Full game just came out! If you've enjoyed the music of the game, we have great news for you:
CrossCode's soundtrack, which was made by our composer Deniz Akbulut, is available for purchase on many platforms including Bandcamp, iTunes, Spotify, Google Play and Steam thanks to Materia Collective. We're also very excited to announce that the soundtrack can be pre-ordered as a Limited Edition CD album now, which will be handled by the fine folks at First Press Games.
It will come with 2 CDs, a high quality clear jewel case, 12-page booklet and it will even include an obi/spine which is typical for a Japanese soundtrack release. The CD album will ship around November 15th. You're able to pre-order the album on Bandcamp (US shipping) and directly from First Press Games (Europe shipping).
Deniz is of course also very thrilled about having his debut soundtrack be released on CD! He is always very thankful to anyone who has supported him and bought the soundtrack.
Hotfix 1.0.0-7
Since the initial full release we went through several hotfix updates and the game finally reached a (somewhat) stable state.
Crashes might still happen though. This is mostly when you use the new NW.js version for CrossCode (which is default on most platforms and when using the nwjs_new branch on Steam) together with a high sample rate of over 100kHz in your audio output device settings, since it makes NW.js (the "Web Audio API" in particular) extremely wasteful with memory.
We now did two things to hopefully reduce the amount of crashes.
Create a 64bit application for Windows that has access to more memory. It should automatically update on Steam accordingly if you have a 64bit OS
Optimize music loading in general, since the crashes usually happen on maps where a lot of music is loaded at once (this also has the positive side-effect that certain maps will load a lot faster)
Hopefully this will reduce the amount of crashes. If you are a Steam user currently on the default branch, you can try to switch to the nwjs_new beta branch to check if crashes still happen or not. Feedback would be highly appreciated!
And that's all for now. Maybe now we can actually afford to take a little break~
Hotfixes 1.0.0-8 and 1.0.0-9
A couple more hotfixes have been added over the last week.
New Features:
An option to keep the game running when the window is out of focus
Trophy Tracking! You can see status bars for your trophies.
Warnings to notify you about potential performance problems right at the title screen.
And of course a lot more smaller fixes, text corrections and other things.
Sorry for all the trouble to those player experience the crash issues! We're hard at work to find a good solution that works for as many players as possible!
More Hotfixes
Version 1.0.0-2:
You can enter the Grabby Cave again
Fixes issue where you could't get credits anymore
Tucos pathfinding issue fixed (hopefully)
Version 1.0.0-3:
Fixing a WORSE Credits bug
You now can't teleport anymore after select to "continue the story"
Version 1.0.0-4:
Fixed crash in last tab of Statistics menu
Fixed crashes for certain boss fights.
Version 1.0.0-5:
Fixed crash issues for the last few boss fights
Version 1.0.0-6:
No crash when using lvl2 cold throw arts at element shield orbs
Lots of smaller fixes
Version 1.0.0-7
Windows now changed to 64bit application for nwjs_new branch
Lot of loading optimizations for certain maps, loading time should be greatly reduced and less likely to crash
Text updates for all localizations, fixing several small issues
It's here. The day has come. After 7 years of development, half of which were in Early Access, CrossCode 1.0 finally releases!
Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.
And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.
We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.
We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.
And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!
Missing Content
Just because CrossCode hit full release, doesn't mean it's complete...!
Well, we already warned you that we might not make it in time and that's pretty much what happened. Steam Achievements and Trading Cards are unfortunately not available yet. However, we'll work on this right away and hopefully add those features within the following weeks.
Note that the game already keeps tracks of achievements internally, so there is no need to replay the game after Steam Achievements have been added - you will automatically get all the achievements you already collected once you boot the game.
Other things, that are still missing and will be added in following updates:
NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
A New Game+ Mode
The Last Minute Hero Guild
More Quests and proper NPCs for Rhombus Square
The Arena in Rhombus Square with more combat challenges
A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!
We'll also have another post in the upcoming weeks to talk more about our Post-Game content plans.
Join our Discord
If you feel like sharing your experience of the game with other players, here's just another reminder that you can join our official Discord server: http://discord.gg/crosscode
Again, thanks so much for all your support. Now go play the game already!
Meanwhile, we'll try to squeeze in a little break to recover from the crunch.
That's why we thought it would be appropriate to have a very special live stream on September 20 when we release the game!
The big difference: we will meet up in Frankfurt, visit our Publisher Deck13 and stream live from their office! Most RFG developers will be there and guests as well!
Get ready for some talking about behind the scenes stuff, reflecting on the overall development and of course... Anime talk. Probably. A little bit.
You might also be able to win some stuff! Please gief view!
With this post we also release a small update for the game! And it's entirely content-free!
... That means this update doesn't add any new content. Or fixes. Or any other changes to the game, really.
