Fishing Planet - alex
Hey there fellow anglers!

UPDATE COMING IN 15 MINUTES!

As we gradually prepare for the massive December update with new functionality, waterway, fish species and a lot of other fun stuff we shall be releasing a series of updates needed to gradually implement needed tech solutions.

On the other hand, we want to keep you entertained. Therefore, we decided there's no better way than introducing updates along with additional activity and incentives. The following Thanksgiving update will be the first one in a series of event updates thus making the patch release process always a small party.

So here goes!

UPDATE 0.2.21 GOLDEN TURKEY RUSH. PATCH NOTES:

NEW LOCATION "FROM DAWN TILL DUSK"ADDED ON LAKE SAINT-CROIX, MICHIGAN


SHORELINE NOW WALK-ABLE NEAR VANISHING ROCK LIGHT ON LAKE SAINT-CROIX, MICHIGAN


NEW ROD ACTION PHYSICS


IMPROVED ANIMATION FOR LANDING OF THE FISH


NEW EXCLUSIVE DLC RODS AND A STEAL-DEAL DLC (AVAILABLE UNTIL DECEMBER 1ST)


http://store.steampowered.com/app/421760/

NEW PLATFORM SUPPORT ADDED
STEAM OS SUPPORT INTRODUCED

BUG FIXING
MINOR BUG FIXING

NEW FEATURES
DISCOUNT SYSTEM ADDED
PREPARATORY WORK FOR MAJOR FEATURES INTRODUCTION

NEW "CATCHER IN THE CORN" ACHIEVEMENT
CATCH ANY FISH USING CORN AS BAIT AND GET SILVER, BRONZE AND GOLDEN TURKEY BADGES
!WIN A SIGNATURE PILGRIMS HAT TO MAKE THE LOOK COMPLETE (VISIBLE WEARABLES ARE JUST AROUND THE CORNER)!
Fishing Planet - alex
Hey there fellow anglers!

UPDATE COMING IN 15 MINUTES!

As we gradually prepare for the massive December update with new functionality, waterway, fish species and a lot of other fun stuff we shall be releasing a series of updates needed to gradually implement needed tech solutions.

On the other hand, we want to keep you entertained. Therefore, we decided there's no better way than introducing updates along with additional activity and incentives. The following Thanksgiving update will be the first one in a series of event updates thus making the patch release process always a small party.

So here goes!

UPDATE 0.2.21 GOLDEN TURKEY RUSH. PATCH NOTES:

NEW LOCATION "FROM DAWN TILL DUSK"ADDED ON LAKE SAINT-CROIX, MICHIGAN


SHORELINE NOW WALK-ABLE NEAR VANISHING ROCK LIGHT ON LAKE SAINT-CROIX, MICHIGAN


NEW ROD ACTION PHYSICS


IMPROVED ANIMATION FOR LANDING OF THE FISH


NEW EXCLUSIVE DLC RODS AND A STEAL-DEAL DLC (AVAILABLE UNTIL DECEMBER 1ST)


http://store.steampowered.com/app/421760/

NEW PLATFORM SUPPORT ADDED
STEAM OS SUPPORT INTRODUCED

BUG FIXING
MINOR BUG FIXING

NEW FEATURES
DISCOUNT SYSTEM ADDED
PREPARATORY WORK FOR MAJOR FEATURES INTRODUCTION

NEW "CATCHER IN THE CORN" ACHIEVEMENT
CATCH ANY FISH USING CORN AS BAIT AND GET SILVER, BRONZE AND GOLDEN TURKEY BADGES
!WIN A SIGNATURE PILGRIMS HAT TO MAKE THE LOOK COMPLETE (VISIBLE WEARABLES ARE JUST AROUND THE CORNER)!
Nov 20, 2015
Fishing Planet - alex
Hey there fellow anglers! Time has come for us to share the road map and the vision we have for the future of Fishing Planet.

From day one our team had a detailed vision of how an ideal fishing game should look and how it should feel.

Since the launch of Early Access we were trying to listen to all of you and take into account what you’d like to see and what would be interesting to you. To our surprise and joy both the community’s and our own Vision practically coincided. This is great as it proves that we are all on the same page.

Surely we made some changes to prioritization of features and perks that we’ll be introducing, but the overall image of the game will stay as planned from the very beginning. This only goes to prove once again that all anglers from all over the world think alike and essentially want the same things.

