The Elder Scrolls®: Legends™ - gstaffBethesda
Our card this month is quite sinister indeed. He has spent years cultivating and mastering the Black Arts and will not hesitate to use them in the subjugation of his enemies.

Growing dissatisfied with the research and ambitions of the puny Mages Guilds and the weak Psijic Order, he decided to pledge himself to serve the most powerful necromancer in the history of Tamriel – Mannimarco, the King of Worms!



While Worm King’s Agent may not bring a particularly impressive body to the table for seven magicka, he does have an immediate impact as soon as he’s played. His Summon ability, which does 2 damage to an enemy creature, can also trigger his Slay ability. This means that if Worm King’s Agent manages to pick off an unsuspecting victim, he’ll reanimate a nice 2/2 Guard to the table to protect you. Of course, the Guard can also protect the Agent himself, setting him up to Slay again.

Using damaging actions to get enemy creatures down to 2 or less health is a great way to set up the Agent’s Summon ability. Cards that let you shackle creatures will be useful for holding the Agent’s victims down long enough for him to Slay them. The Agent also benefits greatly from the extra protection that cards like Wardcrafter and Lesser Ward provide. Luckily, cards like these appear in many Sorcerer decks so he doesn’t really ask too much of you; just play him and get your value!

Hop into the ranked queue today to earn your copy of Worm King’s Agent. Happy Slaying!
The Elder Scrolls®: Legends™ - gstaffBethesda
Our card this month is quite sinister indeed. He has spent years cultivating and mastering the Black Arts and will not hesitate to use them in the subjugation of his enemies.

Growing dissatisfied with the research and ambitions of the puny Mages Guilds and the weak Psijic Order, he decided to pledge himself to serve the most powerful necromancer in the history of Tamriel – Mannimarco, the King of Worms!



While Worm King’s Agent may not bring a particularly impressive body to the table for seven magicka, he does have an immediate impact as soon as he’s played. His Summon ability, which does 2 damage to an enemy creature, can also trigger his Slay ability. This means that if Worm King’s Agent manages to pick off an unsuspecting victim, he’ll reanimate a nice 2/2 Guard to the table to protect you. Of course, the Guard can also protect the Agent himself, setting him up to Slay again.

Using damaging actions to get enemy creatures down to 2 or less health is a great way to set up the Agent’s Summon ability. Cards that let you shackle creatures will be useful for holding the Agent’s victims down long enough for him to Slay them. The Agent also benefits greatly from the extra protection that cards like Wardcrafter and Lesser Ward provide. Luckily, cards like these appear in many Sorcerer decks so he doesn’t really ask too much of you; just play him and get your value!

Hop into the ranked queue today to earn your copy of Worm King’s Agent. Happy Slaying!
The Elder Scrolls®: Legends™ - gstaffBethesda


This week marks the release of Legends' biggest story expansion to date: Return to Clockwork City. Before the content officially rolls out on on PC/Mac and Android /iOS phones and tablets, we wanted to give you a sneak peak of what to expect.

Starting Monday, November 27th through to Wednesday, November 29th — we've selected members of the Legends community and within the gaming industry to go hands-on with the first act of Return to Clockwork City's story campaign. To track the various previews, be on the lookout for the hashtag #ClockworkCityPreview.

Following the preview program, expect the full release of Return to Clockwork City on Thursday, November 30th.
The Elder Scrolls®: Legends™ - gstaffBethesda


This week marks the release of Legends' biggest story expansion to date: Return to Clockwork City. Before the content officially rolls out on on PC/Mac and Android /iOS phones and tablets, we wanted to give you a sneak peak of what to expect.

Starting Monday, November 27th through to Wednesday, November 29th — we've selected members of the Legends community and within the gaming industry to go hands-on with the first act of Return to Clockwork City's story campaign. To track the various previews, be on the lookout for the hashtag #ClockworkCityPreview.

