Barony - mistersneak
BONUS GOALS come to the Barony Kickstarter, making Barony a better game for all platforms once funded, and that includes Steam! All five bonus goals have been revealed:



New DLC
The last bonus goal has been revealed, making Barony bigger and better!
The DLC will feature a brand new tileset, giving you an alternate path. It will feature new playable races which are friendly to humans as well as new monsters, spells and items within the new unique area! You can bet we're going to have some new lore to go with it. Furthermore all the items and spells added by our Game Master+ tier backers will be in the game at that time.
Learn more in our latest update.

A new backer tier has been added especially for home-desktop users who aren't interested in playing on a console, but want to support the DLC and Barony's development efforts. The new Dungeon Veteran tier includes just the DLC, plus exclusive access to development channels and closed beta test builds! In addition you'll get to add a name to the Random Name list!


Come check out our Kickstarter, and follow each link above to learn more about a specific feature. If you're a fan of Barony, please pledge and spread the word.
Let's finish the campaign & add value to your copy of Barony!
Barony - mistersneak
Tonight at 7pm PST
Turning Wheel LLC is livestreaming on Twitch with Spring Heeled Studios!
Check us out on their Twitch channel here!
https://www.twitch.tv/springheeledstudios


We'll be playing some of Turning Wheel's favorite achievement-friendly Workshop mods, especially the ones we think SHS will get a kick out of. Tune in to see some of the variety that the Workshop has to offer, plus get to know the devs! Feel free to come ask us questions or just join in on the hype!


We're doing this livestream to promote the Kickstarter campaign that's currently running for Barony, porting to new systems and adding all sorts of great new features for ALL versions of the game. That means you, Steam users!

If you haven't been following us on Kickstarter, now's a great time to catch up with some updates. We just released a great new update that dives into Barony's music:
https://www.kickstarter.com/projects/turningwheel/barony-for-the-nintendo-switch/posts/2924248
https://www.youtube.com/watch?v=5AbgHR1JDoE

And here's a few that go into the details about what UI upgrades will be possible when this campaign is funded!:
Inventory Overhaul - https://www.kickstarter.com/projects/turningwheel/barony-for-the-nintendo-switch/posts/2918717
image excerpt from the update


Lobby and Character Creation Overhaul - https://www.kickstarter.com/projects/turningwheel/barony-for-the-nintendo-switch/posts/2911063
image excerpt from the update



Spring Heeled Studios is making this Kickstarter-exclusive leather case for Barony!


We have tons of other great rewards too for backers. Even if you're a die-hard PC player you've got a lot to look forward to by being a part of this campaign. This includes being able to design your own spell or legendary magic item!



Thanks for stopping by!
Barony - mistersneak
Turning Wheel LLC is excited to announce that Barony is now available on the Epic Games Store (EGS). We want players to enjoy Barony on whatever platform they prefer, and we have integrated Crossplay into Barony, allowing Steam and EGS users to play together!

To celebrate this release, Barony is having a FREE WEEKEND on Steam starting today. The game will be available on sale for 50% off during this time.
https://store.steampowered.com/app/371970/Barony/
This accompanies the Barony giveaway week that EGS is hosting. Hopefully you'll find lots of new people to play with.
If you want some help arranging a game, please join our Discord community.

All new players will be greeted with the Hall of Trials update, hot off the production line. This should make it a lot easier for everybody to get used to the game mechanics and dive straight into fun dungeon runs.

There has never been a better time to get into Barony!

We've simultaneously launched our Kickstarter for the Nintendo Switch version of Barony. This Kickstarter will add great features for Barony on ALL platforms, and we could really use your support! Check out the Kickstarter, pledge, and tell your friends!

Check out our press release on Gamasutra.

Want more information about what went into the Crossplay and Hall of Trials update? Read Wall of Justice's post on our devblog.
Barony - mistersneak
Explore the Hall of Trials which houses 10 challenges to teach and test your knowledge of Barony.
Even players who have beaten the game tell us that the Trials have taught them a thing or two.
And... Weird, some even say they've found -- like a bunch of secrets?? I feel like I would've remembered something like that.
Take on the Hall of Trials


All level design for the Hall of Trials was done using Barony's included map editor and the scripting tools within with no knowledge of coding required. Trust me, I'm not a programmer and I found these levels to be a lot of fun to make.



