Toban was one of the original tracks in the rFactor series, used as the test track for multiplayer before it’s official release in 2005. This has been one of the most requested tracks, so we knew that we’d have to do something special with this one to turn it into a modern version of the gem everyone remembers. Our Toban Raceway Park release has seven configurations on six layouts.
Take a ride through the rolling hills and vineyards of Northern California!
The Howston Dissenter, 1974, inspired by premier class stock car racing, represents the most competitive racing of its time.
With a 358-cui small block, the engine is capable of around 475hp, and this helps the car achieve a top speed of approximately 185mph (and more in the draft). The setup parameters are quite open, but there are also limits to what can be adjusted. In fact, the cars are fundamentally quite similar to modern stock cars just less refined and less developed.
Toban was one of the original tracks in the rFactor series, used as the test track for multiplayer before it’s official release in 2005. This has been one of the most requested tracks, so we knew that we’d have to do something special with this one to turn it into a modern version of the gem everyone remembers. Our Toban Raceway Park release has seven configurations on six layouts.
Take a ride through the rolling hills and vineyards of Northern California!
The Howston Dissenter, 1974, inspired by premier class stock car racing, represents the most competitive racing of its time.
With a 358-cui small block, the engine is capable of around 475hp, and this helps the car achieve a top speed of approximately 185mph (and more in the draft). The setup parameters are quite open, but there are also limits to what can be adjusted. In fact, the cars are fundamentally quite similar to modern stock cars just less refined and less developed.
Toban was one of the original tracks in the rFactor series, used as the test track for multiplayer before it’s official release in 2005. This has been one of the most requested tracks, so we knew that we’d have to do something special with this one to turn it into a modern version of the gem everyone remembers. Our Toban Raceway Park release has seven configurations on six layouts.
Take a ride through the rolling hills and vineyards of Northern California!
The Howston Dissenter, 1974, inspired by premier class stock car racing, represents the most competitive racing of its time.
With a 358-cui small block, the engine is capable of around 475hp, and this helps the car achieve a top speed of approximately 185mph (and more in the draft). The setup parameters are quite open, but there are also limits to what can be adjusted. In fact, the cars are fundamentally quite similar to modern stock cars just less refined and less developed.
This build includes quite a few fixes and tweaks that should make our long time users pretty happy! Being able to cancel damage repair, using only the latest version of an installed vehicle file and even allowing secondary driving controls, which we were asked to do in support of disabled racers participating in team events with differing controls. We know some of these things have been asked about, so we’re happy to continue to deliver.
Build Notes: FEATURES: ————- Added new optional corvette pace car with flashing lights created by community member John Berry! Water temperature now starts at the same value as oil temperature. Added a few more details to lap records in CCH file. Added the ability to use alternate controls for throttle, brake, and steering (they are at the bottom of the list of driving controls in the UI). Note that the alternate controls do NOT support ramping which is normally useful for driving with keyboards or buttons, so it preferable to select only analog devices for the alternate controls. Added ability to cancel damage repair during a pitstop. Added the ability to paste clipboard text into text boxes. Added ability to open hyperlinks with a click that show up in the multiplayer chatbox. Doubled usable dictionary length to 512 to prevent cutting off of some Italian tuning descriptions. Qualifying on by default for new playerfiles. Replaced ‘_’ characters with spaces in opponent filter list display. Race Event rfm icon can now be a TGA, JPG, or PNG as well as the still supported DDS
FIXES: ————- Fixed problem where a broken engine would become fixed and indestructible after rejoining. Backup plan for the problem where pit arrow sometimes isn’t available after driver swaps: borrow the grid arrow instead. Fixed (removed) extra useless multihead onboard cameras. Only allow admins to issue /pitby* commands. Fixed wrong gdb data getting loaded for tracks that have multiple versions installed. Now ignoring duplicate veh files when building vehicle manager list. Only latest version of vehicle will be included. Tightened up text input boxes to prevent drawing outside of box. Fixed virtual vehicle loading with random car if base vehicle not found. Weather and wet saturation speed fine-tuned. Non-steam players now showing in Steam Matchmaker. Timeouts/Errors sending passwords to server fixed. LOD issue when switching trackside cams fixed.