Following the preview program, expect the full release of Return to Clockwork City on Thursday, November 30th.
The Elder Scrolls®: Legends™ - gstaffBethesda
It’s time for another Chaos Arena! Sheogorath, the Daedric Prince of Madness himself, adds a twist to drafting your Arena deck by granting you his wily Wabbajack.

Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.

While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!



"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing."
― Sheogorath

This special Chaos Arena begins Friday, November 17 at 12pm ET and ends Monday, November 20 at 11:59am ET.

New to Chaos Arena? Read about Sheogorath's impact on the special event in our Enter the Chaos Arena guide and discover the Madhouse Collection – a unique set of event-themed cards.
The Elder Scrolls®: Legends™ - gstaffBethesda
It’s time for another Chaos Arena! Sheogorath, the Daedric Prince of Madness himself, adds a twist to drafting your Arena deck by granting you his wily Wabbajack.

Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.

While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!



"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing."
― Sheogorath

This special Chaos Arena begins Friday, November 17 at 12pm ET and ends Monday, November 20 at 11:59am ET.

New to Chaos Arena? Read about Sheogorath's impact on the special event in our Enter the Chaos Arena guide and discover the Madhouse Collection – a unique set of event-themed cards.
The Elder Scrolls®: Legends™

At the end of the month, The Elder Scrolls: Legends is heading to Sotha Sil's magical, mechanical Clockwork City in a new expansion that will add 35 story missions and 55 new cards, and we've got the exclusive reveal of one of the most fearsome: The mighty Clockwork Dragon, a 4/4 Epic that can drop the hammer on plodding opponents in the Field lane or shore up your position in the Shadow lane against faster aggro decks. 

The Clockwork Dragon is the only dragon card in the new set, and it's also something of a tip-of-the-hat to the previous expansion, Heroes of Skyrim. "We like to inject a little bit more before you move on to another totally new thing, which Clockwork does introduce. We also like to throw in one more dragon for you, maybe one more werewolf, because werewolves were big things in Skyrim as well. So the Clockwork Dragon is it. It fits the theme of the Clockwork City by being clockwork," Dire Wolf Digital creative director Paul Dennen explained. 

"It is a neutral card, which means it can fit into any dragon deck, and it also means it kind of works with a lot of the Clockwork City stuff too. There's a lot of new Clockwork City cards—the Fabricants—that have special abilities if you have a neutral creature or a neutral card in play. The Clockwork Dragon can activate those as well. So it's kind of a bridge card between the two sets." 

Despite looking like the sort of thing that wouldn't be out of place in the middle of a monster truck extravaganza, the new card also bears what Dennen described as "subtle" design elements that make it more versatile than first glance might suggest. "If you play it to the left, it gets +2/+0 and Drain, and I think the card can punish opponent decks that are being kind of slow and non-interactive. If you can take control of the Field lane, playing this 6/4 creature for 5 with Drain on the left can be quite fearsome. So if decks like that are frustrating you, then you can throw Clockwork Dragon in and punish them for that." 

"On the other hand, if aggro decks are punishing you, Clockwork Dragon has this fallback of, if you play it on the right lane, it gets +2 health and Guard. So you can go in with that strategy of punishing the slower, non-interactive decks, but then still react to the faster aggro decks, because the aggro decks tend to try to push in their final damage through the Shadow lane. So by putting the Clockwork Dragon over there you can try to shut them down." 

The Clockwork Dragon emphasizes flexibility over raw power at least in part due to Dire Wolf's desire to avoid making neutral cards too strong: Because neutrals can be played in anything, the concern is that an overly good card will appear in too many decks. "What we try to do is make the neutral cards not quite so powerful on their own, but offer synergy options with the Fabricants. So if you're playing those Fabricants, then you're really going to be looking deep into the card pile, looking for those neutral cards that will work well with your deck," Dennen explained. 

The long-term goal is to encourage diversity of play, although Dennen added that while the developers like to change things up to keep the game fresh, the process is ultimately an organic one. "The players can surprise us and find things that we didn't expect," he said. "And that's okay—we want it to be one big, elaborate puzzle that is very hard to understand and takes weeks or month to kind of gel and find what those top decks are." 