That means ALL of the things you see happen in these Trials is achievable by intrepid modders JUST LIKE YOU! Join us on the Steam Discussion boards or our official Discord channel and enjoy discussion and technical Q&A about level-building.

I hope these Trials inspire some of you to make your very own unique dungeon adventures, and upload them to the Barony Steam Workshop!

Other Map Improvements
We've taken this map-updating opportunity to make adjustments to some of the level generation in Barony. In general you should be running into fewer inaccessible areas, fewer cheesable puzzles in many tilesets, and overall a slightly less claustrophobic experience in the Citadel specifically. We hope this makes the game a little more fun for everyone.



Trial / Kickstarter Co-Launch!
This update is shipping the same day our Kickstarter goes LIVE! So it's a great time to get introduced to Barony and share it with your friends! Don't forget to follow us on Kickstarter so you don't miss the campaign!
If you missed the Kickstarter announcement, you can check it out here.
https://steamcommunity.com/games/371970/announcements/detail/2539416399390159223
We really appreciate you all as a community and it's been awesome adventuring with you these last few years. We have MORE BIG NEWS coming so stay tuned!
Barony - mistersneak
We're very excited to announce that Barony is coming to the Nintendo Switch.
To make a great port, we're adding:
  • Completely overhauled UI that is both easier to use and nicer to look at
  • Superior gamepad support
  • Four-player split-screen for couch-cooperative play
All of these improvements are coming to the Steam version of the game!
Die-hard PC gamers will get a lot of value added to the game.

Please visit our Kickstarter landing page and click "Notify me on launch" so you can be a part of the campaign!

We have a great campaign planned, and we're really excited to have the community's interaction so you can influence future content for all versions of Barony.

Lastly, if you'd like to start having an impact on the campaign before it even begins, please
Barony - WALL OF JUSTICE
New Workshop modding tools!
Starting with version v3.3.4, we've introduced JSON support for some fancy pieces of random generation and custom dungeons!


Some examples of what is now possible through the Workshop by just editing text files:
  • Controlling which monsters spawn in each tileset, including custom user-added tilesets!
  • 10000% Gold and EXP mode!
  • Create your own rare minibosses! With custom followers! And give them random spells!
  • Turning every monster into a cockatrice!
  • Disable the minimap! Share minimap progress with allies!
  • Global EXP range!

If this sounds up your alley, check out the new Workshop and Guide created to show everything that's possible:
https://steamcommunity.com/sharedfiles/filedetails/?id=2113716893
https://steamcommunity.com/sharedfiles/filedetails/?id=2117902771

Dynamically generate custom monster loadouts within your maps, all through the Barony Workshop!





V3.3.4 Changelog:

[/list]
  • Added community Discord link to the title screen.
  • Lockpicking: Attempting to unlock doors/chests now has a gradual increasing chance to unlock each failure instead of being completely random - persistence will eventually pay off!
  • Added a borderless mode in the settings -> video tab. Changing resolution now tries to re-center the game each change instead of remaining in position for windowed modes.
  • Camera now has a smooth transition while descending/ascending when swimming or Shapeshifting
  • Experimental smooth camera test - console command /usecamerasmoothing tries to move the player camera synced to frame-rate rather than world updates. Works well when stationary, handling movement is still work-in-progress!

  • Editor: "ceiling tile" sprite can now have a model index up to 9999 (was 999)
  • Editor: Minimap now supports sizes up to 512x512, up from 64x64. The minimap will automatically shrink down to attempt to fit the map best at larger sizes.

  • Bugfix: Fixed Gyrobot 'trap detection' not working correctly

16-Player Beta Branch Updates:
  • The 16 player branch has also been updated to v3.3.4 with some miscellaneous crash fixes we've received to date.
  • If you experience any issues in this mode, be sure to send us any crash/bug reports so we can keep improving stability!

A Shout Out to Our Workshop Creators in 2020:

Thanks everyone for submitting, we love seeing creative ways to mod Barony! Check these mods out for inspiration to make your own creations!