But we are not only good at planning and feeling what you may want, we really do what we say and throughout last three month since we've launched Fishing Planet we have proven that. Just take a look at a shortened list of things we've done:
  • New big lake added
  • Big Halloween event
  • Support for 2 new platforms added MacOsX, Linux
  • Intense optimization
  • 45 features and functionality items added
  • 12 Fish species added
  • 3 reels added
  • 4 rods added
  • New tackle type added - Crank-baits
  • 43 lures added
  • About 26 known bug issues fixed
  • Multiple achievements added
    and a lot more...

Now, we shall share what we plan on doing in future and the following list of features is divided into phases according to the time-frame of delivery.

This is only a less than a year perspective. We have a lot more in our heads =)

PHASE 1 FUNCTIONALITY CURRENTLY UNDER DEVELOPMENT
  • Friends functionality (first iteration)
    * Ability to choose and join a common chat room with your friends on the waterway
    * Ability to invite friends to the game and get rewards for that
    * Chat improvements for the “Friends” feature
    * Ability to send a gift to a friend

  • Multiplayer
    * Competitions
    * Challenges
    * Sportfishing Tournaments
    * Tournament Series
    * Tournament Ranks
    * Tournament items and tackle

  • Quests with NPCs
    * Bulletin/Announcement board on waterways with quests, news and many more interactions
    * Quest items – unique items and tackle available only upon quest completion
    * Catch-able water plants, trash and other stuff from the lakes’ bottom (boots, weird and scary stuff)

  • Free roaming across entire shorelines for the majority of current waterways
    * Additional location on Michigan next week and a bigger shoreline available for walking near the Lighthouse

  • Further improvement of visual and physical tackle behavior to enhance realism

  • Introduction of new animations when landing the fish (no more teleport)

  • Fish AI improvements
    * Fish AI in terms of physical behavior

  • Additional bobber size tuning

  • Christmas Event
    * New trout specialized waterway that’ll stay after the event
    * New clothing items (with corresponding visualization. and yes, you’ll have the opportunity to dry-clean your flannel shirt;)
    * Additional fun features to make the holidays a bit brighter
    * New achievements
    * New tackle
    * New fish species

PHASE 2 FUNCTIONALITY PLANNED FOR NEAR FUTURE (3 MONTHS PERSPECTIVE)
  • Additional Events

  • Introduction of Bottom fishing

  • Additional fish species, including European fish species
    * 80 real-life simulation fish species
    * Additional rare occasional hybrids or mutant fish for quests

  • New various lures

  • New rods and reels

  • New waterways, including European lakes and rivers

  • Global map re-conceptualization (Dashboard Globe and UI improvement)

  • Basic fishing system improvement
    * Fish escape system improvements
    * Snag re-balancing and parameterization
    * Ability to walk during a fish fight
    * Drag functionality improvement
    * UI tension/load indication improvement (additional indicators will be introduced)
    * Fish fight intensification

  • Leveling and Travel system improvement
    * Waterways will be open for travelling, no more level locks

  • Item Damage and Wear logics system improvement
    * Additional indication for item durability

  • Fish AI re-conceptualization,
    * diminishing hot-spots

    * diminishing similar fish weights and overall predictability

  • Game economy overhaul (new currency, premium account improvement with addition of premium features without hurting F2P model)

  • Additional weather conditions and fine-tuning of current weather conditions

  • Enabling night fishing

  • Controller support (additional UI\UX improvements)

  • Tackle re-balance
    * Enabling additional tackle parameters that are now inactive for rods and reels to make the tackle spread across levels more balanced

  • Waders, Boots, Clothing
    * Ability to enter water when in waders and additional equipment-based functionality

  • License system re-balancing

  • Achievement re-balancing

  • Introduction of Steam achievements

  • Visualized fishing tips (i.e. 3D splashes on water, minor fish activity due to predator activity, etc.)

