Kingdom Come: Deliverance - rick5292
"So it's pretty clear that Kingdom Come's more hardcore roleplaying aspects have won me over. However, that's not to say the next Elder Scrolls needs to be a hardcore survival game. Oblivion and Skyrim are lighthearted, and the freedom to approach the world's conflicts and have a good adventure is just what we want sometimes. But with the inevitable (and totally unconfirmed) Elder Scrolls VI, Bethesda should take note on the ways in which Kingdom Come: Deliverance pushes the open-world RPG forward."

Go to this Gamespot Article for more!

Kingdom Come: Deliverance - rick5292
"So it's pretty clear that Kingdom Come's more hardcore roleplaying aspects have won me over. However, that's not to say the next Elder Scrolls needs to be a hardcore survival game. Oblivion and Skyrim are lighthearted, and the freedom to approach the world's conflicts and have a good adventure is just what we want sometimes. But with the inevitable (and totally unconfirmed) Elder Scrolls VI, Bethesda should take note on the ways in which Kingdom Come: Deliverance pushes the open-world RPG forward."

Go to this Gamespot Article for more!

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

A lot of people have tried to argue over the years that it’s simply impossible to collate the top ten selling games on Steam from the last week, and then write a small comment accompanying each, beneath a screenshot. But today, for the first time, we hope to prove those people wrong. (more…)

Kingdom Come: Deliverance

Despite selling over a million copies in less than a fortnight, Kingdom Come: Deliverance's executive producer, Martin Klíma, would've liked more time to polish the game.

In a community Q&A posted on the official forum, Klíma answered a long list of questions from fans, discussing everything from his favourite music playlist, to the day-to-day activities of an executive producer. 

When asked what he thought of Kingdom Come: Deliverance being considered by some as a AAA game (that is, a big-budget game with significant time and financial investment), Klíma said that while he didn't think that KCD was a AAA—particularly as he thought most big games were too forgiving, better suited to "the most casual and absent-minded players"—he didn't necessarily consider it as an indie game, either. 

"I don’t see KCD as competing with the likes of Assassin’s Creed or Shadow of War," he said. "We simply don’t have resources to create a game like that. I don’t view us as an indie game either, though. 

"The trend I see in ‘real’ AAA games, like the ones I mentioned above, is toward making games more and more forgiving, better suited to the most casual and absent-minded players; they are games that in effect are ‘playing themselves’. So, you have all those different markers, prompts and handy hints that you never have to think about what to do next.

"On the other hand, we see a trend among indie games that are both more original and less forgiving, but because of limited budgets they have to go for a format that is somewhat simpler to develop for, e.g. many of them are 2D platformers or top-down scrollers," he added. "KCD is an attempt of bridging the two: it is an indie game at heart – more hardcore, more demanding, more fierce – but with the visuals and production values of AAA game.

"I freely admit though that I wish we had more time to polish the game before the release, that’s what AAA game deserves."

Klíma finished on thanking the community, stating they were "the best fans a game could wish for" and adding that "seldom did I see such mature, reasonable and supportive community". 

In our Kingdom Come: Deliverance review, we gave it 84, stating: "Bugs and performance issues aside, Kingdom Come is a seriously satisfying role-playing experience set in a rich, reactive world."

For those looking for console commands to enhance your experience in Kingdom Come: Deliverance, we've got a handy list of console codes, as well as our picks of the best Kingdom Come: Deliverance mods, too.

Kingdom Come: Deliverance

Kingdom Come: Deliverance is a true PC game. It's buggy as hell, demands high-end hardware to run properly, and despite it all, thanks to its depth and attention to detail, it's really good. It's also a pretty big success. 

 Other signs that Kingdom Come: Deliverance is a real PC adventure:    

And if that doesn't convince you, here's an interesting bit of trivia: Of the million-plus copies sold so far, roughly half of them are on Steam. That's not bad for an Eastern European RPG from a first-time studio that began as a £300,000 Kickstarter.  

Kingdom Come: Deliverance

Just had sex in Kingdom Come: Deliverance, no big deal. Got down to it in m'lady's chambers between a few buckskin blankets. I'm guessing it was very nice because I've been rewarded with this Alpha Male buff, a +2 to Charisma. All that barking paid off. It's only temporary though, so I'll have to re-up soon. It sure is nice having a medieval-era penis. 

OK, so I have a confession to make: I did not mean to have sex with the digital woman. This is actually the second time I didn't mean to have sex in this game but ended up having sex anyway. In Kingdom Come: Deliverance, sex happens whether you want it to or not, a bizarre concession for a game steeped in player choice. But before I get too upset about all this sex I’ve been having, let's recount how it went down. Maybe I'm to blame. 

