If you've been playing Kingdom Come: Deliverance, you've no doubt run into a few bugs and glitches, and perhaps wished there were some changes to the save systems and lock-picking minigames. A patch intended to address these items, along with a few others (such as a craftable respec potion) is in the works, though after a few signs it might be nigh at hand—such as a tweet on Monday from the game's director that the patch was being finalized—another tweet on Tuesday suggests the wait might be a bit longer:
This tweet was in response to a player experiencing a bug preventing them from completing a side-quest. There are a number of reports, in the game's Steam forums and on Reddit, about quest-breaking, progress-halting bugs, so it's natural that players are eager to receive patch 1.3 for the PC and hopeful it remedies their particular issues so they can continue playing.
Authenticity. Accuracy. Realism. If you ve been following the debates around Kingdom Come: Deliverance, you’ll have seen these words a lot, as well as others, like representation, racism and diversity. In the wake its release, there s been a lot of talk about whether or not Warhorse Studios had been able to make good on their ambitions to deliver an RPG grounded in historical reality. It s a natural question, but perhaps a better one might be: does the promise of historical accuracy make sense in the first place?
The game s problems (and there are many) aren t a symptom of a list of inaccuracies that could be fixed, but are rooted in the shaky, dangerous foundations on which those claims were built.
Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.
Swordplay in Kingdom Come: Deliverance is both a challenging and satisfying experience. Apparently less satisfying, for some, is that the swords in the medieval RPG are made of metal and not brightly colored lasers. Modder UblichenVerdachtigen decided to use the Force and create a lightsaber mod, which replaces some of the game's swords (longswords, short swords, and sabers) with those famous glowing Jedi sticks.
The mod won't give you a complete Star Wars experience: there are no sizzling sound effects, the lightsabers don't retract into their handles when you're not using them (they are replacement models, after all), and you can still sharpen them at a grindstone, which you'd think a real lightsaber would simply melt into a blob of molten rock.
You can see more of the mod in action in this video from Jackie Fish on Youtube. (I made the above gif from his video.) You'll find the lightsaber models at Nexus Mods.
And, if you're looking for more mods, check out our list of the best mods for Kingdom Come (so far). We've also got a guide for the game's available console commands.
Attention music lovers and RPG fans: British rapper Dan Bull has put together a rather epic rap song and music video honoring Henry, the humble and frequently grubby blacksmith's son from Kingdom Come: Deliverance. You can watch and listen above as Henry's life and trials are illuminated and celebrated—though keep in mind there are spoilers for certain elements of the story.
If you're into it and want to hear more from Dan Bull, who raps about games, the internet, politics, and more, here's a massive spotify playlist with hundreds of his songs on it.
On the Kingdom Come: Deliverance subreddit, a user named rogerhnn has been diligently working to create an interactive map for the medieval RPG. The map is now live and viewable in your browser. It's zoomable, and you can add your own map markers that will be saved in your browser history (if you clear your cache, your custom markers will be removed).
You can toggle on and off the various icons: city names, camps, baths, caves, grindstones, taverns, millers, herbalists, etc. To add your own local marker, just click on the map, then click Add Marker. Choose the icon you want (which include a few general, all-purpose icons like arrows, stars, and exclamation marks) and label it. It's a good way to keep track of interesting or useful locations you come across that might not appear on your in-game map (for instance, places you spot certain herbs for alchemy, or a shop selling something you can't afford but want to buy later, or an area you plan to explore further for treasure).
Currently, only the area around Skalitz has been marked up officially on the map, though I expect it won't be long before the rest of the map begins to fill up. Rogerhnn's post lists some features planned, like the ability to share your version of the map and all of your custom markers with others. (I also hope there will be a way to save all my custom map icons somewhere other than just my browser history, because I don't trust my browser that much). The post also details how you can help fill out the map by submitting markers either through Discord or Reddit.
While there are a number of console commands for Kingdom Come: Deliverance, they're bit limited in what they let you do in the medieval RPG. Unlike the codes in Skyrim or Fallout 4, Kingdom Come's console codes don't let you go crazy with unlimited money, add items to your inventory, or let you teleport around the map as if by magic.
There is a mod, however, that lets you do those things and more, by adding its own set of console commands to the game. It's called, honestly enough, 'Cheat', and you'll find it at Nexus Mods. Among the console commands it adds are codes that let you:
And there's way, way more. To use this mod, you'll have to run the game in devmode (right-click the game in your steam library, select Properties, select Set Launch Options, then enter '-devmode' without the quotes, then click OK). There are full instructions on the mod's page that explain how install the mod, and how to find and input the various cheat commands the mod adds when using Kingdom Come's console.
There are also stickied posts on the mod's discussion page that list all the item codes, should you want to help yourself to a bunch of swords, armor, clothing, potions, books, and other items. On the same page is a stickied post describing how to level your stats using the console commands.
If you're planning to mess around with the cheat mod, I recommend backing up your save files before you do, as mods can sometimes make things a bit messy. Your saves are located at C:\Users\'Username'\Saved Games\kingdomcome\saves. Happy cheating.
While there are a number of console commands for Kingdom Come: Deliverance, they're bit limited in what they let you do in the medieval RPG. Unlike the codes in Skyrim or Fallout 4, Kingdom Come's console codes don't let you go crazy with unlimited money, add items to your inventory, or let you teleport around the map as if by magic.
There is a mod, however, that lets you do those things and more, by adding its own set of console commands to the game. It's called, honestly enough, 'Cheat', and you'll find it at Nexus Mods. Among the console commands it adds are codes that let you:
And there's way, way more. To use this mod, you'll have to run the game in devmode (right-click the game in your steam library, select Properties, select Set Launch Options, then enter '-devmode' without the quotes, then click OK). There are full instructions on the mod's page that explain how install the mod, and how to find and input the various cheat commands the mod adds when using Kingdom Come's console.
There are also stickied posts on the mod's discussion page that list all the item codes, should you want to help yourself to a bunch of swords, armor, clothing, potions, books, and other items. On the same page is a stickied post describing how to level your stats using the console commands.
If you're planning to mess around with the cheat mod, I recommend backing up your save files before you do, as mods can sometimes make things a bit messy. Your saves are located at C:\Users\'Username'\Saved Games\kingdomcome\saves. Happy cheating.