  • Video tutorials

PHASE 3 FUNCTIONALITY PLANNED FOR 3+ MONTH PERSPECTIVE
  • Introduction of Teams

  • Introduction of Clubs

  • Introduction of Kayaks

  • Introduction of Motor boats – walleye boats, bass boats (various boat models, engines, fuel tank)

  • Introduction of sounders and sonars

  • Introduction of huge lakes (some will be replicas of real huge waterways and take 20 real-time minutes to cross on a motorboat)

  • 3D Avatars with customization

  • Introduction of Co-Angling (what could be better than pushing your buddy in the water from a boat;)

  • Introduction of tackle, vehicle customization

  • Camera improvement
    * Introduction of free head movement
    * Additional camera focus during a fish fight on the spot in the water with the fish

  • 3D screenshots (taking a photo with your catch is cool, right)

  • Crates and keys, fun gameplay mechanics

  • Auction for in game items (premium accounts)

  • Introduction of netting – alone and while co-angling

  • Introduction of multiple rods support

  • Ability to choose how to cast

  • More weather conditions and improvement session

  • Virtual reality support

  • PS4 and XBOX

  • UWA (Windows Store)

  • Mac Store

PHASE 4 FUNCTIONALITY PLANNED FOR 6+ MONTHS PERSPECTIVE
  • Introduction of Pets (Dogs, Cats, Spouse)

  • Introduction of Fly fishing

  • Crafting (lures/groundbaits/boilies/flies)

  • Additional tutorials

  • Addition of messages and notifications in game

  • Local shop assortment enhancement

  • Introduction of cars and vehicles

  • Introduction of residential property

  • Introduction of Club HQ

  • Addition 3D UI for tackle change (similar to first-person shooters)

  • Introduction of Trophy room with taxidermist services

  • Introduction of 3D Garage with your boats, tackle and vehicles

  • Adding more lures making the variety enormous

  • Introduction of kits and sets
Nov 20, 2015
Fishing Planet - alex
Hey there fellow anglers! Time has come for us to share the road map and the vision we have for the future of Fishing Planet.

From day one our team had a detailed vision of how an ideal fishing game should look and how it should feel.

Since the launch of Early Access we were trying to listen to all of you and take into account what you’d like to see and what would be interesting to you. To our surprise and joy both the community’s and our own Vision practically coincided. This is great as it proves that we are all on the same page.

Surely we made some changes to prioritization of features and perks that we’ll be introducing, but the overall image of the game will stay as planned from the very beginning. This only goes to prove once again that all anglers from all over the world think alike and essentially want the same things.

But we are not only good at planning and feeling what you may want, we really do what we say and throughout last three month since we've launched Fishing Planet we have proven that. Just take a look at a shortened list of things we've done:
  • New big lake added
  • Big Halloween event
  • Support for 2 new platforms added MacOsX, Linux
  • Intense optimization
  • 45 features and functionality items added
  • 12 Fish species added
  • 3 reels added
  • 4 rods added
  • New tackle type added - Crank-baits
  • 43 lures added
  • About 26 known bug issues fixed
  • Multiple achievements added
    and a lot more...

Now, we shall share what we plan on doing in future and the following list of features is divided into phases according to the time-frame of delivery.

This is only a less than a year perspective. We have a lot more in our heads =)

PHASE 1 FUNCTIONALITY CURRENTLY UNDER DEVELOPMENT
  • Friends functionality (first iteration)
    * Ability to choose and join a common chat room with your friends on the waterway
    * Ability to invite friends to the game and get rewards for that
    * Chat improvements for the “Friends” feature
    * Ability to send a gift to a friend

  • Multiplayer
    * Competitions
    * Challenges
    * Sportfishing Tournaments
    * Tournament Series
    * Tournament Ranks
    * Tournament items and tackle

  • Quests with NPCs
    * Bulletin/Announcement board on waterways with quests, news and many more interactions
    * Quest items – unique items and tackle available only upon quest completion
    * Catch-able water plants, trash and other stuff from the lakes’ bottom (boots, weird and scary stuff)

  • Free roaming across entire shorelines for the majority of current waterways
    * Additional location on Michigan next week and a bigger shoreline available for walking near the Lighthouse

  • Further improvement of visual and physical tackle behavior to enhance realism

  • Introduction of new animations when landing the fish (no more teleport)

  • Fish AI improvements
    * Fish AI in terms of physical behavior

  • Additional bobber size tuning

  • Christmas Event
    * New trout specialized waterway that’ll stay after the event
    * New clothing items (with corresponding visualization. and yes, you’ll have the opportunity to dry-clean your flannel shirt;)
    * Additional fun features to make the holidays a bit brighter
    * New achievements
    * New tackle
    * New fish species