There's obviously a lot going on mechanically, but Return to Clockwork City also adds fresh story content to the game, something the Heroes of Skyrim expansion didn't offer. It takes place in the early days of the realm of Skyrim, amidst the return of dragons and a rumor of someone searching for the entrance to the Clockwork City. Dennen said this will be a "bigger, bolder," and more epic story than the one told in the first story expansion, Fall of the Dark Brotherhood, which—appropriately for a tale about people who commit murder for a living—had something of a dark tone to it. "[Return to Clockwork City] is more about treasure hunting and finding this lost magical place, and then discovering a mystery inside," he said. 

The narrative aspect of the expansion is important, because while PvP players get their fix—that is, new cards—with every expansion, Dennen said there are a lot of people who are into it primarily for the story. Because of that, card-only expansions don't do much for them. 

"They love to play through the single-player adventures, and then maybe they'll play a bit of PvP. But they'll fall off, and then they'll come back when there's new story stuff, because that's their focus," he said. Story-focused players are generally a little more casual than PvPers and so are less likely to hit the forums to demand more of what they want, which can make it a little tricky to gauge just how much call there is, especially in a relatively young game like The Elder Scrolls: Legends. But Dennen believes the demand for narrative is there. 

"We have to kind of balance cadence—how often do we do stories—and we don't quite have a final answer on that," he said. "But we figure having another story now made sense." 

The Elder Scrolls: Legends – Return to Clockwork City goes live on November 30. 

The Elder Scrolls®: Legends™ - gstaffBethesda


Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.

On November 30th, we’re bringing fans of The Elder Scrolls: Legends our grandest adventure yet with Return to Clockwork City. For longtime Elder Scrolls fans, this story expansion – along with The Elder Scrolls Online’s all-new Clockwork City DLC - will be the first chance for players to return to this fan-favorite locale introduced in The Elder Scrolls III’s expansion, Tribunal.

In Return to Clockwork City, Players will collect full playsets of over 55 new cards by playing through 35 exciting story missions. With these cards, you can search for lost treasure, construct steam-powered wonders or channel your inner mad scientist to create strange mechanical abominations. Here’s a first look at what we’ve got in store:

Behold My Mechanical Creations!

The Clockwork City is the grand workshop of the late god Sotha Sil, who was obsessed with crafting his own forms of life, reconstructing and building on the work of the Dwemer artisans.



Perhaps his most intriguing and disturbing creations were the Fabricants, unique creatures born of both flesh and metal. In Legends, we’re bringing these beings to life with five Fabricant cards – one per attribute – that will reward you for playing with neutral cards like the Dwemer constructs. These five creatures not only offer some serious power, but also open up some exciting new deckbuilding opportunities.

The Hunt Is On

Return to Clockwork City shows you the Clockwork City as you’ve never seen it before. This isn’t the gleaming metropolis seen in The Elder Scrolls: Online – it’s a lost city, suffering the ravages of time and rust. And where there’s a lost city, there’s treasure - as well as people willing to risk their lives to find it!

Enter the Treasure Hunters and the first of our new mechanics: Treasure Hunt. While in play, adventurous fellows with the Treasure Hunt ability will watch each card you draw, checking to see if it’s the treasure they’re seeking. Once you’ve drawn everything they want, they’ll reward you for your effort.



Relic Hunter here, for example, will give a buff to the first weapon you draw after playing him. It's not just any weapon, after all - it's the priceless object he’s been seeking!


But some Treasure Hunters have greater ambitions. Take Ratway Prospector, for example. She’s got a long shopping list, but if you can check off every item, your little 1-drop will become a mighty 6/7 brawler. Thankfully, you don’t have to find everything in one turn. You just need to keep your treasure hunter alive long enough to find their loot – which is where Ratway Prospector's second ability becomes especially helpful.

Of course, a good treasure hunter doesn’t just leave matters to chance. Cards like Plunder or Crown Quartermaster, for example, can guarantee that you’ll draw an item immediately, rather than relying on the tender mercies of the shuffler.