MODDING / PUBLIC DEV: ——————— Mod mode show pitlanes & special waypoints now work correctly with multiple pit lanes. Enabled Ctrl-D physics tool in public Mod Mode build. Command line option added for Mod Manager: -b[DatFile] [index ...] = build mod/cmp at specified indices from DatFile. Use -help if needed.
This build includes quite a few fixes and tweaks that should make our long time users pretty happy! Being able to cancel damage repair, using only the latest version of an installed vehicle file and even allowing secondary driving controls, which we were asked to do in support of disabled racers participating in team events with differing controls. We know some of these things have been asked about, so we’re happy to continue to deliver.
Build Notes: FEATURES: ————- Added new optional corvette pace car with flashing lights created by community member John Berry! Water temperature now starts at the same value as oil temperature. Added a few more details to lap records in CCH file. Added the ability to use alternate controls for throttle, brake, and steering (they are at the bottom of the list of driving controls in the UI). Note that the alternate controls do NOT support ramping which is normally useful for driving with keyboards or buttons, so it preferable to select only analog devices for the alternate controls. Added ability to cancel damage repair during a pitstop. Added the ability to paste clipboard text into text boxes. Added ability to open hyperlinks with a click that show up in the multiplayer chatbox. Doubled usable dictionary length to 512 to prevent cutting off of some Italian tuning descriptions. Qualifying on by default for new playerfiles. Replaced ‘_’ characters with spaces in opponent filter list display. Race Event rfm icon can now be a TGA, JPG, or PNG as well as the still supported DDS
FIXES: ————- Fixed problem where a broken engine would become fixed and indestructible after rejoining. Backup plan for the problem where pit arrow sometimes isn’t available after driver swaps: borrow the grid arrow instead. Fixed (removed) extra useless multihead onboard cameras. Only allow admins to issue /pitby* commands. Fixed wrong gdb data getting loaded for tracks that have multiple versions installed. Now ignoring duplicate veh files when building vehicle manager list. Only latest version of vehicle will be included. Tightened up text input boxes to prevent drawing outside of box. Fixed virtual vehicle loading with random car if base vehicle not found. Weather and wet saturation speed fine-tuned. Non-steam players now showing in Steam Matchmaker. Timeouts/Errors sending passwords to server fixed. LOD issue when switching trackside cams fixed.
MODDING / PUBLIC DEV: ——————— Mod mode show pitlanes & special waypoints now work correctly with multiple pit lanes. Enabled Ctrl-D physics tool in public Mod Mode build. Command line option added for Mod Manager: -b[DatFile] [index ...] = build mod/cmp at specified indices from DatFile. Use -help if needed.
Apple Valley Speedway is a two-mile low-banked D-shaped oval superspeedway. The facility has hosted stock car and IndyCar Series events for three decades. This track has 3 layouts: 2 mile oval, 2.8 mile half oval/half roadcourse, & 1.45 mile roadcourse.
-------------------------------------------------------------------- Northside International Raceway now available!
Northside International Raceway – also known as NIR – is unique D-shaped 3/4-mile oval. With adrenaline packed racing under the lights, this Short Track produces exciting side-by-side racing for lap after lap.
------------------------------------------------------------------- Eagle Creek Speedway now available!
Eagle Creek Speedway is a D-shaped 1.5-mile oval, which offers adrenaline packed racing under night lights. Located in Sparta, Kentucky, this 72ft-wide 1.5 mile oval has 14 degrees of banking.
------------------------------------------------------------------- Updated Dallara DW12 Indycar V1.65 now available!
