Jun 21, 2017
Battle Brothers - rapsdjff

A small update to fix issues newly introduced with last week's 1.1 update.

Changelog
  • Fixed hitpoints not healing when at zero medical supplies, even though those should be used to heal injury status effects only.
  • Fixed wrong battle standards being handed out for new player banners. You may need to re-equip your battle standard once.
  • Fixed issue with 'Imprisoned Wildman' event.
  • Fixed issue with 'Reset Equipment After Battle' option not working under specific circumstances.
Jun 21, 2017
Battle Brothers - rapsdjff

A small update to fix issues newly introduced with last week's 1.1 update.

Changelog
  • Fixed hitpoints not healing when at zero medical supplies, even though those should be used to heal injury status effects only.
  • Fixed wrong battle standards being handed out for new player banners. You may need to re-equip your battle standard once.
  • Fixed issue with 'Imprisoned Wildman' event.
  • Fixed issue with 'Reset Equipment After Battle' option not working under specific circumstances.
Battle Brothers - rapsdjff

The 1.1 update to Battle Brothers is here and brings a bunch of additions and changes, as well as various bugfixes – see below for the complete changelog. Also, we’re talking about what we’ll be doing next.

The Conclusion
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.

A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.

We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.

Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!



Changelog
  • Added 18 new illustrated events.
  • Added 3 new player banners.
  • Added 63 colored variants of most common helmets for more customization options.
  • Added more options to customize campaign difficulty by introducing separate settings for 'Economic Difficulty', 'Combat Difficulty' and 'Starting Funds'. See tooltips for more information.
  • Added optional 'Reset Equipment After Battle' setting to automatically place equipment back into the inventory slot it was in before battle, if possible.
  • Added additional ambient sounds for settlements.

  • Changed combat log to show more detailed information, including hit chances, dice rolls for enemies and damage to shields.
  • Changed 'Bags & Belts' perk to also remove the fatigue penalty for carrying items in any bag slot.
  • Changed fatigue cost of ‘Indomitable’ perk active skill to 20, down from 25.
  • Changed various minor things to improve game balance and pacing.

  • Fixed 'Lone Wolf' perk effect sometimes not updating correctly after movement.
  • Fixed potentially wrong healing time displayed in medical supplies tooltip.
  • Fixed specific ambitions not being recorded as fulfilled when engaging two enemy parties in quick succession.
  • Fixed issue with 'Armed Courier' contract during an active late game crisis.
  • Fixed two potential issues with the 'Siege Fortification' contract.
  • Fixed issue when retreating at a specific point during the 'Free Greenskin Prisoners' contract.
  • Fixed game potentially hanging when loading an ambush with a large number of opponents.
  • Fixed auto-loot sometimes granting loot to the player even if not having won the battle.
  • Fixed cultist conversion events also changing daily wages.
  • Fixed situations at settlements sometimes not being resolved correctly.
  • Fixed tavern rumors about famed helmets incorrectly referring to them as weapons.
  • Fixed various minor issues.
Battle Brothers - rapsdjff

The 1.1 update to Battle Brothers is here and brings a bunch of additions and changes, as well as various bugfixes – see below for the complete changelog. Also, we’re talking about what we’ll be doing next.

The Conclusion
Making Battle Brothers a reality has been a great ride. Back when we still worked our evenings and weekends on the game, we never imagined quite how many and how much people would fall in love with it, and all the support we’d get from you. Playing the game now ourselves, we’re genuinely happy with how things turned out. For all its flaws, Battle Brothers is fun to play, it’s satisfying to see what we achieved with our means, and we’re happy to say that we’ve learned a lot on game development as we created our first game together.

A part of game development is making tough decisions on where to spend your limited time. In creating Battle Brothers we, too, had to make concessions in order to make the game happen. Unfortunately, this now makes things like translations and mod support unfeasible, as much as we’d like to offer them, and expanding the game beyond its initial concept an increasingly unwieldy endeavour.