PHASE 2 FUNCTIONALITY PLANNED FOR NEAR FUTURE (3 MONTHS PERSPECTIVE)
  • Additional Events

  • Introduction of Bottom fishing

  • Additional fish species, including European fish species
    * 80 real-life simulation fish species
    * Additional rare occasional hybrids or mutant fish for quests

  • New various lures

  • New rods and reels

  • New waterways, including European lakes and rivers

  • Global map re-conceptualization (Dashboard Globe and UI improvement)

  • Basic fishing system improvement
    * Fish escape system improvements
    * Snag re-balancing and parameterization
    * Ability to walk during a fish fight
    * Drag functionality improvement
    * UI tension/load indication improvement (additional indicators will be introduced)
    * Fish fight intensification

  • Leveling and Travel system improvement
    * Waterways will be open for travelling, no more level locks

  • Item Damage and Wear logics system improvement
    * Additional indication for item durability

  • Fish AI re-conceptualization,
    * diminishing hot-spots

    * diminishing similar fish weights and overall predictability

  • Game economy overhaul (new currency, premium account improvement with addition of premium features without hurting F2P model)

  • Additional weather conditions and fine-tuning of current weather conditions

  • Enabling night fishing

  • Controller support (additional UI\UX improvements)

  • Tackle re-balance
    * Enabling additional tackle parameters that are now inactive for rods and reels to make the tackle spread across levels more balanced

  • Waders, Boots, Clothing
    * Ability to enter water when in waders and additional equipment-based functionality

  • License system re-balancing

  • Achievement re-balancing

  • Introduction of Steam achievements

  • Visualized fishing tips (i.e. 3D splashes on water, minor fish activity due to predator activity, etc.)

  • Video tutorials

PHASE 3 FUNCTIONALITY PLANNED FOR 3+ MONTH PERSPECTIVE
  • Introduction of Teams

  • Introduction of Clubs

  • Introduction of Kayaks

  • Introduction of Motor boats – walleye boats, bass boats (various boat models, engines, fuel tank)

  • Introduction of sounders and sonars

  • Introduction of huge lakes (some will be replicas of real huge waterways and take 20 real-time minutes to cross on a motorboat)

  • 3D Avatars with customization

  • Introduction of Co-Angling (what could be better than pushing your buddy in the water from a boat;)

  • Introduction of tackle, vehicle customization

  • Camera improvement
    * Introduction of free head movement
    * Additional camera focus during a fish fight on the spot in the water with the fish

  • 3D screenshots (taking a photo with your catch is cool, right)

  • Crates and keys, fun gameplay mechanics

  • Auction for in game items (premium accounts)

  • Introduction of netting – alone and while co-angling

  • Introduction of multiple rods support

  • Ability to choose how to cast

  • More weather conditions and improvement session

  • Virtual reality support

  • PS4 and XBOX

  • UWA (Windows Store)

  • Mac Store

PHASE 4 FUNCTIONALITY PLANNED FOR 6+ MONTHS PERSPECTIVE
  • Introduction of Pets (Dogs, Cats, Spouse)

  • Introduction of Fly fishing

  • Crafting (lures/groundbaits/boilies/flies)

  • Additional tutorials

  • Addition of messages and notifications in game

  • Local shop assortment enhancement

  • Introduction of cars and vehicles

  • Introduction of residential property

  • Introduction of Club HQ

  • Addition 3D UI for tackle change (similar to first-person shooters)

  • Introduction of Trophy room with taxidermist services

  • Introduction of 3D Garage with your boats, tackle and vehicles

  • Adding more lures making the variety enormous

  • Introduction of kits and sets
Fishing Planet - alex
Hey there fellow anglers!

The Predator Hunter Pack Promo is over. This is up to Steam regulations. But no worries, Black Friday is next Friday! =)


Regards, The Team
Fishing Planet - alex
Hey there fellow anglers!

The Predator Hunter Pack Promo is over. This is up to Steam regulations. But no worries, Black Friday is next Friday! =)


Regards, The Team
Nov 13, 2015
Fishing Planet - alex
Hey there fellow anglers! Time has come for us to share the road map and the vision we have for the future of Fishing Planet.

From day one our team had a detailed vision of how an ideal fishing game should look and how it should feel.

Since the launch of Early Access we were trying to listen to all of you and take into account what you’d like to see and what would be interesting to you. To our surprise and joy both the community’s and our own Vision practically coincided. This is great as it proves that we are all on the same page.

