Software Inc. - Coredumping
Changes
  • Ability to change employee names
  • Delete key hint
  • Customization menu should reflect graphics options
  • Changed how furniture and room segments are referenced to allow for easier furniture modding in the future
  • Updated the customization tutorial (Localization change: CUSTOMIZATION5)

Fixes
  • Random stuff
Software Inc. - Coredumping
Changes
  • Ability to change employee names
  • Delete key hint
  • Customization menu should reflect graphics options
  • Changed how furniture and room segments are referenced to allow for easier furniture modding in the future
  • Updated the customization tutorial (Localization change: CUSTOMIZATION5)

Fixes
  • Random stuff
Software Inc. - Coredumping
EDIT:
8.10.3 Fixes
  • Furniture meshes stay after room gets deleted
  • Navmesh bugs due to chair offsetting
  • 3m round table broken
  • No handling of employees eating at the same table


8.10.2 Fixes
  • Blueprints and cloning stopped working due to Unity breaking mesh reference for no reason
  • IT breaking when computer gets deleted and employee breaking when toilet or coffee machine gets deleted
  • Serving trays breaking on load if they have food
  • Employees eating at round tables would break game
  • Food visible on other floors
  • Meetings can be held in canteens
  • HR window not saving recruitment numbers and budget
  • Interior walls clipping at above 180 degrees
  • Faces not rendering on DX9

Software Inc. - Coredumping
EDIT:
8.10.3 Fixes
  • Furniture meshes stay after room gets deleted
  • Navmesh bugs due to chair offsetting
  • 3m round table broken
  • No handling of employees eating at the same table


8.10.2 Fixes
  • Blueprints and cloning stopped working due to Unity breaking mesh reference for no reason
  • IT breaking when computer gets deleted and employee breaking when toilet or coffee machine gets deleted
  • Serving trays breaking on load if they have food
  • Employees eating at round tables would break game
  • Food visible on other floors
  • Meetings can be held in canteens
  • HR window not saving recruitment numbers and budget
  • Interior walls clipping at above 180 degrees
  • Faces not rendering on DX9

Software Inc. - Coredumping

This version might be in testing for awhile as there are many new systems to debug.
All employees in previous saves will have randomized styles to fit the new character model and all fridges will be replaced with vending machines.

Known issues:
Faces turn black on DirectX 9
New version of Unity has increased game size for debugging purposes and they don't plan on changing it. Biggest impact on OSX.

Changes
  • Added canteen and cooks
  • Character model replaced and customization system reworked
  • Added unofficial support for .NET mods
  • Update to Unity 5.3.4, should fix NVidia Optimus issues
  • Ability to change gamma
  • Censoring on toilet
  • Improved employee status info in UI with progress bars
  • OS devtime should not have effect on porting
  • Only employees talking should increase noise significantly and cubicles should control how much noise an employee makes
  • Add hint about how more employees do not make development faster
  • Different types of tasks should have different stress factors
  • Companies with less than 4 employees shouldn't have to fulfill social needs
  • Independent employees should be more independent, as their social needs only relate to their working hours
  • Made it so interaction points can have a minimum requirement, warning appears if less than the minimum is unreachable

Fixes
  • Fixed central heating and AC calculation
  • Fixed leaders not being social with employees at computers they own
  • Fixed leaders yoyo-ing between socializing with employees and working for no reason
  • Fixed bug in how AI companies calculate feature dependencies
  • Fixed game freezing when there are errors in room edge definitions
  • Handled case where room edge definition had the same start and ending edge
  • Fixed game lagging if cleaning staff can't get to a dirty room
  • Fixed degenerate triangles in navmesh causing buggy paths
  • Fixed path weighting issues
  • Work tasks sometimes stop updating
  • Extend inner walls to outerwall to avoid window see-through
  • Unavailable furniture should be ignored for room cloning and handled in blueprint info screen

Optimizations
  • Improved performance when wiring server clusters by preserving the largest cluster
  • Furniture is now combined per floor instead of per room to reduce draw calls

Software Inc. - Coredumping

This version might be in testing for awhile as there are many new systems to debug.
All employees in previous saves will have randomized styles to fit the new character model and all fridges will be replaced with vending machines.

Known issues:
Faces turn black on DirectX 9
New version of Unity has increased game size for debugging purposes and they don't plan on changing it. Biggest impact on OSX.

