This update focuses on two major updates, but also includes a large selection of features, general updates, and fixes to the game.
The two primary goals of this update were to introduce you to Augments, which Aaron writes about on our blog today. And changes to what we call the Research Curve (how the game rewards you for researching things as an Astroneer) which Samantha wrote about yesterday.
We recommend you read both blog posts in addition to the patch notes to fully understand the changes this build brings to Astroneer.
We encourage you to start a new game to fully play and test out the changes to Researching. It's the first step of many, we'll need your feedback!
NEW FEATURES
Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
Terrain tool can now be interacted with when backpack is open in order to slot in augments.
New unlockable augment items!
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Research chests are less common overall.
GENERAL UPDATES
Hydrazine no longer tradeable at trade module.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items. In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Mellowed out camera behavior when backpack or terrain tool is out.
Updated vehicle code to increase stability.
Added new VFX for deformations.
FIXES
Performance: Several significant improvements to key physics systems to improve CPU perf.
Bug: Fixed crash on load of some saved games.
Bug: Fix many objects falling through the world when unattended.
Bug: Fixed foliage floating in air after dynamite explosion.
Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
Bug: Fix tethers not being placeable while sprinting.
Bug: Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
Bug: Fix item unlock messages not replicating to all clients in MP.
This update focuses on two major updates, but also includes a large selection of features, general updates, and fixes to the game.
The two primary goals of this update were to introduce you to Augments, which Aaron writes about on our blog today. And changes to what we call the Research Curve (how the game rewards you for researching things as an Astroneer) which Samantha wrote about yesterday.
We recommend you read both blog posts in addition to the patch notes to fully understand the changes this build brings to Astroneer.
We encourage you to start a new game to fully play and test out the changes to Researching. It's the first step of many, we'll need your feedback!
NEW FEATURES
Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
Terrain tool can now be interacted with when backpack is open in order to slot in augments.
New unlockable augment items!
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Research chests are less common overall.
GENERAL UPDATES
Hydrazine no longer tradeable at trade module.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items. In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Mellowed out camera behavior when backpack or terrain tool is out.
Updated vehicle code to increase stability.
Added new VFX for deformations.
FIXES
Performance: Several significant improvements to key physics systems to improve CPU perf.
Bug: Fixed crash on load of some saved games.
Bug: Fix many objects falling through the world when unattended.
Bug: Fixed foliage floating in air after dynamite explosion.
Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
Bug: Fix tethers not being placeable while sprinting.
Bug: Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
Bug: Fix item unlock messages not replicating to all clients in MP.
Tomorrow's update will not only introduce Augments to the game, but also a big change to how Research works.
In our latest blog post, Samantha writes about the Research system in Astroneer and how we plan on making it more FUN. You'll see the first step of these changes when the update hits Steam tomorrow.
Tomorrow's update will not only introduce Augments to the game, but also a big change to how Research works.
In our latest blog post, Samantha writes about the Research system in Astroneer and how we plan on making it more FUN. You'll see the first step of these changes when the update hits Steam tomorrow.
For our upcoming update the Terrain Tool is in need of visual updates so it can support new gameplay that'll be released in April. Join Adam on twitch.tv/SES_Adam as he works on the 3D model and visual design of the Terrain Tool.