Surely we made some changes to prioritization of features and perks that we’ll be introducing, but the overall image of the game will stay as planned from the very beginning. This only goes to prove once again that all anglers from all over the world think alike and essentially want the same things.

But we are not only good at planning and feeling what you may want, we really do what we say and throughout last three month since we've launched Fishing Planet we have proven that. Just take a look at a shortened list of things we've done:
  • New big lake added
  • Big Halloween event
  • Support for 2 new platforms added MacOsX, Linux
  • Intense optimization
  • 45 features and functionality items added
  • 12 Fish species added
  • 3 reels added
  • 4 rods added
  • New tackle type added - Crank-baits
  • 43 lures added
  • About 26 known bug issues fixed
  • Multiple achievements added
    and a lot more...

Now, we shall share what we plan on doing in future and the following list of features is divided into phases according to the time-frame of delivery.

This is only a less than a year perspective. We have a lot more in our heads =)

PHASE 1 FUNCTIONALITY CURRENTLY UNDER DEVELOPMENT
  • Friends functionality (first iteration)
    * Ability to choose and join a common chat room with your friends on the waterway
    * Ability to invite friends to the game and get rewards for that
    * Chat improvements for the “Friends” feature
    * Ability to send a gift to a friend

  • Multiplayer
    * Competitions
    * Challenges
    * Sportfishing Tournaments
    * Tournament Series
    * Tournament Ranks
    * Tournament items and tackle

  • Quests with NPCs
    * Bulletin/Announcement board on waterways with quests, news and many more interactions
    * Quest items – unique items and tackle available only upon quest completion
    * Catch-able water plants, trash and other stuff from the lakes’ bottom (boots, weird and scary stuff)

  • Free roaming across entire shorelines for the majority of current waterways
    * Additional location on Michigan next week and a bigger shoreline available for walking near the Lighthouse

  • Further improvement of visual and physical tackle behavior to enhance realism

  • Introduction of new animations when landing the fish (no more teleport)

  • Fish AI improvements
    * Fish AI in terms of physical behavior

  • Additional bobber size tuning

  • Christmas Event
    * New trout specialized waterway that’ll stay after the event
    * New clothing items (with corresponding visualization. and yes, you’ll have the opportunity to dry-clean your flannel shirt;)
    * Additional fun features to make the holidays a bit brighter
    * New achievements
    * New tackle
    * New fish species

PHASE 2 FUNCTIONALITY PLANNED FOR NEAR FUTURE (3 MONTHS PERSPECTIVE)
  • Additional Events

  • Introduction of Bottom fishing

  • Additional fish species, including European fish species
    * 80 real-life simulation fish species
    * Additional rare occasional hybrids or mutant fish for quests

  • New various lures

  • New rods and reels

  • New waterways, including European lakes and rivers

  • Global map re-conceptualization (Dashboard Globe and UI improvement)

  • Basic fishing system improvement
    * Fish escape system improvements
    * Snag re-balancing and parameterization
    * Ability to walk during a fish fight
    * Drag functionality improvement
    * UI tension/load indication improvement (additional indicators will be introduced)
    * Fish fight intensification

  • Leveling and Travel system improvement
    * Waterways will be open for travelling, no more level locks

  • Item Damage and Wear logics system improvement
    * Additional indication for item durability

  • Fish AI re-conceptualization,
    * diminishing hot-spots

    * diminishing similar fish weights and overall predictability

  • Game economy overhaul (new currency, premium account improvement with addition of premium features without hurting F2P model)

  • Additional weather conditions and fine-tuning of current weather conditions

  • Enabling night fishing

  • Controller support (additional UI\UX improvements)

  • Tackle re-balance
    * Enabling additional tackle parameters that are now inactive for rods and reels to make the tackle spread across levels more balanced

  • Waders, Boots, Clothing
    * Ability to enter water when in waders and additional equipment-based functionality

  • License system re-balancing

  • Achievement re-balancing

  • Introduction of Steam achievements

  • Visualized fishing tips (i.e. 3D splashes on water, minor fish activity due to predator activity, etc.)