Barony 20XX
https://steamcommunity.com/sharedfiles/filedetails/?id=1517790477

More Rooms
https://steamcommunity.com/sharedfiles/filedetails/?id=1928863533

Barony Wicked Rendition
https://steamcommunity.com/sharedfiles/filedetails/?id=1828792406

Pwn25's Extravagant Weapons Texture Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2032324849

Croc 2 - Music Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2078441937

Crosshair -> Cursor
https://steamcommunity.com/sharedfiles/filedetails/?id=2101580795
Barony - WALL OF JUSTICE
Update 01/04/20: Windows/Linux/Mac now all have the update!

Gameplay Changes:
All DLC owners can now unlock each Signature Class for use with any monster!
  • To unlock each Signature Class, earn the Steam Achievement for beating the game with the respective monster.
  • For example, earning the "Bony Baron" achievement as a Skeleton will unlock the Conjurer class to use with all monsters - such as a Goatman Conjurer!
  • Also - the "Use Previous Character" button on the character select screen now properly remembers your monster type and class!



16-Player Support!?
We've been quietly testing an experimental 16-player branch which we're now officially revealing - you can access this branch by going into Barony Steam properties -> Betas -> v3.3.3-16-player-support branch.



The idea is to try support parties of 5 or 6, but the player cap itself is just a number - so we shot for 16! More testing and feedback is welcome if you have enough party members!

This increased player-cap will remain in experimental branches - expect buggy UI, weird things happening and lack of balancing. It could also be used for custom maps or scenarios within the Editor.



Editor Changes and Scripting Support:
We're introducing the beginning of Scripting support for custom maps to help make new kinds of map experiences!



Check out the Official Guide and accompanying Workshop Tutorial map to see what's new - it's simply way too much to cover in this post!

https://steamcommunity.com/sharedfiles/filedetails/?id=2021523109

https://steamcommunity.com/sharedfiles/filedetails/?id=2025195984

Editor Sprite Additions/Changes:
  • Added 'Custom Exit' sprite - a variety of options can be set such as visual model, level name to exit to, level number to advance/decrease, secret or non-secret toggle.
  • 'Item' sprites can now have a quantity up to 99 (previously max 9).
  • 'Floor Decoration' sprites now have full 3d positioning, and can specify text to message players if they are interacted with. (E.g shop signs, flavour text on decorations.). Starting the text with # will insert "The sign says:" to the message text for a shortcut.
  • 'Monster' sprites can now specifically disable if a monster has an option to spawn as a miniboss (i.e disable Funny Bones if you have a bunch of custom skeletons on a map).
  • Chairs now have direction in life. (Rotation can be set in sprite properties.)
  • Tables can have rotation, chairs and item details set in properties.
  • 'Player Start' sprites can now specify a starting facing direction for players.
  • 'Door' sprites can now specify if a door can be locked or unlocked, and if it is openable by a lockpick or opening spell.
  • 'Gate' sprites can now specify if the gate can be opened by the opening spell (without the 'Disable Opening' Map Property being required to be set - useful for one-off special arena doors).
  • Added Chest 'type' 8 - specifically has nothing inside. Can be populated with scripting.
  • Added 'Sign' model for use with Floor Decoration sprites - model index 991.
  • Added 'Readable Book' sprite, able to specify item qualities and the name of the book to spawn in location. Can be used with modded books if loaded.
  • Added dummybot/sentrybot/spellbot/gyrobot monster sprites to be summoned in-world.

Note: Editor map internal version has been updated, maps made with this version are not backwards compatible!

Editor Map Properties:
  • Added disable 'Herx messages' option to prevent Herx babbling in custom maps.
  • Added disable 'hunger loss' option to prevent hunger going down while on a map. Hunger can still increase if food is eaten - does not act as if the Hunger Server Flag was turned off. This lets players keep their server flag setting in situ without the map level adjusting it.

Custom Map Generation Changes:
  • Added 'noexit' paramter in levels.txt for 'gen:' maps, specifying 'noexit' e.g "gen: mine noexit secret%: 100" will not spawn a normal exit and spawn a secret exit always.

