the Raccoon Police Department map and bring along familiar Resi characters Rebecca Chambers and Ada Wong as playable survivors. Barricade yourself inside the police station of your mind and watch the trailer below.

Read more

Dead by Daylight - amichaud_bhvr
We are very happy to announce the release of Hooked on You: A Dead by Daylight Dating Sim™. Have a look at the Launch Trailer below:



Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.

Build emotional bonds with The Trapper, The Huntress, The Spirit, and The Wraith in this one-of-a-kind choice-based dating sim filled with darkly comedic dialogue, minigames, mysteries, and multiple endings.

Get the game now:

https://store.steampowered.com/app/1866180

Did we tell you that as a reward for our community, players who buy the visual novel will get an exclusive universal charm as well as an exclusive outfit for Jake Park? And both are redeemable in Dead by Daylight.



Visit the game's official website and sign up for our newsletter!

See you on the Beach,

The Dead by Daylight team
Dead by Daylight

Freshly announced looter-shooter Meet Your Maker lets you tear the post-apocalypse down with extreme prejudice - but you’ll have to build up your own walls first. It combines building futuristic fortresses with raiding them for life-giving genetic material, either solo or in two-player online co-op. Revealed during today’s Behaviour Beyond stream, Meet Your Maker is the next game from the devs behind survival horror Dead By Daylight. Check on how the post-apocalypse is faring in the trailer below.

Read more

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