Assemble Your Forces

In the years since Sotha Sil’s demise, his creations have had to fend for themselves. The humanoid clockwork constructs known as the Factotums have done that by learning to collectively repair, enhance, and upgrade their own bodies. Which brings us to the other new mechanic in Clockwork City: Assemble.



When you play an Assemble creature, you’ll choose one of two bonuses. You’ll give that bonus to both that creature and every other Factotum in your hand and deck. Sure, a creature like Factotum Exterminator may not look like much on its own, but play it with enough other Factotums and you can craft some true monstrosities!

Set Out for Adventure

Like our previous story expansion, Fall of the Dark Brotherhood, this expansion will be broken into three acts, each of which will be available for gold or as an in-app purchase. We also have a special bundle price of $19.99 that will get you all three acts that also comes with a bonus alternate art card.

Return to Clockwork City will see the Forgotten Hero reunite with some companions from their first adventure, including the dark elf who has all the answers: Laaneth.



And that’s not the only alternate art card we’ve got in store. This time if you complete Master Mode, you’ll also earn this alternate art Swims-at-Night.



Excited? You can pre-order the bundle today on PC or Mac. If you do, you will also receive an exclusive title: The Relic Hunter. NOTE: Because Legends is tied to your Bethesda.net account, pre-ordering for PC/Mac will ensure you’re able to receive these bonuses on whatever platform you’re playing on (desktop, tablet, or phone).

That’s all we’ve got for today, but keep an eye on your favorite streamers, content creators, and websites in the weeks ahead for more card reveals! See you next month in the Clockwork City!
The Elder Scrolls®: Legends™ - gstaffBethesda


Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.

On November 30th, we’re bringing fans of The Elder Scrolls: Legends our grandest adventure yet with Return to Clockwork City. For longtime Elder Scrolls fans, this story expansion – along with The Elder Scrolls Online’s all-new Clockwork City DLC - will be the first chance for players to return to this fan-favorite locale introduced in The Elder Scrolls III’s expansion, Tribunal.

In Return to Clockwork City, Players will collect full playsets of over 55 new cards by playing through 35 exciting story missions. With these cards, you can search for lost treasure, construct steam-powered wonders or channel your inner mad scientist to create strange mechanical abominations. Here’s a first look at what we’ve got in store:

Behold My Mechanical Creations!

The Clockwork City is the grand workshop of the late god Sotha Sil, who was obsessed with crafting his own forms of life, reconstructing and building on the work of the Dwemer artisans.



Perhaps his most intriguing and disturbing creations were the Fabricants, unique creatures born of both flesh and metal. In Legends, we’re bringing these beings to life with five Fabricant cards – one per attribute – that will reward you for playing with neutral cards like the Dwemer constructs. These five creatures not only offer some serious power, but also open up some exciting new deckbuilding opportunities.

The Hunt Is On

Return to Clockwork City shows you the Clockwork City as you’ve never seen it before. This isn’t the gleaming metropolis seen in The Elder Scrolls: Online – it’s a lost city, suffering the ravages of time and rust. And where there’s a lost city, there’s treasure - as well as people willing to risk their lives to find it!

Enter the Treasure Hunters and the first of our new mechanics: Treasure Hunt. While in play, adventurous fellows with the Treasure Hunt ability will watch each card you draw, checking to see if it’s the treasure they’re seeking. Once you’ve drawn everything they want, they’ll reward you for your effort.



Relic Hunter here, for example, will give a buff to the first weapon you draw after playing him. It's not just any weapon, after all - it's the priceless object he’s been seeking!


But some Treasure Hunters have greater ambitions. Take Ratway Prospector, for example. She’s got a long shopping list, but if you can check off every item, your little 1-drop will become a mighty 6/7 brawler. Thankfully, you don’t have to find everything in one turn. You just need to keep your treasure hunter alive long enough to find their loot – which is where Ratway Prospector's second ability becomes especially helpful.