Misc Changes:
  • /rangermode command for players obtaining the 'Gudiparian Bazi' achievement. In multiplayer, the Server will need to type '/rangermode 1' or '/rangermode 2' to set the first/second client with the status, as hit detection is done on the server. This disables weapons hitting enemies, but weapons can still hit walls/doors/chests etc.
  • Using the word 'training/Training' in a monster's name counts as generic text, i.e 'Training Dummybot'.
  • Using square brackets []] in messages to players will highlight the text blue.

Bugfixes:
  • Fixed character sheet weight displaying wrong weight for quivers.
  • Fixed chat messages not being relayed to all clients in multiplayer.
  • Fixed feeding allies spoiled food making them hostile.
  • Fixed Skeletons/Automatons edge cases of receiving hunger from some potion effects and being able to ultimately vomit.
  • Fixed confusion potion causing the confused target to try retaliate - now is ignored.
  • Fixed rare chest crash if restarting the game while a chest was open.
  • Fixed character sheet rotation buttons unpressing themselves when the UI was zoomed in.
  • Fixed bottom message log and character sheet letting you click behind them instead of clicking the interface at high UI zooming.
  • Fixed Client multiplayer camera shake being smaller than the host camera shake on hit.
  • Fixed stacked beartraps awarding multiple amounts of XP on killing a monster. Now all beartraps will fire and the XP is awarded only once.
  • Fixed thrown Tinkering bombs not triggering pressure plates/traps in the world.
  • Fixed 'wall busting' such as in the Labyrinth levels not regenerating monster pathing.
  • Fixed pressing number keys with inventory and chatbox open assigning items to the hotbar, instead of only typing in the chatbox.
  • Fixed 'Read' item menu option of spellbook showing up in shop menus as it did not work as intended.
  • Fixed Tinkering sound effects sometimes only being played at the Server player instead of the Client that triggered the event.
  • Fixed light sources from monsters not disappearing for Client players on monster death (e.g gnomes with lanterns). Light sources now properly update on death.
  • Fixed a crash when casting spells in multiplayer.

Thanks Everyone!
Barony - mistersneak
The wait is over! The Legends & Pariahs DLC has now been released, alongside the free Tinkers and Archers 3.3.0 Update. We could explain it all here, but it's probably just simpler to watch the Launch Trailer and experience it for yourself!

Check out the Legends & Pariahs Launch Trailer here!:


Buy the Legends & Pariahs DLC today!

The Tinkers and Archers 3.3.0 Update is free for everyone who owns Barony. The new DLC races and classes showcase many of the new features perfectly. The DLC and Update together provide access to another 60+ Achievements as well!

Legends & Pariahs follows up the Myths & Outcasts DLC release from earlier in 2019, squeaking in just before the end of the year.

Check out the Turning Wheel Devblog if you want to deepdive into some of the work that went into this update and new DLC!
You can find both DLCs on the Barony store page, available for $3.99 a piece!
Barony - mistersneak
Party with Monsters in Indie RPG "Barony"
Quirky co-op roguelike lets you be the bad boy in the group with new DLC

Seattle, Washington - 12-27-2019: Turning Wheel LLC, independent game developer

December 27th, 2019 -- International team Turning Wheel LLC has launched new DLC for their hidden-gem first-person co-op roguelike RPG, Barony. The DLC pack, called Legends & Pariahs was released on December 27th for PC, Mac and Linux with cross-platform play on Steam. The new content lets players adventure as four classic and exotic fantasy races as well as four new classes with new abilities. These classes also showcase new content that will be available to all owners of Barony.

It's not exactly Skyrim with friends -- But it is one-of-a-kind as a first-person roguelike RPG with cooperative play. Barony is styled after classic CRPGs, and with co-op It's like playing D&D with your buddies... with an exceptionally cruel dungeon master.
"We were hungry for a first-person dungeon-crawler we could play with our friends, something that delivered on what we imagined during pen and paper RPG sessions around the table."
- Josiah Colborn, Turning Wheel LLC
As a labor of love, the game has received several free content updates since its original release. 2019 sees the game's first paid DLC, offering alternative ways to play as monster races with the *Myths & Outcasts DLC*, followed up now by *Legends & Pariahs*. Josiah explains that players who own the DLC can play with anyone who doesn't, letting players form parties of many classes and races however it suits their fancy.