Spoiler alert: We're about to get down and dirty and discuss some early game quests in detail. 

In the opening hours of Kingdom Come, the player-protagonist Henry runs off to Talmberg in order to warn the local lord of an incoming Cuman army. They'd just laid waste to Ratzig, murdering Henry's parents and burning the place to the ground. Rough stuff. So when Lady Stephanie, the noblewoman married to Talmberg's Sir Davish, paid close attention and offered care to a grieving, injured Henry, I interpreted it as goodwill—and it was! She was kind to me in a time of need, stepping down from her highborn status to comfort a poor stinking peasant (still me). That's what all nobles should aspire to.

An early sidequest, 'At Your Service, My Lady', takes you to Talmberg to assist Lady Stephanie with preparations for a friend's wedding. Throughout the quest you learn about her husband's long imprisonment, who left a spritely middle-aged knight and returned years later as a weary, frail old man. Her elder by decades, Davish's return also marked the early departure of Lady Stephanie's youth.

So I brushed off her light flirtations. I assumed she was just happy to have a hot guy do her chores and talk to her. It must be a lonely life as a noble in a small village and Henry represented something unexpected and vital. I thought we were just friends. And friends buy each other gifts, right? For finishing friendship quests? Normal, yeah? But when she gifted me an expensive shirt, things started to get weird. She told me to put it on in front of her. Listen, I'm not a Christian man, but my Henry wouldn't risk it. He wants to keep his head attached to his body.

Even so, I was intrigued by the potential of a relationship questline based around hiding an affair from the neighboring lord that saved my ass. Given the option to change in her room (while she looked away, of course) I said OK, expecting nothing more than some bad flirting and a thank you or four. I figured it was one step in a series of clandestine quests in which we tested each other's boundaries and eventually did the deed (or I ended up dead). I didn't want to piss her off, so I figured listening was the best way to avoid a spell in the stocks. 

Lady Stephanie and Henry went from chatting about how nice the shirt was to suddenly crying and hugging and kissing and falling over onto the bed. This was unanticipated. Though not present for the sex itself, I'm pretty sure they didn't just leave things at some over-the-corset fumbling after the cutscene faded to black. 

'Sex-haver' is not an interesting character trait.

My Henry had sex with a woman he didn’t mean to—a significant character choice made for me off the back of some mild  flirtation and poor signposting. Why even have an option and achievement for completing the game as a virgin if it's going to be wrestled away from us pure, chaste Henrys? It played out as a weird and stilted sequence that assumes a lot about the player behind the wheel. Maybe I'm not the horny boy Warhorse Studios envisioned at the receiving end of Lady Stephanie's steamy shirt gift. 'Sex-haver' is not an interesting character trait. I'm sure every highwayman and beggar got some back when—I'm just disappointed the quest wasn't used as an interesting storytelling opportunity. An affair with the wife of the lord that saved me? Dangerous. That's some pulpy romance novel shit.

Instead, the quest, and the relationship with Lady Stephanie, just fizzles out. There's no further insight into her character, like how she's dealt with being alone for so long, what it means to be a noblewoman in a chaste Christian society, or even what sexual foibles the elite dabbled in at the time. Butt stuff, armor fetishes—who knows?

For me, it harmed the process of curating my own Henry. Here’s a character defined by his doofy naivete and what you choose to imprint on him during his rapid transition from serf to knight. Now that I know Kingdom Come is going to make significant choices on behalf of character—and being a newly-made page in medieval Bohemia who just banged a blue blood feels like a big deal—then it feels like maybe my own choices won’t matter so much in the long run. I was willing to chalk it off as an oversight. 

Find the phallus. 

Then I met Father Godwin, a traveling knight turned preacher who doesn't really practice according to the good book. You're given the opportunity to go drinking with the guy, a night that spins out of control through a series of cutscenes and short interactive vignettes. After getting kicked out of the bar and climbing the church bell tower, a scene plays out in a barn in which Godwin has sex with a local, unnamed woman. Another woman approaches Henry, saying, "The priest has mounted up. What do you say, Henry—shall we take a little ride of our own?" I expected a short dialogue interlude where I could say yes or no, but the scene carries on and Henry bumps uglies again.

I'm not mad Henry can have sex, I'm just mad the decision was made for me when I said I'd have a beer with a priest.

Damn, my Henry literally can’t stop getting laid. And again, what if I wasn’t into it? These sequences muddy how much control you have over his characterization in service of what the designers assume the player wants. I'm not mad Henry can have sex, I'm just mad the decision was made for me when I said I'd have a beer with a priest. 