Instead, we finally updated the version of NW.js, the software we use to run CrossCode! From our experience so far, this hopefully means that the game will run faster and more stable for most of you. If instead you have troubles with the new version, please let us know in the forum or via E-Mail ( contact@radicalfishgames.com )!
Downgrading NW.js
If the new version doesn't work for you at all, you have the option to manually downgrade NW.js back to the old version using one of the following instructions:
For Windows and Linux
Open the installation folder of CrossCode (e.g. within Steam Apps)
Delete all files and folders except for the asset folder
Download the alternative files ( Windows | Linux 32 | Linux 64 ) and extract them into the installation folder.
For Mac
Open the CrossCode.app folder (e.g. within Steam Apps) and backup the assets folder found in Contents/Resources/app.nw/
Copy the asset folder back into Contents/Resources/app.nw/
Note: Whenever CrossCode is updated by Steam (or other platforms) it automatically updates NW.js again, so you will have to repeat those steps after each update. Sorry!
To Do List Update
Since we're so close to release, we thought it's okay to skip the To Do List update for August. Those are actually quite a bit of work. In any case, the short version is: most content has been completed.
The full release will be huge and by far the biggest update the game has had so far.
Here is a list of things you can expect from CrossCode 1.0:
The complete main story with at least twice the amount of cutscenes
Awesome and dramatic plot moments™
A complete new area + dungeon + several extensions in existing areas
Rhombus Square - the largest city of the game
New party members!
Over 9 new enemy types + more variations
Over 13 new boss fight and other major battles
About 12 new quests
Several menu improvements and QoL additions
A complete German translation
Countless other small improvements/changes
Also hopefully less buggy than previous major releases, since we do some internal testing this time!
Other features that we still hope to finish but are not 100% certain yet:
Steam Achievements
Steam Trading Cards
We will try our best to implement these in time for the 1.0 release. If we won't make it, however, you can expect these features to be added very soon in a follow-up update. Don't worry about achievements, the game already tracks all achievements internally, so you will still get all the Steam achievements you already collected before the update.
Soundtrack Release
CrossCode 1.0 will also come with over 20 new music tracks! With this, the complete soundtrack will include a total of 64 tracks. And of course you will be able to buy that one, too! (Album artwork by Nemuri)
The Original Soundtrack of CrossCode will be released together with version 1.0! Available on Steam and Bandcamp!
Development on CrossCode won't stop right at the 1.0 release. There are several feature and content we promised and we plan to keep that promise.
Most of the following content will be released as a free update after the 1.0 release:
A New Game+ mode that allows you to restart the game in a special manner (details still open)
Several additional NPCs, quests, and enemies that we promised to our Indiegogo backers
The Last Minute Hero Guild that (ironically) we decided not to implement in the last minute.
More maps for Rhombus Square and a few more quests that didn't quite make it for version 1.0
The Arena in Rhombus Square! The least you can expect is a boss rush mode among other things!
Beyond that, we have a long, long list of stupid ideas and other content we'd love to add to the game, most likely as a DLC of sorts. But this of course depends on how the release will work out. So no promises on that yet!
...And that's pretty much it! Now it's time for the final phase of development!
The sun is currently BURNING over here in Germany... relatively speaking at least. So far we had an unexpectedly hot summer and it doesn't exactly help for the development. Still, we kept working and made some good progress in July. And now it's time for another progress report!
In July we kept working on end game content, getting closer to the final conclusion of the story. Overall, we're still optimistic that all mandatory content will be completed in September.
However, since work went slower than expected due to the heat, we might have to postpone the release of a couple optional quests to a (free) update after the 1.0 release. We decided it's more important to focus on the main story content and polishing rather than cramping in 100% of all quest we originally planned. All of these quest will be relevant for the end game, so you can still enjoy them when you're at the very end of the plot.
Anyway, here a few more spoiler-free impressions of recent development:
We made a lot of progress with Rhombus Square, which now features a fancy overview map to travel around quickly!
New parts of the city have been added! While you won't be able to visit every spot of the city in version 1.0, it's still gonna be a huge place!
We also started adding interiors for some of the buildings. Here a fancy equipment store!
And here the item store! That's exactly how supermarkets will look like in the future, right?
Also in work: new quests. This one is pretty basic, really. Nothing unusual going on here. Next image!
A lot of (more important) NPCs now have fully colored portraits, including all of the faction leaders and the beloved Master Sensei!
Finally we also found the time to further improve the Equipment Menu! You now see equipment icons in the middle. There are even fancy animations as you can see here
RELEASE DATE WHEN?
We promised to announce the release date in "early August", but we'd like to have another week before we finally do it! That's mostly because we want to prepare something nice before that. Don't worry, it will still be in September.
And that's all for now. Stressful times lay ahead of us, but things are looking good!
We have a small update outside of our usual schedule for you!
About the Release
Things are more or less fixed now.
That's why we're happy to announce: CrossCode 1.0 will be released in September 2018!!
