To celebrate the holidays, we're inviting you all to participate in our Barony Holiday celebration challenge!
Starting today, submit your festive holiday-themed Barony work. Our favorite will win a Barony Switch case, made from leather, and personalized with text you get to pick! We'll also be offering some prizes to other submissions that really impress us. Our partner at Spring Heeled Studios provided these cases for Kickstarter backers, and this is your chance to get this unique, one-of-a-kind treasure you won't find anywhere else.
Celebrate the Holidays with Barony!
We're looking for submissions of your original work in the medium of your choice that celebrates the holidays with Barony.
This could include:
Illustration or Painting
A Steam Workshop Mod of Barony
Machinima video using Barony
Song or Music Video
Animated GIFs or epic Screenshots
Photos of Sculpture or Cosplay
Cleverly edited gameplay videos
Get creative, have fun, and show off your talent! The winner(s) will show off what makes Barony special while also including a prominent holiday theme.
How to Enter
Share your work, or links to your work, on the Barony Community Discord in the #holiday-contest submissions channel. You can submit multiple entries, but we will only award one prize per entrant.
Not part of the Barony Discord community yet? Join today! It's a great place to find people to play with and discuss the game. We look forward to your entries!
We've updated the Merry Barony Christmas mod we introduced in 2019, now with more candy canes, festive foes, and more thoroughly decked halls!
Merry Barony Christmas provides you with the vanilla Barony gameplay experience that won't invalidate your achievements. And of course, you can play with others who are also using the mod. Enjoy a holiday gathering within the dungeons!
First time using the Steam Workshop for Barony? Check out the easy-to-follow guide and you'll be celebrating in style in no time.
We're so thankful to dungeon-delvers like you choosing to spend your holidays with Barony! We've been working on Barony after its release for over five years now. We'd be honored if you selected us for the Labor of Love award. Thank you!
It's the last day of the Barony Kickstarter. There is a ton of value there, both as Steam users and for Barony fans who want to make a mark on the dungeons! We are very very close to funding and your pledge could make all the difference!
We recently added the Dungeon Veteran tier with our Steam users specifically in mind.
The Dungeon Veteran Tier
This new backer reward tier assumes you already own Barony, and entitles you to a key for the upcoming 3rd DLC that will be funded by this campaign. Further it grants you access to exclusive development channels and private Betas. If you want to add on a Switch copy of the game, you can do that too by selecting this tier and adjusting your pledge. Don't own Barony yet, or want to give the gift that keeps on giving? A pledge at the Master Key tier grants you a key to Barony, all its DLC, plus the next DLC when it comes out!
Campaign Recap
The 5 week campaign has gone on for a while and we expect not all of you have been following it closely. Take a moment to peruse all the great things that are going to happen when this Kickstarter succeeds:
NEW DLC adding alternate paths, new monsters, spells, items, plus new playable races and classes
UI design overhaul that improves flow and tech-rework to add split-screen play
New UI art direction featuring all new carefully crafted pixel art
Superior gamepad support to make Barony great to control on any platform
The port of Barony to consoles for the first time on the Nintendo Switch
Crossplay for the Switch, allowing online / cross-platform co-op on the console with Steam users
Coop Ghosts & in-world callouts, improving teamwork with easy communication
Dungeon Seeds! Pick your dungeon to re-play or compete!
The Compendium, an arcane source of knowledge and lore that fills as you play!
~150 backer adventurer names added to the random names list
55+ unique statues honoring great backer heroes, added to the game, each with its own message
25+ backer-designed items & spells added to the game
10+ backer-designed champion NPCs added to the dungeons as minibosses or allies
Ever dreamed up your own spell or magic weapon ideas? Maybe an achievement that highlights a skill you're particularly good at? Or maybe you want your finest hero to be memorialized in-game forever? We have Backer Rewards that can let you do all of those things!
There are also 6 developer videos that deepdive behind-the-scenes into Barony development topics on the Barony Kickstarter page. They're great viewing for any Barony fan!
