Apr 4, 2017
Battle Brothers - rapsdjff

Some additions based on your feedback, as well as bugfixes.

Changelog
  • Added map seed that can be entered upon starting a new campaign, and seen for ongoing campaigns created after this update, for replaying and sharing maps.
  • Added checkbox for 'Permanent Destruction' during late game crises when starting a new campaign. It's checked by default to work how you're used to. Unchecking it will result in settlements getting the 'Razed' situation for a considerable time instead of being permanently destroyed.
  • Added warning prompt for users of Avast due to compatibility issues introduced with one of their latest updates.

  • Changed game to unpause only after autosaving is completed when leaving towns in ironman mode, so no time on the worldmap is wasted.

  • Fixed issue with the game potentially hanging in some cases as characters rise from the dead during the Undead Scourge.
  • Fixed AI not using the 'Footwork' skill properly in some cases.
  • Fixed issue with 'Decisive Battle' contract.
  • Fixed issue with 'Privateering' contract.
  • Fixed various minor issues.
Apr 4, 2017
Battle Brothers - rapsdjff

Some additions based on your feedback, as well as bugfixes.

Changelog
  • Added map seed that can be entered upon starting a new campaign, and seen for ongoing campaigns created after this update, for replaying and sharing maps.
  • Added checkbox for 'Permanent Destruction' during late game crises when starting a new campaign. It's checked by default to work how you're used to. Unchecking it will result in settlements getting the 'Razed' situation for a considerable time instead of being permanently destroyed.
  • Added warning prompt for users of Avast due to compatibility issues introduced with one of their latest updates.

  • Changed game to unpause only after autosaving is completed when leaving towns in ironman mode, so no time on the worldmap is wasted.

  • Fixed issue with the game potentially hanging in some cases as characters rise from the dead during the Undead Scourge.
  • Fixed AI not using the 'Footwork' skill properly in some cases.
  • Fixed issue with 'Decisive Battle' contract.
  • Fixed issue with 'Privateering' contract.
  • Fixed various minor issues.
Mar 31, 2017
Battle Brothers - rapsdjff

Battle Brothers finally graduated from Early Access and was released a finished game last Friday, one week ago. It’s been a very busy week for us, but also a satisfying one, as the game was received very favorably and is still performing decently in terms of sales.

Our focus for the next few weeks is finishing the Art & Lore Book for the Supporter Edition, and taking care of any remaining bugs and technical issues that are coming to light now that so many more people are playing the game at once. We’ll all be taking a break from development later in April to recharge our batteries, as working on the game for so long has been taxing for everyone, and really, we could all use a vacation.

And then? Based on how the game has performed so far, and will continue to perform in the coming weeks, we’ll determine if and how we can continue to develop Battle Brothers, both with free updates for everyone, and a potential sizable DLC that would add new content and mechanics. At the same time, we’ll also determine whether adding support for different languages, and some kind of modding, is viable. We’ll keep you updated!
Mar 31, 2017
Battle Brothers - rapsdjff

Battle Brothers finally graduated from Early Access and was released a finished game last Friday, one week ago. It’s been a very busy week for us, but also a satisfying one, as the game was received very favorably and is still performing decently in terms of sales.

Our focus for the next few weeks is finishing the Art & Lore Book for the Supporter Edition, and taking care of any remaining bugs and technical issues that are coming to light now that so many more people are playing the game at once. We’ll all be taking a break from development later in April to recharge our batteries, as working on the game for so long has been taxing for everyone, and really, we could all use a vacation.

And then? Based on how the game has performed so far, and will continue to perform in the coming weeks, we’ll determine if and how we can continue to develop Battle Brothers, both with free updates for everyone, and a potential sizable DLC that would add new content and mechanics. At the same time, we’ll also determine whether adding support for different languages, and some kind of modding, is viable. We’ll keep you updated!
Mar 27, 2017
Battle Brothers - rapsdjff

Bugfixes for a few issues that popped up over the release weekend.

Changelog
  • Changed battles at night to be brighter.

  • Fixed ranged AI potentially getting stuck in calculations.
  • Fixed cancelled ambitions having a cooldown higher than intended.
  • Fixed a particular event sometimes not working properly and bogging down worldmap performance by spamming error messages.
  • Fixed 'Impatient' trait not working as intended.
  • Fixed issue with 'Last Stand' contract.
  • Fixed various minor issues.
Mar 27, 2017
Battle Brothers - rapsdjff

Bugfixes for a few issues that popped up over the release weekend.

Changelog
  • Changed battles at night to be brighter.

  • Fixed ranged AI potentially getting stuck in calculations.
  • Fixed cancelled ambitions having a cooldown higher than intended.
  • Fixed a particular event sometimes not working properly and bogging down worldmap performance by spamming error messages.
  • Fixed 'Impatient' trait not working as intended.
  • Fixed issue with 'Last Stand' contract.
  • Fixed various minor issues.
Battle Brothers - contact@rockpapershotgun.com (Brendan Caldwell)

Sound the horns, ye scoundrels. Battle Brothers [official site], the turn-based strategy full of pointless deaths and bad decisions, has emerged from under the pile of corpses that litter the early access battlefield. After almost two years of mercenary mischief, the full release was today. If you re not familiar with the man-hiring and hexagonal tile-based killing of the game, don t fret. They ve got a wee video to show you what s what, which you’ll find down there. … [visit site to read more]

Battle Brothers - Valve
Battle Brothers is Now Available on Steam!

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
Mar 24, 2017
Battle Brothers - Overhype Studios

It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th, 2017.

Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. We hope you enjoy playing Battle Brothers as much as we enjoyed developing it – and given a successful launch, this won’t be the end of the road.

With the game’s release, the soundtrack is now also available as a separate DLC. If you’re the owner of the Deluxe or Supporter edition, it’ll be automatically delivered to you via Steam. The Art & Lore book will become available in the coming weeks.

Let’s celebrate this momentous occasion with our new gameplay trailer for launch and final feature list of the Battle Brothers 1.0 release.

https://www.youtube.com/watch?v=C5_eSS-NTeU

Features
  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat along with new contracts, enemies and events.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements and Steam Trading Cards
Mar 24, 2017
Battle Brothers - Overhype Studios

It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th, 2017.

Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. We hope you enjoy playing Battle Brothers as much as we enjoyed developing it – and given a successful launch, this won’t be the end of the road.

With the game’s release, the soundtrack is now also available as a separate DLC. If you’re the owner of the Deluxe or Supporter edition, it’ll be automatically delivered to you via Steam. The Art & Lore book will become available in the coming weeks.

Let’s celebrate this momentous occasion with our new gameplay trailer for launch and final feature list of the Battle Brothers 1.0 release.

https://www.youtube.com/watch?v=C5_eSS-NTeU

Features
  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat along with new contracts, enemies and events.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements and Steam Trading Cards
...