We’ve thought long and hard about where we want to go from here. After working on the same game for almost five years now, we’ve come to realize that it is time to move on. Creating Battle Brothers has always been about building the game we want to play ourselves, and furthering ourselves as game developers, and we believe that taking all the lessons learned here to create a new game dear to us is the right next step to take.

Development on Battle Brothers is concluded with today’s update – although we’ll of course continue to provide bugfixes, as necessary. We have a very good idea of the game we want to create next, and we’re enthusiastic to get started. It won’t be Battle Brothers 2, but if you enjoyed playing Battle Brothers, chances are good you’ll really enjoy our next game, too. We look forward to tell you all about it in the future. It’ll even have legs!



Changelog
  • Added 18 new illustrated events.
  • Added 3 new player banners.
  • Added 63 colored variants of most common helmets for more customization options.
  • Added more options to customize campaign difficulty by introducing separate settings for 'Economic Difficulty', 'Combat Difficulty' and 'Starting Funds'. See tooltips for more information.
  • Added optional 'Reset Equipment After Battle' setting to automatically place equipment back into the inventory slot it was in before battle, if possible.
  • Added additional ambient sounds for settlements.

  • Changed combat log to show more detailed information, including hit chances, dice rolls for enemies and damage to shields.
  • Changed 'Bags & Belts' perk to also remove the fatigue penalty for carrying items in any bag slot.
  • Changed fatigue cost of ‘Indomitable’ perk active skill to 20, down from 25.
  • Changed various minor things to improve game balance and pacing.

  • Fixed 'Lone Wolf' perk effect sometimes not updating correctly after movement.
  • Fixed potentially wrong healing time displayed in medical supplies tooltip.
  • Fixed specific ambitions not being recorded as fulfilled when engaging two enemy parties in quick succession.
  • Fixed issue with 'Armed Courier' contract during an active late game crisis.
  • Fixed two potential issues with the 'Siege Fortification' contract.
  • Fixed issue when retreating at a specific point during the 'Free Greenskin Prisoners' contract.
  • Fixed game potentially hanging when loading an ambush with a large number of opponents.
  • Fixed auto-loot sometimes granting loot to the player even if not having won the battle.
  • Fixed cultist conversion events also changing daily wages.
  • Fixed situations at settlements sometimes not being resolved correctly.
  • Fixed tavern rumors about famed helmets incorrectly referring to them as weapons.
  • Fixed various minor issues.
Battle Brothers - rapsdjff

We’re happy to announce that the Digital Lore & Art Book, which is part of the Supporter Edition of Battle Brothers, has been finalized and released. If you own it, it will download automatically to the ‘Extras’ folder of your game installation.

The book documents many of the artistic choices and iterations we made during the development, and our reasoning behind it. As such, it is as much a documentary on the visual aspects of the game as it is an art book to flip through. At the same time, you’ll also find additional lore on the game’s factions, written by the game’s writer, Casey Hollingshead.

This book is dedicated to our brothers-in-arms who supported the development of Battle Brothers above and beyond by getting the Supporter Edition. The game wouldn’t be the same without you – thank you from all of us!





The 1.1 Update
Work is also progressing on the 1.1 update to the game. As announced last time, we are are having our post-release vacations this month, so you can expect the update to be finished and go live later in June, which is also when we’ll announce our future plans. See you then!
Battle Brothers - rapsdjff

We’re happy to announce that the Digital Lore & Art Book, which is part of the Supporter Edition of Battle Brothers, has been finalized and released. If you own it, it will download automatically to the ‘Extras’ folder of your game installation.

The book documents many of the artistic choices and iterations we made during the development, and our reasoning behind it. As such, it is as much a documentary on the visual aspects of the game as it is an art book to flip through. At the same time, you’ll also find additional lore on the game’s factions, written by the game’s writer, Casey Hollingshead.