Arriving in Legends & Pariahs are the new races and classes, each with an optional signature class (which is also playable as a human!):
  • The Goblin Shaman
  • The Incubus Punisher
  • The Automaton Mechanist
  • The Insectoid Hunter
Each brings with them new game mechanics, some of which are available to everyone who owns Barony including a complete overhaul of the Lockpicking skill into the Tinkering skill, allowing players to build game-changing traps, and new specialized ammo quivers, providing great new options for anyone who uses ranged combat, such as silver arrows and fire arrows.

If you love lurking through dungeons, either by yourself or friends, it's a great time to get into Barony. It's available on Steam. The DLC Myths & Outcasts is already available for purchase now on Steam as well. Check out the launch trailer for Legends & Pariahs here and purchase Legends & Pariahs on Steam.
__________________

Presskit: http://www.baronygame.com/presskit/
Barony - mistersneak
The Tinkers & Archers 3.3.0 Update is NOW LIVE!
Legends & Pariahs will be available very soon.

Check out the complete patch notes here on the Turning Wheel Devblog (with images) or view below.

Barony V3.3.0 Patch Notes
26 December 2019


Gameplay Changes
Ranged Combat:
Overhauled ranged combat with new weapons, new quiver ammunition and first person animations!

All ranged weapons now have a projectile drop-off instead of a perpetually flying straight projectile. Slingshots and crossbows are now short range weapons, while the existing short bow is medium range. A projectile that has almost reached the ground will hit weaker against most creatures - so make sure to hit enemies high in your shots!

New ranged weapons:
Longbow
A long range, slow fire rate bow. Stronger than the Crossbow and best used at a safe distance from enemies.

Compound bow
A medium range, fast fire rate bow. Slightly weaker than the Longbow, the compound bow is a great all-purpose ranged weapon.

Arbalest
A short range, slow fire rate crossbow. The bolts are so powerful the wielder gets knocked back with each shot!

Quivers:
Quivers are worn in the off-hand slot and are consumed when firing a ranged weapon. The max stack size is 50, and quivers apply projectile modifiers to every ranged weapon except the slingshot.

Players are unable to block with a quiver in hand and will sneak instead if the Block/Sneak key is held.

New quiver ammunition:
Quiver of Silver Ammo
+2 ATK, bonus damage against demons and undead.

Quiver of Hunting Ammo
+4 ATK, bonus damage against most non-humanoid creatures. Inflicts temporary slow and poison. The inflicted nausea may also cause vomiting.

Quiver of Piercing Ammo
+4 ATK, landing a hit always pierces armor during attacks.

Quiver of Springshot Ammo
+4 ATK, inflicts knockback on hit.

Quiver of Swift Ammo
-2 ATK, reduces time taken to ready a shot for bow weapons. Crossbows are unaffected.

Quiver of Fire Ammo
+2 ATK, inflicts burning on hit and illuminates walls

Quiver of Crystal Ammo
+6 ATK, no additional effects. The strongest base damage ammunition.

How to obtain quivers:
Start as the new Hunter class from the Legends & Pariahs DLC - You will start with an assortment of ammo as well as 2 scrolls of Conjure Arrow!
Monsters that spawn with a ranged weapon will now also spawn with a quiver instead of a shield. A small amount of ammo will drop on death.
Visit a new Hunting Supply store that also stocks all sorts of weapons.
Use a new Scroll of Conjure Arrow to get a random ammo type.
Try a lockpick inside Arrow Traps throughout the dungeon. Arrow traps can now shoot every type of ammunition - not just poison!

Updated Story:
By popular request, we’ve updated the game’s story text crawls to be more personalised for the monster races - defeat the bad guys and see what fate befalls Hamlet and for the rest of your kin!

Uncovering the hidden area beyond the Underworld will now also continue the story from Hamlet after a reworked boss battle!

You may also find a Mysterious Merchant within the walls of Hamlet who is willing to make an offer for the guilds stolen mystic orbs.

Lockpicking Skill Overhauled into the Tinkering Skill
Read this previous blog post on the Turning Wheel Devblog for details!

Magic and Spellbooks:
Spellbooks are now equippable and can be casted from! Equip the spellbook and press the Block/Sneak key (default key is Space) to cast.