Changes
  • Added canteen and cooks
  • Character model replaced and customization system reworked
  • Added unofficial support for .NET mods
  • Update to Unity 5.3.4, should fix NVidia Optimus issues
  • Ability to change gamma
  • Censoring on toilet
  • Improved employee status info in UI with progress bars
  • OS devtime should not have effect on porting
  • Only employees talking should increase noise significantly and cubicles should control how much noise an employee makes
  • Add hint about how more employees do not make development faster
  • Different types of tasks should have different stress factors
  • Companies with less than 4 employees shouldn't have to fulfill social needs
  • Independent employees should be more independent, as their social needs only relate to their working hours
  • Made it so interaction points can have a minimum requirement, warning appears if less than the minimum is unreachable

Fixes
  • Fixed central heating and AC calculation
  • Fixed leaders not being social with employees at computers they own
  • Fixed leaders yoyo-ing between socializing with employees and working for no reason
  • Fixed bug in how AI companies calculate feature dependencies
  • Fixed game freezing when there are errors in room edge definitions
  • Handled case where room edge definition had the same start and ending edge
  • Fixed game lagging if cleaning staff can't get to a dirty room
  • Fixed degenerate triangles in navmesh causing buggy paths
  • Fixed path weighting issues
  • Work tasks sometimes stop updating
  • Extend inner walls to outerwall to avoid window see-through
  • Unavailable furniture should be ignored for room cloning and handled in blueprint info screen

Optimizations
  • Improved performance when wiring server clusters by preserving the largest cluster
  • Furniture is now combined per floor instead of per room to reduce draw calls

Software Inc. - Coredumping
Edit: 8.9.3 fixes some bugs

Changes
  • Added stress buffer zone so it doesn't fluctuate wildly at 0%
  • Lowered stress effects of many tasks at once
  • Laziness now affects bug count
  • Leaders will visit employees at desks to improve social need for them both when they are low
  • Stocks should not be purchasable with loaned money
  • Employees now make noise when socializing around watercooler
  • Reduced bandwidth number in design document as it was misleading in most cases

Fixes
  • Fixed hired maintenance spawning instantly
  • Fixed some navmesh errors
  • Fixed unreachable furniture message jumping to staff instead of furniture
  • Fixed exceptions in other threads not getting logged

Software Inc. - Coredumping
Edit: 8.9.3 fixes some bugs

Changes
  • Added stress buffer zone so it doesn't fluctuate wildly at 0%
  • Lowered stress effects of many tasks at once
  • Laziness now affects bug count
  • Leaders will visit employees at desks to improve social need for them both when they are low
  • Stocks should not be purchasable with loaned money
  • Employees now make noise when socializing around watercooler
  • Reduced bandwidth number in design document as it was misleading in most cases

Fixes
  • Fixed hired maintenance spawning instantly
  • Fixed some navmesh errors
  • Fixed unreachable furniture message jumping to staff instead of furniture
  • Fixed exceptions in other threads not getting logged

Software Inc. - Coredumping

All mods with personalities will break in this update. Aptitude, leadership and diligence tags need to be replaced, more details here: http://softwareinc.coredumping.com/wiki/index.php?title=Modding#Personalities_and_incompatibilities
I suggest either waiting until these changes are released publicly or having all 6 tags defined for compatibility with both alpha 8.8 and alpha 8.9.

I'll make a thread for feedback, as the new employee needs, need to be balanced.

Note that this version might not be released publicly and the changes will instead be released as part of Alpha 8.10.

Changes
  • Cubicle walls with noise reduction calculation
  • Upped noisiness of furniture and severity of noise pollution
  • Employee social needs
  • Employee stress
  • Leadership is now "Independent - Social", independent employees has a lower need for socializing, but social employees are good leaders
  • Diligence is now "Lazy - Stressed", lazy employees try to skip work but stressed employees get easily stressed
  • Aptitude is now "Hard worker - easy learner", hard workers work up to 110% faster, but easy leaners learn new skills quicklier
  • Added new visualization for personality traits
  • Employee energy, hunger, bladder, social and stress shown when selected
  • Added watercooler for socializing(No animations yet)
  • Replace default name generators in mods by writing [REPLACE] in the name generator file

Fixes
  • Fixed mods without personalities not being uploaded to the Steam Workshop
  • Fix team selection for deals
Software Inc. - Coredumping

All mods with personalities will break in this update. Aptitude, leadership and diligence tags need to be replaced, more details here: http://softwareinc.coredumping.com/wiki/index.php?title=Modding#Personalities_and_incompatibilities
I suggest either waiting until these changes are released publicly or having all 6 tags defined for compatibility with both alpha 8.8 and alpha 8.9.

I'll make a thread for feedback, as the new employee needs, need to be balanced.

Note that this version might not be released publicly and the changes will instead be released as part of Alpha 8.10.

Changes
  • Cubicle walls with noise reduction calculation
  • Upped noisiness of furniture and severity of noise pollution
  • Employee social needs
  • Employee stress
  • Leadership is now "Independent - Social", independent employees has a lower need for socializing, but social employees are good leaders
  • Diligence is now "Lazy - Stressed", lazy employees try to skip work but stressed employees get easily stressed
  • Aptitude is now "Hard worker - easy learner", hard workers work up to 110% faster, but easy leaners learn new skills quicklier
  • Added new visualization for personality traits
  • Employee energy, hunger, bladder, social and stress shown when selected
  • Added watercooler for socializing(No animations yet)
  • Replace default name generators in mods by writing [REPLACE] in the name generator file

Fixes
  • Fixed mods without personalities not being uploaded to the Steam Workshop
  • Fix team selection for deals
...