This book is dedicated to our brothers-in-arms who supported the development of Battle Brothers above and beyond by getting the Supporter Edition. The game wouldn’t be the same without you – thank you from all of us!





The 1.1 Update
Work is also progressing on the 1.1 update to the game. As announced last time, we are are having our post-release vacations this month, so you can expect the update to be finished and go live later in June, which is also when we’ll announce our future plans. See you then!
Apr 21, 2017
Battle Brothers - rapsdjff

It’s been one month now since Battle Brothers graduated from Early Access and was released a finished game into the world. Let’s talk about what’s next!

The Next Step
Development on Battle Brothers will continue as we start working on the 1.1 update. It’s going to be a moderately sized one that adds lots of little things that didn’t quite make it into the release, like some additional events and contracts that were left on the cutting room floor, as well as various quality of life improvements suggested by you. By now, some balancing and pacing issues have also come to light which the update will address. The update will be free and not require you to start a new campaign.

As mentioned previously, all of us are going to take some vacation at different times over the course of the next month or so. For this reason, we can’t give an exact ETA of when the update will hit. We’ll also not resume our weekly dev blogs for this, as there won’t be any new game mechanics to talk about. By the time the update has been finished, we’ll have come to a decision on whether we’ll continue to develop Battle Brothers with a full-sized paid expansion/DLC or move on to develop a new game.

What About Translations?
After careful evaluation and talking with other developers, we’ve come to the conclusion that supporting additional languages for Battle Brothers is not something that we can do. As much as we understand that people want to play the game in their native language, at the end of the day we’ll have to make financially sound decisions if we want to keep developing Battle Brothers, and at some point a new game.

So what’s the issue? You’re probably aware of how we chose the game’s particular art style due to our limitations of having only a single artist on the team (if not, you can read about it here). It’s the same with programming. Battle Brothers is a very ambitious project for so small a team, and with only a single programmer we had to cut a lot of corners in order to ever get it to the finished and stable state you’re now able to play, especially as the game started out as a hobby project alongside our day jobs. Lots of things had to be sacrificed along the way, including any support for localization.

There’s more than 250,000 words now in the game (that’s more than half of what The Witcher 3 has!), and in many places, like character backgrounds, we combine various pieces of text to produce new ones. This works fine with English grammar, but it falls apart quickly as we move to other languages. Supporting other languages would therefore mean not only having vast amounts of texts translated, but changing how texts are used throughout the game. All this would have come with a significant cost both in terms of time and money that we had to weigh carefully against any potential gains, and against how we could otherwise spend those resources (e.g. create new content instead). Many of you offered to help with translations, and we’re very thankful for this. However, as you can see, things aren’t as simple, and technical hurdles make any kind of translation unfeasible.

What About a Mac or Linux Version?
Sadly there will not be a Mac or Linux version of Battle Brothers. Building either would pose a host of new technical challenges and compatibility issues that we’re not prepared to deal with given the small size of our team. Also keep in mind that the game can already be played on Linux using the most recent version of Wine and using vcrun2015 with Winetricks.

The Lore & Art Book
Work on the Lore & Art Book for the kind people who bought the Supporter Edition is progressing well, and you can expect it to arrive in May. See below for a first preview – still subject to change, of course.



Apr 21, 2017
Battle Brothers - rapsdjff

It’s been one month now since Battle Brothers graduated from Early Access and was released a finished game into the world. Let’s talk about what’s next!

The Next Step
Development on Battle Brothers will continue as we start working on the 1.1 update. It’s going to be a moderately sized one that adds lots of little things that didn’t quite make it into the release, like some additional events and contracts that were left on the cutting room floor, as well as various quality of life improvements suggested by you. By now, some balancing and pacing issues have also come to light which the update will address. The update will be free and not require you to start a new campaign.