BONUS GOALS come to the Barony Kickstarter, making Barony a better game for all platforms once funded, and that includes Steam! All five bonus goals have been revealed:
New DLC
The last bonus goal has been revealed, making Barony bigger and better! The DLC will feature a brand new tileset, giving you an alternate path. It will feature new playable races which are friendly to humans as well as new monsters, spells and items within the new unique area! You can bet we're going to have some new lore to go with it. Furthermore all the items and spells added by our Game Master+ tier backers will be in the game at that time. Learn more in our latest update.
A new backer tier has been added especially for home-desktop users who aren't interested in playing on a console, but want to support the DLC and Barony's development efforts. The new Dungeon Veteran tier includes just the DLC, plus exclusive access to development channels and closed beta test builds! In addition you'll get to add a name to the Random Name list!
Bonus Goal #1: Crossplay for the Switch, allows online / cross-platform co-op with desktop players!
Bonus Goal #3: Dungeon Seeds! Pick your dungeon to re-play or compete!
Bonus Goal #4: The Compendium, an arcane source of knowledge and lore!
Come check out our Kickstarter, and follow each link above to learn more about a specific feature. If you're a fan of Barony, please pledge and spread the word.
Let's finish the campaign & add value to your copy of Barony!
We'll be playing some of Turning Wheel's favorite achievement-friendly Workshop mods, especially the ones we think SHS will get a kick out of. Tune in to see some of the variety that the Workshop has to offer, plus get to know the devs! Feel free to come ask us questions or just join in on the hype!
We're doing this livestream to promote the Kickstarter campaign that's currently running for Barony, porting to new systems and adding all sorts of great new features for ALL versions of the game. That means you, Steam users!
Spring Heeled Studios is making this Kickstarter-exclusive leather case for Barony!
We have tons of other great rewards too for backers. Even if you're a die-hard PC player you've got a lot to look forward to by being a part of this campaign. This includes being able to design your own spell or legendary magic item!
Turning Wheel LLC is excited to announce that Barony is now available on the Epic Games Store (EGS). We want players to enjoy Barony on whatever platform they prefer, and we have integrated Crossplay into Barony, allowing Steam and EGS users to play together!
To celebrate this release, Barony is having a FREE WEEKEND on Steam starting today. The game will be available on sale for 50% off during this time. https://store.steampowered.com/app/371970/Barony/ This accompanies the Barony giveaway week that EGS is hosting. Hopefully you'll find lots of new people to play with. If you want some help arranging a game, please join our Discord community.
All new players will be greeted with the Hall of Trials update, hot off the production line. This should make it a lot easier for everybody to get used to the game mechanics and dive straight into fun dungeon runs.
There has never been a better time to get into Barony!
We've simultaneously launched our Kickstarter for the Nintendo Switch version of Barony. This Kickstarter will add great features for Barony on ALL platforms, and we could really use your support! Check out the Kickstarter, pledge, and tell your friends! Check out our press release on Gamasutra.
Want more information about what went into the Crossplay and Hall of Trials update? Read Wall of Justice's post on our devblog.
Explore the Hall of Trials which houses 10 challenges to teach and test your knowledge of Barony. Even players who have beaten the game tell us that the Trials have taught them a thing or two. And... Weird, some even say they've found -- like a bunch of secrets?? I feel like I would've remembered something like that.
Take on the Hall of Trials
All level design for the Hall of Trials was done using Barony's included map editor and the scripting tools within with no knowledge of coding required. Trust me, I'm not a programmer and I found these levels to be a lot of fun to make.
That means ALL of the things you see happen in these Trials is achievable by intrepid modders JUST LIKE YOU! Join us on the Steam Discussion boards or our official Discord channel and enjoy discussion and technical Q&A about level-building.
I hope these Trials inspire some of you to make your very own unique dungeon adventures, and upload them to the Barony Steam Workshop!