If I can play as a conniving thief or honorable knight or choose to save a friend in danger or leave them behind, then why can't I have a meaningful degree of control over roleplaying my character's principles? Without setting up clear expectations for how much we can steer our Henrys, the more often characterization is wrestled away for flourishes constructed to titillate the player, the more I'm going to dread every dialogue choice. A promise to deliver some apples might end with Henry waking up in a field with his ass in the air. A chat with a merchant could very well end with Henry renouncing his religion and sprinting into the woods to build a house. I'm having fun with Kingdom Come, but I don't trust it with my boy anymore. 

Kingdom Come: Deliverance

Kingdom Come: Deliverance hasn't only been out for a month, but already modders are digging into the medieval RPG's files and making some welcome changes. These mods range from minor tweaks to the UI to completely new perks to hefty overhauls of the game's combat and economy. We've been keeping an eye on what modders are working on, and we've come up with a list of the best mods for Kingdom Come: Deliverance.

And for those looking for console commands to enhance your experience in Kingdom Come: Deliverance, we've got a handy list of those console codes, too.

Unlimited Saving

KCD has some restrictions on when you can save your game, limiting it to when you sleep in a bed or drink 'Savior Schnapps' (in addition to autosaves and saving upon exiting the game). The idea is that with limited saves players will be more careful with their decision-making and perhaps have to live with the choices they've made, good or bad. 

The idea of the Unlimited Saving mod, created by EddieShoe, is this: it's your game, so save whenever the heck you want. It allows you to save the game from the main menu at will, even if you don't have Schnapps in your inventory. There's still a hard limit of 30 saved games before it begins prompting you to overwrite one of them. This mod has been updated to work with patch 1.3.1.

Sectorial Lockpicing

Sectorial Lockpicking, created by Tyddy, adds visual spokes to the 'wheel' of the locks you pick. This gives you a visual aid as to where to keep your cursor while turning the lock, instead of only being able to rely on the yellow hover zone (I wrote a bit more about it here). It makes lock-picking a shade easier without making it completely easy.

A Sorted Inventory

Poor Henry, his pockets are stuffed with weapons, food, and loot, and it's a bit hard for the lad to stay organized. While you can sort in categories, the A Sorted Inventory mod by Haslami (inspired by another inventory sorting mod by Papirnehezek) tags every item in the game with a prefix that gathers them into lovely alphabetical lists by item type. At a glance, you'll be able to quickly find what you're looking for.

More Functions for Right Mouse Button

This mod is handy, literally: it allows you to do more with the hand resting on your mouse by adding extra functionality for your right mouse button. You can skip the intro movie, back out of cutscenes, close the map and inventory screens, skip through conversations, cancel haggling sessions, and much more. Very useful if you don't feel like tapping keys since you've already got a finger resting on that mouse button anyway. No need to memorize all its uses: it also adds a prompt onscreen.

First-person Herb Picking

Your interest in this mod is probably proportional to the level of your herbalism skill. If you're an avid weed-picker, you may be annoyed by the fact that every time you harvest a plant, the game takes you out of first-person perspective and into third. The first-person herb-picking mod keeps you in first-person view while picking plants.

No GPS and Remove Compass

If you're looking for a bit more of a challenge and added immersion, this No GPS mod will remove you from the map each time you use it. The basic version of the mod will still center the map on your location, but the full version will center on the spot you last added a map marker. Finding your way around will require a bit more work, since you won't simply see your precise spot on the map. For an even bigger challenge and more realism, there's also a mod that removes your compass.

Perkaholic

You'll have to start a new game to fully enjoy this mod, but Perkaholic by Xylozi adds perks to Agility, Unarmed, and your Bow skill. New perks for Agility will let you take even less damage from falling, while perks for Unarmed will give you faster sprinting speeds, more damage during combat, lessen the rate of bleeding from wounds, and more. Bow perks include greater accuracy, better odds for poisoning, and more frequent knockouts for striking an enemy in the head.

Very Unintrusive Reticle

The UI in KCD isn't exactly sleek, and the reticle onscreen at all times (except when using your bow—more on that in a moment) is a heavy yellow dot that isn't exactly attractive to stare at all day. Very Unintrusive Reticle by Lobuno de-colors the reticle and makes it mostly transparent, so you will barely see it unless you're really looking.

If that's a little too unintrusive for your tastes, there's also a mod called Unintrusive Reticle by PcFreaky99 that you can try, which isn't as unintrusive at the Very Unintrusive one, but it still less intrusive than the vanilla one. I think that all made sense.

Restore Halberds

Restore Halberds, a mod by Tahknall, turns polearms into primary weapons and displays the experience bar for your (normally hidden) polearms weapons proficiency. That means you can now equip, repair, and use polearms as either two-handed weapons or one-handed with a shield, on horseback or on foot.