The INT stat now also increases the damage output of spells and is viewable on the stat tooltip.

Casting from blessed spellbooks increases the spell damage/heal of most spells.

Spellbooks also now show the spell information on their tooltip if you have learnt the spell. Check the tooltip for damage/heal values on cast in-game.

Other notes:
There is a chance to degrade spellbooks on each cast.
“Using” a spellbook will attempt to wield the book if you have learnt the spell. Spellbooks are always wielded if equipped from the hotbar.
Holding ALT + right click/use will force a spellbook into your hand instead of reading it. (The same also applies to potions and other throwables).
Scrolls:
Now unidentified scroll names always end up being the same identified scrolls in each unique game seed. E.g “XIXAXA XOXAXA XUXAXA” will be a Scroll of Light, “THARR” will always be a Scroll of Enchant Weapon in a certain game seed. "XIXAXA XOXAXA XUXAXA" could then be Scroll of Repair and “THARR” could be a Scroll of Food when you restart the game.

Identified scrolls now show the unidentified scroll name in the tooltip.

Repair scrolls no longer effect magicstaffs.

New scroll: Scroll of Charging
Repairs magicstaffs and enchanted feathers.

New scroll:
Scroll of Conjure Arrow
Spawns a quiver of random arrows in front of the player.

New Item: Enchanted Feather
Can be used to inscribe blank scrolls and repair spellbooks.
Starts with a random “charge” percentage if found in the world.
Each use consumes a certain percentage of charge depending on the scroll that is inscribed.

Scribing GUI:
“Inscribe” menu lets you pick a blank scroll, then the phrase to write. The blessing/curse on the blank scroll transfers to the created scroll.
“Repair” menu lets you pick a damaged spellbook.
Dropped rarely by gnomes, kobolds and cockatrice. 100% drop from Xyggi scarab boss.

Thrown items:
Thrown items and gemstones now have a first-person animation.

Attack animations can now be “charged” like melee weapons to deal several more points of damage. Projectiles go further by charging attacks.

Thrown base damage has been reduced by a few ATK overall as a balance change.
Thrown items now are always found at specific qualities to stack more consistently. (the quality does not affect damage)
  • Tomahawks are DECREPIT
  • Iron daggers are WORN
  • Chakrams are SERVICABLE
  • Shurikens are EXCELLENT
  • Thrown items will stack up to a limit of 9 per stack Added +ATK detail on thrown item tooltips.
Creampies are now equippable and throwable. Tasty blindness!

Artifact Item Changes:
All artifact weapons/armor have been rescaled in damage/AC values. Now are found at different quality values depending on the dungeon floor they are found on.

Artifact weapons start with +4 ATK at Decrepit status, and gain +2 ATK up to Excellent status up to their previous +10 ATK maximum.

Artifact armor has been rescaled to maximum +4 AC from +6 AC for every piece (Breastpiece is still +6 AC maximum). Armor gains +1 AC per quality level.

These items can be repaired by 1 stage using Scrolls of Repair or through the new Tinkering Kit with Legendary Tinkering skill.

The Warning effect on Oracle’s Treads has been modified

The effect is now in a large AoE instead of map-wide, and only temporarily shows monsters that are moving.
Artifact weapon abilities have also been tweaked to have effects that scale with your weapon proficiency

For example having 50 in your axe skill will trigger Parashu’s special effect 12.5% of the time up to a maximum of 25% at 100 skill level. See below for changes:

Khryselakatos:
0-50% chance based on ranged skill to shoot a random quiver projectile each shot. If a quiver is equipped, this effect preserves the ammo. No longer poisons by default.
Damage reduced from +15 to a max of +10. Now is a medium ranged weapon.
The bow is now found equipped on a specific enemy in the Underworld instead of on the ground.

Dyrnwyn:
0-100% chance to smite demons and undead for additional damage based on sword skill. Additional damage scales from 1.5x to 2.0x.
0-100% chance to ignite enemies.

Parashu:
0-25% chance for bonus damage based on axe skill (was previously 33%)
Bonus damage is 1.5x multiplier (was 2x)
The bonus damage effect now also inflicts slow for 2 seconds.