  • Video tutorials

PHASE 3 FUNCTIONALITY PLANNED FOR 3+ MONTH PERSPECTIVE
  • Introduction of Teams

  • Introduction of Clubs

  • Introduction of Kayaks

  • Introduction of Motor boats – walleye boats, bass boats (various boat models, engines, fuel tank)

  • Introduction of sounders and sonars

  • Introduction of huge lakes (some will be replicas of real huge waterways and take 20 real-time minutes to cross on a motorboat)

  • 3D Avatars with customization

  • Introduction of Co-Angling (what could be better than pushing your buddy in the water from a boat;)

  • Introduction of tackle, vehicle customization

  • Camera improvement
    * Introduction of free head movement
    * Additional camera focus during a fish fight on the spot in the water with the fish

  • 3D screenshots (taking a photo with your catch is cool, right)

  • Crates and keys, fun gameplay mechanics

  • Auction for in game items (premium accounts)

  • Introduction of netting – alone and while co-angling

  • Introduction of multiple rods support

  • Ability to choose how to cast

  • More weather conditions and improvement session

  • Virtual reality support

  • PS4 and XBOX

  • UWA (Windows Store)

  • Mac Store

PHASE 4 FUNCTIONALITY PLANNED FOR 6+ MONTHS PERSPECTIVE
  • Introduction of Pets (Dogs, Cats, Spouse)

  • Introduction of Fly fishing

  • Crafting (lures/groundbaits/boilies/flies)

  • Additional tutorials

  • Addition of messages and notifications in game

  • Local shop assortment enhancement

  • Introduction of cars and vehicles

  • Introduction of residential property

  • Introduction of Club HQ

  • Addition 3D UI for tackle change (similar to first-person shooters)

  • Introduction of Trophy room with taxidermist services

  • Introduction of 3D Garage with your boats, tackle and vehicles

  • Adding more lures making the variety enormous

  • Introduction of kits and sets
Nov 13, 2015
Fishing Planet - alex
Hey there fellow anglers! Time has come for us to share the road map and the vision we have for the future of Fishing Planet.

From day one our team had a detailed vision of how an ideal fishing game should look and how it should feel.

Since the launch of Early Access we were trying to listen to all of you and take into account what you’d like to see and what would be interesting to you. To our surprise and joy both the community’s and our own Vision practically coincided. This is great as it proves that we are all on the same page.

Surely we made some changes to prioritization of features and perks that we’ll be introducing, but the overall image of the game will stay as planned from the very beginning. This only goes to prove once again that all anglers from all over the world think alike and essentially want the same things.

But we are not only good at planning and feeling what you may want, we really do what we say and throughout last three month since we've launched Fishing Planet we have proven that. Just take a look at a shortened list of things we've done:
  • New big lake added
  • Big Halloween event
  • Support for 2 new platforms added MacOsX, Linux
  • Intense optimization
  • 45 features and functionality items added
  • 12 Fish species added
  • 3 reels added
  • 4 rods added
  • New tackle type added - Crank-baits
  • 43 lures added
  • About 26 known bug issues fixed
  • Multiple achievements added
    and a lot more...

Now, we shall share what we plan on doing in future and the following list of features is divided into phases according to the time-frame of delivery.

This is only a less than a year perspective. We have a lot more in our heads =)

PHASE 1 FUNCTIONALITY CURRENTLY UNDER DEVELOPMENT
  • Friends functionality (first iteration)
    * Ability to choose and join a common chat room with your friends on the waterway
    * Ability to invite friends to the game and get rewards for that
    * Chat improvements for the “Friends” feature
    * Ability to send a gift to a friend

  • Multiplayer
    * Competitions
    * Challenges
    * Sportfishing Tournaments
    * Tournament Series
    * Tournament Ranks
    * Tournament items and tackle

  • Quests with NPCs
    * Bulletin/Announcement board on waterways with quests, news and many more interactions
    * Quest items – unique items and tackle available only upon quest completion
    * Catch-able water plants, trash and other stuff from the lakes’ bottom (boots, weird and scary stuff)

  • Free roaming across entire shorelines for the majority of current waterways
    * Additional location on Michigan next week and a bigger shoreline available for walking near the Lighthouse

  • Further improvement of visual and physical tackle behavior to enhance realism

  • Introduction of new animations when landing the fish (no more teleport)