Roads Are Dangerous

Roads Are Dangerous, created by Zaatch, is a mod for players looking for a bit more conflict while fast-traveling. It ups the chances of running into trouble while moving across the map, and includes an optional module that adds different types of enemy encounters, like the Merry Lads, who are bandits dressed as noblemen, and bigger, tough warriors called Berserkers. 

No Stamina Visual Effects

Let's face it: Henry is no superman, and that's by design. While it's natural he can't run or swing a heavy sword for very long without getting winded, you may not be a fan of how the game informs you that Henry is almost out of gas. The color drains from the screen and your vision blurs, and there are audio cues to tell you that you're low on stamina—but it's all pretty heavy-handed. The No Stamina Visual Effects mod by TheCorex comes in three versions: no visual cues, no sound cues, or both visual and sound cues removed (meaning you'll have to keep your eye on your stamina meter to tell when you're out of juice).

Bow Dot Reticle

Remember that yellow reticle that (perhaps) annoys you because it's always present? Well, it may also annoy you that it vanishes when you use your bow. Some folks like it that way, making aiming more challenging, but others wouldn't mind a little aid when loosing arrows. The Bow Dot Reticle mod, by FoX_D3ff3nd3R, keeps the aiming dot in place when you ready your bow. Good hunting.

No Helmet Vision

I feel like everyone has a limit when it comes to how much realism we want in games. How much do we really want? Like, really? While it makes perfect sense that when you wear a helmet in a first-person game it would obstruct your vision, you may not really want that. No Helmet Vision, by JustAnOrdinaryGuy, removes the obstruction so you can have a clean view of the world. Perhaps it's not realistic, but it may be more enjoyable.

Volumetric Fog Enabler

Apparently, volumetric fog exists for Kingdom Come: Deliverance, but it was left dormant by the developers. Volumetric Fog Enabler, by Moosan82, lets you turn it on if you'd like to add a little more atmosphere to your surroundings.

Dark Times Overhaul

The first really ambitious-sounding mod for KCD, now in beta, is Dark Times - A Difficulty and Balance Overhaul, by sidewayz24. It's making changes to lots of aspects of the game, tweaking carry weight, stamina regeneration, XP gain, jail time and punishments for crimes, random encounter chances, and more. 

The mod tunes the economy, making changes to vendor pricing and replenishment times, as well as tweaks to combat, making enemies more difficult in battle. It's even overhauling perks and visuals. The end goal is to make progression slower, the economy harsher, and combat more challenging. It incorporates a number of existing mods: check the mod page to see exactly which ones, and to read a more thorough description of Dark Times (or to submit feedback if you've tried it).

Skip Intro Movies

It's perhaps a minor annoyance, but still: having to press E every time you launch the game because the narrator wants to tell you the same thing he's told you every time you've launched the game... it grows tiresome. (Though it's a bit like a minigame: can I cut him off before he finishes saying "Charles"? Yes!)

Anyway. The Skip Intro Movies mod by PcFreaky99 cuts the narrator off automatically. For good.

We'll continue adding to and refining our list as more mods appear, and if you've been using a great Kingdom Come: Deliverance mod that you don't see on this page, please tip us off in the comments below.

Kingdom Come: Deliverance - contact@rockpapershotgun.com (RPS)

Kingdom Come Deliverance

Kingdom Come: Deliverance is an atypical roleplaying game even putting the lack of supernatural creatures aside. There’s a greater focus on simulation, and a much steeper learning curve getting into it is not easy or overly intuitive, especially compared to the the majority of games that tend to lead you by the hand. Explanations for Kingdom Come’s various systems are particularly hard to come by, so if you’d rather not bash your head (and indeed your lockpicks) against every secured door you see, then take a seat, pour yourself a Saviour Schnapps, and have a gander at our in-progress guide to the game.

(more…)

Kingdom Come: Deliverance - rick5292
The picturesque landscape of Kingdom Come: Deliverance fits perfectly with the harmonic music of the game. You can watch a beautiful video with the OST music right HERE

If you enjoyed that clip with the music, you can get the OST on Steam or on your favorite music distribution platform (Spotify, iTunes, Google Play, etc.)

Steam

For the rest of the appropriate links, please go HERE

ENJOY!!!

Kingdom Come: Deliverance - rick5292
The picturesque landscape of Kingdom Come: Deliverance fits perfectly with the harmonic music of the game. You can watch a beautiful video with the OST music right HERE

If you enjoyed that clip with the music, you can get the OST on Steam or on your favorite music distribution platform (Spotify, iTunes, Google Play, etc.)

Steam

For the rest of the appropriate links, please go HERE

ENJOY!!!

...