Sharur:
Grants 0-2 seconds of bonus mana regeneration while held based on mace skill. (Base mana regen is 1 every 6 seconds, so can be reduced to 1 every 4 seconds)
Still talks.

Gungnir
Still always deals 100% damage no matter your skill

0-25% chance to bypass 50% of enemy AC based on polearm skill.

Other Item Changes:
Ring of Warning effect has been changed to an AoE instead of a map-wide effect.
Ring of Conflict has been changed to an AoE, enemies have an easier time spotting a Ring of Conflict wielder.
Blindness/blindfolds now have a gradual fade in/out effect. High PER stat can also allow you to partially see through blindness effects.
Added magicstaff of poison as a low level magicstaff

Legends & Pariahs DLC Changes from previous blog posts:
The Tinkerer’s Gyrobot can now also deploy/interact with bombs
The Punisher’s executioner hood provides increased MP regeneration upon inflicting bleeding status.
Disarming/sneak attacks strikes using the Punisher’s whip have an increased chance to inflict bleeding status.

Myths & Outcasts DLC Changes:
The Conjure Skeleton spell for the Conjurer class is now an inherently learned skill instead of a spellbook.
Succubus now also starts with the Polymorph spell learned.

Miscellaneous:
  • Added 64 new Steam Achievements!
  • Taking the Underworld path in the Swamp no longer skips any of the other Swamp secret levels.
  • Base mana regeneration can now reach a maximum 1 MP every 2 seconds instead of 1 MP every 3 seconds.
  • Followers now more aggressively scout for enemies.
  • Increased player displayed name limit to 22 characters so names will not be cut off in nametags.
  • Improved equipment/limbs positioning on monsters/players for multiplayer clients.
  • Monster racial starting spells now never have a chance to fail - but can still take longer/more MP to cast if your spellcasting is low.
  • Named non-human monsters (E.g Shelob) can not be recruited via normal right-click methods unless you have 60 Leadership.
  • “Speed” status effect now provides +5 DEX instead of +10, but halves your weight in the player movement speed calculation. Movement speed increase will now always be noticeable at all levels.
  • The Cockatrice Lair level has been tweaked - The interior puzzle has been simplified, as well as a 1-way gate added to avoid getting lost.
  • Poison damage ticks now update the enemy health bars.
  • Allies no longer die on boss deaths.
  • “Loading Models” startup screen now only updates progress in chunks of 50 to speed up initial Barony startup times.
  • Players now have a ranged weapon animation on attacking like monsters.
  • “Rest” command for followers now auto-wakes allies when they recover all of their health. You can wake up allies by issuing a “move aside” command. Also you now can’t issue the command at full HP and waste the use for the floor.
  • Temporary HP/MP regeneration now flashes the borders of the HP/MP bars. (E.g From tin can consumption as well as the Executioner’s hood bonus)
  • Door frames are now moddable.
Bugfixes:
  • Fixed boulders rolling backwards and crushing players when being pushed in multiplayer. Boulder movement has been changed and boulders are not 100% locked to being in the middle of tiles.
  • Fixed Incubus/Succubus dropping a blessed item through greasy hands deleting the item.
  • Fixed “Aesthetic Only” DLC skin choice not letting you choose any class.
  • Fixed followers for multiplayer clients being shown as “nothing”.
  • Fixed monsters being able to move inside players sometimes (e.g enemy skeletons when you were a vampire)
  • Fixed using an empty bottle on a sink disabling polymorph.
  • Fixed +1 life server flag not always equipping the amulet of lifesaving for client players.
  • “Green balls” now don’t render at all for clients when game information was still being sent through from the server.
  • Fixed lockpicking exploit using the “lock” spell and then lockpicking the door/chest repeatedly. Now only gives you the skill increase once.
  • Fixed “confessor” achievement to work like the description indicates.
  • Fixed the mirror shield achievement not working.
  • Fixed “recycler” achievement not working consistently.
  • Fixed scroll of destroy armor not actually being consumed on use. Outstanding.
  • Fixed “wall builder” tile trapping players in the labyrinth levels. Should now not build the wall until everyone is outside of the tile.
  • Fixed “doubleshot” ranged exploit with bows and crossbows.
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