We'll have a bigger announcement with the exact release date around the beginning of August with all the bling and shing, but September is locked-in for sure!
Gamescom 2018
We will once again attend Gamescom in Cologne, Germany! We won't have a booth, but will be strolling around as visitors on Tuesday (Business day) and Wednesday! If you want to meetup and maybe get a CrossCode sticker, let us know, best via Twitter (DMs are open) or in our Discord Server.
To Hell with Hell Loyalty Discount
Finally: Thanks to your publisher Deck13 we have a little Loyalty Discount for To Hell with Hell! This means that any owner of CrossCode on Steam will receive a 10% discount (in addition to the current 20% discount) for To Hell with Hell! Just in case anyone is interesting in helping out Natasia down there... in hell. It's a classic Bullet Hell rogue-like crawler with juicy pixelart still in Early Access!
In June we finally managed to decently chip down on those numbers! We made a lot of progress with story and cut scenes, finished another major battle sequence and completed a whole bunch of quests!
That's why we are still optimistic for a 1.0 release around end of summer (late August-September)! We still didn't decide on precise release date yet, but that might happen soonish as well.
And of course, here a few more spoiler-free screenshot of recent progress:
Here a very ambigious screenshot of a recently finished story event that hopefully doesn't spoil anything... Look! It's a shiny cave!
We further worked on Rhombus Square, roughly completing another part of the city... except for that one large house in the lower left. That still needs some work.
The Botanics Quest has been completed so you now get a lot of fancy rewards for your progress!
Henry's quest chain has been roughly completed as well! More searching of those devices!
Strange new Plants have appeared in CrossWorlds and might hold the key to the Old Man's Secret!
Another small feature: The game will now include "Add-Ons" that allow you to enable/disable things independent of equipment! Equipment like "Holiday Hat" and "Sparkling Boots" that change your appearance/add visual effects have been converted to "Add-Ons" so you can "wear" them at any time, without having to use outdated equipment!
And that's pretty much it. Until next time! Hopefully with some great news regarding a 1.0 release.
May was the month we attended both BitSummit and Dokomi - which included a fair bit of preparation and traveling. That is why we expected (and calculated) that less work would get done this month. However, despite all this we actually made some pretty good progress, especially towards the end of the month.
With the way things are going, we still hope for a release of version 1.0 around end of Summer.
Now as for what exactly happened this month... there are at least a few things we can show without spoiling too much:
Things are happening in Sapphire Ridge and it somehow involves this bamboo fountain.
Additionally, new optional temples are emerging in Gaia's Garden!
Finally, we even managed to squeeze in a little quality of life improvement: availability information in the inventory. Note: the information shown in this screen is just an example and not accurate! No, Hedgehags will not start dropping bare Junk Metal!
Events and Awards in May
As announced in last post, we attended both BitSummit and Dokomi presenting CrossCode!
CrossCode at BitSummit next to all those other great games published by Dangen like Fight Knight and Super Sportmatchen... check them out!
Since April is now pretty much over, it's time for another update of our Final To Do list. We also have a few new things to show + a couple events in May we will attend!
It may not look like it, but overall April was fairly productive. That's because we completed several tasks that are not directly shown by the numbers including:
Implementing the last puzzle mechanics of version 1.0
Completing tileset graphics for Rhombus Square
Planning the layout of remaining content in more detail
Writing dialogues of remaining scenes
Anyway here's hope that content production will accelerate in the next few month, since most of these "preparation tasks" have been completed now.
Here are a few impressions of recently developed content:
Finally you can enter the city of Rhombus Square!
A few impressions of the still empty shopping district.
There will actually be traffic on those streets! And yes there will be more car variations.
Meanwhile in Sapphire Ridge: New combat challenges emerge!
And even though we didn't manage to finish any quest this month, we're still working on it and more quests for Gaia's Garden will follow soon!
As for a release date: Sorry, but we're still not ready. Our goal is to first roughly finish all major gameplay and story content before we fix a release date, so we can be certain that we don't have to delay again and can focus on testing and polishing the content. However, we're getting very close to that point and still aim for a release in Summer 2018!
Upcoming events
Since the release of CrossCode 1.0 is drawing near, we decided it would be worthwhile to present the game once again on certain events. And we ended up deciding to visit the same two events in May that we already visited last year:
We’ll be attending BitSummit in May 12-13 in Kyoto, Japan!
And just on the next weekend...
We’ll also attend Dokomi in May 19-20 in Düsseldorf, Germany!
If you happen to be around, feel free to drop by and say hello! We may have a bit of CrossCode merch with us in fact!
A little hotfix
And just as a side note: With this update we also release another small Hotfix (Version 0.9.8-7), which doesn't add any new content, but actually just fixes one issue that we didn't want to keep in the game until 1.0 which is that the Goat Father has been kicking instakill nukes.
And that's all! Until the next update!
Note: Translations of this post to Japanese/Chinese/Korean will follow soon