Of course, a good treasure hunter doesn’t just leave matters to chance. Cards like Plunder or Crown Quartermaster, for example, can guarantee that you’ll draw an item immediately, rather than relying on the tender mercies of the shuffler.

Assemble Your Forces

In the years since Sotha Sil’s demise, his creations have had to fend for themselves. The humanoid clockwork constructs known as the Factotums have done that by learning to collectively repair, enhance, and upgrade their own bodies. Which brings us to the other new mechanic in Clockwork City: Assemble.



When you play an Assemble creature, you’ll choose one of two bonuses. You’ll give that bonus to both that creature and every other Factotum in your hand and deck. Sure, a creature like Factotum Exterminator may not look like much on its own, but play it with enough other Factotums and you can craft some true monstrosities!

Set Out for Adventure

Like our previous story expansion, Fall of the Dark Brotherhood, this expansion will be broken into three acts, each of which will be available for gold or as an in-app purchase. We also have a special bundle price of $19.99 that will get you all three acts that also comes with a bonus alternate art card.

Return to Clockwork City will see the Forgotten Hero reunite with some companions from their first adventure, including the dark elf who has all the answers: Laaneth.



And that’s not the only alternate art card we’ve got in store. This time if you complete Master Mode, you’ll also earn this alternate art Swims-at-Night.



Excited? You can pre-order the bundle today on PC or Mac. If you do, you will also receive an exclusive title: The Relic Hunter. NOTE: Because Legends is tied to your Bethesda.net account, pre-ordering for PC/Mac will ensure you’re able to receive these bonuses on whatever platform you’re playing on (desktop, tablet, or phone).

That’s all we’ve got for today, but keep an eye on your favorite streamers, content creators, and websites in the weeks ahead for more card reveals! See you next month in the Clockwork City!
The Elder Scrolls®: Legends™

For those of you still playing The Elder Scrolls: Legends card game, and I have to confess I've lapsed for the last few months, a new expansion is on the way, and might finally make your dwemer-based dreams come true. Return to Clockwork City will be released on 30 November, and will add 55 new cards plus 35 story missions to the game. This is the second PvE expansion Legends has received, the first being The Fall of the Dark Brotherhood which launched in April this year. 

For those not familiar with the Clockwork City, which first featured in the Elder Scrolls III's Tribunal expansion, here's what Bethesda's equivalent of a tourist brochure has to say about it: "The Clockwork City is the grand workshop of the late god Sotha Sil, who was obsessed with crafting his own forms of life, reconstructing and building on the work of the Dwemer artisans." 

There are three main additions coming with the expansion, and we'll start with the most interesting: a new creature type called Fabricants. There will be five of these Fabricants in the set, (one per class colour), and they'll gain a powerful benefit from being played in conjunction with neutral cards. The idea here seems to be to encourage more players to experiment with cards like the Dwemer, which until now have been relegated largely to meme status.

Next up is Treasure Hunt, a mechanic which sounds confusing when written down but is probably quite simple once you play with it. As far as I can make out, you play the card with Treasure Hunt on, and then if you draw the card type that it's hunting for—Bethesda gives the example of a weapon—then that card will be buffed accordingly. It sounds pretty inconsistent unless you build the deck around the effect, so the payoff will need to be powerful to make it worthwhile.

Finally we've got another new mechanic called Assemble. This is based on the idea of the Clockwork City's automaton inhabitants having to repair themselves using spare parts. When you play a creature with the Assemble keyword, which are called Factotums, you'll get to pick from one of two bonuses (a bit like the Druid's 'Choose One' effects in Hearthstone). However, the big difference here is that the same bonus will be applied to all the Factotums in your hand and deck. So essentially you're committing to a particular line of play. 

As someone who never really loved the Dwemer stuff in Skyrim, I can't say I'm in love with the mechanical theme of Clockwork City, but new cards are the lifeblood of any CCG so I'm glad to see Legends receiving some love. Below you'll find a gallery of the first cards revealed from the set. We'll be unveiling a card exclusively later this week, and I think we snagged a pretty decent one. 

...