As mentioned previously, all of us are going to take some vacation at different times over the course of the next month or so. For this reason, we can’t give an exact ETA of when the update will hit. We’ll also not resume our weekly dev blogs for this, as there won’t be any new game mechanics to talk about. By the time the update has been finished, we’ll have come to a decision on whether we’ll continue to develop Battle Brothers with a full-sized paid expansion/DLC or move on to develop a new game.

What About Translations?
After careful evaluation and talking with other developers, we’ve come to the conclusion that supporting additional languages for Battle Brothers is not something that we can do. As much as we understand that people want to play the game in their native language, at the end of the day we’ll have to make financially sound decisions if we want to keep developing Battle Brothers, and at some point a new game.

So what’s the issue? You’re probably aware of how we chose the game’s particular art style due to our limitations of having only a single artist on the team (if not, you can read about it here). It’s the same with programming. Battle Brothers is a very ambitious project for so small a team, and with only a single programmer we had to cut a lot of corners in order to ever get it to the finished and stable state you’re now able to play, especially as the game started out as a hobby project alongside our day jobs. Lots of things had to be sacrificed along the way, including any support for localization.

There’s more than 250,000 words now in the game (that’s more than half of what The Witcher 3 has!), and in many places, like character backgrounds, we combine various pieces of text to produce new ones. This works fine with English grammar, but it falls apart quickly as we move to other languages. Supporting other languages would therefore mean not only having vast amounts of texts translated, but changing how texts are used throughout the game. All this would have come with a significant cost both in terms of time and money that we had to weigh carefully against any potential gains, and against how we could otherwise spend those resources (e.g. create new content instead). Many of you offered to help with translations, and we’re very thankful for this. However, as you can see, things aren’t as simple, and technical hurdles make any kind of translation unfeasible.

What About a Mac or Linux Version?
Sadly there will not be a Mac or Linux version of Battle Brothers. Building either would pose a host of new technical challenges and compatibility issues that we’re not prepared to deal with given the small size of our team. Also keep in mind that the game can already be played on Linux using the most recent version of Wine and using vcrun2015 with Winetricks.

The Lore & Art Book
Work on the Lore & Art Book for the kind people who bought the Supporter Edition is progressing well, and you can expect it to arrive in May. See below for a first preview – still subject to change, of course.



Apr 11, 2017
Battle Brothers - rapsdjff

Today's update brings a minor balancing change and various bugfixes.

If you're using Avast, please note that it may be necessary for you to go through the steps outlined here again in order to play the game.

We'll have a proper juicy dev blog again next week where we'll detail our plans for the future of Battle Brothers. We'll talk about additional content, the possibility of DLC, and translations. All this and more next week!

Changelog
  • Changed payment to be slightly higher for high difficulty contracts in order to encourage taking on higher risks for higher rewards.

  • Fixed game potentially hanging as orcs use the 'Line Breaker' skill in very specific situations.
  • Fixed wrong starting position in combat when escorting a caravan while another caravan nearby gets attacked.
  • Fixed attached locations of settlements sometimes appearing incorrectly in tavern rumors during wartime.
  • Fixed various minor issues.
Apr 11, 2017
Battle Brothers - rapsdjff

Today's update brings a minor balancing change and various bugfixes.

If you're using Avast, please note that it may be necessary for you to go through the steps outlined here again in order to play the game.

We'll have a proper juicy dev blog again next week where we'll detail our plans for the future of Battle Brothers. We'll talk about additional content, the possibility of DLC, and translations. All this and more next week!

Changelog
  • Changed payment to be slightly higher for high difficulty contracts in order to encourage taking on higher risks for higher rewards.

  • Fixed game potentially hanging as orcs use the 'Line Breaker' skill in very specific situations.
  • Fixed wrong starting position in combat when escorting a caravan while another caravan nearby gets attacked.
  • Fixed attached locations of settlements sometimes appearing incorrectly in tavern rumors during wartime.
  • Fixed various minor issues.
...