Changelog: – Fix for weak overall FFB feeling. – 120″ wheelbase default now (with 119″ 2nd in list, in order of usefulness) – Reduced real road rate slightly. – Increase in wet cooling effects across all tyres. – Small tyre fix which helps to improve optimum camber angles. – Attempt to make AI less prone to cut corners (especially slower turns and very high speed turns). – Minor AI physics correlation improvements (less longitudinal grip). – RollDamping (in the form of natural / self damping) now embedded into ARB adjustments. – Removed ‘wedge’ from pit menu HUD for Road Courses. – Enable pit-adjustable rear wing for speedway configurations. (The last car bug reported by Max) – Added toe-offsets. – Minor turbo sound tweaks. – Added GrooveSqrdEffect with the primary purpose of reducing speedway grip a fraction. – A tiny bit less sensitive to dirty air (more so on the speedway configuration side). – Leading draft significantly cut too (reducing fore balance shift which cause weird feeling spinouts if someone managed to get VERY close behind) to a more realistic level. – Slightly reduced cooling on minimum radiator. – White edges on digits fixed – Changed “Chevy” back to “Chevrolet”. – Add 1 onboard camera. – Steering wheel hand rotation now matches wheel a little better. – Some other graphical fixes.
------------------------------------------------------------------- Updated Stock Cars V1.04 now avaible!
Changelog: – Added #32 Joey Gase (@JoeyGaseRacing) A.I. car and skin. – Tires tweaked, which now require more camber. – Fix for tuning upgrades. – Fixed typo in setup notes. – Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides) – Slightly tweaked default setup for most configs. – Added several tracks to trackconfigs.ini – Added several AI setups to help their competitiveness on newer circuits. – Other AI adjustments for newer tracks.
------------------------------------------------------------------- Updated Palm Springs V1.08 now avaible!
Changelog: – Fixed pit speed limit for all layouts – Added missing UI art – Fixed missing surfaces and walls in reflection map
Apple Valley Speedway is a two-mile low-banked D-shaped oval superspeedway. The facility has hosted stock car and IndyCar Series events for three decades. This track has 3 layouts: 2 mile oval, 2.8 mile half oval/half roadcourse, & 1.45 mile roadcourse.
-------------------------------------------------------------------- Northside International Raceway now available!
Northside International Raceway – also known as NIR – is unique D-shaped 3/4-mile oval. With adrenaline packed racing under the lights, this Short Track produces exciting side-by-side racing for lap after lap.
------------------------------------------------------------------- Eagle Creek Speedway now available!
Eagle Creek Speedway is a D-shaped 1.5-mile oval, which offers adrenaline packed racing under night lights. Located in Sparta, Kentucky, this 72ft-wide 1.5 mile oval has 14 degrees of banking.
------------------------------------------------------------------- Updated Dallara DW12 Indycar V1.65 now available!
Changelog: – Fix for weak overall FFB feeling. – 120″ wheelbase default now (with 119″ 2nd in list, in order of usefulness) – Reduced real road rate slightly. – Increase in wet cooling effects across all tyres. – Small tyre fix which helps to improve optimum camber angles. – Attempt to make AI less prone to cut corners (especially slower turns and very high speed turns). – Minor AI physics correlation improvements (less longitudinal grip). – RollDamping (in the form of natural / self damping) now embedded into ARB adjustments. – Removed ‘wedge’ from pit menu HUD for Road Courses. – Enable pit-adjustable rear wing for speedway configurations. (The last car bug reported by Max) – Added toe-offsets. – Minor turbo sound tweaks. – Added GrooveSqrdEffect with the primary purpose of reducing speedway grip a fraction. – A tiny bit less sensitive to dirty air (more so on the speedway configuration side). – Leading draft significantly cut too (reducing fore balance shift which cause weird feeling spinouts if someone managed to get VERY close behind) to a more realistic level. – Slightly reduced cooling on minimum radiator. – White edges on digits fixed – Changed “Chevy” back to “Chevrolet”. – Add 1 onboard camera. – Steering wheel hand rotation now matches wheel a little better. – Some other graphical fixes.
------------------------------------------------------------------- Updated Stock Cars V1.04 now avaible!
Changelog: – Added #32 Joey Gase (@JoeyGaseRacing) A.I. car and skin. – Tires tweaked, which now require more camber. – Fix for tuning upgrades. – Fixed typo in setup notes. – Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides) – Slightly tweaked default setup for most configs. – Added several tracks to trackconfigs.ini – Added several AI setups to help their competitiveness on newer circuits. – Other AI adjustments for newer tracks.
------------------------------------------------------------------- Updated Palm Springs V1.08 now avaible!
Changelog: – Fixed pit speed limit for all layouts – Added missing UI art – Fixed missing surfaces and walls in reflection map