Other Map Improvements
We've taken this map-updating opportunity to make adjustments to some of the level generation in Barony. In general you should be running into fewer inaccessible areas, fewer cheesable puzzles in many tilesets, and overall a slightly less claustrophobic experience in the Citadel specifically. We hope this makes the game a little more fun for everyone.
Trial / Kickstarter Co-Launch!
This update is shipping the same day our Kickstarter goes LIVE! So it's a great time to get introduced to Barony and share it with your friends! Don't forget to follow us on Kickstarter so you don't miss the campaign! If you missed the Kickstarter announcement, you can check it out here. https://steamcommunity.com/games/371970/announcements/detail/2539416399390159223 We really appreciate you all as a community and it's been awesome adventuring with you these last few years. We have MORE BIG NEWS coming so stay tuned!
We're very excited to announce that Barony is coming to the Nintendo Switch. To make a great port, we're adding:
Completely overhauled UI that is both easier to use and nicer to look at
Superior gamepad support
Four-player split-screen for couch-cooperative play
All of these improvements are coming to the Steam version of the game!
Die-hard PC gamers will get a lot of value added to the game.
Please visit our Kickstarter landing page and click "Notify me on launch" so you can be a part of the campaign!
We have a great campaign planned, and we're really excited to have the community's interaction so you can influence future content for all versions of Barony.
Lastly, if you'd like to start having an impact on the campaign before it even begins, please
Dynamically generate custom monster loadouts within your maps, all through the Barony Workshop!
V3.3.4 Changelog:
[/list]
Added community Discord link to the title screen.
Lockpicking: Attempting to unlock doors/chests now has a gradual increasing chance to unlock each failure instead of being completely random - persistence will eventually pay off!
Added a borderless mode in the settings -> video tab. Changing resolution now tries to re-center the game each change instead of remaining in position for windowed modes.
Camera now has a smooth transition while descending/ascending when swimming or Shapeshifting
Experimental smooth camera test - console command /usecamerasmoothing tries to move the player camera synced to frame-rate rather than world updates. Works well when stationary, handling movement is still work-in-progress!
Editor: "ceiling tile" sprite can now have a model index up to 9999 (was 999)
Editor: Minimap now supports sizes up to 512x512, up from 64x64. The minimap will automatically shrink down to attempt to fit the map best at larger sizes.
Bugfix: Fixed Gyrobot 'trap detection' not working correctly
16-Player Beta Branch Updates:
The 16 player branch has also been updated to v3.3.4 with some miscellaneous crash fixes we've received to date.
If you experience any issues in this mode, be sure to send us any crash/bug reports so we can keep improving stability!
A Shout Out to Our Workshop Creators in 2020:
Thanks everyone for submitting, we love seeing creative ways to mod Barony! Check these mods out for inspiration to make your own creations!
Update 01/04/20: Windows/Linux/Mac now all have the update!
Gameplay Changes:
All DLC owners can now unlock each Signature Class for use with any monster!
To unlock each Signature Class, earn the Steam Achievement for beating the game with the respective monster.
For example, earning the "Bony Baron" achievement as a Skeleton will unlock the Conjurer class to use with all monsters - such as a Goatman Conjurer!
Also - the "Use Previous Character" button on the character select screen now properly remembers your monster type and class!
16-Player Support!?
We've been quietly testing an experimental 16-player branch which we're now officially revealing - you can access this branch by going into Barony Steam properties -> Betas -> v3.3.3-16-player-support branch.
The idea is to try support parties of 5 or 6, but the player cap itself is just a number - so we shot for 16! More testing and feedback is welcome if you have enough party members!
This increased player-cap will remain in experimental branches - expect buggy UI, weird things happening and lack of balancing. It could also be used for custom maps or scenarios within the Editor.
Editor Changes and Scripting Support:
We're introducing the beginning of Scripting support for custom maps to help make new kinds of map experiences!
Check out the Official Guide and accompanying Workshop Tutorial map to see what's new - it's simply way too much to cover in this post!