  • Fish AI improvements
    * Fish AI in terms of physical behavior

  • Additional bobber size tuning

  • Christmas Event
    * New trout specialized waterway that’ll stay after the event
    * New clothing items (with corresponding visualization. and yes, you’ll have the opportunity to dry-clean your flannel shirt;)
    * Additional fun features to make the holidays a bit brighter
    * New achievements
    * New tackle
    * New fish species

PHASE 2 FUNCTIONALITY PLANNED FOR NEAR FUTURE (3 MONTHS PERSPECTIVE)
  • Additional Events

  • Introduction of Bottom fishing

  • Additional fish species, including European fish species
    * 80 real-life simulation fish species
    * Additional rare occasional hybrids or mutant fish for quests

  • New various lures

  • New rods and reels

  • New waterways, including European lakes and rivers

  • Global map re-conceptualization (Dashboard Globe and UI improvement)

  • Basic fishing system improvement
    * Fish escape system improvements
    * Snag re-balancing and parameterization
    * Ability to walk during a fish fight
    * Drag functionality improvement
    * UI tension/load indication improvement (additional indicators will be introduced)
    * Fish fight intensification

  • Leveling and Travel system improvement
    * Waterways will be open for travelling, no more level locks

  • Item Damage and Wear logics system improvement
    * Additional indication for item durability

  • Fish AI re-conceptualization,
    * diminishing hot-spots

    * diminishing similar fish weights and overall predictability

  • Game economy overhaul (new currency, premium account improvement with addition of premium features without hurting F2P model)

  • Additional weather conditions and fine-tuning of current weather conditions

  • Enabling night fishing

  • Controller support (additional UI\UX improvements)

  • Tackle re-balance
    * Enabling additional tackle parameters that are now inactive for rods and reels to make the tackle spread across levels more balanced

  • Waders, Boots, Clothing
    * Ability to enter water when in waders and additional equipment-based functionality

  • License system re-balancing

  • Achievement re-balancing

  • Introduction of Steam achievements

  • Visualized fishing tips (i.e. 3D splashes on water, minor fish activity due to predator activity, etc.)

  • Video tutorials

PHASE 3 FUNCTIONALITY PLANNED FOR 3+ MONTH PERSPECTIVE
  • Introduction of Teams

  • Introduction of Clubs

  • Introduction of Kayaks

  • Introduction of Motor boats – walleye boats, bass boats (various boat models, engines, fuel tank)

  • Introduction of sounders and sonars

  • Introduction of huge lakes (some will be replicas of real huge waterways and take 20 real-time minutes to cross on a motorboat)

  • 3D Avatars with customization

  • Introduction of Co-Angling (what could be better than pushing your buddy in the water from a boat;)

  • Introduction of tackle, vehicle customization

  • Camera improvement
    * Introduction of free head movement
    * Additional camera focus during a fish fight on the spot in the water with the fish

  • 3D screenshots (taking a photo with your catch is cool, right)

  • Crates and keys, fun gameplay mechanics

  • Auction for in game items (premium accounts)

  • Introduction of netting – alone and while co-angling

  • Introduction of multiple rods support

  • Ability to choose how to cast

  • More weather conditions and improvement session

  • Virtual reality support

  • PS4 and XBOX

  • UWA (Windows Store)

  • Mac Store

PHASE 4 FUNCTIONALITY PLANNED FOR 6+ MONTHS PERSPECTIVE
  • Introduction of Pets (Dogs, Cats, Spouse)

  • Introduction of Fly fishing

  • Crafting (lures/groundbaits/boilies/flies)

  • Additional tutorials

  • Addition of messages and notifications in game

  • Local shop assortment enhancement

  • Introduction of cars and vehicles

  • Introduction of residential property

  • Introduction of Club HQ

  • Addition 3D UI for tackle change (similar to first-person shooters)

  • Introduction of Trophy room with taxidermist services

  • Introduction of 3D Garage with your boats, tackle and vehicles

  • Adding more lures making the variety enormous

  • Introduction of kits and sets
Fishing Planet - alex
Hey there fellow anglers!

No server restart needed for current update, just download it.

We are constantly improving the game and this update is on exception. Current update brings Michigan performance tuning, environment sound controller fix and other minor fixes.


Tight Lines!
Fishing Planet - alex
Hey there fellow anglers!

No server restart needed for current update, just download it.

We are constantly improving the game and this update is on exception. Current update brings Michigan performance tuning, environment sound controller fix and other minor fixes.


Tight Lines!
...