Added 'Custom Exit' sprite - a variety of options can be set such as visual model, level name to exit to, level number to advance/decrease, secret or non-secret toggle.
'Item' sprites can now have a quantity up to 99 (previously max 9).
'Floor Decoration' sprites now have full 3d positioning, and can specify text to message players if they are interacted with. (E.g shop signs, flavour text on decorations.). Starting the text with # will insert "The sign says:" to the message text for a shortcut.
'Monster' sprites can now specifically disable if a monster has an option to spawn as a miniboss (i.e disable Funny Bones if you have a bunch of custom skeletons on a map).
Chairs now have direction in life. (Rotation can be set in sprite properties.)
Tables can have rotation, chairs and item details set in properties.
'Player Start' sprites can now specify a starting facing direction for players.
'Door' sprites can now specify if a door can be locked or unlocked, and if it is openable by a lockpick or opening spell.
'Gate' sprites can now specify if the gate can be opened by the opening spell (without the 'Disable Opening' Map Property being required to be set - useful for one-off special arena doors).
Added Chest 'type' 8 - specifically has nothing inside. Can be populated with scripting.
Added 'Sign' model for use with Floor Decoration sprites - model index 991.
Added 'Readable Book' sprite, able to specify item qualities and the name of the book to spawn in location. Can be used with modded books if loaded.
Added dummybot/sentrybot/spellbot/gyrobot monster sprites to be summoned in-world.
Note: Editor map internal version has been updated, maps made with this version are not backwards compatible!
Editor Map Properties:
Added disable 'Herx messages' option to prevent Herx babbling in custom maps.
Added disable 'hunger loss' option to prevent hunger going down while on a map. Hunger can still increase if food is eaten - does not act as if the Hunger Server Flag was turned off. This lets players keep their server flag setting in situ without the map level adjusting it.
Custom Map Generation Changes:
Added 'noexit' paramter in levels.txt for 'gen:' maps, specifying 'noexit' e.g "gen: mine noexit secret%: 100" will not spawn a normal exit and spawn a secret exit always.
Misc Changes:
/rangermode command for players obtaining the 'Gudiparian Bazi' achievement. In multiplayer, the Server will need to type '/rangermode 1' or '/rangermode 2' to set the first/second client with the status, as hit detection is done on the server. This disables weapons hitting enemies, but weapons can still hit walls/doors/chests etc.
Using the word 'training/Training' in a monster's name counts as generic text, i.e 'Training Dummybot'.
Using square brackets []] in messages to players will highlight the text blue.
Bugfixes:
Fixed character sheet weight displaying wrong weight for quivers.
Fixed chat messages not being relayed to all clients in multiplayer.
Fixed feeding allies spoiled food making them hostile.
Fixed Skeletons/Automatons edge cases of receiving hunger from some potion effects and being able to ultimately vomit.
Fixed confusion potion causing the confused target to try retaliate - now is ignored.
Fixed rare chest crash if restarting the game while a chest was open.
Fixed character sheet rotation buttons unpressing themselves when the UI was zoomed in.
Fixed bottom message log and character sheet letting you click behind them instead of clicking the interface at high UI zooming.
Fixed Client multiplayer camera shake being smaller than the host camera shake on hit.
Fixed stacked beartraps awarding multiple amounts of XP on killing a monster. Now all beartraps will fire and the XP is awarded only once.
Fixed thrown Tinkering bombs not triggering pressure plates/traps in the world.
Fixed 'wall busting' such as in the Labyrinth levels not regenerating monster pathing.
Fixed pressing number keys with inventory and chatbox open assigning items to the hotbar, instead of only typing in the chatbox.
Fixed 'Read' item menu option of spellbook showing up in shop menus as it did not work as intended.
Fixed Tinkering sound effects sometimes only being played at the Server player instead of the Client that triggered the event.
Fixed light sources from monsters not disappearing for Client players on monster death (e.g gnomes with lanterns). Light sources now properly update on death.